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August 11, 2025 15 mins

Today I talk about Bucknard’s Everfull Purse, a little leather pouch that creates coins every morning. Sounds simple. But in the right hands, it can cause greed, suspicion, and all kinds of trouble at the table. I will cover how to use it as a DM, why it is more dangerous than it looks, and how to make it the centerpiece of an entire adventure.

#ADnD #BucknardsEverfullPurse #MagicItems

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Transcript

Episode Transcript

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(00:17):
Hey, welcome back to the podcastEvil Dungeon Master AD and D
Universe Podcast. I'm your host, Evil Dungeon
Master Vincent, it's Monday. It's time for another Advanced
Dungeons and Dragons podcast. I am looking forward to talking
today. Let me see, First things first,
ask the DM at the evilvm.com is my e-mail.

(00:37):
Thank you for those that have been emailing me suggestions and
giving me comments via e-mail. Thank you very much.
And also letting me know about certain things in the community
as they pop up. Let's see here, patreon.com the
Evilvm is where you can support me if you'd like.
And Oh yeah, youtube.com/evil dmorrumble.com/the Evil DM is

(01:00):
where you can catch my videos onYouTube.
With that said, let's flip over to the Dungeon Master Guide.
Today I wanted to talk about a magical item.
Since I talked about a creature last week twice, I want to talk
about a magical item this time, and there's some ways I thought

(01:21):
about how to use this magical item that would really help your
campaign or maybe work in your campaign.
I don't know. You're going to tell me in the
comments after listening to thisBuckner's Eve Everful Purse or
Bucknard's Excuse me Everful Purse appearing is nothing more
than a leather pouch or a small bag.
This magical this magical poke is more than useful to its

(01:43):
owner. For each morning it will
duplicate certain coins. So if you have players that like
to collect money or just greedy with money, this is a perfect
item for them and possibly gems as well.
So it can create gems of value as well.
When found, the purse will be full of coins.
It is if totally emptied and left so for more than a few

(02:05):
minutes the magic of the purse is lost.
But if one of each type of gold coin is placed within the bag,
the next morning, 26 of each applicable type will be found
inside the Bucknard's ever full purse of contains found inside

(02:25):
the purse. Excuse me now, what it contains
is there's a chance of what it has inside of it for starting.
There's a percentile roll here and there's a basically 50%
chance that it's going to start with 26 silver, 26 electrum, 26
gold, no gems. The higher the number goes, the
more it'll fluctuate between copper, electrum, platinum and

(02:49):
gems. Now gems base 10 Gulf piece
gems, which may increase to a maximum of 100 gold only.
So there is kind of a limit how many gems it will produce once
the type of bag is first. Once the type of bag is first
determined by role, these abilities will not change.

(03:10):
So it can only produce what it shows.
And as a little note here, this item was designed to maintain
spice and provide a constant source of funds without
attracting undue attention to the bearer or necessitating
necessitating chest or treasure.Now this is a pretty interesting
magical item. I was looking through today and
I forgot about this item. I have used it before and I'm

(03:35):
going to talk about the ways I've used it.
At least the way I've used it once.
There are other ways that I havewritten down to use this.
So far I have. It can be used as bait.
The party finds the purse in an early dungeon.
It works perfectly for a week, then stops.
Turns out it was key to the original blood owner's bloodline

(03:58):
and now it stops working and theowner of the bag wants it back.
Maybe it was left there on purpose, Unknown, but the party
has it, and now this person fromthe original owner's bloodline
is tracking down this purse to get it back.
A curse. The purse creates coins, but

(04:20):
each coin is marked in a way that it links to a crime, bribe,
or an assassination. Now the players are walking
around pockets full of evidence.How that works and how it works
in your campaign might be an interesting story.
Every time they maybe use maybe a coin or something from the
purse. Maybe it has some type of
marking on it or stamp on it andthey don't realize it at 1st and

(04:45):
they're spending this money fromthis purse.
And maybe the local assassins Guild or something uses this
type of coin marking on it to know what deals have been made
and what hasn't and what gold ispassed through the hands.
Or maybe it's marked by the local town guard so that when
these things are used for a crime or something they know.

