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February 11, 2025 ‱ 103 mins
It's NOT "Lunar 3" but indie RPG "Godshard Chronicles" has reunited several key creatives behind the Lunar Series to contribute to what looks like an INCREDIBLE retro RPG experience! And Today we get to interview its director, Elmon Dean Todd! 🎉🎉
Wishlist Godshard Chronicles on Steam! https://store.steampowered.com/app/1725980/Godshard_Chronicles/
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:15):
Say s s.

Speaker 2 (00:50):
S.

Speaker 3 (01:06):
Hey everybody, Welcome back to Hit Point, an anime news show,
a niche new show, a JRPG news show, a show
where Baku and I talk about everything and anything that
catches our interest and or ire. We stream live every
single Sunday at usually seven pm Central a pm Eastern time.
But today we're going a little bit early. Thank you
all so much for being here because we have a

(01:27):
special guest who's going to be joining us very shortly,
all the way from the UK, so it is very
late for them, but it's early for us. So thank
you for choosing to spend your Super Bowl Sunday with
us instead of with the sports Ball. Much appreciated. Good
to have you here, Baku, how are you doing today?

Speaker 2 (01:46):
I am doing pretty good. Ghost Sportball.

Speaker 3 (01:49):
Y am so so incredibly so excited.

Speaker 2 (01:55):
I am rooting for a sport team today, four sport Ball.

Speaker 3 (02:01):
You know, I'm just I'm here. I'm ready to watch
Taylor Swift herself get a touchdown, you know, first ever
Super Bowl Sunday event.

Speaker 2 (02:13):
Yeah, that's gonna be right so.

Speaker 3 (02:16):
But but yeah, I I did actually cut myself off here.

Speaker 2 (02:19):
I was gonna say, well, today we'll be talking.

Speaker 3 (02:21):
About some some some really cool stuff. We'll be previewing
some trailers, talking about some some RPG news. We'll be
interviewing the developer or one of one of the developers
of God Show god Shard Chronicles. I'm so excited, I
can't even talk.

Speaker 2 (02:43):
So what are you?

Speaker 3 (02:44):
What have you been up to these last last few days?

Speaker 2 (02:48):
Homework and trying to finish off some my semester and
oh you know what I've been I've been playing this
game called and a Mcnolia, which I've talked about a
couple of times with folks here, and the game is
just phenomenal. I cannot I cannot hold back my you

(03:10):
know the hype you.

Speaker 3 (03:13):
Like Ender Lilies. Is it similar?

Speaker 2 (03:16):
Uh? Yeah, extremely extremely similar. They are, Oh what is it?

Speaker 1 (03:21):
Uh?

Speaker 2 (03:22):
The Magnolia is the sequel and they play very similarly.
It is, and so I found out that it is
like a direct sequel that's some time in the future.
So it's really cool. But I think they did it
well in a sense that if you didn't play Lilies,
it's not going to detract too much from it. But

(03:43):
if you did play there will be references here and
there that sort of linked the two together that adds
more depth to the story. I haven't finished it yet,
so you know, don't quote me on it maybe towards
the end, like, oh no, this makes no sense if
you didn't play the first game. But so far, so
highly recommend it and Lili's and and Magnolia. They are

(04:05):
incredible games that are just very much underappreciated. I think
from yeah, it just not enough people know about them.
And but everyone who has played it are like, yeah,
this game is rigging amazing. Why is not more people
playing this? I don't understand.

Speaker 3 (04:19):
Well, we're here to help enlighten people, one stream.

Speaker 2 (04:22):
At a time. This is what we do.

Speaker 3 (04:25):
I got to play a little indie that actually just
came out that that nobody I barely even knew about it. It
was barely on my periphery. I saw it once on
Twitter and I kind of forgot about it. But then
I got a steam cooat for it, and I'm like, oh,
oh yeah, I wanted to check this out, okay, And
so yeah, I actually just put out a review or

(04:45):
a first impressions if you will, of this this little
it's a solo indie project from Pandora. It's called It's
from Pandora Media Games. It's called Seed of Pandora, and uh,
you know, it's it's just a very small project, very indeed,
not like I in my video. I was like, guys,
don't compare this to see if stars, don't compare it

(05:06):
to change that goes it is. It is not of
that scale. But uh, yeah it was.

Speaker 2 (05:11):
It was.

Speaker 3 (05:12):
It was a very a very pleasant experience. And it's
from a solo dev and uh you know, I just
I was.

Speaker 2 (05:20):
It was nice. It was very nice. Anyways, So hey,
it's it's audio is just glitching for me from you
or it's people hearing you? Okay, I just want to
check very quickly. I don't know.

Speaker 3 (05:32):
Can are people experiencing glitchy audio?

Speaker 2 (05:35):
Yeah? I got like when you were saying things, it's
just like kind of glitches every so often.

Speaker 3 (05:42):
That might be a discord related thing potentially. I don't know. Everybody,
how does it sound in chat? Just just to poke
around here before we bring our guests on, make sure that.

Speaker 2 (05:54):
If it's if it's just me, it's fine. Uh. If
it's if it's the stream, then we may have an issue. Yeah,
but no, well we'll we'll we'll get we'll give them
a second to see how things are. Uh, the stream
is still catching up right now because it's a little laggy.
So yeah, it's lagging a little bit. AnyWho, Uh yeah,

(06:16):
so we got some fun stuff today. And just again,
I want to appreciate all the folks through here. This
is not a usual time super Bowl's happening today. There's
a lot of things that's really keeping you guys away.
It sounded robotic, okay, so yeah, people are heuing you
with like slightly altered audio just now great, okay, well

(06:38):
let's be great. But it sounded perfect before we start
to show to you. By the way, just so you
guys know, like we've totally did a sound tests and
for whatever reason, it's acting up now. So fantastic.

Speaker 3 (06:50):
Gotta love gotta love modern technology. I have no idea
how to resolve that. Oh it only lasted for about
three seconds though as far as the robotic side.

Speaker 2 (06:59):
Go, it kind of comes in and out right now
is fine, So maybe maybe it fixed the stuff. I
don't know, like we should keep going for now.

Speaker 3 (07:07):
Okay, all right, yeah, well in that case, in that case,
technical support stream is over. Welcome to Hippoy, the most
professional podcast on all of YouTube.

Speaker 2 (07:17):
I think it's about.

Speaker 3 (07:17):
Time that we bring in our Interviewee, what do you
think Let's do it all right, let's go ahead and
bring on.

Speaker 2 (07:30):
There we go.

Speaker 3 (07:30):
It is Elman Dean Todd of director of god Shard
Chronicles from Jcat Games. Welcome to the stream. How are
you doing today?

Speaker 2 (07:42):
Elman?

Speaker 1 (07:43):
Doing well? Nice to see you, Thanks for having me.

Speaker 3 (07:46):
Awesome, It's good to have you on. So yeah, I
figured the way we normally do things here as we
bring people along, give a very brief introduction to the game,
and then we take a look at the trailer. But
do you want to give our folks here just a
a very brief, like thousand foot view of Godshard Chronicles
and what to expect from it.

Speaker 1 (08:09):
Yeah, this is basically j RPG two player co op options,
drop in, drop out. I know loads of people ask
me if we're going to have an online server, but
it's couch co op and we're coming on Steam and consoles.
Our composer is Nordy Yuki Euodati, who's known for his

(08:30):
compositions in a lunar series Grandia Ace Attorney I believe,
and he's done Loup Bait and a few other he
does loads of other games. I just just can't remember
them all. And we have loads of other talent on
board which will go in after a while. But but yeah,
it's think of well, the art style kind of looks

(08:54):
like reminiscent of the sixteen vid era, like Secret a
Manna and those Pronto trigger type games. But yeah, but
we have like animated cut scenes with animation and all
that voice acting.

Speaker 2 (09:08):
So it looks so good.

Speaker 3 (09:10):
Okay, everybody, I'm gonna go ahead and put on the
trailer and we can all look at this together and
and just check this out, because if you haven't been
aware of God Charred Chronicles, well what have you been doing?
Because we've talked about it already a few times. But
it looks it looks way, it looks so good, and
it's recently gone through a few cosmetic changes. So yeah,

(09:32):
let's let's check out the trailer real quick. And uh
and then I'll let the trailer speak for itself. Oh
hang on, hang on. I just realized that. M I

(09:52):
just realized that nobody else can hear the sound, So
let me fix that real uck, you.

Speaker 2 (09:58):
Fix it and we'll try that again. Let's let's bring
up it back look at us look at us in
our professional podcast. I apologize, oh man that our chat's
used to this. This is how you note this is
live and not stage because these all right, we'll get

(10:18):
that resolved, all right.

Speaker 1 (10:20):
I will say this. I just realized we're live at
the last moment before we came on.

Speaker 4 (10:26):
Oh this is going to be recorded.

Speaker 2 (10:32):
Oh that's I was.

Speaker 1 (10:33):
I was gonna ask you, well, could you edit that out?
Could you edit this out when I make But I
guess we'll have to do it. I will have to
do it.

Speaker 3 (10:41):
I suppose, Oh that's all right, I'll edit everything out.

Speaker 2 (10:45):
Folks. Folks love the authenticity, I I promise of all
the times that we've done this, they they love being
able to just see the faces behind the games that
they were eventually play. And I think all too often,
and the reason why we do this is because all
too often we play these games. We love it, but

(11:05):
we know nothing about the people behind the game. We
don't see their faces, we don't know their ambitions, we
don't know why they put the thing together. It just
feels like a commercial product. Right, So we do these
kind of show live and inter fair human kind of way,
you know, because that's what we are. We're totally not
alien lizards.

Speaker 3 (11:24):
All right, let's meet I think I might have Let
me see if we've resolved the issue here. Let's try
this again.

Speaker 1 (11:31):
If I start as a child, Okay, I've always wanted
to be a man of Knight.

Speaker 2 (11:36):
There we go, because boy would be a shame if
people can't hear that amazing voice acting just now, Like, wow,
whoever did that was? You know already I'm already so good.

Speaker 5 (11:48):
Yeah, only got someone to give.

Speaker 2 (12:00):
You a Japanese opening.

Speaker 5 (12:03):
Oh go.

Speaker 2 (12:06):
Look at that game?

Speaker 3 (12:07):
Oh my god.

Speaker 2 (12:10):
Oh I definitely see the Manna inspiration. The art is
a very some of that SD three for sure. Yeah,
but two or three really? That the walking animation too,
that that strut you know, yeah, we've totally talked about

(12:33):
this before. Look at that dragon dude, that.

Speaker 3 (12:40):
Thought of going out in adventures, saving people and protecting
the sacred bodshots.

Speaker 1 (12:46):
Don't look at me like that. Someone has to tell
her it's not the best.

Speaker 2 (12:52):
The night doesn't deserve this guy is not evil at all.
Oh did you hear that voice?

Speaker 1 (13:00):
Yes?

Speaker 2 (13:01):
Is that you Derek?

