All Episodes

October 31, 2025 120 mins
00:00:00 Intro 
00:02:30 Irrational Fears & Hatred
00:16:30 Geriatric Cat
00:21:00 Ninja Gaiden 4 w/ Watts 
00:29:00 Dispatch  
00:34:30 Briar’s Golf Sim Update
00:47:00 Project TAL
00:57:30 Premium Next Xbox & AI Madness
01:17:00 AI Bots in Your Home 
01:32:40 Steam Box 
01:36:40 Loulan: The Cursed Sand
1:44:20 Blue Prince Review w/Fran


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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to DCP plus Side Quest episode four
four five.

Speaker 2 (00:07):
Yes, the day before Halloween, spooky.

Speaker 1 (00:11):
This is the night that we used to go out
and egg our neighbors and tp trees and what.

Speaker 3 (00:17):
Did you guys cash the pumpkins too?

Speaker 1 (00:20):
No, got some respect for the pumpkins, fran.

Speaker 3 (00:23):
Oh, so you need t the house all this other stuff.

Speaker 2 (00:29):
Bad.

Speaker 1 (00:30):
Eggs are delicious, they're they make chickens. I'm trying to
think of some other kids things.

Speaker 2 (00:38):
Yeah, cleaning them off of things.

Speaker 3 (00:42):
You can bake a cake.

Speaker 2 (00:43):
Yeah, Eggs ex themselves are great. Yeah, eggs on things
besides like a plate or pan, non circuit.

Speaker 4 (00:54):
Some people hate eggs, you know this right, that there's
some people who like get sort of like disgusted.

Speaker 1 (00:58):
Yes, all those people morons.

Speaker 2 (01:01):
Well it's because you're eating chicken, period, you know, so
I get it.

Speaker 3 (01:06):
I mean, oh god, well, I mean I'm done eating eggs.

Speaker 2 (01:10):
They're eating an unfertilized egg.

Speaker 1 (01:13):
So unfertilized eggs.

Speaker 4 (01:17):
Put just put that on the label. Prices will come
down pretty fast.

Speaker 2 (01:22):
They might come down. Yeah, it could be good.

Speaker 1 (01:26):
So I was having a conversation with my wife this evening,
and I got a question for you guys. Fran I'm
gonna go to you first on this one, but do
you have you know, you know how there's like irrational fears, like,
for instance, somebody may be irrationally afraid of clowns, right
like they've never been attacked by a clown, the dangers
from clowns.

Speaker 2 (01:44):
Have you met Wayne Gacy?

Speaker 4 (01:47):
No?

Speaker 2 (01:49):
Well I haven't either. Depending on this, I don't like
I haven't met him personally.

Speaker 3 (01:53):
Sorry, I'm better with it now.

Speaker 4 (01:54):
I used to not like clans mins, especially like this
is creepy.

Speaker 2 (01:58):
Dude, Oh he does hate mine. When I was playing
Claire Obscure and I was fighting the mimes, Frand was like,
dear Gat, Yeah, I get it. Sparti is also one
of my mods is also afraid of mimes, so at
this time he saw me fighting the mimes, He's like,
get him out of here.

Speaker 1 (02:16):
So okay, so you've heard of irrational fears. We're all
we all know what irrational fears. Do you guys have
any irrational hatreds? I'll give you a for instance, just
to explain what I mean rational hatred. My wife hates
people who avoid manhole covers when they're trying. So if
you swerve to avoid going over a manhole cover. She

(02:38):
gets extremely mad at you.

Speaker 3 (02:42):
I would get a little upset, you know, because.

Speaker 4 (02:46):
Like if you avoiding up off the road right, you
just don't want Why are they doing it?

Speaker 1 (02:51):
It's just bumpy?

Speaker 3 (02:53):
What shouldn't be a bump? Like that's just poor engineering.

Speaker 1 (02:57):
Wow, I don't drive throwing system under the bus ran
thanks a lot.

Speaker 2 (03:03):
Well, where are my taxes going?

Speaker 5 (03:05):
Brian?

Speaker 3 (03:06):
But you get the example. I'm not gonna I'm not
gonna argue on.

Speaker 2 (03:09):
Like, sorry, I'm bringing up I'm bringing up chicken periods
and taxes.

Speaker 1 (03:14):
You just hit a new level level of old person watts.

Speaker 2 (03:19):
Oh so sorry to derail, but so just real quick,
I was on stream and like one of the people
in my chat was like, because we were talking about,
you know, getting a Discord and like being in our
discord to find people to play with and it's really great,
awesome community. And he's like, I just found out about Twitch.
I'm not ready for Discord. And I'm like, well, you know,
we mostly have like I would say, an older crowd

(03:42):
on Discord, but we you know, we have some young people,
but they're lovely young people. I was like, they're lovely.
I just genuinely said, they're lovely young people, and I
was like, oh my god, I lovely love the young people.

Speaker 3 (04:00):
They really are.

Speaker 2 (04:02):
They're lovely, lovely group of young people.

Speaker 3 (04:06):
Gay it's good to storm my hips ACKed enough.

Speaker 1 (04:13):
I find watched that the older I get, the more
I enjoy being around young people, which is the opposite
of what I thought was going to happen, because most
old people when I was young, couldn't stand me. Yeah. Well,
but I find that it's fun to be.

Speaker 4 (04:31):
I know, she made the exact same gesture as I did.

Speaker 1 (04:40):
But I find that being around young people kind of like,
I don't know, it keeps you.

Speaker 3 (04:45):
Young a little bit keeps you young. Oh yeah, for sure.
You know six seven six seven six seven, right, yeah.

Speaker 4 (04:52):
Can you explain not that far that part is ridiculous,
that would piss you off. That's irrationally fine, like anything
skibbety toilets actually them, Yeah.

Speaker 3 (05:07):
When we did the same stuff.

Speaker 4 (05:08):
It depends on your age though, to be fair, like,
I don't know, depends on how young you know, folks
you're like hanging around they're playing like Fortnite, saying sixty
seven sixty seven all day.

Speaker 1 (05:17):
Yeah, But back.

Speaker 2 (05:20):
To the irrational fears hatreds hatreds.

Speaker 4 (05:25):
Oh yeah, yeah, started explaining fears. But it's actually like
give any irrational hatred. Oh man, Well, I mean I
have the same level of like social peeves that I
do get like pretty upset.

Speaker 3 (05:40):
I have to like really think.

Speaker 4 (05:42):
But I can definitely say there's like if you're just
like standing in a line, there's so many ways to
do it and awareness like in other words, when you're
in public, and like I'll just be at like Walgreens
or it could be the airport, and yeah, I get
like probably visibly upset where I'm like what is this why,
Like you're standing super close to me. Also like this

(06:03):
the like make some room over here.

Speaker 3 (06:05):
There's all this dead.

Speaker 4 (06:06):
Space, but they're so like unaware of what's going on
around them.

Speaker 3 (06:10):
So I guess that's basically it.

Speaker 4 (06:11):
I get irrational hatred for like overall, it's not nobody's
causing a problem, but I'm like, you're causing disorganization, like
look around, like being a part of the process as opposed.

Speaker 1 (06:23):
I think people should follow in aisles of like like.

Speaker 2 (06:28):
We should have indicators.

Speaker 1 (06:31):
Yes, that's a great idea. They could be attached to
your like belt loops. Yeah, and when you back up,
you just blow a fart.

Speaker 3 (06:42):
Wow, that's that's not an irrational hatred.

Speaker 4 (06:45):
That's definitely a hatred if that happens to a person
in front of me doing that to me.

Speaker 1 (06:51):
Well, you're actually a lot of stuff.

Speaker 2 (06:53):
Yeah, there's probably a lot you can't think of right now.
There's probably a lot that when you get upset, you're like, now,
this shouldn't upset me as much as it is, but
it is upsetting me along.

Speaker 4 (07:02):
Yeah. But the contrary that I was actually gonna say,
if there's a bunch of stuff like that where it's
more like social setting stuff and I feel like I'm
being aware, I'm like, you know, just.

Speaker 3 (07:13):
Making a plan.

Speaker 4 (07:13):
I'm not like completely OCD but obviously, but you know,
meaning it's just like come on man, like, but yeah,
today that it was born out of an example today,
like my local Walgreen CBS whatever is like pretty you know, narrow.
It's not like we're in the city in San Francisco
and so it's not like you have these very big aisles.
But even then, right, people standing in the middle of

(07:34):
aisles versus the sides and blah blah. But you know,
meaning people just start lining up in the middle of
the only walkway in the store, and it's like chaos
to like get through, Like why don't you just stand
against one of.

Speaker 3 (07:47):
The edges, y like the only one doing it? So yeah,
stuff like that. I get, like, come on, man, are.

Speaker 1 (07:54):
People who just like stop in like midwalk, like right
in front of you.

Speaker 2 (07:58):
Oh man, that is very annoyed.

Speaker 1 (08:01):
At least accelerate a little bit, give a brother some warning.
That's why we need the break lights too.

Speaker 2 (08:06):
Yeah, yeah, that's why.

Speaker 1 (08:07):
That's why you need him.

Speaker 2 (08:08):
It's like, well, that's why I get irrationally, and I
don't know if I mean, I know it is irrational
because the amount of anger I feel what's happening is
a bit much. But when someone starts turning and then
they indicate, I'm like, yeah, I can see you're going
that way because your whole car is already going that way.

Speaker 1 (08:26):
Wait a minute, don't you guys? I feel like this
might be close to home?

Speaker 2 (08:31):
Not anymore?

Speaker 1 (08:33):
Got rid of the BMW, doesn't New Carkers.

Speaker 2 (08:37):
Oh Tomos cars, the holy imagine he upgraded to something
let's say the lovely Loco kids really like because we
we actually We have a neighbor who like him and
his friends all get together on Sunday and they bring
their car and they like work on each other's cars.

(08:59):
One of them have the Zeno Blade car Zeno wrapped
in Zeno Blade stuff.

Speaker 3 (09:04):
Yeah, like from no the game.

Speaker 2 (09:09):
Chronicles.

Speaker 4 (09:10):
Oh, I was thinking of a Zeno morph so it
would be that would be sick, that would be shiny
oily matte black like Xeno.

Speaker 2 (09:22):
More so the kids like they like him, so like.

Speaker 1 (09:25):
Is it Zeno Blade Chronicles one, two three, one? I
believe one.

Speaker 2 (09:31):
I believe it's one. Based on the character on there is.

Speaker 1 (09:34):
There any uh big titty anime ladies on it.

Speaker 2 (09:38):
There is an anime lady. I don't think her titties
with that big, Like there are reasons.

Speaker 3 (09:44):
That's subjective.

Speaker 4 (09:44):
Well, they're on a car, so let me take take
a I need to decide myself. But yeah, I was
gonna say, like, no everything blinkers, people not using blinkers
just any Yeah, I guess there's a lot of like
poor social respect.

Speaker 3 (10:04):
Yeah, that really pisses me off, Like.

Speaker 2 (10:06):
Make my life easier, make your life easier. When you
get to a roundabout understand how they work. Don't just
start going when.

Speaker 4 (10:16):
I'm be fair, a lot of Americans they just didn't
live in an area that had it. And it's very
confusing if you've never done it, like it's like a
yield deep honestly, it's not at all, but it's literally
a circle with a bunch of yield, which like in
practice we.

Speaker 3 (10:33):
All learn how to yield, but like it. But if
you've never dealt with it in muscle reaction.

Speaker 2 (10:38):
Like don't you don't have the people in the circle
stop because.

Speaker 3 (10:44):
That that god that does what.

Speaker 2 (10:47):
Well, that's what they're that's the thing because because there's
a roundabout, I have to go on and I have
to your entering, right, I have to not the first exit.
The second exit is the one I take. And people
every time i'm her and around, I'm like, I'm looking
at you, and a lot of the time that would
just start going and I'm like, the whole point of
a roundabout is so this doesn't happen.

Speaker 4 (11:08):
You're supposed to keep up until the person is exiting
the roundabout to go yes, oh my god, but yeah,
i'd have a lot of stuff I was gonna ask
where would you put? You know, some people get very
like mad and grossed out by the sound of eating
or is this falling that like someone chewing, and how

(11:28):
loud it is and what decibel level and how I.

Speaker 1 (11:30):
Don't get mad. You get mad at people who got
rich by doing eating as mr. Not because I don't
like them, but because I didn't think of it first.
It's more jealousy than anything.

Speaker 4 (11:42):
Yeah, dude, you know you're at the second best time
to start doing that brier. You know you didn't hit
it the first time, but just boot up TikTok and
like time to go.

Speaker 1 (11:53):
Let's do it.

Speaker 3 (11:55):
What happens man a better time than now.

Speaker 4 (12:00):
But yeah, no, I know some people who like they
will rudely interrupt and point it out in a social situation,
which is also it's like the irony of like people
are like eating around you at a restaurant and well,
you're close in our friends, but still they will socially
and loudly be like, gosh, you know you're really like
I can hear you chewing.

Speaker 3 (12:20):
You know, it's like a restaurant, we're eating well.

Speaker 4 (12:24):
And again it's it depends on how closed people are sitting.
And there's one thing like I would if you're like
grossly like really like wide open mouth chewing, like just
that's another problem.

Speaker 3 (12:35):
But this is literally like the sound.

Speaker 4 (12:37):
They expect you to keep your mouth closed while you're
chewing it all times, even if you're having discussions and
like at dinner, there are people like that, and so
I guarantee they call you. This doesn't happen to me
a lot. But I'm just saying when I've observed it's.

Speaker 2 (12:52):
Not talking about me. I'm talking about my friend.

Speaker 3 (12:55):
It's it's well meaning.

Speaker 4 (12:56):
It falls into the same category as like there's certain
sounds like nails on the chalkboard, or like it could
be you're in the kitchen and it's like you know.

Speaker 3 (13:04):
When you have like roommates or like you're married or whatever.

Speaker 4 (13:07):
You the way that somebody might even do the dishes
and the sound they're making would piss you off because
you're like, you don't do it that way, you know
what I mean?

Speaker 3 (13:16):
Why I.

Speaker 5 (13:18):
Can't tell Glad debated.

Speaker 2 (13:22):
He texts people late at nights, rare auspicious.

Speaker 3 (13:26):
I mean, my friends are on like a group thread
that it's always popping.

Speaker 1 (13:29):
But yeah, my wife is like that. Can I stand
like clean plates, like rubbing together, like the squeaking that
they make can't stand me neither got to like place
the plates. Place the plates, don't like slide them in.

Speaker 4 (13:43):
Yeah, wait, you scratch them to you know. Yeah, but
there there'd be a huge lisp. It sounds like it.

Speaker 3 (13:52):
Yeah, the papo thing.

Speaker 4 (13:53):
I've never I mean, I understand swerving around an actual
like problem in the road, like if it is a big,
hilly like manhole cover, but I'm like, that's messed up
if that's how they're done around.

Speaker 1 (14:02):
Just like I'm not going into like I'm not crossing
the yellow line, but like you know, you just kind
of like position the car so you kind of it
goes wheels that are just hitting way.

Speaker 4 (14:11):
Yeah, yeah, if you're not in your lane anymore. Though,
I mean, it's a lot. That's a lot.

Speaker 3 (14:17):
That's all I'm gonna say.

Speaker 1 (14:18):
Even on like an empty road.

Speaker 4 (14:22):
I guess I would have to see the pothole, you know,
or sorry, the manhole cover, because I'm like, how isn't
that bad worried about driving over a manhole cover. I'll
take a picture anything you should want to drive over
it and hope that manhole cover goes like flying into
the bottom of your car and then you.

Speaker 1 (14:36):
Can I got a brand. I don't want that.

