Episode Transcript
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Speaker 1 (00:05):
Good after morning, Colbert, No rue, all right, I know
mind didn't get three years today because you were being bumbarded.
He got him good, all right. I know mine didn't
get three years today because you were being bombarded with talkbacks.
But yeah, I managed to clocking two hundred and sixteen
(00:28):
four hundred and four minutes listening to the real radio
this year. And also, Jimmy, I know I'm always ragging
on you, so I did actually write you a poem
for your birthday.
Speaker 2 (00:36):
Here we go, gray hairs are growing a little more
weight each years. Still my favorite show.
Speaker 1 (00:43):
Alright, love Jim pig t.
Speaker 3 (00:45):
Out see buddy, that's great. Good job over two hundred
and sixteen thousand minutes listening to the radio.
Speaker 4 (00:54):
Rag on that.
Speaker 3 (00:55):
No, for sure, I think I think we need to
do something for our top ten list.
Speaker 4 (00:59):
Yeah, his old crew and there's solid as a rock.
Speaker 3 (01:00):
We Levelmorrio for seven nine four one text seven seven
zero three one on Jim, there's.
Speaker 4 (01:05):
Deb Hello Jack, Yo and Ross. It's true. Let's do
the eight bit update. Eight bit update that means Jaden
is here. Ladies and gentlemen.
Speaker 3 (01:13):
This is.
Speaker 4 (01:15):
Great.
Speaker 1 (01:19):
Ready for the.
Speaker 5 (01:22):
Your quick hit on gaming news reviews and a Little
Chaos as pop Pomp tries. Gaming eight bit update with
Jayden starts.
Speaker 4 (01:30):
Now, you guys, give it a lab for Jadon.
Speaker 6 (01:32):
Right.
Speaker 3 (01:35):
Hello, our local gaming expert drops in every Friday to
spend a few minutes going over the world of gaming.
He will give me a game to play occasionally.
Speaker 4 (01:44):
I will do that.
Speaker 3 (01:45):
I am currently still playing RoboCop and playing High Life,
which I just played last night and this morning a
little bit.
Speaker 4 (01:52):
Got it loaded up. And that's a wild ass game, dude.
Speaker 3 (01:55):
Yeah, And look, don't give me anything else because I
want to get these down and play these little bit
more so I could give you a better review because
I have a really slow learning curve.
Speaker 2 (02:04):
It's okay, I'm not going to give you a game
until you beat one of these games.
Speaker 4 (02:07):
All right, very good. What was the name of the
game you just played? High Life? Hi, High on Life,
High on Life? Yeah, yeahah, And I believe.
Speaker 6 (02:13):
That video game is designed by the same creators of
Rick and Morty.
Speaker 4 (02:17):
Correct, ye, yeah, yeah, very good.
Speaker 3 (02:19):
You know, yesterday, Jade, we actually were reading some end
of the year stuff and they actually did put out
an end of the year Best Games of twenty twenty
five list.
Speaker 4 (02:28):
Ross nailed it right off the bat.
Speaker 5 (02:30):
It's an expedition.
Speaker 6 (02:31):
Thirty three Claire Upscuer is going to win Game of
the Year. It's amazing.
Speaker 2 (02:36):
I still haven't played it. Jacks talked about it since
I've came on the show. You talked about it last
time we were on together. I'm really late on the
game and the story behind it.
Speaker 6 (02:46):
The making of it is also fascinating because it was
a bunch of It was a bunch of It was
like thirty French dudes that left their video game designing
job and went They basically were told, well, if you
like it, go make your own game, and then they went, sure,
we will, yeah, And they poured their hearts, their passion
into a video game and now they are being greatly
rewarded for it.
Speaker 2 (03:07):
Yeah. I mean, that's what happens when a lot of
these developers hate where they're at because they have so
much just overseeing on them. They can't they don't have
creative control so much. A lot of these popular games,
they go make their own development, they have their own
team and then they just let their minds work and
they make masterpieces.
Speaker 6 (03:23):
We're seeing like the legacy of old Triple A video
games dying and the resurgence of these independent video games.
And Claire Obscure is an independent video game. This is
their first video game as a company, and they're probably
going to win Game of the Year.
Speaker 4 (03:40):
Yeah, very cool man. What do you got for us, Jade?
Speaker 2 (03:43):
Well, today, a video game movie came out five nights
at Freddy's two. I doubt you've seen the first one.
