FLOSS Weekly 408: Interactive Fiction
October 18, 2016•75 min
Interactive fiction was one of the first genres to emerge in computer gaming. It remains a driving force and a leading edge for the broad, ever-developing spectrum of digital games. Today, interactive fiction presents a medium uniquely suited to experimenters and artists. IF can be written without a budget, without a publisher, without a team of artists or programmers. Since the 1990s it has been supported entirely by hobbyists, open-source projects, and informal associations of enthusiasts. It is the purpose of IFTF to offer organized support to these many passion-driven projects, helping to ensure the survival and growth of interactive fiction while maintaining the unique advantages of this medium. Download or subscribe to this show at https://twit.tv/shows/floss-weekly Here's what's coming up for FLOSS in the future. Think your open source project should be on FLOSS Weekly? Email Randal at firstname.lastname@example.org Thanks to CacheFly for providing the bandwidth for this podcast and Lullabot's Jeff Robbins, web designer and musician, for our theme music.