Welcome to Episode 11 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they navigate the dark corridors of Resident Evil 2 (2019) - a modern remake of a survival horror classic.
🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening.
In this episode, we discuss how Resident Evil 2 (2019) delivers efficient, well-crafted level design: from its looping layout to its clever reuse of environments and assets. We explore how the game builds tension and meaningful player choices through resource scarcity, limited inventory, and risk-reward decisions - all wrapped in a B-movie script that somehow works.
On the critical side, we examine the timeline inconsistencies compared to the original and ask whether the boss fights break the game's own rules.
Featuring feedback from listeners and the verdict: Is Resident Evil 2 (2019)Â a must-play for every designer?
📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.comÂ
It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀
Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #ResidentEvil2
Thank you for tuning in! 🎧✨
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=== CREDITS ===
Music by Vasil Trofimov from Pixabay.
Sound Effects by floraphonic from Pixabay.
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