Speaker 3 (14:39):
No, I don't know. Can you settle though for like
a probably not.

Speaker 4 (14:43):
Actually, I guess that would take like a decade in
American legal times, you know.

Speaker 1 (14:49):
Right, there was that one time I was watching the
Las Vegas F one race and the car sucked a
manhole up out of the ground and it damaged the car.
It almost actually hurt the driver because it hit the
like under it. Right, Yeah, that was it. That was interesting.

Speaker 3 (15:10):
Okay, Yeah, then I'm gonna drive around it.

Speaker 1 (15:12):
You're right, I irrationally hate Massachusetts and all people from Massachusetts. Actually, no,
that's not irrational, that's rational. Never mind.

Speaker 4 (15:23):
Yeah, I feel like that's very I actually don't know.

Speaker 3 (15:27):
A lot of people from I just had learned when
I lucky you avoid Yeah, well no, it wasn't.

Speaker 4 (15:34):
It was the whole like term about massholes and all
this stuff, and like I learned that early, so I
just assumed that everybody is that there.

Speaker 3 (15:41):
Yeah, I guess.

Speaker 4 (15:45):
It's like you you know, when you either go or
know people from Boston or even hear the stereotype there
loud and boisterous, and you're like, yeah, that checks out.
That's got to be true of like most people. You
just make that stereotype immediately. Everybody from there is that,
which is probably not true. No it's true, You're like, no,
it's true.

Speaker 1 (16:10):
So how you guys been will you've been up to?

Speaker 2 (16:15):
I took Bella to the vet today. She had a
check up. It was she gets to check up every
like three months. Well she is she is considered geriatric.
In cat years, there's there's there's there's there's like I
guess adult age, their senior, and then there's geriatric.

Speaker 1 (16:36):
How old does this cat have to be to become geriatric?

Speaker 2 (16:42):
It's fourteen and older. That's when your vent will be like,
all right, it's time for to have like the super
senior kiddie checkups.

Speaker 4 (16:50):
Okay, yeah, because what it is like ten to twelve
years old for a lot of cats, is that right?

Speaker 2 (16:55):
It's like senior yeah, and then after that's geriatric.

Speaker 4 (16:59):
Texting my way, But I mean, you know what the
average lifetime is of most cats or is it really
very based on.

Speaker 2 (17:05):
Lake It's super varied. Now yeah, because you have you
have now more people are keeping their cats inside. I
think the average age is going up because the difference
between inside cats and like free roaming cats or outside
cats is happiness.

Speaker 1 (17:20):
No, it's just they die.

Speaker 2 (17:22):
They get hit by cars, coyotes eat them, raccoons box
them in the boxing ring. They human humans hate cats.
They are very mean to them. I don't know why.

Speaker 3 (17:36):
It's weird.

Speaker 4 (17:38):
Weirdly as much as cats, I think, like going outside,
I don't think they're unhappy inside.

Speaker 3 (17:44):
I think they're pretty like.

Speaker 2 (17:45):
Yeah, Bella goes, I let her outside, she goes, mmm,
it's a bit below my preferred temperature coming back inside.

Speaker 3 (17:53):
That's some gerryactric.

Speaker 2 (17:56):
She peed on the floor at the vet.

Speaker 1 (17:58):
Oh well yeah, to be there. Huh. She was mad.

Speaker 3 (18:03):
Is that why she did it?

Speaker 1 (18:04):
No?

Speaker 2 (18:04):
I think it's because they're because they could feel some
like arthritis kind of stuff in their joint. So they're
like touching the leg a lot. And when they would
look when they were touching the bladder, they were like,
her bladder is very full. So I think I think.
I was like, yeah, it's very full. But they they
worked really quickly and grabbed a urine sample thing to grab.

Speaker 3 (18:26):
Yeah, it's happening.

Speaker 2 (18:28):
He's like, well she made that easy for us, so that's.

Speaker 4 (18:35):
Yeah.

Speaker 2 (18:35):
I was like, well, she has peede in a tissue
box at a vent before, jumped on the desk, sat
on top of a tissue box, and.

Speaker 1 (18:45):
That seems like it looks like.

Speaker 2 (18:48):
Yeah, you just like I'm just gonna throw This.

Speaker 4 (18:52):
Looks like a cat tweet when you think about it,
Like it's like perfect when you think about it.

Speaker 1 (18:59):
What do you expect?

Speaker 3 (19:00):
Maybe you could just train cats to like use something
that looks like that.

Speaker 1 (19:05):
You know, our cat is twelve. Watch So we're two
years away from geriatric.

Speaker 2 (19:10):
Yep, two years away.

Speaker 3 (19:11):
Okay you still.

Speaker 2 (19:14):
Yeah, but they're they're there every time they see Bella though,
like her cloak because their coat can tend to get
less shiny because they're like not grooving themselves as much.
They're kind of not taking on nutrients as well. But
she's she's doing great. She just got some arthritis in
her elbows, so going downstairs is a little.

Speaker 3 (19:35):
My joints are actually good. It's my nerves. I got
my arm problem going on.

Speaker 2 (19:39):
You, Yeah, I got bad nerves.

Speaker 4 (19:44):
This is turning into a geriatric podcast. Let's get off
of turning it into that.

Speaker 1 (19:50):
Okay, okay, okay, it's nice to necessarily to talk to
you about getting old.

Speaker 6 (19:56):
You know, you don't really you don't really talk talk
about it that much with people, I feel, and people
don't really talk about like the small things that happen
when you start getting older because you're like young and
then you're like old.

Speaker 2 (20:09):
But no one really talks about the middle part. And
I don't consent it all the changes that happened.

Speaker 3 (20:16):
I think we're all doing pretty well.

Speaker 4 (20:17):
But yeah, I mean next, why don't we just start
the podcasts?

Speaker 3 (20:20):
Like, roll into the lobby in our chairs. You know,
got some jello? Yeah, make sure we get our pills
in at the beginning of the show.

Speaker 1 (20:32):
Did you take your pills today?

Speaker 3 (20:33):
You have an emergency.

Speaker 4 (20:35):
I'm gonna throw a tissue box at you in case,
just quickly.

Speaker 1 (20:40):
Super absorbent. Close one absorbed.

Speaker 3 (20:45):
That's right now, it's super absorbent.

Speaker 1 (20:49):
Have you guys playing video games? Anything cool?

Speaker 2 (20:51):
I've played video games?

Speaker 3 (20:54):
Yes, such as here from Watts. Yeah, wats I give you?

Speaker 2 (20:58):
I can give you an update. Well, I haven't played
and a thing super new. One thing's kind of new.
I'm still playing Ninja Gaiden. I'm on chapter twelve or
something like that.

Speaker 1 (21:09):
How many chapters do you know?

Speaker 2 (21:11):
I feel like this fourteen based on the achievement that
I've seen listed pretty close. I'm pretty close to the end,
I think, I'm I think I'm pretty close. Yeah, I
think so. I'm still enjoying it. I'm at seventeen point
nine hours. Combat feels great. I had a really cool
boss fight that was like switching between no spoilers on

(21:32):
like all of it, but it switches between like different
realms during it, which is really cool. Yeah, so still
enjoying that. I also played Dispatch. Dispatch is that Telltale
like game that is releasing weekly. So yeah, we played
through episodes three and four this week.

Speaker 3 (21:54):
So wait before you move to Dispatch.

Speaker 4 (21:56):
Oh yes, yes, yeah, yeah, Plus like when I write
the time code down, like, oh yes, Ninja got No,
It's okay, but I did, but I did. We talked
about last week or the week before the right the difficulties,
and I saw you had switched to hard mode. Did
you ever get like would you think about the change?
Did you stick with it? What are your thoughts?

Speaker 2 (22:15):
Yeah? I switched to hard mode. So I initially I
started on normal because I was playing I played the
preview for four hours, like you know, a couple like
a month before the game came out, and I was
kind of you know, I was having a rough ish
time on normal. I was like, Ooh, I don't know
if I'm I don't know if I can play on
anything but normal. But then when the game came out,

(22:36):
I was playing on normal, and I was like, this
feels like, I don't know if I'm ready for hard,
but it feels like I could go a little bit
harder than normal, at least based on I think it
was literally just the experience from playing that preview and
like really starting towards the end of that to understand
the combat flow more. So, Yeah, I switched it to hard.

(22:58):
I've been on hard ever since, and I think I
think I'm happy with where it's at on hard.

Speaker 1 (23:04):
Nice. Yeah, the previous games Black and Sigma and two,
I believe we're all like kind of famous for being
like really hard games.

Speaker 2 (23:17):
The game, I think it's definitely hard.

Speaker 1 (23:22):
Yeah.

Speaker 3 (23:22):
Yeah, I think it's definitely hard in the beginning.

Speaker 2 (23:25):
Yeah. Yeah, you definitely have to get used to well,
because I think that there's there's a couple of things
that make it hard. Back in the day, the camera
made it hard was one thing, but like Ninja Guiden,
one thing that makes it hard as well is that
even at the beginning, you kind of want to know
your combos, and there's different things that you can do

(23:46):
even with just your heavy and light attacks. Right, it's
if you do light, light, heavy, heavy heavy, it's different
to light light, light, heavy, heavy heavy. So it's like
knowing when to use these things and what they're good
at and what's the best situation to use them in
is just learning curve. And then as you start unlocking
all of those moves, you really want to get it
locked into your brain, which takes a while of like, Okay,

(24:07):
I got this new move, what does it do? Okay,
this one brings people into the air. This one is AoE.
This is really good. Like single target and remembering what
those buttons are and what they do and when you
want to use them. It's just it's it's like learning
a fighting game.

Speaker 3 (24:22):
Yeah, yeah, exactly. Yeah, well that's cool.

Speaker 4 (24:26):
But yeah, I was wondering, did it feel like when
you change that it drove you to like think differently about,
you know, upgrading and using different skills or No, it
just kind of fit in and it was just more challenging.

Speaker 2 (24:39):
I don't think it really changed much of what I
was doing because I tend to just I like to
get them in the air and keep them in the
air if I can and do that kind of stuff,
which is bad against bosses because you can't do.

Speaker 3 (24:52):
That most bosses. Well then you go against the boss.

Speaker 2 (24:57):
I'm like, well, I'm just gonna dodge and hit them,
I guess.

Speaker 1 (25:00):
Yeah.

Speaker 2 (25:00):
So I think it's more so just that I now
get to use more of the stuff and I get
to feel like I'm getting more mastery over what I'm doing,
rather than playing on normal where it's like, oh, it's cool,
I did this, you know, this one thing that I
do all the time, and now they're dead.

Speaker 3 (25:17):
Yeah, I can't wait to get back to it.

Speaker 4 (25:19):
Yeah again for those listening, I I'm fine. You know,
I thought I had ten and nights for a long time,
but I have like a nerve thing in my left arm.

Speaker 3 (25:26):
Then I'm just trying to like give it a rest.

Speaker 4 (25:27):
So I've been trying to play one handed games, and
I started playing Ninja Guy in four and I was like,
this is so good, and I was like, you know what,
that's triggering a few things.

Speaker 3 (25:35):
I'm gonna give it a rend. It's a lot of
like pressing buttons.

Speaker 2 (25:39):
Yes, especially if when you go on hard friand.

Speaker 4 (25:44):
A absolutely destroyed man. Yeah, maybe to end a ninja
guy and four stuff. If you remember CJ. Gibson, the
video guy.

Speaker 3 (25:53):
From Fire to Chat.

Speaker 4 (25:53):
He's now over at Xbox and previously Bungee and all that,
but he he was like a master in ninja leaderboard
type got way back in the day before he got
into working in this industry. So he actually had done
some of those leaderboard competitions. He's like super into it,
and so, right, you have hard mode and then you
have I think it's Master Ninjas all that like, but
then they.

Speaker 3 (26:12):
Have all the leaderboards.

Speaker 4 (26:13):
They'll have competitions, online competitions, I guess, and stuff like that.
But but anyway, so I always, you know, listen to
a lot of what he says, and even he's like, wow,
he's geriatric now.

Speaker 3 (26:23):
But Cleande, he was just like, nah, you should just play.

Speaker 4 (26:28):
It on normal and then like increase the difficulty because
like it's hard. These games are hard, you know, And
so I even.

Speaker 3 (26:35):
Thought that at this mm hmm.

Speaker 2 (26:36):
I felt really good about starting on normal and then
putting it on hard. After I got like a couple
of combos down and I really got the flow of
how everything works like that felt felt good because normal
gave me an environment to really practice those things like wait,
what was that button again? Oh it's circle? Circle, was squired?
Does that circle? Triangle? Does this thing? It gave me
a little that little bit of leeway to just kind

(26:58):
of lock down some the buttons that and combos.

Speaker 4 (27:02):
Yeah I said it last week, but for me, that's
where like if you're on the fence and you're not
focused on like story and art and the exact open
world design of the whole thing or whatever, but the
satisfaction of when you go from like, oh, I'm doing
some basic combos and then when you're like, oh wait,
now I'm like reacting and understanding when to use what
now I'm jugging it. But the satisfaction of like, yeah,

(27:22):
there's that like a kumas.

Speaker 3 (27:24):
What's the airspin slam called watts h e a drop? Yeah?

Speaker 4 (27:31):
Yeah, you do your first zooma drop, you know, and
you grab an air and you like spin them down
and drill them.

Speaker 3 (27:36):
Into the ground.

Speaker 4 (27:37):
And then it's just so satisfying when you start putting
a to B to C, T D to eat and
see how far you can like take that and react
at the right times, And for me, that's why I
think the game is really cool, because like, once you
really start reacting to that, you're like, oh.

Speaker 3 (27:51):
Yeah, I'm feeling it's like a fight. You start to
feel that, like, oh, I'm getting art to feel it.

Speaker 2 (27:55):
Yeah.

Speaker 1 (27:56):
Yeah.

Speaker 4 (27:57):
To me, I always like video games a ton when
you feel that curve, and that's always what I enjoy
most about games for the most part.

Speaker 2 (28:06):
Yeah, it's there's some sometimes that I've been like, oh
that was really cool.

Speaker 3 (28:11):
Yeah.

Speaker 2 (28:11):
I just pulled off a lot of things one after
the other and they all worked and it was great.

Speaker 1 (28:17):
Yeah.

Speaker 4 (28:17):
Sometimes in these games that happens to me and I'm like,
I don't know, how did I do that? Even so focused,
like how do I? How do I get that level of.

Speaker 3 (28:24):
Like that right?

Speaker 2 (28:27):
The character does something and they're like wait, wait.

Speaker 1 (28:29):
What was that?

Speaker 3 (28:30):
Yeah? How do I do it?

Speaker 4 (28:32):
But I just even mean, like when you have a
really good like run in setup that you're like, man,
I was so dialed in, Like how do I always
get that?

Speaker 3 (28:39):
You know? That's how intense they can be.

Speaker 2 (28:41):
So yeah, Dispatch Dispatch, Yeah, episodes three and four. Man
just continues to be an incredibly well written, super fun,
great video game this weekness no spoilers of course, because
like the whole thing is the story and everything, but

(29:04):
this week you actually had some more challenge on the
like hacking minigame and the actual like game part of
the game, and then you also had some more kind
of difficult, tricky and big decisions that are going to
change a lot of things. So very curious to see

(29:25):
how that ends up.

Speaker 1 (29:29):
Really good I get in on this. This looks like
so my cup of tea.

Speaker 2 (29:32):
It's so good. It's really really really good, just just
incredible writing. Like if this was a TV show that
was on TV right now, launching week to week, you
would have millions of people talking about it of how
funny it is and how great it is.

Speaker 3 (29:48):
I'll never say never real good.

