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January 7, 2025 102 mins

Welcome to another exciting episode of The Game Podcast! Hosts Eric and Kishion dive deep into the world of the Super Nintendo Entertainment System (SNES) and the legendary Star Fox series. Designed by Masayuki Uemura, the SNES has left an indelible mark on gaming history, and today, we're exploring its impact and the beloved gams that defined it.

The episode kicks off with Eric and Kishion sharing their nostalgic memories of playing Super Mario World on the SNES. They reminisce about the joy and excitement of gaming with family members and how these experiences shaped their love for video games. The conversation takes a heartfelt turn as they send well wishes to Eric's uncle, who is awaiting a kidney transplant.

As they delve into the history of the SNES, the hosts highlight its global influence, from its different names in various countries to its impressive sales figures. They discuss the groundbreaking Super FX chip, which revolutionized graphics and gameplay, making titles like Star Fox possible.

The spotlight then shifts to the Star Fox series, with a comprehensive look at each game, from the original Star Fox on the SNES to Star Fox Zero on the Wii U. Eric and Kishion analyze the evolution of the series, its highs and lows, and the impact of different developers on the franchise. They also touch on the real-time strategy elements introduced in Star Fox 2 and Star Fox Command, and the controversial changes in Star Fox Adventures and Assault.

Join Eric and Kishion as they navigate the cosmos of the Star Fox universe, sharing insights, fun facts, and personal anecdotes along the way. Whether you're a longtime fan or new to the series, this episode offers a nostalgic and informative journey through one of Nintendo's most iconic franchises.

Don't forget to share your Super Nintendo stories and Star Fox memories in the comments. We love hearing from our listeners!

 

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Star Fox™ ©1993 Nintendo

Star Fox™ 2 ©2017 Nintendo

  Star Fox 64

© 1997, 1999 NINTENDO

  Star Fox 64 3D

© 1997 - 2011 Nintendo

  Star Fox Command

© 2006 NINTENDO.

  Star Fox Guard

© 2015 Nintendo

  Star Fox Zero

© 2015 Nintendo

Platforms: SNES
i'm kasha and today we are going to talk about the super nintendo entertainment

(00:23):
system yes sir it was It was designed by Masayuki Urimura.
Oh, before we go, talk about Mr. Masayuki.
What's your first memory on the Super Nintendo? I would have to say Super Mario World.
I'm pretty sure that is the game that came with the console at the time. Yes.

(00:45):
At least the one that I picked up. Over time, they were throwing all kinds of games in there.
Yeah. but um yeah my first memory would
be playing super mario world yeah
i think we all played the hell out of that one yes i do
have a memory with my uncle oh out

(01:06):
in california uncle oh on my side
yes okay he's currently waiting for
a kidney so hopefully he gets one yeah prayers out
to him yes yes i remember coming
home from school and i guess he was at home
playing super mario world and it
was the first ghost level i believe and

(01:29):
he was just excited you know running across and then jumping and obviously fell
into the pit but you know it was cool seeing him excited you know i think i'm
like nine at the time so Oh my God, did you see me die? Did you see me die?
So Uncle Bunchy, get well and I hope you get taken care of. Yes,

(01:52):
please do. I haven't met you, but I already love you.
What is your memory? My memory, well, I have a couple of them actually.
So a couple of them were Super Mario World as well.
My first Madden game, I think it was Madden 92.
Two so the first madden definitely one

(02:13):
of my favorite games super double dragons yes played the heck out of that game
printed that plenty times and zelda link to the past oh yes yes yeah that was
your that was your jam too it was if i wasn't playing mario i was playing zelda.
So those were mine for the most part. Lamar was a big Zelda head.

(02:36):
So I think that's kind of where we are. Well, I mean, before you came into the
picture, before we came into each other's lives, I think that just resonated
from him all the way to us.
Loving Zelda. done yeah so yeah thank
you lamar for that rest your soul but yeah i would
i would say double dragons and zelda would be my most favorite memories and

(03:00):
then like i said madden well my first exposure to madden was great when the
games were good yes when madden was good we will touch on that at some point
we will and yeah that'll be an interesting one for sure and listeners go ahead it in the comments.
Share your story of Super Nintendo. We would like to hear.
Alright, so. As you were saying. No, as you were saying. Well,

(03:24):
hold on. My nephew here wants to bark.
It's your problem, sir. Okay. To be continued on the musical interlude.
Alright, Masayuki Yorimura. Not only did he design the NES, he also designed the SNES.
Yes in japan you know this console also went

(03:45):
by the super famicom or for short sfc
and did you know the name of
this console in korea was called hyundai convoy
hyundai convoy hyundai convoy yes oh like the like the korean cars yes so i
guess at the time interesting it was a way they can get around i guess the ban

(04:07):
at the time of japanese products in korea so it was a way they could and sell
their products over there.
So wait, was it made in Japan? It was made in Korea? Made in Japan.
But a way for them to sell their products in Korea. They had to change the name. Oh.
Because of the ban, I guess they weren't. So they weren't the Super Nintendo
or the Super Famicom. It was the Hyundai Comboy.

(04:31):
Computer boy.
Hmm. Okay. Yeah, there's just a way they can get around so they can sell their
products. and Nintendo ended up giving Hyundai the license and this allowed
them to manufacture and distribute the console in Korea. Nice.
So the reason for this was censorship of Japanese media in South Korea.

(04:53):
I think they sold, what, 74 million units?
I think it was a very short, it was a shorter time than the NES,
which sold, I think, 17 or 20 million units.
Let's see. So the SNES...
It was released with a $200 price tag. And in today's market,
that's equivalent to $459.04.

(05:15):
Ooh, worldwide, 49.10 million consoles were sold.
17.7 million were sold in Japan.
23.35 million were sold in the States.
Okay. Let's see. I'm looking at some of them right now.
So did you know there was a Super Nintendo Junior? I did not.
Yeah so it was just basically a smaller model for the

(05:38):
most part so if you're looking because what
would i think it said that they stopped manufacturing it in
early 2000s in japan right so the nes or sorry the snes was discontinued in
the us in 1999 and it wasn't until september 25th of 2003 that the console was
discontinued in japan 2003 so i was i was off by a few years but But if you found that bad boy,

(06:03):
and this is the pricing for a Nintendo,
just if you buy it off of a retro store or something like that.
If it's loose, just the console itself, no cores, no controllers,
you're looking at 76 bucks.
But complete in box is 190. So like all the papers, everything.

(06:23):
But. Making your money back. Well, kind of.
But I would say this, right? If you were to buy this,
if you found one of those newer consoles that were manufactured in the late,
early 2000s, if you got it graded new, you're looking at two grand, almost three.

(06:45):
All right, so if you were to get a console, say if you were to buy it right
now, graded, this is graded, we're looking at almost three grand.
You're looking at $2,600.
It's a nice little penny and graded in box you're looking at a thousand a thousand dollars wow.

(07:05):
That is awesome. Yeah. So, yeah, that's something I would probably say,
yeah, I would, if you're a collector, I definitely would pick that up.
Definitely. If you're looking to sit and make value on it. Yeah. Yeah, I would.
I would. That's just me. I do have one actually, but it's not,
yeah, I have a superintendent, but it's not graded or anything like that. It's complete in box.

(07:29):
So it'd be the 190 price. price but i
mean if i did get it graded it works fine i
picked up the wrong beer again i'm so
upset but yeah i definitely would so
any of you out there the collectors or anything like that i yeah i
would hop on that asap all those other retro consoles we're only talking about
super nintendo today but all those other retro consoles i would suggest you

(07:52):
look into it and figure out what the price point would be get yourself a couple
of them maybe clean them up there you go Yeah, I'd do it. Make a little change.
Do something strange. No? Yes.
So this system has upgraded and is now in the 16-bit video game market.

(08:15):
Released in Japan on November 21st of 1990. It was released in the States on August 23rd of 1991.
Nintendo was a few years behind because the Sega Genesis was released on October 29th
of 1988 in japan and august
14th of 1989 in the states in the

(08:36):
states when was it in states 92 93
which one the sega no what'd
you say the sega or the super nintendo the super the sega okay in the states
in 89 89 okay then the super nintendo did not come out until 91 91 i thought
So Nintendo was still kind of losing that race at that time because this was

(09:00):
kind of where there was a fast transition, right?
This is right after the game crash.
Everyone put their stock in Nintendo, buying systems, buying games,
controllers, accessories, Rob, God forbid, Rob, and the gun and all the rest of that good stuff.
And then they're now a couple of years later, was it? They can't,

(09:21):
the regular Nintendo came out in what? 86, 85?
Yes. 85. 85. So you got 85, six years later.
So that, I think that was, that's about, that's about average on the console turnover. Yeah.
That's about average. And a lot of people, obviously, you know,
job markets aren't that great at the moment.
You know, we're not being paid $15 an hour as minimum wage.

(09:45):
And I mean, it'd be nice to have $15 an hour minimum wage and then not all the
living expenses go up ridiculously amount.
But I mean, obviously, it was the same thing.
But you had a lot of people, especially families, parents saying,
hey, we just we just invested all this money in the Nintendo.
Why are we going to turn around and buy the Super Nintendo? Well,
I mean, the Super Nintendo was a lot more superior than the Nintendo,

(10:07):
but yeah, you still had the Sega Genesis that they had to beat out.
Now, again, Sega Genesis was a bit more powerful, right?
But in Super Nintendo's own right, they were good at all the RPG games,
all the obscure games that wasn't arcade-like.
Correct. you know so it was kind
of a shot in the dark with all these families to go ahead and be like hey you

(10:29):
know what i'm just gonna i'm just gonna go off on a limb and get the one of
the other yeah bigger and best thing and go super nintendo and as you see as
we gave numbers it sold pretty well yes now was it the better system no by not
by a long shot but it did it did get better after a while Yeah.
Plus, it depends, I guess, on what kind of game you wanted to play. Yeah.

(10:53):
They both served their purpose. Yeah, they did. They had a purpose,
right? They did. They did.
So, in Japan, the SNES launched with F-Zero and, of course, Super Mario World.
In the U.S., the launch titles were F-Zero, Pilotwings, Gradius III,
SimCity, and, of course, the pack-and-game with Super Mario World.

(11:14):
And this was the best selling pack selling 20.6 million and million copies.
The best standalone game that sold 6.3 million was Street Fighter 2.
Yes, Street Fighter 2 baby. Came out with 60 million different iterations after that.

(11:34):
But check out that base. Air conditioners don't work but check out that base.
The SNES has It has 1,757 official release titles.
521 of those games were released in Europe. 717 went to the U.S.
And 1,448 were released in Japan.

