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Speaker 1 (00:00):
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Hello, this is the Crypt Masterand you're listening to Roger
(01:30):
Richier.
You're listening to Roger onthe Gamer Heads Podcast, and
welcome to another episode ofthe Gamer Heads Podcast.
My name is Roger.
This week, I have a veryspecial guest.
We're talking all thingsNintendo, so of course, I have
to bring on Brian Shea to theshow, the host of all things
(01:53):
Nintendo podcast.
Brian, thank you so much forjoining.
Speaker 2 (01:57):
Thanks so much for
having me.
I'm excited to come on yourshow and talk all about.
You know what I talk about onmy show all the time, which is
all things nintendo.
Speaker 1 (02:07):
So, uh, I appreciate
you reaching out and uh, wanting
to have me on yeah, I, I'm ahuge fan of your podcast, by the
way, like I love your podcastand I love the format and I love
the guests and I love thediscussions you have.
Um, before we get into, becausewe're gonna be talking about
our top games and the highlightsfor the switch overall, since
next year we might be seeing anew switch, hopefully, or some
(02:29):
new product of some sort almostcertainly right.
Yeah, hopefully uh but before weget into all that, why don't
you tell us about yourself,first a little bit about your
background, and then yourpodcast as well?
Sure, so.
Speaker 2 (02:43):
I.
I mean, how far back do youwant me to go, I?
So I mean, I guess we can goall the way back to when I was a
wee lad.
In third grade I startedwriting for the school paper
like my elementary school'spaper Really and I wrote about
sports because I was justobsessed with baseball
especially and I just had ablast doing that.
(03:06):
But I was like, oh well, that'slike not something people do,
and so I went right back to likehating writing because, like
when you're in school you justthey make you write about like
the things you don't care aboutat all.
Yeah, so it's the same reasonthat a lot of people think they
hate reading and it's because,like, they make you read, like I
mean, some of them are classics, but classics, but a lot of
them are like, oh, I don't wantto read this book, like I don't
(03:27):
care about, you know, insertbook they made you read in high
school here.
So a lot of people are kind ofconditioned to hate reading, the
same way they are toconditioned to hate writing.
Yeah, and that's certainlywhere I fit in to that.
And, like you know, I didn'tever enjoy writing a school
assignment until fourth gradewhen I got to like that we had
to do like two biographies.
(03:48):
One was about a family memberand one was about a famous
person of our choosing.
And I chose Cal Ripken Jr, whowas my favorite favorite
baseball player.
Yeah, and I then I wrote abiography about my grandfather
as well.
Those are the two people that Ichose to profile and I was like
, oh, that was actually kind offun to write.
And like I realized that like,oh, if I write about something
(04:10):
that I'm passionate about, Iactually enjoy it.
So you know, then went rightback to hating it all the way
through high school and then youfast forward to college and I
was an RA and so you know I hada lot of office hours when, like
you know, I was on duty and youknow, making sure the dorm
wasn't burning down or whatever.
Speaker 1 (04:44):
So I ended up that
literally did happen.
Speaker 2 (04:45):
One time where I had
to.
I had to, the dorm caught onfire and I had to like run into
the building as it was fillingwith smoke to make sure nobody
was like thinking it was justlike a, because people would
skip fire drills all the time.
Yeah, so poor choice of wordson my part there, but yeah, so I
I got, like you know, my firstyear as an RA.
I was an RA for three years mysophomore, junior and senior
year of college.
I was just bored and I was,like you know, kind of on like
music forums, like messageboards.
And I was, like you know, kindof on like music forums, like
message boards.
And I met some friends and oneof those friends in particular
(05:08):
like DM to me in like themessage board messaging system
and was like, hey, I'm decidedto like start a music website of
my own.
Like, would you check it outand let me know what you think?
If you think it's a stupid idea, just tell me.
And I checked it out.
I was like, oh, yeah, that,yeah, it looks pretty cool.
Like, if you need any help, youknow, let me know.
That'd be cool.
And she was like well, actually, do you want to like help me
(05:29):
run it, and I was like, oh okay,I was just kind of like saying
that out of, like you know, agesture of kindness, but like,
yeah, sure, like let's do it.
I have nothing better to dowhen I'm sitting in this office
for like four hours in a row.
Speaker 1 (05:40):
So I'm doing that
built on right, so you don't
have to worry about that anymoreexactly.
Speaker 2 (05:47):
so I'm sitting in
this office that is not burnt
down and I, uh, to be clear, thebuilding did not burn down, it
just caught on fire, okay, um,but we, thankfully the the fine
men and women at the salisburymaryland fire department, uh,
they did a good job of puttingout the fire.
Um, so I, uh, you know, Istarted just basically
(06:11):
overseeing this music messageboard and I there's a lot of
things, there's a lot of touchpoints that I'm going to get to
that are going to very obviouslydate me as, like, how old I am.
So the first one is I startedthinking like, oh, we could do
more with this website.
So I started reaching out tobands via MySpace and, you know,
(06:33):
just messaging bands and beinglike, hey, like you know, I run
this website, I'd love tointerview you and like, do like
community Q&A and stuff likethat.
You can come on the website.
We could have, like members ofour community submit questions
or I could just straight upinterview you and, like a lot of
the times, they would allow mejust to straight up interview
them.
So I got like some fairly bigname bands, like you know,
(06:55):
started off like local bands andthen, like, worked my way up,
like, worked my confidence up to, like you know, internationally
touring bands and yeah, so Ihad a good time doing that.
And around that time I also gotan internship at the local
newspaper as one of the fewdifferent internships that I had
in college, and I was just kindof writing for the
(07:17):
entertainment section.
Again, same similar type ofdeal like bands would be coming
to you know, my town or thebeach town that was right next
to it, and I, you know,interview them for a story,
being like, oh you know, salivais coming to town, so, uh,
here's an interview with likethe, the singer of the band, and
like talking about, like histour and everything.
(07:38):
So, got it, got to doing thatand I interviewed like a johnny
cash impersonator and like itwas, it was a, it was a fun, it
was a fun internship.
But it's funny because the, theeditor that oversaw me the last
piece of advice that she gaveme was get out of print.
No matter what you're doing,get out of print because it's
dying.
Speaker 1 (07:58):
And this was two
years ago.
This was 2009.
Speaker 2 (08:00):
Okay, okay, um, or
2008, maybe, uh, it was my
senior year of college, so, um,you know, kind of around that
time I was also starting to getinto I mean, I've been a gamer
my entire life, but I was reallystarting to get into guitar
hero and rock band and so thatwas like really aiding in my
like musical discovery andeverything.
(08:22):
Yeah, I discovered so manyamazing artists and songs
through the guitar hero and rockband franchises, um.
But so the second touch pointwas I would.
I went to circuit city becauseit was going out of business and
I got a copy of fallout 3 onclearance because I heard it was
a fantastic game.
(08:43):
You all the outlets were givingit like nines and tens and
whatever.
So I got like a collector'sedition for like thirty five
dollars and I was like, well,let me play this.
And I played it and I was doingthese interviews with the bands
and everything and I was like Ikind of like this game a lot,
to the point that I want towrite about it.
So I wrote a game review aboutit and like why I liked it so
much.
So I wrote a game review aboutit and like why I liked it so
(09:05):
much and I was like, hey, Ireally enjoyed that.
I'm going to do more of that.
So at the time I was so into.
Guitar Hero and Rock Band that Iwas playing competitively, and
so I was, like you know, goingto tournaments in the local area
that my college was in in theeastern shore of Maryland, and I
never came in anything otherthan first like for I think I
won like five or six tournaments, so I was like really good at
(09:27):
Guitar Hero back in the day.
And, in fact, to you know,really, really date everything.
There was a this is a funlittle story here.
So my, my partner at the time,she wanted to.
She was a big country music fanand she wanted to go to this
the show that was happening oncampus.
And I was like I don't reallylike country music.
And she wanted to go to this,uh, the show that was happening
(09:48):
on campus, and I was like Idon't really like country music.
Can I just, you know, can youmake it a girl's night?
And like go see this countryartist and I will stay back and
I'm just going to play guitarhere all night.
And she's like, okay, yeah,girl's night sounds fun.
So they went to the show.
They're like, oh, yeah, shestayed and took pictures and
signed autographs and everything.
And then you, I was like, okay,I'm glad you had fun.
(10:09):
And then you fast forward a fewyears and it's uh, the biggest
pop star on the planet namedTaylor Swift.
Speaker 1 (10:12):
So I actually had the
opportunity to go see.
Speaker 2 (10:14):
Taylor Swift and like
when she was like 16 years old
and I, and for free signingautographs.
Speaker 1 (10:20):
Yeah and yeah.
Speaker 2 (10:21):
So like, yeah, I
could have had like a picture
with Taylor Swift and likeautographs and everything, but
yeah.
How would I have ever guessedthat this like one hit wonder,
seemingly, country music 16 yearold girl was going to end up
being like, or, however old shewas, she was, she was very young
, she was touring on her firstalbum, but yeah, so Guitar Hero
is both, you know, given andtaken away, and taken away, um,
(10:48):
so you fast forward.
Uh, you know, I'm doing guitarhero rock band obsessively and
there is a website at the timecalled examiner, and it was kind
of a content farm where theywould just bring on like
thousands of writers and theirwhole stick was like oh, you can
write about your local market,right Like you.
