Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
SPEAKER_03 (00:18):
Hey there,
listeners, NJT here, bringing
you fresh perspectives on allthings war machine and building
the community we surroundourselves with.
Remember.
SPEAKER_00 (00:27):
We're not just
tactics.
Hey, Tony.
SPEAKER_03 (00:29):
Hey, Joe.
What's going on?
Oh, you know, living that dream,having a wonderful time.
We actually have a littlespecial guest over here today.
Uh we have my oldest boy, John.
SPEAKER_00 (00:40):
It's like I'm seeing
double.
SPEAKER_03 (00:41):
Hello.
We're going to go ahead andwe're going to actually cover a
few different things.
And uh we're going to cover thethe world tournament lists.
I actually kind of did abreakdown on it, giving more so
values to the percentages of thearmies being represented.
And I'm only going to bring itdown to probably armies
(01:05):
represented over three, but Iwill kind of touch on one that
does show up as three becauseonce you hit that three mark,
you're talking less than youknow two percent.
SPEAKER_01 (01:15):
Right.
SPEAKER_03 (01:16):
There is a lot of
ones and twos to fill in.
So you're looking at when youhave one, you're looking at like
0.625% as far as likerepresentation goes.
SPEAKER_00 (01:30):
Makes you wonder,
though, are they bringing those
armies because they find it fun?
Or do they really truly believethat it's going to fit in the
current meta?
SPEAKER_03 (01:38):
I don't think it's
going to be a current meta
thing.
I think it's more of this iswhat they've played for so long,
and they're really good at thosearmies, and that's where they're
going to sit.
Again, you know, looking at yourlocal metas and everything else,
it it kind of does show up.
Now, looking at the lists, I waskind of surprised by what I was
(02:00):
seeing because looking at thecurrent metas locally and within
our gaming group, we don'treally see a lot of that.
We see a lot of legacy in ourgaming group.
And even with the newer groupthat we've kind of gone ahead
and started playing with out inRacine, you're looking at also
(02:22):
similar output there as well, asfar as legacy versus everything
else.
SPEAKER_00 (02:28):
Yeah, that does kind
of match the current sentiment,
right?
Where a lot of the community iscoming back from Mark II and
III.
I I guess it'd be natural thatwe would see more of those
players coming coming in with uhlegacy models.
SPEAKER_03 (02:40):
Yeah, and and I
really appreciate that they're
all coming in as prime andeverything else.
But what you're kind of lookingat is a lot of people diving
into more, I wouldn't say theone that I figured would have
been more towards the top andactually wasn't was old Umbre.
But we'll get more into that.
(03:02):
I also went ahead and dove intoyou know Brian Bloods and their
representation.
I took a look at the lists.
I'm not gonna go completely intodepth and detail.
I just wanted to pull outcertain aspects that I felt was
kind of important, and we'llkind of cover that in a little
bit too.
I feel like it's kind of worthmentioning because brine bloods
(03:23):
are so close to my heart.
SPEAKER_00 (03:25):
You uh you you
disgusting Brian Bloods are
gonna be eating good thisepisode.
SPEAKER_03 (03:29):
Oh, absolutely.
Our filthy, filthy boys andstinky trolls are gonna be
coming out doing all sorts ofwork.
And uh I'll also kind of touchon with John, because he went
out and he did play againstsomebody who isn't in our
smaller local gaming group.
He actually played againstsomeone who was giving him a
(03:50):
good education lesson.
They were kind enough to sharesome stuff with him and kind of
coach him along the way.
And also, uh we're also gonnatalk about my game that I
actually uh got to play into,which was the first time I
played 50 points in Mark IV.
Alright, so going into thetournament lists, the number one
(04:13):
most commonly played army wasactually Chimera.
And there was out of 160 peopleplaying, there was 18 of them,
which puts them at eleven pointtwo five percent of the overall
representation.
This is also what kind ofshocked me was the next tier at
(04:38):
10% was three armies all at 10%,which was Gravediggers, Storm
Legion, and House Calluses.
Callus?
Callus?
Callus?
Yeah.
Sure, close enough.
All three of those coming in at16 per.
(04:59):
And fourth place was old ombrewith 15 representation at
9.375%.
SPEAKER_00 (05:07):
See a part of me I I
I thought the same as Tony,
where a lot of people whoreviewed and did the unboxing
for old hombre and they reviewedthe rules, all kind of had the
same mindset that old hombre wascompletely overpowered, and
that's because they are thenewest faction, they're the
prettiest.
(05:27):
And I think maybe to garner alittle bit more excitement for
them, the rule set for a lot oftheir models were slightly
overpowered.
But whether that's the case ornot, it is interesting to see
that they're not a favoredfaction coming into this.
What do you think that why doyou think that is?
SPEAKER_03 (05:48):
I think because they
are still so new that there
hasn't been enough time forpeople to actually dive, dive
far into it, and also trying towork out like people are working
actively on countering the metawith them, so you're gonna see
that kind of thing pop up whereyou know they play strong.
(06:08):
And again, at number five, stilla good representation.
I just figured they would haveprobably been in the top three,
not necessarily in the top five.
SPEAKER_00 (06:18):
Yeah, fair.
SPEAKER_03 (06:20):
But again, I also
wasn't anticipating seeing
Chimera be number one either.
Yeah.
I figured Chimera was gonna bein the top five, not number one.
SPEAKER_00 (06:27):
Storm Legion made
sense.
Uh maybe House Callus, butGravediggers is kind of a
sleeper here.
SPEAKER_03 (06:32):
Well, uh for me, I
felt like Gravediggers is again
a newer army.
They've been coming out, butthere's been enough time for
people to play them and toreally get intimate with them so
that way they know where it'sgonna fall.
Also, you run into a lot ofshooty boys with gravediggers,
and I think you're gonna seesome of that pop up.
(06:53):
Also, Black Thirteenth, come on.
They are disgusting.
Yeah.
And you can use them in StormLegion, you can use them in
Gravediggers, they're just gonnashow up, and they're gonna make
for a very bad day.
Yeah.
Necrofactorum is in sixth placewith fourteen representations at
eight point seven five percent.
(07:14):
My boys, Brian Bloods, showingup with thirteen representations
at eight point one two fivepercent.
This is where you kind of see adrop.
Next up, Orgoth Sea Raiderscoming in with nine
representations at five pointsix two five percent, infernals
at eight at five percent,Wintercore, seven
(07:38):
representations, four pointthree seven five percent, Dark
Operations coming in with sixrepresentations at three point
seven five percent.
And then you have one that I'mnot familiar with at three
representations, army of WesternReaches at 1.875%.
(08:00):
And then you'll see like Shadowsof Retribution, Soldiers of
Fortune, Grimkin.
Grimkin's a little funny.
I figured there might have beenmore than one, but there was
only one.
Convergence is one, StormKnights is one, Legions of Dawn
is one, Ravens of War is one, uhFinal Intradiction is two, Royal
(08:22):
Guard is one, Crucible Guardtwo.
