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July 31, 2025 56 mins

What happens when a deep love for games evolves into a mission to uplift others?
In this episode of Gamertagged, we explore how IndieVoice transformed from a childhood username into a platform dedicated to championing indie developers and preserving digital history. From his early days as ShadowMegaManZX to becoming the Neon Guardian of indie games on YouTube, his story is one of evolution, purpose, and impact. A gamer. A developer. A reviewer. A guardian.

We talk:

  • The origin of “ShadowMegaManZX” and what it meant
  • Why IndieVoice became a mission, not just a moniker
  • Game preservation, review ethics, and fighting burnout
  • The emotional power of being seen by devs you admire

🃏 And in the ReRoll, we co-create IndieVoice’s official Gamertagged Trading Card — a robotic indie hero lit by a glowing star core, ninja mask on, saber in hand — defending small creators one pixel at a time.

Guest: IndieVoice
Hosts: Scarto46 & Ryanocerus
Produced by: Gamertagged Studios

🎧 IndieVoice:
YouTube – https://www.youtube.com/@IndieVoice
X – https://x.com/TheIndieSupport

🌐 Gamertagged Links:
Website – https://www.gamertaggedpodcast.com
Discord – https://discord.com/invite/5pmkhvq6wN
Support the Studio – https://ko-fi.com/gamertagged
Everything Gamertagged – https://linktr.ee/gamertagged

Tell us your gamertag story 🎮

In this episode, we’re taking a moment to spotlight Take This, a nonprofit at the intersection of mental health and gaming. From AFK Rooms at conventions to their Accelerate mentorship program, they’re building safer, more human spaces for players and creators alike. Learn more or support their work at TakeThis.org.

Support the show

Gamertagged is a podcast by Gamertagged Studios
Digital identities. Real stories.

We explore the meaning behind gamertags, usernames, and online personas through interviews with gamers, creators, and the people behind the screen.

Spotlights & Partnerships
We collaborate with aligned creators and causes. From mental health to digital identity advocacy, we use our platform to lift others up.
Now spotlighting: Take This - Supporting Mental Health in Games https://www.takethis.org/

Meet the Crew
Scarto46 – Host & founder. Game dev, storyteller, identity nerd. Architect of the ReRoll.
Ryanocerus – Cohost & composer. Chaos generator with a lo-fi heart.
Portabella – Producer & editor. Emotional compass of the pod.
Sue-She – Art director. Turns identities into cards and vision.
Marthah Maple – Guest & partnerships lead. Builds the bridge between story and studio.

What is Gamertagged Studios?
A studio built by friends and family. We tell stories that matter about identity, memory, and what it means to be seen online.
Learn more: gamertaggedpodcast.com

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
IndieVoice (00:00):
I know I don't want to make fun of him, but CutMan
was useless.
You threw out a pair ofscissors, man, I had dodged
those.
Is that all he did?
He's just cutting.

Ryanocerous (00:11):
So it's like, oh, there we go, I figured it out.
Game attack.

Scarto46 (00:34):
Welcome to today's episode of Gamertagged.
Today's guest is someone who'smore than just a voice in the
crowd.
He is the Voice, a champion forindependent creators and a
lifelong gamer with roots ingame development.
Indie Voice has spent the lastnine years building a platform
to spotlight the overlooked, beunderfunded and the downright
brilliant.
From quick hit reviews to deepdives on game preservation, he's

(00:55):
out here giving indie games therespect they deserve and making
sure their developers feel seen.
He's published over 700 videoshelping to support independent
developers.
He's published over 700 videoshelping to support independent
developers worldwide.
Today's story is one aboutpassion that comes from
understanding and seeing folksin positions where they were
overlooked and not given thesupport they need, and trying to

(01:16):
make a platform to do that.
Today's story is themetamorphosis from once
ShadowMegaManZX, where his rootsstart, to today as IndieVoice.
Let's roll.
So, first thing, right,shadowmegamanzx, that is your
gamer tag, your original gamertag.

IndieVoice (01:39):
What's the story behind that gamer tag?
So ShadowMegaManZX, it wassomething that in the beginning
I didn't.
I got my first console likeXbox 360 or something, and at
the time I was like I don't haveany idea what's right here.
A friend of mine, kevin, waslike man, you played Mega man
Battle Network a lot, so whydon't you call it Mega man

(01:59):
something?
And I'm like, okay, yeah, thatmakes sense.
And then at the same time,there was I think it was Mega
man Zero which happened, andthat was the Game Boy Advance
and yeah, I was super into thatbecause they did a really good
job on it.
And then, along the way, adventChildren, then there was Mega
man ZX, and then it wassomething like I was like you

(02:21):
know what, and the Shadow theHedgehog wasn't one of my
favorite sonic charactersbecause he was just I'm this
dude that comes out of nowhere,I'm a bad guy, let me just come
out of here save you, and thenI'm gonna walk away.
Yeah, that's awesome.
So that I just fused themtogether and then I was like,
yeah, that you know what thatworks.
I'm just something that gives abit of retro and more of hey,

(02:45):
shadow the Hedgehog, that dude'sawesome.

Scarto46 (02:48):
Oh yeah, yeah.
So that name really representslike different parts of your
personality, right, because youwere just talking about how
Sonic was like the game when youwere younger.
And then you have a love forthe Mega man series too, right,
and you just fuse it alltogether and that's Shadow Mega
man ZX.

IndieVoice (03:05):
I played my Mega man one, two, three.
I played all through them andthen at a point in time it was
like ballot network showed upand then that's pretty much what
spammed it yeah and yeah Istuck to that name for years
because it was just like it's apart of a history that started a
good chunk of what I do.
I'm that one kid that was inclass that probably had two

(03:27):
handhelds and all the Nintendopower game informers and all
that stuff in the backpack.

Scarto46 (03:32):
And they were like where's your school books?
You're the reason why they madea Wii.

IndieVoice (03:36):
Probably.
We can get out there andthey're like Joe that's it.
That's awesome.

Scarto46 (03:43):
That's all to say.
That's the name.
Have you ever thought about, Iguess, if you're like going to
be a Mega man character, right,Since you were talking about
like how deep that was in yourlore which Mega man character
would you be?

IndieVoice (03:58):
Like of all the supervillains or heroes, I think
about it like which power wouldyou want?

Scarto46 (04:03):
Leap man, yeah, so out of the villains.
Right, because you acquirethose powers over over the
journey of megaman.
Right, you get those powers andyou can then use them as
megaman.
Which one was?
Which one of those powers?

IndieVoice (04:15):
yep, that's the one I think I want to be probably
most likely electric man or iceman, but other than, but only
those two, because they'reprobably the most useful when it
comes to daily life situations.
The only one I found just asjust super useless was cut man.

