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April 17, 2018 63 mins

In episode 3, Dani and Ify get into the world of eSports. They talk about what it is exactly, the history of the competition, different tournaments players take part in, professional leagues, eSports scholarships from universities, eSports in the Olympics, how it's popularity rose, it's classification as a sport, the ethics of the game, performance enhancing drug use during competitions, how eSports influenced gaming, and so much more. They're also joined by host, internet and YouTube personality, and former Nerdist gaming editor Malik Forte to discuss all of the above and his own experience with eSports. Follow him at @Malik4Play on Twitter and Instagram. 

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:20):
Hello, and welcome to Nernificent. I am Danny Fernandez and
today if what are we what are recovering today? This
is a actual topic. I'm pretty excited about the sports.
I've watched sports. I've been really excited. I've gotten we

(00:41):
can go deep. There's a lot of stuff that we
don't even have in the dock that I'm probably gonna
go into tangents about. But the sports is very deep,
it has long history. A lot of people are hearing
about it now because the money in it, because that's
what drives everyone. Since more televised, I feel like now,
and just the amount of leagues which we'll get into.
And we have a old board of our Los Angeles

(01:02):
team like outside my place, so it's legit. Yeah Valiant, Yeah,
used to be the Clippers up there, but not anymore.
Were like, we're replacing you. This is really great because
at Nertificent, like we said, it's a show for everyone.
And this is actually a topic one of the few topics,
but yeah, one of the topics that I'm not as

(01:23):
well versed in, so how to do a lot of
research on this. Although I do have friends which will
be having one of them join us in a little bit.
Malik Forte, who's a friend of mine who is now
in the Overwatch League. Are you host? I saw a
commercial for him. Yeah, he's a commentator for a minute,
like he was a gaming editor as well, and of

(01:43):
course he was at nertict Um before that. Yeah, he's
been a commentator on Overwatch League, he's been part of
blizz Con, he's done fighting game for me. He even,
you know, grabbed the sticks a few times himself, so
he's he's we get both sides. I'm really excited. Yeah,
so he'll be joining us in a little bit it
but just kick us off if you have no idea
what e sports is. It is a form of competition

(02:05):
using video games. So it's most commonly a form that's
organized in multiplayer video game competitions now primarily between professional players.
So we'll get into that, as far as how to
go pro, how to go viral, how to go viral,
and let's go into our very first of many sidebars.
I'm gonna take us on. So the fact that it's

(02:27):
called the sports is probably one of the most debated
facts about the sports. A lot of people don't think
that it should be called E sports. I remember when
they had, are the heroes of the Storm tournament that
they had, the college league they have and it was
airing on ESPN, and people like, why is this on ESPN?
This isn't a sport and what silly is? ESPN also
shows World Series of Poker, which which is like, it's

(02:50):
the same difference. But to really tackle this argument, the
definition of a sport is an activity involving physical exertion
and skill, in which an individual or team competes against
another or others for entertainment. I feel like the only
real debatable part about this is the amount of physical exertion. Now,

(03:10):
what one thing I can tell you is there is
a desparate difference between your average person trying to play
a video game and a professional player because it takes
a lot of hand eye coordination. You have to have
a certain quickness with your fingers. So the debate is
valid and strong. But I'm gonna go ahead and say
it is indeed of sport. And if you don't believe me,
just play video games for over three hours and tell

(03:34):
me how those fingers. And these are professionals that that
will get into but there are essentially I mean, they're
training every day a lot of them, some of them.
One of our friends, actually, Janelle Santa Cruz, I know
her brother was living in a house because he got
picked up as a professional player. Um was living in
a house with other competitors or other people on his

(03:55):
team in order to compete. And now many many game
developers now are actually they design their games based off
of professional e sport. Oh yeah, we'll get deep into
that towards the end of this because I have lots
of thoughts about it. It really has made an impact
on gaming. But before we go there, let's talk about

(04:16):
the history. Let's get into it deep diving into the
history of e sports. So the earliest known video game
competition took place on October nineteenth, nineteen two at Stanford
University for the game Space War Space War Stanfords Hugh
Stanford had to add an extra one in there. Uh.
Stanford students were invited to an Intergalactic Space War Olympics,

(04:41):
whose grand prize was a year subscription to Rolling Stone.
That's kind of interesting, like those two things together actually,
given that time, very truly humble beginnings. Now that like
the rewards are in the millions, but back the first
one to get a subscription Rolling Stone. I mean I
would take that now, to be honest. Oh yeah, but
very quickly it jumps up to even spicier because in

(05:02):
the seventies, nineties, eighties, I'd said that all out of order.
But it got it got bigger, the tournaments started becoming
a big thing. But I don't want to get too
ahead of myself, and I just want to take a
quick stop because during the nineteen seventies and nineteen eighties,
video game players and tournaments began being featured in popular
websites and magazines, including Life and Time. One of the

(05:23):
most well known classic arcade game players is Billy Mitchell's.
He's mostly known for his high scores in six games,
including Pac Man and Donkey Kong. But most people will
know Billy Mitchell from that movie The King of Kong,
mostly because he painted as a bad guy, because every
movie needs like a good guy and a bad guy.
I love it because the name of the villain and
um karate kid is Billy. I love it. Yeah, I

(05:49):
was gonna say right before then, in uh in nine
we had the Space Invaders Championship was held, which was
held by Atari, and that was the earliest large scale
video game in competition, So that attracted ten thousand participants
across the US, and that I think helped establish it
as more of a competitive mainstream. At the time, it
was still a hobby, but definitely something that people were

(06:11):
paying attention to. Oh yeah, and then were really when
it really blew up, because video games as a whole
kind of stepped it up and it was taken into
a huge competitive level and it's all the rise of
PC gaming. Along with this came the first true E
sports competition read Annihilation had tournaments for the first person

(06:33):
shooter Quake, which is widely considered to have been the
first real instance of E sports. I remember this, and
if you don't know what Quake is, uh, we'll take
it back. It's basically like a Doom esque shooter, except
it had This was the first kind of versus mode
of that, and you had these. It was the kind
of same first person shooter guy in the bottom. I

(06:54):
was a huge fan. I never really got to play
it because my parents didn't buy it for me. I
had the captain crunch out with their own like bootleg
oh man. Yeah. So carrying on with that, more e
sports tournaments started to pop up in the nineties, including
which was Nintendo World Championships and that actually toured across

(07:14):
the US as well, and they held their finals in
the Universal Studios Hollywood and California. I just need to
say this as my sidebar, I found out Blockbuster Video.
May they rest in peace. Um they brought me a
lot of hours of my childhood, so I still respect him.
But Blockbuster Video also had their own World Game Championship
in the early nineties. It was co hosted by Game

(07:36):
Pro magazine and actually not only was the US involved,
but also citizens of Canada, the UK, Australia, and Chile
were also eligible to compete. Also, one more thing about
Red Annihilations tournament, which this is how I heard about it.
In those tournaments, the winner received a Ferrari. But get this,
the Ferrari was previously owned by John Carmack, the lead