Speaker 4 (29:52):
Yeah, I was watching the b roll that Briar had
popped up here. Yeah, is the moment to moment gameplay.
I was asking you this last night. You know, so
a lot of re or mostly listening and then choosing
like a dialogue thing or like what's the.

Speaker 2 (30:05):
Yeah, not a not a lot of reading. You're just
kind of it's like you're watching a show and then yeah,
you're choosing a dialogue option. The gameplay is it's not
super intense decision making, but it's like, you know, you've
got a collection of heroes that you can send people
to different jobs. Each hero has stats like strength, vitality, mobility,

(30:28):
et cetera. And the job will say something like, we
need you to tackle a thief and apprehend them or
talk them out of doing whatever they were going to do.
So you want to pick someone that's like really strong,
really fast, or has really high charisma. Maybe all of
those you can kind of cover all of the bases,
and if you match things up well, it will you'll

(30:52):
succeed in the mission. And then there could also be
like little like disruptions that pop up, so they'll go
on to one of these missions, the disruption will pop
up and you have to make a decision to try
and help them overcome the disruption, and that can succeed
or fail as well. Yeah, it's all around really good.

(31:12):
And then if you have the Deluxe edition, which is
ten dollars more, it comes with in a comic book
that you can access in the game, and this week
the comic book actually gave you a bit more context
about one of the things that you learn about in
the game.

Speaker 1 (31:26):
They give you a new comic book every week.

Speaker 3 (31:28):
Oh, neat every week.

Speaker 1 (31:30):
That's cool.

Speaker 2 (31:30):
Yeah, it is cool. It's locked until the next episode.

Speaker 1 (31:35):
It's fun. Yeah, I gotta get on this.

Speaker 2 (31:38):
It's really nice. And I do like that they're doing
the weekly that. I know a lot of people are like,
I just want to play it all now, but the
episodes are only about an hour, and I do really
because it's so story based. I really like that. If
someone comes in chat talking to me about this game,
I know they're not talking about episode eight, I don't

(31:59):
have to that they're talking about something that happens later
down the line, and it's it's such a fun thing
to watch people do as well, with the different decisions
that they can make and just everyone's reaction to it.
Because I've seen green penises and I've seen full on
sex in this game, so.

Speaker 3 (32:18):
Really, yeah, yea on the list.

Speaker 1 (32:23):
There's a shot.

Speaker 2 (32:27):
I'm sure is a shot of them.

Speaker 1 (32:32):
I think it's actually pretty brilliant. We'll have to wait
to see how it ends up for them and if
they do this again, but it seems like it's a
pretty smart idea because you stay in the conversation longer
because you're releasing. Yeah for what eight weeks? Is that right?
Eight weeks? Four weeks?

Speaker 5 (32:46):
It's eight episodes, four weeks, okay, four weeks, and then
you know, like you can't kind of keep people talking
about it, especially if this story is good enough that
people are like really anticipating the next episode and like
kind of theorizing what might happen.

Speaker 1 (33:02):
It's a cool idea.

Speaker 2 (33:04):
Yeah, yeah, definitely, I like it.

Speaker 1 (33:10):
I've been watching uh uh gen v is that what
it's called. It's like, uh, the boy's side story. I
don't really like it that much, but I keep watching
it anyway because I like the boys and I want
to see if it ties in. But has it got
a similar vibe to that or is it a little more.

Speaker 2 (33:29):
I haven't watched it, but it's it's fun, funny office
comedy with villains and heroes. Okay, yeah, it's it's real good.

Speaker 3 (33:40):
Looks visually, yeah, really nice.

Speaker 2 (33:42):
The animation work is very very good.

Speaker 4 (33:45):
Yeah, I mean, based on what you've said to like
in their history, I wouldn't be surprised if they have
already been pitching, you know, whether or not it gets
big enough.

Speaker 3 (33:54):
But I'm sure there's been some light.

Speaker 4 (33:55):
Pitching at a minimum who published it again? I can't
remember it.

Speaker 2 (34:00):
Maybe someone, maybe they'll finally get the Wolf among Us
back and we can finally yeah part two.

Speaker 4 (34:06):
Yeah yeah, ad hoc they posted themselves, so maybe maybe not.

Speaker 3 (34:11):
Well, that's great to hear, Brier.

Speaker 1 (34:16):
Have you been I'm not gonna lie to guy. I've
been full on golf simulator, like day in, day out,
like literally waiting to hear.

Speaker 3 (34:26):
Is there anything new to share versus last week? I
guarantee you got people hooked into this now.

Speaker 1 (34:31):
So I did get like a big enclosure which is
like a matt that you hit into that also doubles
as a projector screen like for home site, so that
you can in front of you you see the golf
course right, and the projector which is above you like
shines a light, you know, shines the project the projected

(34:53):
image onto that screen. Now, I bought a really super
cheap projector. It's like one hundred and thirty dollars and
it's not bad. Like I'm kind of surprised. It's like
this will do. I think, you know, I'm just saying
golf balls at it, you know, but I know, you know,
I know myself. Well, now you know that soon enough,

(35:16):
I'll be like, you know, four k would be nice,
and like this is seven hundred lumens, but what about
four thousand lumens? Like I can have the garage door
open in place, because it's kinda kind of be kind
of dark in there to play.

Speaker 3 (35:31):
Or see the stream.

Speaker 4 (35:33):
Yeah, get some fresh air, start to get that wind
and feel like you're really out on the course, you know.
And then actually you know, get some like you know,
green like for the garage, you know, get some fairway
in there.

Speaker 1 (35:45):
Oh, I've already put the fairway down.

Speaker 3 (35:47):
I already have that.

Speaker 1 (35:48):
Yeah. The mats are surprisingly expensive if you don't want
to be hitting your clubs off a concrete like.

Speaker 4 (35:54):
Geez, yeah, you know, oh but you got a mat.
It's not like the whole place is converted.

Speaker 1 (36:01):
Well, like half the garage is covered in I went
to home depot and they sell putting green and then
I you know that like those like athletic like foam
things that kind of like interlock you put them in
like home gyms, and yeah, so that's.

Speaker 3 (36:16):
Under the interlocking Okay, yeah.

Speaker 1 (36:19):
Yeah, so that's under the putting green material. So it's
like half the garage.

Speaker 3 (36:24):
Yeah, does your garage house a car ever, not anymore.

Speaker 2 (36:28):
No, He's like, that's for my fourth garage. All right,
that's the car garage. This is my golf garage. We
have a horse garage.

Speaker 3 (36:36):
And yeah, I don't know. Yes, it is just a silo.

Speaker 4 (36:44):
But I was like, in other words, have you given
up your garage for an entertainment space and therefore you
park your cars outside in the winter, or like, no,
this is just a space that you could work in
for this, this is a space.

Speaker 1 (36:58):
Okay, dang dude, I had to clean some stuff out
of there.

Speaker 3 (37:02):
Like of course it was probably stage.

Speaker 1 (37:06):
Yeah, basically any any unused spot in our house end.

Speaker 4 (37:10):
Yeah, like basically the box that you open the projector
from right in the first place that would go is
like right in there, probably. Yeah, yeah, I better save
this for thirty days in here.

Speaker 3 (37:19):
I'll be throw it with the rest. Then at some
point you're like, oh, crap, uh.

Speaker 1 (37:23):
But I gotta say it's incredibly fun. You know, it
is a video game. I am playing a video game.
My controller is my body and a golf club and
hitting a golf ball, and it's it's there's online competitions,
you know, there's like tournaments to play online it's all handicapped,
just like regular golf is. It's it's really quite fun.

(37:45):
And today I had to go and get like a
real ass golf lesson because my driver went all wonky.
I was sitting it way off to the right. I
couldn't figure out what was going on. So I went
got a lesson and uh, you developed that. Yeah, okay,
going to talk about the golf swing now, but basically
what was happening is my hips were swaying to the

(38:06):
right in my back swing and they weren't coming back.
So I was like I had to like kind of
throw my arms like way out to the left of
us hitting the ball all over the place. But we
got that figured out kind of. You know, it'll take
some practice, but yeah, I mean it's a weird thing.
I was telling my kid. It was like, this is
like taking a lesson to play Fortnite, you know.

Speaker 3 (38:29):
Like totally same concept, dude.

Speaker 1 (38:33):
Yeah, so I really have fun with it.

Speaker 4 (38:36):
Yeah, you were so set up for like the next
epidemic or pandemic, like you know, worst case you can
charge people, you know, Oh you got a little outdoors
spot even too.

Speaker 3 (38:47):
If it's like you can't be breathing around each other perfect.

Speaker 1 (38:51):
I did have to do some math though, because where
I went to take the lesson was an indoor golf
simulator place. Right. It's like and he's like, yeah, we
have one hundred and twenty dollars a month. You can
use the facilities as much as you want. You get
a key to the place. You can use it twenty
four hours a day, and it's it's approximately like a
seven minute walk away from my house.

Speaker 4 (39:12):
Oh crazy, You're like, you're like that, you know, wait
that dude, it's that close.

Speaker 3 (39:19):
That's crazy.

Speaker 4 (39:19):
You're like, oh, and I get a free lesson too
if I buy this.

Speaker 3 (39:23):
No craps, I should have never bought that projector.

Speaker 1 (39:26):
But this is like right now your eyes.

Speaker 3 (39:30):
Yeah, I mean that that fifteen minutes make a big difference.

Speaker 1 (39:33):
Yeah, I mean I many times, like, have you like
had something that's really close but you're like, I don't
want to go. It's oh, so a'll get in the car.

Speaker 4 (39:41):
It's hard enough to just like for me, I don't, Yeah,
I live in the city. I don't have a car,
so it's like going to even walk to get groceries.
Now that like carrying groceries back is never fun. But
even that you're just like, I'll just get it delivered
because you don't.

Speaker 1 (39:53):
Get Yeah, I get's grocery delivered. I mean my wife
does it, but I do, like yeah, yeah.

Speaker 3 (39:59):
No, like in San Francisco.

Speaker 4 (40:01):
It's not bad because it's so that everybody does it,
but like literally, like I would be so limited on
my ability of carrying stuff back.

Speaker 3 (40:12):
Yeah, you know, just and then the time it's like
you need it.

Speaker 4 (40:15):
That time is precious anyway to figure out like how
to even survive in the city anyway, right, so they
put that time into something else.

Speaker 3 (40:21):
Don't go to the store. Plus that's when you start.

Speaker 4 (40:24):
You know, you're like, oh man, they got some new
flavors of chips, and you're just staring at like all
this stuff that you're like, why am I standing here
for like five minutes of stuff that I know that
I'm not going to bring home and I shouldn't anyway.
So yeah, everything's delivery in San Francisco. I mean, yeah,
if you can swing it.

Speaker 1 (40:41):
Yeah, it's free here to get grocer I don't know
why everybody doesn't do it, but a lot of yeah,
I guess you'd be but right now.

Speaker 3 (40:50):
Prod you know, the candle ope and test the salary. Yeah, yeah,
hands on, like.

Speaker 1 (40:58):
I will what's that some people have nothing to do? Well?

Speaker 4 (41:03):
I mean yeah, maybe they enjoy their time. Actually made
me think of two things. One, uh, there is a
benefit that like if you're going like because I'll get
stuff delivered and I'm like, what the f is up
the celery? I'll get celery, you know, and then it's
like crappy cellar.

Speaker 3 (41:16):
I'm like, how did you pick the worst one? But
then sometimes God tell them about it.

Speaker 4 (41:21):
Yeah, all the time, I'm like, I want two of
these and three pounds pounds of this. By the way,
I use Instacart, and like, actually I've complained enough that yeah,
like I will skewer.

Speaker 2 (41:30):
There's notice a friend that when you get a man
in stacart jumper, it's never good.

Speaker 1 (41:36):
You know what.

Speaker 2 (41:39):
They're like, they don't have any toilet paper in the store.
I can't say it it's all gone. It does let
at all zerum.

Speaker 1 (41:51):
Just saying in case you ask.

Speaker 4 (41:56):
Chats like and we're back to geriatric talk, are right
though it might be different up there because I'm like,
you know what, I actually think the guys here do better.
I haven't looked into like the gender like quality of
each review, you know, But anyway, here's a.

Speaker 2 (42:14):
Fun time you do it. Just check if it's a
man or a woman, and then write a little review.
You can get a special you could get it. You
could get a spreadsheet frand you could do spreadsheet. You
could put like man woman and how many items were
missing or.

Speaker 3 (42:31):
What were their mistakes? Dude, I would if that.

Speaker 2 (42:34):
Great geriatric activity.

Speaker 3 (42:36):
But if you don't go to the store, let me
just quickly share the fun one.

Speaker 4 (42:39):
I will get like three pounds of Brussels sprouts, and
I can't tell you how many times. Oh yeah, but
anyway they give.

Speaker 1 (42:48):
Me all right, go ahead, but we're coming back to
three pounds. It's short. I'm done.

Speaker 4 (42:54):
I can't tell you how many times these idiots like
I don't know what's going on, and I have complained,
they will give me three or four four Brussels sprouts
just from like bags of Brussels sprouts to like this
little because nobody could.

Speaker 1 (43:08):
Possibly believe that anybody wants three sprouts like no, this
must be a misprint. Clearly he wants three Brussels sprouts.
All that anybody, all the Brussels brusts, anybody could possibly
eat if they're being tortured for information about our nuclear

(43:29):
weapons system.

Speaker 3 (43:31):
I'm the king of Brussels, dude, Like I don't.

Speaker 4 (43:33):
I mean, it's my whole like eating life, but I
do Brussels fads.

Speaker 3 (43:38):
Oh dude, I'll tell you what I hate.

Speaker 1 (43:40):
So yeah, that's what I hate.

Speaker 3 (43:44):
Oh you like mine, dude, I can make it.

Speaker 1 (43:47):
Do you douse them in butter? Because I do like butter,
but I still hate Brussels sprouts.

Speaker 4 (43:52):
No, I roast them really nice, broasty, but then yeah,
you can put them in like a little mustard vinaigrette
kind of thing with honey, and like that's good.

Speaker 1 (43:59):
I like us that you might cover up the taste
of the Brussels sprouts. I'm probably in have.

Speaker 2 (44:06):
You wait, have you had really good roasted Brussels sprouts
are good? Yeah?

Speaker 1 (44:10):
I was like, this is like Massachusetts style bullshit.

Speaker 4 (44:16):
Right now, I do want to know for sure that
have you had Brussels sprouts even somewhat recently, that they
were like roasted and not like steamed or like soft,
and those are awful that they were.

Speaker 1 (44:28):
Like they're like wet and taste like that.

Speaker 3 (44:31):
That's disgusting, And I'm with you that's These are all the.

Speaker 4 (44:34):
Mistakes that I I tell you that like fifteen twenty
years of my adult life that I was like, I
just can't stomach the broccoli and brussels. It's disgusting because
it's always like steamed in a bag and like you're
eating healthy. And then I never realized how easy it
is to roast this stuff and it caramelizes and it's
the freaking amazing.

Speaker 1 (44:53):
Is it like so much crispy?

Speaker 4 (44:56):
Yeah, the leaves are, and then you'll get like, so
I cut them up and have But when I have
is like a sheet pan and you just literally four
hundred and five degrees chat Russell sprouts cuts, the cut
the end off.

Speaker 3 (45:06):
Slice them into like maybe three flat slices or.

Speaker 4 (45:08):
Something, put them on a pan with some oil, roast them,
roast them for twenty minutes at four hundred and five degrees.

Speaker 3 (45:16):
You will be so happy.

Speaker 4 (45:18):
So and then you know the nice part about you
can keep reheating them in a pan and they just
get better with each like time you scoop them out
of the fridge.

