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#35 - Tabletop RPGs with no Game Master are growing in popularity. The role of the GM can be a pain point for some groups possibly due to scheduling issues, GM burnout, or just plain curiosity about new ways to play where everyone at the table participates equally. In this episode, Clint takes a look at 5 of the Top GM-less games and who might enjoy them.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
>> Clint Scheirer (00:00):
Are you a game master who feels a little burnt out prepping
and preparing for game sessions week after week?
Do you create marvelous worlds, fantastic
NPCs and intricate mysteries with juicy plot
points for your players only to have your hard work
put on hiatus due to a scheduling issue with your
group? Whether you need a break from prep or

(00:20):
always want a viable option when certain gamers are missing from
your scheduled game night GM list, tabletop
games might be just what you need. Keep listening
to discover my top 5 GM less
RPG's to soothe your achy achy Breaky
heart. Welcome to Claim to Game. We help tabletop
gamers have a great time with friends to experience
amazing stories. It can be overwhelming to start

(00:43):
and run great games. Lets make it easier for you to
play any game you want to have fun with your friends.
Im Clint Scheirer. Ive helped thousands of students in my
career find their way to better themselves and
better their game. With more than 10 years experience in
leadership, coaching, live performance and public
speaking, I know I can help you create immersive,

(01:03):
low stress games youll never forget. Its
time for you to make your Claim to Game.

(01:38):
Hello and welcome back to episode 35,
season two of Claim to Game, Still a
predominantly educational fun podcast in which I
am daring to coin the word funationalal.
Its like making a bacaking soda vinegar volcano for your
seventh grade science fair project, except only super
cool and not sticky or smelly at
all. In our time together you will need to go in

(02:00):
the wayack machine all the way
back to episode nine of the Claim to Game
Podcast titled Should I Play with a
Game Master or Go gmless.
In that episode we weighed both the tenders which
are pro and the Tufts cons
for GMLed M games as well as the GMLess M

(02:21):
games. It was a great episode. Ill put the link in the
show notes for you to go back check it out if you havent listened to it
already. I promise we arent going to just rehash all the
points laid out in episode 9. However,
the reason Im'speaking about the top 5 GM list
games today is because episode 9
is one of my top downloaded and listened to episodes

(02:41):
since the conception of this podcast In March
of 2024, it has received two
times the number of love than any other
episode that I put out there. Why?
If I were to venture a guess, it would be two main
points that I laid out in that episode when talking about
the Tufts or cons for a game or

(03:02):
any game that requires a game master. The first
is GM burnout some GMs say that they never
burn out and they wouldn't want anybody else running the games at
their table. And that's totally fair. That's definitely
not me. I sometimes just want to
experience the role of the player. And if other
players at the table are not willing to take on that mantle of

(03:22):
GM and your table only wants to play
games that need to have a GM to lead them, well then
you'shit out of luck friend. You either need to find
a GM or your group doesnt t get to play your
intended game. And the second point was game
session or game campaign
preparation. There's many time saving
resources and tips for GMs who prepare and run

(03:44):
campaigns. Heck, this podcast is now becoming
a resource to help GMs manage
themselves and their tables with the greatest of ease.
Like a daring young man or woman on the flying
trapeze. Yet, sometimes it can
just be nice to show up and play a
game without spending any amount of time preparation
in advance or having to expend

(04:06):
any sort of mental energy managing the moving parts
of players, NPCs, dice, math
and anything else that goes along with being a game
master for a game. For this reason I
believe you and others are looking
into the deep dark void of the universe calling out
for sweet reprieve. Well dont you

(04:26):
worry friend, Reprieve has
come if you are a GM who is
weary and burdened. Or maybe you wish to avoid the GM
seat altogether for fear of burnout and too
much prep. The gmless games are
here baby.
Okay, on a calmer note, I will mention that GM list
games are usually designed for one shot games where the

(04:48):
adventures are meant to be completed in one session.
If youre someone who wants a longer campaign played over
multiple sessions, I believe that my number one
pick has you covered right now on
the R RPG subreddit there are
30 GM list games listed by the
community that the community thinks are great and

(05:08):
I wanted to cut through this list with the communitys
help. So I asked the following
can you rank your top 5
GM list tabletop RPGs from 1
to 5? It needs to be a game that is playable
for at least two or more players. Now this doesnt
mean that there isnt possibly a solo mode in