(05:10):
So like when the thieves guilt steals they know which gold has
been stolen. There's another one I was
thinking about. A powerful MPC gives the purse
to the party for safekeeping andwants to see if they resist
using it. This could lead to some moral
conflicts and role play heavy sessions when it comes to the
person using it. Kind of a weak thing to do.

(05:33):
But I mean, you probably can getsome good role play with your
group about this purse and the whole, you know, Schrodinger's
cat situation. Open it.
Should I not open it? Should I use it, should I not
use it type thing? Is there something in it?
Is there nothing in it? And you can go back and forth on
to what you should do to it. Now the best one that I I like,

(05:55):
and I've used this one before and the players didn't realize
this until later on, but each coin from the purse produces a
stamp with a piece of a larger map.
So every little piece produces apart of a map.
The more coins they make the more map they see, but the bad
can only make so many before it stops forever.

(06:18):
So they didn't realize. I used this one in my campaign
and I wanted to see if anybody really noticed it and I did give
them fair chances to look roll and things like that and if they
noticed things. I actually used this in the 3rd
edition campaign. Yeah, not AD and D I'm sorry,
but I used this in the 3rd edition campaign.
The purse would produce the coins and every time they did I

(06:41):
I would mention something like the coin had a marking on it or
something and nobody seemed to really even care until later on.
People after I kept describing it started to be like, all
right, what is exactly going on here?
The reason that triggered it is when they pulled out a handful
of coins, placed them on the counter when they were counting

(07:05):
it out. I don't remember how that
situation came up, but I told them it kind of looked like it
might be a piece to a puzzle andthey investigated a little
closer and saw that it was actually the coins that they
pulled out were pieces of a map to an island that was off the
coast that had AX on it for a treasure map.

(07:28):
So every since then they were taking coins out every day and
seeing how much of a map they could fill out and which
direction it would tell them which direction to go because
they didn't know exactly what island to go to.
Of course, because the known world isn't exactly always
known, at least in my campaigns,the known world is only as no as

(07:50):
as far as the immediate area. I always list it as you learn it
as you explore it. I don't like to give the entire
world map to players. I don't want to.
Well, one, I don't want to overwhelm them with everything.
And two, they're not going to know everything.
When you are playing in an AD and D game, or any D&D game for

(08:12):
that matter, when you're level 1, you're little adventurers.
You're finally, you know, getting out on your own.
Or you're young and maybe even you're old, but whatever.
You're not going to know the world.
And it's not like today when youcould just pop on the Internet
and see the entire planet. That's not how it works.
And they're probably going to bescholars or sages, I should say,

(08:35):
in your village. That may or there might not even
be them in your village. There might not be anything in
your village that would indicatemaps.
You're lucky if you have a map of the general area from your
town guard or something or mayor.
You're not going to have a worldwide calligraphy of a map.
So they're not going to know what it is.

(08:55):
Players, if they're interested in seeing it.
Yeah, I give it to the players, but I try to not do that because
I don't want metagaming, jumpinginto gaming.
And a lot of people have a problem separating those two
things, and they don't know whenthey're doing it sometimes.
And everybody has a problem withit.
Regardless of how you play, whether you're doing it on

(09:17):
purpose or not, you sometimes accidentally fall into that trap
and you accidentally do it. So I like to hold it back just a
little bit. And as they explore, they get to
see more of the world, much likeolder video games.
When you played it on your PC, when you were playing fantasy
games, you didn't exactly know the entire world and it would

(09:40):
open up as you explore it. So I kind of like to do that
philosophy when it comes to maps.
So that's the reason why they started noticing the coins were
actually building a map and whenthey once they figured it out,
they started actually copying whatever they saw and trying to
relate it to what they knew is of the known world of places

