Ride the storm. This episode is your practical, no-fluff guide to Tempest in the Sentinels of the Multiverse video game—covering reliable AOE crowd control, conditional healing, and sneaky burst lines that close games.
What you’ll learn
Core game plan: Stabilize boards with multi-target lightning/cold, then pivot to finishers while sprinkling in team sustain.
Priority cards & why they matter:
Cleansing Downpour — repeatable team heal; wins grindy fights.
Lightning Slash — efficient single-target burst.
Chain Lightning / Ball Lightning — premium multi-target control.
Localized Hurricane — turbo-draw; manage the self-damage safely.
Otherworldly Resilience — mitigation so your engines stick.
Reclaim from the Deep — recursion to loop key powers.
Aquatic Correspondence — targeted setup/draw support.
Vicious Cyclone (if available) — sustained ping machine.
Power sequencing & setup: When to turn on Localized Hurricane, how to heal through its drawback, and the right cadence for Cleansing Downpour vs damage powers.
Matchup plans:
Wide enemy fields → lean into Chain Lightning/Ball Lightning, then stabilize with Downpour.
Tall single boss → stack Lightning Slash + recursion and keep DR up.
Environment-heavy → use damage spreads to clip adds while you heal off chip.
Team synergies: Tempest loves heroes who:
Grant extra power uses (more Downpours or Hurricanes),
Provide damage boosts (turns pings into pressure),
Offer damage reduction (offset Hurricane/self-damage),
Manipulate turn order or card draw (faster to core kit).
Common pitfalls (and fixes):
Turning on Localized Hurricane too early → secure DR or healing first.
Over-healing with Downpour while the board snowballs → clear threats, then top off.
Burning your recursion on low-impact targets → save Reclaim for finishers or engines.
Advanced tips:
Hurricane math: if you can net-heal ≥ self-damage per round, the draw engine is safe.
AOE into heal loop: clear adds → Downpour to erase chip → resume pressure.
Recursion lines: Reclaim → reshuffle Chain Lightning/Ball Lightning → redraw with Hurricane.
TL;DR play pattern
Stabilize with multi-target damage
Turn on defense/heal (Downpour/Resilience)
Enable card flow (Hurricane)
Loop burst/recursion to close
Whether you need a team medic, an add sweeper, or a draw engine, Tempest brings the weather you want—on demand.
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