Lightmap - Conversations with video game creators

Lightmap - Conversations with video game creators

Lightmap is an Australian Podcast Award winning show that explores the creative process of making videogames and interactive media, and introduces you to the creators of some of the most exciting video games. Previously known as Pixel Sift. Established in 2015


May 23, 2023 38 mins

It might not look like it, but PLANET OF LANA is actually Wishfully's very first game after a long career in TV and animation. Lead game designer Adam Stjärnljus and script writer Klas Eriksson who both co-directed the game have been working together creatively since they ...

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You might be thinking looking at the name of this episode, hang on, haven't you been making a games podcast for nearly a decade now? Well that's the title of a new book from games researcher Brendan Keogh, who has been speaking to developers all around the world about thei...

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Creative Director Ben Ward describes the world of DROS as kimo-kawaii or creepy cute taking direct inspiration...

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There is something not quite right below the waves and in DREDGE you're pulling it all back up to the surface. This lovecraftian fishing game is simple and addictive, with plenty of creeping terror bubbling below the surface.

Programmer, designer and narrative lead Joel Mason , 3D Artist Mikey Bastiaens and 2D Artist Alex Ridge from New Zealand's Black Salt Games join us to share how they designed the different systems within the ...

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Everyone has a horror story to tell when it comes to renting, there are some downright scary experiences out there, and Sydney's Fuzzy Ghost are trying to collect the best of the worst for their next game JANET DEMORNAY IS A SLUMLORD (AND A WITCH), or JDM for short. 

Award winning Australian developers Scott Ford and Pete Foley join us to share the found family of renting, why CONTROL and THE THING are strong influences and the pa...

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Lightmap is SIFTER's interview podcast, it's won an Australian Podcast Award and features frank and honest conversations with video game creators. We talk to developers, musicians, artists and more about why they create for interactive media. There are more than 200 stories to experience in our back catalogue so why not learn a bit more about the creative process.

You can support SIFTER's independent gaming journalism by

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The digital boardgame ARMELLO was how Melbourne's League of Geeks made their name but seven years since that ground breaking indie game was released the studio this year will be sharing not one but two new games.

Kelsey Gamble is the Publishing Producer and has a hand in both the scifi anime colony sim JUMPLIGHT ODYSSEY and the hellish political game SOLIUM INFERNUM.

Listen to find out how the team is able to produce both games, ...

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STRAY GODS: THE ROLEPLAYING MUSICAL combines narrative adventure games with realtime dynamic songs that change as you make choices. 

Liam Esler, Managing Director of Melbourne's Summerfall Studios shares how musicians Montaigne and Tripod helped create the soundtrack to this game inspired by the musical episode of Buffy. Written by David Gaider (DRAGON AGE) and composed by Austin Wintory, it's an all star team.

Catch up with our...

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Retro inspired videogames are a dime a dozen but what happens if you lean in all the way, play with the nostalgic experiences of those people who grew up with the NES and the Gameboy to make something truly modern.

Joshua Hallaran from Critical Games has been working on 8-BIT ADVENTURES 2 for seven years, studying the classics and creating a true love letter to the pixel graphics and chiptune of the early nineties.

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What is a game without it's soundtrack? Meena Shamaly, composer and host of ABC Classic's The Game Show joins Gianni for a musical journey through some of the best sounds in video games.

Check out the full list on our website: The Best Video Game Soundtracks of 2022 with Meena Shamaly

Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE

Join the SIFTER Discord to be part ...

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It's our bumper Game of The Year special, we've got six different games for you as well as a bunch of honourable mentions from the SIFTER team. It was a very hard choice this year with lots of incredible games.

You can read a full write up of our favourites on the SIFTER website. SIFTER's 2022 Games of the Year

Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE

Join th...

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Alex Johannsson has been working on MORSE, inspired by a love of alt controllers and limited button inputs, in this game that combines real morse code and grid based combat.

Alex joins Gianni to talk about the development of the game over many years and why cool weird controllers are really a big source of inspiration.

Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE


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Miltia is one of the biggest Vtubers in Australia, a partnered streamer on Twitch and she's made a career connecting with fans all over the world.

You'll find her playing Apex Legends most days and she said vtubing as really allowed her to connect better with her audience.

Mitch finds out what it's like vtubing, how the community responded to her new look and what she thinks of the current Apex Legends metagame.


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Jeff Van Dyck is a BAFTA award winning composer and sound designer, who has worked on FIFA, the TOTAL WAR series, and most recently UNPACKING as one third of Queensland based studio Witch Beam Games.

Jeff shares the story of how he came to work with a small indie studio after working Triple A titles for years, the story telling in each of the pieces of music and how the next project TEMPOPO mixes rhythm and puzzle solving.

You ca...

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WE ARE OFK is an episodic visual novel by Team OFK that pulls together a lot of really interesting elements. It's not only got it's own virtual band with an EP of great electronic pop, but contains some of the most genuinely written conversations you'd expect to overhear from that cool group of twenty somethings in the bar.

Director/Writer, actor and OFK Vocalist Teddy Dief (HYPER LIGHT DRIFTER) and Co-Writer Claire Jia (Nora from...

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Starring legendary Australian actors Michael Caton, Anne Charleston and newcomer Nancy Curtis as lead character Casey, WAYWARD STRAND is a very Australian narrative indie game with as much voice acting as 18 feature films.

Nancy Curtis who plays Casey and Maize Wallin sound designer, audio programmer and composer from developer Ghost Pattern share the process of recording these performances all across the world to put together thi...

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Do you remember WAY TO THE WOODS? The post apocalyptic game where you play as a magical deer moving through the ruins of humanity was revealed in 2019 as an Xbox exclusive but for mostly solo developer Ant Tan, it's been a long process of getting everything right. We sit down with Ant to find out some of the design inspirations, learn more about the game play, how Steven Universe and IKENFELL composers Aivi & Surrashu are makin...

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CURSED TO GOLF is a rogue-like or as developer Liam Edwards likes to call it a "golf-like" platformer with some excellent tunes and beautiful pixel art graphics.

We speak to Liam about the origins of the game as a small personal project, building up the team to polish it, design decisions and gameplay design as well has find out what tips he'd give to new players.

There are also a few secrets and easter eggs hidden in the game as...

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CULT OF THE LAMB is really two different games in one, a town builder and a dungeon crawler, but they've been welded together using arcane magics by the creative team at Massive Monster (THE ADVENTURE PALS, NEVER GIVE UP) into an experience that keeps you busy.

Julian Wilton, Creative Director and Will Mesilane, UI Developer share the secrets hidden in this world, what it took to build this cult management game and what they are m...

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CARD SHARK is a beautiful picture book styled video game where you cheat your way through 18th century France and every single graphic you see was hand printed and then scanned into the game.

Lead artist and animator Nicolai Troshinsky was inspired by a love of card magic and sleight of hand, as well as a 1975 Stanley Kubrick film to build this amazing and unique game and joins SIFTER for an in depth conversation about the process...

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