I figured with the announcementof Crucible Guard, there might
have been a surge, but I can'tremember if that was before or
after lists had to be submitted.
You might see that.
Storm of the North 2, TalonCharter 2, Temple Guardians 1,
Exalted 1, Dragons Host 1.
(08:43):
That is legitimately all 160lists.
I shouldn't say list, butrepresentations.
That is everyone and that iswhat is being brought.
And when you look at ones thathave two, you're at 1.25%, and
when you have one, again, 0.625.
(09:03):
There's a lot going on with whatI just rambled off and a lot of
percentages.
But this is mainly to kind of goover, you know, the top seven,
top ten played armies.
I'm kind of glad to see thatthese are kind of popping up.
SPEAKER_00 (09:22):
Yeah.
I mean, it's also the thefactions that Steamforge Games
is also giving the mostattention to.
So you'll see a lot of thesenewer models come in for a lot
of these factions, which I wouldassume would mix up the meta
just because they're so newcoming in, it'll be hard to kind
of prepare against.
SPEAKER_03 (09:40):
With that, I was
kind of hoping that they would
show up at Worlds, but theydidn't have enough stock.
And with how fast old Umbraysold, they want to make sure
that they have it readilyavailable.
Not having them available oronly getting partway out, not
releasing in time to get a fullhundred-point army available for
(10:03):
worlds makes sense on why it'salso kind of stunted and
delayed.
SPEAKER_01 (10:07):
Yeah.
SPEAKER_03 (10:09):
But looking at the
Brian Bloods list, I kind of
dove a little hard into it andsorry guys.
Looking at the caster choices,you know, listening to some of
the people talk and review, whenI went through all 26 lists,
there was a clear favorite asfar as being not necessarily in
(10:36):
list one, but in list two, butas the common backup, which
really kind of surprised me, wasRagemonger.
Out of the 26 lists, Ragemongerwas featured nine times.
While Shadow Tongue, BoomHowler, and Fowlblood all were
featured five times.
(10:56):
So that's fifteen and then nine,you got your twenty-four.
Yeah, so somebody took FireQuill, which I was like, ew,
why?
Might be a troll list, just toyou know, monkey around a little
bit.
And then the uh flame tonguecaster, I I I don't want to
(11:19):
butcher his name, but it's likeBugga D Buan.
So yeah.
He's he's also got onerepresentation.
SPEAKER_00 (11:27):
Well, the reason why
we're so confused at seeing that
representation or that split issome of the some of the con the
the the consensus between andsome of the top uh Brian Blitz
players is that Boomhowler isthe caster you want to come in
with Warlock.
To see that she is her represrepresentation is shared amongst
(11:50):
Foulblood, who I haven't heardmuch positive reception for.
SPEAKER_03 (11:55):
He's he's a really
good utilitarian caster.
And he's really good at what hedoes.
I just find him to be a littlemore he's very utilitarian.
So he's able to be fit intothese puzzle pieces and allows
him, especially with Fortify andBlur as default, and then you
(12:17):
can rack three, he really kindof starts showing up and he
really starts being able to bethat caster you need him to be
when you need him there.
SPEAKER_01 (12:27):
Yeah.
SPEAKER_03 (12:27):
Now, looking at some
of the rack spells, I was very
surprised to see that uh nobodypicked rough C's.
There's very few.
And especially seeingGravediggers and Storm Legion, I
was like, uh, there's gonna be alot of shooting.
And that's maybe they want tokind of stumble their way up.
(12:49):
I I'm not really sure.
SPEAKER_00 (12:51):
I mean, if you if
you pop Foul Blood's feet, which
is uh stumbling drunk, right?
Or it gives provide stumblingdrunk for everyone.
SPEAKER_03 (12:58):
It's rum and grape
shot is his feet, and when he
does his battle plan for openbar, he gets all units within 10
inches the ability to gainstumbling drunk.
SPEAKER_00 (13:15):
Okay, that's right.
So I'm wonder if you combinethat with uh rough C's, that
kind of works against eachother, though.
SPEAKER_03 (13:22):
Correct.
That would not work welltogether.
So utilizing that, you wouldn'twant to have them together for
that instance, and that's alsotrying to avoid them getting
shot.
SPEAKER_01 (13:33):
Yeah.
SPEAKER_03 (13:34):
Rough C's would be
you run them up, you get up
closer, you have rough C's forturn one, activate turn two, and
you let your rough C's drop, andthen you can go ahead and start
stumbling your way forward.
That way you can kind of get upthere sooner rather than later.
(13:57):
Also, the extra armor helps out,doesn't help your troll uh your
like dire trolls, reef trolls,like anything like that, but all
your other guys are gonna getboosted armor, they're gonna be
able to survive that round andyou'll be getting shot, you'll
stumble further forward andhopefully be able to make your
way to where you need to get to.
SPEAKER_00 (14:16):
Yeah, it'll be
interesting how they fare, or uh
specific more specifically howFoul Blood fares.
If people can prove other thethe the the biggest critics of
Foul Blood wrong, it'd beinteresting to see that you know
these newest units who aresupposed to be kind of a what do
you call it?
Kind of like a starter, like astarter uh set.
(14:39):
Units that that are typicallyused in starter sets are aren't
gonna be too overpowered,they're kind of gonna be a
little bit more balanced.
It'll be interesting to see howthey fare at a tournament.
SPEAKER_03 (14:49):
Yeah, I'm I'm really
looking forward to seeing how
the Brian Bloods are gonna dowith the representation that
they do have.
SPEAKER_01 (14:56):
Yeah.
SPEAKER_03 (14:57):
I'm actually kind of
curious to see if Ragemonger is
going to be that diversificationpiece where you see Ragemonger
is that gets up on to you, tearsyou apart, and he will win on
his feet round, where, you know,when you kind of look at Foul
Blood, usually that's not thecase.
(15:19):
It's gonna be after that.
The feet round is gonna get youinto position of where you need
to be, or it's gonna be, do wewant them getting closer this
turn?
Do we wanna wait a round?
And if you're playingobjectives, is it worth letting
them sit on some of these forthat turn?
It really kind of comes down toa strategy on how you want to
(15:41):
handle it.
SPEAKER_00 (15:42):
That's true.
Well, because one of the biggestcomplaints about Brian Bloods is
that every every army plays thesame because you're typically
taking the same models, the sameunits, the same solos.
Um and I I know you're gonna cget into that here in a second.
You're gonna do that uh thebreakdown of the individual uh
models here.
But yeah, I mean again, just thebiggest variance here is is are
(16:06):
the casters, so it'll beinteresting to see how they
play.
SPEAKER_03 (16:09):
Yeah.
I feel bad.
John's kind of just sitting overhere reclining because we're
covering all the nitty-grittystuff.
We'll get to you in a momenthere, bud.
That's all right.
Take your time.