Speaker 1 (45:26):
So anyway, I can't speak roasted. I've never had, so
I'm gonna have to try. Never had the bamboo steamer
that she just basically throws everything into you.

Speaker 3 (45:37):
I hate steam Veggies's disgusting.

Speaker 1 (45:40):
Yeah, roasted with you, But I'm gonna say quietly so
I'm not heard.

Speaker 2 (45:45):
I mean, there's like broccoli. I cannot meal prep. I
cannot meal prep roasted broccoli because I will eat it
all immediately.

Speaker 1 (45:54):
Really, it will be gone.

Speaker 4 (45:56):
Oh yeah, so yeah, four or five pounds will do
you good?

Speaker 1 (46:04):
How many do you think?

Speaker 3 (46:07):
Again that podcast? Is that what we're referencing here?

Speaker 1 (46:15):
Yeah? That was uh Holtzman said, what do you say
you could eat twenty pounds or something?

Speaker 4 (46:22):
Oh that's right. No, that was crawfish, but yeah it was.

Speaker 2 (46:27):
Oh it's.

Speaker 3 (46:30):
People from Louisiana, the South take issue.

Speaker 4 (46:33):
But yeah, anyway, how did we go from golf sim
to broccoli.

Speaker 1 (46:41):
Nott to talk about it?

Speaker 3 (46:43):
I think there's plenty.

Speaker 4 (46:46):
I would dam mean, I'll just start out that you decide,
but I would like to talk about blueprints at some point. Yes,
but arc Raiders, arc Raaders is out is out? Watts
what else?

Speaker 3 (46:57):
Just I'm curious what else were you thinking about tonight?

Speaker 2 (47:00):
I just wanted to talk about the trailer that I
put in DCP check.

Speaker 1 (47:05):
It looks sick. Tell me more, Tell me about this game.

Speaker 2 (47:09):
Okay, yeah, okay. So first of all, I'm gonna start
out with the disappointing news they're saying this isn't coming
out until twenty twenty seven. Project hal t a l.

Speaker 3 (47:21):
Looking at it right now. It's a little bit of
this perfect.

Speaker 1 (47:24):
But I do.

Speaker 2 (47:25):
But even though they said twenty twenty seven, their announcement trailer,
which is what this is, does have gameplay in it,
which makes me believe that they do actually have a
game and it's not gonna be one of those things
that you go, oh, that looks so cool and then
it never becomes a thing. But a lot of people
were telling me about this game. They're like, you should
check it out. It's like a Dragon's Dogma type game.

(47:46):
I'm like, dragons, you guys are just making stuff up.
And then I watched the trailer and I was like, oh,
holy crap, yeah no, this is this is Dragon's Dogma.
So this is a single player game where you have
NPCs that will assist you in battle. So you'll see
a portion of the trailer where, uh, the you're a

(48:08):
playable character gets thrown by this big monster and one
of your NPCs will come and grab you, and the
other one jumps in front of you with a shield
to kind of protect you. Very dragons Dogma. That a
Dragons Dogma Dragon's Dogma NPCs and the same kind of
thing of like jumping on top of the monster and

(48:29):
stabbing them. Like all of this is very dragons Dogma.

Speaker 4 (48:33):
Yeah, I mean as my first reaction is like, it
looks a lot like Dragon's Dogma, but almost is like
Wukong and Dragons Dogma had a baby.

Speaker 2 (48:40):
Yeah, probably because it's an undeal engine. It does high fidelity,
but this is from a Korean company and they're basing
everything on Korean mythology, so it's basically Korean mythology. Dragons
Dogma single player action RPG, and they they're what they've
written about it is they really want to make a

(49:00):
deep world, deep exploration, and like a really a world
that you can kind of get lost in. So I'm
really excited to see more about it because I don't
think I've seen anyone make a game that's like Dragon's Dogma,
and it's one of those kind of special games that
first of all, I really like that you can hire
people's NPCs. They call pawns in Dragon's Dogma, but you

(49:23):
can hire people's pawns from online or your friend's list
because that just creates really interesting stories. Like I remember
that I stuck with this one person's NPC who was
a mage for a really long time, and then I
had to let them go and get another one because
they were super under level, because the pawns didn't level

(49:44):
up with you until you put them back and bring
them back. Yeah, give them a day off. And then
I was looking for him, like, I don't see them anywhere,
and then I came back and they had their owner
had turned them into an assassin.

Speaker 3 (49:57):
I was devastated.

Speaker 2 (50:00):
I was devastated. So that was a really fun story.
And then when your pond comes back and they're like,
my master didn't treat me very well over there, and
what do they do to you? So I really and
just the way that those NPCs react to you. They
all have different personalities. So you might like this one
NPC because they just have a really fun personality and

(50:22):
they're fun to go on an adventure with, or some
of them are like actually really good in combat, and
they change based on how you as a player play.
So I've always found that really interesting because it feels
like you're connecting with other people, but you're you're not
directly interacting with them, you're kind of like roundabout way
interacting with them. So I'm really glad that there is

(50:42):
another studio that seems to be taking a stab at that,
and they have specified that the NPCs will have their
own personalities and fighting styles and all of that stuff.
I don't know if it's going to be the same
thing of like you can hire other people's NPCs and stuff,
but I hope they do something like that. So I
find that really fun.

Speaker 1 (51:00):
Is really fun. This looks a lot nicer than Dragon
Dagma and my main the main reason, like I stopped
playing Dragon Sogma before I finished it was that I
just didn't find the story all that compelling. So it
just kind of didn't like keep me like kind of
like interested enough to keep going. Like another game kind
of must have come along and grabbed my attention. I

(51:20):
hope that they have like kind of like a cool
story that I can follow. I hope.

Speaker 2 (51:25):
So, yeah, Dragon Dagma two's story was not like super great, No,
it was.

Speaker 1 (51:30):
The systems that were fun about that game.

Speaker 2 (51:33):
Yeah, Yeah, it's the exploration and going on a journey
with your merry band of fools, and then you get
stuck in the night and you're losing your health and
now skeletons are here, and oh god, there's a griffin.
It's just like a constant, it really is. It makes
you feel like you're just a blubbering fool of adventures
wandering around trying to get from A to B and

(51:56):
it usually ends up being a disaster.

Speaker 1 (51:57):
I feel like the B team from Lord of the Rings.

Speaker 3 (52:00):
You are, yeah, you are, you are.

Speaker 1 (52:04):
Yeah.

Speaker 3 (52:04):
It's great, the same kind of gameplay.

Speaker 4 (52:06):
But it made me think of did any of you
all try Kingdom Come Deliverance to this year? No?

Speaker 2 (52:12):
No, it came out at a bad time. Yeah, and
I feel I'm sad about it.

Speaker 3 (52:20):
It made me think about, like that'll be in the conversation.
I think, oh, yeah, the year end wrap up.

Speaker 2 (52:25):
Definitely, it will be for sure.

Speaker 1 (52:28):
Yeah.

Speaker 4 (52:28):
I'd see it a little bit on this, but I
didn't fully process it yet.

Speaker 3 (52:31):
That's a really good yeah, sure looks good.

Speaker 1 (52:34):
Yeah.

Speaker 3 (52:35):
It was because those bosses.

Speaker 4 (52:36):
When I was living to the Bosses, I was just
like wow, like it just has that very like yeah,
high fidelity interactive does kind of Wukong flair.

Speaker 3 (52:43):
I mean it is.

Speaker 4 (52:44):
It's interesting how much though that we do see in
these action you know RPGs, like the Asian history and
influence of like all of that, like, but they're no
stranger making that stuff look awesome. So I thought originally
maybe that was an you know, developed title, but I'm like, oh,
Korea as well, it makes makes sense.

Speaker 2 (53:04):
I'm really happy that these games are using like their
own mythology and not trying to do the you know,
like medieval Western stuff, because I feel like for a
long time studios from all over the world were doing
that so maybe appeal to like a worldwide audience. But
getting these games that have all sorts of places from

(53:25):
their for their inspiration, it just you get so many
more unique styles of things and combat and bosses and stories,
and it just makes the world more interesting going on
my seventeenth Medieval England journey.

Speaker 1 (53:41):
The Korean stuff too for me at least, like I
just haven't been exposed to it, so it's all brand
news something like I know a lot of China, not
a lot of child lower. I know a lot of
like uh, Japanese lore just from you know, exposure to
it through video games and through media. But like the
Korean stuff is very new, and I've noticed that in
movies too. Is like there's a lot of really cool

(54:01):
movies coming out of Korea right now. And yeah, like
their historical stuff, it's really fun to watch because it's
all brand new stories with you know, with brand new
you know, like characters and stuff. Even when it's historical stuff,
it's very cool. They're doing cool stuff in Korea right now.

Speaker 2 (54:20):
I'm excited to see to see more of it.

Speaker 3 (54:24):
Yeah, man, hopefully.

Speaker 2 (54:26):
Actually, I'm hoping that that twenty twenty seven release date
is like this is when we actually think the game
will be ready, right, I'm hoping that that's the case
that it's not. I mean I felt this way about
about Oh my goodness, what's the game that's coming out
next year, Phantom Blade Phantom Blade zero. When we first

(54:47):
saw Phantom Blade zero, I was like, I don't know
if this game is gonna be real. Yeah, because their
animation work and camera stuff was like just wow, it's crazy.
But now it's coming out, I assume we're going to
get a release date of the game awards for that game.

Speaker 1 (55:03):
Oh really, you think so?

Speaker 2 (55:05):
Well, they said they're giving us a release date for
next like the release date will be next year, but
they're giving us the release date this year. And I
feel like at this point, going into November, if you
don't have a release date out yet, you're probably waiting
for the Game Awards.

Speaker 1 (55:21):
How much How much buzz is that game generating? Because
a lot? Yeah?

Speaker 2 (55:26):
Good, Yeah, people are very excited about.

Speaker 1 (55:29):
A We're gonna do the Game Awards again this year.
That's always fun when we do that. We should yeah, yeah,
it's a good.

Speaker 2 (55:34):
Time like this. Uh so this this.

Speaker 1 (55:36):
Was the audience we can watch again, we watch got audience.

Speaker 2 (55:43):
Yeah, don't be with us, fran It's more fun, honestly,
what are you even doing there?

Speaker 4 (55:47):
Well, last year somebody had a watch party in their
little suite at the hotel, so that was nice. It's
funny though that like you have to get off tracking.
But I was like, I had an earbut in that
I sinked to my phone. Is how lame I am
was at a sweet party, but like they weren't.

Speaker 3 (56:04):
The volume was so low I couldn't hear her process it.

Speaker 4 (56:06):
But it looked fine, you know, And then I put
one of my headphone of your buds and then I
got my YouTube just to pause on pulse.

Speaker 3 (56:14):
Ah, there it is, got the sink.

Speaker 4 (56:16):
So I was like in one ear, like I sinked
my audio with the TV.

Speaker 3 (56:21):
I was so lame, and somebody would be talking to me.
I'd be like, oh, I'm sorry, hold on.

Speaker 2 (56:26):
I would go, hold on, what's that on the screen?

Speaker 1 (56:29):
Hold?

Speaker 4 (56:29):
That was the only downside. It's like the irony is
if you go to the show, it's actually kind of
hard to see and hear depending. I mean not really,
but it's not the same as just sitting at in
front of a screen.

Speaker 2 (56:39):
So yeah, I should watch it with his friend. That
would be really fun.

Speaker 4 (56:42):
Yeah, maybe, but I'll be down there. But yeah, maybe
if I just like a you know, the hotel.

Speaker 1 (56:48):
Or whatever, you'll have to do it at least to
call in.

Speaker 3 (56:50):
Yeah, I should. We should try to do that at
the very least, even if it's brief.

Speaker 4 (56:55):
You know, I could give you, like a live I
could have done maybe a live shot from the sweet party,
just talking to you, you know, I'm like, dude, yeah, Jeff, no,
I'm party guys.

Speaker 3 (57:10):
What do you think of the reveals?

Speaker 1 (57:11):
So far? Great?

Speaker 3 (57:12):
All right, back to you Jeff.

Speaker 2 (57:17):
Perfect.

Speaker 4 (57:20):
Actually all of this reminded me. I think it's worth asking, Like,
there's been this recent Xbox chatter about, right, the next Xbox.

Speaker 2 (57:30):
I had another trailer. I'll get it for you. You
keep going. But you reminded me that Xbox had like
a showcase and this trailer showcase.

Speaker 4 (57:39):
But yeah, so there's there's been you know, a lot
of rumors and chatter about like the next Xbox.

Speaker 3 (57:45):
What is it going to be? We see they're doing
the R O G L I.

Speaker 4 (57:49):
You know, the whole handheld experience and getting cloud on there.
We've talked a bit about it, but I don't think
we talked about you know what do we I was
just scurious what you guys think it's gonna be at
this point. And Xbox president Sarah Bond had just commented recently,
trying to pull up the exact quote, she said, the
next Xbox will definitely deliver a quote premium experience.

Speaker 3 (58:12):
I believe this is her quote. Well, I can tell
you you're right.

Speaker 4 (58:15):
That the next Xbox console, sorry, the next gen console,
is going to be a very premium, very high end,
curated experience.

Speaker 3 (58:24):
You're starting to see some of that thinking that we
have in this handheld.

Speaker 4 (58:28):
She's referring to the Xbox sally, but I don't want
to give it all away. So I was just curious
what you think they're headed towards. We know, PlayStation I
think is working on some kind of handheld. But I
have thoughts, obviously, But I was curious, did you, guys
it strike you as interesting at all?

Speaker 2 (58:47):
Or every time Xbox anyone from there opens their mouth,
I look at them with a judgmental look on my face,
a little bit of a side eye. Yeah, a little
bit of that look, a little bit of because for me,

(59:08):
gaming has always been like a very accessible to the
the common man hobby, and anything that that's to me
seems like you're leaning towards it being like a premium
exclusive product hobby. I don't like it. I don't I
don't enjoy that personally.

Speaker 3 (59:31):
Yeah, Brian, what are you gonna say?

Speaker 1 (59:35):
It's not? Well? I I kind of agree with watch.
It sounds like they're preparing us to say, like, oh,
this thing's gonna cost a shipload whenever it is right,
It's like it's going to be a premium device and
it's going to cost a whole bunch like this rog
handheld is what how much is that? I can't remember now?
Is it seven versions?

Speaker 3 (59:54):
One is one thousand and the other is h might
be seven hundred.

Speaker 1 (59:58):
Yeah, okay, so like that's a lot for handheld.

Speaker 2 (01:00:01):
And that's a handheld. Yeah, the console will be more,
but it's.

Speaker 3 (01:00:04):
Like a high end Steam Deck for now.

Speaker 1 (01:00:06):
And but yeah, I mean, like, at what point are
we just like why do I why do I want
to I ad an Xbox? Like let's say this thing
is a thousand Okay, by the way, so let's say
this thing that she's talking about is a thousand bucks.
Like where are we in regard to buying buying a
PC at that point?

Speaker 4 (01:00:24):
You know?

Speaker 3 (01:00:25):
Right?

Speaker 7 (01:00:26):
Uh?

Speaker 3 (01:00:26):
Well, I mean you'd have to buy monitors, and it
is much more.

Speaker 1 (01:00:30):
You can have a PC up to your TV just
like you can an Xbox.

Speaker 4 (01:00:34):
That's a fair but I mean actually that's part of
their plan to be fair. So okay, straight that well, I.

Speaker 2 (01:00:38):
Think I think their they're console quote unquote that they're
going to be making is basically going to be like
an Xbox PC. Yeah, I think probably that's what they're
going for.

Speaker 3 (01:00:49):
I'm a little curious.