Speaker 3 (13:02):
No? No, he sounded just a little bit. He sounded
a little bit like, uh, you know, dark Emperor Gallia.

Speaker 2 (13:13):
I don't know. I don't know the red that written
and produced by none other than our guest today. Look
at this all right, So being excited is an understatement.
I need this today, and I'm gonna need that copy

(13:38):
right now. I'm going to leave the show, Derek will
do to interview, and I'm going to play the game.

Speaker 1 (13:45):
You can technically play in the office right now throughout
the first areas.

Speaker 2 (13:50):
So I'll take that mission.

Speaker 3 (13:52):
I'll see why over just to where you are, and
they're gonna get a red eye flight tonight.

Speaker 2 (13:59):
I do listen at East coast. Flying over to the
UK is not impossible. You can talk later.

Speaker 3 (14:06):
But all right, okay, wow, first of all, First of all, dude, wow,
that is that is an incredible looking game, an incredible
sounding game. I saw a little bit of the combat
in there where where Ruby shot a little fireball at
an enemy there. So first I guess, like what I

(14:30):
can tell that this is hmm, this is gonna be
something awesome. It already looks incredible. I guess, So, is
this is this an action RPG? Is this a turn
based RPG?

Speaker 1 (14:46):
What?

Speaker 3 (14:46):
How exactly would you describe the combat system of Godshard Chronicles.

Speaker 1 (14:50):
Here, it's going to be action RPG. It's it's going
to be more like I guess if you played East
eight East nine, just think of that like two D.
That's what we're going for. Something a bit faster but
very easy to learn and pick up and everything. And
we want it fast paced too. We don't want like

(15:11):
downtime and grinding so much. So, but yeah, action RPG.
I was going. I know loads of people want turn based.
I've there was just too many clever turn based games
out there, and I just did not have any gimmick
in my mind for that. And at the beginning, now
I got like a good game designer, so we could
have probably pulled that off, but that was And also

(15:34):
I always liked playing RPGs with another person, so that's
the issue. I don't want like someone If you have
a friend or a family member, girlfriend, whatever, you know,
you they're just a passive audience just sitting there with you.
So this one you can actually have them join in
and go through the story together.

Speaker 3 (15:52):
That is music to my ears. In addition to the
actual literal music to my ears. That is that is
so awesome, man, Because I am of the personal personal
belief that action rbg's kind of peaked in the Super
Nintendo Slash PlayStation one era and seeing kind of a
return to that is just.

Speaker 2 (16:15):
I love it.

Speaker 3 (16:16):
And so and it looks like you guys are on
such a solid track here. So you guys have been
working on this for a while. Yes, this game started
production in twenty twenty one.

Speaker 2 (16:28):
Is that right?

Speaker 1 (16:29):
That's correct?

Speaker 2 (16:31):
Yeah?

Speaker 1 (16:31):
And do you want me to laborate on that?

Speaker 2 (16:33):
Yeah, go for it, Okay, So.

Speaker 1 (16:37):
Yeah, I started it beginning at twenty twenty one. I
was working at a sheriff's office. I was a deputy
at the time, and I was also writing books. I
was writing reviews. I wrote for RP Gamer. I'm also
a contributor or was for Hardcore.

Speaker 2 (16:54):
Gaming one oh one, No kidding.

Speaker 1 (16:57):
Yeah, So actually you'll see my name and the guide
to Japanese role Playing Games that's published by that Books.

Speaker 3 (17:03):
Oh yeah, I love that book. Oh yeah, it's a
it's a nice, thick tomb full of wonderful information.

Speaker 2 (17:11):
I loved it.

Speaker 1 (17:12):
So one of the articles I wrote on there during COVID,
I wrote that on the back of a patrol vehicle.

Speaker 2 (17:19):
Wow.

Speaker 1 (17:20):
Yeah, because they told us not to be going out
and meeting people if possible. So there was a lot
of sitting because everyone was inside, so there was a
lot of sitting around and the deputies would just meet
somewhere and they would just all talk. And to me,
that's that's I just felt like I was wasting time.
So I was like, you know what, Uh, I'll write

(17:41):
some articles. That was one of them. So what I
think it was. Dark Wizard was the one I wrote.
I wrote areth this series too covered that one. I
don't know how much they used my information from that,
but uh, Dark Wizard, Yeah, was written on the back
of a patrol vehicle.

Speaker 2 (17:59):
Oh that is awesome.

Speaker 3 (18:01):
Oh man, you know some sometimes the one of my
favorite stories from my from my professional life also occurred
on the back of a patrol vehicle, and that was
when I was visiting New York City and got to
eat a a nice, a whole a whole pizza pie
from from you know anyways, So yeah, that's that's that's cool.

Speaker 2 (18:21):
That's cool. Sorry, I got off.

Speaker 1 (18:24):
Off track about the game den production.

Speaker 3 (18:28):
Well, I mean, yeah, so yeah, you started in twenty
twenty one, and uh, and I was kind of curious
because I know that this is kind of a multimedia,
transmedia kind of effort endeavor.

Speaker 2 (18:38):
Here.

Speaker 3 (18:39):
I see that you have You've got guard Chart, chronicles, books. Man,
I need to stop saying guard Chart. It's god charred
chronicles you have. You have books, You've got comics. Like
when did when did all of this start? Like? Like
did it start twenty twenty one or so?

Speaker 1 (18:57):
The books I started right doing. I started writing and
coming up with the characters in twenty seventeen. I think
it was released the first one in twenty nineteen, and
then another one and another one, but twenty twenty one. Yeah,
I've always wanted to do a game. And Seano Isamuda

(19:21):
well on Instagram he reached out to me because I
posted a collection, my Lunar collection, which was I mean,
all right, I got I got like this, you know,
all the Lunar games in one form another. And he said,
he said, hey, I'm making a tribute to Nordi Yuki.
You would ardi CD with Benjamin News from Germany. He's
still he's famous for doing like the piano bits for

(19:44):
Final Fantasy. You could probably YouTube and he's all over
the place with the playing. He's an amazing pianist. Those
two were doing the Tribute to Nordi yuki uwud Arte
and Shawna was asking my favorite lunar songs. I gave
him a list, none of which appeared on The Bloody
none of which appeared on the Bloody Tribute CD. But

(20:08):
we started talking about video game music from that point
on and we just really clicked. So eventually I told
I told him, I said, we need to make a
we need to work on a video game one day,
and he's like, yeah, sure. So one day I was
working on it and I said, okay, Seana, you're ready.
And then from that and he was also personal friends
with Iwerdotti son, so we decided one day to ask

(20:33):
as like well, I interviewed EWERDARTI for RP Gamer, Yeah,
and it was all in Japanese. Ewerd Ardi communicate. We
all communicate in Japanese together, which I've taken Japanese at UNI,
and then I worked in Japan for two years as
an English teacher, so that's that. When I was over there,
I kind of got a little better, and I play

(20:54):
most of my RPGs in Japanese now. So right now
I'm going through Final Fantasy six and Japanese because I
like it better in the original language because there's some nuances.

Speaker 3 (21:02):
Yeah, yeah, so yeah, I always I always feel like,
you know, when it comes to localization, you're always playing
it like almost like you're playing a game secondhand because
you have to view it through the lens of somebody
else's perceptions.

Speaker 1 (21:16):
So yeah, oh yeah, depending on the translator and all that.
Like like the Super Nintendo version of Final Fantasy of
Fine Facy three you called it has loads of mistakes
actually with I'm playing it now and I was like,
this is like some of the character has even come
across different, Like Luck comes across a little bit different,
like he he comes across as like you can hear

(21:38):
his desperation and wanting to protect women in the Japanese version,
which didn't come across so strongly and or at least
to me in the English version. So there's that a
dragon quest is And now, don't get me wrong, loads
of these I mean, they could do a much better
job than I can and translating, So this is no,

(21:59):
this is not disators. Certainly, I would not want to
do any of that. That's what I used to want
to do, but I changed my mind after a while.
I was like, this is too hard. I don't envy
any of them. They're they've done to most of them
do a great job. So but where were we? Uh?

Speaker 2 (22:17):
Well, Sean, before you continue, can I just tell you
how much how validated I feel. But when you're saying that,
because I I have been a long, long advocate of
playing games, and we play a lot of jerrpgs and
when we we we both stream, and you know a
lot of folks would be like, here, can you play
this in dub Like I just want to listen to English?

(22:39):
And I get it, you know, sometimes you know, they
they might have dyslexia, they can't really you know, read
the subtitle and they don't understand Japanese. Like I get that.
But I'm like, hey, okay, so plenty of people do that.
I'm going to stick to Japanese audio because the script
was originally written in Japanese and there's a lot of
nuance that you will miss if you decided to due

(23:02):
to a localization, because a lot of things just don't translate.
So it it's so validated when you're like, oh yeah, no,
it is plenty of duons that you're gonna miss. There
you go, guys, see, I'm not the only one. I'm
just saying.

Speaker 1 (23:17):
I do think some Okay. For example, I played Zeno
Blade Chronicles both in Japanese and English, and the English
version has done a phenomenal job. I mean, I love
the Japanese version, and but I really thought they did
a great job with both the localization and the voice acting. Yeah. Yes,

(23:38):
So although the Japanese version of Zeno's Dunbon is actually Vegeta,
so I version because he sounds like vegeta like the
Dragon Ball Vegeta as Hordy Kawa is real is the
voice actor. So I like hearing Vegeta when I play a.

Speaker 2 (23:55):
Zen That's how they get you to play the game twice. Man,
that's the replay value. You play it once in Japan,
needs to play it again in English. There was like
a really famous example too. If like H five seven
remake remake, what's the first one is the person remake remix?

Speaker 1 (24:13):
Right?

Speaker 2 (24:13):
Yeah? Where at the furry end there's a line from
Earth in Japanese that's supposed to hint towards something in
the next game, but then the localization team had changed
it to something else that didn't make a much sense.
And then once they came out of Rebirth, which is
the sequel that just came out recently. They had to
go back and retroactively changed that one line into the

(24:35):
English version for it to make sense. But that's just
the kind of things that happens, because you know, unintentional
localization that you know ends up not making sense for
the continuity. But it could be something like that too,
So you know, I highly recommend people playing these just
learn Japanese, guys, just go learn the Derek please.

Speaker 3 (25:00):
Next next time I go to university, I'll be sure
to do that, be fair.

Speaker 1 (25:08):
I learned most of mine in Japan. I I did
not learn too much Japanese at university, just like I.

Speaker 3 (25:13):
Think that raises the very important question ament is is
Gunshared Chronicles being developed in English or in Japanese?

Speaker 2 (25:21):
What's UH?

Speaker 3 (25:22):
What's the one true way.