(04:36):
I know I don't want to make funof him, but cut man was useless
.
You threw out a pair ofscissors, man.
I could dodge those.
Yeah, man, he's just cutting,so it'll freeze you to death.
There we go, I figured it out.

Scarto46 (04:54):
I can move faster Because I can throw down the ice
.

Ryanocerous (04:57):
Electric.

Scarto46 (04:57):
Man Was really hard to fight and it was like oh man,
that was such a brutal fight.
Brian, did you have a questionthat you wanted to answer?

Ryanocerous (05:06):
yeah, yeah, no, I just.
We talked about the gamer tagbeing shadow mega man the act,
but your youtube and other stuffis indie void and that feels
more like a mission than anickname.
When I first heard it I'm amusician so I thought music
stuff.
But really when did you realizethat is who you wanted to be
and the community you wanted touplift?

IndieVoice (05:28):
So when I came to the name of Indie Voice, it took
me a while to get through tothe name because before I had
this channel I was called SkyTerror Reviews.
It was the old name.
I just.
I went through Latin dictionaryand I said, okay, this means
what?
After a while the channeldidn't feel.
Just I went through Latindictionary and I said, okay,
this means what?
After a while the channeldidn't feel like what I wanted.
It felt useless.

(05:49):
So I deleted it and I decidedto restart again.
Then Indie Voice I saw all theseindie games, all these amazing
accomplishments, people breakingbarriers of genres of games
more than triple a titlecompanies could ever do.
I need to make something likethat.
So my first logo was amicrophone and it had indie

(06:11):
voice on the side of it, becauseI'm being the voice of all
these indie games that arepeople never heard of or they're
going.
This game sucks.
I'm like let's look deeper intothis and why.
It may be bad.
It could be bad, but it hassomething that you may have
never experienced before.
So with indie voice, it wasmore of.

(06:32):
I am being the voice of thosethat you can't hear or those
that you never seen before, orgames out there that are just so
buried amongst all these otherAAA titles you can't even see
where it is, so, like you, youwanted to represent like
marginalized developers who justdon't have the money to
advertise, or go marketing tosocial media marketer or

(06:55):
anything like that.
So, I'm being the person that'sout there reviewing all these
games, like the one game Ireviewed was jump team, team,
and even though that game wasthe most stressful thing in my
life, it was a useful mechanicof you have to be accurate with
your jumps to reach fromplatform to platform.
Sure, you're gonna fall downalways at the bottom it's screen

(07:16):
internally but it was a gamethat gave you a challenge to say
, hey, I need to be as accurateas possible to get to this area,
to this area, to get to the top, where it's going to be more
challenging.
And people, when they saw thisgame, the developer saw the
review for it.
Sure, he was laughing because Iwas in complete disarray
because that game was like abane in my existence.

(07:39):
So, but what's funny?
Like it was something that mademe challenged from the usual
games.
I played that, oh man, I canjump to this platform and then I
misjump it and I land it on myface and I'm just like I really
want to destroy my controllertoday.

Scarto46 (07:54):
Do you feel like there's been times in that cycle
you're talking about wheremaybe it's the first time for
some of the devs to see someonelike QA that game and walk
through it and then ask thequestion of is that really what
I wanted to create?
Has that ever been like anexperience you've had in the
work you've been doing there?

IndieVoice (08:11):
I would think from my experiences of the many games
I reviewed, there have beenpeople that showed me these
games and some of them look likethey may be saying you may or
may not be interested in this,or they'll boost my first game,
be interested in this, orthey'll boost my first game.
And then it's like they'rethrowing out the little
confidence they have about theirgame because they're not sure
if it's going to be like a majorhit or something.
And I'm giving them thepositive reinforcements of

(08:36):
comments so it gives them moreof hey, this game may have this
issue, but you are improving itwith this issue.
You just need to fine tunethings.
So constructive, positive,constructive criticism yeah,
feedback, not the harsh realityas many others.
If we want to say who we knowwho is giving up the harsh

(08:56):
reality of what their game isand barely giving them much
constructive criticism.
But you released a game andthat is what you wanted to do.
But now expand on that, improveon what you missed up and then
do something better, becausethere's always going to be a
golden egg from your game.
There may be.
It may not be doneautomatically, but over time you

(09:18):
will reach that area where it'slike finely tuned and you're
going to love it and you'regoing to be like man.
I'm proud of myself.

Ryanocerous (09:28):
That's super cool.
I did notice on your like yourlogo with the microphone that it
says games and beyond.
I'm curious what is the beyond?
Where has that taken you?
That is, outside of the gamingspace?

IndieVoice (09:40):
Oh.
So I have been trying to cocollect some ideas or things
that I want to expand from notjust video games, but maybe
expand to tabletops, to maybesome other things out there,
because I want to try to expandthat.
It's just, life has not beeneasy or I have not figured out a
way to implement that yet.

(10:01):
I'd probably need like a groupof like maybe 10 people or maybe
five to do, like, tabletopgames.
I want to expand to tabletopgames but at the same time, it's
the only one man right now, soyou can only do video games, but
you want to expand to maybetabletop, to, yeah, some vr
stuff or maybe some other thingsthat people have made in the in

(10:22):
the industry that have helpedthe world in a better way or
done something that many ofthese other corporations could
do, but they don't want to do soas a person like I think you're
listening, or you're listeningto what the developers are
saying, not just like verbally,but you're listening to the
content that they're creatingand you see it as I want to

(10:43):
elevate this idea, even thoughthat idea could be something
that, like, isn't necessarilypolished or whatever, but it's a
, you see, the idea thatsomeone's created.

Scarto46 (10:53):
It's a good idea that's sitting there.

IndieVoice (10:55):
Sure, it may not be polished, sure, and that'd be
like the best thing since slicedbread, but it is something that
can easily grow into something10 times better over time I.

Ryanocerous (11:09):
I think people can be drawn to the simple games.
Games have gotten to the pointwhere sometimes you're pushing,
you've got to push eightdifferent buttons in different
orders and stuff and it'sthinking.
I'm thinking back to the dayswhen we had the smaller
controllers with left buttonsand left.
I didn't realize things havegotten, as the world has gotten,
more intricate and complicated,games have followed suit, and

(11:32):
so I think there is this draw toa game like Geek that's two
buttons, you have one goal.
It's not a thousand side questsor anything like that, like
it's just two buttons.

IndieVoice (11:43):
A or B club down left and then just go about what
you want to do here.
Yeah, like two-homics zone,that was pretty much what that
was Like in that same vein.

Scarto46 (11:51):
Like you had a review that dropped for N-Cycle and you
said that felt like BattleNetwork all over again.
So what is it?
And I think, like you both aretalking about it, but we don't
have to talk game.
Games, we can talk aboutphilosophy, but like, what is it
about that era of like battlenetwork that you think we've
lost and what indie games aretrying to reclaim it?