(10:01):
they've explored so they can getto this treasure.
So this is a couple ways that you can actually use this
magical item in your campaign and really enjoy it as Adm and
have your players have a great time when playing it, at least I
think so. I don't know, you have to tell
me in the comments. Have you used this magical item?
It's easily transferable to any edition because it's not really

(10:24):
edition based. It's a great item for later
editions. If you're playing fifth or
fourth or third or whatever yourjam may be, it's really up to
you. I think I also think it's cute
that some people think that third edition is old school
gaming. I, I, it's not, but you know,
whatever. One thing to think about this

(10:47):
item and I, I just thought aboutit right now and I don't
remember exactly how I handled it, but I tell you how I will
would handle it. But it does say in the item, but
if one of each type of coin is placed within the bag, the next
126 of each applicable type willbe found inside the bag itself.

(11:09):
Now there is no cap limit of howmuch will be found inside this
purse. Look at it, look at the
description. There's no there's no possible
cap. So if your player character
keeps his money, so to speak, inthis purse every morning, 26 of

(11:35):
whatever he keeps in it is goingto replicate inside there as
long as with when the type of thing it well, according to
this, once the type of bag is first determined by the role,
the abilities will not change. So putting copper in there won't
do anything if you don't roll copper base duplicate thing.

(11:59):
So if you have say the original one versus silver, electrum,
gold, and you put any one of those three in there, you're
going to get 26 pieces of it thenext day.
Now keeping gold or whatever electrum and silver in there
every day is going to duplicate 26 of those pieces of money.

(12:22):
So do you put a cap on this as Adm or do you allow it to just
keep generating and just keep generating and just keep
generating every day to the point that this purse explodes
because a purse can only hold somuch unless you're making it
like its own little bag of holding or something like that.

(12:46):
So that when it duplicates, it just keeps pushing money into it
and pushing money into it until there's just, you know, a ton of
money inside of it. I don't, I personally myself and
I got myself into a little bit of trouble because I did not put
a cap on this. I got myself into a little bit

(13:07):
of trouble and one of the playercharacters actually had one that
created platinum pieces and after a few days of it, he wound
up having tons and tons of platinum in this little purse.
Now I really am not one or a stickler for doing, you know,

(13:29):
equipment encumbrance and thingslike that.
I let the players handle that ontheir own.
I maybe should have kept a little closer eye on it because
the amount of weight a platinum piece was compared to my
campaign. You should have been basically
dragging this purse on the ground behind him.
But it went so far it actually became a funny joke.

(13:52):
So I just let it go and the the character just became ultimately
rich with platinum pieces. They just kept leaving platinum
in there and they just kept duplicating over and over again
every morning. So just be careful when you use
this type of item and decide maybe how long it can be used
and how much it can reproduce and how long it will reproduce

(14:14):
that amount. So you don't want this bag of
ever full purse ever being always full.
Maybe you could. Another way you could do it is
instead of capping it, that whenit keeps reproducing, the the
purse gets bigger and bigger andbigger and bigger to the point
that it just bursts and that's the end of the purse since

(14:38):
that's the end of everything. But you have to make sure that
you do put a cap on it. I think because you don't want
players running around with all the gold like I did, or platinum
in my case in my campaign. So it was just like, ha ha, I
have platinum and just throwing it down every time.
So anyway, tell me what you think of the comments of this
magical item and how you'd use it in your campaign.

(14:59):
I'm really interested to hear about it.
With that said, I'm going to head out.
Don't forget to check out youtube.com/evil
dmrumble.com/the Evil DM and want to support me
patreon.com/the Evil DM. A lot of slash the evil DMS here
anyway. Oh yeah, ask the ask the DM at
the evil dm.com is my e-mail address.

(15:20):
With that said, I'm going to head out.
Keep it original, keep it old school.
Goodnight. God bless everybody.
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