Speaker 1 (25:25):
Both? Actually it's it's that's a complicated answer because I
do English. But Ki Shigema, Yeah, the writers for UH,
And this is a bit of news we're going to
announce on our Kickstarter update next. He's the writer for
Grandy and the Lunar series. I'm working with him. He's

(25:47):
gone over my outline, so he community he and I
communicate in Japanese, and he made a couple of suggestions,
and he's doing a scenario as well, writing a scenario
for our game as well, So so yeah, some of
it's being written in Japanese. And we also have the
manga and the manga artist is also Japanese, so I communicate,

(26:10):
we we do both English and Japanese because he knows
English as well. Yeah, but I would say a good
portion is done in Japanese and a good portion is
done in English, so it's it's kind of a weird situation,
all right.

Speaker 3 (26:23):
So there's no wrong way to play god Shard. You
can play in either English or Japanese and not and
not miss out on the real experience.

Speaker 2 (26:32):
Cool.

Speaker 1 (26:32):
Yes, and the translation is going to be like spot
because I'm going to review the Japanese and I mean
obviously the English, but I will make sure the Japanese
is consistent with my vision because so yeah, I can't
I can't speak the same for the other languages. But
but yeah, and also with the composers, they're all Japanese,

(26:54):
so that's all done in Japanese as well.

Speaker 2 (26:56):
That's right.

Speaker 3 (26:57):
I remember you you hit a kickstarticle that else so
said that this is going to be localized into a
few other languages. I don't have the page up right now,
but what else? What else is it going to be
available in?

Speaker 1 (27:09):
So far we're promising Spanish, German. Gosh, I don't have
the page of I think it was Japanese, Japanese, German
and Spanish.

Speaker 3 (27:23):
Yep, Japanese, German and French.

Speaker 2 (27:25):
I see that.

Speaker 3 (27:27):
And the Spanish was a later Kickstarter goal that got
hit as well.

Speaker 1 (27:30):
Okay, okay, so which was awesome. I mean, I'm just
we had loads of demands, so but we're gonna let
whatever publisher handle that. However I do. I mean, I
have studied German and Spanish before, so I mean I
would like to look out now my French is awful,
Like I'll just leave that to like my oldest like

(27:52):
kid or something, because we studied French over here in
the UK, but I haven't. I mean, I grew up
in the States, if you can't tell.

Speaker 3 (28:00):
So I was gonna say, like, you're joining us from
the UK.

Speaker 2 (28:02):
But I feel like I hear like.

Speaker 3 (28:04):
A marriage of two different accents at the at the
same time. It's great, it's it's it's it's very unique.

Speaker 1 (28:11):
It's great, give me back over to the States. I'll
sound like very southern.

Speaker 2 (28:15):
So I was gonna say something about this if like,
huh that the accent is not a strong side it's
from the southern u K. Yeah, well they're they're.

Speaker 1 (28:28):
The opposite of the UK, like in the south part.
You know, they have longer vowels, like you know, I'm
going to take a bath, I'm going.

Speaker 3 (28:35):
You know, oh yes, the very posh kind of accents.

Speaker 1 (28:38):
Yeah, and the North they'll say bath, and over where
I'm at they say bath. But my youngest kid uses
more of the posh. They'll should say I want to
take a bath and uh yeah, she said she uses
the long vowels. But I think that's because the loads
of her teachers came from the South part of the UK.
So yeah, it's it's it's where you'll hear so many
accents where we are. I mean, like I hear Irish, Scottish,

(29:02):
uh what occasionally Welsh every now and then all in
one day.

Speaker 2 (29:09):
Yeah.

Speaker 3 (29:09):
So you so you're working with as it as it happens,
standially very circ I don't know, I don't know, is
it intentional? You seem to be working with a lot
of different veterans of the Lunar Games and Grandia Games.
Uh the uh you just said the guy's name, Keshi Gema.

Speaker 1 (29:31):
Yes, is that right?

Speaker 3 (29:32):
The scenario writer who's who's working with you? Is that?
Is that intentional? You just happen to like fall in
with with a or do you like seek out? You're like,
I I love the Lunar and Grandia Games. Let's go
make another one.

Speaker 1 (29:47):
Well in Japan, I know some people try to get
a hold of people and try to email and such,
but Japanese really they if you're formally introduced, then you
can then you can, you know, talk. So I actually
was introduced to Kashi Gema at Shano had an event

(30:09):
where a concert he performed with Kumi Tanioka, which is
the pianist for Final Fantasies, Crystal Chronicles and Final Fantasy eleven.
He performed that together and Shano in Nordayuki Ewerdade introduced
me to Kashi Gema and Kumi Tanioka at this event
and then we went afterwards, I went, we went to

(30:29):
this izakayah which is kind of like the Japanese version
of a pub I suppose, and uh, Kumi Tanioka was there,
so we chatted and we hung out and such. So
uh and then she Gama was I just met him
just briefly. We just chatted for about maybe five minutes
at the tops that time. But when I went again,

(30:49):
I said I would have loved to talk. Chatted with
him some more to Ewardadesan and then he called she
Gama up and along he called as a Kumi Tanioka
as well, and he says, oh, do you know uh
Nauk Michiko And I said not really, no, I don't.
Apparently she is a composer for Wild Arms. Yeah, do
you want to meet her? And I said, yeah, sure,

(31:11):
I suppose, which was really cool because uh, she was.
She's really sweet and we're really good friends now. Like
she she's she's taken me out near her hometown and
you know, drove when we were there last time. She
drove me and Jennifer steigled around her town and showed
us like where she used to take walks with her
dad and such. So really really sweet lady. And uh no,

(31:35):
I just got formally introduced and then we just we
just hit it off. I mean it helps with Japanese
and such. Uh uh and uh they I guess they
spoil me, but also like, uh, I we exchange funny
stories and such like that. I mean, it's it's I
they're really genuinely nice people. They're really really good people.

Speaker 3 (31:57):
I love to hear that.

Speaker 2 (31:58):
I love to hear it.

Speaker 3 (31:59):
You know, they always say, you know, never meet your heroes,
and I'm always afraid to like actually meet somebody and
then be.

Speaker 2 (32:05):
Like, who are you?

Speaker 3 (32:06):
I don't I don't know. I reread the decision, but
it's so nice to hear that that because I don't know.
I feel like, you know, are creating creating games. Creating
RPGs is such a like and telling stories in general
is such a personal thing, and and I feel like

(32:27):
in a lot of ways, you can kind of I
don't know, maybe I'm reading too much into it sometimes,
but I feel like you can't help but experience other
people's stories and learn something about the storyteller and the
process and uh and and so it's just it's just
nice to know that, you know, even the feelings that
I get, even through the lens of a localization team,

(32:47):
has been has been accurate, and that the people behind
it are just such you know, nice welcoming people. That's
so great to hear.

Speaker 1 (32:55):
Yeah, I think if you you know, I can see why.
And we also went to Ewoard. Addie Son also took
me and Jennifer Staggle over to Gung Ho and Gay
Arts in December, and I mean I met some of
the staff there and they were really amazing people too.
And I told him afterwards, you can actually look at

(33:16):
the game arts page and see a video they took
of Jennifer singing the wind Nock Turn song, the boat song,
and what you cannot see in the video is the
most of the staff in tears, which causes Jennifer to
start choking up while she's singing. And they were singing
the words in English. This is all Japanese staff singing

(33:37):
the words they knew the English words for for Jennifer's
and they were all like, you know, holding their hands together,
and I mean they were just I could tell they
loved Jennifer and they loved Lunar. And I told ewod
Audi saw on that. I said, I know why Lunar
was such a special game when you guys created it.
Because you guys created it, I could see the love

(33:58):
the staff had for it. And he told me that's right,
and he says, and don't worry. I think I see
the same. And I feel the same with Godshart chronicles,
so you know, about which I was like, oh gosh,
that's too much phrase there. I don't want to disappoint
anyone now. But oh no, I see why. I see
why Lunar did very well because they just that staff.

(34:21):
You can tell they have a lot of passion and
love behind it.

Speaker 2 (34:23):
So yeah, so no pressure. Okay, but you made disappoint
a lot of me, but no pressure whatsoever. Pressure, Yeah,
no pressure, man. We're obviously we're all very excited for
the game. I think Derek and I had we geeked
out a couple of times, uh in a previous hit

(34:46):
point when we talked about it previously. So we're very
we're very glad to have you here. We're trying to
not fanger a little a little hard right now, like
we're trying to keep a hype down in a professional level,
but really like.

Speaker 1 (35:01):
You know, still, I think you guys got more followers
than I do.

Speaker 2 (35:06):
Now that's going to change that a little change. That's
going to change. And yeah that's going to change like
less than a month. Yeah, so well, I do have
a question from myself and that is, uh, you know,
what is there any like life, you know, particular life

(35:28):
experience that you know really got you to like make
this work, Like any particular thing that you know from
your professional life or personal life that you know made
you want to create the story?

Speaker 1 (35:46):
Well, I used to, Uh, I used to always want
to write fantasy. One of my exes mother, or my
exes mother was Margaret Weiss. She did the dragon Land
so oh wow, they both Her daughter is a writer too,
so are My ex was a writer. So they both
like written two novels together and then Margaret's written a
whole loads of novels and dragon Lands and other Deathgate cycle.

(36:10):
They they helped me a lot when I was wanting
to learn, and they gave me loads of tips and
all that, so I guess I could got started there.
And then a transition. Then I became a police officer
for a while and I was working a shift. One
of my sergeants she was an artist. She was a
really good artist, and she made loads of paintings and

(36:30):
sculptures and such, and I was we were talking about
I wanted to write, and she wanted to continue her art,
which she got too busy in law enforcement, and we
just made a promise, they said, let's just get into
it and we'll do conventions and such, and sure enough
she did it, and then I did it. I've came
out with my book. But life experience this, yeah, life experience.

(36:53):
I mean, I'm forty three years old, so I mean,
and then.

Speaker 2 (36:57):
You don't look it, by the way, not even not
even remotely closed. I'm like, how have you accomplished so
much as such a young age. That's impressive. I mean
forty three is still impressive, don't get me wrong, But
I was thinking closer to like early thirties. So you've
got me.

Speaker 1 (37:12):
Fooled well with that said, when you you know, both
my parents are gone now, so I mean I lost
my dad early on, but I mean during the course
of making this game. You know, my mother had PSP,
which was progressive super nuclear policy. It's when you have
taul proteins attached to the neurons in your brain. So

(37:34):
maybe back in twenty twelve, even back as early as
twenty eleven, she started falling down more and we just
didn't know what was wrong with her. I thought she
was getting weak or not eating like enough food or something. Yeah,
and then she would just slowly start you know, like
she would start shuffling. Then she couldn't use her left
leg very well. Then it was like not walking. Then

(37:55):
lost use of her left hand. Basically, what they do
is they eventually lose all you because their brain just
cannot communicate with the rest of their body, and then
they can't swallow or talk anymore towards the last part
of her life. So it's it's it's really a torturous existence.
Although she kept like a you know, positive experience the
entire time. So her you know, she had a boyfriend

(38:17):
of over thirty years and he he was her caretaker
for a little bit. I had to take over for
over a month. But yeah, I mean I told her
what I was doing. I promised her I was going
to do this. I was gonna get this done no
matter what. But uh, yeah, one of the questions he
asked me, he lost his mind when I had to
take over, and he just said, why did this have

(38:38):
to happen to her? You know why, Like I mean,
because you know, what did she do wrong?