(07:58):
developer for Quakes, So how much money was quite bringing
in that John? And it was a test erosive if
I remember correctly, it was pretty ball in Ferrari. On
a separate sidebar, since we also talk about our personal
experiences in here, I know several of my friends who
now work for people that got big in cryptocurrency. And
so a lot of those companies that they like host

(08:19):
or do freelance for. It's like basically one you know
dude that owns it or something that each of these
studios is trying to pay them in cryptocurrency, which a
part of me is like, yeah, I also want like
several options. I would like several options to be paid
in case one of these goes under. But yeah, but yeah,
I to really stay on the quake notion for a

(08:40):
little bit. This was also kind of like the early
beginnings of online multiplayer, just in a larger score. I
remember heat dot net. It was one of the early
leaders of online gaming, and I actually signed up for
account right as it closed. Like I had the account,
I convinced my dad to get some faster internet, and
then I logged back in. It was like heat dot
net is closing its doors. I was like, Okay, well

(09:03):
this sucks. But then during the two thousand tens, e
sports grew tremendously, incurring large increase in both viewership and
prize money. Although large tournaments were founded before the twenty
first century, the number and scope of tournaments has increased significantly,
going from about ten tournaments in the year two thousand
to about two hundred and sixty and two thousand ten.

(09:24):
Many successful tournaments were founded during this period, including the
World Cyber Games, Intel Extreme Masters in Major League Gaming,
and the proliferation of the tournaments included experimentation with competitions
outside traditional E sports genres. For example, in September of
two thousand six, Fun Technologies Worldwide Web Games Championship featured
seventy one contestants competing in casual games for a one

(09:45):
million grand prize. So that was something for any one. Yeah, Well,
that's what's so funny. Is it kind of crept up
on you because it's always kind of been big in Korea,
Like that was where it was with the StarCraft tournaments,
and one knew it was big, but it just wasn't
sticking out here in America for I mean, it was
it was underground when we're talking about from the nights

(10:07):
until about now. It was still pretty underground. It wasn't
as large scale. So I was watching a documentary today
on Netflix called All Work, All Play. It was filmed
in about the sports. It was basically about the life
and struggle of becoming a professional gamer and something that
they had said often and it was like the lack
of like respect for North American gamers, like they're just

(10:28):
not considered on the same level, which that has changed
since then, it's still a meme like Crash is a
meme within League of Legends, and it's because you know,
in a doesn't make it that far in these huge
scale tournaments. It's usually dominated by UK and Europe, mostly
Europe and Asia. But you know, we're we're we've maked,

(10:50):
we've we're making strides. We're gonna get up there. Big
in a teams are evil geniuses. That's uh, they're great
in a team. Actually that's the only one I know
that's giving genus. What I did want to say is
the popularity, like if he was saying, has grown tremendously.
So back in it was estimated that there were seventy

(11:10):
one point five million people worldwide that watched e sports,
so it really did jump up quite a bit. And
that was also because of the increasing availability of media
platforms like Twitch where people can now live stream them playing. Well.
I think it's mostly because the difference now is people
see this happening and no, it's available. It's always kind

(11:32):
of been around, like one of the big tournaments used
to be the cow Cali counter strike tournaments. And I've
had friends who's competed in that, but that was beyond me.
Like I remember, I remember in high school trying to
put together a counter strike team. I never even had
counter strike, but I made like a graphic and uh,
are you like key club but you were trying to

(11:53):
do it for counter strike like a school club. Yeah,
but I had no concept that was already like established leagues,
that we're having counter strike tournaments that you can compete in.
And I remember before we started recording, you were talking
about like how tennis can be inaccessible because it's a
very expensive tennis, gymnastics, figure skating. It's kind of like

(12:16):
your parents have to have money in order for you
to compete in those. And that's kind of how each
sports was, especially the nineties era, because also you have
to have a a PC that can run counter strike,
which may not have been you know, this was before
there was a computer in every household. This was when
having a computer was like, oh okay, it was a luxury.

(12:38):
Yeah yeah. So to have a computer also strong enough
to play counter strike that you can lug to a
land center and have a land party, which a land
party for those who don't know, is where you basically
hook up a whole bunch of computers to one kind
of server. So LAND stands for local area network, and
it's a computer network that spans a relatively small area.

(12:59):
So you create a network between all the computers, usually
in the large room, and that way you can play
counterstrike at a good broadband because playing online not that good.
You know, this is like fifty k dsl D. So
when you have these land partis, you're able to play
almost as if it's well not almost as if, because
you're side by side, all on the same network. Yeah,

(13:21):
what I was going to say is that going back
to how tremendously this popularity has grown, so it's expected
to reach about five hundred million fans worldwide. By million.
I can see that, Yeah, I mean I could see
it too, But also like was you know, they said
seventy one point five million and now it's like five

(13:41):
million worldwide and that's thanks in part two Intel Extreme
Masters i AM, which is the longest running global e
sports tournament series. They mentioned that in the in the
documentary as well, that there were ones that were before them,
but they kind of dropped off. They didn't quite have
the same platform and in structure and everything, and this
is the longest running one. Yeah, Intel Extreme Masters is

(14:04):
one of the best run because they were partnered by
the e s L, which is the Electronics Sports League
and uh really it launched into the year two thousand
and it was a successor by the Dutch clan Liga,
which was founded in so this is a law, so
these people know what they're doing. And e s L
is like e s L is the NFL four counter strike.

(14:26):
If you're talking about counter strike tournaments, you're talking about
the s L. But just like the NFL, they're running
into some issues here and there, and we'll get into
that a little later, but they're having issues with cheating,
teams cheating and not having to span because it's blowing up. Basically,
the scene is growing quicker than these companies anticipated. So

(14:47):
it's now you can't really have officials at every one
of the qualifying event. And when you can't have officials,
remember I'm a big fan of Rainbow six Siege and
they had their own invitational and a lot of the
qualifier matches are done online with someone like they're not
in person, like a lot of these major events, so

(15:08):
people are cheating and you have to like turn in.
It's almost like a report on like the activity that
your computer was doing. But those can be falsified. And
so there was lots of accusations or as we call
them in the gaming industry, hack usations of people hacking,
and some of the evidence looks good, but it's kind
of hard for them to be able to pinpoint every

(15:30):
single one because it's growing faster and it's hard to
watch so many different games. Yeah, we'll definitely get into
the ethics of e sports here and dive into that
a little bit more. What I did want to say
is back to you comparing it to the NFL. With
these companies, a lot of them sought to create leagues
that followed essentially North American professional sports, so in which

(15:53):
all the teams participate in a regular season of matches,
just like the NFL and MLB and all the other
ones that I can throw out there. Oh yeah, that's
completely why the s L eventually created Eligue. But I'll
wait for Molique to be here to talk about that
because he's very well versed in it. If I remember correctly,
he kind of was a part of it in a
small way, arn't big way. I did want to say