(05:28):
some of these games where you could just play by yourself without
other people. But I wanted these games to be ones that
a game master who maybe wants a break or
somebody who doesnt want to jump into the GMC yet
would be able to pick up this game with low prep and
get some friends around the table to play and with
over 12,000 views and nearly 80

(05:48):
responses, I've analyzed and prioritized
the top 5 GM/less games which came up time
and again as the best of the best. I
will put the link to that Reddit thread in the show
notes if you want to look at the entire conversation. There were some
games that I just couldn't include in this episode but
definitely should see the light of day and you

(06:09):
you should check it out. U I will say that if you can
imagine we are currently pouring out vinegar
into our baking soda clay volcano.
Time for an explosion of opportunity. We
are going to begin with Number five and end on the
Number one GM List game.
Here we go.
Quick pause on the episode Okay, I lied.

(06:31):
Before I give you the number 5 pick for top GM list
tabletop RPG's I just wanted to give a plug for one
of my personal favorite GM less RPG's
which unfortunately didnt make the top five
list. Season one of the claim to Game Podcast
focused on Goblin Quest, the RPG
by game designer Grant Howitt. Simply put, you

(06:51):
play as green tiny little goblins trying to succeed
in a perfectly hopeless quest in a Lord
of the Rings-esque as setting. And in case you miss season
one, Ive helped you out. Ive packaged everything together
and tied it with a nice little bow in the show notes. You can find a link
to access my free resource the Complete seven
Episode Series of How to Play Goblin the

(07:11):
RPG and the Complete seven Episode
Series of the Rules hacks to Goblin Quest, giving you
different settings, character choices and modes of
play. Still using the same rules as Goblin
Quest, picture yourself pretended to be gross
grotty little buggers on your next game night with your
closest friends. Youll be wreaking havoc all over the great
battle camp in no time. Thanks.

(07:33):
And now back to the episode number five on
our list of top GMLESS tabletop
RPGs is Polaris the Role
Playing Game Shoutout. And much thanks to
RPGT reviewer Aaron Stone. He took a peek at
this game back in 2006 and his words
enlightened my brain nuggets on how Polaris is
played. So thanks Aaron. This game has unique

(07:55):
takes on narrative stakes and structured
tragic themes created by Black Book editions.
The story will revolve around a post apocalyptic
sci fi setting where wars and climatic
catastrophes have ravaged the surface
of Earth, making it uninhabitable
to all but mutated monsters.
Humanity searching for refuge, combs the world's oceans

(08:17):
and finds sanctuary in the
frickin North Pole, the
game's main city is at the top of the world and it's
called Polaris. There's also a king
also with the name of Polaris, so don't get that
confused. A queen is also there, but we don't know
her name. And there is a captain of the knights and
the queen's guard, Al Gol. The city

(08:39):
consists of strongholds surrounding a
large opening straight to hell. And the pit is
called the Mistake, you think? And out of the
Mistake there are demons that are coming out trying to destroy
Polaris, probably the city and the king too.
Players take on the roles of the Night
Stellar who recognize this threat and they're trying to
take on the destruction and the corruption coming out

(09:02):
of the Mistake. And the mechanics are very
interesting in how this is played without a gm. They're
fascinating because each player they are
designed to be a guide for other players
according to where they are sitting around the table in a circle.
First you have the heart and this is the player who is taking
on the primary storytelling role at

(09:22):
that moment or at that scene. Then you
have the Mistaken and this is the person who's
directly opposite and seating position from
the primary storyteller. And that person the mistaken
is trying to introduce conflict and
temptation controls all the enemies who are opposing
forces in the scene. You also
have the player who's being the new moon.