There would be a person like I.
Your local market, right Likeyou, there would be a person
like I.
After I graduated college,shortly after that, I moved to
Pittsburgh and I had, uh, youknow, become the Pittsburgh
(11:11):
concerts examiner, so I wouldwrite about the concerts that
were coming.
It was very similar to what Iwas doing at the newspaper when
I was in college, and so I, youknow, I wrote about the concerts
that were coming to Pittsburgh.
Sometimes I got to go to theconcerts and write reviews about
them.
So I got to like, I got likebackstage passes to Megadeth,
which was really cool.
I got to meet Dave Mustaine andI have like an autograph of
(11:33):
like one of their albums Justhappened to see them, so that
was really cool, and they werelooking for expansion in their
national publication at the timeand into the world of music,
video games.
So I was like, hey, you know,here's my credentials with like
Guitar Hero and Rock Band andlike I wrote about them all
throughout, whatever, as I wasplaying them and they're like,
(11:55):
ok, you're hired.
So it was just like I mean, itwas 100 percent like a freelance
thing.
It wasn't anything like fulltime.
I was working a full time jobat the time that I absolutely
was not about, and so I startedwriting about that.
And then I took on, like youknow, I became like a staffer at
like a small volunteer blogabout like just video games in
general, and then in 2010, Ifounded my own website alongside
(12:20):
a friend who had also worked atExaminer and we had met through
that and um ran that.
It was calledvideogameriderscom and uh helped
run that and uh, you know,hosted the podcast.
That was my first time doinglike any kind of podcast hosting
and uh, you know, did that,started writing freelance for um
(12:42):
you know, website websitewebsites and magazines official
Xbox magazine.
I wrote a few articles forJoystick, a couple for Kotaku, I
think.
I wrote two for IGN andbiography.
I wrote one about for thebiography website.
Yeah, so yeah.
And then on my third attempt,fourth attempt I got hired at
(13:05):
Game Informer.
I got rejected three timesprior without even getting an
interview.
And then, on the fourth attempt, I got a couple of interviews
and, lo and behold, they hiredme and I could not quit my job
that I was working.
I was living in Austin, texasat the time, yeah, and I could
not quit that job fast enough.
And you know, they're like, hey, you're going to relocate to
Minneapolis.
(13:25):
I'm like, done and done, I willdo whatever it takes.
I've been, you know, doing thisbasically for free or you know,
pennies on the dollar for likewhat I should be getting paid
for the better part of six years.
So I was ready to do that.
So, you know, started at GameInformer as an associate editor,
which was the entry levelposition.
About a year and a half in, Igot promoted to digital editor,
(13:48):
overseeing the digital magazine,and then I think it was 2020
got promoted to senior editorand then, 2021 or 2022, became
online content director and I'vebeen doing that ever since.
And then in 2020, I was doingthat ever since until Game
Informer was shut down earlierthis year, unfortunately in 2021
(14:08):
, I started the All ThingsNintendo podcast and, as you can
tell, I like to talk, so Istarted a podcast.
It actually started out as acolumn, like a written column.
I was going to do it that wayand our editor in chief at the
time, Andrew Reiner, was likewell, why don't you do it as a
podcast instead of a writtencolumn?
And the original plan was everytwo weeks I would write just
(14:31):
like kind of like a Nintendoreport, basically, or like write
about a Nintendo topic.
And when it shifted to become apodcast, I was like well, it
has to be weekly.
Then, like I don't want to dolike biweekly or monthly or
whatever the column was going tobe, want to do like bi-weekly
or monthly or whatever thecolumn was going to be.
So I started that and kind ofexperimented with the formula a
little bit, eventually settledon you know what I do now, which
is like typically news firstsegment, um, like a main segment
(14:54):
of some sort, and then thethird segment is typically, you
know, a top five list, followedby like kind of a lesser known
e-shop gem that people can shoutout.
The guests will usually shoutout Um, and yeah, a lot of it
was actually kind of discoveredon the fly.
Um, like I had no idea what mysign off was going to be and I
just said what came to mind onthe end of the first episode and
(15:16):
stuck through the entireentirety of its life cycle to
this point.
You know, 165 episodes deep now, um, but yeah, so I ran, ran
that.
And then, april of this year,you know, we got hit with a
layoff prior to the closure ofGame Informer and I was just
like, look, we were stretched sothin I didn't have the time to
(15:36):
do it during the day.
So I talked to our final editorin chief, matt Miller, and I
was like, look, like here's thesituation, like I'm so busy at
work because we were, you know,a skeleton crew and it's like I
want to continue this becausethere's a great community of
people that have like gravitatedtowards the all things Nintendo
podcast.
The problem is I don't havetime to do it during work hours
(15:58):
anymore.
So the options are we either,you know, we stop it and it's
over, and that's that we had agood run or I take it
independent.
And I was like, would you mindif I took it independent?
And he said, no, not at all.
Like, do it, do it.
Like we love having it, but,like you know, I think you
should do it.
So Matt gave me his fullsupport, he was a fantastic boss
(16:20):
.
So, like, I really appreciatehim doing that.
And that's when I started.
You know, a free patreon inapril of uh of 2024 was when the
podcast went independent afterthe layoffs hit at the end of
february 2024.
And then, uh, you know, I'vejust been kind of building it on
the side.
And then, when game informerclosed in august of 2024, four
(16:41):
months after, I was like man,that was a stroke of luck that I
took it independent, because Ijust would have completely lost
access to it if I didn't.
So, uh, you know, and then whenGame Informer closed, I did
build out the podcast quite abit.
Um, you know, started gettingnew guests on, started, uh, you
know, making sure that it was,um, you know, be able to be
(17:01):
monetized through things likepatreon, um, and then that led
to the creation of an entiresecond podcast that is on
patreon as well, called allthings gamers, which is just the
industry-wide podcast, and uh,yeah, I mean, I guess that's my
life story, starting with thirdgrade all the way up till now
well, that's awesome.
Speaker 1 (17:21):
The thing I love
about your story is the fact and
I and I I've heard you talkabout this before is the fact
that you started writingindependently on your own Right
and started writing for you know, like a website and in build
something from your passion.
And you know a lot of peoplelike wonder how you get into
(17:43):
this industry, right, and andI've told people the same thing
I'm like, just start writingright, just start writing and
just create a podcast, dosomething that you enjoy doing,
and if it's just a hobby, it's ahobby, but like you can
eventually start building thatand making it into something
your own.
And uh, and that's what I loveabout your story, it's like you
(18:04):
know, I, I it broke my heartwhen game informer closed.
I mean, obviously, probablyyour heart warped, but I mean it
broke my heart because I was ahuge fan and I've been a fan
since I was a kid and um, and Iand I know a lot of people that
work there too.
So, like it was, it was anawful situation, yeah.
Speaker 2 (18:23):
I mean, it was kind
of that added layer of like
sadness, of, like you know, I Ilost my job, yeah, my job that I
worked very hard to get and Iwas lucky enough to hold for
nine years.
Eight months I was reallyexcited for my 10 year
anniversary and then also, likeyou know, a lot of these people
I loved working with I was nolonger working with them and
(18:44):
then, on top of all that also,my favorite magazine of all time
was no more.
So it was like a triple whammy.
Speaker 1 (19:05):
Yeah, that's you know
.
But you, like you said you werereally lucky that you were able
to take all things Nintendoindependent, because a lot of
places would have been like,nope, that's our stuff and we
get to keep that.
So you, you know, you're verylucky that, first of all, uh,
the people there were kindenough to be like, yeah, take
this independently.
But the fact that you were ableto do that at the right time
too, like was really really inyour favor so yeah,
serendipitous that like thebreaking point was like one
(19:27):
layoff earlier than theeverybody's fired layoff yeah,
unbelievable.
Um, well, I'm glad you're on theshow, I'm glad in in folks.
I mean we'll talk more aboutthis later, but go check out the
podcast, to go support brian uh, because it's a fantastic
podcast, and support his patreon, and we'll put links in the in
the show notes for Uh, so thatway you can support him and the
(19:48):
show too.
So, thank you, yeah, um, so Iwanted to have you on because I
wanted to talk about Nintendoand um, and in full disclosure,
like my other guy, my otherhosts that do the podcasts,
they're they don't, they're notbig fan.
I mean, they're okay withnintendo, but they're not like
big fans of nintendo, like I amright.
So, uh, and, and I thought,well, who better to have
(20:11):
somebody on than brian to talkabout the best games of this
year and then talk about overall, the overall switch, um.
So let's start with the top, ourtop three games from this year.
I thought we'd just go back andforth and talk about our top
three games.
Uh, brian, I'll let you gofirst.
What are your?
What's your first game on yourlist for your top three games
(20:32):
from this past year?
Speaker 2 (20:33):
do you want me to
count down or count up?
Like, start with number three.
Yeah, let's start with numberthree, okay.
Uh, this was a tough onebecause there were two games in
contention for this final slot,like one and two were pretty
locked in.
But I'm gonna do sonic x shadowgenerations.
Okay, and you know, I I thinkthat having sonic generations
(20:53):
remastered is awesome.