Looking at the war beasts thatthey have in there, I tallied up
with the war beasts how manytimes they were featured in the
lists.
So that means whether you havefour reef trolls maxing out your
(16:33):
field allowance or whatever thecase may be, I did a total tally
count at out of the 26 lists,how many times they were
utilized.
The Deeporn Dire Troll has 31representations between the 26
lists.
The reef trolls had only 15.
So obviously there is a majorboost into there.
(16:56):
The Vroger?
I did it in multiple sectionsfor this one, because seeing him
represented once and seeing himfielded twice, there was enough
to sh kind of show that therewas a want for him to be either
paired or left singly.
(17:17):
And with a Vroger being a singlepick was ten times, where you
see a Vrogger being pairedhaving two of them was only five
times.
But either way, still showing upwith 20 overall picks.
Not a bad little way to go.
My personal favorite, Chum,didn't really make as much as I
(17:42):
wanted.
Chum only showed up ten timesout of twenty-six lists.
From hearing all the complaintsthat he was too expensive and
he's not showing up ten timesout of twenty-six, still pretty
good.
Almost half of the lists had himin it.
Now the one that did kind ofshock me was the Abyssal King
(18:03):
was only featured six times outof the twenty-six lists.
And the great old one only fivetimes.
SPEAKER_00 (18:11):
I wonder if that's a
common sentiment across the
other factions where you'll seecolossals aren't used as much.
SPEAKER_03 (18:19):
That is going to be
something that I'm gonna take a
look at, but from what I'veseen, Dusk is like everyone
loves that new Colossus.
It it's from what I understand,it is just ridiculous.
SPEAKER_00 (18:33):
I mean, how many
times did we see photos of two
phantasms on the Banner Fleet?
SPEAKER_03 (18:37):
I that's what I'm
saying.
It's like I didn't look intothat.
Uh that might be something I'lldo in the future, but I
definitely want to see, youknow, I I figured that we would
have had more representation forthe Abyssal King, but it's okay.
You know, he's a big model, heis pretty expensive point-wise,
(18:58):
and he doesn't necessarily playto how the army plays.
I still would have figured thatthere would have been more, but
again, you're going against abunch of shooty armies, you
don't want to have a big targetlike that sitting out there.
SPEAKER_00 (19:11):
You want to know why
uh people haven't been bringing
him out?
SPEAKER_03 (19:14):
Because he's a uh
he's a a big tentacle monster?
SPEAKER_00 (19:18):
Well, no, I was
gonna use some uncouth uh
phrasing here.
No, he he looks like a pain topaint.
Oh, barnacles.
Yes.
And you do have to bring paintedarmies, right?
SPEAKER_03 (19:30):
Yes, a hundred
percent.
SPEAKER_00 (19:31):
Uh that's probably
why that's the that's the
biggest factor.
SPEAKER_03 (19:33):
I I've I've been
watching in like war machine
community on Facebook andeverywhere else.
I've seen people are like, doyou know how long this takes?
He is such a monster.
And it's great to see, andespecially I'm part of the Brine
Bloods community as well.
And uh I actually am in the WarMachine and Hordes, I want to
(19:55):
say beginners group or somethinglike that.
I know that we do have uh one oftheir moderators who does
listen.
They've been great as far asassisting with uh helping us
with pro um older lore books,because they found out Joe and I
have been trying to collectthem, and that way we can kind
(20:17):
of eventually do like lore divesand go from Mark I into Mark II,
into Mark III, into Mark IV.
Going from Mark IV, looking backis great, but you're kind of
getting this I don't want to saytainted image, but you're
getting not a hundred percentthe pure accurate necessarily
(20:41):
verbiage.
And it's actually something thatI noticed in some of the things
coming up that we have done,that I noticed that they refer
to certain things differentlydepending on what and when it's
written.
It's gonna be something that wehad the one guy on Reddit who
mentioned how I said assassin.
(21:02):
Well, now looking back andlooking forward, there is
representation where they turnaround in a different lore
section calling her anexecutioner or to execute him.
So it's like, okay, now we haveto kind of figure out because
it's two different words.
Again, splitting hairs,assassin, executioner, reading.
(21:26):
Uh, we had another person onReddit who shared the books.
I was only able to get a littlebit further because then I got
locked out of the Google Drivebecause you can only go so far
because I didn't have access toit.
But it did end with me gettingto where Falsier actually does
uh slay Gersheld.
(21:47):
And I mean, setting up theambush, putting all the runes on
him, getting him locked up,putting him into a basically a
paralytic state kind of feelslike you're assassinating
someone, because it took time toget there, but it was absolutely
an execution.
She definitely drops her axe onhis head and takes care of it.
SPEAKER_00 (22:09):
And makes a public
showing out of it.
SPEAKER_03 (22:11):
Uh no, it was very
private.
It was uh definitely how itseemed from what I read, it was
uh like one-on-one.
Cause she was calling intoquestion his methods and
methodology, and he was like,Yeah, I don't really care
anymore.
And then she activates therunes, which makes him drop down
and she like ends it.
(22:31):
Looking at it, we have the bootyboss, which poor John is
laughing hysterically over here.
Okay, so you okay?
Alright.
So the booty boss featuring twoin a list was eleven times, and
only having one was onlyfeatured eight.
Which definitely tells me thatthere is a higher desire to have
(22:54):
them spread out to give theirbattle plans out to help share
amongst the the marauder crewsand to help kind of boost
everyone up.
SPEAKER_00 (23:03):
Two is the uh
maximum allowed field allowance?
SPEAKER_03 (23:06):
Yes.
SPEAKER_00 (23:06):
Okay.
SPEAKER_03 (23:07):
The other thing that
I thought was kind of uh
interesting was we were talkingearlier about Boomhowler and
Madame Moriarty.
Boomhowler is the one that givesthe shield.
He's gonna make sure that yourunits get to where they need to
go, they're gonna have blastresistance, he's gonna make it
so that way they're a lot harderto kill, especially your
(23:29):
Marauder crews and your pigcrews.
That's kind of key.
Uh seeing how Boomhowler waspicked, he was only picked 12
times out of 26 lists, whichkind of surprised me, because
hearing some chatter back andforth, it sounded like he was
gonna be a lot higher up there.
And the one that I thought wasgoing to be inversed was Madame
(23:51):
Moriarty.
Hearing that, you know, she'sreally good, she does all this
stuff, but hearing some chatterback and forth, legitimately,
she is in every single list forthe Brian Bloods.
Twenty-six times she was pickedfor 26 lists.
(24:11):
So obviously I missed somethingthere, and I'm gonna have to go
back and really dive in and lookat how she's being utilized.
I know she synergizes reallywell.
She has amazing uh capabilitiesof boosting up your damage
output, but I didn't think thatit was going to be that drastic
(24:32):
of a difference.
I figured it was more importantto get your models to where they
needed to be to do the job ascompared to that situational
pop.