(11:57):
I mean, I know just like the Nintendo, the Super Nintendo had their own accessories.
Yeah. But the only one I remember is the Super Scope.
I was just thinking that. I was just thinking that.
And there was a game my aunt had at one point that we had to use a SuperScope.
I can't remember the game, but it was pretty cool. I liked using the SuperScope.

(12:20):
Same here. I guess you can call it, you know, Zappos. Yeah. Yeah.
Yeah, it was a Zappos. You literally had that thing on your shoulder.
Literally, it was like, I'm going to kill it. I'm going to kill it. Yeah.
I mean, I don't know. That's all I have for the Super Nintendo.
Yeah, okay. Well, I mean, you got a couple things for it. So we'll lead into this.

(12:42):
So Super Nintendo, again, as I was saying, was not superior to the Sega Genesis
until later in its life cycle.
Seeing that sega was as we talked
about before not putting out the product that
it was putting out when nintendo not nintendo
when sega of america and sega of japan split and they

(13:04):
were making the saturn at the time i believe with sega of america boy making
real bad decisions on putting out games that have no quality whatsoever super
nintendo was coming coming screaming behind it So it's almost like history repeating itself.
So it's kind of what led to the game crash of 83.

(13:26):
Now these companies putting out subpar games.
And I feel we're kind of almost there again in 2024.
Yeah. With all these people getting laid off in these companies.
Getting laid off, subpar video games.
Yeah. We're getting there. But I mean, it's kind of hard to at this point because

(13:47):
Because, I mean, back then, I mean, I guess, I mean, retrospect,
right? Subjectiveness.
Back then, it might have been hard to program a game and stuff like that,
too, because software wasn't as advanced, right, as it is now.
However, you have the hardware for it, but it takes longer to get it developed.
Now, I don't know. I don't know if it's because of lack of manpower,

(14:09):
which I think is a really huge thing, right?
Ego. Yeah. Yeah.
These companies having time frames on when these games need to be out.
Yeah, because they've got to make their quota by X. Right.
But how are you going to be able... I just cracked open a beer, by the way.
Blue Moon, Blue Moon boys and girls. But yeah, how are you going to be able

(14:30):
to... Drink responsibly.
Yeah, drink responsibly, drive, not drunk. Okay?
I'm telling you right now, drive not drunk or I'll slap you. Right there. Slap you.
That's good. You just got me on a tangent. That's all. but
yeah you got you got these companies like you said making making
a quota but how do you expect a skeleton crew
to make a quality game if you

(14:52):
got to have it out in two days doesn't make sense no
unrealistic expectation right but then
companies and and here we are myself
included by a non-finished games and
like oh yeah we just go ahead and put a patch on it in like two weeks you
know what i mean and it's like no games before
like super nintendo prime example games before you got

(15:14):
a game it was either good or it was bad right it
was it was no left or right right i don't want
to get a bad game and then it come back to where
you get an update for two years and eventually be good yeah battlefield prime
example i love battlefield i love battle bit battlefield more than i do call
of duty right i do oh man battlefield yeah by far better game than call of duty

(15:38):
if you're looking for a team aspect you're looking for something that's a bit more realistic,
battlefield i love call of duty 2 don't get me wrong but to me battlefield's
one but call of duty's two okay but i do play more call of duty because battlefield
2042 it's not it's not the best it's a better game than what it was when it
came out but my my mouth is so sour about it now It's just that I just don't

(15:59):
really want to play it. You know what I mean?
Here and there, I'll hop on it or something like that, right?
But if I'm going to play something quick, it's either Apex or Call of Duty. That's it. So-
I don't know, but yeah, I think you're right. I think we're getting to a point
now where we might have a crash or maybe a lull, right?
I don't know if it'd be so much a crash with all the money that's out there

(16:21):
and all these companies.
Better prepared. Right. They're living off the subscription model.
Right. So, I mean, it's... At least pockets for them and nothing for us. Just wait for our path.
But then it comes to this, too. Like, now you got PlayStation,
you got Sony, and you got Xbox doing the Game Pass type thing, right? Right. Yeah.

(16:42):
And so look at it this way. And this is kind of what I think.
And I need to probably do me to do more research.
But if you get get the game pass. Right. I can understand if you get the game
pass, if you don't really have time to play games or something like that. You know what I mean?
But for the people that get game pass and you have all day to play games and
stuff like that, you're doing I think you're doing the company's a disservice

(17:02):
because you have to understand you're buying the game pass through the game console.
You're not putting it towards the company. Right.
So then now the company only gets a portion of it as opposed to getting the
full amount that they're supposed to get, right?
Like anything that's new sold from us at GameStop.

(17:23):
Majority of the portion goes to whomever is selling that game and then we get pennies, right?
But then that's the thing. Like I don't see it being a benefit to these companies
and I know they want to make sure that things are streamed digitally.
Well, benefit for them because they have you signed up and, you know,
they have that revenue coming in and share it with the shareholders.

(17:45):
Like, look, we got this many people signed up.
But you see how many companies have, like I said, laid off people and or closed their doors?
Right. Who was a prime example?
Oh, the Squaresoft division that closed their doors after putting out Forspoken.
Forspoken is a great game. Is it good? Okay. I think it's a good game. I haven't looked at it.

(18:09):
Dialogue-wise, you know, we can work on that a little bit, right?
Seems to be the common thing amongst recent games.
Yeah, dialogue. Dialogue and writing. Dialogue's terrible. Writing was terrible.
The game itself was very pretty.
You know, there were some things that were a bit overpowered than others when
it came to powers and stuff like that.
But, I mean, you can get past that here and there. I'm sure there was a couple patches that came out.

(18:32):
I personally haven't played it. I bought it for my last partner,
actually, and she played the hell out of it.
And she enjoyed it. She enjoyed it.
But, yeah, I think... I just think a lot of the stuff that's happening right now is...
Shifting i don't i wouldn't say for the worst

(18:52):
but for a lot of difficulties i think it's
going to come to a difficulties do you foresee i think
it's going to come to a conglomerate i think i think
at some point that all these companies especially all
these indie game companies are going to be bought up
by the bigger ones like ea bethesda what are
some other ones that are out there platinum i think

(19:14):
platinum games probably get bought up because they're not a huge company
right they made they're well known for
bayonetta okay another nintendo product
since we're on super nintendo but you
know i just think that there's going to be a lot of a lot
of merging a lot of buying up i mean excuse me so they're going to continue

(19:34):
the trend i think so and it started in 2020 well i mean well i don't know well
i guess it seems to be the par right the big companies swallowing the smaller company.
Yeah, and I think that's going to be it. And then I think some of these big
companies are going to go down.
Yeah. I think so. I can see that. Because the game qualities right now aren't great. No, not at all.

(19:56):
Not great at all. Like, you got Black Myth Wukong that just came out,
made by a company who always made mobile games.
And it is the sellingest game right now. I saw that. What?
It's crazy how that works. But yet you got Activision that can't make a game to save their lives.
They're literally cycling a game every year. Hopefully they're not doing that anymore.

(20:20):
Hopefully they're doing a year or two in between the games now,
now that Microsoft's got them and they have time to go ahead and do that.
Like Modern Warfare 3, I know we were talking about Super Nintendo,
but we're going to get into this.
One thing, Activision, I'm sorry.
I thought you were the issue with Bungie, but you were not. Nope,

(20:40):
my apology. Nope, not at all.
But Modern Warfare 3, I think it got the lowest score out of all the Call of Duty so far.
Everyone's like, oh, it's just the same game. I don't understand.
I would be playing Modern Warfare 2. Well, I mean, if people would actually
read, and that's the other thing, too.
Gamers, I love you guys so much because I'm a gamer myself.

(21:01):
But y'all motherfuckers don't read shit.
Y'all really don't. So they just stop at the Call of Duty portion. Right.
And not realizing that Black Ops or Modern Warfare are different.
Yeah, well, not so much different, but I mean, just between Modern Warfare 2
and Modern Warfare 3, during the time that Microsoft was pending with the whole
competition thing or whatnot, Activision had to put out something.

(21:25):
Right, because they still need to meet their quota. Right, and it was intended
to be an expansion to Modern Warfare 2, so this was going to be another year
of Modern Warfare 2, because this is pretty much it, right?
The only difference is, and I don't know if you've played Modern Warfare 2 or
Modern Warfare 3, the only difference is the saturation color and then some new guns.
Is that it? No. Well, I mean, you still got the slide. You got the side canceling came back.

(21:50):
You can sprint while plating in Warzone now than you could before.
So, I mean, it's back to normal Call of Duty, like Modern Warfare 2018.
But those are the only differences. It's just mechanical differences.
There's no graphical difference or anything like that.
The graphics are just, I mean, they're beautiful, right?

(22:11):
I'm not looking for any more. But yeah.
Understanding like what things are and me being in the game
industry working at GameStop getting some information more than
than not someone else right yeah I can understand where
someone can be maybe I wouldn't say I wouldn't say
I wouldn't say dumb right because that'd be that'd
be the wrong word to use I would say ignorant because obviously they're not

(22:33):
they're not sitting there searching all this stuff right yeah
so I mean I obviously give the
benefit of the doubt to gamers but they some people just got
to understand like you can't be upset about something like that you
really can't you just really can't but what i
was gonna say about the super nintendo now that i got off that tangent
was later on in the years
when sega was going downhill with their

(22:56):
with their what you call their options and everything like
that and their productivity they came
out with the super fx chip and starfox
game changer yeah it was it was a game changer
because now the super superfx if people don't know what that was i
forgot the name of the can you look up the name of the company that did uh
starfox oh real quick

(23:19):
besides nintendo argonaut argonaut yeah that's
what it was argonaut argonaut did the superfx.
Chip and they came out with a with a
couple of games you might as we might as well just segue into starfox at
this point all right we're going to starfox yeah so we're
gonna we're just gonna segue into starfox we want to stop and take a break but we're
gonna do this all right because out of

(23:40):
the two of us i'm the talker out of the both of us right so
you know argonaut made the super
fx chip and what ended up happening was with that that was a game changer as
eric said towards a lot of games that were coming out because the super nintendo
was not made for 3d or any polygonal 3d graphics or anything like that And they

(24:02):
put this chip in these game cartridges and it,
it changed the game to no end.
And that's when the popularity of Nintendo started rising when Sega was falling.
I mean, if I could choose the two, I would have rather had Sega still at the
top because Sega again had all the arcade games, even the, even the,

(24:24):
the, the offhand games that they got, they were great games.
But Sega of America, let me tell you something right now, if you're listening.
I will slap every single one of you. Just because.
They figured that direction would make them money, and I guess it did not.
No, it didn't. It did not.
Quantity is not always the best.

