Silver. Silent. Sacred. In this beginner-friendly lore primer, we unpack who the Grey Knights are—the Imperium’s secret, psyker-only Space Marine Chapter tasked with hunting and banishing daemons—and bridge that lore directly into Warhammer 40,000: Chaos Gate – Daemonhunters.
In this episode:
Origins & secrecy: Malcador’s “Project” during the Horus Heresy, Titan, and mind-wiped witnesses
Organization & roles: Justicars, Interceptors, Purgators, Purifiers, Paladins, Dreadknights, and key names (Draigo, Crowe, Voldus)
Wargear & doctrine: Aegis armor, storm bolters, Nemesis weapons, psycannons/psilencers/incinerators, teleport assaults & banishment rites
The Inquisition link: Chamber Militant of the Ordo Malleus and why that matters on the tabletop—and in-game
Why they’re different: psyker-only, incorruptibility mythos, and strict ritual discipline
Chaos Gate tie-in: How classes, ship management (Baleful Edict), Prognosticars, and corruption mechanics translate Grey Knight identity into gameplay
Whether you’re new to 40K or prepping for a Daemonhunters playthrough, this episode gives you the context to enjoy the story—and the tools to spot smart lore touches in the game.
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