SPEAKER_00 (24:42):
Yeah, that's
certainly a shock.
I wonder how Steamforge is gonnaprocess this, right?
Because I'm sure their balanceupdate coming in January is
gonna reflect the showing fromthe from this tournament.
I I would be slightly concernedthat Madame Moriarty is so
overutilized, uh, to the pointthat they may nerf her.
(25:02):
But we'll see.
SPEAKER_03 (25:03):
You know, the the
the fact with Marionette that
she within 10 inches can make anenemy re-roll an attack or
damage roll is kind of gross.
And also with Puppet Master, youcan do the exact same thing, but
for a friendly unit.
So I I guess I understand whyshe's doing that, but the ranges
(25:27):
are kind of short.
SPEAKER_00 (25:29):
What what's the
range?
What are we looking at?
SPEAKER_03 (25:31):
Well, Marionette,
where you make the enemy
re-roll, is 10 inches.
Puppet Master, where you targetyour friendly units to do that,
is six.
SPEAKER_00 (25:41):
Hmm.
So you're gonna be well within alot of enemy fire ranges.
SPEAKER_03 (25:45):
You're gonna have to
be hiding.
You're gonna have to be moving.
But at three points.
SPEAKER_00 (25:51):
Oh wow.
SPEAKER_03 (25:52):
I mean, I think
she's a lot better than Mr.
Boggs.
Yeah.
She has a lot more versatilitythan Boggs.
SPEAKER_00 (25:58):
I mean, you're
talking about uh Marion
Marionette.
Is that the one where you targetthe enemy?
SPEAKER_03 (26:03):
Yes.
SPEAKER_00 (26:04):
That could literally
spell the difference between a
wiped out unit and target enemy,model, or unit.
SPEAKER_03 (26:15):
Have one affected
model re-roll, one attack or
damage roll.
SPEAKER_00 (26:19):
Yeah, that's insane.
SPEAKER_03 (26:21):
If you know that the
hit is most likely, which
honestly is fairly often, thenthat's probably where you're
gonna want to go.
SPEAKER_00 (26:31):
I mean, there's
really no risk to having Well, I
mean, your second roll could beworse, but you're not typically
going to be activating thoseunless for a very specific
scenario where you're trying tobox out a unit.
SPEAKER_03 (26:46):
Aaron Powell Well,
here's the other thing.
This is this is also where itkind of falls in, is with Battle
Wizard.
Once per turn, when this modeldestroys or removes from play
one or more enemy models with amelee attack during its
activation, immediately afterthe attack is resolved, it can
make one magic ability, specialattack, or special action.
(27:07):
Now you're gonna boost up yourguys.
She can kill a model and thenget to do one of those actions
essentially for free.
SPEAKER_00 (27:16):
What what actions?
SPEAKER_03 (27:18):
The Marionette, the
Puppet Master.
SPEAKER_00 (27:20):
Oh, it that
specifically.
Yeah.
Oh wow.
So you can theoretically cast ittwice.
You box out an enemy model andthen also cast.
SPEAKER_03 (27:28):
Yep.
SPEAKER_00 (27:29):
Oh.
SPEAKER_03 (27:30):
And now it's a lot
harder to hit you.
Well, but the other problem isshe's defense twelve.
SPEAKER_00 (27:36):
Yeah, she's getting
hit.
What's her armor?
16.
SPEAKER_03 (27:39):
So that's not bad.
It's not bad, but you stilldon't want an old girl being up
there.
SPEAKER_00 (27:45):
What about HP?
Eight.
Holy cow.
SPEAKER_03 (27:49):
Yeah, that's you you
don't like seeing that.
SPEAKER_00 (27:52):
But the fact that
she's included in every list.
That's what I'm saying.
SPEAKER_03 (27:56):
She's she's got some
stuff going on.
Uh another one that I noticedthat wasn't really that high up
there was surgeons.
I figured with a healing, butagain, when you're running
trolls, you're they're gonnafall, they're gonna die.
Same thing with the pigs.
It's not necessarily one ofthose bigger, more active kind
of ones.
(28:16):
The Marauder crews I did again,because you know they're gonna
be in every list.
So it came down to how many wastheir field allowance?
Was it one, two, three, or four?
Of course, at number one, themost picked was Marauder Crews
at four with eight picks.
They were featured for MarauderCrews eight times out of the 26
(28:40):
lists.
The one that did kind of throwme off was I figured it would
have been in descending order,four, three, two, one.
It's not.
It was actually number two camein second with seven picks.
SPEAKER_00 (28:53):
Interesting.
SPEAKER_03 (28:54):
Right, which that
kind of threw me off because I
was like, only two, but it wasone of those ones that I was
like, okay, all right.
I kind of see it.
You see a little bit more pigsin there, you see more like
troll or like trolls in there.
It makes sense.
But I was like, eh, okay.
SPEAKER_00 (29:13):
Yeah, why I mean
unless there's a very specific
reason where you pair up twoMaratha crews to a troll, maybe
it's uh it just makes more senseto have to be a little bit more.
SPEAKER_03 (29:23):
Distract and smash.
SPEAKER_00 (29:25):
Yeah.
SPEAKER_03 (29:25):
Just run up and
start beating down.
Number three was picked fivetimes, and only one Marauder
crew was only picked once.
unknown (29:34):
Yeah.
SPEAKER_03 (29:35):
So that that one
that one I was like, okay, that
one that one makes sense.
But I figured there would haveand again, when you look at it
point wise, it all kind of fallsin line.
SPEAKER_00 (29:46):
But it just Having
one Marauder crew is a little
confusing.
I mean, of course, it's onlyincluded in one list.
So that I can't even imaginewhat kind of scenario you would
want only one Murata crew.
Because they can't do enough ontheir own.
SPEAKER_03 (29:59):
Right.
Right.
And that's I think it was itprobably was uh I I didn't
really look at that one a wholelot and I didn't take notes on
that.
I I'm going to assume that itwas probably either a heavy
troll list or they had a lot ofpigs as their supporting crews.
Having more ambushy, you justhave those guys out there to
(30:20):
kind of help either shoot whenyou've got the um bosun or
you've got somebody else outthere.
SPEAKER_00 (30:27):
He's including the
fire quill list.
SPEAKER_03 (30:30):
Probably.
If he's only a one.
Yeah.
Yeah.
If you've just got the one, I'dbe like, all right, well, that
kind of makes sense.
The pig dirge, I wanted to see,because they're only two points.
I wanted to see how often theywere actually played.
And utilizing two, they were itwas only featured three times
when you pick two of them forfour points in total.
(30:53):
But I was wondering about itbecause they have the ability to
mark target, which makes them alot easier to get shot at.
They have high flying, so it'sharder to hit them.
They have reposition three,movement seven.
It's more so the mark target fortwo points that kind of sets
them up.
But their bomb, on the otherhand, brutal damage on a direct
(31:17):
hit, gain an additional die.
It's pretty good.
