Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.
VFX veterans Chad Wanstreet and Allan McKay join Chris to talk about their new startup, Version Zero, a company aimed at automating the mundane tasks that bog down visual effects work. Born out of years of frustration with tedious jobs like roto, paint, plate cleanup, and matchmove, Version Zero helps artists and studios save time and focus on the creative parts of production. Chad and Allan share the origin story of the company, w...
We’re trying something new this week and taking a break from the usual interview format. This episode kicks off a roundtable discussion format that we plan to revisit every few months. Chris is joined in person by Daniel Thron and James Blevins, both CG Garage podcast veterans, for a relaxed but sharp conversation about recent events in technology and the movie industry.
The group starts with James Cameron’s bold claim that he want...
Marti Romances, co-founder and creative director of Territory Studio San Fransisco, joins the podcast to share his journey from designing DVD menus in Spain to creating iconic futuristic interfaces for blockbuster films like Prometheus, The Martian, Guardians of the Galaxy, and Captain America: The Winter Soldier. With roots in multimedia and motion graphics, Marti explains how his early passion for architectural drawi...
Michael Ralla joins the podcast to share his journey through the world of visual effects, with a focus on his latest project as VFX Supervisor on the film Sinners. He discusses how he worked closely with cinematographer Autumn Durald Arkapaw, whose fearless approach to lighting and darkness pushed the creative envelope. The episode features a deep conversation about the differences between film and digital, the evolvin...
Jess Loren, CEO and co-founder of Global Objects, joins us for a wide-ranging conversation about the future of immersive content and the creative tech reshaping the industry. A force to be reckoned with, Jess has a sharp pulse on where things are headed, and she doesn't hold back when discussing the current state of Hollywood. She talks candidly about the challenges studios and creators face today, and how technology l...
Johnson Yan, a trailblazer in real-time 3D graphics, joins the podcast to recount his remarkable journey from the earliest days of computer graphics and flight simulation. Starting in the late 1970s, Johnson tackled fundamental challenges like texture mapping, anti-aliasing, translucency, and scalability, long before today's GPU technology emerged. He shares insights into his pioneering work at Singer-Link, where he de...
Sebastian Sylwan has a wealth of experience, having been CTO at Weta Digital, Scanline, and Felix & Paul Studios, as well as Director of Technology at Digital Domain. He’s spent his career at the intersection of art and technology, helping world-class teams push the boundaries of visual effects, immersive media, and real-time workflows. In this episode, he reflects on the challenges of innovating in production environm...
Scott Ross, legendary VFX executive and co-founder of Digital Domain, joins the podcast for an unfiltered conversation about the state of the film industry and the visual effects business. With decades of experience and a reputation for telling it like it is, Scott digs into the systemic challenges facing Hollywood—from broken economic models in studio filmmaking to the relentless pressure on VFX vendors. He reflects o...
Joshua Lastine, an entertainment lawyer, returns to the podcast to break down the rapidly changing legal and business landscape of the film industry. As AI tools reshape content creation, streaming platforms redefine distribution, and independent filmmakers leverage new technology, Joshua explains how contracts, intellectual property, and revenue models are evolving. He dives into the legal implications of AI in filmma...
Oliver Markowski, Head of 3D at RISE, returns to the podcast to dive deep into the latest advancements in VFX technology. Since his last appearance, the industry has seen major shifts, and Oliver shares insights on how USD and MaterialX have evolved, shaping how studios exchange data and build pipelines. He discusses the adoption of USD across the industry, from major VFX houses to tech giants like NVIDIA and Apple, an...
Eric Barba, Academy Award-winning VFX supervisor, returns to the podcast to discuss his latest work on Alien: Romulus, directed by Fede Álvarez, for which he is nominated for an Oscar in 2025. He shares the challenges of bringing the world of Alien to life, from balancing practical effects with cutting-edge VFX to ensuring the film stays true to Ridley Scott’s iconic franchise. Eric dives into the evolution of creature effects, how...
In the special 500th episode of the CG Garage podcast, Steve Preeg, one of the first-ever guests of the show, returns to reflect on a decade of change in the visual effects industry. An Academy Award-winning VFX supervisor known for his groundbreaking work on The Curious Case of Benjamin Button and TRON: Legacy, Steve shares how both the industry and his own career have evolved since his last appearance. He delves into...
Jake Maymudes, visual effects supervisor and CEO of Wylie Co., shares his experiences working on major projects like Dune: Part One, Dune: Part Two, and Alien: Romulus. Jake discusses the creative and technical challenges involved in creating the stunning visuals for these films, from complex simulations to photoreal environments. He also reflects on his journey through the visual effects industry, including early work at ILM and h...
Todd Perry, a veteran visual effects supervisor with decades of experience in the industry, shares his journey from his early fascination with Star Wars to becoming a key figure in VFX. Todd discusses how he transitioned from experimenting with stop-motion and early computer graphics to landing his first major jobs at Imageworks and Weta, working on projects like The Lord of the Rings: The Two Towers. He reflects on pivotal moments...
Andy Boyd, co-founder of Jam, shares insights into his studio’s journey over the past decade and their ability to adapt to changing industry dynamics. Andy reflects on his studio's blend of commercial and long-form projects, including Brothers, a feature film featuring a photoreal CG orangutan, now available on Amazon Prime. He discusses the challenges of creating realistic fur and how transitioning to V-Ray as a rendering solution...
Jason Smith, the senior visual effects supervisor on The Lord of the Rings: The Rings of Power, joins the podcast to discuss his award-winning career in visual effects. With nearly 25 years at Industrial Light & Magic (ILM), Jason’s achievements include an Oscar nomination and a Sci-Tech Award from the Academy for his groundbreaking work on Blockparty, a rigging tool used to bring countless creatures to life. He shares how his fasc...
Jo Plaete, a pioneer in digital humans and chief innovation officer at Metaphysic, joins the podcast to discuss his company’s groundbreaking work on the newly released film Here, now in theaters. Jo traces his journey from his early career in computer graphics and visual effects, working on films like Where the Wild Things Are and Aladdin, to creating cutting-edge AI-driven tools that enable photorealistic de-aging of ...
Daniel Thron, Erick Schiele, and James Blevins join Chris to discuss their work on the short film Ray Tracing FTW. Directed by Daniel, the film pushed the boundaries of virtual production, and Erick’s production design had to work both digitally and practically, ensuring consistency across virtual environments and physical sets. James, with his expertise in virtual production, shares how they overcame technical challen...
Jared Sandrew, a 3D supervisor at Disney and visual effects veteran, joins the podcast to discuss his career journey, from growing up around the pioneering technology of digital colorization to becoming a key figure in stereoscopic 3D conversion for blockbuster films. Jared shares fascinating stories about his time at Legend 3D, where he worked on major projects like Alice in Wonderland and Shrek, and how he helped build the stereo...
Line producers Debbie Kennard and Ron Eli Cohen discuss their work on the short film Ray Tracing FTW and offer an insider’s perspective on the art of film production. Debbie shares her story, from her beginnings as John Carpenter’s PA on The Thing to becoming a trusted line producer in Hollywood, while Ron talks about transitioning from acting to producing, with credits like The Dark Knight Rises. Together, they break down the vita...
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