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Cosmo Scharf CoFounder of VRLA

May 26, 201681 min
Cosmo Scharf is a film student and co-founder of VRLA. He talks about some of the challenges of VR storytelling and the differences between a free-will VR environment vs. a traditional 2D film. Film has a series of tools to direct attention such as depth of field, camera direction, cues to look to left or right, contrasting colors or movement in the frame. Some of these translate over to VR, but you can’t use all of them since there’s no camera movement, focus or framing in VR.

Cosmo also sees that VR experiences are a spectrum from ranging from completely interactive like a video game, semi-interactive cinematic experience, and the completely passive. There’s not a whole lot of people are looking into the completely passive experiences yet, but that’s what he’s interested in exploring as a film student.

He strongly believes it’s the future of storytelling, video games, computing as well as disseminating information in general, and he’s very excited to get more involved in the VR ind

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