Episode Transcript
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(00:24):
Welcome to Bite SizedFolklore, where we revive the stories
that linger just beneath thesurface of our landscapes. In the
wind, the stone and the dark.In this episode, we travel to the
Highlands and the WesternIsles of Scotland, where wild moors
stretch out beneath wide skiesand the veil between worlds grows
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thin. This is the tale of acreature feared not for its bite,
but for its bark. The Cù-sìth.Now, the Cù-sìth is a dog, but it's
no ordinary dog. It's a fairyhound born of the otherworld, a beast
of ancient power. According tothe Highland lore, it roams moors
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and sea cliffs after dark,slipping silently between worlds.
Described as the size of asmall cow, with shaggy green fur
like seaweed and eyes like dimembers, the Cù-sìth moves in utter
silence. Not a twig snaps, nota breath disturbs the air. But it's
the bark of the Cù-sìth thatmakes it feared. Above all, the hound
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is said to bark only threetimes. The first is a warning, the
second is a threat. And if youhear the third, something terrible
follows. In one well knownversion of the tale, a man is walking
home across a lonely moor atdusk. The light has faded, but he's
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nearly home. Then the firstbark. Low, distant, inhuman. He pauses,
frowns. And he keeps walking.A few minutes later, the second bark
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rolls over the moor. Itvibrates in his chest. The air has
gone still. No wind, no birds.Even the sea seems to wait. He looks
towards a low ridge and seesit. The Cù-sìth. A massive shadow,
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its green fur rippling in thewell. There's no wind. Eyes staring
straight into him. Watching,not hunting, waiting. The man runs.
He runs harder than he's everrun before. Breath tearing his throat,
the world narrowing to pathand panic. And behind him, the third
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bark. What happens if you hearthe bark of the Cù-sìth? That depends
on the version of the tale yougo by. But none of them are kind.
Some people say that if youhear the third bark, the Cù-sìth
will take your soul to serveforever in the fairy realm. You vanish
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without a trace, as ifswallowed by the night itself. Others
say the bark is so powerful,so full of ancient terror, that you'll
die on the spot, not by toothor claw, but by pure fear. A heart
stopped by the sound ofsomething older than death. And in
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darker versions still, itdoesn't kill you. It follows you.
The third bark of the Cù-sìthmarks you. Acclaim. And no matter
how far you run, no matter howmany years pass, the Cù-sìth will
one day return to finish whatit started. And that's why they Say
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you must reach shelter beforethe third bark. In this story, the
man flings himself through hisdoor just as the bark fades into
the earth. He survives, butcome morning, outside his home, he
finds the marks. Giant pawprints in the soil. Deep, heavy,
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wider than a man's hand,circling his path and vanishing into
nothing. He never walked onthat moor again. The Cù-sìth gives
fair warning. Three chances.One bark to turn back, a second to
make you run, and the third toclaim what it's come for. So remember,
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if you're ever alone in thehighlands and the world grows unnaturally
still and you hear a barkonce, twice, don't wait for the third.
The Cù-sìth isn't just a ghoststory whispered around peat fires.
For centuries, highlandersbelieved in its presence not as a
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myth, but as part of the land.On the isles, crofters would bring
their livestock in early ormark the door with iron or rowan
wood, just in case the houndpassed by. Even Scottish soldiers
were said to carry charms toprotect themselves against fairy
beasts like the Cù-sìth, agreen dog roaming the hills at night.
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To many, that was as real asrain. And strangely, tales of the
three bark warning aren'tentirely unique to Scotland. In Irish
folklore, the Cù-sìth is anear cousin, a spectral hound tied
to the fairy mounds. Andacross Europe, there are echoes too.
Spectral dogs that roamcrossroads and ancient burial sites.
For example, the black shuckof East Anglia. It's as if something,
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a memory, a fear, a presence,follows us across the hills of time.
Because the Cù-sìth isn't justabout being hunted. It's about being
watched, warned and wonderingif you listened good enough. Thank
you for listening to bitesized folklore. If this tale followed
you home tonight, maybe keep alight in the window and a charm by
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the door. Join us again soonfor another shadow from the old world.
Until then, be well, be waryand don't stray too far from the
path.