But shadow generations, thesecond campaign that they added
for this release, is really anawesome like, maybe the best 3d
sonic game yet, like, and it'snot even starring sonic, which
is funny, yeah, um, but yeah,like, they just really figured
out, like, how to make theselevels feel good, how to, like,
(21:15):
the physics feel great.
The powers are really funbecause shadow has, like these,
these different doom powersthey're called, where he can,
like, you know, pause time, orhe can, you know, turn like surf
on the water, or he can evengrow wings and fly and, um, it's
all kind of framed in like astory that runs parallel, in
(21:36):
like kind of like an alternatedimension, as what's happening
in sonic generations but, likeyou know, there is a little bit
of crossover here and there.
Uh, so it's a fun story.
It, you know, gives a fun nodback to like all of shadow's
past uh adventures, startingwith sonic adventure 2 and all
the way up to, for some reason,sonic frontiers, gets a level,
(21:57):
which is interesting becauseshadow is not even in sonic
frontiers but he has like alevel dedicated to sonic
frontiers, which is actuallycool because, like you know, any
game that came out after SonicGenerations in 2011 didn't have
a level represented, obviouslybecause it didn't exist until
after that game.
So to have them go back and belike OK, well, you know, here
(22:18):
Sonic Frontiers now has a level,that was kind of a really cool
way to to give you a little bitof an update on that front as
well.
But, yeah, it was really welldesigned, just excellent 3D
Sonic game linear 3D Sonic game.
It's not like Sonic Frontierswhere it's open, except there is
(22:39):
the hub.
Instead of being like a sidescrolling hub world like Sonic
Generations, the hub, instead ofbeing like a side scrolling hub
world like Sonic Generations,shadow Generations adds like an
open zone Sonic Frontier styleexploration area, but then, once
you get into the levels, theyare linear, kind of similar to
Sonic Frontiers in that regard,but the levels are definitely
the main attraction because it's, you know, fun to go through
(22:59):
the kind of the history ofShadow with like a greatest hits
.
Speaker 1 (23:02):
Yeah, ok.
So, brian, don't hate me forthis, I grew up with just
nintendo, so I I I had a friendthat had sega, but I never
really got into to sonic.
I I'll admit, I just never did.
Is this a game, though, that Icould start with, or should I be
going for like no, don't startwith this game, roger, you
(23:23):
should start with a differentsonic game.
I mean, it is like.
Speaker 2 (23:27):
It's kind of like, if
you're like, oh, I want to get
into guns and roses, what albumshould I buy?
And it's like you could say,appetite for destruction.
You could say use your illusion,or you could just say, the
greatest hits, which isessentially what sonic x shadow
generations is.
So like it.
It is a little bit different inthat regard, because they're
not just like oh, here are thebest levels from this.
It's like here's one level fromalmost every game and they're
(23:49):
remade.
So, like you know, the firstlevel, the first act of each
zone is 2d and then the secondact of each zone is 3d, so it's
like you get the both gameplaystyles, um, but that said, like,
if you're wanting, like a 2dplatformer, I would say, just go
buy the sonic originscollection.
Okay, because that's sonic one,two, three knuckles and cd all
(24:11):
with, like like the graphics arethe same as they were, but,
like you know, widescreensupport modernized, like no,
there's no live system if youplay like this, the story mode
and, uh, they added some movesthat have come out in the time
since.
So, like you know, sonic has thespin dash in Sonic 1, and then
he also has the drop dash, whichis the move that they added for
(24:32):
Sonic Mania back in 2017.
So they went back andretrofitted it to have all that
and also it's all tied togetherin a chronological story with
animated cut scenes in betweeneach game.
Okay, so Sonic Origins would bethe best place to start, I
would say, but Sonic Generationsis also a fantastic starting
point as well, just because it'sa celebration of, at the time,
(24:54):
his 20th anniversary.
Now, you know, we're 33 yearsdeep into Sonic history, so it's
a little bit different, butit's still an anniversary
celebration game that does agood job of paying homage to the
entire history of sonic yeah,yeah, okay, yeah, I I I have to
get, I have to play some sonicgames.
Speaker 1 (25:13):
I I that's one area
that I just I just that is I'm
embarrassed to say, but I just Inever really got into sonic, so
I I feel like I need to now letme ask you this are you a more
of a 2d or 3d platformer guy?
Speaker 2 (25:27):
uh, I'm probably more
of a 3d platformer than a 2d,
and yeah, I say, start witheither sonic x shadow
generations or sonic frontiersif you just want to get like the
most recent, like this is whatyou know.
I would say that sonicfrontiers has its problems, but
it also lays a great foundationfor what the future of the
franchise is going to be like.
And Takashi Izuka, the, the,the creative officer of Sonic
(25:51):
Team, even told me like yeah,this is kind of the blueprint
for what the franchise is goingto be going forward, so you can
get a little bit of that throughSonic Shadow Generations or you
just just, you know, goextremely in on, like the, the
newest adventure, which is sonicfrontiers.
But I'd probably recommend, ifyou were looking for 3d
platforming purely, then sonicfrontiers.
(26:14):
But if you don't mind a littlebit of 2d platforming and a tiny
bit of a history lesson, theneither um, I mean yeah, then
sonic x shadow generations okay,cool, um, well, good, pick my.
Speaker 1 (26:28):
My number three is a
is a game that uh came out this
year, obviously, because it'sthis year.
Um, I have a kind of funnyhistory with this game.
So this is star wars hunters.
Oh, okay, um.
So I got into it and reallyenjoyed it.
And then, uh, at PAX, I gotinvited by Nintendo to try out
(26:50):
the game.
And they're like come check outour game.
And I was like, oh, okay, I'vebeen playing this for a long
time At this point I alreadyhave over 40 hours into this
game, but sure, I'll come checkit out, right.
And and I played with thedevelopers and and it was, you
know.
They're like, oh, let's, let'stell you about the game.
And like everything they'retelling me I already knew.
(27:12):
But I was pretending I didn'tknow, cause I didn't know how to
say like I know everythingabout this game, right.
And then they're like, let'splay around.
So I picked the character andlike, oh, that's the healer.
And I'm like, yeah, I, I know,I know, I know my characters.
And we won.
And then the next round Iplayed, I came in second overall
.
And they're just like you're,you're pretty good at this game.
(27:36):
I don't know it's beginner'sluck, I guess, but I love the
star wars hunters game.
Uh, it's play.
Uh, I have over 80 hours intothis game now, uh, which is
pretty ridiculous because thematches are like three minutes
long.
Yeah, it's pretty insane.
Uh, I play this probably everyday, uh, just to do my dailies.
(27:58):
Uh, and the crazy thing is I'mnot a competitive player Like
you.
Put me down in front of likeOverwatch, I'm just like.
Or Fortnite, I'm like I'm notthat good, but this one, like I
get like competitive.
So have you played Star WarsHunters at all?
Speaker 2 (28:14):
I have not.
So it's just, it's like a PvPhero shooter, kind of right yeah
.
Speaker 1 (28:20):
Yeah, it's, it's like
Overwatch with Star Wars
characters, but not the onething I appreciate.
It's not like the Skywalkercharacters, right, it's just new
characters that they created,kind of different archetypes,
yeah, exactly, and it takesplace after the fall of the
Empire, like right after EmpiresI mean Return of the Jedi.
(28:42):
So it's kind of a cool time too, and they have, you know,
callbacks to, to some of themovies and stuff like that, but
all new characters and it'ssupposed to be like this.
Yeah, this tv show that peoplewatch and they have announcers
and stuff like that.
So it's, it's, it's a fun.
It's a fun little run and youknow, I will say it runs better
(29:05):
on mobile than switch, to behonest.
But yeah, it's a lot of that.
It is, yeah, but, and there'scoming to PC now too, so that's
that's pretty cool.
So, but that's my number threepick of Star Wars Hunters.
Speaker 2 (29:17):
Awesome.
Yeah, I have not heard muchabout that game.
I've seen some videos of it onon YouTube and everything, so I
have like a very baselinefamiliarity of it.
But I had a similar situationwith that when I went to
Blizzard to play.
I was like the first person whogot to play like the story
missions in overwatch 2.
Yeah, and you know I the the uhpr guy who invited me to this
(29:41):
opportunity was like oh yeah,like I know you like overwatch,
I know you're like well familiar, like you're well versed in it
and like I put a thousand hoursinto overwatch 1.
Literally a thousand hours iswhat.
Like my my time was on myprofile.
Yeah, and I get there.
And you know I get I'm playingwith like the director and like
the, the multiplayer designdirector and like all these
(30:02):
different people and like we'redoing, you know, pve co-op.
Yeah, and you know I'm justwrecking shop and like taking
out, like the ai npcs left andright and they're like, oh wow,
you're pretty good at this.
I'm like, yeah, I've, I've, I'vepaid my dues in this, this, uh,
this game, so yeah I had asimilar situation yeah, that's
(30:25):
awesome so my number two is agame that technically came out
last year but it hit switch thisyear and that is slay the
princess oh, that's such a goodgame.
It is slay the princess, thepristine cut is the version that
came to consoles after being onSteam exclusively last year,
and it is a kind of a time loop,visual novel narrative driven
(30:49):
adventure where it's like kindof choose your own adventure,
like you know you're, you'rebasically told I'm not going to
give avoid spoilers as much as Ican I'm assuming, since you're
singing the praises of it, roger, that you have also played this
game and you know like thereare plenty of twists and turns.