(16:15):
in that the All Work, All Play documentary when they
were talking about League of Legends, they said, sixty seven
million players play this game every month. Fifty players in
North America actually play at a pro level. And this
is in quotes. Just like it's very hard to get
into NFL or Major League Baseball, it's just as hard
to get into League of Legends. Yeah, definitely. Yeah, But

(16:35):
going back to league, So Maligue is a commentator for
one of the biggest leagues, which is the Overwatch League. Yeah,
because Blizzard Entertainment announced the Overwatch League based on the
game Overwatch in two thousand sixteen, with its inaugural regular
season featuring twelve teams starting in January two eighteen, and
players got contracts to play on teams that are guaranteed
an annual salary and benefits, as well as sharing the

(16:57):
team's revenue and prize winnings. And the reason that's very
important is because kind of the the structure before it
was kind of iffy. You never knew what could happen if, like,
especially right now in the e s L, you have
teams cutting players right before the big matches and cutting
them in a way so that another team can't pick

(17:17):
them up, because just like just like other sports, their
trade blocks and there's like trade deadlines. So what they'll
do is they'll keep a player they know they're going
to drop on until the deadlines over so that other
teams can't pick them up and use that player against them.
But if you look at how it affects the player
players out of mound, Yeah, and not only that, we're

(17:38):
talking about young people here, So a lot of these
people are ones that have dropped out of college. They've
dropped out of school to pursue professional e sports and
now they're at a level where they are getting paid professionally,
but they don't necessarily always have a black up plan.
And so when you do something as shady as this
as cutting them, and then now they don't Now they're
out of money, and now they are also banned. Like

(18:01):
if you said where they can't get onto another team,
we kind of screwed them over. Yeah, they have to
wait till the next season pretty much. And you bring
up a good point where like a lot of these
kids aren't necessarily going to college. There there's no backup
plan and has it stands so far kind of because
we all know if you play football or basketball, you

(18:22):
play for as long as you can, but if you
get dropped, you have to find something to do, or
if you last long enough, you become a coach. It's
very similar in E sports. There's coaches in the sports,
and a lot of these coaches are ex E sports players,
and your other options is either being commentators or trying
to make a living on Twitch streaming. But a lot
of times, you know, the big dogs on Twitch are

(18:42):
the ones who are still playing, right right, right, Yeah.
I think it's just important to understand that these are
young people. They also deal with the pressure. I think
that is something that they're not always used to as
far as you know, as reading interviews with them and
some of their parents and stuff, that these are kids,
some of them have dropped out of college in order
to pursue this full time, and then they get cut,

(19:04):
or they lose a match, or they lose a tournament,
and it's like the amount of online harassment that they
deal with that I think all of us are like, yeah, well,
that's what you signed up for. I mean, that's not
how I feel, but that's what people say to me
about the career that I chose, is like, oh, well,
that's what you signed up for. You're gonna be a
public figure. You're gonna get this. And I'm like, yeah.
But one, they're young, so I don't think that they're

(19:25):
always necessarily prepared for the amount of online harassment or
and it's just relentless. I mean, I feel like that's uh,
something else that we can get into. But what I
did want to say is that there are universities that
encourage and have e sports programs. So um. According to
scholarships dot Com, there are more than thirty u S

(19:46):
colleges and universities that offer scholarships for gamers, and I
guess the University of Utah is one of the largest
ones to offer scholarships for video gaming. UM. I was
watching an interview that they did that was talking about
just like the important that I'm glad that a lot
of these universities understand where technology is going and they're
trying to also incorporate that, and mainly they also want

(20:07):
to encourage like, yeah, if you want to continue academics,
if you want to continue going to college, but you
also want to be a part of this esports program.
You can do both so you don't have to sacrifice it,
and you can get your school paid for exactly. Now,
that's that. I think that's a great plan. What I
didn't want to say is so the University of Utah
currently offers players partial video game scholarships, but with the

(20:27):
plan their future goal of offering full video game scholarships
to its gaming team. Oh yeah, but it's it's good,
but it's tricky for me because I feel like the
median age for most professional gamers is within the sixth range.
Except for Overwatch lea, I believe you have to be
over eighteen be a part of that league. But yeah,

(20:49):
because the median age is so young, it's hard to
really kind of capitalize off of, you know, a structure
similar to most sports, where you know, you go through college.
Most most players get the first two years, then they
jump out, or sometimes they'll get the full four years.
But with this one, it's I don't know, we'll see.

(21:11):
I don't know if with the because also the reason
the media age is so young is because this is
those are the ones who are playing right now, and
I feel like this our generation at least, really, like
I said before, you weren't able to even compete in
the sports because your parents are like, what are you
doing on those games? What are you doing? So I'm

(21:32):
curious to see if the media age for professional level
players rises a bit now that there's a bit of
understanding that there is a little bit of worth to
having your child play and get better at video games.
Um Ray Lee, who I who works at Twitch. We
were hanging out what I did my episode of Fresh Stock,
and he was talking about how he went to I

(21:54):
want to say it was Singapore or something, and they're
at the cyber cafe and his mom was trying to
get Ray. Uh. This kid's mom was trying to get
Ray to talk some sense to his kid to get
him to stop playing video games. And Ray had to
be like, I just want you to know he's really good,

(22:14):
because I guess the kid was really good and he
could possibly be a professional player. So I want you
to know before you asked me to do this, if
you really feel like you know you this is unsustainable.
If he's doing bad at school or something, I can
talk to him, but I want you to know that
there is a benefit to this that if you allow
him a certain block of time to practice. This could

(22:35):
really pay off. And I think it is that thing
where it's like meet in the middle, because I understand
a parent not wanting a kid just saying forget school
and do this. But there, But just like any other sport,
I do think there might be some benefit to be like, Okay,
you want to do this, you want to be good
at this, or you get to play it for two
or three hours after school, just this game, no other games,

(22:56):
you know, like really treated like a sport. This is practice.
I'll check in on you. No farting around. You've got
to be playing competitive, high level. But it also takes
an understanding of that game, you know, because because people
understand football and basketball in a general sense, like even
if you've never really followed the NFL or the NBA,

(23:17):
you get the idea of the game. So like the
concept of someone practicing it, you can tell where it's
like video games. You're like, okay, Like there's a difference
between playing at a competitive level and then casually just around. Yeah, no,
I hear you. I am. I want to have kids
just to put them into the sports. My brother actually

(23:37):
he was a This is it's also possibly another alternative
to sports like too. So my brother was a a
football player growing up. He was in the Dallas Morning News,
like he was m v p UM at his high
school and it was a big thing. And I talked
to him recently. He was like, I'm not going to
put my son in football. That's a different topic for

(24:00):
but he was like, I'm not going to uh And
I was like, what, you were so good and you
were respected, and he was like, I'm not doing it.
Getting into ethics, I did want to, uh talk about
how there have been reports actually pretty publicly of players
using stimulants like riddling and adderall and things to significantly