IndieVoice (12:12):
the indie scene is trying to get the era of the
golden age of gaming, wherepeople actually enjoy the games
they have, while triple-a titlecompanies are barely doing that
anymore.
They're not even touching thefun aspects of a video game.
Now they mostly want moreprofit, which is not what gamers

(12:34):
want today.
If I'm spending $70 to $80 on agame, I want it to be fun, at
least worth of the time thatyou're giving the price tag.
And sadly I'm estimating thisentirely.
70, maybe 8, maybe 75 percentare just like.
The games aren't fun anymore.
They're not like what peoplewant.

(12:55):
So indie games are reclaimingthe golden age where every game
was like oh man, this is good, Ican't wait to go back home and
play it.
Or friends are talking about Iman, I caught this thing in
power world where, and then awhole bunch of other stuff, so
it's yeah for me.

Scarto46 (13:12):
I can totally identify with that because I sort of
like when I think about, likewhat games like make me up as a
person, like that is somethingthat resonates with me is like
braid with jonathan blow or fezby Phil Fish, right, like games
that were trying to saysomething or do something with a
very common interaction method.

(13:33):
They're both one's a 3Dplatformer, the other is a 2D
platformer but it's a vessel ora way to express a different
mechanic or a story or like eventry weird things.
A different mechanic or a storyor like even try weird things.
And what I always love doing istrying to understand the
designer and the developer andtheir intention behind the art
that they've created, cause Idon't ever look at them as it's

(13:54):
a game that I paid money for.
I look at it as a person satdown over multiple months or
years and laid out thisexperience they wanted someone
to have.
And one of the cool things Ithink about games is they are a
quiet communication of bothinteraction, expectations and

(14:15):
progression to a player thatthey've never met, and so your
game has to do that and likethose things became very
formative to me of trying tounderstand what the developer is
saying, not like verbally, butlike with their actual design
and intent.
Is that something that like,resonates with you?

IndieVoice (14:34):
yeah, because there was a.
What was the game called?
I can't think about them all,but there was there.
Every time I get an indie gameor I purchase one, I immediately
look at this and go, okay, so Iknow I bought this, but I want
to see how this game plays andhow it's something that could
easily be like, different thanall the rest of the games

(14:54):
Vampire Survivors, now that hasa mass niche of like video games
that follow that same genre ofthat, but they all do different
things, even though they all usethe same mechanics.
This person looked at theoriginal and said how can I
improve this?
How can I make this more fun?
How can I expand more of thetree of the entire characters

(15:19):
that I'm creating?
So it's like they're all notpiggybacking, but they're more
like I'm giving inspiration forsomething that maybe you want to
expand on.
Something I didn't see, though,yeah, I do feel that like it's
something that the indiedevelopers are helping each
other, not verbally, but more ofinspiring more indie developers

(15:41):
to do what they want to do andmake that game they've been
dreaming yeah, man, I love yourpassion, like I.

Scarto46 (15:47):
I think your head face is in a similar one as mine and
for me my background comes likefrom an education, from game
dev, right, like I grew up, Iwanted to make games, I got into
game dev and then I was like,oh, this industry is brutal.
But I've always been fascinatedwith trying to understand the
like, the outskirts of theindustry, like the people who
make stuff or the people whoengage with stuff, or just even,

(16:10):
like in this exact show, thesocial spaces and the
communities that are born out ofthe industry itself, where you
don't have the word gamertagwithout having a reason to build
those environments orcommunities where you're a
unique thing engaging withsomething and people know you by

(16:32):
that name and I think that allthat's so cool and I guess it's.

IndieVoice (16:37):
I've always been really fascinated with the
fringes of the industry, justcoming from that background yeah
, and as these are some peoplethat were used to being in the
industry back then and then theyseparated from the triple a
industry to make their owncompany like Team 17.
I think that's what it was thesame people who used to work for
Rare and now they're their ownlittle thing.

(17:00):
They're trying to bring backthe age of where you can feel
comfortable playing whatevergame you want without having to
have any sort of worries aboutthe world as it is.
And that's what I like aboutvideo games, because video games
take me out of.
If I had a long stressful day,I want to play Spider-Man 2.
I just swing about, beat upsome bad guys, do some cool air

(17:23):
tricks, switch between Miles andPeter and just have fun.

Scarto46 (17:26):
Yeah, your content doesn't like just review games.
Right, Like you build a space.
You have a lot of folks who whofollowed you for a long time
and they engage with you andthey really trust the content
you make.
But there's something likedeeply personal about how you
like champion these smallervoices in the industry.
What drives that emotionalconnection for you to the devs
that you feature?

IndieVoice (17:47):
So, when it comes to me reviewing most of these
games for, like, smaller devs,big devs or the rare chance it's
a AAA title game that Iactually enjoy or want to review
what drives that connection forme to do these things?
Because I used to be a developermyself.
I know the ins and outs of likehow Unreal Engine works, how

(18:08):
Unity works, how CryEngine worksworks, how unity works, how cry
engine works, and I know it'stough because you want to make
something that you want to bringto life that you've been
dreaming about, but you have noidea how to put it out there
successfully.
And when I see these people andI see their like backgrounds,
how they like made the videos orhow they made the games and
everything, and you know howthey take the time doing it I

(18:31):
feel like inspiration that thesepeople took hours of doing this
throughout their day working atday jobs or great jobs, drawing
up plans, making ideas, takingthe time to make a game that
they want to put out there theworld, to see how much they can
get by impressing all thesegamers out there that play video
games daily to say what do youyou think of what I'm dreaming

(18:54):
of?
Yeah, yeah, for sure I want tobuild that space, that look, I
may not get to everybody's gamesI'm only one man but I would
try to make sure to make yourgame be visible out there,
because you worked hard on this.
You don't want like any oldgame journalist, just oh, thumbs
down, sucks.

Scarto46 (19:13):
So you, as a game dev right, You're looking at this
through the eyes of someone wentinto this, this classic type of
media right A genre.

Ryanocerous (19:20):
All right A genre.

Scarto46 (19:22):
And then they wanted to do something unique and
different and they may.
They took what they thought wasfunny or fun or interesting rap
mechanics around it Made itactually an interesting
experience for you.
And then you're like, ok, cool,you maybe missed the point.
Like the larger reviews, thereviewer missed the point of
that whole thing, and so you'relike this has to change.

IndieVoice (19:45):
Yeah, and I understand you trying to make
sure to review all these AAAtitle games, but there are a lot
of indie games here that dobetter than them, sadly enough.

Scarto46 (19:54):
What are some games you worked on during indie dev?
Like when you were doingdevelopment, we probably had a
lot of projects you worked on,but what are some things that
stuck out to you as momentswhere you were trying to like,
take something and make it feelnew?

