Mobile App and Device Performance
November 5, 2013•70 min
It's different for mobile. The variable resources like network and cpu, the limited space and screen size all force you to get your game on for mobile application performance. In this episode Ophir Prusak from Blazemeter.com joins us to discuss the bits that fly off your application as the rubber of your fat and lazy code hits the hard pavement of the device. James tries to laugh like Vincent Price and Mark reminds us about the European restrictions protecting nuisance birds. This episode of PerfBytes is formally sponsored by Flood.io (www.flood.io).