(24:21):
boost their boost their concentration. Also, some players will take propanol,
which blocks effects of adrenaline, or valium, which is prescribed
to treat anxiety, in order to remain calm under pressure.
So in July, Corey Freezing and ex Cloud nine player,
admitted that he and his teammates were all using adderall

(24:43):
during a match against Vitrus. Yeah. Yeah, they just openly
And I guess maybe you can because I don't know
if it's actually regulated. I mean they're not like they're
not checking, they're not doing blood tests before this, and
I think because no one's really done anything like this,
And I don't mean East sports in general, I just

(25:03):
mean using riddling as it because there is the question
of is it does it give you an edge or
it might just be like a blanket almost Olympic statement
where it's like you can't do it at all. Yeah, yeah,
so yeah, so there is some issues with that. But
speaking of the Olympics, you know they've been looking for
Olympic game recognition. But actually we'll get into it after

(25:23):
the break. Right, we're back again. We're here with my man,
Malik Forte, freelance e sports dude and music producer. Man.
Thanks for having me, Man, Yeah, no, we when we

(25:45):
knew we were talking about the sports, it was right
there we got my first person. I thought of, yeah, yeah,
you've you've been in this industry for a while. I
feel like now, yeah, I mean I've been in gaming
just period, right for a while. Actually getting back into
E sports has been kind of about a year or
two because I was out of the sports for a
good minute just doing like traditional game journalism and stuff

(26:06):
like that. And this is kind of like my foray
back in Man. Yeah, and you've been killing it and
we're gonna get into Like before the break, I would say,
we were talking about the Olympics games, recognition of the sports.
We're gonna get into that in a second. I got
ma laite questions. I want to let's talk about you
got it on your shirt right now. It's something that's
always interested me. I've known about it as long as
I've known you, but I've never truly formally asked about

(26:29):
what is Crew ham Crew Hammings is a group of
my friends. To be honest, Uh, we kind of got
a little underground community that's just centered around like gamers
who like hip hop. Oh yeah, so it's kind of
like an emerging of just like the urban type of nerd.
Oh yeah, and yeah, I mean, to be honest, like
the cool thing about Crew hamm is this is like
it's mad underground. So like, yeah, we ain't all about

(26:51):
the like social media stuff, not like the rest of us. Yeah,
I mean, everybody does it individually, but as far as
crewham goes, like, we just keep that underrest. Like there
are a lot of pintil now now it's out now,
I mean lasted it on this podcast. I mean there's
a lot of members of Crew and who are out there.
You might not know. It's like the Illuminati. Yeah, pretty
much everybody's like works in the game industry or something

(27:13):
like that, or the music industry and kind of goes
in between. Both has their hands in different areas. There's
a member who works for Capital Records and so he's
always doing stuff with like little Yati and got that
guy on the Twitch streaming, so so that guy has
been like trying to do that, and you know there's
been a big, like I guess a phenomenon with Twitch
and hip hop kind of. Yeah, let's talk about this Ninja.

(27:38):
You know, the boy was salty because I was like, like,
I get why it was Ninja, but it should have
been one of us, by one of us, I mean
me or you know, there were people who said that
to me and I was like, no, this is good, bro, Like, yeah,
I mean Ninja somebody I actually, you know, have come
across before. Um just in the old m l G days.
He was one of those people who played Halo really

(28:00):
get at that game. And uh, I mean it wasn't
lucrative back then to be a program. It just wasn't.
And uh so it's kind of cool to see him
get this type of recognition now, because it's like I
feel like sometimes the journey into the sports for a
lot of people, it seemed like it made have been
for nothing. You know, like you you put all your
passion into this competing, into helping to grow this scene,

(28:21):
but like at the end of the day just was
not lucrative and like you ended up in very precarious
situations in your life because you decided to see this
thing full time. And so Ninja was one of those people.
You know, he had a wife, you had people to feed.
So to see him getting this type of success, to me,
it's it's been awesome. That's super dope too. But also
it brings up a good point because you know, e

(28:43):
sports now, I feel like it's a young man's game,
but there's so many old heads who used to be
in the sports. So what must that be like to
see now all these young dudes getting money and some
old dudes who had to just leave it in the
dusk because there was no money. Yeah, it's it's cool.
It's cool because like I fel like, there's a good
amount of these guys who appreciate it and they appreciate

(29:05):
the fact that there were others who kind of took
the fall in a sense in order for them to
be in this position. At the same time, Uh, it
could be frustrating when there are people who don't appreciate it,
who feel like they are entitled and I mean entitled men,
to be honest with you, it goes with like a
good portion of like the game community, the community, there's

(29:26):
a lot of entitled people out. Yeah, I wanted to
talk to you about the community as far as um.
I don't know, like the balance between it being like
a nurturing community but also dealing with, like you said,
entitlement or online harassment. And again we're dealing with people
that are super young having to deal with this and
getting money and coming up so quickly. I mean, what

(29:47):
are what have you experienced or seeing now that you
are so heavily part of it. Oh man, I don't
seen all types of stuff, you know. I mean there's
a situation recently where UH met a kid I won't
say his name, but I met him over the summer
during a tournament we were doing called the Overwatch World Cup.
Very nice kid, probably one of the most humble kids

(30:09):
I had met. So after that, I hadn't seen him.
I know that the Overwatch World Cup got a lot
of eyes on him and a lot of other people,
so he got way more popular. Time went on, and
then you got a twitch dream that was popping off,
super popular, and I don't think he had anybody in
his corner to kind of like let him, yeah, like

(30:31):
somebody let him know, like yo, like be careful with
his fame, be careful with the popularity and you know,
the community, like don't let it make you, you know,
make sure you're in control of that. Now. I feel
like you might not have anyone there tell him that.
So he's been running into some issues. It's been just
a lot of controversy around for that reason. And I mean,
for me, I hate to see that happen to people.