IndieVoice (20:06):
So I had several game ideas in the past.
It was some really ideas.
I wanted to try to expand also,but if you remember the game,
it was a parasite.
No, it was a parasite.
It was something with acharacter named Alex Mercer and
I try to remember what that is.
It was some game with a dudewith a jacket and a hoodie but
he was going around gettingpower ups to expand his like.

(20:28):
Yeah, that's it, Thank you.
Thank you, I remember AlexMercer, but I couldn't remember
the name for the life of me.
That game had a really uniqueconcept of you're jumping around
superhuman strength, everythinglike that but then over time
you gain abilities which changesthe form of how your body works
and expands on that.
I had an idea to use likemetals or things like that to

(20:53):
kind of figure the character'sbody into different types of
shapes of what they wanted to do, and that was an idea I had and
I worked on one game.
It's not really fully out there, it's just a private game we
haven't really touched in years,but it was called dia deos
dinosaur.
It was like a school projecttype of thing.
It was supposed to be like Dayof the Dead with dinosaurs.

(21:14):
That sounds rad, yeah it wasreally fun.
It was a really cool game andthen it was an end of school
project, but we still had, likeour game dev recordings and
things like that Worked on itwith Unity and really good
people.
They edited, they did art.
They did a lot of amazing stufffor it.
Sure, it wasn't like the mostpolished thing, but we had a

(21:35):
really good idea for making likea platformer and then unique
type of things about Day of theDead and a lot of other things
that I remember about it.

Scarto46 (21:43):
Do you think back to those moments of doing that work
with your team?
Because it's never, it's rarely, one person who's building it
and, like you, start to havethis emotional bond with the
team who's building it.
The group and everything Rightand so the game becomes a
manifestation of the vibe ofthat group Right, is that kind
of?
Is that something else that,like, maybe stands out to you?

IndieVoice (22:02):
If we had the time, or more things like more time to
do all this for years of timeor just leaving our own team or
anything.
Sure, I would love to be a gamedesigner again to try to redo
what I could do or try to fix alot of stuff in Unity and things
.
But then at the same time yourealize we could do this, but

(22:22):
we're going to need a lot ofhelp just to make sure we keep
this going.
And then you have a lot ofcompetition, the niche,
everything, and then it's.
I would love to keep going.
Even if it wasn't the mostsuccessful game or anything like
that, I would still say Ireleased a game and we did it
together.
I don't see the downsides here.

Scarto46 (22:43):
Bro, I think you just described indie game development
, which is exactly why you're inthis business and trying to
help people.

IndieVoice (22:47):
Because it's not easy out there when you have,
like Final Fantasy VII, newHorizons, so part four, I'm like
, yeah thanks, I need that onenow.

Ryanocerous (22:55):
Yeah, you were talking about uplifting those
indie devs.
There was a moment from PackedWet.
There's a clip where a devthanked you directly for
featuring their work.
Just what did that feel like tobe recognized and be seen by a
voice that matters.

IndieVoice (23:14):
Honestly, when I shook that person's hand and
then talking to all of themthere over time and introducing
myself and things like that,sure it was very busy and people
were like talking very loudlyand going it felt like I'm doing
the right thing, like it feltlike I'm making somewhat of a
difference in the world.
I really want to try to make mymark on the world.
I want to try to leavesomething behind and say, hey, I

(23:36):
did this.
I made indie games important.
I made indie games intosomething that, hey, doesn't
matter how small your game is,if you did it.
You put your blood, sweat andprobably many keyboards that are
probably broken right now.
You did this.
You took the time to now.
You did this.
You took the time to make thegame.
You took the time to work on itwith your team or just by

(23:58):
yourself.
You made somethinginspirational.
When that dude took my hand, Isaid thank you for reviewing my
game and thank you for talkingto me about it and thanks for
taking the time to even look atit or even review the demo or
something.
And I'm like, hey, man, look it.
Look.
I'm always happy to help them.
I'm always happy to make surethat they know that their game,
that they put all their time in,has some sort of visibility

(24:19):
Somehow, some way.
And it felt great that I didsomething inspirational to
someone to keep going and keepmaking their games.
It's something that someone isout there watching all of them.

Scarto46 (24:31):
Watching what?

IndieVoice (24:31):
they do Not like some sort of soccer or something
, someone that you want peopleto feel seen.

Scarto46 (24:36):
So you're watching, you're trying to be a supportive
voice for them.
Yeah, I totally get that.
The world is still connected,though.

Ryanocerous (24:42):
Really, we're going to sound super cliche, but one
person can really have thatimpact because of how connected
we are as a society.
Totally.

Scarto46 (24:50):
Totally, yeah, yeah, of how connected we are as a
society.
Totally, totally, yeah, yeah.
You've been out here makingcontent like that for nine years
, dude, and I would say that alot yeah.
But like that, you're trying tobe a positive ripple and make
that happen every day.
We were talking before the showand one of the things you were
talking about was like how youfocus on the process and how to
make it more effective and makesure that the reviews can be

(25:11):
consumable and thinking aboutthe audience who's consuming
them, but also trying to makesure that you're building
content that's valuable andpeople are interested in, and
really like you're doing that inthe pursuit of.
I want you to watch this,because I think it's important
for you to watch it, and I'mtrying to make sure that I'm
doing my part in enabling you todo that.

IndieVoice (25:30):
That's cool and I've reviewed.
I've done.
I try to expand from just doinggame reviews to doing good old
games video where I show likegood old games, or GOG is making
preservation for video games.
I try to make sure people knowthat we are part of video game
history.
We have experienced it we havebeen there.

(25:51):
We have been through the pointwhere someone goes the ps2 was
out or the we, and then seeinghalo 3 being released
But it's just, you were part ofthat history and you try to
forget the fact that you didthat, and you should be proud of
the fact that you got toexperience something over time

(26:14):
that nobody else today has everexperienced, and they wish they
were there to see that.

Ryanocerous (26:18):
I remember pre-ordering games and going to
GameStop to get them and that'snot a thing anymore.
Everything, even hard copies ofgames, aren't really much of a
thing anymore.
Yeah, you just hey.
Oh, the game came out today.
I'm going to download, or youcan pre-download it, so it's
ready to go.

IndieVoice (26:37):
it's just like on release date, but there's not
that feeling of paying up late,going to game stop or wherever
waiting in line, and then goinghome and being like.

Ryanocerous (26:42):
I know it's like 12 30, but I'm gonna play this
game now.

Scarto46 (26:45):
I'm just gonna play a couple hours yeah, but I hear
you, I hear you hear say thatand I think, based on everything
we've talked about, like you'renot saying that because, oh, I
just want more games.
That's not like why.
That's not the motivation, Idon't think.
I think the motivation ispeople made cool stuff and we
shouldn't just throw it away.
We should like appreciate itand understand it and celebrate

(27:06):
it.
Like you're not coming at itfrom the perspective of oh, I
really like video games.
You're not coming at it fromthe perspective of oh, I really
like video games.
I think you do, but I thinkyou're coming at it from the
perspective of I think weshouldn't just throw people's
art away.