Speaker 2 (38:43):
Yeah?

Speaker 1 (38:43):
You know, And and I mean I've seen this in
law enforce and I've seen so many good people just
you know, you you come to a crash and they'll
be like, you know, a child dead, and then you
got to tell their parents or or such, and they'll
ask me the same thing, like why did this have
to happen? And it's it's really like heartbreaking to see
the you know, what happens these people. And you know,

(39:05):
I always liked games like Xeno Blade, you know that
where you get people with tragedy. But you know, you
got to move forward, you know, you got you know,
like with my mother, like I you know, I had
like I have kids, you know, you know, you have
to I had to take care. I mean I was,
you know, taking my mom to the toilet and bathing
her and stuff like that. But yeah, the inside you

(39:27):
just want to scream or whatever, but you know you
gotta hold it together. You gotta keep you know, you
gotta you know, you all. I would also make her
feel awful if I was like you know, yeah, so
I would try to keep you know, keep her cheered up,
keep the children cheered up. And I mean, and you
know what it is is she just you know, she
wanted me to move forward. She wanted me to have
a good feet in the children. So that's what you
gotta do. You gotta move forward. And that's the kind

(39:50):
of message I want to have in my stories. You know, hope,
you know, you know you still life goes on, you
still pursue your hopes and dreams. You honor like your
ancestors in that way people before you. So that kind
of message. So although we haven't covered most of that,
I mean, there's not much I can cover right now
without spoiling. But sure all even the villains in mind,

(40:10):
you know, they have their reasons, their tragedies. So did
the heroes like a Donna, which is the blonde girl Ruby,
like the one in red dark hair she had. All
all the characters have their bits of tragedy. So that's
that's the kind of you know, I'm I'm one of
those more focused on character arts and characters. Yeah, world

(40:34):
building just comes as along the way, I suppose for sure.

Speaker 2 (40:39):
Well, yeah, I'm sorry to hear that. I think I
shared like similar sentiment when my grandmother passed away a
couple of years back. Uh, she and I are very closed,
and she passed away in Hong Kong, I, where I
was originally from. I was working when my cousin reached
out to me.

Speaker 1 (41:00):
Uh.

Speaker 2 (41:01):
And then uh, you know it's uh both my grandmother
passed away. Now, but this one hit me particularly hard
because but my dad's side, I I wasn't very close
to you, but this one, you know, this this grandmother
like you know, brought me up. You know, like when
my parents are at work, she's the one who's watching me.
So we're very very close. Uh and and then uh,

(41:23):
I told my boss like, hey, listen, my grandmother passed away.
And he's like, hey, I'm so sorry to hear that.
Do you want to take the day off? And I
said no, because that's not what my grandmother had taught me.
Like you know, you're gonna you're gonna keep working. You're
you're going to life does go on. You're going to
keep working. You can feel sad later, but you've got

(41:45):
a job to do. So yeah, so I I definitely
can feel that, Like you know, that is in a
way how I would honor her is too. And I
thought I felt very strongly at that moment, like no,
I could I could just take off. I could just
take the week off, if you know, because that's how
bad I felt. But no, I'm going to keep working.

(42:05):
I'm gonna do my best, and that's that's how I
honor her until I fly over, which I did. Uh, So,
thank you so much for sharing such a personal story
with us. And and this is the kind of thing that, uh,
you know, like really makes the game memorable for me,
is you know, connecting what I'm seeing and like, you know,

(42:26):
you could have a very good like story in the game,
but when you're able to connect that with like the
creators like own piece of history, that now, that's what
makes it very special. And you know what, I hear
the games that you're talking about, you're talking about Fine
Paying six that you're playing, you're talking about Zeno Blade,
and you're talking we talked a little bit about obviously,
like uh like the Trial game or the Secret Manna game,

(42:50):
and those are all like my top games, like and
I've told Darien this many times. So I'm like, I
am very confident that when you say you focused on
story development, I believe you. I think I had like
a collaboration with a couple streamer one time where we
all just sat together and just like analyzed the story
like heart analyzed the story of Zeno Blay after playing

(43:13):
all three games, Like, that's how dedicated we are to
the story. So hey, no pressure again. You know you're
not going to disappoint me at all. But I am
very much looking forward to the game. Thank you for
you know, sticking to the gun and really pushing this forward,
you know, and just keep improving it. I mean it looks,

(43:34):
you know, even and I didn't think it was possible,
but you somehow made it look even better than the
last time we looked at it, you know, that's right.
I'm like, how did you do that? Like that was
already really good and we were already super stoked. We're like,
all right, we'll ready for it, and then this man
here is like, nah, we could do this better. Do
you feel like do you feel like this like artist instinct?

(43:55):
Like I have a lot of artist friends, and they're
just like this art is never good enough. Like even
I have professional artist friends who like draws for like
draws illustration for like you know, like corporate like companies
in Japan, and then like, yeah, even after I set
it off, it's it's still not good enough. I still
find little things that I want to tweak, like a

(44:17):
week two weeks from now, do you feel like you're
running into that kind of issue, especially when you're choosing
like a time to release the game. Do you feel like, man,
I could still make this a little better, you know, at.

Speaker 1 (44:32):
The beginning right now, it's this is I kind of
had a vision in twenty twenty one around this is
what I wanted, But it was trying to get artists
that would go along with that vision, and it's it's
really hard to communicate when I'm I mean, I do
some of the pixel art for this, but not very much.

(44:52):
I like, I cannot like design like the tile sets
very well. I can, I can do a little bit
of editing on it, but maybe I can make something occasionally.
But yeah, it's really hard to get the pixars I
got er bit Thomas has done like some Thomas fit
Meyer I believe I said his name right, Sion moss Handle,

(45:14):
and I have a guy from Frant's name Matthias. He
does He's doing a lot of my characters and monsters
as well. Now. But it was really difficult to get
like those that trio of talent together to align with
the vision. So and yeah, I when I first started,

(45:35):
I just knew law enforcement. I didn't know anything about
making a game, so there was there's really I was
starting for scratch. I made loads of mistakes at the
beginning on my own dime, not on the kickstarting money.
But but but yeah, I made loads of mistakes early on,
and finally, like along the way, more doors started opening up.

(45:56):
Then we finally got like the team we wanted. And
now yeah, like it's like I think we got the
pieces and play now to design what you know was
truly originally. Well it's even better because when I first started,
I was before we even got your Dottie. I wasn't
gonna do anything. It was just gonna be a simple
action RPG, maybe like I don't know, eight little chapters

(46:21):
of just quick chapters and that was it. You could
finish it in six hours. But when he and Addie
got along and he sent me a composition, I said,
I got to make it a little more. Seriously, you
got to match the music. Now, she gamas, I feel
a lot safer with him because if it's if it's
not that good, he's he's kind of my safety net,

(46:42):
I suppose, because he'll he'll say he'll he'll make a correction.

Speaker 2 (46:46):
Yeah, yeah, that's wow.

Speaker 3 (46:49):
Man, And it's such a wild like transition, so many
wild transitions that you've talked about in life so far,
like starting off in the United States as as a
up uh, and then like transition. Now you live in
the UK, you're making j RPGs with Keishi Gama and
what do you get?

Speaker 2 (47:09):
Like how.

Speaker 3 (47:12):
I mean, I don't even know how you answered that?
That the question, but like how did that happen?

Speaker 2 (47:17):
Easy too, you know, like I just did it? Like
what do you mean you just do these things? Why
don't you do it?

Speaker 1 (47:26):
I did it. Japanese helps, I mean know, whe Japanese helps,
But yeah, you gotta, I don't know. I just I
really I really cannot say.

Speaker 2 (47:36):
Uh, it's wild.

Speaker 1 (47:38):
Everyone's everyone's h Harry McIntyre actually told me this. Everyone's
situation's unique. I mean, oh yeah. If if somebody tried
to copy exactly the way I did it, they're they're
living somewhere else. Their experience is something different, just like
I couldn't copy Harry McIntyre's situation of being around London

(47:59):
doing you know, like I guess they call east End
west End. I get the two mixed up, but their
version of Broadway. And then he did his acting, and
then he just went up to the Last Kingdom and
eventually the Zenoblade three. I cannot copy that those series
of events, sure, you know, but it's it's it's really
maybe some of it's being lucky, Maybe it's some of

(48:21):
it's been right place, right time, putting yourself out there.
I mean, when I did stop law Enforcement in twenty
twenty one, a lot of people told me I was
really Some people were encouraging, but some people looked at me.
Have I gone mad? I had one lady said, well,
what are you gonna do for your benefits?

Speaker 4 (48:42):
Oh?

Speaker 2 (48:43):
Yeah, said and what.

Speaker 1 (48:45):
About your retirement? And I mean, you just got to
take that plunge sometimes, you know, in life, and just
go out there.

Speaker 3 (48:51):
And yeah, it looks like it's paying off in spades
so far. I mean, just an incredibly successful kickstarter, uh,
making what looks to be just an incredible looking game. Yeah,
I think it's looking like you're making the right choices. Man,
I mean from the outside end, I don't know, but yeah,

(49:11):
so I guess one of the things we should probably
shift and talk a little bit here about. Oh man,
there's so many things I wanted to ask, but there's,
like I know that we're already like, how long have
we We've been at this for like almost an hour already.
That's incredible, Okay.

Speaker 2 (49:30):
I mean Elman asked like, how long is the interview?
Like we try for an hour, but sometimes it goes
a little longer. Sorry.

Speaker 3 (49:43):
So, I mean it sounds like you have a personally
like a very story focused approach to telling Well, well,
I was gonna say telling a story through the medium
of RPGs, and I guess.

Speaker 2 (49:55):
Y, no, go for it.

Speaker 1 (49:58):
We got the game designer Decie. He does the maps.
He's doing the game design. He's focused on making the
levels great. He takes pride in that. He's also working
on a few other games like Forge of the Fay,
my Familiar Quartet. He's sent some maps on Quartet, which
is about to come out rather probably this year. So
and you, if you look at his maps, he definitely

(50:21):
he takes pride and in those those things. So and
then our programmer, he's really big on the combat system.
So I they take focus. I focus on the story.
They focus on there. I would be this would be
an awful game if I was doing the game design
and the combat. I let people better than me do

(50:43):
all that. I'll just focus on what I'm what I
think i'm good at. I don't want to say I'm
good at what I think i'm good at.

Speaker 3 (50:50):
Well, it sounds like sounds like a heck of a
way to go, Like I mean, you've got you, You've
got different people who are all focus on on bringing
their best to this and in different areas, and that
is so exciting. So I guess how how hard was
it to like kind of let go of some of
those rains as you brought in because you started with
like a very small team of like eight people and

(51:11):
and now I think was it more than twenty or
so that you like work with on like a on
a contract basis, like hiring out work, And how has
that transition?