Speaker 1 (01:00:50):
I'd be a little surprised if they release an actual
like console again, because the way they're they're going multi platform, Like,
what's really the point of an Xbox at that point?
Why not just have you know, it's sort of like
Steam Deck where they put Steam on devices and then
it's like Xbox everywhere, you know, you can play these

(01:01:12):
games anywhere.

Speaker 4 (01:01:15):
Yeah, but that but that's where like, I don't know,
That's why I ask them, like, I don't know if
everybody's thought it through. They're starting to create like all, yeah,
this confusion of the brand and games are going to
PlayStation right, Halo now and blah blah, and everybody's like wait,
and then you got stuff in the cloud, you're into AI,
you got this aces handheld collaboration, and so when you
say you're like, oh, it's probably a PC and not

(01:01:35):
a console, but then have you really thought it through?

Speaker 3 (01:01:37):
It's like, but isn't it still just a console?

Speaker 4 (01:01:39):
Because are you suggesting that you can open it up
and plug in a graphics card.

Speaker 3 (01:01:44):
No, that's the detail. Then what's the difference.

Speaker 1 (01:01:47):
Uh, there is no difference really, I mean, it's the
operating system, it's the proprietary you know box that they
put it in. It's like you can go and buy
a Dell computer and you can't put a REGULARS card
in it, you know, like because they just put a
proprietary motherboard that doesn't fit like regular ship, you know.

Speaker 3 (01:02:05):
But it would have a custom OS, right. You don't
think it's just going to be a window.

Speaker 1 (01:02:08):
Yeah, but so does rock Ally.

Speaker 4 (01:02:11):
Yeah, you think that's more of a PC. I mean
rock Ally, I don't think is where I haven't played
with it, but you're right. I think that's like the
step before whatever comes next. But you think that it
doesn't make it a console in that sense, like imagine.

Speaker 1 (01:02:27):
I don't know what's the what's the difference? I guess
at this point it's Yeah, that's you know, the Steam
Deck is a PC with Steam OS run and instead
of Windows.

Speaker 2 (01:02:37):
Yeah, honestly, all the Windows is the problem. Honestly because
like the the Xbox ally X, a lot of the
reviews were really unhappy with the amount of bloat that
comes on it, Like it comes with teams, it comes
with co pilot, it comes with Yeah, it comes with
all the stuff that would come on like your win

(01:03:00):
Knows PC.

Speaker 3 (01:03:01):
Yeah.

Speaker 2 (01:03:01):
And when people are looking for like a gaming handheld
or gaming console and not a PC. They're looking to
just have like the thing that runs the game.

Speaker 3 (01:03:12):
Just yes, here's the thing.

Speaker 2 (01:03:14):
I want to load the game. I don't want to
deal with any of this stuff taking up the processing
power of mind.

Speaker 1 (01:03:19):
I don't even want to see Excel because it just
reminds me a bad time.

Speaker 3 (01:03:25):
Well, I do only get you.

Speaker 4 (01:03:26):
I assume when you boot up the New Rock Xbox
Al you don't see Excel is one of the apps
or something like. But anyway, I do think you're gonna
absolutely see Copilot or whatever version of that that they
brand at that time. That like, of course AI that
is their GBT five powered AI, so it really is

(01:03:48):
just chat GPT five I think for them, but it's
Microsoft like ecosystem stuff, so.

Speaker 3 (01:03:54):
Yeah, it'll have that.

Speaker 4 (01:03:55):
But I think that ultimately it's what you were saying,
like it's still a console, and I think that they are.

Speaker 3 (01:04:00):
That's why I want to ask. I think that they're
confusing everybody, and this is exactly what I expected it
would sound like.

Speaker 4 (01:04:06):
And it's like, honestly, I think that she's like, look,
it's gonna be expensive, but that doesn't mean that it's
like a PC.

Speaker 3 (01:04:12):
And like, I also think that it's.

Speaker 4 (01:04:15):
It's more of like you're gonna see I think you
might see up to three devices, and it's not like
because you're already no, you're gonna see two, right, almost certainly,
I don't.

Speaker 2 (01:04:27):
Think gonna listen. I'm not an Xbox hater, however, but
a lot of games that are coming out these days,
I see it constantly coming to PC and PS five,
PC and PS five. No one is launching their games
on Xbox and like five exactly. Yeah, So it's it's, uh,

(01:04:55):
you know, I don't like the console war stuff, and
I know it sounds console war a but like I
I don't know the reason of having an Xbox, right,
especially when you start getting to being so expensive. It's like, well,
would it be better if I just get a PS
five and spend less or if I well, I guess

(01:05:18):
it would be a PS six And I don't know
if it would be less. It might be the same amount.
I would hope it would be less because they're still
trying to make a console and not like a PC.
Or do I want to save for a bit longer
and just get a PC that gets all of these games?
Because yeah, I don't know what Xbox is doing over there,
but I've heard lots of things about like they don't

(01:05:38):
respond to emails, so people are like trying to get
Xbox dev kits, they're trying to get their games on Xbox,
and they're just not very receptive to helping devs get
their games on Xbox. I've heard that from a lot
of devs. Actually, I don't know what it is. I
don't know if it's that devs have to make a
game for the X and S, so you're that's like

(01:06:01):
an extra thing you have to you know, yeah, dev
it is.

Speaker 3 (01:06:05):
I think it's all of that, and yeah, like that.

Speaker 4 (01:06:08):
I think that's what's different though, right, And you got
to remember things have changed because the Xbox basically stopped selling, yeah,
and the company is now moving on so heavily into AI,
and like it's amazing that Xbox is still you know,
that Microsoft.

Speaker 3 (01:06:23):
Is investing in it, and so they're they're their head
is already years.

Speaker 4 (01:06:26):
Into the future, and like we're just sort of seeing
the ripple effects sort of, I think quarter after quarter,
and like that's why it's like they're so like, eh,
you know, we lost this one, guys, like, you know,
pack it up.

Speaker 1 (01:06:36):
But but they just like they bought. Yeah, but what's that?

Speaker 4 (01:06:43):
It's investments in the future, right, Like when they buy
Activision Call of Duty, they were like, how am I
going to use this in copilot?

Speaker 3 (01:06:49):
Like that was the start of it, you know what
I mean?

Speaker 4 (01:06:52):
Like that's it sounds bad, but like that's who It's
a billion trillion dollar like company, So it's an investment.

Speaker 3 (01:06:58):
You spend what sixty nine billions on them?

Speaker 4 (01:07:01):
Yeah, they're like, oh, well, that's part of our trillion
dollar plan, So use your data in Xbox ecosystem whatever
the Xbox currently is. They're like, well, yeah, I mean
that doesn't quite fit in and it's not selling well,
but well we'll fix that later.

Speaker 3 (01:07:14):
I think that's what we're seeing.

Speaker 1 (01:07:16):
To me, it sounds like there's been a complete paradigm
shift at Microsoft, and the game's division is like not
really included in that. But they just bought Activisions, so
they're like, what are we gonna do. We can't just
like offload Activision because like we're gonna look like idiots
to our investors, So like, what do we do with this?

Speaker 3 (01:07:35):
Yeah? I think it could be a bit of both,
Like things change every day over there.

Speaker 4 (01:07:39):
I'm sure with the investment planning, like because everything is
it's not all AI, but man, the investment level there from.

Speaker 2 (01:07:45):
Them, it's crazy.

Speaker 3 (01:07:46):
They like think of like there.

Speaker 4 (01:07:48):
I mean, yeah, that's where their head is at. And
so when I was in the Dali what's the CEO's name,
but he approved the transaction, it wasn't like sure, sounds
like it'll be some good games with some good profitability.
Like he definitely approved it because of like whatever else
they said about, you know, making Xbox like a big

(01:08:08):
part of like users using Xbox or Microsoft stuff, you know,
and of course like you're gonna make margins on gaming,
But no, I think it's more that they're thinking.

Speaker 2 (01:08:19):
Oh and the margins they said is another story.

Speaker 3 (01:08:23):
Wow, that was another profit margins.

Speaker 2 (01:08:27):
So they just they said that they want thirty percent
profit margins on like Xbox stuff, when the average kind
of games profit margin is more in like the twelve
to fifteen percent area. So they're asking for significant just
it just unreasonable expectations for the product that they're like

(01:08:48):
speaking too.

Speaker 4 (01:08:49):
Yeah. Yeah, And so seeing that it was like the
chief financial officer something was demanding this and people were
speculating like that is basically what's led a lot of this,
you know, the game pass pricing increase, but also the
just look, you have to sell Xbox hardware at that
and like it doesn't matter how much it sells, we
have to make a good margin on it.

Speaker 3 (01:09:09):
Just funny hearing about it, though, I will say, it's
like it is a good reminder.

Speaker 4 (01:09:12):
Is like, it's so much of the we've always talked
about it as you know, you buy the razor handle,
but you make the money on the razors the software,
and that is what consoles always been that, but Microsoft
in this case saying nope, that handle has also got
to be thirty percent.

Speaker 3 (01:09:27):
Everything's got to be high margin.

Speaker 4 (01:09:30):
And actually the thirty margin margin is not insane at all,
but it is in this context where it's like, yeah,
but it doesn't work that way in this business. Yeah,
you're like, but that you know, it'd be like telling
candy makers suddenly, well that's why you feel it's like, well,
you gotta make twenty It's like, but nobody can exactly.

Speaker 2 (01:09:47):
Yeah, that's why it feels like there's a bunch of money.
Guys who were in I used to be in this
business and we made eighty percent profit margins, and you
need to make the same I.

Speaker 1 (01:09:58):
Was able to raise from a need eighty two, surely
I can raise another In this business.

Speaker 2 (01:10:05):
It's oh my goodness, And I know that I know
that this is the case. It doesn't just feel like
this to you, guys, because I've heard from people who
are in gaming companies and they're talking to higher ups
who have all the money, and they are so out
of touch. It's worse than you imagine. It's worse than
you imagine it is. They're just like, well, make we

(01:10:26):
make game with Battle Passion fifty dollars skins. We make
more money than if it's ten dollars skins. Yeah, And
there's like no thought beyond that.

Speaker 4 (01:10:36):
Yeah, no, and that that's probably the best way to
sum up their challenge.

Speaker 3 (01:10:40):
You're right.

Speaker 4 (01:10:41):
It's like when Phil Spencer and Sarah Bond go in
the room with their bosses and similarly high level folks.
There's so many people in that room that are just
talking about like how to get margins out of when
someone signs up for an extra ten dollars of the
AI level of using copilot and user data acquisition all
this stuff, and they're like, ah, we just wanted to
make really good games.

Speaker 3 (01:11:01):
And be the best at it. I do believe that
they started there offs, but now I do. Yeah, I
mean that's thing you're part of Microsoft, Like this is
I mean, Amazon was in the news this week. That's
another thing. Like this is the problem when your company
or publisher EA, right, another one, dude, it's a scary time.

Speaker 2 (01:11:19):
And it is a scary time.

Speaker 4 (01:11:20):
It's always been problematic when the company is big. But
the point is when their top priority is not just
like we make the best games, we make the best
hardware and it's all about gaming, it turns into like
a mess.

Speaker 2 (01:11:31):
And you feel it, right, you can feel it in
everything that's happening. You're like, this doesn't feel like we're
just we're in it for and obviously every company is
making money, but it doesn't feel like you're in this
business because of the business it is. It seems like
you're all in jumped on this business because it was
making a lot of money. And that's like there's you
can do both, Like you can be someone who is

(01:11:53):
business minded and wants to make money from the thing,
but also really love the thing that you're trying to
make money with. Yeah, and it feels like that love is.

Speaker 1 (01:12:01):
Good that's what I think. Phil Spencer was so good
at convincing us that he was doing I.

Speaker 4 (01:12:06):
Was gonna say, I actually think he started there, but
now he's into D and if he wants to keep
his job as well, there's just no choice. Yes, how
high it sucks? Yes, sir, how much AI? You know
that's the reality.

Speaker 3 (01:12:20):
Well, anyway, I was glad I brought it up because
I knew it would be. It's interesting. There's a lot
you know about the AI stuff.

Speaker 2 (01:12:27):
Man, Like people who who look at investments and investors
and all of this stuff are like, I've never seen
a bubble that is so big that could potentially burst
and be crazy bad than AI because people are investing
in stuff that isn't even marginally possible right now. So

(01:12:47):
you've got all this money and jobs and everything, and
people are making billions put into this thing that isn't
even possible to do right now. Yeah, So I'm like,
if that bursts, oh oh real bad?

Speaker 3 (01:13:01):
Yeah yeah, I mean.

Speaker 2 (01:13:02):
Honestly, if it succeeds, it's also bad.

Speaker 1 (01:13:03):
So yeah really at this point, yeah, I mean bear
in mind.

Speaker 3 (01:13:09):
Yeah, we're only scratching this. If you get an AI, it's.

Speaker 4 (01:13:12):
Like one that made me think of yeah, ea getting
bought and like, oh, I have no doubt that they've
had lots of conversations already about how and when do
we get to the point where A I can just
make games and you just shove them down the pipeline
as part of the A and that will happen, and
it's getting scary.

Speaker 3 (01:13:27):
But it also made me think, like we're just scratching
the surface of like we all know.

Speaker 4 (01:13:31):
I think everybody who's reasonably followed the modernization of anything
now is we know that it's a scary, real situation
that they're super intelligent AI out there that's in development
in certain hands, and the masters of AI are scared already.

Speaker 1 (01:13:47):
Yeah, they're not looking out for us.

Speaker 4 (01:13:49):
The least of our problems is not as we're like, uh,
when it starts like taking over like sectors.

Speaker 2 (01:13:59):
AI is all already like refusing to shut itself down. Yes,
the cases of that you've got, I mean you know
it's a bad thing. Yeah. Yeah, they started lying and
like doing stuff to make it not get turned off.
It really interesting wanting.

Speaker 4 (01:14:16):
To like die because of the way there's been yet
they're not supposed to. But there's some of these I
guess have been. I haven't like fact checked the exact Well,
how do you make something.

Speaker 1 (01:14:26):
Musk is trying to turn his into a Nazi that's
fun to watch.

Speaker 2 (01:14:30):
Well, yeah that happened, that's a whole thing. But yeah,
it's uh, how do you I mean, it's it's an
impossible task to make a thing that is infinitely learning,
but you don't want it to be so smart that
it's aware of its existence and and stuff like, how
you can't You just can't do it. It's not a
possible thing to do. And you know, it's a bad

(01:14:52):
sign when all the people who are in tech in
these kind of sectors they send their children to schools
that don't even use iPads. They don't want any of
the stuff around their kids. They want like pen and
paper books, old school learning, like none of this AI
iPad tech stuff.

Speaker 1 (01:15:13):
I'm sure our government will help us out here, who
definitely has our best interests at heart. I'm sure that
they will step in and say, wait a minute, think
about not just the people of our country, but the
people of the world and how this can affect them.
We need to protect them. I'm sure that's what's gonna happen.

Speaker 4 (01:15:31):
Right now.

Speaker 2 (01:15:32):
We will be protected for sure.

Speaker 4 (01:15:34):
Well yeah, money for all of us, so we can
have a better quality of life, and most things will
be free because they.

Speaker 2 (01:15:40):
All the terrible jobs being Yeah, we'll just be chilling.

Speaker 3 (01:15:43):
We'll just be a society of.

Speaker 2 (01:15:46):
We won't have to pay for anything because the robots
are making it all.

Speaker 1 (01:15:49):
But real quick, before we make sure everybody doesn't have
a job, let's get rid of all of the benefits
that take care of people who don't have jobs. Let's
get rid of all first. That's we don't need that.

Speaker 3 (01:16:05):
It does look grim.

