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January 30, 2025 16 mins

Have ever felt Imposter Syndrome when considering running  your very own Tabletop RPG for your friends or family? Imposter Syndrome - a psychological experience where people feel like they are frauds or incompetent, even though they have evidence of their success. If you suffer or have suffered from Imposter Syndrome, this episode may just find the cure.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
>> Clint Scheirer (00:00):
What am I doing? I can't be a game master.
I mean, I played a game of Dungeons and Dragons once and
I had fun, but the dungeon master had a lot
to manage. I'm not organized enough, I'm not
funny enough, I'm not smart enough. I can't do accents
or improvise or do math or or
or. Have these thoughts ever crossed your

(00:20):
mind when considering running your very own tabletop
RPG for your friends or family?
Imposter Syndrome A
psychological experience where people feel like they
are frauds or incompetent even though
they have evidence of their success. If you
suffer or have suffered from imposter syndrome,
keep listening. You may just find the cure.

(00:42):
Welcome to Claim to Game. We help tabletop gamers have
a great time with friends to experience amazing
stories. It can be overwhelming to start and run
great games. Lets make it easier for you to play any
game you want to have fun with your friends. I'm Clint
Scheirer. I've helped thousands of students in my career find
their way to better themselves and better their

(01:02):
game. With more than 10 years experience coaching,
teaching and developing easy to follow learning plans,
I know I can help you too. It's time for you to
make your claim to Game

(01:26):
M
Hello and welcome Back to episode 32,
season two of Claim A Game still a predominantly
educational fun podcast in which I am daring to coin the

(01:49):
word funional. Its like a square
anapomorphic sponge that lives in a pineapple under the
ocean next to a pink sea star. Ma
that feeling of being an imposter,
of not being worthy to bear the title,
nay the mantle of game
master. It can feel like a real burden at
times. I felt like I was an imposter several

(02:11):
times during my tabletop RPG journey and still
can feel it to this day. I felt it when I played
my first game of Dungeons and Dragons. I
felt it when I ran my first game as the
DM for Dungeons and Dragons. I felt it when I
decided to branch out from just playing Dungeons and
Dragons to try other tabletop RPGs

(02:31):
which required me to learn an entire new
set of rules as well as teach these rules to
others who are playing the game at the table, sometimes for the very first
time. How do you overcome that sense of feeling?
Not enough. The sense that who you are cannot
rise up to be who you want to become. Whether thats in your
life or when you engage in tabletop RPGs.

(02:52):
Ive got a helpful three letter acronym that
helps me and can help you remember that you are no
imposter ny
like New Years'eve or Bill Nye the
Science Guy. Heck, to help you remember why don't
you just imagine Bill Nye with a of those little party blower
things writing down the Times Square

(03:12):
ball as the ball drops from 10 to
0. Now that we have that visual in your head,
here's what Nye stands for.
N no one is quite like you.
Why you do have experience
and E Everyone starts
somewhere. Let's start with N. No

(03:33):
one is quite like you. Have
you ever stopped to think how truly unique you are?
As of Today there are 8 billion people in the world. I think we
hit that back in November of 2022 and there have been
many more people who have lived and died before us
since the beginning of humankind. And yet
no one is quite like you. Even if your

(03:54):
genetic makeup is close to another human beings kind of
like identical twins are. There are so many factors
which diversify even the twinsies. Besides
genetics, our physical environment and individual
experiences in life can can never 100% be identical
to anybody elses. And therefore thats another
reason why no one is quite like you.

(04:14):
And for tabletop gaming this is both crucial and
in my opinion every GM superpower For
the game master faced with the challenge to convince their
players its urgent to access the towns secret
power source to heal the curse laid upon it by the evil Seah
hag. Or for the game master getting ready to describe
the ferocious facial features an earth shattering

(04:35):
screech coming from the werebear trundling full
speed towards the heroes in the forbidden bog.
For anyone taking a seat at the gaming
table to run or even play a game,
your unique self, your unique history and past
and experiences, your schema that you have
lived in your life. This is what gives you the right

(04:56):
to be playing the game. Because no one is quite like you.
No one is going to tell that story the way that you are going to
tell it. And odds are no one will tell the story
created during that game the way you did it ever
again. You are valuable simply because
of who you are and when you come to the game and tell
your story to paint the picture of your imagination for

(05:17):
your players authentically being you,
flavoring your NPCs or your make believe
world with your authentic genuine self. You are in
no way being an imposter. You are not
deceiving anyone or pretending to be a game master.
You already are a game master as soon as you
show up and start describing the scenes, rolling