Speaker 1 (51:23):
Ben, I don't know if it's that many really, Uh well,
some of the contract is like you know, they do
their piece and they finish like yeah, so but yeah,
like I got two pixel artists. You know, some of
the composers like Michi Ko or tany Yoka, they just
record their songs and that's it, you know, Like Okay

(51:46):
Stegle she recorded she recorded two vocal tracks in Japan
this in December, So that's it. You know, yeah, but
uh yeah, I got two pixel artists. I have an
office here which I'm in right now. We have about
four five employees if you count me, and then this
is yeah, we're based in one of the Isle of

(52:06):
Man British isles, so so yeah, and they would be
like the full time. But we also have the programmer
based in California, and we also have like you know,
he's also based in USA decades.

Speaker 3 (52:21):
Okay, I must have I must have misread somewhere that
there was that many people.

Speaker 2 (52:25):
Sorry about that, but.

Speaker 1 (52:25):
There might have been like here and there. You know.
The animation is done by an animation studio in Japan.

Speaker 2 (52:33):
So yeah, it looks incredible.

Speaker 1 (52:36):
Yeah, there's definitely over a dozen people who worked on that.
And the director of that is Ashino Yoshihadu. I believe
his nameless. He's worked on loads of anime. He has
like over fifteen years of experience. So anything with animation
I'm gonna leave to a director like that rather than me,
because you get me to storyboard something and it's not

(52:57):
gonna look good.

Speaker 3 (52:59):
I feel that I the more I try to do
different things creatively, the more I'm like, you know, my
time would be way better spent just having somebody else
do it, like and using their expertise. So so that's
that's really smart to kind of lean on other people's
strengths and and bring in the you know, the the pros,
because that that's it's paying off. So well, gosh, just

(53:21):
continue to watch this. This trailer en loop is just.

Speaker 2 (53:25):
Melting my brain.

Speaker 3 (53:26):
I'm sorry, uh it's it looks so good. So yeah,
I guess how how would you? Yeah, we we've got
two it seems like two main protagonists. There's there's Ruby
and Adonna. So how did you develop their their story arcs?
I guess, like, how did you go about thinking through

(53:49):
the stories that each of them would tell in this
in this game?

Speaker 1 (53:54):
Well, I'll first start with I was going to do
a male protagonist but instead of the Donna. But what
happened is I just got done writing three different male
protagonists and three different books. Yes, so I was a
little burnt at. What I didn't want to do is
write another protagonist with a similar personality as and I've

(54:18):
seen other authors do this, and so because I was
a little burnt out doing that, and I didn't want
to carbon copy just in a different setting, I just
went with a Donna because I wanted to challenge myself
with a different perspective and that that was challenging to
work on her. But I really like her. She's probably
gonna be one of my Actually like Ruby a lot too,

(54:39):
So these two are probably my favorites right now. And
it's kind of a surprise because I didn't think I
would like them as much as like my previous characters.
But it's just I guess the main thing is to
give them the traits that make them likable, make them.
They're both polar opposites each other. I just think that

(55:01):
their they're nights and men of knights. So uh A,
Donna would be the good cop and Ruby would be
the bad cop type of thing. If if you could
switch cop to night, I could. That's that's that's the
kind of dynamic they have. Ruby's kind of very chaotic,
uh A Donna is more lawful. But the Donna is
also she's very stubborn in her She doesn't she doesn't

(55:25):
flinch away from her virtues and such, so so that's
that's the good thing about her, whereas Ruby kind of
can fluctuate. But yeah, they both their conflict will I
really like their conflict with each other on how they
push the story forward. We we did want to do
more playable characters, but obviously that would cost a lot

(55:47):
more development time and more money. They did do that.
We did get the stretch to goal of the dog.
Oh yeah, and his owners therein and they're in. It
was actually one of the more popular A lot of
people really liked him from the Kickstarter campaign. He's the
redhead elf and I like him too, So he's going
to make a lot of appearances in a game. We
might do something, no promises, we might do something with

(56:09):
him and the dog later and such, but and then
we might. We're gonna do something with Argent, which is
played by John Truitt, which I think you mentioned Gallian earlier. Yes,
same voice actor from the Lunar series. Galian is doing Argent. Argent.
He's gonna have a wider range of emotions because unlike Gallion,

(56:32):
Argent has a lot more I guess tragedy personal tragedy
in his life. So that's why he's going to have
like a prequel game and such. But but yeah, it's uh,
there will be some other playable characters with maybe the
prequel definitely n F sequel will definitely move on to
different characters and such, but as far as a don

(56:53):
I don't want to say too much about what they're
going to do. But there is the manga's out in
Japanese in Japan and bookstores, and we do have the
digital comics on in Kindle and Amazon right now, just
only issues one through four. But okay, those are in English.

Speaker 2 (57:09):
Hmm, that's so cool.

Speaker 3 (57:11):
So if you if you wanted to like read those
before the game comes out, like, would you have a
little extra you know, like, is there something I don't know?

Speaker 1 (57:23):
Well, it's gonna be a little bit different. The comic's
gonna be a bit different. You'll get the general nature
of it, but the game is going to have a
different narrative flow because, like the comic, the structure of
a comic, for example, an American comic would be like
twenty two to twenty three pages per issue, and you
got to have like, you know, you got to transitions

(57:44):
in the next issue, and you have to do your
story beats like that. Whereas a game, you got your
you know, your town, your dungeon and such, and you
can play around with that with the town and your
side quest and your cut scenes, and you can make
it a bit longer if you want, or a bit shorter,
but comics is a bare strict structure.

Speaker 3 (58:01):
Yeah, very very short arcs that you have to be
able to tell very succinctly.

Speaker 1 (58:05):
Yeah, right, And it's very very limiting on what you
can do with the comic in a way. You've got
to be pretty clever about it. So props, Like I said,
props to I don't dispar each other comic artists who tried,
because it is it is not an easy thing.

Speaker 3 (58:20):
Yeah, that's so cool. That's so cool. So yeah, the
the game originally featured some some different kinds of art styles,
but recently it looks like you've been making a lot
of shifts to hand drawn as opposed to previously. I
think you had used a lot of like vector based art.

Speaker 2 (58:36):
Is that right?

Speaker 3 (58:37):
And how has the process been for you? I mean,
I guess what's that? What's that been like kind of
shifting focus from from what you've been working on so
far in the past. I mean, it feels like you've
gone through a few different kind of art direction iterations.

Speaker 2 (58:51):
Over time.

Speaker 3 (58:52):
How has that how how have how has that been
to just kind of see this evolve over time, and
and is this is this of your own like internal
like let's let's do it different, let's do it other different,
and then or is it like coming from outside sources,
like how how is this? What's the driving force here?

Speaker 1 (59:10):
I guess well, I made a couple of mistakes along
the way. I suppose I'll ow it up to it.
That's it's uh personal decisions that I could have probably
done better back then. Vector base I really wasn't. I
wanted animation in the beginning, and it's really difficult to

(59:33):
find an animation studio that can pull off like what
you see, I mean what you see there, and it's
also very expensive. Yeah, so I did. I did have
an offer from a lot of studios will do There's
a lot of studios out there that will do vector
based and that especially lunar fans, that is not the

(59:53):
style they would like to see in a cut scene.
So the feedback from the lunar fans that one to
hear Ewodati's stuff and John Truet stuff, it was quite overwhelming,
overwhelmingly negative, and we just decided I just decided just
to change gears and try for more of the hand
drawn However, we had a skeleton crew. We had an

(01:00:16):
animator and me and a storyboarder and it was a
skeleton crew and a background artist. So really for people,
but you need more than that for animation. You need
like a director, what you need, a producer, you need
probably several animators, a character designer. There's there's a there's
a couple more. And then with the character sete, which

(01:00:37):
is like the turnarounds, you need those too, which the
animators can draw from. And we just didn't. We just
weren't doing the things correctly because it was just a
skeleton crew. So I got with an animation student in
Japan and and the animator was going to go to them,
but unfortunately the animation studios just kind of dissolving now

(01:00:58):
and we'll still be able to work with the talent
in the future with most of them, but so we'll
still get everything done. It's just but it took it
took a long time. Finally somebody introduced me this animation
studio and they said they can do what I wanted,
and they did it well. The character designer, she's gonna

(01:01:19):
pretty much she's gonna do the art, uh, make it
all consistent from the animation for the rest. So whatever
you see with some of the art, I think it's
not coming up right now, but the the portraits you
see in a dialogue and such like that, it's all
gonna be consistent with the animation.

Speaker 3 (01:01:38):
Like okay, okay, that's what I thought. That's what I thought.
I just wanted to double check that is that seems
like such a massive under Here's that's.

Speaker 1 (01:01:50):
Gonna be more with the animation. What you're seeing that
that portrait, that portrait and the next portrait. That's you're
gonna see more of the animation style to keep it
all within the game. So that's that's our next step.

Speaker 2 (01:02:03):
Wow, all right, now I think you had a question. Yeah, yeah,
I asked you a question like, so, did the did
the idea of uh like local couch come first or
did you want to uh protagonists like which came first?

(01:02:24):
Like the chicken on the egg here? Uh, That's what
I'm curious about.

Speaker 1 (01:02:31):
They probably came both at the same time. Really, I
really don't remember. That was four years ago now and
now I don't remember which came first.

Speaker 2 (01:02:41):
Actually because and I don't mean this in a bad way,
but like you know, we we we come from a time,
Like we're fairly close in age, and we remember growing
up and playing like you know, Super Mario Brothers and
you have like you know Mario and Luigi and they're
sort of like the first Place second player, and like,

(01:03:01):
I'm not gonna lie. When I first saw the game,
I'm like, oh, there's your first Place second player, like
sort of different colored, you know, like the idea at least,
like it's in my head like that's what it appeared
to be. Of course, as we learn, as I learned
more about the games, like, oh no, they have very
different story and that's kind of why I was kind
of interested, Like, well, did you conceptually want it to

(01:03:25):
protagonists or because you have couch you know, co op
and then mechanically you're gonna have two protagonists, so then
you end up writing two different, oh, very different characters.

Speaker 1 (01:03:38):
Yeah, Ruby, actually I remember some of it now. Okay, So.

Speaker 2 (01:03:46):
I have a.

Speaker 1 (01:03:46):
Kingdom called Numidia in the in the book series, and
it's a whole different kingdom and that's she comes from
that far off kingdom, and they also have the same knighthood.
She gets sent to Adonna's Village's a punishment deep hell
because Ruby's like I said, bad cop. Can't hold cannot
hold her mouth, cannot hold her tongue, I should say,
And so she ends up going there, And so I

(01:04:12):
I wanted somebody that was a foreigner, basically because Adonna's
discovering the world. It's like a hero's journey, it's a
it's a hero's journey arc. But Ruby's also discovering the world,
even though she's more seasoned because she's not from that area.
So they're both discovering in a way, the same world.