(09:44):
This is the person who is to the left of the primary
storyteller who controls the characters who
are in close relationship to the
primary storyteller's character or close
relationship to the heart of the scene.
And lastly you have the Full moon who controls
characters who have more social or hierarchical
relationships with the primary storyteller. A quick

(10:06):
example, in a scene where the knight meets his lover,
the player who is currently the Heart plays the knight, the
primary storyteller. The New Moon plays
the lover. The Mistaken will try to introduce
conflict into the scene and the full moon will control
any close friends. There are many more facets
to this game such as aspects which are unique
characteristics of your nightight, ice, light,

(10:29):
zeal, weariness scores as well as
the games major play modes which are free play,
conflict and experience. A single
side dice is occasionally rolled but the game is
mostly driven by player negotiation and
invention. Three to five players and ages
14 and up is what is recommended. However a
helpful tip from one of our Redditors said that

(10:52):
the rules allow for three players but really
anybody who he he or she has known to
have played Polaris said that it's really best played
with four players. So that's a word to
the wise. Bottom line, this game has so much
going for it and it's only number five
on our list. We still have four more to go. So put this on your

(11:12):
list of games to put on that shelf of shame and let's get
moving on to number four, which
is the Fall of
Magic. This game gets many
enthusiastic endorsements and is beloved on Reddit.
Why? Maybe it's the handmade scroll that reveals a
landscape of locations, roads and strange
encounters. Possibly it's the open ended

(11:34):
story prompts that guides players in creating a narrative to
help develop a fantasy world. The handmade map
scrolrel is five and a half feet or about
1.6 meters. It's double sided, it's
100% cotton. So don't shrink that bad boy in
the washer in the dryer. Keep them Cheeto Dorito
fingers away. No touchy. The game's initial
prompt begins like this. The magic is

(11:56):
dying and the Magus is dying with
it. We travel together in the realm
of Umbra where magic was born.
So it is the characters job to accompany the dying
Magus or sorcerer in this magical realm.
One redditor described how each session
produced a uniquely immersive experience which is

(12:17):
never the same. By the end you develop a deep love
and understanding of the other players and characters.
This game is described as tactile, a ritual
like in the presentation of the scroll. it seems
truly enjoyable to players. It also comes with five metal
tokens, one die, 12 cards and an
instruction booklet. Now mechanically gameplay

(12:37):
is simple. On your turn you choose a prompt at
the location youre at on the map and answer the question.
You can tell a story, you can act out a
scene, you can just discuss what the answer is and
what it means to you. This is the game. You keep doing
this until you and the other players find the end of the
story and the first player moves the megas token
shared by all the players to a location on the map and uses the

(13:00):
locations primary prompt to set the
overall scene on a players turn. If they havent
yet chosen a prompt at a location they pick
one and then play out the scene. And if theyve already
had a scene they can either choose to do another
or decide to move the magus along the path and
answer the new locations prompt. This game is said

(13:20):
to be good for 24 players though I believe the consensus on
Reddit is that three or more players is the sweet spot.
Its published by Heart of Deernichord Studio and
Workshop based in Olympia Washington and their games
are focused to drive gameplay and have all
players share equally in the storytelling
experience. Coming in at number three, the Quiet

(13:41):
Year First, I want to give credit and much thanks
to Shelby DJ Bab, who left a very clear
and helpful review of this game back in 2013 on
RPG.net. after reading her description of the
game, I not only understood it better, but I got
excited about potentially using this game to allow my
gaming table to create their own world and
setting for another tabletop RPG system we may

(14:03):
play. In fact, this is what some of our Reddit friends said theyve
done playing multiple campaigns, using the Quiet Year to make their
world and then going on to use a different tabletop RPG
system later. I know the popular comedy and fiction
podcast the Adventure Zone created by the McElroy brothers
and their father Clint.Scheirer@claimtogamepodcast.com. Great name. They used
the Quiet Year in the first five episodes of their season

(14:24):
titled Ethery to build the world for their adventure
and then they moved on using Dungeons & Dragons 5th edition
for the remainder of the season. Quiet Year is a collaborative
strategy and map based storytelling game. Its purpose
is to build out a world by having players draw
responses to story prompts about the world on a
map, whether that's a physical paper or some type of

(14:44):
digital tabletop. It was published by the company Buried
Without Ceremony and the description is as
the Quiet Year is a map game. You define the
struggles of a community living after the collapse of a
civilization, an attempt to build something
good within their Quiet Year. Every
decision in every action is set against a backdrop
of dwindling time and rising concern.