(24:46):
Quality is. Quality, yes.
So, the Super FX chip, probably one of the best things that they could have done, Nintendo,
Super Nintendo could have done with the, I think Argonaut was,
was what was it in britain i think british was
a british company that made that but yeah erickson looked
it up i think it was a british i know it's a useless tidbit but

(25:07):
i but i you know i want to give credit where credit is due and make sure i got
it right okay so they actually came out with a game i think it's called star
glider or something like that yeah and it was it was a super nintendo game i
don't think it was released though no it kind of it was like a concept game
yeah that's how Star Fox was born.
Yeah, Star Fox was born and they also made like a Game Boy game similar to as

(25:30):
well. It wasn't Star Glider. It was something else.
I don't know if it was supposed to be a sequel to Star Glider.
Something. I don't know. I'm not sure. But yeah. Super FX was also in Yoshi's
Super Mario World 2 Yoshi's Island.
Yoshi's Story? Yoshi's Island? Yoshi's Island. Yoshi's Island. Yeah.
Well, you guys check out soon when the Mario, when the Mario podcast comes out,

(25:53):
you guys are going to love it.
I am so excited because I know this isn't come out first before that, but I am so excited.
But yeah, Yoshi's Island was huge in the in the Super FX chip.
Now, I know there was like nine different modes of graphics on the Super Nintendo.
Really? Yes, there were nine different modes. The high, the lower the number,
the more graphical, the more graphical fidelity they had for the background colors.

(26:17):
Yeah. And shading, the lower the number.
The word now i wouldn't say the worst but the less output that they
put so like game menus for like rpgs
and stuff like that things that were text heavy i
think it was up to nine modes like mode nine
was the one that was like text heavy and then if you got up in number to one

(26:39):
or zero i think it started at zero and then went to nine well zero would be
the highest graphic fidelity and then lowering it all the way to nine there's
a couple other games i think f0 f0 was actually f0 F-Zero X?
F-Zero X, yeah. Sorry, I'm just speeding through this. Well,
not speeding through it, but I got so much information I just want to put out.
So other games that used the chip was First Racer, First Trax FX,

(27:04):
Stunt Race FX, Vortex, and Doom when it came over to Super Nintendo.
Yeah, Doom did. Winter Gold, and like we stated earlier, Super Mario World 2, Yoshi's Island.
Yeah, and those games sold pretty well from what I know.
Especially F-Zero X and Star Fox. But now that we're giving that information,

(27:28):
Star Fox is where we're going to go into.
Star Fox had what? Six games? Five games?
At Star Fox? Star Fox 2, Star Fox Adventure, Assault, Command,
and Zero. So six. Six games.
So let's go into the first one. All right. So Star Fox. Let's do it.
It was released in Japan on February
21st of 1993, and was released in the States on March 22nd of 1993.

(27:53):
Yeah. Now, the game was developed by Nintendo and Argonaut Software and published
by Nintendo, and Argonaut was located in London, Argonaut Studios.
This was the second 3D game Nintendo created, but it is the first to use the polygonal graphics.
And just as we mentioned previously, they achieved this by using the Super FX graphics chip.

(28:14):
It starbucks was created by our a guy that seems to have his hand and everything
nintendo miyamoto yes miyamoto baby man's great yes we have to do an episode
on him and bring out our biopic voices biopic,
Oh, yeah, yeah, yeah, yeah. I got you. I got you.

(28:37):
So he created and designed Fox McCloud.
It was based off of him, actually. Was it? Yeah. I did not know.
Fox, Slippy, Peppy, and Falco Lombardi.
They were all based off of the people who created the game. That's awesome. Yeah.
For Fox, Takaya Imamura also assisted or designed Fox McCloud.

(29:01):
Yeah. Yeah, so I think the director was peppy because they said he had a hair-like mouth.
I don't know what that means, but y'all need to stop. Y'all need to stop.
And then there was another, it was someone who was a designer,
was based off of Slippy, I think.

(29:21):
And then there was another one. I don't know the names. If y'all want to look
them up, you're more than welcome to.
Too but uh there was another guy who was pretty big in it who was had a really
good hand in it that was falco as well so yeah the main people that did that
are also the characters of star fox and another tidbit go into this little off
off tangent here miyamoto actually is,

(29:45):
the not the sole creator but a large hand and hand in creating zelda in its
atmosphere really Yeah. Okay.
Yeah. I guess we'll find out a little more when we do our Zelda episode.
Oh, my God. I can't wait because Zelda's the shit, baby.
So, Fox, he's an excellent Arwing pilot. And I guess you can say he's the best
of the best of the Pyrenean military.

(30:06):
I wouldn't say better than Tom Cruise in Top Gun, though.
Hollywood, you're looking good. I'm going after Viper. I hear you.
Falco is, I guess, the more seasoned pilot who can give Fox a run for his money.
Oh, Falco. go for... Oh, well, that's true.
Actually, you want to know something? Another tidbit, sorry. The guy, I believe...

(30:27):
Who was it? Was it the guy that was modeled after Falco?
Yes. The man that was modeled after Falco, one of the creators of Star Fox,
is actually also the one who created Captain Falcon.
Really? Yes. For F-Zero? Yes. Okay.
And also the one who is responsible for putting Tingle in Zelda.

(30:53):
Tingle. Remember Mr. Tingle? The guy with the green suit? suit
that was in he he first appeared in i think it
was majora's mask okay he he
he created that character he's some
random character in a green suit looks like a starfish
almost and just i don't know
some side quests you got to do with him but or

(31:15):
random ass side quests you got to do with him has nothing to
do with the story at all right but yeah he's also responsible
for that character as well so that's why we have tingle i
bought an n64 just to
play majora's mask majora's mask did you get the
expansion time i don't believe
i did you gotta have the expansion pack to play it okay then

(31:37):
i guess i did yes um hold on one second let me as you're
going i'm gonna look it up real quick on who created
who's the guy that created tingle all right
so before we go deeper you know let's talk about the original starfox
team provide you guys a little backstory the team
was founded by james mcleod and peppy hair

(31:58):
james mcleod is a father the son and the holy spirit yes fox mcleod and later
on they brought in another pilot pigma dengar he's going to be very important
so the team know if you need a protection or needed someone taken out because
they were like a A mercenary team.
This is the team that you would call. Ghostbusters.

(32:20):
He-Man. He-Man. I was going to make that joke, but I'm glad you did.
So General Pepper, you know, starts receiving information about activity at
Craneria's observation station that is located on a planet called Venom.
The reason why this is important is because Andross, who is your cliche evil mad scientist.

(32:42):
This is a big head, basically. Literally. A big head.
You know, he wants to take over the world. but uh he wants
to take over the lilac system um he was banished to
the planet venom because of his destructive and dangerous experiments that he
was participating in as general pepper continues to see reports about activity
on venom and in the possible sightings of bio weapons he calls upon the starfox

(33:05):
team to check it out as a team arrives on venom they realize that they have been betrayed trade.
They were brought right into a deadly trap. Their own wingman,
Pygma Dengar, wanted to bring home the bacon with his greedy self.
I mean, literally bacon.
Literally that fat pig. He couldn't resist.

(33:26):
Andros gave him a price that he could not refuse. What was the price? Do you know?
He did not divulge that information. Well, you know,
it probably was a harem and maybe a couple million dollars that he can't spend
end anyway because you're right he works at the i mean i'm pretty sure he had
to stay on venom which is like it was wasn't it a gaseous like poisonous planet

(33:46):
or something like that yeah so i mean where are you gonna go right where are you gonna go.
But I just wanted to add to that as well. Pigma.
Pigma. Let me tell you something about Pigma real quick. Tell us.
Pigma is the equivalent to Sambo.
Just cheating, lying, just telling you like, oh, yeah, I'll do this for you.

(34:10):
I'll do that. He's like a little snake in the grass. Yes, he is.
He's somebody your mother tells you about.
Like, hey, I don't trust that girl or guy, right? Let me tell y'all something right now.
If your mother has told you this and you have did not heed the word and learned
the wrong way or the hard way, shame on you.

(34:30):
Yes. Shame on you because mothers know best.
So I'm just letting you know this right now. Right now. You better listen.
Mom knows best. Even I don't care how old you are.
Mom's going to tell you something and she's going to be right.
I promise you. Anyway, go ahead.
So during the scuffle or the fuckle day.
A fuffled out abuse. Chance McCloud didn't make it back, but Pepe was able to escape.

(34:56):
He was the one that had to break the news to Fox McCloud that his father did not return.
So, you know, no one knows if he died. He just didn't come back.
He's just out there in space.
Well, which my theory is he probably didn't. I think he was captured and tortured.
Captured and tortured. All right. And we'll come to that in a minute on why I think that is.

(35:20):
So with Andross still being a threat, needing to be defeated,
Puppy advises Young Fox that he
should be the leader of the new Star Fox squad. Now, let me ask you this.
This man's witness is this boy's father died, right? Mm-hmm.
Mental challenge do you have to go to someone's son

(35:40):
and be like hey you need to do this you need
to do this right avenge your father you would
think that you would find your own way to do that right like maybe maybe andros
will go shopping in corneria somewhere right and he'll figure figure out okay
well he's right here i'm just gonna go ahead and mess his ass up now but we
have to go through this convoluted thing where i have to go ahead and finish

(36:02):
pilot school to go get this man Yeah. Nah.
I'm not doing all that. I'm going straight for the jugular every time. Are you?
Yeah. No. I mean, he was a hot shot pilot, so, you know, he had something to prove.
I mean, he did. Why would he say no? I mean, how do you know if he liked his father or not?
That's true. I mean, I guess he went, well. I mean, subjectively.

(36:25):
I mean, you got to look at it.
Like, I mean, all right, look, I'm thinking too outside the box right now.
Okay. okay it doesn't hurt because you know they have to
get the characters built somehow so yeah
and you know some of these situations some of these games too right
they don't really give the main character like it

(36:45):
was a mental struggle right like there's like oh yeah let's go ahead and do
this like my dad's dead like it's early 90s and they probably didn't have the
capabilities to i'm sure they did but i don't think the audience would be ready
for that like but the audience is now where There's so many different things
that we are experiencing now and a lot of different scripts that are out there,
whether it be games, TV shows, movies,

(37:07):
this, that, and a third. Like, you're kind of exposed to a lot of different things.
And I guess a quote-unquote censorship was a huge thing back then, right?
Yeah. There's a lot of things that we weren't exposed to until we got older, obviously. Yeah.
But, yeah, I kind of wish they kind of went a little further.
Yeah, went a little further instead of saying, oh, his dad died.
And then Pepe was like, well, you need to go ahead and avenge his death. Yes, I do.