But again, you know, threatrange of 13.
But for two points, you get oneoff.
That might be worthwhile.
And then you mark the target andmakes things a little bit
easier.
Last but not least, the onesthat I kind of was tracking most
(31:39):
Lockbash Brothers.
I was hoping you were gonna seemore of them, but they were only
featured nine times out of 26lists.
I was hoping for at least ahalfway point, but not too far
off.
SPEAKER_00 (31:54):
Yeah, d I would have
thought the sanguine bonds alone
would have made them a much moreviable pick.
I I I I just I really wanna getin the minds of these players
and understand where they'recoming up with these lists.
Because for me, espe I mean withagain, zero background in war
gaming, but with someone with,you know, decent moderate amount
(32:16):
of experience in real-timestrategy games, it's interesting
to see that a lot of my ownpredictions are wrong.
And I don't know, I it's justweird to see that you'll see
little picks here and therewhere you'll include like a
small amount of of multipledifferent kinds of models rather
(32:36):
than kind of having more of asynergistic, like you max out
field allowances of of a fewmodels rather than you know what
I mean, where you're thinningout your army with like a bunch
of little different things.
SPEAKER_03 (32:50):
You're running into
the situational you plan for
certain situations.
Having two lists allows you tohave option A, option B.
I'm gonna have the utilitariansof Admiral Boomhowler or
Commodore Foulblood, and thenyou have your I'm going to smash
(33:11):
everything to oblivion ragemonger.
And then you've got your magiccaster, I'm gonna sacrifice my
own units to kill their unitswith Shadow Tog.
It really falls in line withwhat do you want, and how are
you going to plan and how you'rebuilding to counter the
(33:32):
potential armies out there.
And when you kind of build yourlist, you try to take, okay,
this one is gonna beanti-shooty, and it's gonna be a
rushing army.
So they're gonna like get upthere as fast as humanly
possible, and they're gonna popup and they're gonna start
smashing things to pieces.
Or I'm gonna go caster heavy andI'm gonna be slinging spells
(33:56):
constantly, utilizing differenttactics.
That's not necessarily in thisarmy, but it's still something
to be mindful of.
SPEAKER_00 (34:06):
So let me ask you
this, then.
You you you're coming into atournament, so you your
strategy, your game plan isbetween the two lists let's say
you're taking in Brian Bloods,one is specifically for
anti-range, and one isspecifically for maybe a more
diverse, kind of a balancedgame, or do you build lists
(34:29):
specifically to counter aspecific faction?
In your experience, how do youthink War Machine works?
SPEAKER_03 (34:35):
Well, again, not
playing in tournaments, but
usually you know what the metais.
When you think about it, and I'mgonna reference Warhammer over
here.
When Old World was coming out,you knew people were bringing in
dragons.
You knew they were coming inwith dragons, that was the meta,
it was just gonna beunstoppable.
(34:57):
They're terror causing, theythey have all these different
things.
And then you start looking intochaos, and then it's like, oh,
okay, chaos, Nurgle dragon,you're just not gonna be able to
kill it.
It's just not gonna happen.
That's why that was one of themetas.
So you would build your list tocounter these dragons, and it
(35:18):
still really didn't work.
It was it was like, alright,we're gonna everything else
dies, and your thousand-pointdragon's gonna fly around and
eat everything.
You build it to compete at thatlevel.
Now, that's not how I've everplayed.
I don't play that way.
I don't I build what I want toplay.
If I think this is fun, I'mgonna play that.
(35:41):
And we're actually gonna bejumping off these lists here.
In my recent game that I justhad, where I played, you know,
my 50 points, I busted out thestarter set, I pulled Mr.
Boggs out, dropped in Nisak, Ipulled out uh I left in Sully,
because you know, Sully's agreat little distraction.
(36:03):
And then I ran in my reef troll.
So I came in, I want to say itwas like 48 points out of 50.
And then my opponent who wasplaying Orgoth came in at 49
points, and I just looked at hislist and I was like, oh my god.
He was explaining every unit andeverything.
I was like, holy cow.
(36:23):
I'm like, how many hitboxes dothey have?
It's like 170 hitboxes, and I'mlike, maybe at like 100, 110.
How am I gonna get through this?
I'm like, this is I'm like, I'mnot built to smash apart this
many.
I went more, you know, trollheavy because I was like, oh
well, I need to kind of fill upand boost up my numbers real
(36:44):
quick.
SPEAKER_00 (36:44):
Chum in your uh,
what was it, your diet troll is
taking up like 60% of thoseboxes?
SPEAKER_03 (36:48):
Oh, yeah, for sure.
It it was, yeah, at least 60%.
And I was like, okay, and I kindof built my troll to be like a
retaliatory striker, and I waslike, all right, this this will
be good, this will be fine.
Sully didn't die this time,which I was actually really
surprised by kept having Sullyhop around the building.
So he would fly over thebuilding, drop bombs, and then
(37:13):
uh reposition five, and he wouldjump back over the building and
he would sit there out of sightso they couldn't get to him.
And then if they tried, he wouldjust fly over, drop a bomb, and
fly like jump back to the otherside.
So it would have been an endlesschase.
SPEAKER_00 (37:25):
Oh, is that a is
that a character trait?
He he can fly over terrain?
SPEAKER_03 (37:30):
He has flight.
And when you have flight, itallows you to fly over terrain.
SPEAKER_00 (37:35):
Oh wow.
Yeah, there aren't too manymodels with that then.
SPEAKER_03 (37:39):
Uh actually, all of
your chimera have that.
SPEAKER_00 (37:43):
They all have
flight?
Yes.
Oh, okay.
SPEAKER_03 (37:45):
All of your chimera.
Yeah, that's also why they haveflying high, you know, minus 30
year range on that one.
Wow.
See, this is where you need tostart playing more.
I know, I really do.
By turn two, I was alreadypositioning myself.
Nisak comes ambushing out andwas able to get in position.
(38:07):
By turn, I think three, we had alittle opening and the uh Orgoth
player dove onto my trolls andfigured, you know, popping the
feet, we're gonna beat them intothe ground.
The way I had them set up, thatwas not gonna be an easy task,
and they weren't able to kill mydeep born dire troll.
(38:33):
Almost close, but not fullythere.
Chum took no damage and actuallygot pushed back enough that he
was able to charge through andget at the enemy warcaster and
gobble him up.
And it worked out really wellbecause Foulblood was also in a
good advantageous spot tocharge.
(38:54):
If Chum wasn't able to seal thedeal, Foulblood absolutely would
have with full fury, and Chumwas empty when he charged.
So I was like, alright.
SPEAKER_00 (39:04):
I like how they just
charged the Orgoth armies
charged straight at your trolls.
Like it as if to make astatement.
SPEAKER_03 (39:10):
It was it was
legitimately.
SPEAKER_00 (39:12):
Do you feel like
that was the only play they had?
Was it getting to that point?