Speaker 3 (03:50):
No, I have not, but I hear it actually got
a lot of attention. Matter of fact, wasn't it a
house this year at Halloween?
Speaker 4 (03:55):
Harnike?
Speaker 1 (03:55):
It was? It was.
Speaker 4 (03:56):
I did see the review on the movie. It wasn't
very glowing.
Speaker 2 (03:59):
Oh it wasn't. No, I see. I don't do spoilers.
I don't watch trailers from movies and stuff like that,
so I have no clue what's going to happen. I
love the franchise. I played the video games growing up.
Speaker 4 (04:09):
I didn't even know it was a video game. Yeah.
Speaker 2 (04:10):
It started off as a video yeah yeah, so it
was just a quick horror game jump scares. It was
nothing crazy. It's it's a mobile game. It started all
from a game on your phone, which is wild that
it's this.
Speaker 5 (04:21):
Now, how old are you real? Fast? I'm so sorry
twenty twenty.
Speaker 6 (04:24):
This is the only franchise that I've heard any twenty
year olds anything getting nostalgic.
Speaker 4 (04:31):
Over Oh really, that's already.
Speaker 5 (04:32):
Would that be?
Speaker 6 (04:33):
It's fine night at Friday's the first time you've been
hit at twenty years old experience something nostalgic in the
sense of you grew up on it and now it's
getting all of this big bucks pumped into it.
Speaker 5 (04:45):
Yeah.
Speaker 2 (04:45):
This is probably because I'd wait for this movie since
I was a kid. So yeah, this probably is the
biggest thing now that they're making a whole trilogy. This
is like mind blowing. Yeah, it's wild.
Speaker 6 (04:54):
Yeah, it's got a whole generation just dying for content
from it.
Speaker 2 (04:58):
Yeah, because they don't make video games anymore.
Speaker 5 (05:00):
It's really unfortunate.
Speaker 2 (05:01):
But I'm a little late to the party on this
video game. I've been playing so much Arc Raiders. Have
you been playing arc Raiders over there? I do not
know about arc Raiders. Oh dude, it's so it's a
kind of it's People say it's like Escape from Tarkoff,
but it's not. You just spawn into this giant world
and there's these huge robots and they are just coming
at you. Dude, it's wild, Like, really I do, I'm
(05:24):
running for my life. I've never felt so much fear
in real life playing a video game.
Speaker 4 (05:29):
Really, dude, that's interesting.
Speaker 2 (05:30):
They hunt you down, bro. Me and my friends were
on till three in the morning just playing these games,
looting up and here and here's the thing. You get
all this loot and you're kidded and you're just going
out there, you're killing other people, and then you die
and you lose everything and you get so mad.
Speaker 3 (05:44):
Isn't that one of the things that like gamers hate
more than anything is what's that called? There's a term
for that, isn't there, Like when you die, you like
you lose everything you just gained and went all over.
So some games you keep all that, right, Yeah, not
this one.
Speaker 5 (05:55):
You hate that.
Speaker 6 (05:56):
So if that makes me want to ask, is this
like a serve vival game in the sense of like
a llah a dais.
Speaker 2 (06:04):
It's sort of like a daisy, but it's its own
it's its own beast cool Like it's a mixture of
so many genres into one. I love it. It's awesome.
I recommend it.
Speaker 5 (06:14):
I'm with you, Jim.
Speaker 6 (06:15):
If I put ten hours into something obtaining my items
the way I want to plan my character, and I
die and I lose it all.
Speaker 5 (06:22):
I don't play that video game again. That's tough, man.
Speaker 2 (06:25):
No, there's something to it. I don't know. It's like crack.
You just keep going back to it.
Speaker 6 (06:29):
It's a very great way of like, hey, you don't
want to die.
Speaker 3 (06:34):
I can say it makes you play more carefully for sure,
and more strategically.
Speaker 2 (06:37):
Right Yeah, no, I yeah, I'm running in there.
Speaker 4 (06:42):
I'm going just blasting.
Speaker 2 (06:43):
Yeah, begging for forgiveness, that's what That's what me and
my friends.
Speaker 5 (06:46):
Yet, you gotta have fun with it, man.
Speaker 4 (06:51):
Yeah.