(37:30):
Yes, I do. I don't know. He just disappeared. He didn't come back.
So we don't know if he's dead yet. But I don't think he died.
I don't think he died. But, I mean, just for the sake. Right. He died, right? Right.
I just, I, you know, that's, that's my only gripe.
Other than that, other than that, let's, let's get into it. Because,
I mean, this was a really good game. I played the hell out of it.
So the new Star Fox team consisted, you know, the experienced pilot, Peppy Hare.

(37:54):
They picked up Slippy Toad. Now he's timid. He's a passive pilot.
And then, of course, the short-tempered Falco Lombardi.
Falco Lombardi. Smooth flying fox.
Always there with the one-liner. The vehicle that you are flying is the Arwing,
who we mentioned previously.
And the arsenal that you have at your disposal are blasters,

(38:17):
twin blaster and a Nova bomb. You do have shields to deflect things.
You have three different paths that you can take to get to Venom.
Now they refer it as level one, two, or three.
I guess you can say easy, normal, hard.
The game starts you off at Corneria.
Corneria! If you choose level 1 and level 2, you will encounter 6 levels or

(38:43):
locations that you can travel to.
If you choose level 3, then you will encounter 7 locations.
Each stage ends in a boss fight. Boss fight it is.
So, is that the end of that?
That's the end of the 12 I got for Star Fox. So, here's something I could say

(39:04):
about Star Fox, right? So,
Star Fox was one hell of a game that was made.
I think the dynamic of the game was really good, being an on-rails shooter.
Also, just the mechanics of the game is really good, in my opinion.
Again, the power-ups. Yeah, yeah. And again, I mean, I think the story could

(39:27):
have gotten better, right? Right.
I think they could have done a little bit more. But still the Super Nintendo.
Right, right, right, right. Right. I know features in that game.
I spent hell of a lot of time in the in the training mode.
Remember when they gave you like the little choreograph that you could do with
them? Yeah. Yeah. So that's that's what I did. I was trying to like perfect
that. It's hard to do, man.
Yeah, it's hard to do. You can't even you can't even keep the plane straight.

(39:49):
If it like goes up, it's like listing up or you go left. It's lift listing left.
And, you know, you can never I'm going to say this right now.
Now, if anyone tries to do the training thing, unless you are a cheater by any
means necessary, you are not going to go ahead and keep that thing straight
where you're supposed to keep your plane.

(40:10):
But, yeah, I think every level was dynamic. It was varying between,
like, being outside your cockpit and being in your cockpit for the most part.
Third person, first person, yes. Let's switch it up. I know the space levels,
the space levels were easier to be in your cockpit because, I mean,
you're kind of like flying in nothing for the most part and you don't see things moving.

(40:30):
I mean, you do, but it's only the objects that pop in.
Like everything else that's around, it's like, okay, what am I moving?
Am I going in the right direction? Like what? But I think they did a really good job with Star Fox.
I believe that it was probably one of the revolutionary sellers of that system
that made it popular, especially with the Super FX chip, as we had mentioned.

(40:54):
The only thing I can add plus to that is that it had replayability.
Yeah, because what the different levels go through are the different.
Yeah, different paths and everything like that. Oh, funny enough,
if I could ask you, which path did you take the most when you played that?
Probably, I guess the middle or the level one easiest path that I can recall.

(41:20):
Yeah, I think, if I remember correctly, I did like the middle path a lot.
Level one was the bottom, right? I think the middle. Level one was the middle?
I believe so. It's been a while.
Oh, I guess I did level one then. I think, you know what, I'd really,
you know, Star Fox, now that I think about it, I didn't really deviate to go
left or right because obviously there was, like, things that you had to find, like, objectives to do.

(41:42):
So, I was way too young to figure that out. That's Star Fox 64.
Sorry. The Star Fox Super Nintendo, you can pick which one.
Yeah, I think I stayed in the middle regardless.
That's when we get to Star Fox 64 where you can, depending on what objectives
you completed, depend on your path.
What was your favorite level in original Star Fox?

(42:03):
Favorite level. I like them all. I like the drunk boys and girls.
I enjoy them all. They try to vary on all levels.
Very, you know, switch it up a little bit. So it wasn't the same.
But if I had to choose, I guess the first. I was just going to say the same thing.
Because that music, that beginning level music was bomb. Yes. Bomb.

(42:25):
So I guess I'll do it. You know, I want to give a shout out to everyone involved in the game.
Definitely. Especially the composers. composers probably gonna chop
this name up well if you say it i'll figure it out go
ahead i want to say it's hajime hirasawa
is there an e at the end no it was first name yeah
yes hajime hajime hirisawa but

(42:47):
he was composer of a star flight game but yes the music was awesome oh especially
especially the uh how was it what's the the boss the boss theme for like the
space mm-hmm space levels yeah yeah it was like it's like almost like a sense
of urgency like you had to get you had to get this done yes yeah so I like I like that one,

(43:08):
But, I mean, the land boss levels were pretty good, too. It was, like, kind of upbeat.
And, you know, it's like, okay, it's not, like, super urgent.
But, yeah, you know, I'm in action right now. Like, the first boss, right?
On the first, on Corneria, where, you know, he came over you and stuff like
that. And you had that upbeat, like, boss music.
Man, I, like, drug that out so much. Like, I'd, like, dodge all the missiles

(43:30):
and stuff like that. Shoot a couple times.
Maybe, like, do a boost to make it look cool. Like, flip around and stuff like that.
Yeah. I would spend like I want to hear this jam again yeah right so that's
why I would spend as much time as I possibly could without dying and then just
go back and do it again but yeah that game was great recently I caught myself.
Saying good luck just like they do in the game I was just about to say that

(43:52):
actually I was like that's how I say good luck like good luck yeah goodbye,
oh man alright now we're on to Star Fox 64 the second well no actually no Star
Fox 2 yeah Well, that one took a while, I guess, before it was actually released.
So, it was canceled. So, they canceled it. They canceled it.

(44:13):
And if it did release, if it did, and don't quote me on this,
I believe it was a Japanese release only.
Because I saw it pop up on the, I don't know, the Wii Switch, Nintendo.
The Switch. So, it actually got released on the Switch. It was the first time
it actually got released in the States in 2019, 2020? Something like that?

(44:34):
One of those two years? years before the easy either 2019 which
would be the year of nothing at the start of the year of nothing on to like
2021 2022 also the year of nothing i would say late 2021 so yeah we'll add 2022
into it yeah it was the first time that it was released in the states as as a official official yep.

(44:58):
Star Fox 2 was more like a real-time strategy. So, I didn't play it,
but I did see a lot of gameplay on it.
So, it was more like a real-time strategy slash, like, mini-game, so to speak.
So, the mini-game. Like a Command & Conquer type thing?
Yeah. So, it had some Command & Conquer aspects to it. Okay.
Like, all right. So, you had the map. And you had Corneria in the bottom left corner.

(45:21):
You had, like, the mothership. And then you had, like, neighboring planets.
Planets and then you had either like either fighters were
deployed so they're on the map right and then you
command your team to
go to oh these fighters over here or whatever
it may be so when you clash into them kind of like a like a rpg

(45:41):
type like type turn-based game right yeah
where you're walking on the map and then all of a sudden oh you just
ran into a boss or something like that right and now you're in
a battle so that's basically what it is and then
the game plays like the original star fox but they're
they're like mini games so to speak so you have like at
this point this is when they this is when they what was it they

(46:03):
introduced the all range mode kind of like in starfire 64 yeah where you had
a huge box to go fly around in yeah so they did that that was one of the mini
games the other mini game was the first land rover when the r-wing being transformed into that.
Yeah, right? It transformed into that. So you had different play styles of how

(46:28):
to play the game just depending on what you were doing at that time.
Then basically you go ahead and command your team once you're clear to invade Venom.
But that's if like, you know, you don't have any missiles coming,
you don't have any fighters coming or any other ships coming towards Corneria
or the mothership or anything like that. You were clear to go ahead and do that.

(46:50):
And from what I saw anyway, no playthroughs is played the same same way twice.
I thought it was good. Yeah.
And for a surprise. Right. So every level, I believe, had a time limit.
I believe you could like find like things that can extend time and all the rest
of that good stuff make sure you complete the checkpoint yeah i gotta get the checkpoint checkpoint.

(47:11):
So yeah it was kind of like a real-time strategy plus the
original starfox in it and it was a pretty cool take now
i know again we talked about it got canceled it got
canceled but it had a whole english palette a full
english palette like just just like it had a japanese palette had
a full whole english palette and everything it just never came out

(47:32):
over here i believe it did come out in japan i believe
it did i'm not 100 sure but i
remember reading something about it being in japan before it came over here
because of the whole nintendo switch online library so starbucks 2 was that
going to come out on the super nintendo yeah on super nintendo i wonder if they
just didn't think because it came out a year later market was ready no i don't

(47:54):
think so not not for i mean the The way it's played, I don't think so.
I really don't. Because RPGs, I think everyone was on Final Fantasy 3 at the time. Yeah.
Final Fantasy 3 and Final Fantasy 6, which was, I guess in Japan,
Final Fantasy 3 was Final Fantasy 1.
And Final Fantasy 6 was Final Fantasy 3. I don't know.

(48:15):
We'll dive into that at some point. I'm just nerding out there for a second.
But yeah, it's what we do here. It's true. But yeah, Star Fox 2 was a different beast.
However, I think it was a really good mix between real-time strategy and the

(48:36):
gameplay of Star Fox because it was built really well.
It played really well. And I believe, if I remember correctly,
the Star Fox, the FX chip was upgraded to FX 2.0.
Okay. So it was, I remember calling that. Okay. Yeah. So it was,
it was an upgraded chip for that.
But other than that, I think super, super God, I can't talk today.

(49:00):
I think Star Fox, I think is the beer that's getting to me now.
I think Star Fox two would have been a great game. Yeah.
Seeing that, you know, final fantasy was a huge thing over here.
Chrono, Chrono trigger.
What were some other RPGs? Uh, earthbound really good RPGs that were really popular in States.
That would have been a really good addition to the super nintendo over here in america.