(05:37):
your dice and determining outcomes as soon as you
show up and you have the right to be
there because of the way that you are doing it.
Uniquely, you are no imposter. So
no one is quite like you. And thank goodness. Otherwise
games would be boring as hell.
Moving on to the letter Y. You
do have experience. So objections

(05:58):
that I've heard from new GMs that are
considering running their first game or their first group, they
sound something like this. I'm not creative enough to
run a game. I cant talk in funny voices or
accents. I wont be able to keep track of everything going on
during the game. Il need to learn so much to run the game
well. I need to know all the rules perfectly. And

(06:19):
my immediate response and true belief in all of these
objections usually sound something like, well,
have you ever told somebody a story about your day?
Have you ever seen a movie, a TV show
or read a book? Are you a living breathing person and not
a robot? And if they answer yes to any or all
of these questions, and I've never had anybody tell me that they're a
robot, when they say yes, I tell

(06:41):
them. Then you have all the experience you need to run
a tabletop role playing game. Cause at its heart,
a tabletop RPG is storytelling.
Yeah, there might be dice, there might be rules that govern the
outcomes, successful or not so successful
outcomes of the story that you're trying to tell. But
all that aside, you are telling a story and you

(07:02):
can learn the rules as you go and get more comfortable
and as you gm, more. Because humans
have been telling stories for thousands of years.
It is the way we connect with others. Its how we share
experiences, emotions, lessons, information.
Storytelling is ingrained into the fabric of our
being. Mark Turner, cognitive scientist, linguist
and author, once said, narrative,

(07:24):
imagining story is the
fundamental instrument of thought. Rational
capacities depend on it. It is our chief means
of looking into the future or predicting or
planning or explaining. So if you are a human
being that can than and take in information from the
environment, from the world around you, I believe
you tell stories all the time. And if

(07:46):
you tell stories and fundamentally you are hardwired to
think and tell stories, I believe you have enough
experience to GM a tabletop
rpg. I once was playing a game where
my character's name was Papa Zernn and I was
a very old, very large yet muscular
centaur who was put in a very precarious
situation for I would think any centaur, centaur for

(08:09):
those of you guys that don't know, body of a horse, torso up
as a man, a creature and mythology
in order to escape a cavern
papazr my centaur needed to
ascend nearly 100ft into the air through
an opening in the cavern ceiling. Now
a centaur is a fictional creature. It doesnt have wings

(08:29):
or the power of flight. Yet being a person in
this world hearing about ropes and pulleys and simple
machines, probably when I was in third grade science,
I was able to work with my fellow players to create
an apparatus in the game world which pulled
papazern through the hole and then
gallop on victoriously to the next adventure.

(08:50):
Now I didnt need to know anything about centaurs or
caverns or tabletop rolepl playing games to answer my GMS
question. When he said to me so how are
you going to get to the top of the cavern? I
simply thought back to my life experience
as to what could be used to lift me up.
Honestly I didn't really need to know anything about pulleys
either. I just said my friends who could get to the top

(09:12):
have ropes. Could we use the ropes to create some sort
of pulley to lift me up? My GM let me roll
dice, I rolled higher than the number in his mind
that I needed to beat and off I went.
My GM didnt need to know anything about centaurs or pulleys
either. He just needed to have the sense to let me be
creative and then use some basic rules to govern the
outcome. So take from me an old papa

(09:35):
zernn, you got plenty of experience to play and
run a tabletop game. Its all in your noggin and your
life experience.
Hey quick pause on the episode. On Saturday,
February 22nd from 12:00pm Noon to
3:00pm Central Time in Greenfield,
Wisconsin, I am hosting an in person workshop for
12 interested gamers at the Board Game
Barristers Store. The workshop is for

(09:58):
those who are new to tabletop role playing or just
want to flex their collaborative storytelling muscles
while having a good time. Perhaps you want to learn
tactics and strategies to plan, run and play games
for yourself and for your friends. There will be a link
to the registration page in the show notes or you can
directly email me at Clint.shireaimtocameodcast
ah.com. if you have any

(10:20):
questions and registration begins at $25 per
person for early bird pricing and then it
will increase to $35 as seats
fill up. Registration includes $10 of store credit
which will be used towards the participant. 7 dice
set of chesss, polyhedral dice,
color of your choice. You will even get to play a quick

(10:41):
one shot tabletop RPG to get your creative
juices flowing once again. The
link to register is in the show notes. Thanks and
now back to the episode.
And lastly that brings us to E Everyone
starts somewhere. If you are anything like me you
may have started playing Dungeons and Dragons and were introduced to the
big names in the industry, especially those known for being

