Eternal Darkness is a 2002 horror game that breaks the 4th wall & tries to reach outside of the game to directly mess with the player. In this episode, I take a look at these disruptive mechanics to try and find patterns that other game developers can use to make their games rise above the crowd.
Full show notes, transcript and the gamedev FREEBIE for this episode are located here:
Undertale is a 2015 indie RPG developed by a single person that used disruptive game mechanics to stand out from the flood of indie games. In this episode, I examine these disruptive mechanics to try and find disruptive patterns that other game developers can use to make their games stand out.
Full show notes, transcript and gamedev FREEBIE for this episode are located here:
This episode is an introduction to the podcast. It includes a brief overview of what a disruptive game is with some examples. I explore the differences between disruptive game mechanics and disruptive marketing and lay the ground work for the show going forward. Join the discussion on the inaugural episode of the Disruptive Video Game podcast!