Lightmap - Conversations with video game creators

Lightmap - Conversations with video game creators

Lightmap is an Australian Podcast Award winning show that explores the creative process of making videogames and interactive media, and introduces you to the creators of some of the most exciting titles. You'll meet developers, musicians, artists, journalist and more, so come join us here and on SIFTER.com.au

Episodes

February 11, 2026 36 mins

How do you follow up on a massive hit like Binding of Issac? With piles and piles of cats fed into the mill to defeat your enemies and possibly solve every problem. Edmund McMillen joins Lightmap for an in depth chat about the cat breeding and battle simulator, plus we talk about the Camdrone Project.

Pocket Casts: You can now rate the show on Pocket Casts, give us a five star review learn more by heading here https://pocketcasts.co...

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Join us for a deep dive into the sonic worlds of 2025’s best sounding games with special guest Meena Shamaly - composer, bard, and host of Game Show on ABC Classic.

From the haunting choirs of Hollow Knight: Silksong to the mythic rhythms of Hades II, we explore how music shapes emotion, gameplay, and storytelling. Meena brings his unique perspective as both a composer and broadcaster to unpack the artistry behind these unforgettabl...

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I can hear the sounds of controllers being thrown from here. We spoke to Australian developer Bennett Foddy (QWOPGetting Over It, Baby Steps) who is now based in New York about difficulty, the biggest misconceptions about his work and the time someone threw a controller at his museum exhibit, as well as many other fun topics.

You can catch Bennett Foddy In Conversation at ACMI on the 14th of January.

Nom sits down with him for this...

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You've probably seen their videos, you might have even pondered where the hell is Morley.

Well its in our hometown and we travelled all the way across the country to chat to some people who are like a 20minute drive away.

Vi, Riley Aaron and Ricky from the Good Games Morley⁩ crew shared how they've actually defeated and consumed the algorithm, how people aren't super impressed when they actually visit Morley and how a lit...

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The SIFTER team had a chance to talk to Gavin Verhey from Wizards of the Coast at PAX AUS 2025. Gavin is the principal designer of Magic: The Gathering and also the lead designer on many Magic sets including the record breaking Final Fantasy set.

We chat about the infamous Vivi Ornitier card and what it’s like designing cross over sets for Magic. We ask Gavin about points based formats like Australian 7 Point Highlander, his thought...

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Nom from the SIFTER team catches up with Allard Laban and Mike Bilder from Jackbox Games to chat about the upcoming The Jackbox Party Pack 11 at PAX Australia 2025. This new pack builds on everything fans love about the series and introduces five fresh games that will have you laughing, scheming and showing off your creativity.

But that’s not all. Mike and Allard also tease a new streaming service for Jackbox titles plus a few unann...

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In this interview recorded at PAX Australia 2025, we sit down with Rob Davis, Campaign Director at Sucker Punch Productions, to dive deep into the making of Ghost of Yōtei, out now on PlayStation 5.

Rob shares insights into quest design & player choice and how the team shapes quests, major fights, and designs with different playstyles in mind. How new character Atsu an Onryō compares to Ghost of Tsushima protagonist Jin Sakai th...

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Seven years on, CELESTE's impact is still felt on the gaming world. A hard but fair 2D platformer with a heartfelt story about self-acceptance, it's a game that lives on in the hearts of many.

Viewed by LGBTQIA+ players as a relatable trans allegory, Celeste also represents a deeply personal journey for its creators. Maddy Thorson and Noel Berry of Extremely OK Games spoke to Sifter where that journey took them, exploring id...

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Dave Lloyd, co-founder of indie studio Powerhoof, returns to the show to talk about THE DRIFTER, a gritty point-and-click adventure set against a distinctly Australian backdrop. With evocative pixel art, sharp voice performances, and thriller-inspired storytelling, THE DRIFTER marks the studio’s first major narrative outing after the multiplayer chaos of 2018’s Regular Human Basketball and Crawl. We dig into the process of designin...

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Award-winning composer Austin Wintory returns to the podcast to discuss his work on Indie Symphony II, a concert series performed by Orchestra Victoria on July 3 and 4 2025.