Yeah, so you know you basicallyare.
You start off and you're in thewoods and there's a narrator
(31:09):
and he tells you like OK, well,you've got to go up to this
cabin and in the basementthere's a princess and she's,
you know, chained up and youneed to kill her because if you
don't, she's going to end theworld.
And just like what, like that'sstrange.
You get there and she's likethis like sweet, innocent
looking princess who's like justconfused as like why she's
(31:29):
there, and then you can takedifferent actions over the
course of it.
What I did was I was liketrying to talk out of it and
then eventually like I was liketrying to talk out of it and
then eventually like I was likeokay, well, I've just got to get
down to business with this.
So like I drew the knife andlike tried to kill her yeah, and
she like defended herself andended up like I stabbed her but
she also stabbed me.
So like we're laying on theground dying next to each other
(31:53):
and like just before your eyesclose, she goes oh, you think
this is the end, and it likekind of gave me like chills down
my body.
I'm like what, what do you mean?
And then you wake up and it'slike, oh, you're in the woods
again and the narrator has noidea that like you have like
been here before and you're ableto ask questions like, oh, this
seems familiar.
(32:13):
And it's like what do you mean?
This is the first time you'veever been here.
And you go and like thingschange each loop as like the,
the interactions evolve and youstart learning that there are
ways to, we'll say, approachthese interactions and ways to
actually win these interactionsand progress the storyline and
(32:35):
it's very cryptic, it's very, uh, mysterious, but it is such a
cool exploration of like thetime loop mechanic and the
narrative, uh, visual novelstyle of gameplay.
And you know I haven't finishedit or seen it all the way
through, but I for like the fiveor so hours that I put into it.
Speaker 1 (32:58):
I was absolutely
enthralled yeah, yeah, I love
this game a lot.
Um, this isn't a spoiler,because they say this.
They say it's a love story.
So when you first play, you'relike what?
Um?
But once you get through it,you'll understand.
You're like, oh okay, I get it,um.
But when I first played this atpax east last year, uh, and the
(33:18):
moment I I remember puttingdown the headphones and just
turning to the creators and justsaid this is the most amazing
game I've played.
This is so.
The voice acting is so good,the premise is so good.
This idea that you have freewill but you don't really have
free will Like, what a, what aninteresting.
And then the time loop mechanictoo.
(33:39):
It's just such a great game and, like everybody I saw said, you
have to go play slay theprincess.
Speaker 2 (33:45):
This game is
phenomenal well, the reason I
was so intrigued by it was thatat the game awards last year,
you know, we were askingeverybody I'm just going around
talking to people like, oh, whatwere your favorite games of the
year?
Because you know that's justwhat you talk about when you're
in a thing that's meant tocelebrate the best games of the
year, yeah, you inevitably geton to that.
And then I started askingpeople what is the most
(34:06):
underappreciated or underratedgame of this year?
And multiple people told meslay the princess.
And I was like, oh, that thatdoes look really cool.
I've gotten some press releasesabout it.
I haven't checked it out, but,uh, I'd love to check it out at
some point.
So I added it to my steam wishlist and I never ended up
picking it up.
So when the pristine cut cameout, I was like, oh, I've got to
check it out now.
So I got it on xbox actually,and I've been, uh, playing it on
(34:28):
that and having an absoluteblast.
Speaker 1 (34:30):
It lives up to the
hype yeah, yeah, it's so good
and the creators are so kind andso like.
They just like, when you talkto them, they're just so
grateful for like any anybodyfirst of all playing their game,
but then they're just, they'rejust really humble about it too.
It's just I don't know, I thinkif I made a game like that, I
wouldn't be as humble as theyare, like just because it's such
a good game, so well I I mean,it's always great.
Speaker 2 (34:53):
I haven't had a
chance to meet them, but I wish
I I could, because they, uh,they're put out a fantastic game
.
And I love talking to peoplewho put out amazing games like
that because they uh, you knowit's, it's always fun digging
into like how they, how theycame up with certain ideas and
and stuff like that.
I mean that's why I love my, mycareer so much, because, you
know, I get to do that for aliving most of the time.
Speaker 1 (35:16):
Most of the time.
Yeah, yeah, yeah, uh, that's areally good pick.
Um, my number two, uh, is agame that just came out not too
long ago.
Uh, it was a game that came outat a perfect time.
I was actually laid up, uh,after surgery and uh, legend of
zelda, echo of wisdom came outand I was like this is perfect.
(35:38):
I can lay in my bed and playthis game while I recuperate.
I absolutely love this game somuch.
I think that the puzzlemechanics and how you can solve
different things, like it wasn'tquite obviously to the tears of
the kingdom, but it feels likeit.
(35:58):
It certainly leaned into likehey, if you can do weird things
in tears of the kingdom, whycan't you do that in echo wisdom
too?
And it was great to be able toplay as a zelda, like finally.
Well, I guess there's beenother games, but I mean it's the
first mainline one.
Yeah yeah, what a fun game andjust just a beautiful.
(36:20):
And I love the aesthetic, youknow.
Same with the remake Link'sAwakening.
So I love that aesthetic.
I wish that there was more of atie in to that game.
That would have been reallycool, but I really like this
game a lot.
Speaker 2 (36:35):
Absolutely, it's a
great pick.
It's actually not in my topthree.
That is not going to be mynumber one.
In case you were thinking, itmight be um, which I would say
most years, if there's a zeldagame, it would be my number one.
I I like to your echoes ofwisdom.
It just kind of uh, I kind ofjust fell off of it and it's
unfortunate, and also this was asneakily good year for uh, the
(36:57):
switch, um, and just the year ingeneral.
But yeah, that's a great pick,thanks.
So what's your number one?
It should come as no surpriseto anybody who listens to the
all things Nintendo podcast thatmy number one pick is Bellatro.
Speaker 1 (37:13):
Oh, yes, Mine too.
Speaker 2 (37:17):
It is a perfect,
perfect roguelite card game and
they use the poker mechanics,poker inspired mechanics, so
perfectly and basically, youknow, the developer doesn't even
like poker which is hilarious.
And you know he just made anamazing game that borrows a lot
(37:40):
of the rules and scoringmechanics of poker and adapted
it into a roguelike with upgrad,uh the witcher and cyberpunk
and dave the diver and vampiresurvivors they've all these
(38:02):
crossovers with amazing gamesand it looks like they're just
going to continue doing that andmaking this game just continue
to be an incredible juggernaut.
And it's, you know, an indiecard based roguelike that got
nominated for game of the year,yeah, at the game awards.
So like that says all it needsto say yeah, I love this game so
(38:24):
much.
Speaker 1 (38:25):
This is one of the
types of games that you play it
and you look up and you're like,oh my gosh, I've been playing
this for like three hours.
How is that possible?
Uh, that's what I love aboutthis game.
We we had the opportunity toreview it and, uh, when we
reviewed it, we were like thisgame is the most amazing game.
I participate in the Indianfarmers critics uh, fantasy
(38:47):
league and I picked this game uplike right after.
I was like, yeah, I'm pickingthis game up, this game is so
good and I'm so glad I didbecause, yeah, it such a good,
such a good game awesome yeah,well, I'm glad we agreed on
number one.
Speaker 2 (39:02):
Maybe, I don't know,
maybe, uh, echoes of wisdom, if
I play a little bit more, willslot higher than sonic x shadow,
just because it's.
Sonic x shadow is an amazinggame, but it's also half of just
like a remaster.
You know half remaster, halfnew game.
So it's kind of hard to likegive it the full shine that it
would deserve if it was just afully new game.
But for you, you know it is afully new game.
(39:23):
You haven't played any of themso I know uh, but maybe echoes
of wisdom would take numberthree, if, uh, you know, all
things being equal, yeah yeah,uh, overall what would you?
Speaker 1 (39:34):
this is kind of an
audible here, but what would you
give this year for the switchlike an overall?
Grade or score.
Speaker 2 (39:41):
You want to add a 10
or letter score?
Speaker 1 (39:45):
You know we do letter
scores, so let's do that score.
Speaker 2 (39:47):
Yeah, I will say
normally I would do this on my
podcast, so I haven't thoughtabout it.
I'll say C plus B minus OK, soit's not like the best year.
They've had some amazing thirdparty games, but where it lacks
is in that first party category,right.
Like you know, you look at someof the other years that
(40:09):
Nintendo has put out the gamesthat it has on the switch and
they've been pretty consistentlygreat over the course of its
almost eight year run.
At this point, yeah, this yearit's pretty clear that a lot of
the A teams have moved on toswitch to and, you know the B
teams also do great work.
But it's not like we're gettingTears of the Kingdom, it's not
(40:30):
like we're getting Mario Wonder.
It's, you know, a remake ofMario versus Donkey Kong.
It's a, yeah, kind of a finegame starring Princess Peach
doing, you know, dress up withdifferent abilities and
everything which you know noshade at that game.
But it's not, you know, a Tearsof the Kingdom level hit or a
(40:50):
Mario Wonder level hit.
And then you know there's noPokemon game this year.