(30:52):
I feel like you just gotta be careful because I
feel like the culture itself, it's very unpoliced and very
there's no there's not many guardians, it's not many thought leaders. Uh,
there's a lot of people who are just out there
to make things happy and get attention and stuff. And
so for that reason, there's just a lot of it
can be a lot of toxicity. Right. I also feel
like it's like you were saying it's these young people

(31:13):
that they suddenly start coming up and now they're partnered
with companies and all of a sudden, it's like, now
you have to watch what you say online. Um, we
were talking earlier about how some people will quit college,
which you know, I have mixed feelings about him. I
I think a lot of times that's over overrated at
times as someone that has a college degree and doesn't

(31:33):
use it like most of the world. But they quit
college to join some of these teams and they get
dropped from the team, and then they don't always have
a backup plan. So I think a lot of times
when people hear about professional gamers, they think of it
on this huge level and not like, oh no, these
are actually young people who are still struggling to find
their place in the community. Yes, and then they're they're
at that age where the influences are going to matter

(31:55):
the most, you know, so there needs to be more
people who are stepping in and making sure these guys
don't get too lost. But a lot of people, you know,
you can't really if somebody is getting so much attention
and they're seeing just like a type of success that
they've never seen before. You can't tell them what to do.
I remember somebody said that type of stuff about like Tupac,
like he's in his moment. You can't tell somebody like

(32:17):
that what to do. And it's the same. The same
goes for like a lot of these younger guys. Yeah,
it's just like Kanye says, like, wait to get my
money right, you can't tell me nothing, And it's true
for better Yeah, look, it's it's one of the top ten.
It wouldn't be. Don't worry. We'll go on the air
very mad about it. I don't know who did that,

(32:39):
but basically, yeah, when you have when you're getting success,
it's kind of hard to steer someone from a course
because they they're like, this is working for me. But
what people don't understand is when eyes are on you,
it's a it's a it's a wave. They build you
up just to knock you down. Yeah, I feel like that.
I feel we see that a lot in the community.
But that's what I have is set in some of

(33:01):
those the sports community that it feels like when someone
does come up, it's like, oh, one of us made it,
and let's tear them down just to kind of put
an ending to that whole conversation. I think, you know,
a huge part of it is that the sports is
still kind of new, so there there haven't been many
people who've reached that level to say I've had that
experience to speak to the younger guys like what you had, fatality,

(33:21):
he was like the first ever millionaire program. Remember, But
I mean that dude took a route that like I
don't know if many people are gonna be able to take,
which is like he invested a lot, he had his
own business and things of that nature. So he was
really the first to kind of start doing that. But yeah,
it's tough when it's so new. The scene is so new,
and uh, I think we'll see a difference as time progress,
isn't I didn't want to ask you real quick on

(33:44):
the topic that we had talked about as far as
like performance enhancing, since it's not as heavily regulated, do
you have any thoughts on that as far as like
players taking I mean pretty publicly actually some players said
openly that they take adderall and riddle in and things
like that. Yeah, I mean to think about those particular things,

(34:05):
is like some of those dudes take those drugs as
part of their like everyday life, so they would take it,
so they would take it regardless, you know. And uh,
I don't know if some some people say like it
helps them with their gaming, but maybe it just helps
them function as human beings. Yeah. Yeah, So I don't know.
For me, it's kind of hard to to like wait
on that because I think if you're taking it just

(34:27):
for that one reason, like I just wanted to increase
my game, it's kind of cheesy, like like, okay, so
you're you're admitting you want to give yourself an advantage.
But I mean, I know a lot of people actually
meet those things just to function here. So it would
be hard to regulate, right, It wouldn't be hard to regulate, Yeah,
I mean they are lot of legal drugs. Yeah, so
it's like players are turning your prescriptions. We have to

(34:48):
make sure you can be good. But I wonder if
that's going to change now that going back to us
talking about the Olympics, yea, yeah, because I feel like
it would have to be regulated at some point as
far as the sports put machine towards being recognized through
the Olympics. Yeah. Yeah. And so speaking of the Olympics,
so we already talked about the Intel Extreme Masters and

(35:09):
just how that the strength of that that whole tournament.
So it seems like during the Winter Games they went
ahead and did a peong Chang tournament. The International Olympic
Committee used it as a tryout to see the possibility
of it being an Olympic game. What do you think
about that, my league? I know my thoughts, but I'm
curious about yours. I mean, I think that's pretty cool. Yeah,

(35:30):
I think it's cool. Yeah, I mean yeah, I feel
like we're gonna hit a point really soon where the
discussion of like what games need to be Olympics comes up.
And when we have that discussion, that's I feel like
that's going to be like an interesting one because there's
a lot of video games that I don't think necessarily
would fit in that category something they do. But right now,

(35:50):
I think it's cool for everyone to just have that
discussion around their games period. Well yeah, and this actually
lobs up into the next thing we're going to talk about,
which is like how games are being built free sports.
But just to stay on the Olympics a quick second,
I feel like that is an important conversation. What do
you think would be your three games if you had
to pick right now, I know my three. I'll let

(36:12):
you know my three after you say yours. Street Fighter.
I feel like that would probably be the top because
it's I mean, EVO already feels like an Olympic event
when you go there. Uh, people are already rapping their countries.
You still get the US a chance and the crowd
things of that nature. So that's cool. Um, the next game,

(36:33):
I would say, and I'm not just saying this because
I work on the game, I think a lot of
people would agree with you. Yeah, I think Overwatch definitely
see the World Cup and how how yeah passionate, the
fans are so passionate and yeah, oh yeah, and when
you put all the players together on each team is
it's it's it's cool. And the World Cup last year
was like, I don't know if you guys got a
chance to come. Hopefully you can give me tickets this year. Yeah,

(36:57):
if you want to come, let me know. The reno
was was packed to the Soundclip League. But yeah, no,
in your third game, my third game, that's tough. I'd
probably go with I want to say Smash. I want

(37:18):
to say Smash like Smatch, but no, I'm gonna throw
a wild card in there and say Rocket League. No,
that's actually Rocket League has been very entertaining to watch
the I think that would be a cool Olympic, so
I also overwatched was on my list as well, and
it definitely would be street Fighter because I feel like
street Fighter is and I know some people in the
fighting game community gonna be real salty about this, but

(37:38):
it is I feel like the top like fighting game
that anyone can watch and get a general understand because
because everyone knows, like how dukins all that stuff, Like,
you can show anyone right that old school uh Diego
blocking the the chun Ley kicks, and everyone's hype that
that is so understandable. You don't have to have known
about the Perry system. You know. What he did was tight.

(38:02):
I saw it just was on the top of Reddit
gaming and people were like, what happened? This is tight?
What happened? And I feel like that's why I feel
like street Fighter. Now the next fight would be which version?
But yeah, we'll leave that up. I mean because yet
Third Strike was kind of yeah different, yeah, but my
third I think I would go ahead and give that

(38:22):
to League. The only issue with that is the huge
fight between like doodle or League, but I feel like
a MOBI is You're like, I'm trying to think of
the comparable Olympic sport where it's like not everyone understands it,
but there is like a sports thinking level to it
with the lanes and every like having the top down
view helps. Yea, it reminds you almost of a football

(38:44):
game exactly, and that's why I'm like, I feel like
that's the best translate. But the one I liked about
the ones you chose is I feel like on a
global level it's pretty balanced, but I feel like mobi's
it's still Europe in Asia they got those locked would
be uphill battle for us and is having a rough time.
I'm sorry, evil, but yeah, let's h How E sports

(39:08):
is influencing games has been blown my mind because now
we're starting to have games built around the sports. The
first game I have written down here is Quake Champions,
Like that was built in mind with the sports last
year at H I believe it was twitch con they
paid to have a Quake Champions tournament running the whole
time just to get other streamers interested. And on one hand,

(39:31):
it's like, man, I really mess with that because you
guys are like the O G Triple O G of
E sports. I'd understand why you want to build that.
Next hand, I just don't think it's sustainable to build
your game around E sports because you're just betting on
so many factors that you can't depend on that you
should not build a game for E sports. Yeah, you
make a good game first, Yeah, that's just go for that.