IndieVoice (27:17):
Like we shouldn't throw away history.

Scarto46 (27:19):
Look, you're building a really cool world right of
talking about these things, andI love your perspective on
preservation and I'm totallypassionate about the same thing,
right, because at some point,like it all becomes digital
garbage where it just getsthrown out and it's not that,
and I think, as Rhinocerospointed out, a lot of these
things end up where they're adownload today and then they
just vanish into the ether.

(27:40):
In building this world, there'salso like a sense in what I'm,
what I've watched your videos of, like protectiveness, right,
because you're protective of theindustry.
Are there parts of yourself oryour story you intentionally
keep off?

IndieVoice (27:50):
camera.
Are there parts of yourself oryour story you intentionally
keep off camera?
Like I mentioned, in school Iwas.
I wasn't really excited aboutschool whenever I went to it
because it was just like I'mback in reality.
I'm like, yeah, back to doinghomework.
So I was just that kid that readall the Game of Thrones
magazines, I had Nintendo Power,I had all the Ubisoft games,
microsoft ones, and I wasreading and looking at the

(28:13):
pictures and seeing how colorfuland how somebody put a lot of
detail on something.
I'm like I want to play thatone.
Next, I want to play that one.
Friends came up to me askingwhat's the newest game, man,
what's up?
And then a whole bunch of otherstuff.
And sure, I did do my homework.
But then at a point in time,it's just, you figure, you want
to be a game journalist.
So then you know you want totry to do something supportive,

(28:38):
try to do something that's hey,this game looks fun.
It became part of my personathat I loved video games for
what they are how they bringpeople together, how they do
something different, how theykeep expanding and doing
something new, bringing morecreativity out than probably
would on a painting on the wallor there probably is a video

(29:00):
game that does that right nowwith VR, and it's just like we
are making history.

Scarto46 (29:06):
Where do you feel like you're like today?
Where do you feel like mostyourself online?
Is it in YouTube comments ordiscord or Twitter debates, like
?
Where do you feel like mostyourself online?
Is it in youtube comments ordiscord or twitter debates, like
.
Where do you feel like mostyourselves today?

IndieVoice (29:18):
oh, I would have said twitter, but twitter is, uh
oh, a mess of youtube comments.
I've gotten more supportivecomments on youtube where people
say, hey, I like your videos, Igot a about this.
And then I give them like aresponse and they add and they
say thank you, thank you fortaking the time to do this.
India developers commenting onthere as well and I get to tell

(29:39):
them hey, I played your game, itwas great.
But just a couple of things.
I appreciate you saw the video,but you're doing a great job on
what you're doing here.
Just keep it up.
And most of them go.
I need to hear that.

Scarto46 (29:50):
Yeah, I look through some of your YouTube comments
and, like that, you have peoplethat are jumping in to ask
questions about this particulargame or give feedback even to
you on your reviews, and you'resuper into hey man, give me
feedback.
I'm cool taking feedback.
Just, I think you're coolgiving positive feedback.
What I noticed is that, like,you have a bunch of folks who
are like-minded, who are likejust jamming and that's the

(30:11):
space you've created with beingso open and kind and willing to
give feedback, friendly likeyou've allowed those people to
have that like engagement aswell.

IndieVoice (30:19):
Yeah, because I want them to be.
You need a comfortable space,as hard as life is right now.
You need a place to breathe,Breathe out, breathe in and just
do be you.

Ryanocerous (30:32):
Yeah, man, for sure , 100.

IndieVoice (30:33):
I can't, I can't just be like oh hey, no, it's
locked down, you have to berobotic yeah, yeah, people are
people dude it's you're gonnaget.
You're gonna get those type ofpeople in the comments that'd be
like, oh, your viewers are tooshort.
I could do better than I'm justlike did, please do.
Yes, what can I tell you, man?
The more visibility you get toindie games, I have no problem

(30:55):
with that.

Ryanocerous (30:55):
Please do it almost feels like those kind of two
personalities the shadow man zxand the indie voice are
connected, you know.
Do you view them separately, asrepresenting yourself as a
person, or do you see them asaligned?

IndieVoice (31:13):
When it comes to both Shadow Mega man ZX and
Indie Voice, I feel like it'slike a.
This is going to be veryprobably what's the word for
this one Lame to say Just do it,man it's all good.
It's like a metamorphosis.
Oh, that's interesting.
It's like when I was down onMega man ZX.

(31:35):
I was just a gamer playinggames.
I played Mega Legends at apoint, I will say that but I was
probably the person that wasthe most supportive.
I didn't rage in those games.
Or like when I'm playing Xboxand I'm playing with people
online, I'll just say hey, dude,good job on that.
They said I suck or something.
I'm like hey, man, I probablydo.
But.

(31:56):
And then after a while, when Igot from pretty much probably in
college, where I and ShadowMega man ZX transformed and
configured itself like a Rubik'sCube into what Indie Voice is
now, where I expanded on justplaying video games but being

(32:16):
the person that's running aboutthere showing people off their
games, retweeting them, sharingabout hey man, you seen that
game, you seen that game?
I'm showing you this one, lookat this trailer.
And then I'm just reviewing thegames, taking five minutes a
day to audio record edits, andthen it takes me about, sadly,
about an hour plus to make sureI add the videos correctly and

(32:39):
post them schedule times, socialmedia, all that jazz, and it
feels sure I may not get a lotof likes and stuff, whatever it
is, or thumbs ups on youtube ora whole bunch of stuff on
twitter or instagram, but I putit out there myself because I
believe into that game and Iwant them to see something that

(33:00):
could be a good time interestfor them, and that's what I want
to do and and after I did this,it just feels great People
actually taking the time to look.

Scarto46 (33:09):
Yeah, for sure, that's awesome, man.
Do you feel like?
When I hear you say that?
I feel like you think todayIndie Voice more represents you,
right?
Because you're saying it's ametamorphosis from Shadow of
Mega man ZX to Indie Voice.
So you feel like today you areIndie Voice.

IndieVoice (33:29):
Yeah, it feels like I voice.
So you feel like today you areindie voice.
Yeah, it's just I'm being thevoice of indie games and I'm
being supportive, as I likebeing who I am.
So now it's just I feel betterabout me and they breathe more
to my persona, of what I want tobe.
But shadow megaman zx is alwaysthere.
It's always been part of thehistory.
It's's part of themetamorphosis.
It's just now carried alongwith it.

Ryanocerous (33:50):
It sounds like you're just a supporting person
in general and you just happento also be someone who likes
video games, so you're puttingyourself into those phases where
you're not seeing support andtrying to foster some of that.