(01:04:33):
Even though Ruby's more seasoned, she's she's a higher rank
than a donna. But so and co Op co Op
might have been the same time. I really cannot remember
that exactly. I just remember how Ruby came about. You know,
I wanted, uh she she was definitely from Numidia, and

(01:04:54):
she was a stranger in a strange land, is what
it is.

Speaker 2 (01:04:58):
So what she is so well, that's really cool because
you know, being able to see the same world from
different perspective, you know, And then of course in turnity
player sees the different perspectives from from their view really
mix the world more dynamic and more like, you know, rounded,

(01:05:19):
as opposed to just you know, whatever. The main character
sees and that's what you get. So yeah, that's little
things like this just get to me very excited about
the game.

Speaker 3 (01:05:31):
Well, I know that we're starting to to kind of
come up on on the time that we said that
we hold you for. But uh, but one of the
questions that I really like to kind of round out
all of these interviews with is uh kind of a
classic little stand by your mind, and that is, is
there any question that that you really wish that I
would have asked, like anything that like you really wanted

(01:05:53):
to talk about something special that you that you put
a lot of work into, and you're like, man, I
really want to show this off. I really want an
excuse to talk about this anything like that that that
I can.

Speaker 1 (01:06:05):
Yeah, we can make a nice little announcement. O. Well
it's not an announcement announcement, but okay. So Harry McIntyre,
the voice actor for of Noah for Zeno Blade Chronicles three,
he's voicing a character named Felonious Paine's pain is actually
Harry McIntyre's creation for his own Little Dungeons Dragons campaigns.

Speaker 2 (01:06:31):
That is so cool.

Speaker 1 (01:06:32):
We got together on some messages and I asked him,
I mean I already had a character in mind for
this specific role, but apparently his character fits very well
into it. So we talked about it. It was a
very nice coincidence. But I said, please describe this character
what he looks like. So Harry said, he has red hair,

(01:06:56):
shoulder length, he's he's a paler In or something. And
and Harry's a creation so he's one of the highest
ranking nights you're gonna meet in the game, and you
will see him. We have an animation of him. I
don't think it's shown and in this clip, but we
have a lot more animation. We're just not showing it.

(01:07:17):
But but anyway, Harry McIntyre created the Loneus Vein and
that's an And I'm gonna have this script. When I
get the script finalized, I'm gonna send it to Harry
and say, hey, what do you think he's gonna voice
that this character? So I'm gonna ask him to go
over the lines with and uh, get some feedback on that,
and and and maybe get some extra feedback for the story.

(01:07:42):
Man that is so excited creating it together in a
way like at least at least this character.

Speaker 2 (01:07:47):
I love. I love the sound of that man, Oh,
that is so cool. Thank you for sharing that with us.
I've got to ask and a lot of the viewers
and and again, and we have to apologize because this
is like a super Bowl, I don't know, well, of
course you know what super Bowl as well, Today's super
Bowl here in the state. So it's a lot of
people watching the game. Yeah, this is not our typical

(01:08:10):
stream time as you and l so some folks might
not have gotten a memo or other times like they
might not be able to make it. So they'll they'll
they'll get this from they're v od and and I'm
certain they're going to want to know this as well,
especially after all that we've talked about when can we
potentially expect to be able to play the game, and

(01:08:33):
also like about how long of an experienced are you
sort of anticipating, like depending on place though we understand
it could be different, but just some rough estimate would be,
you know, helpful with them.

Speaker 1 (01:08:48):
We are working on a demo right now, so we
want the demo to come out this year. However, if
it's not up to standards, we're not going to just
release it out for sure until you guys have something
really good to play, but we do have a lot
going along the way. So also I do want for

(01:09:09):
the demo, I do want to get some of the
voices recorded, so it just depends. Luckily, most of our
voice actors are in the UK that are going to
be that would could cover the demo. Ruby's voice actors Welsh,
so if you ever her accents really thick, she's in Wales.
Luckily that's quite close to everyone else who's kind of

(01:09:32):
near the London area, just outside. So we'll probably do
is just get we got three actors, we can just
all get them together, actually four actors i'm sorry, all
in that area and we can just get in the
studio and just knock get out hopefully a day or two.
But once we get that, we'll go for a demo
along with getting the combat a bit more fine tuned.

(01:09:55):
And as far as what was this second party to question, I'm.

Speaker 2 (01:09:59):
Sorry, getd like gameplay length like more or less?

Speaker 1 (01:10:02):
Oh yeah, we're looking around twenty hours give or take.
We don't want it too long. I mean, there's still
long games out there, so we want something you just
get through, kind of like the Super Nintendo days, you know.

Speaker 3 (01:10:13):
Yeah, one hundred percent agreed.

Speaker 2 (01:10:15):
Yeah, yeah, absolutely, And follow up a question, and this
is for my streamer friends, because we have quite a
few who are interested. Can we stream the demo when
and if it is available?

Speaker 1 (01:10:28):
Oh that's the point. Absolutely. I mean, hopefully we can
put it on Steam. However, let me check with the
rest of the team on that. But I think I
personally have no problem with it. I'm good with it.

Speaker 2 (01:10:40):
So it really helps because then we can be like, hey,
this game, you can see it happen now. Also, we
love doing QA. There's another group there another game, another
indie dev like they're making a game called Aulterium Shift. Yeah,

(01:11:01):
and I remember playing the game and I was like
killing it on stream for them. They they oh, nope,
there's a tiny buck here. Oh no, this thing is
Oh I also did that for Quartet. Uh since you
mentioned it, it's like, oh yep, tiny glitcher. Tyler. The
many Tylers that are on the teams, Like the running
joke is they have like fifty Tilers on the team.
So I was like, hey, hey, Tyler, there's a bug.

(01:11:23):
I don't know which one of you guys will debug this,
but one of you Tyler's would do it.

Speaker 1 (01:11:29):
Tyler has helped us a little bit.

Speaker 2 (01:11:30):
Actually, yeah, what there you go. That was one of
the other questions.

Speaker 3 (01:11:36):
I was going to ask how many how many Tylers
do you have on staff, because we've found that it's
a very important indicator metric for for our viewers.

Speaker 1 (01:11:46):
Well, on the staff we got just one right now
and he But the Tyler there's a Tyler who does
the he's art director and he helped do our UI
menus and such and yeah he's really good.

Speaker 2 (01:12:00):
Yeah.

Speaker 1 (01:12:01):
Yeah, but all the Tylers are very talented. On that.
There's a composer Tyler. Uh, his music's amazing.

Speaker 3 (01:12:09):
Yeah, yeah, that's incredible, all right.

Speaker 2 (01:12:13):
That that's that's really good.

Speaker 3 (01:12:14):
Uh, really good metric there on the on the Tyler.

Speaker 2 (01:12:16):
Scale, that's that's many Tyler's out of out of many.
We know that is gonna be a good getting now, Like, yeah,
the Tyler scale is very important to us. Well, everybody, Well,
I've got nothing else.

Speaker 3 (01:12:30):
Yeah, I was just gonna recommend everybody who's here go
add Godsharg Criticles uh to your Steam wish list. I've
linked it in the in the chat here as well
as down to the description. If you are watching sometime
later down the road. Uh, because you know, wishlisting games
on Steam is a super important and helpful metric for
for game designers and and it just you know, helps

(01:12:52):
spread the words. So just as a way of thinking thinking,
ollmen and uh and everybody from Jcat Games. Uh yeah,
make sure to go do that, guys, thank you so
much again.

Speaker 1 (01:13:03):
Yes, thank you.

Speaker 3 (01:13:04):
All right, well uh yeah, I guess yeah, thanks for
joining us. And uh and I guess buck when I will,
we'll talk to you. We'll talk to you later, all right.

Speaker 2 (01:13:14):
Thank you. Take care. Oh my gosh, that's so cool.
You can fan girl now, it's fine. Okay, Yeah, he's
not listening to you anymore. You can feel free to
let it out.

Speaker 3 (01:13:27):
And man, I am so incredibly hyped.

Speaker 2 (01:13:32):
I know.

Speaker 3 (01:13:33):
I know that my cash phrase is to like hype responsibly,
So so let's rail it in a little bit. Just
as hard to hype responsibly it really is, I know. So, uh,
while you're doing that, maybe i'll read some comments from
last week.

Speaker 2 (01:13:49):
I did poor a couple. I completely forgot to do
it last week, but I'll just read them like pretty quickly,
and and and then we can transition over to some
of the upcoming releases. That's if that's cool. Yeah, definitely
all right. So from last week, we've got let's see
The Sword Summer, who said looking forward to getting my

(01:14:12):
hands on Guard Shot Chronicles for sure, whether you go,
well the Sword Summer. I hope you were here to
watch that interview and hopefully that convince you even more
to maybe get some copies for your friends. I don't know,
like you can always I do it. If I really
like the game, I get it for friends.

Speaker 1 (01:14:31):
So here you go.

Speaker 2 (01:14:31):
I recommend this is play this game deitly. Yeah from
Felix Knots actually Felix Felix Kung Okay, sorry mispronounced there.
I'm definitely tempering my expectation for Expedition thirty three. It's
not that I don't think it will be good, but
because it looks so good. Being high big time.

Speaker 3 (01:14:52):
Oh geez yeah, oh man, I know that's part of
me is like the more excitement I hear about something,
I'm just gonna like, the more I'm like, no, I'm
not be.

Speaker 2 (01:15:03):
Eating good, guys, I don't know. I think I think
we're eating pretty good this year. This is gonna be
a foreseeable future, I know. Yeah, all the RPG fans
out there boy, and they say, and I love coming
back to this. They're like, oh yeah, no single players
experience a dad. It's all live service now, Like, I

(01:15:24):
don't know, man, it's the same argument of people who
are like consoles are dead, like Viva computer. I'm like,
you can have both, like, no one has to die today,
all right, just relaxed. Yeah, so I'm excited from Freddy
can also talking about Expedition thirty three. I did the
math for you. Expedition thirty three is eighty days away

(01:15:45):
from when he wrote it. Count more in hit point episode.
It's eleven hit point episodes away, well ten now now
that we have this one. So yeah, so we're ten
hit point episode away from enjoying Expedition thirty three. You
guys can count down with us. Last, but not least,
we have Peanut Butter Robot, who said, isn't a BAKA

(01:16:06):
doctor already? How many more classes do you have? Bro?
I have two more classes and I am not a
doctor yet, but I will be after these two classes. Again.
The major is PhD in wife who studies with a
concentration on two dimensional wife fus, that's my area of specialty.
Like I'm not like I know something about three D whifers,

(01:16:27):
but two D is where I specialize in. So so
you guys know my constant specialist. Yeah, I'm a specialist.
You can read my thesis. I am happy to post
them about two dimensional wifis. I'll be very interested in
reading that. Yeah. Yeah. And also, do you want to

(01:16:49):
tell people about voicemail because we have a voicemail number.