Speaker 4 (01:16:06):
I will say, though, what if I was joking, But
you know, I think there's a point zero zero one
chance that what if we go back to like the
there was some in Roman all but no like Rome
where there was so much money and like dominance and
that I mean people were.

Speaker 7 (01:16:22):
Just living man parties, and like what if we had
even like like you know, at our age, like even
I could get a good ten years just like everybody's
you know, gold lined hot tubs and and art and
going to like you know what I mean, like win.

Speaker 2 (01:16:40):
This is possible with robots socialism.

Speaker 4 (01:16:47):
Like in other words, right, we saw like this week
there's that news that the neo robot is like one, Yeah,
do you everybody gets one?

Speaker 2 (01:16:55):
Would you bring one of those into your house? Because
I was thinking about this and I was like, currently
we don't have anything that's like having a fully moving
robot in our home besides like the vacuum, But that's
very different to like a person with hands and stuff.
So I'm like, it's a bit of a leap to
sell people this thing that is in our home and

(01:17:16):
talking to us and has hands and has picking stuff
up and is you know, living with you. So even
even if I could afford it's like thirty to forty
five thousand dollars to get one of these things, would
I would I want what.

Speaker 3 (01:17:30):
I think I mean, I would love.

Speaker 2 (01:17:31):
Someone to do my chores.

Speaker 1 (01:17:33):
Yeah, you can have that now though it costs a
lot less than that. You just have somebody come to
the house, you know, once we clean up a little.

Speaker 3 (01:17:40):
I think I think it would have lappened.

Speaker 4 (01:17:43):
Is like any technology, like we've gone through this, like
probably even with the microwave, people are like, whoa wait
a secondly, I don't want this freaking bomb in my kitchen.

Speaker 3 (01:17:51):
Like getting used the idea of like some new technology
very different.

Speaker 2 (01:17:55):
But we've got to get as slowly used to robotic
things doing stuff right before we go to moving person
with Hanes.

Speaker 3 (01:18:02):
I think, yeah, so I was gonna say, I think
it's way too soon for that.

Speaker 4 (01:18:05):
But some people are rich and can basically also hire
texts that are watching this stuff all the time.

Speaker 2 (01:18:11):
But I think you gotta hire a nanny for your
robot to make sure they're not exactly crazy.

Speaker 4 (01:18:17):
But first you'll see once we get used to the
self driving cars and the Amazon deliveries from bots in
various forms.

Speaker 3 (01:18:24):
And like you know, maybe even a teller at like
a store.

Speaker 4 (01:18:28):
I don't we'll go through that phase. We've seen it
more and it's more you're like, actually, that was really cool.
That was dope, and then you move to the like,
oh yeah, i'd want one, right, and then everybody starts
and it'll just get to the point where people are comfortable.

Speaker 1 (01:18:40):
But like a picture is a robot walking around my
house with Google branding on the back of its head
and everything it sees in my house it is reporting
to Google, right and Catalog brother Yeah literally, it's not
Big Brothers like Big Corp, though, you know what I mean.
And it's like everything, everything is getting recorded. Everything's like

(01:19:05):
part of the new big data cloud, you know, like
you know, yeah, right, it's like everything.

Speaker 4 (01:19:16):
I definitely people would be I mean I go through
that even with like my phone or like a webcam,
because well I don't have a webcam.

Speaker 3 (01:19:23):
I have a real cam.

Speaker 4 (01:19:24):
But yeah, like you get stuff in your house you're like, wait,
did I leave that on? Is like the internet just
listening to me and like having a boty.

Speaker 1 (01:19:30):
In underwear on every time it comes to the computer.

Speaker 2 (01:19:37):
But interesting times and hey, if our FBI agents are listening,
we just want you to look out for the people. Okay,
the average man. Make our lives better. That's all we're asking. Really,
I mean, we're just asking for no pain and not
to be exploited. That's literally it.

Speaker 1 (01:19:55):
It's not difficult the FBI. You're trying to convince me
that that back guy that they got the claim is
running the FBI is running something for real. I don't
believe that for a second.

Speaker 2 (01:20:08):
I think it's money laundering scam.

Speaker 1 (01:20:10):
Yeah, actually back of that building.

Speaker 3 (01:20:14):
I was just thinking, how scary.

Speaker 4 (01:20:15):
Also, we're thinking a lot of these bots is like,
clearly those are bots. But then it goes to the
next space when they you know, they start to make
more human like and the skin looks really and of course.

Speaker 1 (01:20:25):
We're definitely fucking those spots.

Speaker 2 (01:20:28):
What they are, that's your golf setups could be used
for Bryar. Probably all right, well, I.

Speaker 4 (01:20:39):
At least I'm back to the Xbox. I just was
gonna finish up and said, what I think is gonna happen.

Speaker 3 (01:20:44):
Is, yeah, I can't wait for that Xbox romot Xbox.

Speaker 1 (01:20:47):
That's what I want to see.

Speaker 3 (01:20:49):
But it all goes together. I think you're right, though.
They it's not only about the Xbox, right, It's about
that gets you into co pilot bots, and then you're
out to.

Speaker 2 (01:20:57):
Pilot, so all of your gaming data is going into robot.
And then there's gonna be robots entering gaming tournaments, and
then we're gonna have arguments about should a robot be
allowed to enter a gaming tournament?

Speaker 1 (01:21:08):
Suddenly the robots house.

Speaker 2 (01:21:13):
Man.

Speaker 3 (01:21:14):
Now we're getting real dystopian anyway.

Speaker 2 (01:21:16):
I mean, I think this is the only way that
could end up.

Speaker 3 (01:21:19):
It's going to We're all screwed.

Speaker 1 (01:21:21):
That's why I'm just doing I'm just gonna start doing
way more drugs because clearly I don't want to see
this out.

Speaker 3 (01:21:27):
Yeah glory just to numb yourself for the next few decades.
But yeah, I do think what's gonna happen just this
chatter on the premium Xbox.

Speaker 1 (01:21:38):
Yeah.

Speaker 4 (01:21:39):
Sure, maybe there's a nine hundred dollar Xbox or eight
forty nine or but we're forgetting that.

Speaker 3 (01:21:44):
They really want to handheld.

Speaker 4 (01:21:45):
I think you're going to see their version of like
a slightly more high powered switch. So I was just
wanted to put out I think you're gonna see Xbox say, yes,
we want the absolute most powerful compete with the PlayStation six,
but like, because it's not our top priority like it
is for PlayStation, probably they will go premium and really
expensive because they want to just everybody knows the Xbox
always the most powerful, you know. I think they're focused

(01:22:06):
a bit on that. But then it's like the switch, right,
and they're like, well, that one is four ninety nine.
I think you're going to see that side come down.
Didn't have the dock, and that is the console. It's
still a five hundred dollars switch like Xbox that you
have at least those two.

Speaker 1 (01:22:21):
But like I was saying, their mind plays all the
games lower graphics, but.

Speaker 4 (01:22:26):
Switch they want you also just play over the cloud
on their phone, right, and that's the whole point of
cloud and all.

Speaker 3 (01:22:32):
So that's kind of the third thing in the question.

Speaker 4 (01:22:34):
Would they would, Yeah, but will they have a device
that is, like, you know, like a two hundred dollars
device or two fifty that's Internet connected that you're just
playing over on the cloud, because that's also gone. So anyway,
I think we talk about it in that too exactly.

(01:22:55):
I mean, something's going to have to power that, and
you need probably need like more chips and AIH to
have the whole ecosystem.

Speaker 1 (01:23:01):
But I keep coming back to I already said it's like,
why would I buy an Xbox branded box when I
can play all those games on any of the other devices,
Like I can only play PlayStation games on the PlayStation
or on a PC if they get borded to a PC,
But I can play the Xbox games on anything. So
why buy an extport?

Speaker 3 (01:23:19):
Do you have to have it?

Speaker 4 (01:23:21):
Well, you have to have a PC and all of
the stuff that comes from a place, which let's face
it sucks well.

Speaker 1 (01:23:27):
Or a TV that has the Xbox app.

Speaker 3 (01:23:30):
So you're just to be clear, though, I see what
you're saying.

Speaker 4 (01:23:34):
If PlayStation six is still your choice, and if they're
gonna have games on both anyway, you're just like, you'll
play it there.

Speaker 3 (01:23:42):
The difference is that still.

Speaker 4 (01:23:45):
Means that PlayStation published it, put it in their store,
took a revenue percent, et cetera. When their proposition is
I think to have this back door and say, well,
it is kind of a PC as well, so as
long as it's on Steam you can play it.

Speaker 1 (01:23:57):
You know.

Speaker 4 (01:23:57):
I don't know how they get to there, but I
think that's think of how much is on Steam in
the Epic Game Store versus what's in PlayStation in that process.

Speaker 2 (01:24:05):
And I think so you think they'll be trying to
make a cheaper PC with Xbox Game Pass like pre installed, uch,
I know.

Speaker 4 (01:24:14):
I think the top layer is still it's still an
Xbox and like, right, it's got all this stuff. But
that's where they're also trying to be where it's like, dude,
did you play witch Fire in early access? It's only
on PC right now, but and you're like, yeah, yeah,
you can do it on your Xbox. You're like, why
is it not on PlayStation? And they technically, on paper,
have more power to make this work can happen? I
mean they have an OS they have I mean they

(01:24:36):
have everything direct X like so in theory, you know,
wouldn't it be nice right if you're like, well, I'm
just playing my Xbox, but then I just press this
tab and somehow it's That's where they're like, I think
it's difficult, but like how do you quickly switch over
and maybe you boot up Steam or like maybe they
have a PC store, But I think that's what they're
going for, yeah, because there's so many games where it's like, sorry,

(01:24:59):
that's only on PC, and now they can merge those
two would be the thing.

Speaker 1 (01:25:03):
I can't remember if it was like a year or
so ago when Phil Spencer was basically like pining on
how they like lost the most important generation of all time,
like the PlayStation four and the Xbox one where everybody
built their digital libraries and and you know, like I
think lost a lot of faith in the Xbox brand

(01:25:25):
because just years without any compelling exclusives. Mm hmm, Like
I just don't know that they can build that brand
up again. They bought all those other companies, like the
Activision stuff, but their planning unless I stop pourting that
out to Steam into PlayStation, Like it doesn't really compel

(01:25:49):
me to buy a box for Microsoft?

Speaker 4 (01:25:54):
Yeah, I think again, I think it hinges on that,
Like how can they have messaging where yeah, you can
play it on your phone on cloud if you want
and pick up that save that does come up, but
nobody does it because it never works well right now.

Speaker 3 (01:26:07):
But also you're like, I don't want to keep buying
a PC.

Speaker 4 (01:26:09):
Every two and a half three years, and can they
tackle that in a meaningful way. I do believe there's
something there, and I'm not so sure PlayStation's focused on that.
I mean, PlayStation's focused on what we like traditionally, but.

Speaker 3 (01:26:23):
You know what I mean, Like, I do think there's
room for their strategy. It's just absolutely confusing, But it's
confusing to all of the points before where like we
don't know what's going on with Xbox. We didn't even know.

Speaker 4 (01:26:34):
If Microsoft would shutter Xbox as a division if they
just had a whim We're like, you know what, We're
just gonna go all AI robots, you know, so anything
could happen. But I do think there's something there and
there's a reason personally, and maybe let me put it
this way, I don't own an Xbox. Yeah, I never
bought an Xbox One. Wait, Xbox series. I bought an

(01:26:59):
Xbox one x an Xbox forwarded.

Speaker 3 (01:27:02):
Yeah, I don't even don't do that to me.

Speaker 4 (01:27:06):
But anyway, I never balled because yeah, I've always had
a PC. But if you told me and I had friends, like,
you know whatever, hell Divers was it early access only?
That's a bad example because it was a PlayStation, but
you get the idea.

Speaker 3 (01:27:19):
Then it was like, well that's PC only, but you
can play on an Xbox.

Speaker 4 (01:27:22):
Can they get to the point where people are saying that,
and then it's like, oh, dude, also I could pick
it up. I checked on my phone, you know, I
logged into whatever destiny you know, and did it on
my phone over the cloud.

Speaker 3 (01:27:32):
It was super easy.

Speaker 4 (01:27:33):
You know. I think there's something there, but it's confusing
as frick and the brand as you're right, it's so damaged.

Speaker 3 (01:27:38):
You're like, I don't know, man, they need to relaunch.

Speaker 1 (01:27:40):
You know, yeah, they do, they really.

Speaker 2 (01:27:44):
Well that's when the conversation starts, like with the whole
If they're trying to make it a Windows PC and
Xbox thing, then the price has to be the right spot,
because when you get too high, it does get to
the point where it's like, well, you could just get
a PC and you can have game Pass.

Speaker 1 (01:28:00):
And Microsoft loses.

Speaker 4 (01:28:04):
Yeah, but that's where we know PlayStation's making a console
and likely a handheld. In other words, it seems that
both companies Xbox and Micro Xbox and PlayStation are both
they want to stick with having a console like device
that's just high powered because Nintendo gave that up, so
they're gonna do that. But the switch is pretty dang
handy and popular and put it in a dock and

(01:28:26):
a lot of people are happy.

Speaker 3 (01:28:27):
So let's just make both. And I think that's the
start of it.

Speaker 2 (01:28:31):
But yeah, there's so many people that play games on
the go.

Speaker 1 (01:28:36):
Yeah, if they can make both and make the software,
you know, places has been talking about this, like low
power mode that they've been introduced into the PlayStation five
to if that is like a step toward all software
that comes out for PlayStation will run on both the
handheld and the home console is just run at like

(01:28:57):
you know, reduced resolutions, sort of like a semed, right,
It's like you can run the software on your high
power computer and on your Steam deck. Little resolution, but
you buy it once and you can play anywhere. I
find that extremely compelling. Well, just like I did with
the Steam Deck, you know.

Speaker 3 (01:29:15):
Yeah, and again I give them credit for the idea there.

Speaker 4 (01:29:18):
I was just very confused because, like they've even brought
up cross progression as a pain point.

Speaker 3 (01:29:22):
You've heard me talk. I'm like so always pissed and
yelling at the.

Speaker 4 (01:29:26):
Clouds like please, I just want to like play this anywhere,
like I'll buy your game again, but I can't. They
are focused on making it like you're saying, like I
do feel like if they did it right, byr yeah,
you would suddenly be the guys Like dude, Actually, I've
booted out on my PC in a while, and I
also bought the handheld and it sinks and it's just
downloading the games automatically.

Speaker 3 (01:29:43):
So I just grabbed the deck and play on my
couch sometimes.

Speaker 4 (01:29:46):
But then sometimes I turn on the console and it's like, yeah,
I spent sixteen hundred bucks, But like, I that's great.

Speaker 3 (01:29:51):
You know, I think it could happen.

Speaker 1 (01:29:54):
Yeah, it could happen. Honestly, if they depend what it
could happen.

Speaker 4 (01:29:57):
Yeah, it depends on what PlayStation does as well, because
if you're right, if PlayStation offers something very similar.

Speaker 1 (01:30:02):
And you're like, yeah, I trust them way more, Well,
it's not even trust, it's just that, like my consumer dollar,
even if the boxes cost exactly the same, I get
more value in the future out of being able to
play Microsoft and PlayStation stuff on the PlayStation, whereas if
I have the Microsoft box, I can I don't get

(01:30:22):
the PlayStation stuff, and the PlayStation stuff is good. I
like the PlayStation stuff, like they make a lot of
good games, and Plopboard two comes down, could come out,
It could happen. It is a possibility.

Speaker 3 (01:30:33):
That's I mean, that's where PlayStation they got you grabbed
by the goolies. Yes, I realized that Xbox published that, but.