There's you, knowio and luigi.
Brothership was kind of divisive, but it also, um, you know it
was signaling the return of that.
But we got paper mario,thousand year door, which is
great, but it's, you know, aremaster, so like, if you look
at, like the biggest games andluigi's mansion, 2hd, a lot of
(41:13):
them are remasters or remakes.
A lot of them are like, justkind of like lesser known titles
.
Uh, the, the biggest, thehighest profile one would be
echoes of wisdom, and even thatwas also not developed by, like
the zelda, a team that wasgrezzo, so it's, uh, it kind of
follows that same pattern.
So I mean, that is really whereit's lacking, which has not
traditionally been the case forfor switch.
(41:33):
Uh, nintendo has been the bestdeveloper for switch, and just
not this year, right, yeah, yeahno, I agree, I think I gave it
a b minus as well.
Speaker 1 (41:44):
Um, for a lot of the
same reasons that you said.
Um, I think the third partygames like bellatro and and uh,
even uh, sleigh the princess, Ithink you know certainly helped
with the switch.
Um, but yeah, overall it justdidn't have the games like it,
like it did in the years past.
It's funny to me to think thattears of the kingdom was just
(42:07):
last year, right that's crazy.
Speaker 2 (42:10):
It feels like a like
10 years ago, maybe not that
long it feels like.
Speaker 1 (42:13):
It feels like three
years ago.
Speaker 2 (42:13):
Yeah, it feels like
it's been a while and I just
thinking about that.
I was like that was just lastyear, that is that's crazy.
Speaker 1 (42:16):
It feels like three
years ago.
Yeah, it feels like it's been awhile and I just thinking about
that.
I was like that was just lastyear, that is that's crazy yeah.
Yeah.
Well, that leads us to our nexttopic that I want to talk about
(42:44):
and that is looking back atSwitch and the all time hits, I
guess, guess, are our favoritegames on the switch.
Um, knowing that next year isprobably going to be a new
system, I want to take a momentto to give kudos to the switch,
because I will say, brian, whenthey when this podcast started
right before the switch wasreleased, so oh, wow, yeah, and
um, and and, at the time it wasa different, it was a different
crew, but we all, all three ofus, were like what is this thing
(43:07):
?
Like they had people playingbasketball on a rooftop and then
sat down and played basketballon their switch and we were like
what is this?
This looks weird.
This is never, this is nevergonna last.
This is what are they thinking.
And then, uh, you know, eightyears later, I'm like this is a
really amazing system.
Speaker 2 (43:30):
Well, that's what
nintendo does so well.
Right, he's like you're likewhat is this?
And like I remember thinkingabout, about the wii, I was like
, oh, come on, motion controls.
And now I've kind of come fullcircle and I'm like, oh, motion
controls.
But like there was like athree-year period where I'm like
this is incredible andunfortunately that period, that
that kind of honeymoon era,ended before skyward sword came
(43:53):
out and I've never finishedskyward, so I've never made good
progress in skyward sword.
Speaker 1 (43:57):
Yeah well, there's
another game you could play on a
switch if you wanted to.
That is, although my son reallyloves that game on this on the
wii, by the way.
He he just thinks that's such afantastic game and I was like,
yeah, okay, you know, that'scool.
I mean, you're nine, that'sawesome.
I'm glad that you enjoy that.
Uh, so, uh, so we'll go roundramen again on this list here.
(44:19):
Uh, I'll start with you again.
Um, I guess we'll work our wayup from the bottom up.
So what is your first game thatyou have?
Speaker 2 (44:28):
so my number five.
Let me do an honorable mentionum, because I did not play this
game on switch, but I'm happythat it's on switch and my
hoodie gives it away.
It's Persona 5 Royal.
For people who are justlistening to the podcast they
can't see my hoodie, but I havea Persona 5 Royal hoodie on.
And again, I played it on PS4when it first came out and, yeah
(44:52):
, it's one of my favorite JRPGsof all time but it's such a
perfect fit for Switch and youknow I'm happy it's there, even
if it's not making my top five.
But my number five is Tears ofthe Kingdom.
Oh, it is a terrific evolutionof what started with Breath of
the Wild, maybe one of the mostmemorable gimmicks a Zelda game
(45:16):
has ever had, with Ultra Handand Fuse and a really fun story.
I know it gets a lot of hate inlike the story department, but
you know I thoroughly enjoy thestory.
I like the characters, I likethe, the flashback scenes and
everything, and you know thedungeons were a pretty big
improvement over Breath of theWild.
(45:36):
So yeah, Tears of the Kingdommy number five.
Also my game of the year lastyear.
Speaker 1 (45:42):
Yeah, nice, nice,
that may be on my list too, but
it's not number five For me.
My number five is a game that Iwas really impressed that they
were able to continue the lifeof this, and that's Mario Kart 8
Deluxe.
Yeah, I love the fact that theycame out with new tracks.
(46:04):
Yes, you had to buy theexpansion.
Well, I guess you didn't haveto, but they did come free with
the expansion.
Well, free with the expansion,or you could buy them, I guess,
but that was unexpected and Iwas really impressed with that.
And I will say, mario Kart hasbeen always one of our favorite
games in this household.
Mario Kart Wii was the firstgame that my wife and I played
(46:26):
against each other and the firsttime that I realized, oh you,
you could swear like a sailorwhen you so Mario Kart 8 is
definitely on my list and that'snumber five for me.
Speaker 2 (46:41):
Now let me ask you
this it's early on in your
dating with, uh, you knowsomebody that you are trying to
pursue a relationship with.
Yeah, you're playing mario kart8 deluxe.
The person that you are datingor on a date with say, we'll say
, it's like your second or thirddate.
So very early on, yeah, they'rein first place.
You, you get a blue shell, doyou fire it?
(47:03):
Oh, boy.
Speaker 1 (47:05):
So this is, this is
hard because, uh, knowing my
wife now, I would definitelythrow that shell at that, right,
because she would not show meany mercy.
So I would not show me anymercy, so I would not show her
any mercy.
Uh, but probably not.
Uh, but uh, for sure, now,absolutely, and I have.
I mean it is.
Speaker 2 (47:25):
You know, that's
where a lot of the swearing
comes from for me, the onlyanswer is yes, like yeah, you
gotta you gotta show them whatthis is going to be early on
yeah, I mean that's why I I didsome dates.
Uh, when I was in the datingscene I took some people to, uh,
you know, the arcade, yeah, andI was like, all right, well,
we're gonna play some streetfighter 2 and uh, I was just
(47:49):
merciless and there was no.
Speaker 1 (47:53):
There was no other
date after that there was no
second date.
Speaker 2 (47:56):
Some of them there
were Playing with fire is when
you do Mario party on a firstdate.
Oh yeah, yeah, I've done thatas well.
Speaker 1 (48:11):
Yeah, if I may tell a
quick funny story, when, when I
was in the dating years andyears and years and years and
years and years ago, uh, I wasdating a girl who said I'm
really good at at my uh Dr Mario, like really good, and I was
like okay, and she wasn't, and Icrushed her.
And then years later my wife islike um, yeah, I'm, I'm okay at
Dr Mario.
I'm not great, but I'm okay.
(48:31):
No, she's like I would put heragainst anybody else because she
yeah, she usually asked.
I usually have to have her likefive levels above me or more for
me to even be competitive withher.
And she's still yeah, she'sreally good.
So, uh, so, yes, so I guess youknow, maybe you should throw a
shell, because you know whatit's if they, if they want to
(48:54):
continue to play with you and becompetitive, then that person's
a keeper, right?
Speaker 2 (48:58):
So it was.
If they run after the blueshell, it was never meant to be.
Speaker 1 (49:04):
That's right, that's
right, that's right.
All right, so let's move on toour, our next force, number four
.
Speaker 2 (49:11):
This is again a game
that I am going to say.
People have heard me sing thepraises of this game many times
on my podcast Vampire Survivorsoh, so good Is a single stick
bullet heaven, it's called,where basically it's the
opposite of a bullet hell, inthat you are the thing that is
shooting off a millionprojectiles, taking out
(49:33):
thousands upon thousands ofenemies, leveling up your
character and exploring a giantmap.
There's several.
I mean, there's a ton of giantmaps and like a bajillion
characters.
At this point, it's crazy and,uh, it is so good.
It's one of the greatest indiegames I've ever played and uh,
yeah, it's my go-to when Itravel.
(49:54):
It's one of two go-to's when Itravel and, yeah, I did not
expect myself to enjoy it and itends up being one of my top
five games on Switch.
Speaker 1 (50:04):
Yeah, it's so good.
I did not have this includedand now, looking back, I
probably should have included it, because I put a lot of hours
into this game.
Have you played the Ode toCastlevania?
Speaker 2 (50:13):
updates.
One round, I played one roundof it.
I have not put a significantamount of time into it.
Maybe I should play a couplemore rounds before this week's
all things nintendo so I cantalk about that alongside the
other topics.
Yeah, but like, yeah it's, it'sreal good.
Every single thing they've putout has been fantastic, even the
contra expansion, which felt alittle bit like fish out of
water, but it they made it workyeah, yeah, the uh, the
(50:36):
castlevania is interestingbecause they do something.