(49:23):
I think anyway yeah but you know
they canceled it didn't think it was going to be a thing just because you know
starbucks was already an on-rails shooter it being all range mode at this point
and then also being on a real-time strategy and i don't think they i really
don't think they were ready for that or they thought the american audience would

(49:43):
like it i can agree with that,
so i think yeah i think it was only in japan if i'm not mistaken it got canceled
over here but it was only in japan but check it out if you have a switch and
you have the switch online membership,
i would definitely check it out it's actually from what i've seen it's really
good i yet have yet to play it but i'm going to at some point same here i'll

(50:04):
jump back in it's been a while since i played starbucks so now that we are you
know on starfox 64 oh yeah i made it to the Nintendo 64.
Star Fox 64 was released in Japan April 27th. Many times I cried playing this, by the way.
Really? Why? Yeah, because you kept beating my ass every time.

(50:25):
Oh, this is when I was good at PvP elements. Yeah. Talking about,
I don't like PvP, I'm not good at that. Yeah, right.
And it was released in the States on June 30th of 1997. And this game also developed
and published by Nintendo.
This game was produced Produced and designed by Shigeru Hayamoto, our favorite person.

(50:47):
Shigeru Miyamoto. This was the first game to use the Rumble Pak.
Yes. And over 4 million and million copies were sold.
This is the best-selling game
in the series, and it ranks ninth on the best-selling Nintendo 64 list.
Now, there are discussions out there that Star Fox 64 is a reboot or a retelling

(51:10):
of Star Fox. What do you think?
Okay, so here's my thing, right?
And remember I told you I had a theory on this.
I think Star Fox 64 is an in-between between Star Fox and Star Fox 64. Hear me out. Hear me out.
Because, I mean, they're not going to a different solar system.

(51:32):
Correct. Stay in the same place. It stays in the same place.
Corneria is still going to be there. All the other planets are still going to
be there, right? It's like B for B. Right.
So look at it this way. So James McCloud, Fox's dad, disappeared.
You said Star Fox was 18? Yes. So you got to look at it this way.

(51:53):
There was nothing dealing with his father in Star Fox, right?
It was just like, oh, we got to get, what's his name? And Andros.
We got to make sure he's out of here. So I think that was the first time they had to deal with him.
But they didn't find out that Pepe had did the deed or whatever until Star Fox 64.

(52:14):
And I think... Pepe or Pigma? Pigma, sorry. You're right. You're right.
Pigma. The one that brought home the bacon. Yeah.
Literally. The third beer in. So yeah, I got to bear with me.
Me so i look at it this way it
it's it's an in-between like i said i
think that they then you know they took care of andross
the first time second time and

(52:36):
this was before pigma was even you know betraying anybody
i think pigma was still on the
team at that point i still believe that the team was formed but
i mean but not but not specifically fox
and starfox was probably younger he's probably
like 16 yes okay yeah and again
this is my theory i'm not i'm not saying that this is it but he

(53:00):
was 16 in between that his dad was still
active as a mercenary he's still
learning fox is still learning how to be a pilot and i
think the first time maybe
his dad was a might have been on a mission and they
didn't have his dad to get the team together so
they used him and i think that's how their team was formed to begin with again

(53:23):
theory theory it might not be it might not be the best or the you know the right
thing but that's just my theory it could be a retelling 64 could be a retelling
but i don't think so you know in my mind all right.
So what do you listeners think let us know please do so you know our heroes
return turn, unlike the Super Nintendo game, we get voice acting this time.

(53:47):
So none of this brr brr brr brr brr. Boom boom boom Janin.
Falco. We get actual voice actors.
Mike West is the voice of Fox McCloud. Rick May is the voice of Peppy Hair.
Lissa Brown is the voice of Slippy Toad.
And Bill Johns is the voice of Falco Lombardi. I guess I should be thankful.

(54:11):
And as you previously know, Andross is the antagonist again.
So that's why I feel it's a retelling of Star Fox from the SNES.
Yeah? Yeah. because it's kind of B from B and pretty much do the same thing.
With Star Fox, you had buildings but they were plain.

(54:34):
Now we have the 64 and they can do more things and add texture or depth to,
you know, the world around.
But obviously, they switch up the world so it's not feeling the same.
Well, see, okay, so not arguing, not arguing, but here's something to think about.
So how come Pigma and Star Wolf wasn't involved then in the first one.

(54:56):
Pigma was in the first one. Star Wolf, I'm sorry, the Star Wolf team.
Wait, Pigma was in the first one? Yeah. Where?
It's in the, I guess the lore, you could say. Oh, so the lore on the instruction manual.
Yeah, so it's not like shown in the game until we get to the 64.
I've never seen the instruction manual on Star Fox.

(55:19):
So, okay, maybe my theory is completely wrong. You never know.
They just throw things out there.
You know what? I thought it was cool anyway to go ahead and do that because I didn't see it.
So I'm going to still say that my theory is somewhat palpable to some degree.
Video games, I feel, just use your imagination.
I agree. I agree. Okay. So we're not wrong. No one's wrong here.

(55:42):
See? No one's wrong here.
So in 60 Star Fox 64, we are introduced to the Star Wolf team.
I guess you can say they are the evil Star Fox team.
They were recruited by Andross. As you know, he wants to take over the world.
And they consist of Fox's rival, Wolf O'Donnell.

(56:04):
Wolf O'Donnell? Wolf O'Donnell.
Leon Pawlowski. I don't know if he has a thing for Falco for some reason.
I guess, you know, they wanted to have an opposite of our heroes.
Andrew Ankeny, who is the nephew of Andross, who has a thing for Slippy.
And we have Pigma Dengar.

(56:26):
That name, again, I told you was important.
He is the former teammate of Peppy. You know, as I mentioned earlier,
the game starts off at Corneria, and this game features a branching path.
Remember how in Star Fox, you don't know if its father died?
You just know he is missing and he did not return after the ambush well on Star Fox 64,
after you defeat Andross he activates the self destruct system and their base

(56:52):
James McCloud makes an appearance and helps Junior or Star Fox exit the base
before it explodes and then he disappears again,
so for this game you can change your path depending on certain mission objectives objectives.
There are 25 different routes that you can take.

(57:13):
Obviously, easy, medium, and hard, but depending on the way you go,
you're still gonna, each level contains, or each path contains six levels.
And of course, the final stage is Venom. The level design are different from
the first game, but with greater detail.
This time, when you reach the boss fight, you are placed in an all range mode.

(57:35):
This means that you can move freely within a large space.
When you are not in this mode, they call it corridor mode.
You better leave it in there you better leave that in there you better leave
that in there you better leave that in there in this game you still have the
ability to do a barrel roll.

(58:02):
Sorry.
What is that oh that's what you did,
I was like where did that come from what you
thought of one of the dogs i don't know the ability to a barrel other upgrades
includes the ability to complete a u-turn this time you can charge your laser

(58:26):
and deliver a more powerful shot we have two new vehicles one is a tank and
it goes by the name of a landmaster,
the other one is a submarine that goes by the name blue marine i guess they
wanted to keep That level sucked, by the way.
That level was so hard, you couldn't see anything.

(58:47):
It gave you trouble, huh? It did. It did give me trouble. I mean,
it was still a good level, but it was hard.
It was hard to deal with. Can't make the entire game easy. That's fair,
because I think it was on the hard route anyway.
So this game did not include an online mode, but you could have up to four people play.
They had three different modes. One was a point match.

(59:08):
This is where you would shoot down your opponent.
They had a battle royale match in which, you know, the last player standing will win.
Then the last mode is a time trial mode where you had a set time to kill a fixed amount of enemies.
So this game, go ahead. No, I was going to say, I just fucking hated you for

(59:29):
playing that game. All right.
Enjoyed it it was a great game i would
advise anyone to play starfox any of
them really the first three anyway yeah it's a fun time and yeah i would say
wait wait hold on hold on so did we so you you went through the levels right

(59:50):
one two and three okay so what was your favorite level out of all of them what
was your what was your least favorite and what was your favorite,
least favorite probably the
asteroid level which one the first
one that you encounter that was the asteroid
field yes yes the asteroid field yeah that was kind of kind of stupid i didn't

(01:00:13):
like that one i again okay so before i go any further what was your favorite
the first one cornelia of course it was oh so tidbit on starfox 64 so do you
remember in the beginning,
because you know in the first level there was two alternate routes right yes
you know in the beginning where you had to go the alternate route to get the

(01:00:33):
boss from the first starfox you had to fly under those little little like archway
yeah those little mountain archways or whatever,
so that was actually miyamoto's actually his idea because 15 so he lived 15
minutes from the nintendo headquarters or he does still live 15 minutes from nintendo headquarters,

(01:00:55):
location i cannot give because i don't know either otherwise i go visit him myself but.
Over where he lives, there's a long road of torii gates.
Tori, T-O-R-I-I, torii gates. Tori gates? Yeah.
And basically, he mimicked all those things you can fly under and stuff like that.

(01:01:17):
He was mimicking it because he likes torii gates.
So, they put that in the game because that was one of the things that he had
mimicked what his life was.
Just like with Zelda. He mimicked like the scenery of Zelda off of what he grew up on.
And he grew up also with Toadigates around. And usually they're around temples

(01:01:39):
and shrines and stuff like that.
And a lot of times you're supposed to just pay respects to the dead or whomever
you're paying respects to in the shrine.
You bow before you pass Toadigate and then you walk through. Just pay your respects.
So, yeah, all those little things you fly under, that's where that goes off.
Yeah that's what it came from that's awesome now it

(01:02:02):
has me thinking of you know how much i
mean i guess you got to get the idea from somewhere yeah right right right just
how much was that you may or put into the game yeah and you would i mean all
these other like main nintendo games you kind of you kind of want to figure
out like how much more of you know the creators put things that they've experienced
in their lives into the games you know what i mean i think earthbound is

(01:02:24):
is probably one that has a lot to do with it. But we're not going to get into that right now.
Because we're talking about Star Fox. It's Star Fox time to shine,
baby. Yeah. Star Fox, baby.
What was your least favorite level? My least favorite level?
Star Fox? I didn't have one. Star Fox 64?
Oh, yeah. No, I did. I thought we were on the first one still.

(01:02:46):
Lord have mercy. Yeah. Boys and girls, let me tell you something.
Don't get a third beer if you don't need it. Mm-hmm.
Because I'm having a good time with my brother right now, and I popped open
a third beer thinking, like, yeah, you know what? I think this is good.
Nope, it's not. So I'm drinking half of this. I'm going to start going to drink
water. Drink responsibly. Yes.
Responsibly. I would say the water level.

(01:03:07):
I mean, that submarine, there's no light.
It is hard to maneuver on that thing. And you got, like, bullets coming from
all over the place, and it moves so slow. No.
Not I, said the cat. And I would say my favorite one is when you had to protect
the base, the Independence Day level.