(39:55):
You know, that should always be the goal, and then
everything else will fall in line. Now, I guess when
it comes balancing and stuff, that's a whole different conversation
because when you do have a game, like I wonder
how the guys over a Blizzard feel because they're making
this game and they're trying to make it accessible to everybody.
But at the same time, like they do have a league, yes,
and so they do have certain things that they have

(40:16):
to make sure not only not only do you have
a league, but you have all these sports arenas that
are popping up, Like you have actual people who who
not not just the actual players, but so many people
that rely on this as far as like income that
I feel it spans out to more than just the
league itself, where I I understand them wanting to make

(40:36):
sure that it can be marketed. You know that it
will be important in the sports community. But I also
understand what you're saying about just make a good game. Yeah, yeah,
that should always be the main goal, because we've seen
that format fail so many times where somebody's like, I'm
gonna make an E sport. This is my first goal.
I'm going out and making this an E sport and

(40:57):
its failed. It's just maybe, is how you would feel
to about people just wanting to be professional in general
and the sports Like, I mean, I don't know why
I was reading different interviews were actually professional E sports
players were like, don't try to go for this because
the idea of you making it is so small, Like
you were saying, yeah, like play too, because you're passionate.

(41:18):
Play because you truly want to be the best, and
because you truly want to get better and see how
that pans out. You know, like instead of like banking
on making it maybe yeah, or banking on making it
or just trying to follow follow someone else's path, I
think that's just a life lesson everyone. There's people who
want to get to certain places, but they like try
to follow other people's paths and like I understand being

(41:40):
inspired and taking inspiration, but like you gotta you gotta
do your own thing when it's all setting done, And
at the same thing goes for players, you know. That's
like there's a while there's a lot of people and Overwatch,
like in the league now who are coming in that
I appreciate because like they you can tell that they
have their own play style. They don't inspire to be
anyone but themselves, and like they're probably had people they

(42:01):
look up to or other people who they can borrow
some elements from, but they still incorporate everything and make
it their own. Because you if you follow your own way,
that can be the new way. Like who's that boxer
who just has no real technical skill? He fights like
he's you know what I'm talking about, because you posted
the link of him getting that knockout, Yeah Wilder, Like

(42:22):
if you watch him, you're like, what, but it works.
He swings and knocks people out. It looks like back
in the hood went like that's how he fights, and
that's like what I love about it. But also because
it works. If he was can you imagine if he
was so obsessed with making sure he had the form
down that he didn't do what worked for him. Yeah.

(42:43):
You know, well he says in every interview like it's
not about skill, it's about heart. When it's all said
and he walks in with this bravado that you don't
see for any other boxers, it almost it is Ali
esque because it's just like he just knows he's gonna
go in there, even if he's gonna get hit. He's like,
I'm walking out of that ring. Yeah for my daughter. Yeah,

(43:06):
And that's what's up. But we can't talk about the
sports influencing game without bringing up Player Unknown Battlegrounds. That game.
I I've never had a game that I love so
much but have so many complaints about it, because you
can just feel the moment when they felt the money
from East Sports and kind of just didn't care that
much about polishing, Like that's that's how it felt for me.

(43:28):
It felt like the moment we started already just giving
the money for E Sports, just doing tournaments back to back,
what incentive did they have to really polish the game
and really hit all the promises that they said they
would do. Yeah, I mean that there goes the proof
in the pudding right there. You know, like if you again,

(43:48):
if you make a game and you're aiming to make
an e sport, yeah, you're going to run into problems
at some point. Yeah. It kind of sucks, you know, because,
like I like to see any of the developers win,
and the fact that they weren't triple they might have been,
I mean one of the reasons why right now they're
kind of like losing that battle and kind of losing
identity and whatnot. But yeah, I mean to support your game,

(44:11):
you know, like just support your game. Yeah, exactly, because
if you look at you know, it's biggest competitive which
I will admit is winning me over a bit Fortnite. Like,
they weren't interested in the battle reale was just a
fun thing. They just was a side thing that was like,
all right, people like this, We'll just do this for fun.
And then it just blew up and they're polishing it.

(44:32):
There never once did they go all right, well, I'm
glad you like it. They're still tweaking it and polishing
in the number of people playing it, and they're like hmm,
because at first there weren't even any micro transaction to anything,
you know, but then they start seeing like so many
people download it and they're like, we gotta make this
money back. Yeah, and then they got the battle Pass going,

(44:52):
which it's a pretty good deal. Like I like the
Battle Pass aspect. I like that they still playing for
an unlock system. Yeah, pretty much. And then there's and
they're like, also, we'll still give you some free stuff
if you don't pay for it. Like that, because a
lot of people wonder what the sweet spot is for gamers,
and this will be fun to talk about because we

(45:13):
all remember what happened with Battlefront to you know, we
all and pretty much, and I want to know if
you agree with it. Here's what I think. If you
charge someone full price for a game, give them their game,
But if you're charging them for free, people will be
willing to spend money if it's a good game, and
if you still have an aspect of it that's available

(45:35):
for free. So like the fact that they're like, you
can do the Battle Pass and you'll get all these
like cosmetics, but you can get free cosmetics as well.
People like, Okay, I'll chip in a couple bucks. It's
a hell mary that a lot of game developers probably
won't throw because you know, if they're under a Triple
A publisher like EA or something. That's not going to
be the case, but it's it's worth I feel like

(45:56):
it's worth it, you know, for if you have a
good game, if you have something you know the different,
you know, like again you said at Fortnite that was
an accident. You know, they didn't they stumbled upon that,
but people everywhere knew that, like the Battle Royale genre
was getting ready to grow, like even h one z one,
and it's hey, they people were already seeing it. And
then pub Je was like, let's capitalize on that. And

(46:19):
then Epic, a Triple A developer who you know, Gears
of War, they got playing games over there, but they're like,
we're gonna, we're gonna hop on this. Everybody runs their
game on our engine anyway. That's that was the funny thing.
Pub runs on the road. So it's like, come on, like, yeah,
I feel I'm happy for Epic though, oh yeah, I
glad to see them winning. Well. I feel like Epic

(46:40):
is one of those very few still existing like wholesome
Triple A developers, like you know, like they not only
put out good games like Years and all this stuff,
but they put out so many free games too, Like,
you know, you got Fortnite that's free, Paragon that's for free.
So it's just it's like, man, I want to support
you because you're just like games for people. It's a

(47:00):
smarter model for a good multiplayer game. Even Overwatch shows like,
I mean, they charged people for that game, but they
showed over time that like people, if they're invested in
the game, they'll come back, they'll buy stuff. So I
feel like, if you're a multiplayer game, take notes. Yeah,
so let's talk a little bit about your e sports history.
So you said you used to play the shooters back