Speaker 1 (50:40):
Maybe they did this
with the castle or the contra
one, because I didn't play thecontra one, but there is a
moment where everything's umside scrolling instead of the
isometric yes, down, uh, andit's kind of weird.
It threw me off at first, likewhat is happening here, what's
going on, um, but I love thefact that all the characters,
they included all the music,like it.
(51:00):
Just, you know, you knew thatthat had to happen and I'm so
glad that they did that.
So, yeah, what?
Speaker 2 (51:06):
let me ask you this
because not to derail us further
.
Yeah, but that's fine.
If they could do any crossover,what would they?
What would you want them to do?
Because I can imagine like theygive, they do a stage based on
the game, they do music from thegame like in their own style,
and they add a bunch ofcharacters from that game or or
(51:26):
even a franchise.
If you want to do a franchise,like go for that, what would you
pick?
Speaker 1 (51:31):
Oh man, this, that's
a good question.
Uh, I a good question.
Speaker 2 (51:41):
Uh, I mean, it would
be really cool to see like a
legend of zelda level.
That would be incredibleawesome.
That would be awesome.
They would have to, you know,keep it only on switch,
unfortunately, which I I don'tmind because I, you know, I play
on switch primarily.
Uh, I've been thinking finalfantasy would be just phenomenal
.
That'd be really cool.
Also, I don't know if you haveever played power wash simulator
.
Speaker 1 (52:00):
I haven't I should,
but I haven't but they've done
like some.
Speaker 2 (52:03):
They did like a final
fantasy 7 crossover.
With that they just did a shrekcrossover where you can clean a
swamp.
Um, they've done a few otherlike gaming related
collaborations.
Yeah, but I would love anintendo collaboration like you
have to clean like a mario kartor an r-wing or something or
(52:23):
like clean like the outside oflike hyrule castle, like that
would be such a cool expansionfor that game.
Speaker 1 (52:31):
But I digress, that's
not on my top five games.
Speaker 2 (52:35):
As much as I like
power wash simulator in, like
the right situation, like it'snot, it's not there, yeah yeah,
that's a really good pick.
Speaker 1 (52:42):
Uh, I, I probably
should have picked that game, um
, but my, my next game is, uh,probably on your list too,
because I've heard you talkabout this game before uh, and
that's mario odyssey.
Yes, uh, I love this game somuch and again, when this game,
this game, was announced, I waslike what is this?
You're taking this hat, you'rethrowing it on different
characters.
(53:02):
This is weird.
This isn't Mario.
And then I played it and it'slike, oh, this is fantastic.
I love this game so much.
Uh, it just, you know, I lovedthe galaxy games, uh, on the Wii
, uh, and, just you know, kindof harkens back to those in some
, in some aspects.
I just love the exploration andI loved, I really loved New
(53:25):
Donk City.
I loved what they did with thatand I love the music and I
loved seeing Pauline in the game.
It was just great.
It was just a really good.
Speaker 2 (53:33):
It's a good game yeah
, it's my favorite 3d mario game
now, which I did not expect tohappen, just given how much I
love mario 64 and how impactfulit was on me.
So, uh, yeah, it is on my list,not, uh, not at number four
though okay, all right, what'syour?
Speaker 1 (53:50):
what's your next game
?
Speaker 2 (53:51):
number three we don't
have to talk too much about it
because we already have bellatro.
Yeah, like I say on my podcastall the time, bellatro and
vampire survivors are like cheatcodes on flights because like
you'll look down thinking you'regonna play for like 10 or 15
minutes, and then you look upand it's been two hours, and
like you're halfway through yourflight to los angeles and
you're like, oh, okay, cool.
So yeah, we've already talkedabout it.
(54:14):
It's a phenomenal.
Speaker 1 (54:15):
Everybody should play
bellatro, yeah that happened to
me on the way to pax this pastyear at other games I was going
to review and I was like, well,I'll just play one quick game of
bellatro and never one quickgame nope, the plane landed and
I was like, okay, I guess I'mnot playing the game that I was
planning to play.
Speaker 2 (54:34):
That's how they get
you uh, uh.
Speaker 1 (54:37):
My next game here is
uh is a game that that I think a
lot of people got a lot ofpeople through the pandemic,
that's animal crossing.
Yeah, um, I put, so I mean putso many hours into this game and
this is the game that Iconvinced my wife that she
needed a switch so that way shecould play it too, because she
(55:00):
loves she played animal crossingon the wii and she is a
collector, so she likescollecting everything in games.
So she has notebooks uponnotebooks of like when to
collect certain things, what youknow at what point, at what
time, and blah, blah, blah.
And it's really fun to watchher like puzzle all that stuff
out and write all that stuffdown.
So, yeah, uh, this time around,we, we didn't have kids when we
(55:25):
had the we, uh, we do have kidsnow and they wanted to have
their own residency and, uh, shegot my son and I got my oldest
daughter on my island and I gotthe better of the two because my
island looks a lot cleaner.
Speaker 2 (55:41):
There's so much
satisfaction in making your
island incredible.
Yeah, I remember my, my formercoworker.
She was just an Animal Crossingobsessive and still is.
I mean she's still.
I think she still plays itfairly regularly and like she
put in like 800, 900 hours intothat game or something like
(56:04):
absurd like that.
Yeah, and I would visit herisland like even just like a
month or two into the gamesbeing released and it's just
like she'll have like halls ofwaterfalls that you have to like
pass through and like just hergiving me a tour I was was just
like we're not playing the samegame, like how did you even do
this?
And like she would manipulatethe calendar and everything so
(56:26):
she can like fast forwardthrough time and like get like
she beat the game in like threedays or something like that.
So it was like you didn't haveto wait every day to do stuff.
Um.
So, yeah, she, she reallyshowed me the potential of the
game and I, you know, I playedthe normal way of just letting
the clock go naturally and, likeyou know, the natural passage
of time, yeah, uh, but yeah, Ireally enjoyed animal crossing.
(56:49):
It did not make my top fivethough.
Yeah, it was my first animalcrossing game and I I thoroughly
enjoyed it.
Yeah, yeah, it hit at the righttime, obviously.
Yeah, yeah, we all wanted alittle island escape yeah, that
was a weird time, for sure.
Speaker 1 (57:03):
So, yes, it was.
Uh, what's your next game?
Speaker 2 (57:08):
um, I think that when
I when I say this game, you'll
know what my number one is.
Okay, uh, it's super marioodyssey.
That is my number two.
Okay, um, like I said, it's the.
The creativity at play withthis game is really second to
none.
Like there's only a few gamesin recent history that I would
say reach the level ofcreativity and it's, you know,
(57:29):
fittingly enough, it's probablya game from this year.
Astrobot and, um, maybe mariowonder did a good job of like,
kind of flexing the mario team'screative muscles.
Yeah, and, uh, yeah, super marioodyssey just terrific use of
music, as you would indicate hasan incredible soundtrack.
It really does a great job ofcontinuing on like, kind of like
(57:55):
some connective tissue withMario Galaxy, but also some
connective tissue with Mario 64.
And, honestly, the biggestletdown for this game is that we
never got like true, meaningfulDLC.
I know, and that's why mytheory is that Mario Odyssey 2
is going to be a Switch launchtitle, because I think they
probably started working on DLCfor it, because think about the
(58:15):
way the kingdoms are structuredin that it was tailor-made for
them to add more to that like,just like, add more to the map
that you can go to and it's like, okay, well, here's a whole new
kingdom with more moons tocollect and maybe a new boss or
something like that, after likethree kingdoms.
If they could have done that,that would have been like
guaranteed fire right, like thatwould have been like guaranteed
success for them.
(58:36):
But I think that what they didwas similar to, uh, tears of the
kingdom, where they basicallyjust started messing around with
it and they're like, oh, wecould build an entire new game
out of this.
I think that's what happenedwith mario odyssey and that's
why we never got dlc for, asidefrom like the luigi's balloon,
hide and seek or whatever it is,and then, like there was some
other thing that they put out.
(58:56):
But I, mario Odyssey is just aphenomenal game and I've been
wanting to replay it for a longtime and it's, you know, so many
great moments scatteredthroughout that game and you
know the the final sequence isone of the most memorable Mario
sequences that's ever existed.
Speaker 1 (59:16):
Yeah, yeah, yeah.
That makes sense that they'reholding back.
I mean they have to, whateverthey release, whenever they
release this new switch.
Right, there has to be a 3DMario on it.
There just has to be.
Speaker 2 (59:28):
You have to think
about it.
It came out in 2017.
Mario Odyssey did we have notgot.
I mean, unless you countBowser's Fury, which is a new
mario game technically, but it'sa side game that's not as large
as a full 3d mario game.
Yeah, I think that what we'regoing to get is some sort of
hybrid of mario odyssey andbowser's fury.
I think bowser's fury was a wasthe the mario team testing out
(59:50):
an open world format for themario franchise, and I think
they passed with flying colors.
Yeah, and I would not besurprised if the next 3d mario
game that almost certainly isgoing to be a launch title for
switch 2 does not borrow heavilyfrom both of those games and
combine them in some way.
Uh, because you have to imagine, like you know from the time,
(01:00:13):
that we because we got breaththe wild and mario odyssey the
same year yeah, crazy.