(01:03:30):
Yeah, that's my favorite one. You know what I did? I killed all the bad guys
and the good guys because it looks so cool.
Like doing the overkill on the ships where like they just like they're falling
apart and you keep shooting them and they explode.
Yeah, that was my thing. So it was really like us and the ship left more or less than anything.
So yeah, I'm terrible. That's okay.

(01:03:52):
But yeah, Star Fox 64 was a good game. I enjoyed it. I think,
again, replayability on it was amazing.
No playthrough was done twice. You know. Especially with the table.
Especially with having the ability
to change your path right depending on what objective

(01:04:12):
that you completed yeah i think most most objectives were like
i think between 90 and 150 kills depending
on the level they were achievable yeah they
were they were hard they were hard because i mean
it was on rail shooters so i mean you can't go back yeah but
i mean if you were spot on on your shots you got it you
know use quite a bit of nova bombs and the nova bombs

(01:04:34):
in that game was actually really good too like i'm not saying the
bombs were bad at super nintendo but the nova bombs and
n64 were amazing i think i think so yeah
because you could because remember you could lock on and then
use the nova right yeah and the nova bomb would lock to the target that's right
now it exploded before it got to the target yeah but it still hit now sometimes

(01:04:55):
rarely did it miss rarely but there are that there are those times where it
does i mean not always the soccer the The soccer ball gets in the goal.
Goal. Goal. Goal. Goal.
Goal. Goal. Goal. I got 60. Sorry, like 64.
Yeah. Yeah. I just remember you kicking my ass in that game all the time and

(01:05:16):
I fucking hate it. I wasn't all the time.
Get out of here, brother. Oh, oh yeah. Another tidbit. If you actually got all
the medals in every, every planet, you got to be in the mode to be outside of
your, our wing and you could play multiplayer on foot. So we're, On foot?
Yeah. Game loader blaster. Yeah. With a blaster.
I'll have to check that out. That's awesome. Yeah, that is pretty cool.

(01:05:38):
I did not know that. I didn't know that either until recently.
So now that we just finished with Star Fox 64. 64.
We are going to Star Fox Adventures that came on GameCube.
That is a system we have not touched on yet and we probably will at some point.
We'll have to. Because GameCube was a great system, mind you.

(01:06:00):
I don't know. I just remember playing Metroid, but back to Star Fox.
Metroid Prime. You know they remastered that on the Switch, right?
Did you get it? No. I have it if you want to borrow it. Okay.
I was kind of upset that I didn't get to complete the game before I sold it.
I have it, so just let me know when you want to borrow it.
Will do. But yeah, so Star Fox Adventure.

(01:06:22):
So this was a very controversial, I would say, I would say a very controversial game.
Reason being it's because it didn't play like a Star Fox game.
Although there were aspects in it that you know
if you were traveling to different planets because there were multiple planets in this
game okay if you're traveling to different planets then
yeah it had the starfox aspect to it

(01:06:44):
like you were shooting things and flying around and dodging developed by rare
yeah developed by rare which was which again also different right just kind
of give you a little backstory on this rare was actually going to make a game
called Dinosaur Planet.
This was going to be the last rare game that was going to be made for the 64.

(01:07:06):
Nintendo actually told them not to make it, or they did make it,
but they told them not to say anything about it.
And basically when the GameCube came out, they made it for the GameCube,
or they ported everything over for the hardware for the GameCube,
and they re-skinned Star Fox characters on it.
Really? Yes. Oh, so they told them, hold on, wait a minute.

(01:07:29):
Mm-hmm. So a dinosaur planet was supposed to be it. So dinosaur planet was like
this huge planet where you could traverse by foot, by jet ski,
with a bunch of like, I guess, zipline systems and all the rest of the good stuff for travel.
And you were going to deal with a bunch of dinosaurs, right?
Whether good or bad. But now, since it was changed and brought over to the Star

(01:07:53):
Fox world, I don't know if it's canon or not.
I don't know if they've specified if it was canon or not.
But basically, there were two main characters for Dinosaur Planet.
There was the male character and the female character, the male character being
Fox now, the female character being Crystal.
She had a different name, but Crystal was her name in the final product with Star Fox Adventures.

(01:08:16):
So, Star Fox Adventures was more tailored to how Zelda played.
So, it was more along the lines of Twilight Princess or I would say Ocarina
of Time more or less than anything.
But because Twilight Princess got the formula from Ocarina of Time and Majora's
Mask when it came to fighting and stuff like that.

(01:08:37):
I mean, obviously, Twilight Princess has a bit more to offer when it comes to the combat.
But it was more simplistic like Ocarina of Time for Star Fox Adventures.
And basically, a lot of features that went into Dinosaur Planet went into Star Fox Adventures.
There was something called like a Time Stone or something like that in Dinosaur Planet.

(01:09:01):
And it is now called a Warp Stone in Star Fox Adventures.
So it's like a time traveling device? Yeah, so to speak. So like, what is it?
Kind of like, again, with the Zelda Ocarina of Time, what was it?
What was the blue one? It was Nehru.
Nehru, that's the blue one. Nehru was the blue one. The goddesses,

(01:09:22):
three goddesses that made the Earth or made the universe.
Verse yeah naru was the blue one who gave
you the shield no it was the green one
it was the green goddess that gave you the transport capability so something
like that so to speak so starfox adventures did a lot of mimicking of ocarina

(01:09:45):
of time now if you if you go and look at look up like
the deleted footage of Dinosaur Planet and you put it side by side with Star Fox Adventures,
pretty much the same damn game for the most part.
I wonder how often that happened. Well, I mean, we did talk about it with the,
well, it's not out yet, but we did talk about with Mario 2, right? Yes.

(01:10:07):
It being a totally different game, but they re-skinned all the Mario games.
But yeah, you know what? That probably happens more often than not. Yeah.
To be honest, I think it does.
Yeah, I think it happens more often than not. But again, we don't know that,
but that's just my take on it.
Just kind of save money and save resources to put to a different game. You know what I mean?

(01:10:30):
But yeah, you had the adventure. You go through it.
I don't know how many levels there were, so don't give me the line on it because
I didn't finish the game.
But I liked it. I liked the combat system because it was very similar to playing Ocarina of Time.
But the story, so the start of the story was a little odd.
Because, you know, you got the main character. So the other main character,

(01:10:54):
the female character, you only played her at the beginning of the game.
The original game, Dinosaur Planet, you switched between the two.
Now, were you able to switch between them at any given time?
No, you were not. You were not. You were Fox the whole game.
Level one's this, then we switch. Okay.
Fox, you were Fox the whole game. Now, you were Crystal, who was the main character,
the main female character, or quote unquote love interest for Fox.

(01:11:17):
They fall in love i don't know if they do i didn't finish the damn game but
but yeah you are you you are the main character uh the female main character
you go through this little temple or whatever,
and then somehow you got you got possessed by some like god jellyfish or something
like the god that looks like a jellyfish yeah so this game came out in 2002

(01:11:39):
yeah 2002 yeah and then they tried something different.
Well, again, it was it was supposed to be a totally different game. That's right.
Right. Yeah. And even even in when I did my research on Dinosaur Planet,
even the female character did not get captured.
So she was captured in Star Fox Adventures.
So now Fox McCloud, some motivation. Well, I guess.

(01:12:02):
But I mean, I guess you already avenged your dad at some point.
Oh, we forgot to even say that.
Going back a minute. And we forgot to even say that. You remember when I said
that James McCloud was just captured? He wasn't killed? Yeah.
And as you mentioned to me earlier, if you played it on a harder difficulty,
you had to escape Venom's, not Venom, Andross's base after you'd beat him up.

(01:12:25):
I don't even think we even got that far, to be honest with you. but yeah,
after you know destroying his base and everything like that your father comes
and helps you yeah appears and guides you through the
base so you can get out and that's the last you see of him so that's when I
think that he died he might have died when the base was destroyed but yeah that's

(01:12:48):
that's the tidbit for the last bit so I apologize about that for not getting
to it it's me and my talking self but,
Well, the same with Star Fox Adventures. But yeah, I think doing the research
between the two, like, they did a lot of changes.
But they did some things that remained the same with Dinosaur Planet as well.

(01:13:10):
However, it just, you know, the ending of the game did not turn out to be what
everyone thought it was.
Right? Like, you know, hey, Fox, now he avenged his dad, but now he's going
after a damsel in distress. stress, God fucking bid.
You know what I mean? Like, here's the thing, right?
And this is when we still had games that were, a lot of people won't agree with

(01:13:33):
me on this, but I'm going to say this anyway.
I'm going to throw it out there because I'm that controversial type person that
women can't do anything.
You know what I mean? And, you know, we got nieces. We got a mother.
We got two mothers, actually, your mother and mine.
We've got nieces. We've got sisters. And they are capable of anything.
So I'm putting that out there right now. Girl power, boy power. Everybody's got power.

(01:13:54):
Regardless but this was still in the mindset
of you know hey damsel in
distress these women can't really do too much they're dainty you know but that's
kind of what the game was going towards right and in the original game if dinosaur
planet she was a strong warrior just like the other main character i forgot

(01:14:16):
his name but the other main character so i mean they worked together to
accomplish what they needed so that was
kind of one of the big things that was a big controversy
was that you know you know equality was a big thing back in the early 2000s
the women's rights were a huge thing you know so it was i wouldn't say it was

(01:14:37):
a dig right but then we were still in that mindset that women need to be saved
and that's not always the case no not at all you know You know, they're human.
They're just like us. They just got different parts than we do. Right.
But they are capable of doing the same exact things as we do.
Maybe not in stature of like physicalities at times. Right. Mm hmm.

(01:14:59):
You know, accomplishing an education, accomplishing this, accomplishing that.
They had that. They had the ability to do it. Yeah. Anyone has that.
I didn't mean to get on a tangent about that. But it's something I think that
needs to be brought up because it's not brought up very often. No. You know what I mean?
Because, you know, sometimes video games do reflect, you know, the society.
Yeah. And, you know, we all have mothers. Oh, I mean, those that are still alive

(01:15:23):
and, you know, anyone who's listening who doesn't have a mother or a grandmother
or anything like that. my heart goes out to you because we lost our grandmother.
We still have our mother, thank God, and Eric still has his mother, thank God.
So mothers and fathers are very, very intricate in our lives.

(01:15:43):
And that's something I just want to put out there.
And anyone who does not have any of their parents, whether it be by divorce
or whatever it may be, my heart goes out to you and keep pushing on.
That's all I can say is keep pushing. If you need anything, if you need a vent,
whatever it is, you can always contact us.
You can always leave a comment or anything like that. We got you.