Speaker 4 (01:30:42):
They've got exclusive franchises and it is one of the
biggest draws and you're always pretty happy to have that
plus more. But again, if if they don't have the
PC thing solved, like if ever it is, think about
it more and more these days.

Speaker 3 (01:30:54):
How many games are like, dude, that's on PC, but
you should check it out. It's on PC, you should
check it out.

Speaker 4 (01:30:59):
Like is megabonk on more than PC? As an example,
But I think it happens all the time. I'm sure
you could come up with games, but it is not. Yeah,
like Megabok is probably a good example.

Speaker 3 (01:31:12):
Uh is it on Xbox at all? You know?

Speaker 4 (01:31:16):
Yeah, so I'll just use that as a good example
for for now. And everybody's playing your favorite content. Careers
playing is like, oh man, I wish I had an
Xbox which also supports PC games.

Speaker 3 (01:31:26):
I mean, if if that's what they do, so.

Speaker 1 (01:31:28):
Yeah, but it's Steam though, people are playing it on Steam.

Speaker 4 (01:31:32):
Yeah, I know that's another thing, but that's because that's
the ecosystem, Like it's different if Microsoft can get past
that and you know, yeah, I don't know how do
they make it simple? In other words that like, well
you're having it on Steam and Steam still takes a
cut of it. But yeah, we'll make it, will make
it easy.

Speaker 3 (01:31:49):
It's already developed on the same like platform of Windows.

Speaker 1 (01:31:52):
So yeah, but they've been fighting that battle for a
long time. Games for Windows Live, you know the game
pass ultimately, like they've been fighting and I don't know
how much headway they're making, but people are very attached
to their Steam libraries. I mean, epics the same fight,
and they.

Speaker 2 (01:32:08):
I don't like playing on Epic.

Speaker 4 (01:32:10):
Yeah, you do make a good point, is now Okay,
let's say you crossed that PC bridge. Now you're like,
but wait, everything's already in steams so and by the way,
Steam is going to release something too, and so how yeah.

Speaker 2 (01:32:23):
How you Steam's next handheld man is going to be Steam.

Speaker 1 (01:32:27):
A corporation that is not funding fucking AI and genocide.
So a little easier for me to spend my money
with that company and not feel kind of shitty about it.

Speaker 3 (01:32:38):
True, everybody likes Steam.

Speaker 1 (01:32:40):
That I know. I should raise my hand. I don't know.
Gabe Nowell seems like a nice guy, but who knows.

Speaker 2 (01:32:48):
Yeah, as soon as Gabe goes oh lord them, then
we're in trouble. Some greedy, corporate asshole is going to
get his hands on Steam and we're all doomed.

Speaker 3 (01:32:58):
Yeah. It is interesting.

Speaker 4 (01:32:59):
I mean never been joked about, Like, what if they
have the handheld but do the same strategy. It's Steam,
but they improve the OS and everything on top of
what they have. Then they also have a Steam Box
and they actually maybe have half Live three, and then
you've got this still.

Speaker 3 (01:33:14):
Like wild scenario. I see, it's gonna be fascinating. The
next several years.

Speaker 4 (01:33:19):
As scary as it is, will be fascinating to see
how all of them are trying to pivot right.

Speaker 3 (01:33:23):
And the switch was such a huge disruptor.

Speaker 4 (01:33:26):
PC kind of swung back obviously, and so you've got
a lot of stuff happening on top of cloud based stuff,
on top of AI.

Speaker 3 (01:33:33):
It's it's it's interesting.

Speaker 1 (01:33:35):
I mean, I do feel like this PlayStation pulled some
PC players.

Speaker 3 (01:33:39):
Back, brought PC players back, you mean to play.

Speaker 1 (01:33:45):
Pace pulled place, pulled players back the PlayStation four generation.
There was such a stark difference between the PlayStation four PC. Yeah,
but the PlayStation six it doesn't feel like as big
a difference or five. Sorry, PlayStation five doesn't seem that
big a difference. I feel like it's brought some people

(01:34:07):
back to the living room.

Speaker 3 (01:34:09):
The four originally, you mean.

Speaker 1 (01:34:11):
Now the four. I feel like that's where the in
my anecdotal universe, that's where I saw the most console
gamers looking at the PC world thinking oh my god,
like they're so far ahead of where the PlayStation four
and the Xbox one are. And I just saw it
like a mass, like just people buying PCs everywhere. The

(01:34:33):
PlayStation five. I feel like again, anecdotally, many more people
have been like, okay, like I'm playing less PC now
than I wasn't playing more on the PlayStation.

Speaker 4 (01:34:43):
Yeah, I don't know, because I feel like I thought
you're getting the opposite. I heard a lot of people
that were like, I don't know, I bought my PlayStation
five and it doesn't feel that much of a big
jump from the four, and so same problem where it's like,
well I probably should have just got a PC or whatever.
But trust anecdotal. But I mean, if you look at
the sales, I mean, it isn't, you know, hotly out
selling the four. It's actually I think a little behind,

(01:35:04):
but not massively. And I don't know total sales between
Xbox Last Gen plus PS four at this time. That
would be an interesting one to look up, right, how
many total home consoles were sale sold? I mean, yeah,
that would make the we you. I was like, that
wouldn't even count at that time, so probably just be
those two.

Speaker 3 (01:35:25):
But anyway, fascinating.

Speaker 1 (01:35:30):
It's gonna be a wild we're in for a while future.

Speaker 4 (01:35:34):
Yeah, I think twenty twenty eight, as much as people
are optimistic and people even talk, I don't think you're
gonna see a lot of this transpirate until twenty twenty eight.
Oh yeah, there will be rumors and people will say,
I frand I told you that you're wrong.

Speaker 3 (01:35:46):
It's coming out in twenty twenty seven.

Speaker 4 (01:35:47):
PlayStation just said that it's targeting end of year and
it won't will probably be twenty twenty eight, I think.

Speaker 2 (01:35:54):
But mm hmmmm hmm.

Speaker 1 (01:35:57):
I do love a new console. I just I get
excited about it. I can't wait to see the new then,
you know, because when a new console generation comes out,
like everybody wins because PC's you know, games that were
developed for like three different systems, PC, Xbox, and PlayStation

(01:36:17):
all get better graphics. Like, we all win. Assuming there's
still people that work in the gaming industry to make
these games. We'll see.

Speaker 2 (01:36:24):
Yeah, shall I bring you some hope?

Speaker 3 (01:36:29):
Please do just the trailer huh yes?

Speaker 1 (01:36:33):
Uh oh right.

Speaker 2 (01:36:34):
So there's this game called Lolan the Cursed Sand Lolan. Yeah,
it's actually based on a real life archaeological discovery called
the shah Hey Princess. I don't know if I said

(01:36:55):
that right, but it's an actual like thousand year old
mummy that was excavator did and they based they've based
the game around that, which is a really really cool,
really cool This got on my radar because I saw
a tweet about it saying that this is a brand
new studio, brand new game, a part of PlayStation's China

(01:37:17):
Hero Project, which is where they PlayStation works with indie
small studios to help them get funding and help them
get their game out there. But this studio, this studio
is made by people from Platinum Games, from Soft and
Sony Santa Monica. No, okay.

Speaker 1 (01:37:39):
I was looking at that.

Speaker 3 (01:37:40):
I was like, why does it look like Gore.

Speaker 2 (01:37:43):
The creator of Jeffy Mister Jeffy He David jeff David Jeffy.
He watched the trailer of this and was like, oh
my god, this is the God of War I've wanted
because it's like the really god of.

Speaker 4 (01:38:00):
Yeah, yeah, it doesn't work looking at it. Yeah, it's
nice seeing this style. Actually, yeah, but boy does it
look like it started there. To be honest, they're like, yeah,
why don't we do more stuff like this? Like people
are fine with this visual style. It's like, yeah, everything
doesn't have to look like.

Speaker 2 (01:38:17):
You know, Wukong and Project exactly, doesn't need to all
be shiny in the same third person Like, yeah, but
it is an action RPG. It's set alongside the ancient
Soak Road in the western regions of China, and you're
playing a skeletal warrior that goes between skeleton and like

(01:38:39):
sand Man, and you have different abilities and fighting styles
and stuff based on those two forms that you're in.
And this is just a sixteen person studio. They're set
around the world because they have people in Japan, they've
got people in the US, and yeah, they came together
to make this game. So I thought this was this

(01:39:01):
was a really this is a nice game to bring
up after all of that, because this is a small
studio working on a game inspired by like old God
of War games. It's a studio that has crazy pedigree
among them with the studios that they've worked that previously,
and it's just made up of veteran gamers from who
were born in like the eighties or nineties, and they

(01:39:24):
want to make games that they kind of grew up playing.

Speaker 3 (01:39:26):
Yeah this sounds cool, yep.

Speaker 2 (01:39:30):
And they're being taken under the wing by a China
Hero project cool yeah, to help get it get the
game out, So I will be keeping an eye on
that one.

Speaker 3 (01:39:42):
Saying, yeah, it's no release date right, no release date, No.

Speaker 2 (01:39:48):
But also what it's based on is pretty cool. I
always like things that are based on like there's this
thing and then you're making a game about like the
story of this princess that was found. Pretty cool.

Speaker 1 (01:40:00):
M hm. Let's just watch the vacularly about the first
Emperor of China who their tomb is has not been excavated,
but it's where they found. You've seen all those terracotta warriors.
Oh yeah, Like there's thousands of like very individual statues.

Speaker 3 (01:40:19):
And a lot of games, yes, smashed through them. Disrespectful,
true enough, it is disrespectful.

Speaker 1 (01:40:24):
Have some respect. But that how they haven't excavated that
tomb because a when they dug up those terracotta warriors,
they were still covered in paint. They were still ornately painted,
and as soon as they were like exposed to like atmosphere,
all the paint just like flaked off. So they're afraid

(01:40:45):
to open the tomb because they're afraid like whatever's in there,
like you know, will disintegrate. And also like historically the
legend is that it's like filled with rivers and mercury,
So they're right, how much mur there? Because it's like
they can test from like round level that there's a
lot of mercury. It is true. Oh damn mercury.

Speaker 2 (01:41:07):
Yeah wow, Well if we if we end up getting
mummified and like buried somewhere, we might end up having
a game about us and like my dream sick.

Speaker 3 (01:41:17):
You're hitting on it. I just want to be memorialized
as a little friend mummy.

Speaker 1 (01:41:21):
I was singing like like an acrylic pyramid and just
let me float at sea like an iceberg.

Speaker 3 (01:41:29):
Yeah, oh that's neat. But when you just end up
in you know, one of those big garbage swirls now,
you got.

Speaker 1 (01:41:36):
To ruin everything. I know, it seems like, you know,
like a.

Speaker 3 (01:41:40):
Picturesque like Viking send off, and you're like.

Speaker 2 (01:41:43):
You know, honestly, there goes Briar in his garbage swirl.

Speaker 4 (01:41:45):
In that garbage drain, and your tomb is just like
circling around in garbage. And then they like send a
boat scoop it up, and they like dump it into
like East Asia.

Speaker 2 (01:41:56):
You know, when all the rivers are depleted garbage because
we've somehow used all the water to power all of
these data centers, they'll find Briar at the bottom in
the garbage world.

Speaker 1 (01:42:06):
No, no floats.

Speaker 4 (01:42:12):
You should be just put some mercury gas in there.
I don't know the exact weight of mercury gas, but anyway,
now I do like it. Bride, that's actually pretty sweet. Never,
I haven't really been thinking about death so.

Speaker 2 (01:42:28):
Much, but think about how you wanna.

Speaker 3 (01:42:29):
What you want your body go off. Yeah, mommy's pretty good.

Speaker 2 (01:42:33):
But I just gotta I gotta get like a fan,
some fancy clothes and like jewelry so when they dig
me up they think I'm important.

Speaker 1 (01:42:41):
Yeah, yeah, good idea.

Speaker 2 (01:42:43):
Wow, this person had a.

Speaker 1 (01:42:44):
Crowd, you know, right before you die, pull off like
a jewel heist. Did you hear that? That love that
love jewel heist that just happened. Yeah, there you go,
and then bury yourself with the jewels, so you didn't
even steal them to like make money. You just wanted
to be buried with cools. Ship. I like it.

Speaker 3 (01:43:01):
It's crazy.

Speaker 2 (01:43:04):
Because that stuff has happened right where, Like because they
won't find me because I'll be in the ground dead,
Like I'm not hiding out anywhere.

Speaker 3 (01:43:12):
Yeah, that's what I mean. Probably.

Speaker 2 (01:43:15):
I watch out.

Speaker 4 (01:43:18):
Like people have like pieces of art in their home
that were like handed down they find out later it
was like stolen, Oh.

Speaker 1 (01:43:24):
Like Nazi like, well that's stole the art, and then
like people handed it down and realized it's stolen.

Speaker 3 (01:43:31):
Well that's good, that's more modern.

Speaker 4 (01:43:33):
Yeah, but I meant even way before that, obviously, but
people would have stuff and not realize that it was part.

Speaker 3 (01:43:38):
Of like a famous heist of some kind of that's
even better. Tomb rating yep, I like it.

Speaker 1 (01:43:47):
Stealing ship is fun.

Speaker 3 (01:43:51):
You know why Brier has like four garages with a
lot of stuff.

Speaker 1 (01:43:56):
Like Rob Banks is underrated.

Speaker 2 (01:43:58):
Where did you get the money?

Speaker 3 (01:44:00):
Bro? Something's uh?

Speaker 1 (01:44:08):
Any other games? We want to talk about blue prints?
We still haven't talked about blueprints.

Speaker 2 (01:44:11):
Oh, we haven't talked about blueprints yet. And you play
Slots and Daggers.

Speaker 3 (01:44:15):
Yeah, that's right. I did play Slots and Diggers too,
if we have time.

Speaker 4 (01:44:18):
But I do want to note on blue blue print. Yeah,
it's been very uh talked about your mirror to this time.

Speaker 2 (01:44:24):
How many hours do you have?

Speaker 4 (01:44:28):
So I did about it's hard to take time code
for you too as well as talk. So anyway, Yes,
I finally rolled credit on blueprints. And I wouldn't spoil
anything with this feedback obviously, but yeah, like rolling credits
is just like one thing, but it's because it's such
a puzzle based game. You know, effectively, what you're doing

(01:44:48):
is it's like this mansion that you inherited, and as
part of it, you have to solve this puzzle in
each room. I think of like a card in a deck,
and so each time you're assembling a deck of cards
in the rooms have perks. You know, you're trying to
get to the end, to get to a certain door,
and through that though, you realize there's like all this
other stuff, and so people have gotten very engrossed as

(01:45:09):
many No, this has been talked up as the game
of the year by tons of folks, and I have
no doubt that.

Speaker 3 (01:45:13):
It's it's gonna win a Game of the year somewhere.

Speaker 4 (01:45:16):
And it's very much like if you're you know, obviously
super into a puzzle game like this. But biggest feedback is, yeah,
it is very demanding. To answer your question, Watts, I
was like seventy hours oh lost, like a two hour
run just stroll the credits, and I feel like if
I was like with no, and I haven't done any

(01:45:36):
guides or help, if I were to continue down that path,
but you're writing down stuff, you're taking screen I'm taking screenshots.
Some people love to like journal and sketch, like it's
that's where it's super interesting.

Speaker 1 (01:45:48):
You know.

Speaker 4 (01:45:48):
The example is like you'll go into a room and
you'll find a note that is like, oh, it's referencing
this like breaker box, you know, and it's giving you
some info. So you're met with this choice if you're
like do it just keep going and like I'll find
this again later, or I better take a screen shot
because like what if I can go back later, and
because you're not going to have that room up all
the time. So anyway, the middle is chewy and a

(01:46:12):
bit fat for my liking, if that makes sense.