(11:03):
fantastic dungeon masters. Professional voice
actor Matt Mercer, well known for his work as the
dungeon Master for the web series critical role since
2015. Hes expressive, hes got all the
voices in the accents and yeah hes a professional. Hes
even recently voiced ganondorf in the 2023
game the Legend of Tears of the Kingdom.
Matt Kvill, a professional author, game designer

(11:25):
YouTuber who worked on countless tabletop RPGs
since the early 2000s. Or maybe Chris
Perkins, Canadian American game designer and editor,
well known for his work at Wizards of the coast on the
Dungeons and Dragons role playing game since the late 90s
and Dungeon Master for the long running
acquisitions Incorpor When I watch

(11:46):
those who have made their career playing tabletop
games, even adapting their ideas and creativity
into videos, move movies, TV shows,
books and unique tabletop games themselves,
my imposter syndrome kicks in big
time. How can I be a GM when they seem so
amazing at what they do? How can I banish
this imposter syndrome? Well, I remember the

(12:08):
E in nye.
Everyone starts somewhere. I'm a
practitioner of the Miracle Morning by Hal Elrod,
and since late 2024 I've been enjoying the ancient
traditions of silence, affirmations,
visualization exercise, reading and
scribing. How calls these the savers to work
towards a better version of yourself. If you're curious about the Miracle

(12:30):
Morning, I'll pop a link to Hall's book in the show Notes, but since it was
published back in 2012, the Miracle Morning has launched
a series of books related to the original Miracle Morning
method. Currently, I've moved on to read
the Miracle Morning for entrepreneurs, and what I Ve found
is that the A in the savers
affirmations really comes in handy when trying
to kick my imposter syndrome to the curb. I'm talking

(12:53):
about imposter syndrome in my business, my roles
as a husband and father, and even my roles as a player
and game master in the games that I run. I'll share a few
affirmations here I believe are applicable. When I start to
feel nowhere near as good as Mercer, Colill or
Perkins, I will adapt them for the Game master who
needs to remember who they truly are and the face
of imposter syndrome affirmation. 1

(13:15):
I am just as worthy, deserving and
capable of achieving my ideal outcome
as any other Game Master on earth. And I will prove
that when I prepare and play
with my actions. Number two I
leave every story and every session that
igm m better than where I found it. I
genuinely care about making sure my players and I are

(13:38):
having fun and everyone feels safe.
Players in my group are glad they
participate in our group. Number three,
the Game Master s role is not about
me. It's about connecting with the players at my table
to have fun and tell truly amazing stories
that only we can tell. Number
four One of the true secrets to

(14:00):
success as a Game Master is to be committed to
the process without being emotionally attached
to perfect results. I can always control
my preparation before my game, my attitudes
during the game, and the actions I take to help the
group be both safe and fun.
Number five I focus on learning new things

(14:21):
and improving my skills more than running the perfect
game. Progress, Never perfection.
And number six I dedicate each session I
run as Game Master to helping my players
shine in moments that will allow them to live
out meaningful stories.
Al right, final thoughts. Im'm sure that I could list many more
affirmations and Im'sure there are other strategies that we

(14:44):
could explore to better our methods of growing as a
gm. But if you are someone who
feels not good enough, take a deep
breath. Remember Bill
Nye the Science Guy riding down on that ball
from 10 to 0 in Times Square. And remember
nigh N Y E N no one
is quite like you. Y you

(15:06):
do have experience and e
everyone starts somewhere. You'll be busteting
Imposter Syndrome in no time. And if you want to do more work
on this and dig a little deeper into each of the Nye
sections, go download the CTG's
NYE imposter syndrome Buster worksheet.
Man, that's a mouthful. In just 10 minutes or less

(15:26):
with a little introspective soul searching, you
can list out concrete details that will help remind
you that you are no imposter. Keep that
sheet near your core rule books for your games. Keep
it near your notebooks for creative thoughts. You got
this? Join us next time as we find the best ways to
have great times with friends and experience amazing stories through

(15:46):
Tabletop role playing. There are so many tabletop
RPGs that you can choose from, it can be overwhelming which one
to pick. To help you out, Ive created a free quiz
to determine which game is the best fit for you
and your group. Click on the link in the Show Notes to access your
quiz. Answer each question to the best of your
ability, and by the end you'll get a recommendation for a

(16:07):
game you should definitely try out for your next game Night.
Games are curated from a list based on community favorites
and current market popularity, so youl? Ll be guaranteed to
find an excellent tabletop game. And may you keep having fun
as we continue to make our claim to game.
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