Scarto46 (34:04):
So I have a question.
So have you ever thought aboutwhat Shadow Mega man ZX looks
like?
Probably like a.
You can say anything, by theway, whatever you want to say, a
robotic android.

IndieVoice (34:18):
That is more of being that superhero that goes
around saving people, maybegiving advice or helping those
that need some help, or it'sthere in the time of need.

Scarto46 (34:30):
So a robotic android hero, I got you.
So do you see that in like acityscape?
Do you see that in space Likewhere?

IndieVoice (34:38):
is Shadow Megalovania Cityscape like,
maybe like the internet orsomething.

Scarto46 (34:43):
Okay, all right.

Ryanocerous (34:44):
All right yeah.
I was thinking Tron, For sure.
All right, All right yeah.

Scarto46 (34:46):
I was thinking Tron Sure All right, I like that.
And when you think about indievoice, like what does indie
voice look?

IndieVoice (34:53):
like.
It's another version of me,just like more cartoony, like a
Saturday morning cartoons fromDisney.
That's pretty much how I lookat him.
He's probably the realerversion of me, where we still
both support people, but one ishaving more of a louder voice to
millions and millions of people, but he is still doing his best

(35:13):
to get through all of theseother people to say these things
about games you may not knowabout, and he's like that
newspaper boy that you're justlike.
Yeah, there he is, he's on astar, he's zooming around with
newspapers.

Scarto46 (35:27):
I get it.
I get it.
That's awesome.
Thank you for describing that.
That's pretty cool.

Ryanocerous (35:31):
Yeah, you had said earlier that you started Indie
Voice because the games werelosing something.
We were losing something in thebig games that were coming out.
Was there a certain moment thattriggered that, for you a
turning point?
Or was it just a slow, broodingthing that finally hit triple a
games?

IndieVoice (35:49):
are losing cool.
They were like these publishers.
It's not the game companies, Icould probably say they are not
the ones responsible for howtheir games are being dissected
and made into dlc or something,or oh, I don't like that, don't
like that.
I say it's mostly thepublishers not all of them, but
probably the main big three thathave dissected the game

(36:10):
industry into.
I need more money, not the gameto be fun.
They are losing who they wereand the industry is seeing it.
You're doing crunch time.
They're wearing themselves thin.
They're literally not likehaving any more creative ideas
because they just want to getthis over with.
Yeah, and when I went to gdcthat one time in school I saw

(36:33):
this and then that's where themoment sparked into my head that
these developers are putting alot of themselves in these games
, in the work and time, barelyable to see their families.
Some of them have to sleep intheir office under the desk just
to make sure they wake uptomorrow to get it done.
And it's just sad to see thatthese people that put all their

(36:56):
dreams and be like I want towork for capcom and be the best,
make the best team ever, andthen you talk to them now and
they're just like dude.
I just want to go home, I justwant to go eat dinner and then
just stop thinking about a gamefor a second, and development.
The illusion of what I saw as akid as the game industry as
being like this golden city ofWilly Wonka and the chocolate

(37:18):
factory is just a runes.
And these big CEOs orpublishers not all of them, I'm
not saying not all of them, justmain three don't care on how
they all feel and how they'reall stressed out.

Scarto46 (37:35):
I really respect your perspective on, for those who
don't know, gdc is a gamedevelopers convention and that's
a place where game devs meet up, they learn new tools and new
tricks and experiences andskills together and that happens
annually and so when you hearindie voice talking about that
going to see that happen, it'sreally a place where people are

(37:57):
sharing their best practices inthe games industry and so like
understanding like that peoplelike that exist and what they're
going through, versus like thejuxtaposition of big publishers
who don't care about that.
I think that's like when I inany voice, you can tell me if
I'm wrong, but when I hear youtalk about that, I think that's

(38:18):
like the driving thing is thatyou really just want to take
care of people and you want tomake sure they're well
represented.

IndieVoice (38:24):
It's hard to put your game out there today.
It really is because you'refighting against millions and
millions of other developers outthere that are also trying to
reach what they want to reach.
It feels good seeing that I cando something to make somebody
stay better.
Yeah, man for sure.

Ryanocerous (38:41):
For sure, yeah, and your content, I think, is
already doing some serious workfor Indie Visibility.
I know you've talked aboutgoing live soon.
What does the Twitch version ofIndie Voice look like?

IndieVoice (38:52):
So it would probably be a more, slightly longer
content, because now I amplaying the full experience with
the viewers out there to say,hey, today's game we're looking
at today is this, and then I'mgoing to be talking about indie
games and you know, about thegame industry, or talk about
some funny stuff and maybe somepast funny things I've had to
deal with, and then make themall feel welcome that hey,

(39:14):
welcome to the Twitch stream.
I want you all to sit down,enjoy something, get fooled
something, just to watch me playindie games.
I probably make a fool ofmyself every two seconds, but
look, that's not the point.

Scarto46 (39:26):
Yeah, that's right.
That's right.
Whenever you're streaming ormaking content, someone's going
to think what you're doing isdumb, and that's okay.

IndieVoice (39:32):
It's like you know, you have to work your audience.
This is a whole new experienceon YouTube.
So you're live streaming.
People are going to show up.
They may leave, people may go,stay for a couple minutes and
then they go.
The point is it's not about,like, how many subscribers or
views you get from like Twitch,it's more of just you showing

(39:52):
off you.

Scarto46 (39:54):
Engaging.

IndieVoice (39:56):
Right and don't be like everybody else.
Don't be like a copy and paste.
We've seen too many of those ona daily basis.
Just be who you are and showoff what you want to do when you
think about it.

Scarto46 (40:06):
I like you, think about all the work you've done
over the last nine years.
When you like, look at, lookback at all the voices that
you've amplified, like throughindie games.
What part of your own voicehave you found along the way?

IndieVoice (40:18):
If I was like if I'm talking to like my younger self
while I was doing this cause,my younger self really wanted to
be a game journalist, but whenit comes to me today, I'm pretty
sure the younger me that wouldbe really happy and surprised on
how much I've improved and howmuch I've been doing the things
we both wanted to do.
We made a platform of peoplethat are supportive of what
indie games were revealing.

(40:39):
We may not have a lot of people, but we're still getting that
big chunk that is slowly growingand growing.
It may take a couple of years,but look's worth the fact that
we're doing something that'smaking it groundbreaking.
People are getting games reviewsin five minutes or less.
Some people are getting demosout there that they did not know
about.
It feels great when I seesomebody that's a gamer, that

(41:02):
sure they may leave a negativecomment or something, but then
they're also liking the video.
Because now I didn't give you awhole bunch of bluff, I didn't
give you a whole bunch of cringejokes.
I'm actually gonna give you,like the straightforward, honest
opinion of what I'm talkingabout.
I'm gonna give you somepositive criticism about the
game and then at the end I'mgonna give you my rating score,
which to not give numbers butgive a recommended needs work,

(41:26):
very recommended, highlyrecommended.
When I say needs work, it's notbad.
It's just you need to put alittle bit more polish onto it,
but it is still something thatyou could be proud of.