Speaker 3 (01:16:52):
That's a very good point. You can leave us a
voicemail and we'll play it on the air and respond
to it a much low way that Baku just responded
to all of these comments last week. You can call
us over at seventy eight five three three seven thirty
eight oh five and you can leave us that voicemail,
will listen to it and respond or if you if
you'd rather, If you're like international, you know, if you're

(01:17:14):
watching from from Germany or the UK, we do have
some some overseas viewers. You can also just email that
voice file to us over at hit point at super
Derek RPGs dot com and avoid the international dialing fees
and you know, do things like it's the twenty first century.

Speaker 2 (01:17:33):
That's right, all right, So are you ready to geek
out about the games that's coming out this week. We've
got tests. All right, I'm stoked. Well, I think you
should be excited for both, especially this one that I'm
about to talk about, and that is urban myth. This
solution center never heard of. This is a game from

(01:17:54):
Suasia game. It is an occult mystery adventure which I
I know Derek loved the Olcle and loves horror stories.

Speaker 1 (01:18:04):
This is true.

Speaker 2 (01:18:05):
Yeah, let's take a look at the game. All right,
let's check it out. Let's check it out. Pixel Art's
got really nice pixel art though, so I think that much,
you know, you will appreciate, but maybe maybe not the story.

(01:18:27):
I'm not gonna lie. This I'm excited about because I
love horror and the old coal And.

Speaker 3 (01:18:34):
Yeah, hang on just a sec here.

Speaker 2 (01:18:39):
We may still have elm here by the way, sir.

Speaker 3 (01:18:43):
Oh yeah, I think he's on mute, but that's okay,
you can still hang out.

Speaker 2 (01:18:46):
Yeah, hello, Emma, Oh oh yeah, I need to hide
that for free to feel free to stick around, by
the way, Like, I just don't want to like throw
him out there when he's not ready to be, you know,
on on live. Yeah, you know you don't have to do,
but I want to hide that.

Speaker 3 (01:19:07):
Actually I was distracted by Yeah. Anyways, Yeah, we'll put
you back in the box.

Speaker 2 (01:19:12):
Only the most professional of podcasts on.

Speaker 3 (01:19:18):
Just a second here, I need to Okay, let me
let me go back to the theater boat so I
can hide the thing, Okay, Studio bode yep, let's just yeah.

Speaker 2 (01:19:29):
Just just to be clear, I wouldn't mind Elmont joining
us for the Remainders show, but if he's not ready,
we're throwing him on then that might not be a
good idea. So yeah, just be aware. Okay. So that
game is coming out on February thirteenth on PS five,
Switch and Steam. It is a I think this is

(01:19:51):
going to be maybe kind of a pointing click adventure
kind of game into a cold mystery with like some
visual novel element and basically you play us a character
who works in a place called Urban Myth the Solution Center,
where people send you to all kinds of weird urban

(01:20:12):
myths saying you tried to find well resolutions to them.
So lots of really cool stories. I really can't wait.
But this next game, I think, is what a lot
of you guys are here for. Just in case you're
looking for a place to geek out over if you
haven't already done so. Enough, here it is with some

(01:20:34):
Trails game. Tell us about the Trails game. I'm not
too familiar with the Trail series, Derek, Why don't you
tell me a little bit about this one? All right?

Speaker 3 (01:20:42):
Well, so just so everybody knows, I'm personally I've only
played the first ten games in the Trails saga the
Kisuki series, so I'm actually not up to speed where
I would need to be because game number twelve, canonically speaking,
that is game number twelve Trails Into I'm sorry, Trails

(01:21:04):
Through Daybreak two is just on the cusp of releasing
here on on February fourteenth, aka Valentine's Day. I'm glad
that Nissa understands that gamers need someone to spend Valentine's
Day with two, so they provided a new experience for
you to spend with all of your wife who's on

(01:21:27):
Valentine's Day itself. Now, we do have the trailer queued up,
and I know that some I mean, this is not
the first entry in a new arc, so as a result,
it's probably gonna feature spoilers just inherent. So I don't
think we're actually gonna play that just because, just because.
But basically this is going to be following Van and

(01:21:50):
Crew again as they continue to do whatever they're doing.

Speaker 2 (01:21:53):
I don't know.

Speaker 3 (01:21:53):
Because the spoilers. But you can play it on PlayStation
four and PlayStation five see Nintendo Switch and PC on
Valentine's Day and after Valentine's Day too, which is probably
going to be very important as only.

Speaker 2 (01:22:07):
Get to play the game on Valentine's date only. So
that's it. You've got to have to beat the game
within twenty four hours or more, which is.

Speaker 3 (01:22:17):
Really which is really tough because it's actually one hundred
hour ORPG at least as usual, he don't.

Speaker 2 (01:22:22):
Shoot the messenger, guys. That's that's what needs to tell us.
That's just kidding. But yeah, but of course the video
will still be in the link in the description as usual,
so if you don't care about butlers, you want to
watch it yourself, they'll be down there. And that's the
only two games that we've got coming out this week.
We've got a little bit of announcements and then we'll
move on to some industry news, starting with AID and

(01:22:46):
Chronicle one hundred Heroes, and of course this is the
game that already came out, So what could it be?
I don't who knows, Yeah, well, what could it be? Well,
we have talked a little bit about this previously. You know,
we set the Haters going to be three different expansions,
but they didn't give us the date. Well, now there
is so h three separate expansion, three DLCs for AID

(01:23:09):
and Chronicle hundred Heroes. The first is the Chapter of
Marissa that's coming out on February twenty seventh, so later
this month, and then followed by the chapter of this
is sig saying seven G that's coming out on March third,
which surprisingly is only a couple of days after the

(01:23:30):
twenty seven if you don't think, like a week five
days later. And then the last one is called the
Chapter of Marcus that's actually coming out on April third,
a month after. Not sure why they space it out
that way. It's kind of strange, but it's what it is.
So yeah, So again, that's February twenty seventh for the

(01:23:51):
first one, March third for the second one, and then
April third for the third DLC. We don't have a
trailer for it. I tried looking for you know, like, oh,
did they do like a DLC like announcement trailer. Nothing.
They should have they should have totally done it. That
would have been nice. Yeah yeah, just like just briefly

(01:24:12):
touch on the three and just give us a basic
summary of what we should expect from the three would
have been nice. No, there are texts like, uh, what
is it called information in text? But you know we
we like visuals. So that's aiding Chronicle one hundred heroes expansions.
Moving on, We've do something fun.

Speaker 4 (01:24:34):
Well.

Speaker 3 (01:24:34):
I just wanted to also. I just also wanted to
drop a reminder for people who are only vaguely familiar
with Aiden Chronicle for whatever reason. This is again a
Sweetota and spiritual successor by the original creators of Sweet Coda,
including Junko Kowano and the late and great uh Yoshi

(01:24:55):
Takamura Yama. So uh yeah, these this is really important.
Go check them out, Go support that game and in
the delcs, because that's gonna be that's gonna be nice.

Speaker 2 (01:25:08):
I'm honestly waiting for the last DLC to come out
and then just like Binge on the entire thing. I'm
one of those people who can't do like episodic like Enemy.

Speaker 3 (01:25:18):
It's hard to it's hard because like once once you've
waited a while, like your skills have doled. So when
you go back to the game, you're like playing it
like it's your first time all over again, but you're
fighting all the endgame enemies and you're like.

Speaker 2 (01:25:31):
Oh, why do I suck at this all of a sudden? Yeah,
And if you like me with bad memory, like I
can't remember all the minute details of the story. I
remember like the Grand Arc major evans, but like sometimes
it's like the little details, and then to carry into
these expansions, you're like, who's this again? Like yeah, yeah,
So I'd rather just sit through and just have one entire.

Speaker 3 (01:25:54):
I feel that I'll like play a game again and
I'll be like, wait, who is this again?

Speaker 2 (01:25:58):
Who's the side character?

Speaker 3 (01:26:00):
Like I've been I've been reading through uh, the Wheel
of Time books by Robert Jordan lately, and I got
to like book ten and they reintroduced some some character
from it and I'm not on no, I'm not on ten.
I'm like book yeah, ten, I think. Anyways, there's a
lot of books in the series. Anyways, the point is
they reintroduced a character after like you know, ignoring them
for like seven books, and I'm like, I have no

(01:26:22):
idea who this is to have to like go on
the internet and like who was this again?

Speaker 2 (01:26:28):
Maybe that's what they're banking on, Like in the days
of the Internet, they're like, oh yeah, just just look
it up, just google it if you if you really
need to, right, yeah, yeah, i'd rather or not I'd
rather just be like oh yeah, like just yeah.

Speaker 3 (01:26:40):
I'd rather I'd rather yeah yeah not not anyways, anyways,
that's that is much aside. So moving on to a
new announcement from Alterium Shift. This is a game that
I've talked about a little bit and made a first
impressions video based on its demo uh from developer Dratsey Games.
They've just launched a brand new Kickstarter for their game,

(01:27:03):
Alterium Shift, just a couple of days ago on the
fourth of February UH and while the game is already
available in early access, their goal of this kickstarter here
is actually to speed up the development of the remainder
and expand the game's content. So let's all take a

(01:27:24):
quick gander here at Alterium Shifts kickstarter trailer because I'm
excited for this because this game. The kickstarter trailer well
here you take a look.

Speaker 2 (01:27:36):
You'd be the judge of this.

Speaker 3 (01:27:37):
Yeah, I haven't seen this yet actually really yeah, the
World of al I really liked my time with Aulterium
Shift though.

Speaker 2 (01:27:47):
Shadows, and I've seen them before whole life. To protect
the people I care about. They had their voice acting. Now, yeah,
they read it a lot of the character arts they
have voice.

Speaker 3 (01:28:07):
If you can't out think you're in, well, you're just
better off sitting down and letting me handle it. Man,
I don't know if I can do this.

Speaker 2 (01:28:14):
That sounds pretty art. I like that.

Speaker 3 (01:28:16):
It almost reminds me of like Pokemon style, like watercolor.

Speaker 2 (01:28:20):
Yeah, so this is a game with like branching arts
as a term based affair. But the game that you
know what I really appreciate about this game, and it's
for people like me. I keep clicking on the same
thing over and over until sometimes I run out of dialogue. Uh,

(01:28:42):
And they would put like thirty dialogue in like a
closet and it's just like why did you click this
thirty times? Like weirdo oh, and just little jokes like
that of things I kind of missed from like Games
of Yesteryear where you act with some items. It doesn't

(01:29:02):
do anything, but it just has funny dialogues after you
click on it like one hundred times or something.

Speaker 3 (01:29:07):
I mean, you don't know though that it doesn't do
anything until you've clicked on it at thirty times, and
then you find out. Until that point though, who knows.

Speaker 2 (01:29:16):
Well, it changes dialogue every time. That's the thing that
I'm impressed about. So like one through thirty times open
like different dialogue like every time, and I'm just like,
did you really just put thirty dialogue into this closet?
Like it was wrong with you?

Speaker 1 (01:29:28):
Why?