(47:22):
in the day, right, Rainbow, way back in the day.
I still got the sounds of the slot machines and
Calypso casino ringing in my head day and it's all good.
That game was great. It was just an I played
in the time when like the tournaments were scarce. It
was pretty much they're amateur tournaments were online. So you
found a lot of those, Like there was one called

(47:44):
g g L Global Gaming League and stuff, and they're
all online tournaments and you'd make like a max like
uh like nine bucks winning a tournament online or something
like that. And then there's MLG and the MLG had
Rainbow six for I don't know how many circuits, it
was several, it was a couple of years. It was

(48:04):
like the game that came before Years of War, you know,
so it was like at the bottom, but oh yeah,
it was fun. Like my time there was very short.
I developed like a bad reputation because I was a
big crap talker, just a competitive spirit. I guess I
was one of those types. And then uh, I stopped
and kind of went in and transitioned into like game

(48:26):
journalism because I was like people were watching because of
my rainbow sick antics and I was like, all right,
let's just talk about all games. And then I kind
of my way into this game journalism. So how did
you get to doing commentary then in like on error
and on camera stuff, well from being behind the scenes.
Well yeah, like one was like I would go to

(48:46):
fighting game tournaments and do commentary because like it's very
loose there, so like you can just sit down and
do commentary sometimes, like anybody can if you just volunteer,
if you go to the right fighting game event. So
that's that they're just giving the mic to anybody. Well,
it's a community, so you are right, if they see
you around there, cool, if you jumping on Mike, you know,
because they know you understand the atmosphere and you can

(49:08):
frame the story of what's going on and stuff like that.
Also the nervous thing. So when you're working under Chris
Hardwick and you're working with Jessica Chobat, you get thrown
into a lot of hosting situations and you start to
learn about that. So that it was kind of a
melting of those two things. Like I had done the
commentary before I was hosting, already had relationships with people
from like being in the game journalism. Some people knew

(49:29):
me from back in the rainmost six days, it was
just like kind of all those factors working at once,
and then I landed into some sports. Yeah alright, well
we'll jump into your Overwatch league stuff right after this break,

(49:51):
all right, and we're back. We're here with the league
four day, just all around the sports dude, rapper, the exapper.
Yeah yeah, yeah no, but yeah, so how did the

(50:11):
whole Overwatch League thing happened? Because I'm gonna let you
know how I saw it from my lens. Ok, you
can do because you weren't doing it for a bit
and I was like okay, and then people started being like, yo,
where is the diversity, and you actually came and was
like no, they sent me an offer. We just couldn't
work something out right now, and then next thing, I know,
you're on. Yeah. That was the optic I would imagine

(50:34):
from outside. Uh. So, I've been working with a Blizzard
for like, yeah, four or five years. I've been doing
stuff with them on the hosting side. Yeah. So I
did blizz Con before, I hosted like one of the
launch events for Heroes of the Storm here in the US,
and um, eventually I ended up doing the Overwatch Open,

(50:55):
which was basically this tournament they threw down in Atlanta
on TBS with you. I was gonna say that I've
seen commercials of you on TBS. Oh yeah, yeah. People
people have been telling me that I've never seen any
of them. There was one recently. Yeah. Recent I mean
like in the last month that I saw you. So

(51:15):
I don't know if they're you might need to get
your money if they're like reading residuals residuals, but it's cool. Yeah,
in the last month. Yeah, that's that's a lot of
sports for you free work, you know, that's what it is.
But uh no, I love the people down to the
week um, and I'll be working with them again hopefully
pretty soon. Anyways, I did the Overwatch open thing. It

(51:38):
was crazy. We had like a crazy moment where I
loved the handshake with some guy. Remember that. I remember that.
That was a meme. That was a real mean it
was front page Reddit. God, Jimmy Fallon took. Don't worry
because Jimmy Fallon said his piece. And then we did
a broadcast and I got back there basically showing him

(52:01):
messing up his handshake like some NBA players. So we
went back and forth, we traded it. Yeah. So that
was my first for Way and Overwatch, and then I
ended up coming back the summer of Seen and doing
the Overwatch World Cup and so that was crazy life
changing experience for me because it was like my first
time trappling to a lot of those countries. Uh. I

(52:23):
went to Shanghai where everybody asked me what team I
played for. I went to Australia Sydney, where everybody asked
me why we voted the president and a whole bunch
of other stories questions like that. It was. It was
one of those But anyways, long story short, that was
a life changing experience and I was like, I want
to do something else. We Overwatch. I made such a
great relationship with all the players, and so I had

(52:45):
been talking with them, like since the conclusion of the
Overwatch World Cup, which was around Blizz Con, about that.
And it was just one of those things where you know,
the lawyers, they do their thing and they go back
and forth and then you know there's certain things, you know,
we can't budge on certain and their own budgeting, and
it just took a little longer. And I was supposed

(53:05):
to be there at day one. I was, yeah, And
it was kind of crazy seeing everybody go like, well,
what's what's up and calling me out specifically. I mean,
I guess it was kind of validating in a sense.
It's like I'm glad they like acknowledged me, you know,
like it means my work that I've done so far
hasn't gotten unnoticed. I mean, yeah, you you are one
of my favorite voices when it comes to Blizz because

(53:26):
you've been doing I remember when I saw you up
there on blizz Con Hold it Down, was like that
my boy right there, and you've been killing it and Elie.
I remember when you started doing elag and we talked
about it shortly because I remember correctly that's Turner Sports
turn Yeah, like Craig Berry, the vice president of Turner,
like one to get in the sports. Real Bad has

(53:48):
been like a brand down there that they've been cycling
mini games through the counter strikes their main game. Uh,
they've done street Fighter previously. They just did tech in
Um and Justice too, so they are definitely like looking
at fighting games pretty hardcore. They even did a Rocket
League one and all all of them did very well.
So the league, I would say, has been like one

(54:09):
of the main uh pioneers when it comes to taking
e sports and bringing it to broadcasts more in a
more high quality. Oh yeah, no, the elague stories are great.
So some of these tournaments don't have prize money, right,
some of them they're just straight you gave me a face.
I mean some of them do. There's so many tournaments

(54:30):
out there, yes, and this is a nerdy podcast for everyone,
and a lot of people actually aren't the reason why
we're doing this because a lot of people don't know
the amount of tournaments and what all it entails. So
can you talk about kind of what a tournament looks
like for sure. Yeah. So, I mean there's a lot
of tournaments that don't have like there local and so
typically what happens at locals, depending on what genre, is

(54:53):
either like just a whole bunch of friends get together
and they play for pride, or if it's like something
like we have here in on the West Coast, we
have Wednesday Night Fights, which happens in Santa Anna, and
then out on the East Coast there's the Next Level
Battle Circuit. These are fighting game tournaments that happen every week.
People refer to him as weeklies, and you go there,
you pay to get in, and then there's a pot.