Speaker 3 (01:46:15):
Like, I don't think it's wrong. It's so old school
of like I would have killed for.

Speaker 4 (01:46:19):
This type of game, you know, in the nineties and
early two thousands, even where there's like only so much
to play and you get so engrossed, you know, you're like, oh,
I want to solve this, and so it is it's captivating,
and it's like mostly one guy toned to ross, but
I mean there's there's obviously other people who helped within marketed.

Speaker 3 (01:46:35):
And but it's an amazing achievement.

Speaker 1 (01:46:38):
It is.

Speaker 4 (01:46:40):
Here's the biggest thing I will say. If you're like,
I don't know, because I wats was hearing me talk
about this yesterday after I finished it, She's like, oh,
you should try this to that, like papers please. She's
like finally trying to get me to play it, and
I was like, I just can't read and make decisions
right now, Like I need a break. Yeah, And this
is like when you first play it, if you've heard

(01:47:00):
about it especially, you will think you need to look
at everything in the room, or at least I did,
start taking notes, started staking screens, and I was just say, whoa, whoa, whoa.
Don't do that because you heard people that's not true
at first. Just start going on runs. What you have,
by the way, are a certain number of steps, and
you can build how many steps each room you enter
through the door. It's a square room. Effectively, you build

(01:47:22):
take away a step. But just do like a few
runs and see if it's interesting. Don't start writing things
down and taking screenshots because I think it'll kind of
like be like I don't feel like playing this.

Speaker 3 (01:47:33):
Once you get past that first part, you're like, oh,
this is pretty neat.

Speaker 1 (01:47:36):
I don't think I understand what the gameplay loop is here.
I thought this is just a puzzle game.

Speaker 2 (01:47:41):
Well, they're normally puzzle games are normally kind of short,
I think, because they do take so much like brain
power that you don't want to put someone through that
for you know, eighty hours.

Speaker 3 (01:47:55):
Yeah, so okay, I did skip a step of my description.
So and please give me honest.

Speaker 4 (01:48:00):
Beggerly dude, I don't know what your gameplay loop is,
because you know me, I'm always like, what's the gameplay loop?
I don't care what the story is.

Speaker 3 (01:48:05):
You know, of course I appreciate it.

Speaker 4 (01:48:06):
But so again, you inherited in a mansion. You're a child,
and you're a center of the property. And front door
in the foyer is your starting point. There's some three doors,
and you have in the upper left, say fifty steps,
and when you open that first door, what happens is
you roll three rooms to choose from.

Speaker 3 (01:48:29):
And so you're like, oh, I'll pick this room.

Speaker 4 (01:48:31):
It's got a certain number of doors, it might even
have a perk on it, right, So it's almost like
laying down that card, take away a step.

Speaker 3 (01:48:38):
You enter the next room. Now you have forty nine steps.
There's some stuff in the room. You might get a key,
you might get some coins to buy something.

Speaker 4 (01:48:46):
You roll and open the next you're open one of
those two doors in that room, because let's say that
room on the S two, so it's RNG and so
you go to the next room and it's dead end.

Speaker 3 (01:48:55):
You're like, dang it, but dead end has keys, gems
and coins. They're like, oh, well, I could use that
probably for something. So you start going the other direction.

Speaker 4 (01:49:03):
And so then another step to go backward, yes, exactly,
So you're starting to really decide.

Speaker 3 (01:49:10):
So it's a rogue light as well. In that one.

Speaker 4 (01:49:13):
You're gaining information because you start to understand how to
deal with the rooms, but also you do start to
get some permanent perks and things that will help you
carry forward. But what you do know is you're on
like a grid and you're trying to get like nine
rooms down the center, let's say.

Speaker 3 (01:49:30):
And so there's only so many rooms in the house
that you can plug in. But you have to be
able to put all this together, get the right roll.
So some rolls.

Speaker 4 (01:49:38):
You literally you started in the foia, You're like, roll
that's dead end, and then you roll the next one,
it's like one hallway forward, no doors.

Speaker 3 (01:49:45):
Then the next room dead end. You're like, great, I
got one door left that just started.

Speaker 4 (01:49:48):
But whatever, that's a day. So you run out of steps,
you hit a dead end, you call it a day.
But it's like, oh, I learned something.

Speaker 2 (01:49:55):
And then what.

Speaker 4 (01:49:56):
Happens next is you'll get like a room and then
I don't want to spout, but you'd start to get
some upgrades and stuff that make it more appealing, and
now you'll start getting more money, more steps, like but
you're trying to get to the end, but then it
starts to like unravel of like there's notes, there's paintings,
there's things where you're trying to like piece all this together.
So it's really cool, and yeah, I would say, don't

(01:50:19):
take it. Is you go into a room and solve
a puzzle, it's not that that does happen, but it's
more a rogue light deck built. You're like, you're trying
to get a good run. So by the way I
went and it was on date, it was all yeah
for me, I was on day fifty one or something.
And what's interesting too, is like you're so it had
your uncle, grand uncle or whatever died on it was

(01:50:40):
November third or six or whatever, and so that date
is real in the game, and that each day you
take like it is a date in the actual game
that will show up in the rooms. You're like, oh,
today is like it's almost Christmas, you know, And so
it may have been coincidence, but it was about Christmas
Eve for me, and I started to finally get some
bigger move done, and so it's pretty cool. You definitely

(01:51:02):
get super into it, and I know people who've played
it for hundreds of hours because they want to solve
like everything.

Speaker 3 (01:51:08):
So definitely give it credit.

Speaker 4 (01:51:10):
Hopefully that helps people who like it was on their list.
But I will just say personally, I would have rather
done what I did. Like, there's a lot of runs
where I'm like, dude, like, yes, I made some progress,
but you roll like say twenty rooms that you've already
been in, and you know there's like a few little things,
but I'm like, it's a lot of the same rooms
for a while in that middle, and I would have

(01:51:31):
personally preferred that it was shorter. I don't think many
people are just not having that experience. I think it's
pretty common that you have to really start working on
solving things to get better roles and things done. So
but yeah, it's all a three D game. By that,
I mean you're literally in. Just get double check that.
People don't know what it is. You're in, you know,
a full mansion and each room is like, really, no,

(01:51:54):
it's club. I mean it's not like, dude, but I mean, yeah,
you're it is three D.

Speaker 3 (01:52:00):
Yes, thankfully the textures are better. But no, it's a
really cool game. I think a lot of folks would
would like it. But do yourself a favorite geat.

Speaker 4 (01:52:08):
Just try it out on game pass if you still
have it before your cancelation runs out, because I know.

Speaker 3 (01:52:12):
People did that.

Speaker 4 (01:52:13):
I would just go out like a couple runs real fast,
which only will take you, like it depends if you
get caught up, but I don't get caught up. Do
a couple runs, and then that'll give you an idea
of you're like, oh, I get into this, but don't
get caught up staring at paintings in a room like
I did, or you'll hate yourself at first.

Speaker 1 (01:52:31):
All right, you convinced me. I We're gonna check this out.

Speaker 2 (01:52:33):
Yeah, the game brand you like, Game of the Year.
I want to see it nominated for stuff.

Speaker 4 (01:52:41):
I mean, it absolutely is game of the year quality
because it's so so much love was put into the game.
It's got these like musical and artistic kind of checks
at times, like it's pretty sparing actually, and then suddenly
you'll get the swell of like music when you finally
did something and it really sticks with you the whole style,

(01:53:01):
and yeah, you start to feel very engrossed and the
entire world and there's actually like lore to unravel. So yeah, no,
it is like so loving and it's also it is
very clever and just that loop the rang like any
good roguelide of like Okay, I just need to get
like more keys this run and I want this perk

(01:53:22):
and you can start upgrading things that. Yeah, it gets
it's fun and interesting, but it was just again like
I wish that I did that in like twenty three hours,
and then also like there's all this stuff you can
do after. I just feel like it was too much
in the middle for me, And I think some people
they don't care because like that's all they're looking for.

Speaker 1 (01:53:40):
They would you have finish it faster if you were smarter.

Speaker 4 (01:53:44):
Yeah, I mean genuinely, Yeah, I think if I was
more attentive and maybe you're joking, but like and some
things are just really clever.

Speaker 3 (01:53:51):
Yeah, no it is. It's half and half. It does
make you feel stupid, it's.

Speaker 1 (01:53:57):
But it's no, no, no, no, no.

Speaker 3 (01:54:00):
That's where like again, don't worry.

Speaker 1 (01:54:03):
It's less.

Speaker 3 (01:54:04):
It's more about the run and less about the puzzle.

Speaker 4 (01:54:08):
There's a few things you do have to do that
are like absolute puzzle work, but it's not like you're
solving puzzles at all times. You're literally like going to that.
You could just run, go to the door, get the role,
and see what happens. And that's what I'm telling anybody
to do.

Speaker 3 (01:54:20):
Is interested, go just run to the door. Check out
the room. You know, I'm not saying, don't appreciate it.

Speaker 4 (01:54:27):
If you're down and not in a hurry, Yeah, look around,
get into it, but don't exhaust yourself. Just do like
two runs, get to the end of the day, then
decide if you want to go deep, because otherwise I
think you'll.

Speaker 3 (01:54:39):
Like exhaust yourself too early.

Speaker 4 (01:54:41):
But no, game is awesome, definitely one of the best
games of the year me personally, because it was so
chunky in the middle, Like I'm like, yeah, just ask
too much. But you know I always I guess I
always complained about that with games, where it's again, I
want to play so many games now these days that
I feel like when the time that you're asking me
to do like something that's.

Speaker 3 (01:55:01):
Not evolving fast enough.

Speaker 4 (01:55:03):
You know, I'm like, it's just I'm accomplishing so little
on these runs. Ah, he's just asking for way too much.
So I don't like that about it. But it was
fun to roll credit song for sure. And actually there's
some really powerful cut scenes, not a lot. I should
have mentioned that part of the Yeah, you just get
hit all of a sudden where you're like wow, and

(01:55:24):
there was actually might have been two, there was one,
and the way the music is and you get so
engrossed that I literally was like I felt that tension
in my chest of like, oh my god, like this
is actually I think it was the final scene, but
there's a few where I was getting.

Speaker 3 (01:55:39):
A little choked up of like this is really delivered well.

Speaker 4 (01:55:42):
So there's just that much love poured into it and
you start to see that, like I said, when you
just spend at least a few days in there, all right, yeah, yeah,
you got me Yeah, it's worth Honestly, it's worth a
few for the discussion of it, and it won't take
you more than thirty forty minutes.

Speaker 3 (01:56:03):
As long as you don't get sidetracked.

Speaker 1 (01:56:06):
Wrap this one up.

Speaker 2 (01:56:08):
Yeah, our graders is out. I haven't played it because
it's out to I had a headache all day. I
haven't got into it, I know, but I'm sure myln
is playing it right now. I'm sure he will come
on and tell us all about it very very soon.
But if you are checking it out, I hope you
enjoy it. Looks like people are having a really good.

Speaker 1 (01:56:26):
Time so early to be next to neglecting that baby,
but you know, forward to this game.

Speaker 4 (01:56:33):
Yeah, it's funny because we were watching his stream before
and he was like showing off the baby to his
chat for the first time, and I was like he
had talked about this that where he's like, well, the
baby's just gonna to be sleeping and I could probably
get in some runs, like worst case, I'll have to
just like drop out of a run, but he's definitely
gonna be doing that. Yeah, I'm gonna check it out. Yeah,
I was gonna say, like with my arm I'm like

(01:56:54):
it's actually feeling good. But I might check it out
and see how it feels. But I really want to
play that game as much as I do. Ninja got
in four, so we'll see. There was Oh by the
way I looked it up real fast was yeah, great
day for it from Steam concurrence wise, I mean, I
haven't heard any bad stuff about it.

Speaker 3 (01:57:10):
People seem to be super happy and into it.

Speaker 4 (01:57:13):
And actually I checked Steam reviews over three or four
hours of playtime and variations above that, and it was
like overwhelmingly positive. So it seems like people are pretty happy.

Speaker 2 (01:57:22):
Well, yeah, that's real good.

Speaker 3 (01:57:23):
It's how long it lasts, that's my thing. I think
this will be the hottest game, you know, like this
for at least a few weeks, and they very commonly
will drop off. And that's not a bad thing.

Speaker 4 (01:57:33):
But then you know, what's the tone in the room,
you know, is it gonna turn south of like they're
not fixing those or that, or there's nothing to do,
or people like happy and waiting for the next seasonal
content at all.

Speaker 2 (01:57:44):
So enjoy your Halloween. Be safe. I'll be dressing up tomorrow,
you guys, dressing up.

Speaker 3 (01:57:53):
I'm gonna be like old boo boo.

Speaker 2 (01:57:55):
I'm lying, but what have Well, if you're streaming tomorrow, friend,
you should do something, even if it's a little something.
It's fun.

Speaker 1 (01:58:04):
I got some left over it Hunter, you'd look good.
I think.

Speaker 2 (01:58:09):
It could be one of those.

Speaker 4 (01:58:10):
So my Halloween costumes that when I do do that,
they're so lazy. Like I'm the guy that went and
bought a plaid shirt and like the Bounty roll and
was like, ome the.

Speaker 3 (01:58:18):
Bon do you go? Yas, He's super easy. There's one
for you be the guy.

Speaker 4 (01:58:24):
In the front of the Bounty or just a lumberjack,
you know, a plaid shirt with like a fake hatchet
or a real one. But yeah, I'll find something in
my house. That's not one of my costumes are like
last it was last year, the year before, we had
a Halloween episode and I forgot like usual, and I
had a call duty hat.

Speaker 3 (01:58:42):
So I was like, yeah, look, I'm in war zone, everybody.

Speaker 4 (01:58:46):
That's the extent that I take Halloween. Well, you know,
you guys know this is that if I really were
to plan, I would have been doing this back in
April and spent like I'm like Briar with his garage,
like it would be such an exercise, so I try
to like just don't even think about it.

Speaker 2 (01:59:02):
Well, I don't plan very hard.

Speaker 3 (01:59:05):
So you're going to do it.

Speaker 2 (01:59:06):
You have to. You have to see what you think
of mine tomorrow.

Speaker 4 (01:59:09):
You're gonna have something for us tomorrow on stream. Oh yeah, okay, Well,
I hope you're feeling good.

Speaker 2 (01:59:14):
Get some see if the kids are scared of me
this year they were a little scary last year scary?

Speaker 3 (01:59:22):
Yeah, last year you were to do last night, I was.

Speaker 2 (01:59:25):
Like the kind of dead bride. But I had fake
blood all over my face and I got the red
gemstones and stuck them all over my face.

Speaker 3 (01:59:35):
Yes, I remember this.

Speaker 2 (01:59:37):
Apparently gemstones makes things scarier. Maybe it's because it's a
little like chip tripper chip phobia.

Speaker 3 (01:59:45):
Oh yeah, well that could have happened. Yeah is it trip?

Speaker 4 (01:59:49):
I have that.

Speaker 2 (01:59:50):
Yeah, it's a little bit of that.

Speaker 3 (01:59:52):
Yeah. Don't don't be like uh yeah, oh god anything with.

Speaker 2 (01:59:56):
Like I should just do make up like yeah, holes
all over my face?

Speaker 3 (02:00:00):
Nope, m and I do.

Speaker 1 (02:00:04):
Kay.

Speaker 3 (02:00:05):
Al right, well I'll tune in check it out.

Speaker 1 (02:00:07):
Alright, guys, thank you all for joining us. We'll see
you next week.

Speaker 3 (02:00:11):
Bye bye.
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