Speaker 2 (01:29:29):
But you know that's in some way that's the kind
of little touches and you know that really shows the
creator's personality. So I appreciate it right now out of
a creator has to do it, and certainly not every creator.
It is now mandatory. Yeah, it's kind of like, okay,
so that's that's the kind of humor that you carry,

(01:29:49):
and I appreciate those personalities.

Speaker 3 (01:29:52):
It kind of reminds me of actually something from earth
Bound early on, there's there's a guy you can talk
to several times and if you just pester him and
he eventually gives you money to leave him alone.

Speaker 2 (01:30:05):
I'd like that I would love to pess the people
for money. Okay, sure you don't got anything for me?
Come on?

Speaker 3 (01:30:14):
So uh yeah, the game is currently about fifty percent
of the way complete in development. Thoutherium Shift, that is,
the full version of the game is estimated to be
ready around thinking maybe Q four ish of this year,
so keep your eyes peeled for that. We'll be sure
to tell you more as the game approaches completion.

Speaker 2 (01:30:34):
Absolutely all right, that does it for us for new
game announcement. I know the show is going a little
faster because we actually don't have too much news, but
so thank you Eman for making a show. We just
bothered him for abound. You know, if we keep asking
him question, maybe he'll give us money just to leave

(01:30:55):
him alone. All right. So industry news, So we've got
some fun news for Zeno Gears fan. Square Inx has
announced that they will launch a live stream showcasing Zeno
Gears music to market the games twenty seventh anniversary. And
the nice thing about this is on YouTube. Is on

(01:31:16):
February eleventh, and you can just go watch it for free.
So we will leave the link in the description down below.
Market calendar for February eleventh. If you are a Zeno
Gears fan, or you just appreciate music. Square Nix does
many things that I don't particularly like, but one thing
they never fail on is the music. That's like there

(01:31:40):
are yeah, I can say plaining things, but their music
department hands down. Just I have never found bad music
with them. So Zeno Gears again music. You know, here's
the fun thing that I keep thinking about. Because we've
talked about this. We are into PlayStation one era of

(01:32:02):
like games Revival, and Zeno Gears is in PlayStation one.
There are a good amount of fans who are kind
of looking for ways to you know, revisit this entry.
I and and Square Innx has been releasing things like
Model Kids and now they're doing like a concert. I

(01:32:25):
don't know. I feel like they're kind of poking at
this and say, would you be interested in a remaster? Maybe?
I mean the time is ripe like it's now or
never squaren X, like, you know, because before you know,
we're gonna have to move on to PlayStation two nostalgia
and by then you've kind of like missed the ship.
So I don't know, Screen X, We're gonna do Xeno Gears, uh,

(01:32:49):
you know, remake I mean not remake. I don't dare
imagine remix, but remaster. Now's the time squareix, now's the time. Uh. Last,
but not Lee's. Oh, I forgot to I forgot to
do the link. I need to do the I know
one second I should do. I should do a video

(01:33:12):
ninja link for you for this one.

Speaker 3 (01:33:15):
Oh, so you can share your screen?

Speaker 2 (01:33:17):
Yeah, yeah, sorry, I just slipped my mind. I added
the I added the link in there, last, but not Lee's.
We have some merch drops that I want to share
if you are and I think this is going to
be interesting for some of you folks. I don't know
how many of you guys are h you know, collecting

(01:33:39):
figures and whatnot. But I do have some cool news
that I want to share. Hold on one second, we
get this link to Derek and then we can go
Yeah there, here we go. Yeah, my bad, I completely
slipped my mind. That's all right.

Speaker 3 (01:33:56):
We had we had other focuses at the moment of
so let me just that in here quick.

Speaker 2 (01:34:02):
All right. I think this is very interesting news for
a lot of people. Okay, yeah, we got some figure news,
so like WonderFest that recently happened in Japan. Actually as
a matter of fact, today is well yesterday is WonderFest,

(01:34:22):
and we've talked about WonderFest in the past. It's kind
of like the biggest convention for figures and whatnot. I
could go through a lot of the things that they
show there, but I want to highlight particularly Koto, which
you guys know are really jumping into a lot of
like these like game figures. Right, so you already see

(01:34:45):
something from like Dark Soccer. I forgot what the American
title is, but that's not why I'm here. I'm here
because they are and and I've called it, They're going
to keep releasing a bunch of Trails figure So, uh
so I'm gonna leave the link in the description. Actually,

(01:35:06):
can we leave this link in the description?

Speaker 3 (01:35:07):
Probably not right, maybe not because YouTube hits us with
that sometimes.

Speaker 2 (01:35:12):
Okay, well, I will post the link in chats so
people who are watching the vot can come back and
grab the link later perhaps, but this is one second
throw that in there right now. Yeah, So there are
a couple of games that are I'm super excited about,
particularly number one, there are trails games that they're doing now.

(01:35:35):
So you got Elaine, you got the second version of
Alton who is going to be older than the previous
version because I think they released an older version of her.
Oh sorry, a younger version of her, but this is
an older version, so she's gonna be slighted down. I
remember seeing like a picture of the two of them

(01:35:55):
standing together. Wait, actually we can click on this real quick.
There you go, Oh, there you go. So this is
the previous release, Alton, and then this is like the
future version, so you can put the two of them
together if you so inclined, because I'm sure that there
are a lot of fans out there, but and you
guys can certainly take a look at these yourself. Another

(01:36:16):
game that they're jumping into is Unicorn Overlord, and this
I'm personally very excited about because I have talked a
lot about Unicorn Overlord, how much I absolutely adored the
game and the strategic aspect of it. It is one
of those like, well unicorns of a game, you know what,

(01:36:37):
like last year I think I think it was last year. Yeah,
And and they're actually there. So they've got the Elf Sisters,
they got the Mage, They've got a couple of characters planned,
and then as if that's not enough, they're also making
figures for a metaphor. Oh yes, I saw that. Yeah.

(01:36:57):
So for anyone who's like, I think this is like
galat Gallica Gallica, Yeah, Gallica Gallica. And then they have
Juna over here. So so for those who are not
like too familiar with the figure scene, we call these prototypes, right,
So basically these are scope prototypes.

Speaker 4 (01:37:15):
Uh.

Speaker 2 (01:37:15):
There, and then the next step is really just to
get the color in and then that would be like
basically uh, you know, almost ready for production. Uh. And
then basically what you see is what you will get. Uh.
So this is Juna, and then they also have uh,
what's it Hulkenberg. Yeah, it's really cool. So for all

(01:37:36):
the metaphor, it's almost like knows uh that you know,
we're a little lacking indie h RPG figure scene. There's
a lot of anime figures. So I was like, well,
what happened to all these like game characters that we love,
and is like, all right, I see you, I see
a market. We're going to dive head in. Uh. And

(01:37:58):
for everyone one else who are interested in the yak
Kuza series, we also have key to You. Oh magnificent
key do. I am totally getting this there there has
been other key too figured, but this one really just
captures his absence, his essence, yes, essence, and also Majima.

(01:38:21):
Although I'm really waiting for the colored version. This is great,
like this is the post, like I want these two now.
So you wouldn't believe it, but I'm actually more excited
about these two than I'm not that surprised.

Speaker 3 (01:38:37):
By the way I actually, guys, I did actually just
remember that there is another trailer that I that I
had earmarked. I saw this a little while ago and
wanted to show it off here on on hit Point
for another indie RPG that was just announced. So here,
let me let me switch and uh and show this off.
This is a game that was just announced. It was

(01:38:58):
it was more than a week ago that was announce
but but I wanted to talk about it. It's it's
called Guard Break, and it looks kind of neat. I
don't know, I don't know much about it, but I
just added it here. Let's let's take a look at it.

Speaker 2 (01:39:12):
Okay, here we go, do it?

Speaker 1 (01:39:15):
Uh?

Speaker 2 (01:39:15):
Yeah, oh, look at that I'm getting at seven five.

Speaker 3 (01:39:22):
Yeah, you mentioned the you know, the PlayStation you know,
kind of era of RPGs, kind of coming back into
to vogue. Well, look no further because this looks like
you know, it's it's that mix of like PlayStation one,

(01:39:43):
maybe slightly PlayStation two week and I was like, I
need to I need to make sure I show this
and keep an eye on this guy.

Speaker 2 (01:39:50):
Uh yes, sorry, we were pretty occupied with the interview.
So if we miss things, you know, we get us
but we're we're remembering. Yeah, yeah, yeah, isn't that isn't
that cool? It is just the the f F seven

(01:40:14):
five is so hard, like the UI doesn't the UI
doesn't help it with well not, Oh, rather I should
say to UI helps in.

Speaker 3 (01:40:26):
And helping further establish that. Yeah, that absolutely. So yeah,
that game is called it's called guard Break, which is
gonna make it kind of tough to google search, I think, but.

Speaker 2 (01:40:40):
But no, it's the top it's the top search. I
just didn't really guard Break.

Speaker 3 (01:40:44):
Nice.

Speaker 2 (01:40:45):
It's guard Break on Steam. That's the number one thing.

Speaker 4 (01:40:48):
Yeah.

Speaker 2 (01:40:48):
Soop Studios I love their name. What is it, Sudden
cup Op Studios? I love it too. Yeah, well let
me add that to the list of game stuff so
we can keep an eye on them, all right.

Speaker 3 (01:41:07):
So yeah, that about does it for all of the
news that we really had to talk about today, and
we button wow, wow, wow.

Speaker 2 (01:41:17):
You really want to end a show like right now?
You just can't wait and a show now.

Speaker 1 (01:41:22):
You know.

Speaker 3 (01:41:23):
I figured it's the best way to kind of send
off today's perfect stream with with a with a perfect
doubt show. But before we do go, I do want
to mention everybody if you enjoyed today's show, if you
liked what you saw, be sure to go wish list
Godshard Chronicles. That is, uh, that is the game that
we were just talking about for the last hour in

(01:41:43):
case you have to amnesia, you know, which is want
to happen to RPG protagonists. So if you are an
RPG protagonist and you forgot we were doing, there, you go.
You're welcome, and make sure you wish list that. Make
sure you give us a like or a follow on
whatever platform that you might be enjoying this podcast on,
whether be through here, on YouTube or over on Apple Podcasts.

(01:42:04):
You know, super helpful, always helps. And uh yeah, have
a great rest of your night, everybody, enjoy the foods
Ball and I'll see you all in the next one
next weekend. Wait, what are we doing another interview next weekend, or.

Speaker 2 (01:42:16):
When is that next week? No, not next week next
are we? Are we telling folks now? Or I don't know?

Speaker 3 (01:42:23):
Are well, we don't have to know.

Speaker 2 (01:42:26):
It's we we've got we've got super.

Speaker 3 (01:42:28):
Special interviews that we'll tell you about next time.

Speaker 2 (01:42:31):
We may have more exciting interviews coming out. Let's just
put it that way.

Speaker 4 (01:42:35):
Yeah, all right, have a great night. Everybody can

Speaker 1 (01:43:03):
Sa
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