Austin shares insights into the creative process behind scoring indie games like ABZÛ and Hades II, and how these soundtracks come to life in a live orchestral setting.

We also revisit his previous appearance, where he talked about composing for Stray Gods. Tune ...

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The UNPACKING team return with their next game, the musical puzzle game TEMPOPO and composer and sound designer Jeff Van Dyck joins Lightmap for another episode.

Pick the right sequence, keep trying until you get it right and find the flowers to rebuild your garden, this puzzle game for all ages is colourful and joyful.

Find out what inspires Jeff to keep creating, the challenges and what he thinks about the future for aspiring video...

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LUSHFOIL PHOTOGRAPHY SIM is all about the vibes and heavily inspired by developer Matt Newell's own treks around the world with camera in hand.

Originally starting as a project to create some fantastic scenery it morphed into a camera sim and featuring locations like Meelup and Castle Rock Beach in Matt's home state of Western Australia and his new home in Japan, this chill game is all about opening the lens and taking it al...

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CITIZEN SLEEPER 2: STARWARD VECTOR is a special kind of game, one that builds so gently and thoroughly on its predecessor, with a bigger universe to explore for lovers of heartfelt science fiction.

Developer Gareth Damian Martin joins us again, to share design intentions about expanding this world, how players narrativise every choice they make, and why this might be the last video game in this world for a little while.

Listen back t...

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One of my favourite things each year is when Meena Shamaly host of Game Show on ABC Classic sends me the big list of tracks that have made a massive impact. These games might not be winning massive awards, a lot of them do of course, but you know every piece of music you’re going to hear has made an impact on Meena’s heart. 

Meena Shamaly who is a composer, musician, Australia’s biggest Oud fan boy really loves game soundtracks. 

So ...

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It took a couple of years but the Steam Deck is officially available today for players in Australia. The reason? Well why don't we let designers Lawrence Yang, Jay Shaw and Yazan Aldehayyat explain.

Gianni sat down with Valve's handheld makers in Melbourne to learn how player behaviour has changed with the launch of the portable computer, what to expect from the next generation hardware, and what they are working on next.

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With a game series as long running as CIVILIZATION, how do you keep reinventing and refining when you hit the seventh title? With long campaigns and countless hours for each play through, these games take on a life of their own for each player.

Recently at Melbourne International Games Week Firaxis Games developers Andrew Frederiksen (Lead Producer), John Fitzgerald (Lead Unit Artist) and Matthew Quickel (Senior Lead Environment Ar...

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If you love the feeling of racing until you perfect the line PHANTOM SPARK might be exactly what you're looking for. Joon Van Hove (NUTS) one part of Icelandic studio Ghosts shares how Torfi Asgeirsson nailed the gameplay before anyone else even came on board.

How subtle storytelling, but no plot, was an essential design element, that builds to competitive online leaderboards. Enjoy the retro aesthetic but don't put too muc...

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Comedian Tommy Dassalo who you might know from podcasts Filthy Casuals and Little Dum Dum Club, thought it might be too narcissistic to make a game about yourself and charge for it.

Lucky SUPER DASSALO LAND is a free prequel to his latest comedy special, so therefore not as narcissistic, and he teamed up with talented Gameboy creator Gumpy Function (GRIMACE'S BIRTHDAY, UNEARTHED).

It's a lot of fun so get on board as Kyle gue...

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Have you every wondered what it takes to design one of those sprawling trading card games? It's not that often that a news series pops up, there are a few major series but one of the newest to hit the tabletops is DISNEY LORCANA by Ravensburger. Ryan Miller is the co-designer and brand manager and sat down to share how a childhood love of Dungeons & Dragons, time working at Wizards of the Coast and how The Princess Bride le...

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Apple Arcade: Enjoy unlimited access to over 200 incredibly fun games with no ads and no in-app purchases. From puzzle and adventure games to sports, racing, and multiplayer action games, everyone can count on finding something to love. Head to sifter.com.au/arcade to start your free trial* of Apple Arcade today and you'll be supporting independent video games journalism. *New subscribers only. AU$9.99/month after free trial. P...

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