(15:07):
The game is played using a deck of cards. Each of the
52 cards corresponds to a week during the
Quiet Year. Each card triggers certain
events, bringing bad news, good omens, project
delays and sudden changes in luck. And at the end
of the Quiet Year, the frost giants will
come ending the game. The main moves a player
takes when its their turn consists of discussing something new,

(15:30):
starting a project, or holding a discussion. The
discussing something new is a way that the activaer can actually
add a new element into the world by drawing it on the
map. Maybe they see a strange fog coming out of the
nearby body of water. That fog and that body
of water should be drawn onto the map by the player.
The starting a project move allows players to do something

(15:50):
with the elements added to the map. So with the fog and the
water, maybe the active player believes that the fog could be
dangerous to the community and needs to be explored. They
take one six sided dice and sit it on the map on
or near the fog or body of water and the number on the
dice that they place upward should be equal to how
many weeks they believe the project will take. The number on the

(16:10):
die will be reduced as time moves on in the game until
the project is completed and the player who started the project
will get to determine how that went for the group and
update the map accordingly. Now the last part
holding a discussion is where the active player gets to make
a statement example we should go explore the
strange fog and the other players then get to

(16:30):
respond with 12 sentences based on how they
feel. Theres no way that another player can
stop a project or reverse the actions of
another player. However there is an interesting mechanic
called contempt. Players can silently let the
acte player know if they disagree with an action
taken. They use markers and these markers

(16:50):
dont change anything thats been done. But by adding them
onto the map youre letting the activeer know that
you disagreed with what theyre doing and this adds an
element of social consideration. You can choose to keep moving
forward with the actions certain players at your table disagree
with, or you can decide to
communicate with the group, hold discussion and then to
decide whether you wa want to take a different approach Reddit players

(17:13):
recommended that the Quiet Year is best played with at least three or
more people and once again props and appreciation to
Shelby for her review. I'll put a link to it in the show notes if
younna check the whole thing out and I will dedicate my first
Quiet Year map and world that I build to Shelby.
And coming in at number two is Fiasco and I'll be
focusing on the second edition of this game which came in a box

(17:33):
set with cards. This game is narrative driven
narrative driven chaos and I've run it several times.
Moments in this game feel dynamic and cinematic
in regards to storytelling. The designer of this game
is Jason Morningstar who is actually active in the
R RPG Reddit community and
who actually replied to the question in this thread. He

(17:54):
didnt recommend his own game which shows a sign of
humility but instead offered up 5 games
he didnt design which he loves that offered GM
less play. So thanks for taking the time to share your top picks
Jason. If anybody wants to go check out Jasons list to the Reddit
thread go and look in the link in the show notes and look for the user
JM M star now prior to the 2e

(18:14):
box set of Fiasco which has cards and helps
to speed up and streamline the gameplay, the classic version
of Fiasco was more of a traditional pen and paper. there
is much love for both versions, but like I said, I've
only played the one in the box set, so that's the one I'm gonna focus on.
Hats off to Jared Rasher who wrote an
excellent review on this version of the game for Gnomes

(18:34):
Stew back in 2020. the link to that review is going to be
in the show. Notes Jared does a great job laying out the
gameplay and IMN to try my best to summarize
his experience of the gameplay as well as my own
the game is played out in two acts plus an aftermath
phase. Players assign relationship cards between
one another. Two players receive cards with needs on
them, another receives a location, and others receive

(18:57):
objects. Players choose to either establish a scene
or resolve a scene. The person resolving the scene
determines if its a positive end or negative end and the
players attempt to then work on the items handed out at
the beginning of the game. After playing through the first act,
characters total their positive and negative cards
and look up the tilt option, which

(19:17):
introduces a change in the status quo that needs to be worked
out into the narrative. After the second act is
played, each player can hand either a negative
or a positive card to another player and explain how
they helped or hindered the person that received the
card in the story. When the cards have all been handed out,
characters look at their totals and reference the aftermath

(19:37):
cards with the appropriate totals on them. The closer to zero
characters are, the more the characters hold their status quo,
the further away from zero, either positive or negative,
the more dramatic fortune shift.
The game introduces itself with the following
During a game you engineer and play out stupid, disastrous
situations, usually at the intersection of greed,
fear and lust. Its like making your own Coen Brothers

(20:00):
movie. And about the same time itd take to watch one
tell cinematic tales of small time capers gone
disastrously wrong. Inspired by films like
Blood Simple, Fargo, the Way of the Gun, Burn
After Reading, and A Simple you play ordinary
people with powerful ambition and poor impulse
control. I played two different games on two different

