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July 18, 2025 130 mins

What do gamers actually play—and why does it feel like the industry doesn’t want you to know? In this episode of the Dual Comm Podcast, we dig into real player numbers from Steam and talk about how the myth of “dead genres” doesn’t match reality. StarCraft II, Age of Empires, Stardew Valley, Cyberpunk 2077—these games are thriving, but you'd never know it from industry press releases or marketing cycles.

We also get into the hardware side of gaming: Why are $70 controllers still built to fail? Why won’t Nintendo, Sony, or Microsoft use Hall effect sticks when $40 third-party options already do? And is modern hardware becoming disposable by design?

Later in the episode, we dive into Steam sale pickups, how we actually find good games in a sea of noise, and why the Steam review system might be better than YouTube or Metacritic. We also talk about what we’ve been playing—Tomb Raider, Guardians of the Galaxy, Stardew Valley, Horizon Zero Dawn—and how personal taste still matters more than algorithmic trends.

Finally, we wrap with a discussion about intentionality, tech FOMO, and resisting the pressure to chase new hardware. Do we really want a Steam Deck or Switch 2, or are we just dreaming about time we don’t have?

Thanks for listening.

Chapters: 00:00:00 What Steam Charts Reveal About Real Gamer Behavior 00:30:00 The Steam Review System Might Be Better Than YouTube 00:46:45 What We Bought (and Learned) in the Steam Summer Sale 01:19:19 $70 Controllers vs. $40 Fixes – Why Hall Effect Isn’t Standard 01:40:00 Tech FOMO and the Struggle to Game Intentionally

Subscribe on: Apple Podcasts: https://podcasts.apple.com/us/podcast/dual-comm-podcast/id1781108219 Spotify: https://open.spotify.com/show/2Ls95EviV2hcBBnufcZ5ZE iHeartRadio: https://iheart.com/podcast/240902321 Amazon Music: https://music.amazon.com/podcasts/5752977a-04fd-4198-b7e3-2a25665b98fc

Follow us on YouTube: @bbkdragoon | @EposVox | @lostsaves | @NeuroSpicy.Cooking

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