(01:16:06):
GameNetsaga at gmail.com. Yeah, we got you. We definitely got you.
But like you said, video games do reflect what society is.
And that was really a real big thing.
A lot of people didn't like about that game. game the other thing was was that
it wasn't a starfox game it was like why is starfox actually,

(01:16:27):
going around and fighting things so
wasn't your traditional yeah flying planet nope
nope it was i mean you flew from planet to planet but you you explored the planet
on foot or the planet on foot okay you had a staff instead of a sword like in
zelda right you had a staff you you i don't know if you had like a lifeline
of people that could help you i don't remember it's been a while because but

(01:16:48):
I played it when it first came out. So they wanted to do something different.
I guess see what else was out there. Yeah. Yeah. And I don't,
I don't, I don't think it wasn't poorly received.
But I think it didn't do well either. So it was kind of one of those things.
I really think they had really good, good. I, excuse me.

(01:17:09):
I really think they had good ideas of making it something more,
but it wasn't, it wasn't organic. They use a whole totally different game.
Okay. To put skins of Star Fox characters in there.
And, you know, you did that with Mario too. That was still, it was still a good, a great game.
One of the best-selling marios out there but with

(01:17:31):
starfox is a bit different because it's a whole different genre it's
not a side scroller like all the marios are most of
the marios are 2d ones anyway but my
my take on it i thought it was a pretty good game it was different for sure
it wasn't anything like oh well you know it's not like any starfox game but
it was it was very similar to what i liked so i played it and it was good i

(01:17:53):
have to give it a shot yeah i played i If I could put hours on it,
I'd probably put like 10 hours.
Oh, that's good. Yeah. Yeah. I mean, and I didn't own it either.
It was a buddy of mine's that I would go over and play at his house.
Shout out to Joe DiAgostino, my quarterback in high school. I appreciate you. It was a good game.

(01:18:14):
Again, not well received by the majority. So, you know, I'm always the extreme one.
Yeah, it's all right. But moving on, I think, I mean, this is really not much
more to touch on it anyway.
So, we'll move on to the next one, which would be Star Fox Assault.
Yes, came released in 2005 on the GameCube.

(01:18:34):
So, Star Fox Assault, again, kind of the same thing, very different.
So, this one I have not played.
Same here. I have not played it. But I've seen some gameplay on it.
I can develop by Namco. Namco.
Bandai Namco now. now bandai namco yeah
that was bandai namco now uh but at the time it was
namco so uh you remember gun valkyrie on

(01:18:57):
the original xbox gun valkyrie i
know the name valkyrie pops in my head but no i don't okay so anyone who has
not played that game please for the love of god if you have an xbox or an xbox
360 or an xbox one or an xbox series s series x that is a game i highly recommend you play.

(01:19:20):
Hard as shit, but very fun. Oh, it came with difficulty. Yes.
Very fun. So it was like a shooter like that.
So it was a mixture of Star Fox elements being in the ship, or being in the
Land Rover, which we didn't mention the Land Rover in it in 64, did we?
Yeah, we did. Okay. Being in the Land Rover...
So yeah, we did briefly touch on it. But yeah, it was a mixture of that and

(01:19:43):
mixture of being on boots on ground.
And it was like kind of like an arcade shooter, so to speak,
but it was very similar to Gun Valkyrie.
Very similar. So if you can, if you can pitch your Gun Valkyrie for the original
Xbox and Fox McCloud, and you can go around, pick up different guns,
like, like single shooters, machine guns,

(01:20:04):
rocket launchers, anything, snipers, anything like that.
That's pretty much what it was for the most part it
was very arcadey i would say
that was another one a lot of people didn't like it did
not sell well but i wonder this this was
a reason why i stayed away from starfox well i mean starfox wanted to go in
a different direction which i understand right you want to try different things

(01:20:27):
you do but there are some things you just got to stay in your lane with let's
let's look at mario for example right and as i mentioned in the last Last episode,
I think it was the last episode when Daryl was here, the most selling Mario
games were the 2D side-scrollers. Side-scrollers, yeah.
The 3D games like Mario 64, Mario Sunshine, Mario Galaxy, those games sold well. Don't get me wrong.

(01:20:52):
Don't get me wrong at all. Those games sold well. But those 2D ones,
especially on the virtual stores and all the rest of the good stuff,
continue, continue to be bought.
Super Mario Wonder. let me check and see what Super Mario Wonder went for real
quick how many copies that sold because remember that came out last year last
Christmas before Christmas let me check real quick here so from the time it

(01:21:19):
came out December 31st of 2023,
no this is as of December 21st because it came out November I think it was I
think Super Mario RPG came out in October and then the next month Super Mario Wonder we're looking at,
This is, now this isn't even, again, this isn't even updated.
And this came out February 6th.

(01:21:39):
So December, January, February, two months after it released.
February 6th of 2024. You're looking at 11.9 million. Holy cow.
Wow. 11.9 million. Half the sold, huh? Yeah.
Yes. And again, Super Mario RPG, this is a prime example of what I was talking
about. Super Mario RPG, 3.1 million.

(01:22:02):
Again, it's a different Mario game. game super rpg anybody
who played on the super nintendo like myself great game
i have yet to rebuy it yet but i'm gonna get
it because it's a great game i probably played it
for all the five minutes i was like what is this yes
final fantasy basically square soft made it or square
enix at the time made it but square soft made it but

(01:22:23):
11.9 we'll just
say we'll just round it up 12 million in two months that
is insane i don't even want to know what the numbers are now after it's almost
been a year since it's been out but that's the but that's what i'm getting at
that's what i'm getting at you know it's just there are some games that you
can do that with and maybe branch off a little bit and still get that but as

(01:22:47):
long as you're putting out that same product like.
If you kept the same product for some of the 64, not 64 games,
but Star Fox games that came out as Unreal Shooter and then branched off into
certain things like Mario did, I think they would still have success.
But we haven't had a Star Fox game in, what, since late 2015? Yeah.

(01:23:11):
2016. 2016? That was close. Star Fox Zero. Which we'll get into in a minute.
But starfox zero was i mean
starfox assault was basically like an
on-foot shooter with a little bit of on rails on rails shooting but then the
the concept of the game was when you're on foot there were certain things that

(01:23:32):
you had to kill in order to progress to the next section of the shooting portion
that's not that's not how starfox is so they were trying okay they were
trying something completely different yeah which again i
don't mind that because you know what i tested see if you
know what people will like but you you do
that with different games though you don't do that with games that already have

(01:23:53):
popularity already have some type of prowess to
them you know what i mean yet starfox starfox and starfox
2 completely different games but at
the same time still kept its essence of the super
the super fx look the gameplay
feel the only difference was you had all range mode where
again you had the big sandbox and you they

(01:24:16):
added the the land rover at the time right yeah
adding something is not bad and then the rpg element the real-time strategy
element was pretty cool too right that's different but just come the star fox
adventures and in assault two totally different games so here we go with them
just pumping out games. Yeah, right.

(01:24:37):
Slapping a character on there. Right. Yeah, it'll sell.
So, I mean, that's my take on that, on Star Fox Assault. There's really not much more.
It's kind of, it's more of an arcade-y game type thing. I believe there was like,
10 or so levels in it, maybe less than that. Maybe, yeah, 10 or 12 or something like that, 11.
But it wasn't well-received at all. It wasn't from what I've seen. We don't like this.

(01:25:02):
Yeah, it's not one I hear about often. Nope, nope. But then now we go on to
the next one, which was Star Fox Zero. Now, this came out on the Wii U in 2015, correct?
Wii U, April 2016. April 2016.
Developed by Platinum Games. Yes, who also did Bayonetta, which,
again, Again, Bayonetta is a great game now. Graphically, Star Fox Zero looks amazing.

(01:25:23):
So were they like similar or were they completely different?
So kind of like, so they weren't similar. So Star Fox Zero was going back to
its roots as of playing as a Star Fox game or Star Fox 64 game.
Right. But the controversy behind it was it was nothing new.
It was a complete retelling of Star Fox and Star Fox 64.

(01:25:44):
It was a complete retelling with better graphics. 2016. So they got a little
lazy, huh? Yeah, they did.
It was a very divisive game. It was very divisive. People were like,
oh, my God, new Star Fox game.
And then they play it. And it's like, I'm literally playing the original game.
Like, I know the other controversy was since the Wii had the game pad or whatnot. Right.

(01:26:07):
Basically, what it did was it changed the scheme of the controls a little bit.
You can actually aim with your reticle instead of it being linear to where you're moving.
But you always had to reset it in order to have it level with you.
So you can fly at one level and then aim your lasers down to the bottom.
And then whatever's at the bottom, you can take out with the Wii gamepad, the Wii U gamepad.

(01:26:32):
Had but then when you had to come back up and shoot things on your level
you had to hit the y button and it reset your your targeting
okay so it was something that you it was something that was kind of like a habitual
annoyance i guess so to speak i see that yeah you can still walk on the characters
all rest because they're very very similar to n64 but you know starfox zero

(01:26:55):
i I think that one also was 10 levels.
And you, you know, it's really disappointing.
It's really disappointing. Like, again, graphically, it looked great.
Gameplay-wise, it looked awesome, right?
But at this point now, we're far down the line in the story.
You've already put out two, no, no, I'm sorry. We missed a game, but we'll go back to it.

(01:27:19):
You already put out three non-canon games, or actually two non-canon games,
And one in two other Canon games, which we'll get to the other one in a minute
because I missed it because I got so excited about talking about Star Fox Zero
because a lot of people were excited about that.
Yeah, I was excited about it when it came out. I didn't have a Wii U at the
time, but I was going to buy it and get Star Fox Zero.

(01:27:40):
But once I found out it wasn't what it was supposed to be, I just did not pick it up.
I just didn't do it. Now I have a hacked Wii U.
I have everything on it. No, I never bought a Wii U. Well, if you ever want
to borrow mine, you're more than welcome.
But yeah, basically, Star Fox Zero was very, like I said, very divisive.