And then we got an entiresecond 3d zelda game in the time
since and we haven't gottenanother mario 3d mario game in
that time.
You would think that, like theyhave a 3d mario game kind of in
the hopper and they're justwaiting for the right moment to
to fire it yeah, I agree.
Speaker 1 (01:00:35):
Yeah, I mean it was
cool that we got wonder, but
yeah, and I loved wonder I didtoo.
That's such a.
It would remind me very much ofthe first mario game, so um I
think it's.
Speaker 2 (01:00:46):
I think mario wonder,
even though it didn't make my
top five list, I think it's thebest 2d mario game since super
mario world agreed.
Speaker 1 (01:00:53):
Uh, my number two is
a game that I didn't think I was
gonna like all that much, um,but then I looked and I was like
, oh my gosh, I can't believehow many hours I have hundreds
of hours into this game, andthat's splatoon 3.
Oh yeah, I love that game somuch.
Splatoon's awesome.
I.
I listened to you talk about itand how you said, like pro
(01:01:16):
players use the controller right, like I can't play that way.
Yeah, the motions, I can't playthat way.
I tried.
Speaker 2 (01:01:22):
I tried too, I'm
terrible.
And everybody says it takeslike who was I talking to?
I think it was probably on mypodcast.
I don't know who it was, butthey were like oh yeah, it takes
about 10 hours to fully adjust.
I'm like I don't have 10 hoursto adjust and like be terrible
at a game exactly like I'm gonnaplay for like 30 minutes.
Be like this sucks.
I'm going back to the way Iplayed splatoon 1, 2 and 3,
(01:01:45):
which is just traditional liketwo stick shooting controls.
Yes, yes, I love splatoon Ilisten.
Speaker 1 (01:01:51):
I listened to that
episode and I was like, okay,
I'm gonna try it.
And then I was like, nope, I'mjust'm going to try it.
And then I was like, nope, I'mjust going back to the.
It's hard, it's really hard.
But what's fun is that my sonreally got into this, and so did
my oldest daughter too.
My youngest daughter.
She was three at the time whenwe started playing this.
She just likes to paint theground, so that was just fun for
(01:02:12):
her.
Speaker 2 (01:02:12):
Well, hey, that's the
main goal in the multiplayer.
Speaker 1 (01:02:15):
That's true, that's
true, uh, but my son got really
good and it was really fun andwhere my kids go to school, they
they didn't have enough people,which was unfortunate, but they
were going to start their uh,an esports league of whoa
splatoon.
Speaker 2 (01:02:29):
Yeah, that's's a
shame, it didn't work out.
Speaker 1 (01:02:33):
Yeah, because they
have Rocket League and then they
have Smash Brothers, and thenthey were going to do Splatoon
and that was the game that mydaughter was like, ok, I will
play that, I will join theesports, and they just didn't
have enough players.
Speaker 2 (01:02:49):
We didn't have any of
that when I was in school.
What I don't either, I wouldhave loved to have been in, like
the, the golden eye e-sports.
That would have been incredible.
Yeah, it's crazy.
The Star.
Fox 64 multiplayer e-sports.
Like I'm all in on that, Iwould.
Speaker 1 (01:03:08):
I would dominate that
I would have still been bad.
So, but yeah, that's my, that'smy, that's my number two.
So, all so, but yeah, that's my, that's my, that's my number
two.
So, all right, here it isNumber one it should be pretty
obvious at this point.
Speaker 2 (01:03:20):
I already mentioned
the game a little bit.
It is the Legend of Zelda,breath of the Wild Day one
switch release.
You know, I as I've said on mypodcast many times, it gave me
that sense of wonder that Inever thought I was going to
feel again after Ocarina of Time.
Ocarina of Time was my favoritegame of all time for about 20
(01:03:40):
years and I thought that by thetime that you know I was that
2017 had rolled around, I hadbeen completely desensitized by
open world and you know thatkind of gaming format.
But Breath of the Wild somehowshowed me something different
and had such a profound impacton me and gave me the feeling
that I had as a middle schoolkid playing Ocarina of Time and
(01:04:06):
you know, just the feeling that,like anything is possible, you
can do whatever you want andlike this world feels endless,
which you know you go back andlook at Ocarina of Time now
you're like, oh my God, thisworld is so small, but at the
time it felt huge.
And, like you know, the story isso great in Ocarina of Time and
I love the story of Breath ofthe Wild as well.
I want to continue, you know,reliving those moments through
(01:04:29):
replaying the games, becausethat's how much I love Breath of
the wild.
I kind of replay breath of thewild every four years.
It's turning out because I'mreally starting to get the itch
to replay it.
And I replayed it, uh, in 2021 Ithink it was so four years
after its initial launch andwe're turning the corner to 2025
(01:04:50):
pretty soon here and I'm reallystarting to feel the itch to
replay it.
So maybe if the switch 2 doesgive like kind of like
performance boost or anythinglike that, like it bumps up to
like 60 frames per second orwhatever, because they've
already confirmed it's going tobe backwards compatible, maybe
that'll be my excuse, becausethat's you know how I finished
ghost of tsushima when I why Iwas playing on ps4 and then the
(01:05:10):
ps5 came out and I got a ps5 andI finished it on ps5 and it
gave it bumped up to 60 framesper second.
I was like, oh my god, this islike a different game now.
So I really want that forswitch to.
I know we're going to talkabout that a little bit later
here, but uh, that maybe that'llbe my excuse to do my third
playthrough of breath of thewild nice, nice uh I.
Speaker 1 (01:05:35):
I kind of figured
that was gonna be your number
one game.
Speaker 2 (01:05:37):
Yeah, I mean it's my
favorite game of all time, so I
would imagine it's probably myfavorite game on switch.
Speaker 1 (01:05:42):
Uh, my number one
game is uh, tears of the kingdom
.
Speaker 2 (01:05:47):
Oh, okay.
Speaker 1 (01:05:49):
Um, so I I liked
breath of the wild, Um, but
there was something about Tearsof the Kingdom that just I don't
know.
It just connected with me more,I don't know why.
I think partly was themechanics behind it and the fact
that you can basically breakthis game and it still works,
(01:06:10):
and it was just crazy the amountof things you could do.
There was times where there'sthis really funny puzzle, like
later on I found out, oh, that'sthe way you're supposed to
solve it.
But like I built this towerreally, really high, really, and
then it jumped off and glidedand I made it and I don't, and
they're like that's not howyou're supposed to beat that,
you're supposed to do a catapultthing.
(01:06:30):
And I was like, oh, that's whatI was supposed to do with that,
but it allowed me to do mystupid ways of beating these
levels right.
And it turns out I didn't dothe puzzles anyway.
Anybody else did.
I was doing it my own ways,which was cool.
Um, I asked.
Speaker 2 (01:06:45):
I love that I asked
ag al numa about that.
I got to interview him lastyear at the game awards, him and
hitamaru fujibayashi.
I don't know that I saved thethe full quote, but basically I
asked him like hey, how do youfeel, like when you, you know,
meticulously design thesepuzzles and these like obstacles
(01:07:07):
for people to overcome and thenthey like completely break the
game in ways that you neverenvisioned?
Like is that fun for you, isthat frustrating for you?
And he was like, oh no, we loveit because, like, people are
having fun, because, like youknow, think back to like when
cheat codes were a thing, likecheating is fun.
So, like you know, we're happythat people are having fun doing
this and like kind of breakingthe game in ways that we never
(01:07:28):
anticipated.
So that's great that theyembrace it as well, think they
embrace it as well.
Yeah, and I will say that, likeyou know, tears the kingdom, I
you could not make a super hardargument and I would believe you
when you say that it's a betterzelda game and a better game
overall than breath of the wild.
Breath the wild is just mynumber one because it had such a
strong impact on me and it waslike I.
(01:07:50):
If tears the kingdom came outfirst and then breath, the wild,
came out second, I think tearsthe Kingdom would be my number
one.
Speaker 1 (01:07:54):
It's just that, like
you know, with the impact that
it had on me, that's what that'swhat puts it at number one for
me, yeah no, I agree, and Ithink I think for a lot of
people, I think that that wasthe case for them.
Right there they said Tears ofthe Kingdom technically might be
a better game, but Breath ofthe wild, just because of the
fact, the impact that I had, um,put it above tears of the
(01:08:17):
kingdom.
Um, I, I, just I, I.
Still, to this day, I, I, Icannot get over the fact of,
like, how you can do anythingyou want in that game and it
will let you.
It's like they're not going tostop you.
If you want to do stupid things, you can do stupid things.
It might work, who knows?
Speaker 2 (01:08:32):
I remember I skipped
one of the biggest story
missions without realizing it,because, like there's a story
mission where you go up intohyrule castle and, like you know
, you face off against uh, Idon't want to spoil anything, so
it's only a year and a half old, yeah but you face off against
a pretty significant like battleand then a big story cut scene
(01:08:58):
plays and it like hints atsomething that you're supposed
to go do.
And I went to hyrule castlebecause, like the the marker was
up there and then there's likethe chasm that like is below
hyrule castle and I was like, oh, let me just go down here and
explore what's down here.
That's kind of cool.
And then I'm like it's gettingpretty hard and then all of a
(01:09:18):
sudden it's like, oh, there'sganondorf.