SPEAKER_03 (39:16):
I think the fact
that I removed one of his solos
that allowed him to have morebattle plans and to kind of get
into position a little bitbetter uh by eliminating him as
a key piece early on, that kindof set the tone for the rest of
the game because there were somany models out there that they
were kind of like blocking eachother and they weren't able to
(39:39):
move as efficiently as theyshould have.
But, you know, I play what Ithink is going to be fun.
You know, Nisak, she's reallygood at jumping out, but the
problem is, you know, you needanother turn to get her into
position and then have her comeout.
I again, I keep mismarking myprey.
And I saw openings and I didn'tgo after my prey.
(40:02):
I went after somebody elseinstead because it was more
advantageous, but still, it'syou you kind of look and you try
to balance it out, and I just Iplay what I think is fun.
And I think Nisak, especiallysince uh my buddy painted her
for me, and it it's a gorgeousmodel.
(40:22):
Uh I'll see about putting thatup in the Facebook on the
Facebook page and in the group.
It it's she's a great littlemodel.
I think she's fun to play with.
She looks like a predator, sowhy not?
I'm a big aliens and predatorperson.
Exactly.
Yeah, so seeing her come out andshe's got like bamboo behind
her, it's just it's super sick.
(40:43):
But jumping out there andactually getting in that game
at, you know, 50 points, I'mlike, you know, it trying to
figure out what a hundred pointsis gonna be like is just nuts.
Like watching 100 point games,trying to play 30 points, and
it's taking as long as some ofthese guys playing 100 points,
I'm like, oh, I've got a littleways to go.
SPEAKER_00 (41:03):
I mean, especially
considering that their their
turns are timed.
SPEAKER_03 (41:06):
Oh, yeah.
Yeah.
When you're when you're on astrict time limit and you've got
to play five game or I I don'tknow what their their stand
well, I guess we could look itup on Steamroller and see
exactly what the rules are, butknowing that you're on a very
strict time limit, you gottamove and you gotta think quick.
And I I am pretty good at youknow thinking quick and getting
(41:27):
my stuff moved.
Sure.
You cut the banter down, you cutthe chit-chat, and you know, you
have fun while you're doing it,but you're also, you know,
mission focused.
SPEAKER_00 (41:36):
Well that's the
thing, right?
I mean, I think fifty points isa happy medium between you know
getting a little bit moreserious into the game, but
you're able to enjoy yourself.
Which is what really matters atthe end of the day.
SPEAKER_03 (41:47):
Absolutely.
Why do it if you're not gonnahave fun?
SPEAKER_00 (41:51):
Why do it if you're
not gonna win?
SPEAKER_03 (41:53):
I mean, that's one
way to look at it.
But speaking of not winning, heyJohn, how'd your game go?
Uh not as good as yours went,but still pretty uh good.
What army did you play?
I played the Crick's army.
Who was your warcaster?
War Witch Dinagra.
Okay.
So you had Dinagra?
Nope.
(42:14):
What else did your army consistof?
So I had two Ripjaws?
You said what?
Rip Ripjaws?
I don't know if that's whattheir actual name was, but they
were like The little chickenjacks, the melee chicken jacks.
Those guys.
Yeah, so you're you're playinglegacy cricks.
Yes.
SPEAKER_00 (42:32):
Okay.
No, great.
They make a reappearance.
SPEAKER_03 (42:35):
And for those of you
who uh don't know, Dinagra is
not a prime model.
She did not make the cut.
SPEAKER_00 (42:44):
Is that the one that
you can uh take control of an
enemy model?
SPEAKER_03 (42:49):
It is.
Uh that is usually when I playher, I try to keep at least
three focus on her to cast thatspell.
What is that called?
It's called Dark Seduction.
There you go.
I am allowed to take control ofa non-leader enemy, which is not
(43:10):
a well, because when I playedagainst Tony, who is the guy I
more recently played, who Ilearned a lot from, he let not
to cut you off, but I think themodels that we were talking
about was Death Rippers, themelee.
Yes.
So those were the chicken jacks.
Then I have a Defiler.
Defiler.
(43:30):
That is my spray guy overall mymore favorite one.
Because if any of them are in astraight line, if you hit one of
them, as long as they're all ina line, you can hit them all.
Do you remember high enough?
Yeah.
So do you remember what that'scalled?
Uh the attack?
Yes.
Uh, I want to say it's likesludge cannon.
(43:52):
That is.
What is the attack called,though?
When you shoot in a straightline, what is that called?
Spray.
Spray.
That is correct.
Now, what is the range on that?
Now, he doesn't have his phone.
Perfect.
He doesn't have his phone.
So I'm sitting here looking andasking.
SPEAKER_00 (44:11):
So I'm like, quiz.
You're like grilling your son.
I am.
I don't even know the answer tothese questions.
SPEAKER_03 (44:17):
I actually I did
know that.
I actually had to double checkon what the name of the one was
because I'm like, there's two ofthem.
One of them's like ripjaw, oneof them's the other one.
Then there's a slayer, which ismy robot or like my giant tank.
Yep, your heavy jack.
Yep.
Uh he has an attack where I canuse or so he has a double
mandible attack or whatever.
(44:38):
Uh to uh double claw attack, orI can combine it as one attack
and get plus four to my yourdamage roll?
Y Yes.
And what is that called?
This is actually a fairly commonability.
What is it called?
Weapon mastery?
No.
(44:59):
It's called combo strike.
Oh yes.
And then I think uh oh.
Um I don't remember I had fivepeople with axes.
I don't remember what they werecalled though.
Oh come on.
What were they called?
SPEAKER_00 (45:14):
They're called Axe
1, Axe 2.
You would think so.
SPEAKER_03 (45:20):
But I know that they
had um Bane Bane Warriors.
Bane Warriors, that is correct.
Uh they have invisibility.
Ghostly.
Whoa.
I'm pretty sure So they don'thave invisibility.
They have stealth.
Stealth, that's what I miss.
So they have stealth.
(45:41):
They also have dark shroud,which does what?
I can walk through terrainwithout Nope, that's ghostly.
Dark Shroud.
While within two inches of thismodel.
Uh minus two defense.
Minus two armor.
Armor.
Okay.
Remember it's minus two at thesame time.
So now mind you guys, I've gotmy phone here.
(46:02):
This is John trying to remember.
John has played probably aboutfive games total.
Five games total.
And he's been playing for nowprobably a few months, but he
doesn't get to play nearly asoften as I do.
Uh, but we are making a more uhwe'll say conscientious effort
for him to come out and to playbecause he actually does enjoy
(46:23):
it very much.
Now, here's here's a good littlepivot away.
John, you also play video games,yeah?
I love my video games.
I do too.
I love playing video games.
I mean, who doesn't?
Joe, you play video games?
Uh yes.
Okay.
So again, Joe's like, uh yeah, II play I play on the uh Nintendo
(46:43):
uh playing Pokemans.
Yeah, I play my Pokemans.
