Welcome to Episode 02 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the exceptional puzzle game COCOON, exploring its controlled design and simple player actions.
Spoiler alert for Cocoon! 🚨 We advise you play before listening. You can grab it here.
In this episode, we discuss the KISS rule, controlled design, restrictive level design, using sound design to reward the player, affordances, demonstrating progression within the front end, and rage quitting!Â
Featuring feedback from listeners and the verdict: Is Cocoon a must-play for every designer?
📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.comÂ
It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀
Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay
Thank you for tuning in! 🎧✨
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=== CREDITS ===
Music by Vasil Trofimov from Pixabay.
Sound Effects by floraphonic Pixabay.
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