So I beat the game withouthaving one, all of the uh, the
sages and two, you know, whichsucks, because any sages that
you're missing you have to fighttheir boss with the same health
(01:09:40):
bar as the other like battle.
That happens, like you know,there's like the, so, like I had
to fight an extra boss beforegetting to Ganondorf.
And, of course, yeah, once youget to Ganondorf, you can like
fast travel out of there andlike heal up and everything.
But yeah, so I had to fightlike the the waves of enemies
that were coming out, which is avery difficult battle, then a
(01:10:01):
boss battle on top of that, andthen you know right into
ganondorf.
Speaker 1 (01:10:06):
So oh my gosh, that's
hilarious.
See, you can break the game,you can do whatever you want in
that game.
Yes, uh, that was fun.
Um, let's let's talk about then.
Hopefully we're looking forwardto the switch next year.
Um, our final segment here.
What's one feature that youwould love to see uh make its
(01:10:29):
way on the switch to?
Speaker 2 (01:10:31):
well for the longest
time I was saying backwards
compatibility, because you know,that was the thing that was
like make or break for me forthe switch 2 and thankfully
they've already confirmed thatthat is 100 going to be in the
game.
Uh, I already mentioned, like,I hope that they give
performance boost to the switchone games, which I don't know if
they're going to do that or not.
(01:10:52):
Hopefully they do and hopefullyit doesn't come at an extra
cost.
I'm going to go ahead and say Ihope that they add a GameCube
library.
I hope that they have, like youknow, similar, like similar to
Nintendo Switch Online.
They have a GameCube libraryand they add a ds library.
(01:11:16):
Oh yeah, and they can figureout some way to do that.
I've, uh, one of my guests onthe podcast, victor lucas,
theorized that maybe they couldhave it so that, like, because
they've nintendo's also come outand said that, like it will
have compatibility with theswitch, the next switch model
will, or next Switch console,and so his, his suggestion was
(01:11:38):
what if you could have used theSwitch one as a controller for
the Switch two, if it was indocked mode and that allows you
to have two screens, with atouch screen on one of them and
then you can play DS and 3DSgames on that?
Yeah, that'd be really cool, soI would like them to.
I would like them to figure outsome way to get ds and 3ds but
(01:12:01):
if not, just give us a gamecubelike collection through switch
online.
Speaker 1 (01:12:05):
That would be awesome
yeah, and I don't know if you
uh have seen this, but like wehave, we have, uh, we have a mom
and pops.
I don't want to say mom andpops, this is not really mom and
pops, because they have likefive or six stores, but a local
retail store, like a resale shop, and gamecube games, like, are
(01:12:26):
super expensive.
Like I cannot believe, like, oh, double dash, what.
It's still really expensive.
How is this so expensive?
Um, because I always go,because I, my wii is the first
gen, so I could always playgamecube games on it, um, same,
but I can't afford it.
So so, yeah, I would love thattoo.
(01:12:48):
Um, for me, one of the thingsthat I really liked about the
3DS was the Miiverse.
I really liked it.
Oh, yeah, I love that.
I met some developers throughthat, because they would have
their games and then they wouldpost little posts about their
games and then, you know, I juststarted following them and
(01:13:11):
started chatting, and that wasright around when I started the
podcast too, and then they wouldcome on as guests.
It was just cool.
Yeah, it was cool, it was acool.
I loved the fact that it waslike organic communications and
just like, oh, check out thisgame and you can learn about
games and stuff that way.
Either that or do some kind ofstreet pass type thing, because
(01:13:31):
that was really cool too.
I love street pass.
Yeah, it was fun.
Speaker 2 (01:13:36):
It's hard because the
switch isn't nearly as portable
as like the 3ds.
Yeah, like I would just bringmy 3ds everywhere with me
because I would want street pass, especially if you go to like
somewhere like packs.
Yeah, like you would just you'dhave to stop like every 20
minutes to maximize your streetpass, like I.
I that would make waiting inline or waiting for appointments
(01:13:56):
that much better, because youwould be able to just start like
clearing out your street passesand then, like five minutes
later, you have a full likelobby.
Speaker 1 (01:14:06):
Yeah yeah, yeah, they
still have.
I don't know if they did thislast one, but they did have like
street pass meetups at packswhere you could just go and,
like you know, do the streetpass thing.
I thought that was cool, thatwas neat.
And then I feel like, was am Iwrong?
And I'm thinking this, likemcdonald's and other restaurants
had like you can go there andlike they had something on a hub
(01:14:28):
or something like that.
I'm sure they did yeah, it wascool.
Speaker 2 (01:14:31):
I um, I know like
gamestop had them for a while.
Ok, did you ever get any famouspeople on your street pass?
Speaker 1 (01:14:39):
No, I I've heard a
lot of people talk about famous
people that they got in theirstreet pass, and I never did.
Speaker 2 (01:14:46):
I got both Reggie and
Shigeru Miyamoto.
You did yeah.
Speaker 1 (01:14:51):
Oh, that's awesome.
Speaker 2 (01:14:52):
That is really cool,
I think I got Reggie at no, it's
awesome, that is really cool.
I think I got Reggie at no, itwasn't.
It wouldn't have been then Idon't know.
It would have been.
Uh, I think it was the Wii Ulaunch at Nintendo New York.
I went to cover that and thatwas the first time I ever met
Reggie and he was out therestreet passing with all the
people um out who are waiting inline outside of New York to buy
(01:15:13):
buy the wii u at midnight anduh, yeah, I just happened to get
him when I I was there coveringit.
That's cool.
And I don't know when I gotmiyamoto.
It's probably at e3 one year orsomething hmm, that's awesome.
Speaker 1 (01:15:28):
No, I never got
anybody famous.
I got, you know, steve and john, and it was random people I
have so many random people butyes, bring back street pass yes,
even if it's just a phone appeven if it's just a phone app
that you can install and run inthe background I'd be fine with
(01:15:49):
that.
Speaker 2 (01:15:50):
I can see them doing
that like, but then I mean, I
don't know if if phones arecommunicating in the same way
and nintendo doesn't have accessto the proprietary technology,
but yeah, yeah uh, yeah, so thatwas.
Speaker 1 (01:16:05):
That was our nintendo
wrap-up before we head out.
Uh, brian, why don't you tellpeople how they can find you,
how can they follow you onsocial media and listen to your
podcast?
Speaker 2 (01:16:15):
sure, yeah, you can
find me on social media.
I'm primarily on blue sky now.
Um, I'm still on twitter fornow, but it's only in a
promotional capacity.
I don't really check that I andI send some dms to people to
like, book them as guests ifthey're not over on blue sky or
threads yet.
Um, I'm also on threads, butit's at brian p shea.
Shea is spelled s-h-e-a, um, so, yeah, pretty easy to follow on
(01:16:39):
.
Blue sky and instagram, I wouldsay, are my two primary social
media platforms.
Then you can find all thingsnintendo on any platform that
you listen to podcasts.
It's also on youtube, which hasa video version.
I also pull out like highlightclips from that.
And uh, yeah, also there's apatreon.
It's patreoncom slash brianshea podcast.
(01:17:00):
Or you can just search allthings nintendo and you will
find it there.
And uh, the five dollar tiergets you early and ad free
episodes.
It gets you access to thecommunity discord and it gets
you uh priority for q a.
And then also on uh on thepatreon there's the ten dollar
tier which is all things gamers.
That gets you all the stufffrom the five dollar tier and
(01:17:21):
then also an entire secondweekly podcast that covers
topics outside of, uh, nintendo.
So you know this this weekwe're going to be talking about
the state of mobile gaming, andthen next week, I'm sure I'll
talk about something I don'tknow.
I've been playing that farahead.
But you know, we've talked aboutall kinds of stuff.
Last last week we did, uh, youknow, games, gaming related
(01:17:44):
things that we're thankful for,and uh, also things like a
holiday buying guide for people.
If you're looking to like buyfor somebody that gave some
gaming and non-gaming relatedsuggestions.
But yeah, like we've talkedabout other big releases.
Like you know, when star warsoutlaws came out, we did an
episode on that.
I say we but me, me and a guest, me and a rotating guest.
(01:18:06):
It's it's kind of a one-manshow, but then also I have a
guest on nearly every episode.
So yeah, nice nice.
Speaker 1 (01:18:13):
Yeah, I've been
listening to all things nintendo
since you started and Iabsolutely love the podcast.
Thank you, um.
So, yeah, everybody should golisten.
I'll put those show links inthe show notes.
Uh, you can follow gamer headson blue sky.
We're not on twitter anymore.
Uh, we've moved all over toblue sky.
Uh, so gamer heads podcast,uhcom, because you can actually
(01:18:35):
have your own domain as your, asyour handle.
So that's pretty cool.
Uh, and my handle on blue skyis rogueliter1976 because that's
just my game handle, so why notjust use that?
So perfect.
Uh, brian, thank you so muchfor joining me.
It was really fun having on theshow and talking about Nintendo
this year, and then the youknow overall.
(01:18:56):
Uh, I'd love to have you backin the future.
It was really fun having on theshow.
Yeah, thanks so much for havingme.
This was fun.
Yeah, listeners, thank you somuch for giving us a listen.
If you like what you hear,leave Brian a review and leave
us review.