(20:20):
occasions. I used the Tales of Suburbia playset
as well as the Dragon Slayers playset, both
of which came in the box. And also there was another playset,
Poppleton Mall, that I've never played. What struck me about both
games was how truly easy it was to make characters and
start playing immediately. I vaguely remember one
of the players breaking an entry to a house in the

(20:40):
suburbs only to have cops unceremoniously show
up. The player jumped into a tree, but it was so
obvious that he was in plain sight. It was embarrassing for him when
using the dragon slayer playset. Im pretty sure there was a
character who was the dark Lord of the Sith Persona from Star Wars
and another one who was like the apprentice of the Dark Lord of the
Sith and a vigilante automaton who
another player was playing to try to bring them both to justice. And all

(21:03):
this happened while spelunking in a cavern with you guessed
it, a wild black dragon. If you do not
already have the Fiasco box set this is a must
because its so streamlined and simple. I love to
use it as an introduction to role playing for anyone who's never played
a role playing game before. The game basically holds
everyone's hand to perfection.
And finally coming in at number one I

(21:25):
actually have two games. Both were designed by Shaw
Tompkin, printed by Tompkin Press and are
pieces of art. Well not modern
art because modern art can be strange, confusing and
open to interpretation. No, these games are beautiful,
clear and open to marvelous storytelling
moments. The games im raving on about are Ironsworn
Sworn and its evolution into the sci fi genre.

(21:48):
Ironsworn Sworn Starforged Forged. Both of these
games have been described as powered by the apocalypse
Perfected. Lets begin with Ironsworn Sworn.
The original Ironsworn Sworn was released in
2018. If you want a fantasy Viking
setting, use Ironsworn. A player of
Ironsworn takes on the role of a hero sworn to
undertake a perilous quest in the dark fantasy setting

(22:10):
of the Ironlands. The game has three modes of
play. Solo by yourself, co op, which I
would also title GMless and Guided which
means you actually play the game with a GM
acting as the facilitator and the moderator, such as you would
experience in a normal traditional GM LED rpg.
A big aspect of Ironsworn Sworn and also Starforged which

(22:30):
we'hit on shortly is the oracles. Oracles
are tables or charts which have general
ideas or themes or even names on them.
And to use the oracle you roll your dice, get a
number, find the number that you rolled on the
oracles table and that answer fills in the details
or at least begins to fill in the details to a question that

(22:50):
you don't already know the answer to. think of a Magic 8
Ball toy. When you ask the ball if you would win a million
dollars you shook it up and the little floating
answer dice that was bobbing around in that water would appear
at the window of the eight ball and say most likely
or probably not. Its a similar concept here.
Instead of shaking the eight ball again you take the answer that the
oracle gave you on the chart and you apply the

(23:13):
interpretation of it to your story. And this process
in a GM led game would be fulfilled through a human
game master. The Oracle opens up access for
all humans at the table to participate as
players in the storytelling experience. So
your characters in Ironsworn Sworn have stats
and they consist of edge, heart,

(23:33):
iron, shadow and widths. These are your main
abilities. You use these abilities which you assign a
score to during character creation to help you make
oaths and complete tasks. As you complete
more tasks on your way to completing your sworn vow or your
quest, you gain experience which allows you to gain
new assets for your character or upgrade existing
ones. An example of an asset might be a special

(23:56):
companion, maybe an animal companion or a friend who aids
you in combat. Or maybe you have non combat
oriented assets like special rituals
or natural talents, special gear, unique
allies, expert training. You get the idea. The
game uses a single six sided die
adding either an attribute or another number

(24:16):
and then comparing the two against two ten
sided dice. An example might be that youre re trying to climb a
cliff to reach an eagle nest of all things to
steal its eggs. Bold move right now climbing
a cliff might use your attribute of iron which is
related to anything involving physical strength or
endurance. There are certain moves you can take

(24:36):
outlined in the book which determine what you can do in combat
and also what you can do during your adventuring or non
combat. Without getting too far into the weeds here,
I would say this is a pretty risky move on my part.
So I would make the face danger adventure
move and on page 60 of the Core rulebook for
Ironsworn Sworn if I decided I was rolling my iron

(24:56):
attribute here, the number that I would assign during
my character creation to iron is what I'll use
to modify the roll of my dice. So If I
rolled 1D6 16 sided dice
and then added my number for iron let's say that my iron
is three. if I roll my 1D6 and I rolled a
five on the die I would then add three

(25:17):
to the five that I rolled and my action score
for trying to climb up the cliff and get those eagles
eggs is a score of 8. I am then
going to roll my 210 sided dice and
here's how my action resolves. If my
total action score 8 is higher than
both numbers I roll on my separate D10
then I get whats called a strong hit.