So, you know, we all enjoyplaying video games.
Video games for me is when Iturn off my brain and I just veg
out and I just shut it down.
And John is definitely a videogamer for sure, but he also
enjoys playing War Machine.
(47:05):
Why?
So I like the community behindWar Machine more than um video
games because in War Machine youget to be up like you can ask
questions without pretty muchgetting yelled at for some of
the games I play.
And then also they can teachyou, like, if you Oh wait, no, I
(47:28):
just said that.
No, you you what you said was isthat you you can ask questions
and you won't feel ridiculed oryou won't get yelled at for
asking questions.
Well, you know, it it soundsbad, but in other games it's
extremely toxic, video gamesespecially, where you will get
(47:50):
ostracized or you'll get yelledat for asking questions about
hey, how does this go?
Yes.
SPEAKER_00 (47:56):
We're looking at
you, uh Call of Duty.
Yeah, oh yeah, yeah.
League of Legends.
SPEAKER_03 (48:01):
I mean Magic the
Gathering.
I mean God.
Uh there's a reason I don't playit anymore.
I've never played League ofLegends.
Don't don't.
Uh yeah, dad used to play thattoo.
What I really enjoy, and by theway, that was not a coached
response.
That was him actually coming outwith community.
(48:23):
I agree a hundred percent.
I have played a lot of differenttabletop war games.
I played a lot of video gamesfor a long time.
I have found that the warmachine community, especially,
is one of the most acceptingcommunities I have found.
Now, there is other communitiesthat are also really good.
(48:46):
Uh, I want to say, like um, MCPor Marvel Crisis Protocol.
When I have dabbled in there,they have also been very uh
happy to help, willing to kindof boost up the community
because it again, it's a littlebit smaller of a game.
It is making its way through, itis doing really well.
I find that that War Machine,the community itself, and the
(49:13):
groups that we have begun tofraternize with and to kind of
uh spend our times with havebeen very happy to help.
They're everyone acknowledgesthat we're, you know, that I'm
still learning.
I don't claim to be this, youknow, fantastic player, you
know, I coming in and out everyedition and then finding my
(49:38):
place.
And I was kind of concernedbecause I was like, I don't
really know if this is going tobe a good fit for my children to
come into, especially cominginto a new group that I've only
experienced once so far.
But the people that we did playwith were fantastic, so I was
like, okay, I'm gonna roll thedice here.
I'm gonna bring out my videogame son and see what happens.
(50:02):
And it was great.
It was really good to see,really, as as a parent watching
my child play really wasexciting for me.
SPEAKER_00 (50:15):
Not to uh detract
from the sentiment
sentimentality of yourstatement, but when you said
video game sun, I just picturedyou carrying a game cube.
SPEAKER_03 (50:24):
I I mean I did my
game cube.
Yeah, this is yeah.
Uh what what was that from umBMO from Adventure Time?
Oh yeah, yeah.
Oh it's Beamo.
Uh yeah.
So What?
Yeah, and now I I'm sodistracted because now all I see
is Beamo in my head.
(50:45):
Um there I I'm just really gladto see, and I've I've had my
kids play various tabletop wargames.
Uh they've played old world,they uh you have you played 40k?
That's where uh we played withthe Scathens.
Nope, that would be Old World.
(51:05):
I have not played 40K though.
Okay.
But, you know, you've you'vepainted some models, you've
built models.
Yes.
And now you after your game andseeing how my models were
painted and seeing everybodyelse's painted models, you uh
kind of set a goal for yourself,right?
Yes.
I said I would like to startpainting my uh models.
SPEAKER_00 (51:28):
Yeah, painting your
Crick's army up.
Yep.
Cricks are pretty monotone,right?
Are they all pretty like onenote?
SPEAKER_03 (51:36):
Yeah, for the most
part.
They're they're you know, dark,metallic.
If you want to go really heavyinto like glow effect, you could
do like a green, a blue.
You can do stuff like that.
SPEAKER_00 (51:48):
Yeah.
So pretty beginner friendly.
I think it'd be a good factionto start with.
SPEAKER_03 (51:52):
Up until the point
that you start doing glow
effects.
SPEAKER_00 (51:54):
Okay.
SPEAKER_03 (51:55):
Yeah, I'm I'm not
that guy.
I I tried doing that with uhwith some of the painting
lately, and I'm just like, ugh,I can't do this.
SPEAKER_00 (52:03):
You're like, no one
cares about this anyways.
SPEAKER_03 (52:05):
Uh I'm like, hey, my
guys are painted.
This is good enough for me.
I'm happy with it.
So I I just kind of move on andI'm just like, I'll just leave
this be.
SPEAKER_00 (52:13):
I just I'll just
shine a flashlight on them.
There you go.
There's your glow effect.
SPEAKER_03 (52:16):
Yeah, exactly.
As I sit there twitch and I'mlike, oh, there's a black spot
on my sword scamper now.
And I'm like, well, I can't fixthat, so it will live there.
Falk.
I'm looking at you.
But so what was some takeawaysthat you had on your game?
So you mean like my highlightsof the game?
Yeah.
My defiler, my favorite person.
(52:38):
Um I lined it straight up withlike four people in the radius
of its range of eight inches.
So I was able to hit um You saidfour people.
Yep, four people.
I missed one person from thefour.
Okay.
So I managed to hit one guy whois the like my Bane Warriors,
(53:07):
but for the other uh for theprotectorate.
Oh, okay.
So you're playing against theprotectorate of Manoth?
Yes.
Nice.
So he so Tony was he had thisgroup of people and the person
who I attacked first gave them abuff of plus defense.
(53:27):
So made it harder to hit them.
Yes.
Okay.
So I still managed to hit himdowning him in the process.
Okay.
I ended up killing the other guywho was beside him.
Okay.
Then I attacked the his slayer.
Okay.
Oh, his his like heavy warjack?
Yeah, his heavy warjack.
(53:48):
Okay.
I just don't know the term forit.
Yeah, it I unfortunately wasn'tuh I was a little focused on my
game.
Yeah.
So I know you were playingprotect you were playing against
protectorate, but I wasn't uhexactly paying attention to
Wahoo or how you were playingthat.
Yeah, I eventually turned aroundand I saw my dad pretty much
losing.
I was like, oh, I think he'sgonna lose.
(54:10):
And then I turned back around orand then I lost the game, but I
still I learned probably morefrom this game alone than I have
every other time I've played,though.
Do you think that it was alsopartially because you were
playing against a stranger thatwas also uh Tony is very
(54:32):
knowledgeable in the game.
Uh I think it was because he waslike kinder and more like
teaching-wise.
But like one thing that he saidwas I don't really want you to
do this, but this is what youshould do.
So he's sharing tactics andinsight.
Yes.
Okay.
So like to pop my feet, whichallows me to uh lower pretty
(54:56):
much everything except fordamage rolls, uh like dealing
damage by two.
Okay.
So they're armor, their defense.