Speaker 2 (06:51):
Another one of my favorite video game franchises of all time,
Left for Dead. They made two video games and we
never got a third one. They try to reboot it
with Back for Blood and it failed miserably. But now
they're trying it for the fourth time. They're trying to
reboot the Lefto're Dead series. They're not going to use
a leftore Dead name, but it's all the original creators,
(07:12):
so it could have potential. But they've already done this
and it was a major flop.
Speaker 3 (07:16):
Wow, that's so crazy that there's a community of these
people and like you guys were saying like they split
off here and you guys know who all these developers
and all the names of this, like we would know.
Speaker 5 (07:24):
I believe it's valve like coaches.
Speaker 3 (07:27):
It's like you know when coaches leave college teams to
go to other teams and this, you always know where
they are and you guys know all that stuff.
Speaker 4 (07:32):
It's kind of wild man.
Speaker 6 (07:33):
Well, it's the closest to put it into sports talk.
There are these dynasties with all of these developer teams
they Nintendo had this time when they were peaking at
this time and Sony was dominant, and then you kind
of get involved on who is the game creator or
who is leading the charge, and then you find these
dream teams on these video games.
Speaker 5 (07:53):
Those are the games you want to find.
Speaker 3 (07:55):
So what attracts kids to a game? Now, Like, if
you are going to release a game and you wanted
people like from fifteen years old to your age to
be really attracted to it, what what are elements you
have to put in there to make it happen.
Speaker 2 (08:07):
I feel like proximity chats a huge thing. People love
being able to talk to other people. It's a big
thing in these online games. Yeah, and proximity chats. It's
not like you can talk to everybody in the lobby.
You have to be next to these people.
Speaker 4 (08:19):
Oh I got you.
Speaker 2 (08:19):
I say, it's just more of a it's a better
experience with proximity chat. And also if you streamers have
to play it, that that's how you get your games. Really. Now,
if you can get popular off a streamer, then your
game is set. This guy made an indie game. Man,
I'm forgetting the title of it, but he made I
want to say, like forty million dollars an indie game
(08:40):
because it blew up on Twitch.
Speaker 1 (08:41):
Wow.
Speaker 4 (08:42):
Really?
Speaker 3 (08:42):
Yeah, if that was like when Twitch started, that's kind
of what that created that platform for, right, Like for
gamers to stream their content and play while people paid
to do it or paid to watch them.
Speaker 2 (08:51):
Yeah, pretty much. It's great promotion for these smaller video
game companies. And if you can get big on Twitch,
like you have a bunch of people streaming your game,
you're going to make so much.
Speaker 3 (09:01):
I remember in the Twitch in the beginning, I'm like,
who's gonna watch other people play video games?
Speaker 4 (09:06):
Oh?
Speaker 5 (09:06):
My god, it's all I watch.
Speaker 6 (09:08):
And you know what I would counter that way, who
would watch someone play basketball or golf. And here's the
reason why. It's because humans hunger for excellence. We want
to watch the best do something. Yeah, same thing with
video games that we we want to watch the best
FIFA player or Madden player or any video game that
(09:30):
we want.
Speaker 5 (09:30):
To see the best.
Speaker 4 (09:31):
Yeah.
Speaker 2 (09:31):
I for me though, it's not even that, it's more
of entertainment. I could care less. If you're good at
a video.
Speaker 6 (09:35):
Game, then you are there because they are the best
entertainer there.
Speaker 2 (09:41):
I have I have one more for you, since we're
getting low on time. We talked about Saudi Arabia by
an EA a couple of weeks ago. The deal is
fully in agreement and they own ninety three point four
percent of the company.
Speaker 4 (09:53):
Wow, so they own the company.
Speaker 2 (09:54):
Yeah, they it's their company.
Speaker 3 (09:56):
Have they given any indication which direction they're taking in?
Are they just gonna leave it the same and let
developers doing their things and they're just they're just basically
hands off investors. Or do they have people they want
to use to integrate in there to create some ideas
that maybe are culturally appropriate for them.
Speaker 2 (10:11):
That's we don't know what's going on. It's really fifty
to fifty. I know they're making their stocks private. Oh
really yes, yeah, so I know they're changing the company
a lot.
Speaker 4 (10:19):
Wow.
Speaker 2 (10:20):
I guess this time will tell how it goes.
Speaker 4 (10:22):
Very nice.
Speaker 3 (10:23):
Well, good seeing you buddy. As always, we love the
information you bring. You guys, give it up good loud
for Jaden Grime. Is the eight minute update. Let's take
a little break. We'll come back and do Ross thoughts
right after this