(25:40):
I succeed and usually im'often granted some type
of bonus or advantage in the situation and this will
be determined by the type of move im making and since I was
facing danger with the Face Danger move, this tells me that I
am successful and I takeus one
momentum. So I reach the Eagles nest and steal
the eagles egg. Now I'm gonna go to my character sheet and

(26:00):
I'm gonna move my momentum up on my momentum tracker
which we're not gonna cover here. you should go get the game. It's really great.
There's also a health tracker and a spirit
tracker, all of which are taken into account as your
hero journeys across the Ironlands.
Moving on, let's move on to Ironsworn Sworn
Starforged forged, released in 2022. The

(26:20):
artwork is beautiful and was completed by Josh
Mihan, who was the lead artist for the game. The gameplay
here is similar to Ironsworn Sworn, except you are a hero
that travels through space completing jobs which you do
through ritually swearing vows. Sound
familiar? Your character will have a command ship
allowing them to travel from planet to planet, gaining

(26:41):
new assets, Gaining new gear There have been some
elements added to Ironsworn Sworn starforge that weren't
existing in the original Ironsworn Sworn game, one of them being
safety tools which have been added to the game to
ensure proper reflection for the player or players
if an element of the game appears which they don't want to
explore during gameplay. And this came up in
episode 18. When I was speaking with game designer Ken Heightt about

(27:04):
horror games, we talked about the X Card and
safety tools ensuring emotional and mental safety
at the gaming table. Other elements of
starforged are altered slightly from Ironsworn Sworn, such
as starship mechanics, how experiences
tracked, space exploration, extra
assets, as well as a reference guide to navigate the expansive

(27:24):
universe of the Forge. And if you
want a sci fi setting in space
which feels like the Mandalorian you star forged,
it's good for solo play, two to three players for co op
mode, and if playing four, it s suggested
that players either increase to hard
mode with a less generous, set of stats,

(27:44):
or any more than four players, you'd probably either wa wantna play a different
game or run it with the gm. So whether it's
solo mode or co op mode, this
game, Starforged Forged and also Ironsworn Sworn, came
up time and time again as the top pick
for GM list games when we asked the Reddit
community. It's versatile. Its narrative structure

(28:04):
makes it consistently the favorite. In fact, both
of these games currently hold a prominent spot
at my workstation on my desk for me to gaze upon fondly
throughout the day. They are truly that great.
Okay, final thoughts GM burnout and being
tired of prepping as a GM for games is a real thing for
some people. Maybe you definitely for me.

(28:25):
And the RPG community rose up and
gave us five excellent GM list games that you should
consider to add to your next gaming night. And here they
are. #5 Polaris
#4 the Fall of Magic
#3 the Quiet Year has two
fiasco, second edition and number one which
I cheated and put two up on that pedestal.

(28:47):
We have Ironsworn and its cute little baby brother or
sister Ironsworn Sworn Starforged forged
and thats it. Thats all I got. our bacon soda volcano has
stopped fizzing.
Now go out there and play your GM list games.
Damnit. Join us next time as we find the best ways
to have great times with friends and experience amazing stories
through tabletop role playing. If you are struggling to keep

(29:08):
a campaign going, feeling overwhelmed as a GM or dont
know how to get started, get personalized guidance to
build confidence, create engaging sessions and manage your
group effectively with an absolute absol free
15 minute coaching strategy. Call with
me during our virtual call I will give you some
quick wins, actionable steps and clear directions

(29:28):
you can take away to make your game better. Click on
the link in the show notes to schedule your free 15 minute coaching call
today. Well laugh, well cry and well make you
the big bad evil guy dominating all the other GMs
in your path in just 15 minutes. Cant wait
to speak with you. Im ready and ran. Come at me
bro or sis or person. Alright im done and may you keep

(29:49):
having fun as we continue to make our claim to game.
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