Angedrian, a blue and green planet in the habitable zone of the star Isvara, is a planet thriving with life, which is orbited by the Dragon Moon. It is home to a great many species of thriving humanoids including commonly dragonborn, dwarf, elf, gnome, halfling, human, tiefling, bugbear, lizardfolk, centaur, tabaxi, and every manner of half-species mix. Sequestered away in their own enclaves are firbolg, goblin, goliath, kenku, kobold, minotaur, orc, tortle, and yaun-ti. And everywhere, there can always be changelings. Angedrian is a natural flux point for multiverse transgressions with many other species appearing and disappearing through some magic or portal from a distant universe. But Angedrian is also an ancient world with its humanoid populations having become sentient, organized, and civilized more than 50,000 isvarana ago. Civilization’s stability is fleeting and, at this moment, Angedrian is in the 5th age of civilization, built upon the ruins, magic, bones, history, and power of four previous ages. What great heights did these previous ages achieve? Very great heights of enormous technical and magical renown! But Angedrian today is less than 2000 isvarana into its current age. Magic abounds but technology was all but lost. The current machinations and political schemes at work across the 12 kingdoms to control Angedrian, for good or evil, are in constant battle, though largely political and economic. All the while, the ancient Underdark civilization of the drow and their kindred watch and wait for a surface world faction to emerge with whom they can align.
The party, tricked by an imposter, now stand on one side of a door in a basement all too familiar for Fodinis with Varkidar on the other side... prepared for a final fight...
Safely back from the Blight, the party assumes a rest will be in order before they stock up and return to the Blight... but... fate has another path...
Having settled the volcano and the giants, the party begins making their way back to Pathilius but runs into a bit of interference...
The party confronted the fire giant and takes him on full force along with his fiery minions... but, in the aftermath of the battle, they discover disturbing secrets...
Having been ensconced in the discoveries of the ancient giant temple, the party faces the decision of what to do about the three threats in their midst... the volcano, the fire elemental, and the fire giant...
Having made their way to Sayne and discovered a large new volcano is present, the party continues to explore the caverns and tunnels of ancient cities at the base of the volcano... but they are in for a surprise they didn't expect.
The party adventures down the first of the three passages at the bottom of the Sayne volcano only to discover it is not empty and not friendly...
The party begins their exploration in earnest of the three entrances of the ancient city...
Having downed the green dragon quickly, the party decides what to do with the kobolds and, more importantly, how they will proceed to the next city of ruins...
The party meets with new friends in the depths of the Hespa mines and formulates a plan to save the lost dragon...
Having found Hespa and it's great mysterious tree, the party maps the ruins only to find a large gaping hole below the tree...
Returning to the Blight, the party finds the ruins of Hespa and some surprising vegetation and life...
In the depths of Filla, the party finds a crypt which exploration reveals some unsavory history. Back in Pathilius, the king gives them a new mission for which they must prepare...
At the halfway point in the season, we will take a break for two weeks and return on September 2, 2024 with Episode 14. In the meantime, enjoy this recap of the first 13 episodes!!
Having surveyed the ruins of Filla, the party goes in for a closer look...
Back together and ready for the king's mission, the party takes to the air in the Lonely Lady...
Having closed the eruptions and tunnels with the help of the drow, the party makes its way back to Pathilia... and the king...
Still reveling in the delights of Narvandor, the party makes a bargain to solve the problem of the eruptions...
Having discovered the source of the tunneling, the party now faces the challenge of what to do about it and how...
Far below ground, the party faces some immediate challenges and explores the source of another intrusion... this time, an intrusion into the Underdark itself...
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