In this episode, Sam Hazeldine discusses the integration of virtual reality (VR) and augmented reality (AR) in education. We discuss the potential of AR and VR to enhance learning, clarify the definitions of VR, AR, and mixed reality, and talk about their practical applications in classrooms, such as simulations and interactive learning environments. Sam also addresses the accessibility of such technologies and the impact of AI on creating educational content. He emphasizes the importance of using these technologies to complement traditional teaching methods rather than replace them.
Sam Hazeldine is a learning technologist at the University of York's Creativity Lab. He is a former primary school teacher, and currently works with departments across the university to help them use digital technologies to improve learning.
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