(55:14):
Whoever comes out first place, they win that pot and
they go home with that depending on how many people
show up, so that there's a lot of that happening.
And then you have like your big invitationals, your majors,
uh so to speak, that happened every year. For instance,
like Evo's the big Fighting Game Major that happens every summer.
It happens in Vegas. Typically everybody comes from around the

(55:35):
world and they play for like huge catch prizes. And
then you have like your majors and other games like
counter Strike, there's like ten majors a year. I think
it kind of flucts your weights because they've been adding
and taking away majors. But like these are the big
tournaments for the big prizes and stuff like that. It
varies from game the game though, to be honest, like
even Rocket League, like some tournament like dream Hack would

(55:55):
be like, oh, we want Rocket League, Let's do a
Rocket League tournament of cash prize. They'll find a sponsor.
There's a prize there, you know. But the thing is
these tournaments happening a lot more. There's a lot more
like ways to make money playing these games. You just
gotta be good enough. And the thing is, like what
happens now is the sports organizations they find players and
they send them out, They fund a way to get
them out to all the tournaments, and then those dudes

(56:18):
go out there, they win, they bring back some money
for the organization. So and that's kind of like been
like a hustle for a lot of e sports. But
now we're starting to see people make actual leagues, and
so it's a little bit different because people are going
in with like salaries now, like with the Overwatch League,
people going with salaries and they have guaranteed money coming
to them. They don't have to worry about any majors
or anything like that or you know this, it's a

(56:39):
little bit more consistent and a little bit more guaranteed
and upfront, and so they can just focus on playing
and they know like when the playoffs are and they
know that they have to make and win a certain
amount of games to get there and things of that nature.
And that was a big move because the sports was
tricky in that way. Earlier we were talking about how
in counter Strikes, one of the big moves is wait

(57:00):
until the trade deadlines are over so you can drop
your players so that no one can pick them and
use them against you. But what that does is kind
of screw over the place, right, so they can't make
any money now because you didn't want any competition, right,
So that I feel like that's a big change that
needs to happen in those leagues to really prevent against that,

(57:21):
or you know, maybe follow the Overwatch model, so if
you want to drop your player, you could drop them
because they're gonna get paid either way. Yeah, I appreciate
the fact that they kind of like made a league.
There's still some stuff that Overwatch League needs to have happened,
like there needs to be a players union and stuff
like that. But I like the fact that these guys
can actually focus on the game now, you know, they

(57:41):
can focus on just playing and they don't have to
worry about the inconsistency because it's basically like the freelance lifestyle.
Yeah for sure. Plus like gaming, it's just not getting
to this point where's lucrative. So we were talking about
one of our friends, her brother got picked up for
a league and so he moved into a house and
that was like his life, which is really fascinating exciting thing.

(58:03):
But like you said, when you get dropped last minute
and you don't necessarily have a backup planet can be
I think startling for some of these younger players. Right. Yeah,
I'm hoping we see a lot more situations where these
guys don't have to deal with that. I mean, Overwatch
League is his own case study. I don't know if
we'll have any more other leagues like that. I know
League Legends they just went into franchise and teams too,

(58:25):
so I mean, I'm sure they'll find a way to
come around. I would like to see the fighting game
community do a better job with that personally. Now you
do see a lot of players who are sponsored, uh,
and a lot of sports organizations that are getting better
about this, like Echo Fox right now, they're they're great,
Like they give their players money up front, you know,
they signed them for long periods of time. They don't

(58:47):
just drop them. They stick with their players and stuff
like that. But that's been that's actually been a huge
problem though in EA sports for a while, so like
people just getting dropped. Just the way they treat the
players is kind of but overall, yeah, which is why
I was like super happy to not even like worry
about what I'm gonna take a different route one bit

(59:08):
already already got the one thing going against me, Like,
oh man, all right, well before we sign off here,
what do you think the future sports the media future?
I see us well, for Overwatch the League in particular,
I see more things like that happening. We're gonna start
seeing more franchising, We're gonna start seeing people try to

(59:31):
create more structure around it, because that's, like I said,
have been a huge problem about just people being able
to have an access point to it, you know, So
we'll see more structure. Overwatch League will continue to grow itself.
I think there's gonna be expansion teams for sure, so
that means more players can come in. UM. And I
think the fighting game community we're gonna start to see

(59:53):
a little more structure around that too. I mean Capcom
has tried to do some stuff with Street Fighter. UM.
I hope they will relinquish their hold on that and
let some other people step in. I'd love to see
them team up with like Turner Sports and make a
league for fighting games and just let that be it.
You know. It kind of sucks because the fighting game

(01:00:14):
community is about people being able to show up on
the day anybody, right, right, and so it's kind of
hard to like organize all that stuff. But I see
us figuring something out. Maybe there'll be more invitational tournaments
things of that nature. But we'll just see a lot
more structure in the immediate future and far into the future. Olympics, Yeah,
maybe a union and stuff. Yeah. Like on Sports Center,

(01:00:37):
they're talking about East Sports. Yeah. Yeah. If he was
covering that, people are like, oh, this shouldn't be on ESPN,
And then he was like, but there's like poker on there,
so there's all kinds of crazy stuff. Yeah, you know
it's people eating hot dogs. Yeah that's true. That's true. Yeah,
like it this hot dog competition, then yes, we should
have the sports being covered on there. I feel like

(01:01:00):
the future of the sports is very bright. I feel
like now it's generally understood to be something that should
be taken seriously. Yeah, it took a long road. I
feel like we both kind of saw where you know,
how long it's taken at this point. But now it's like, yeah,
and what I hope to see is that people are mature. Yeah,
usually people to mature and the single girl a lot

(01:01:22):
faster because I feel like immaturities was made it take
so long in these games. Yeah, we're kids, so I
want to remember that. Well, where can people find at
Malik four? Play on everything social media like Twitter, Instagram, everything,
Just at Malik four play on the sound on SoundCloud too.
On SoundCloud as well, and uh, every Wednesday through Saturday,

(01:01:47):
Twitch dot Tv Slash Overwatch League, I'm never alright and
you know me, it's your boy. If you I f
y n W A d i w E on both
Twitter and Instagram, catch a boy Wilder. I am at
Miss Danny Fernandez. It's m S D A N I
F E R n A N D Easy. Don't write
the other Danny Fernandez because I am apparently a Spanish

(01:02:09):
boy band singer blocked me when I messaged him, so dang. Yeah. Yeah,
And definitely if you want to, you know, follow all
the Nerdificent socials any R D I F I C
N T on Twitter, Instagram, Facebook, Like, subscribe gil as
a five star review. You know you want to. You've
been listening for this long. Let's get it in. Let's

(01:02:30):
make it official. Please yeah, and tweet us, uh what
you want us to cover? This is supposed to be
a podcast for everyone, so whether you are you know,
an expert in this or someone new, what is something
that you want us to cover? Let us know. Yeah,
might throw it on the dock. We'll shout you out too,
all right, Joe, stay r

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