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February 9, 2022 24 mins

Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive…

 

Links

Transcript https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing

Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing

Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing

Apocalypse World: http://apocalypse-world.com/

Ironsworn: https://www.ironswornrpg.com/

Dungeon World: https://dungeon-world.com/

FATE: https://www.evilhat.com/home/fate-core/

Mythic Magazine Volume 1: https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1

Donjon: https://donjon.bin.sh/

 

Mechanics SCENE 10 

Chaos Factor 4

SCENE ALTERED? 1 Altered (Extremely hot)

Common, Discovery: Heating pipes, find supplies

Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication)

DESCRIPTION: 49 Healthily 43 Harsh

Complication Table

  1. Use a monster, danger, or location move
  2. Reveal an unwelcome truth
  3. Show signs of an approaching threat
  4. Deal damage
  5. Use up their resources
  6. Turn their move back on them
  7. Separate them
  8. Give an opportunity that fits a class’ abilities
  9. Show a downside to their class, race, or equipment
  10. Offer an opportunity, with or without cost
  11. Put someone in a spot
  12. Tell them the requirements or consequences and ask

 

3: Show signs of an approaching threat

Description: 43 Imprison 15 Innocent

Healer? (50/50) 27 Yes

Human? (50/50) 15 Yes

Imprisoned how long? 1d4 (Days to years) months

Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success

NPC Behaviour Check

Context: Investigating the Piperunners

Cadmus: starting Disposition 2d10+-2 10 Active

Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration)

Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus)

Context Modifier: -2 (Disposition 8, Passive)

FATE: does he know when they are coming back? (50/50) 27 yes

When? 1d4 (now, minutes, tens of minutes, hours) 4 hours

FATE: Does he know another way out? (No Way) 12 No

 

Result

Action

Context

4 or less

TALKS, EXPOSITION 

Character’s Action changes the current Context

5

PERFORMS AN AMBIGUOUS ACTION 

6-7

ACTS OUT OF PC INTEREST 

8

NPC CONTINUES -2 

The Character’s Action is within the current Context

9-10

NPC CONTINUES 

11

NPC CONTINUES +2 

12

CONTEXT

Mark as Played

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