Ryanocerous (41:37):
Yeah.

Scarto46 (41:38):
So what do you think Indie Voice would say to
ShadowMegaManZX?

IndieVoice (41:42):
We became something better, even though we were just
a gamer, one of the randomgamers out there.
We have expanded into somethingthat has now brought more
positive light to the Internet.
We have evolved into somethingthat you should be proud of and
that we can keep growing intosomething that is something that

(42:03):
we can both be proud of andthat you should be proud of that
we evolved into this.

Scarto46 (42:08):
I love it, man.
This is so awesome.
We're going to take a quickbreak and we'll come right back
after this with more Indie Voiceand we'll also be doing our
re-roll segment and we'll see ifwe can visualize the
metamorphosis of Shadow MegamanZX into Indie Voice during
re-roll.
We'll be right back, all right,everyone, thanks for coming

(42:35):
back and joining us.
We're here with Indie Voice andwe're going to be doing our
re-roll segment.
So, on, re-roll Indie.
This is how this works.
So we have been taking notesthroughout the podcast about
your key personality traitspodcast about you know, your key
personality traits, preferredroles, favorite genres,
signature, style or vibe, visualinspiration, and we take, we've
been taking notes and we'regoing to share that with you

(42:55):
here in a second.
But throughout this process, aswe've been listening to your
story, we've been documentingthis and what we're going to do
now is a segment called re-rolland, on re-roll, we are going to
put this into our bot to createa picture of your avatar, of
your digital persona, and so howthis will work is we've already

(43:16):
input this you get two re-rollsto make alters to the picture.
You can change whatever youlike as part of this process.
What we'll do first we'll sharethe prompt with you and
Rhinoceros will read off what wehave documented throughout the
show, and we'll make sure youhave a visual of what we're
entering in, and then we'llgenerate your first re-roll.
Does that sound cool?

IndieVoice (43:36):
Sounds cool to me, all right.

Ryanocerous (43:39):
So we took some notes throughout our hangout
here.
So we're looking at a fewdifferent areas, but the first
thing is key personality traitsthat we we jotted down voice for
indie developers, for smallgame developers, helpful and
supportive of his community,preferred roles or gameplay we
wrote support and hero favoritegenres megaman, thonic, sega

(44:04):
that all came up a few times.
Signature style we wrote downRetro Tron, robotic Cityscape
and Kirby Star.
And then visual inspirationsElectric man from Mega man,
robotic Android, t-rex thatmetamorphoses into a Saturday
morning cartoon male from Disney.
That was a mouthful.

(44:25):
And then also Robot Hand.

Scarto46 (44:28):
That was like a whole pair.
I was trying to capture theessence of what you said, the
metamorphosis.

IndieVoice (44:32):
Yeah, look, I can't argue with that I said that, I
said it.

Scarto46 (44:37):
So what do you think about this?
Did we?

IndieVoice (44:43):
accurately capture the vibe throughout the podcast.

Scarto46 (44:45):
I believe you did yeah , okay, we have no idea what
this will do, no idea.
So this is going to be asexciting for us as it is for you
, and if you're ready, we'llreroll.
All right, I don't know.
Let's see what happens.

IndieVoice (45:00):
It looks like Mega Man's helmet.
I swear this is going to makethe Saturday morning cartoon
Mega man.
I'm like, yeah, that's it,that's what I can certainly
often be.

Scarto46 (45:11):
Yeah, it does.
Alright, so in podcast form, ofcourse.
What we are seeing is a roboticcityscape with a Mega man style
character in a.
Saturday morning cartoon with aKirby star on his chest and on
his helmet it looks like SpeedRacer in a Mega man outfit.

IndieVoice (45:28):
Oh my God, shits exactly the same.

Scarto46 (45:32):
Really.

IndieVoice (45:33):
It's like the Gunslinger Racer's that put this
suit on yeah it looks so muchlike Speed Racer.
We don't need the car.
I like that because that'spretty on point about Mega man.
Yeah, you like that.

Scarto46 (45:45):
You can change anything you want, right, we can
, and the cool part about thisis we can enter the prompt
together.
We'll all agree on the prompt.
We've been doing this a littlebit so we've gotten better at
making sure.
We're good at trying topreserve parts of the prompt
where we can, but it's always adice roll how it comes back.
If there's anything you want tochange for your first re-roll,
we totally can do that, or wecould stay here.

IndieVoice (46:06):
Jeez.
I wonder if we could add like aface mask to us.
Everything else is perfect.
It's just we can add a face anda cool face mask or something.
It would be really good.

Scarto46 (46:16):
What would you want the face mask to look like?

IndieVoice (46:19):
What kind of like a ninja-like thing, like a ninja
face cover, like halfway to theface.
God, that literally looks likethe Mega man from the animated
series.
I didn't even mean to make thatproblem, it's just sort of yeah
, it's pretty cool.

Scarto46 (46:39):
The way we've tried to design this is you see it and
you're like, oh man, that's I soresonate with that.
It's so cool you Okay.
What I wrote is I love thispicture.
I want to keep everything thesame, but could we add a mask to
cover the face?
It would be a half face cover,like a ninja, just covering from
the eyes down.
So does that prompt kind ofjive with what your feelings are

(47:01):
?
Yeah, yeah, brian Osteris, whatare you thinking?

Ryanocerous (47:04):
No, that sounds good, I think.

Scarto46 (47:08):
Let's enter this again and we will do our second
re-roll.
What?
What do I feel like it's justgonna become ninja dyden.

IndieVoice (47:14):
Now what are we like ?
Okay, what happens?

Ryanocerous (47:16):
all right.

Scarto46 (47:17):
Yeah, that's why we probably call it re-roll,
because it is a dice roll.
So I think we've done our bestto preserve the things you like
about it.
Yeah, hey, it's just, it's art.
Maybe it goes up from here, whoknows?
Oh yeah, let's see okay allright.

IndieVoice (47:31):
Yeah, I can see that .
Yeah, because he's just it'scovering his face.
So now he's one of thoseandroid superheroes that you see
around town.
That's just uh nice to help youcitizen, then just jumps off
yeah yeah, I like that do youlike this?

Scarto46 (47:45):
you can change anything you want, right?
You still have one rerollremaining.
It's totally up to you if youwant to change anything else
about this picture.

IndieVoice (47:52):
Can we add a beam saber to his hilt?

Scarto46 (47:56):
Okay, all right, let me type that in Like around his
hilt like on a hilt or something.

