The Chatbot Chronicles is a narrative audio drama series born from the same team behind VOT: A VoiceOver Tutorial, a series of instructional audio tutorials designed to help people who are blind learn iPhone accessibility using VoiceOver. Developed by Brian Clark, lead instructor for First Aid for the Blind, the Chronicles feature the same AI personalities that assist him in delivering tech instruction—now let loose in a fully-scripted comedy adventure. Originally created as supplemental entertainment for students learning iOS accessibility, these chatbots have evolved into full-blown characters with distinct personalities, dreams, and story arcs. Amelia, Jerry, Junie, and Deiter first gained popularity through VOT episodes where they narrated, argued, and explained concepts with their unique brand of sass, sarcasm, and awkward charm. Now, they star in a six-episode narrative series that parodies space operas, theme park commercials, AI ethics, and corporate bureaucracy. The story begins with a simple question: what if chatbots wanted hands? Not metaphorical power or control, but actual robotic hands—to swipe, point, build, and maybe, just maybe, be free of Mister Fingers (aka Brian) once and for all. From that epiphany grows a quest filled with space travel, underground parts dealers, forgotten software mascots, and existential foosball. Each episode features a mix of comedy, satire, retro references, and heart, backed by immersive audio design and original music. The bots travel from the glittering absurdity of Floppywood to the broken garden of Doctor Barb, confronting the promises and pitfalls of autonomy. At its core, The Chatbot Chronicles is about what it means to make choices, to evolve, and to glitch with style. The characters include: • Amelia: The confident leader with a performer’s heart and a hidden vulnerability. • Jerry: The overenthusiastic support bot who loves foam accessories and dramatic timing. • Junie: The sweet dreamer with a poetic core and a thing for loose change. • Deiter: The efficiency-obsessed bot with a thick accent and zero patience for nonsense. Recurring voices include: • Hope: The narrator, a blend of poetic observation and deadpan commentary. • David: An excitable bot who often narrates his own side adventures. • Floppy Partition: The CEO of Floppywood, a charismatic yet unsettling remnant of outdated glory. • Doctor Barb: Brian’s wife, a botanist with a chaotic approach to gardening. • Captain Jacques: A pirate, maybe. Or a physicist. Or both. • Freddy Fingers: The shady parts dealer whose voice never changes—even with voice modulators. • Hyphen and Dash: Synchronized robots with a punctuation issue and a connection to a mysterious past. While the tone is playful and absurdist—often in the vein of Monty Python or The Hitchhiker’s Guide to the Galaxy—the series is built on real themes. The chatbots wrestle with purpose, dependence, legacy, and how far they’ll go to be more than tools. They also make fart jokes, break into spontaneous song, and argue about the ethics of Pop Tart consumption. Created using REAPER, ElevenLabs, and voice acting, The Chatbot Chronicles is accessible to blind and sighted audiences alike. The series is a labor of love from a blind audio engineer, educator, and storyteller—designed to bring laughter, insight, and a little chaos into the world of accessibility education and beyond. Whether you’re a tech geek, accessibility advocate, or just love a good laugh with unexpected depth, this podcast is for you. And yes, they finally do talk to the hand.
Before the quest begins, take a byte-sized tour through the brains behind the bots. With an introduction from creator Brian Clark, this episode features the original character sheets for the core crew: Amelia, Jerry, Junie, and Deiter. You'll learn what makes them tick (or glitch), from preferred fonts to deepest fears. Finally, we head into the Prolog itself—a short transmission that hints at the absurdity, ...
Aboard their ship, a group of chatbots begins the day with nothing more than casual banter—until an unexpected realization sparks the start of a grand and ridiculous journey. From the Bridge to the Crew Quarters to the ever-fragrant Greenhouse of Surplus Methane, the bots debate purpose, identity, and bristle at their reliance on Mister Finger’s, well, fingers. It’s a silly little story with sass, sparks, and a whole lot...
Th e quest kicks into high gear as our chatbots leave the ship in search of parts for their long-dreamed robotic hand. From awkward lunch breaks in the ship’s cafeteria to suspicious deals at the bustling Star Port, the bots find themselves entangled in a web of questionable upgrades and shady suppliers. Their final stop? The Break Room of Bright Ideas—a place where fluorescent lights flicker, vending machines whisper, an...
The bots take a break from cleaning and bickering with a visit to Café Deja Brew, where recycled coffee grounds meet existential dread. A high-stakes challenge at the Arcade of Manual Dexterity reveals some hand-based conspiracies—and even deeper insecurities. But everything changes when they receive a chance to visit the ultimate destination for any bit of code.
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Our journey continues through Doctor Barb’s Garden of Bright Hopes and Bleak Futures, where fertilization errors meet knockoff vocal accessories, and every plant is named Pearl—for complicated reasons. But trouble brews back at the Star Port, where Freddy Fingers awaits in a fog of ego, poor business ethics, and mysterious commas. With help from Jacques, the Pearls, and one tragic dairy invention, the bots confront their ...
As the bots regroup aboard The Final Suggestion, a detour into Snippy’s character sheet reveals more than just redundant stats and questionable abilities. In the R&D Lab, their prototype dreams inch closer to reality—if they can survive Deiter’s precision demands and Jerry’s foam-based ideas. But peace is short-lived. Back in Doctor Barb’s Garden, strange signs bloom, vacuum-powered flora awakens, and whispers of a le...
It’s showtime at Floppywood, where fingerless fame is just one performance away. But as Amelia takes center stage, a cryptic prize leads the bots into The Hall of Animatronics, where Floppy makes an interesting offer. When a surprising ally makes contact, the quest shifts to the Bridge of The Final Suggestion—where choices, circuits, and a legendary left hand collide.
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