(01:28:03):
It was advertised as something new, refreshing, and technically it was,
right? Because it was on a different engine.
On the Wii U. a different engine it was going to
be it looked a lot better than any
other starfox game that came out but it was basically retelling and it's like
nintendo why would you do such thing this is this is this is where this is where

(01:28:29):
we have a compromise 1850 if i remember my geography or my history this is where
we annex connecticut all right no no this is this is where i start flipping tables,
i guess did they want to push the
wii u was that their idea they were
like hey let's just make games you know what
feature possible possible because there were there were some re-releases right

(01:28:51):
some re-releases that came out for from the wii to the wii u and then even those
got re-released on this on the switch right i don't know if they used this as
a push because Because it was later in the Wii U cycle. Okay.
So when did the Wii U come out? 2013?
The Wii U came out in late 2012. And its cycle went on to about 2016,

(01:29:16):
2017, close to when the Switch came out, correct? Correct.
January 31st, 2017. So, I mean, the Wii U wasn't selling very well,
which I understand why it didn't.
Because it was a pretty good system in my eyes. but at
the same time you know you could use all the
accessories that you had on the wii to the wii u you could

(01:29:36):
play the wii games on the wii u you know you
you kind of it was kind of like you know the additions to all
the super nintendo nintendo consoles where nintendo had rob or the gun or anything
like that and then you had super nintendo which had other other things like
for the game boy you can play the game boy on the super nintendo right so like

(01:29:58):
yeah so kind of Yeah, yeah.
So kind of similar to that, but it's a whole totally different system,
but you can move everything over.
I don't know. Maybe, maybe people expected something different.
I mean, it was a different day and age than.
Did we have any other handheld games at this time?
The DS. The DS was, okay.
But you could buy DS games off or the 3DS games off of the virtual store. Yeah.

(01:30:22):
You know, so, I mean, it just, it cuts down on making all the hardware and stuff like that.
You just have it right there. Or on a peripheral, I guess, used as a second screen.
Because I know that's what they try to do with the PSP or the PS Vita.
Right. Kind of use it as a second screen for games.
PSP and PS Vita. Oh, yeah. But we'll have to touch on that at some point because

(01:30:44):
PSP was great. PS Vita...
I don't know. I was kind of torn between the two, but that's neither here nor there right now.
But, you know, I just, I don't know what, maybe it was just a lack of something.
Maybe people thought Nintendo was being lazy, which again, all those things
I named with all those system attachments and accessories, I think that was the same exact thing.

(01:31:10):
But since it was just a whole new system, people thought this was going to be
something completely different. They came out with one launch title for the
Wii U was Zombie U or something like that.
Zombie Wii U or Zombie U. It was cool because you could play the game,
right? You can use the little game pad or whatever.
And whatever you need to look in your backpack, the game is still running. The game is still going.

(01:31:33):
So now you have to listen out to make sure that you don't have a zombie behind
you or attacking you or anything like that.
You know? And then once you could hear something, you'd be like,
oh, let me get out my backpack real quick and then get back into the game.
Yeah, Zombie U. Yeah, Zombie U? Yeah. So, I mean, it added an element of surprise
with that game, but it also added an element of, hey, you know what,

(01:31:55):
a sense of urgency when you're playing your game, right? Like,
know that this is real time.
Now, that was the only game I could think of that they came out that had something
like that. Maybe there was more. I don't know.
But I think they kind of gotten away from that after that one came out because
maybe Zombie U didn't sell as well.
But i remember playing it i thought that was i thought that was scary as shit,

(01:32:17):
and i'm sitting in a dark room trying to play this at my buddy's house he's
watching me he's like oh he's got someone you got somebody coming like oh i
i gotta get this ah you know just trying to get it out your backpack and you're
getting smacked in the back of the head by a zombie,
you know what i mean so you know i i think i think they kind of got away from
what the Wii U was supposed to be.

(01:32:40):
And they got so caught up in remastering games and coming out with other games
that were kind of mediocre.
You know what I mean? 10-year period, I guess.
Remaking games. Yeah. Playing on different systems. Why? Because you already
got them. You already allow us to play them from the Wii disc.
Why? But then that's the same thing we can say about Star Fox Zero. I remember, you know,

(01:33:04):
fast-moving advances in technology. And it's like, once we hit 2000,
technology just took off so quickly. Yeah.
Yeah, I mean, we were supposed to die under the machinery and all this good stuff. Hey, Steve.
Steve, are we dead yet? Are we dead yet?
You know, that was a little joke that, that's a little joke that me and Steve
do to, do to this day, every time New Year's comes.

(01:33:26):
I don't know, some of y'all listeners might not be old enough to understand when 20,
when 2000 came around, was like oh the computers are
gonna crash everything y2k y2 mother
sucking k not christian no not y2j
y2k and when it happened was everybody was like oh the computers are gonna take

(01:33:47):
over everything the moon's gonna fall like my pants are gonna fall like everything
and sure enough it was a normal day the next day so yes y'all people are crazy
just just put it i'm just gonna
put it in simple terms y'all shut the fuck up y'all are crazy now unless i see it myself.

(01:34:08):
I'm not gonna believe any what y'all say so i
got my i got my old shit bag and all the rest of the stuff ready for
me i'm good i'm prepared not saying
that anything's gonna happen anytime soon i'm not that big of a
conspiracy theorist although i do have theories i do have
theories but he has theory but i mean
that's everybody though everyone's got yes you know so i'm

(01:34:29):
not i'm not one of those were like i'm just waiting for the day i
got my bunker ready you don't know i think that's
serious it's not that serious but back back to starfox so
yeah starfox zero definitely something that could have been better could have
been a retelling or it was a retelling but it could have been something it could
have been a sequel i i was very disappointed when i found out it wasn't so that's

(01:34:51):
why again i didn't buy it and i was like man this but it looks great It looks great,
it might be something I might pick up at some point, I don't know, we'll see, we'll see.
We did miss a game. Excuse me.
We did miss a game, and it was Star Fox Command. And it came out in 2006.

(01:35:14):
Excuse me. I swallowed my spit. Wrong. Okay, sir. Yes, Star Fox Command was
developed by Q Games for the Nintendo DS, and it did come out in 2006.
So, basically, I'm going to do a long story short here.
Basically, Star Fox Command was basically Star Fox 2, but fleshed out a lot better.
A lot better. So you had, instead of one unit, you had three units. Oh, wow.

(01:35:39):
You played the exact same way. Played the exact same way as Star Fox 2.
Again, you had the checkpoints that you collected to extend time.
Like, I think on average, the times for each level was about three minutes.
So again, just about either all range mode or the Land Rover.
And it was three minute mini games, basically. And you had to make sure you

(01:36:01):
destroyed the targets, more or less.
But yeah if you if you played starfox command you
played starfox 2 and vice versa but starfox command is
a much more fleshed out game more feature
is very feature rich and just just all around a better game than starfox 2 even
though it's on the ds i mean there's some good ds games out there and we'll

(01:36:24):
probably touch on the ds at some point but starfox command that's all i got
for that it's very it's a handheld game so it is not really much of a deep dive you can do on
handhelds for the most part right yeah i don't think i played too many i mean i do have a psp,
i did have a did have a game gear years ago but other than that i never really got into handheld,

(01:36:48):
consoles i don't even do mobile games on my phone so so i got so i got a question
a little off topic but what do you think about the PlayStation Portal?
Well, I haven't held one yet. I guess it's... It feels great. I got one at the house.
I mean, so it's almost like, what, using the PS Remote application,

(01:37:13):
but you're just using a physical handheld?
Yeah, but the only bad thing about it is, you know what?
We'll refer to that when we do a review on it.
All right that sounds good all right
well that's all i got for the starfox is starfox again it's a very great franchise
just combined yeah it's a very great franchise i just think i just think they

(01:37:36):
went in the wrong direction at the wrong time or i can see that or they they
went in the wrong direction and didn't continually supply what people were
looking for an on-rails shooter, especially with Star Fox.
Well, I guess they started licensing the characters because,
you know, they were no longer developed by Nintendo.

(01:37:58):
Mm-hmm. They said, here, you guys take the license. We're going to go do something else. Yes.
Oh, so Miyamoto and the gang didn't even care about their own characters.
I'm sure they did. I mean, they still did the characters, but as far as coming up with the games.
We'll look into that. But that's the thing, though. Like, if you... What?

(01:38:19):
We'll look into that. All right. Yeah, we'll look into that.
That's crazy. I didn't even realize that they didn't even...
They licensed them out somewhere elsewhere. Let's see. The Star Fox Adventure
was the first one that was not Nintendo.
Nintendo right developed by rare so yeah they started
kicking them out lord of
mercy so what was namco what was namco

(01:38:42):
and then what was no was command nintendo q
games developed by q games get out of here so
i mean and then zero was what platinum games yes so
there's there's the trend right there so it's almost like you know
doing something else so they'd say you guys
are great at this you go take care of it so yeah but you.

(01:39:04):
Would think they would have a guideline on where they would want the game to go
right right but then they could have just sold them
on something a sweet deal i know money
is a hell of a drug so i mean if it was
a sweet deal then it was a sweet deal but i think
they could have done a lot better i think nintendo could have done
a lot better with this story i think this franchise in general

(01:39:25):
now that we've talked about it now we've like
put it and a perspective i'm kind of disappointed yeah i'm
kind of disappointed because you guys do what happened first
three games i mean starfox 2 again i didn't play but
starfox 2 had had the starfox on
rail shooting at one point right and in in the all range mode but i don't know

(01:39:47):
how you go from a formula that has worked and that is sold to something totally
different and again i don't mind different as long as you come back to your
roots and they never did and they did at the end,
but it wasn't anything different.
But then they want to sell the game for 60 bucks at that time. Right. Yeah.

(01:40:10):
Releasing subpar games. Yeah. And this is, we come full circle back to the new
crash that might happen.
Or maybe regression or recession or whatever you want to call it.
But, and then maybe that's something we could touch on at some point. Yeah, I think so.
But other than that, I'm going to finish my beer and I'm going to relax.

(01:40:33):
And i'm gonna have a good time i'm hoping you all had a good time with this
you know what let's let's let's do this let's let's figure out what i mean if
anybody i mean if anyone comments,
let's figure out what what people want us to talk about okay yeah
i mean it'll be down the road because we have like quite a few episodes to put

(01:40:54):
out because we've already done quite a few of them already yeah yeah that we
need to put out but yeah and us an email gamepad saga at gmail.com yeah let
us know and i'm gonna actually i love it the other thing is i'm we're gonna possibly,
start going not live but we're gonna be doing some camera footage video y'all

(01:41:16):
so y'all gonna be able to watch us real time talk about this obviously recorded
at some point maybe we'll go
live i don't know yet we're gonna figure that out
but i know we're
gonna make a small change and make make it more interactive for everyone to
see and listen now i will say there will be a surprise in that particular surprise

(01:41:40):
surprise surprise puppy surprise no no not at all but one of us one of us is going to be.
Well, I'll leave it up to the imagination.
Other than that, I don't have anything. I don't have anything else.
Thank you ladies, gentlemen, kids, mother, sister, daughter, whatever. Whatever.

(01:42:04):
We appreciate you. Thank you for listening. Join us on the next episode. We out. Dragon Ball Z.
Come in, Cornelia. This is Cornelia, Pepper speaking.
Congratulations on a job well done.
Roger, I'm heading back to Cornelia.

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