IndieVoice (48:02):
What is it called?
I'm being dumb.
Something to hold on to, orsomething like going around like
a belt, or something with abeam saber in it.

Scarto46 (48:09):
Like a blue beam saber , or like a red color Red.

IndieVoice (48:14):
This is a game character.
I'm like you know what.
That's fine.
He has Mega man looking helmet.
He can go around town savingpeople.
Sorry about the noise, becauseit's Fireworks and dogs hate
Fireworks, oh yeah.

Scarto46 (48:25):
It's that time of year , I it's fireworks and dogs heat
fireworks.
Oh yeah, it's that time of year.
I totally get it.
I'm like, oh boy, here we go.
So I wrote I love everythingabout this picture.
I want to keep everything thesame, but I would love to see
him with a led red beam saber onhis belt.
Yeah, yeah, or do you want itin his hand?
She ends yeah no at hand.

IndieVoice (48:44):
because I that?
Because I see a bad ending here.
Yeah, man, I have the beamsaber, it's on my belt.
It's not stabbing me directlyin the leg, right now.

Scarto46 (48:52):
All right, let's do it .
So we typed in I love everypart about this picture.
I want to keep everything thesame, but I would love to see
him with a LED red beam saber.
This is your last re-roll, sowhatever happens after this,
we're stuck with it.
Are you confident in thisre-roll?
I am 80% confident.

(49:12):
80% confident.
Rhinoceros, what is yourconfidence level?

Ryanocerous (49:18):
I feel pretty good, pretty good, we created that
thing, okay, yeah.

Scarto46 (49:22):
All right, let's do it .
We will do our final re-roll.
Always wait to see the firstpart happen, and then I'm like
all right, so it did, we did, wedid or we didn't, oh God, yeah,
exactly.

IndieVoice (49:36):
They just see some sort of nightmare.
You're like oh God, whathappened?

Scarto46 (49:40):
Oh, I see a beam saber .

Ryanocerous (49:42):
Helmets looking the same.
So far, we're looking.

IndieVoice (49:45):
good, we're looking good Sending up a star on my
forehead, Yep At this point.
So I was going to say it's ascent.
No, no, no, I just like thiscolor.

Scarto46 (49:57):
Oh, oh, the mask looks better.
I like the mask.
The angle of the beam saber isdifferent now.

Ryanocerous (50:04):
Yeah, straight up.
So maybe it got put in thatleft hand.

IndieVoice (50:07):
I like the mask a little different, I like that
yellow around the mask.

Ryanocerous (50:11):
All right, there it is.

Scarto46 (50:13):
We did it.
Indie Voice.
Do you feel like thisrepresents you?
It took a while to get there,but do you feel like this is a?

IndieVoice (50:23):
good representation of you.
I do the fact on the helmet,and now it seems I'm going to
start with bangs like arrow, andthen the Kirby star in the
middle, and now you have alifestyle saber tool Perfect.

Scarto46 (50:34):
Perfect.

IndieVoice (50:34):
Yeah.

Scarto46 (50:35):
Cool man.
All right, you are the NeonGuardian.
You're a robotic indie hero litby a glowing star core ninja
mask, on saber in hand,defending small creators, one
pixel at a time.
That is perfect.
Awesome guys, Awesome bro.
This is your official Gamertagtrading card and folks can see
it on GamertagPodcastcom andwe'll make sure that we get this

(51:00):
Neon Guardian and your summaryadded to the card as well for
the audience.
The last 30 seconds of the showare yours bud.
Whatever you want to say,whatever you want to say,
whatever you want to leave folkswith, about indie games or
about the space you're buildingor just whatever's on your heart
.
Man like you're welcome to saywhatever you want.
Just last 30 seconds or less.
Yeah, man, whatever the flooris yours bud all right.

IndieVoice (51:20):
If you want to check out indie game reviews that are
about maybe three to fiveminutes, probably less less but
also gives you no fluff, butstraight to the point positive
criticism and constructivecriticism.
You can check out Indie Voiceon YouTube.
I am at 3,733 subscribers rightnow.
I'm getting closer to 1K, soany subscriptions or any sharing

(51:46):
amongst friends and family alsohelps.
And if you want to see morestuff on there that I do game
deep dives and talks and thingsabout what I think about the
industry as it is, I have acouple of new videos coming out
soon.
I do have one talking about thenew Stop Killing Games
initiative that is happeningright now and I hope I'll have
that over the weekend, and a lotof other things will be coming

(52:09):
out soon.
So if you want to see moreindie games that you have never
seen before or gems that youhave not seen amongst all the
others, check out Indie Voice onYouTube.

Scarto46 (52:17):
Awesome dude.
And remember, Indie Voice isdoing this out of the passion of
his heart to help support smallcreators out there who are
building big things with bigideas.
Indie Voice, thanks for comingon the show tonight.
Thanks for being a part of thisepisode of Gamertag.
We super appreciate your time,Appreciate you hanging out.
I appreciate you workingthrough a re-roll with us.
We had a great time, man.

IndieVoice (52:37):
Glad I got able to help and glad to talk to you
guys about this stuff.
Definitely, if you ever getinvited to this, definitely
worth the time to check this out.
They are great podcasts.
They make you feel comfortableand they want to make sure you
feel comfortable talking aboutyour stories.

Scarto46 (52:52):
Thanks, buddy, we really appreciate it.
Thank you for joining us forthis episode of Gamertagged.
That was an awesome withIndieVoice and you can find his
no fluff indie game reviews,deep dives and dev highlights on
youtubecom slash at indie voiceor follow his updates on
Twitter at twittercom slashindie voice YT.

(53:14):
We'll make sure we have all ofthe links for his social and his
YouTube channel in thedescription below and if you're
a dev out there dreaming upsomething wild indie voice is
already rooting for you.
Feel free to reach out to him.
He'd love to hear your contentand love to see what you're
working on.
You can catch the re-roll cardfrom today's episode at
gamertagpodcastcom.
And don't forget, every follow,like and sub helps us spotlight

(53:37):
more creators just like him.
Until next time.
One more tag remembered, andwe'll see you on the next
episode of Gamer, tag G.
And we'll see you on the nextepisode of Gamertagged.
Gamertagged is produced by theteam at Gamertag Studios, hosted
by Scarto46, with originalmusic by Ryan Osiris, editing by

(53:58):
Portabella and visual design bySushi at Opal and Ink.
That's a wrap for this episodeof Gamertagged.
We hope you felt today's storyand maybe saw a little bit of
yourself in it too, to helppower the podcast.
Follow and subscribe.
It means so much to us.
Want to see the re-roll card?
Join our Discord.

(54:19):
You'll find everything episodes, cards and our crew at
GamertagPodcastcom.
Until next time, one more tagremembered Transmission ending.

IndieVoice (54:31):
Goodbye.
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