So it really cripples youropponent when you pop your feet
with the Nagra.
Yes.
Okay.
Yeah, absolutely.
That range is 14.
I do remember that.
Oh.
As well as That's because ofyour control range?
(55:19):
Yep.
My control range.
As well as being able to use mywar jack as uh beacon to then
cast off of that.
SPEAKER_00 (55:28):
Okay.
I do like that for you, John,just because for me, and it's
funny because John has playedvastly more games than I have at
this point.
SPEAKER_03 (55:37):
I'd say you're about
tied.
SPEAKER_00 (55:39):
Maybe, yeah.
I haven't been in in in in alittle while.
But um what I really like thatTony number two did, um to the
Tony sitting across from me isTony number one, but what number
two did That's right, I may havenumber one.
He he really took the time, andit's funny, I'm I'm talking as
if I was there.
I wasn't there.
(56:00):
This is on the third, a second,secondhand account.
He really took the time to teachJohn, you know, not for me, one
of my biggest struggles was whento use the feet.
And I would just use the feet inonly one situation when I know I
can get the kill.
But you know, there's a lot moreuse cases for that.
So I think just understandingbecause it's hard to really
(56:20):
figure that out on your own,even with multiple games under
your belt.
SPEAKER_03 (56:25):
Absolutely.
SPEAKER_00 (56:26):
Right?
You know, you kind of do needthat guiding hand, someone to
show you, like, hey, this isthis is what's possible.
SPEAKER_03 (56:32):
It took me probably
close to like seven or eight
games to kind of figure out howto use foul blood's feet
properly after I was conserving,I was conserving, and then I was
using it as like an armorshield, and I was like, you know
what?
Let's go turn two.
Yeah.
I've had a lot better resultsusing my feet with foul blood
(56:52):
earlier than I have been later.
I'm able to get up closer, I'mable to keep my guys alive, I'm
able to get to where I need tobe faster.
SPEAKER_00 (57:03):
Yeah, because when
you look at some of the battle
reports, a lot of these players,higher level players, are trying
to set up a turn two kill.
So popping your feet in turn oneis is definitely a viable
strategy.
SPEAKER_03 (57:15):
If everybody is in
proximity and but you've got to
be careful when you do that, andthe reason why is because when
you pop your feet and you giveeverybody stumbling drunk by
doing open bar, and then you runeverybody up, you're either
having you're you're runninginto like a a crowding issue.
(57:38):
You're gonna want him to gofirst to get everyone that
ability, right?
Because otherwise they're gonnabe going everywhere else, and
are they gonna be in range ofthat 10 inches that you need to
use open bar.
SPEAKER_00 (57:50):
You mean if you're
defending current one.
Right, yeah.
SPEAKER_03 (57:53):
Or even attacking.
So going first or going second.
Looking at it, you're gonna wantit realistically, you're gonna
want to do it probably aroundturn two, going late turn three.
Because you're gonna geteverybody up and you're gonna
get foul blood into position tomaximize that, and then you pop
(58:17):
your feet.
Because if you don't, andeverybody runs off, and nobody
and usually you're not gonna be,and I say usually, you might not
be in range to get shot, andyou're definitely not in melee
range by the end of turn one.
Trying to get that stumblingdrunk, you're gonna wanna have
(58:37):
somebody who's gonna be comingup quicker.
SPEAKER_01 (58:40):
Yeah.
SPEAKER_03 (58:42):
You know, uh, you
might be able to get, you know,
I think I was shot turn one, butit was only by like one person,
and they had pretty decentrange.
I don't know.
Something to kinda think aboutand something to look at.
SPEAKER_00 (58:57):
No, for sure.
SPEAKER_03 (58:58):
What about you?
Any other uh high points, lowpoints?
For another one of my highpoints, uh I casted one of my
Warwitch Nagra spells.
I wanna say it was Black Talon.
Okay, yep.
Um I had so it's an AoE attack.
If I hit the first person, it'sa power uh power twelve.
(59:23):
If I hit the second person, itcounts as a power eight.
And then if I land a critical, Iget uh they get minus two, I
wanna say defense, threedefense.
Or armor.
What else?
It's defense.
Okay.
(59:43):
I had to double check because Iknow she has black talons, but I
couldn't remember what it was.
But yes, you are correct.
Cost of three, range of ten, AoEthree, which is hot yeah, which
is kinda gross.
I hit the slayer.
Um The Protectorate Slayer.
Well well we'll just call himthe Heavy Warjack because Slayer
(01:00:06):
is what you have on your field.
Uh I could hopefully go in andtake a look and see if I can
find it.
Um but then his big Warjackstarted beating all my guys up.
Yeah, they they tend to do that.
Yeah.
That's pretty much how I lost agame.
(01:00:28):
And his leader, uh, Warcaster,she pretty much teleported right
up to my Warcaster and justdestroyed me with like two
attacks.
SPEAKER_00 (01:00:41):
Oh, that's
unfortunate.
SPEAKER_03 (01:00:43):
Yeah.
But that's pretty much about it.
SPEAKER_00 (01:00:47):
Yeah, see, and
that's the problem when you
don't even when you're new, sonew to the game, you don't know
what your opponent does.
I mean, teleporting right up toyour jet uh your casser.
SPEAKER_03 (01:00:55):
Yeah.
SPEAKER_00 (01:00:56):
Yeah, that's that's
never fun.
Yeah, you can't account forthat.
That's crazy.
SPEAKER_03 (01:01:00):
And you know, with
with my game, you know, the
first time I was going upagainst Orgoth, he was listing
off everyone's abilities and splike I my my brain was melting.
I was like, holy cow, everyonecould do all of this plus I'm
like, okay, hold on.
And they all have eighthitboxes?
Oh my god.
(01:01:21):
Yeah, it it was for me, it wasan uphill fight.
John was definitely gettingguided and was being shown a
great way to to play the game.
Uh you also left with a theygave you a quick start guide
that they printed out.
He uh Tony said that it was acheat seat, uh cheat she sheet.
(01:01:44):
Yeah.
Which is also really nice.
And then they also gave you alittle widget too.
Yes.
Uh two inch, one inch, threeinch, and a five inch.
Yep.
No.
The sides of it.
Yep.
So it's a quick littlemeasurement tool that will help
you place your models to bewithin uh I don't want to say
coherency, but within, you know,proper unit placement.
(01:02:05):
Yep, so that will that will beable to help me with my Bane
Warriors minus two armordefense.
Yeah, and that's if they'rewithin two inches, but it also
helps you keep them within thetwo inches that you need to have
them.
(01:02:25):
And the three inches for myspell.
Mm-hmm.
Well, I think I don't haveanything else.
Joe, do you have anything else?
SPEAKER_00 (01:02:33):
No, I mean other
than the shout out, the you
know, Tony number two.
Yeah.
No, just uh he's the oneorganizing of these events and
just goes to show, you know,piggyback piggybacking off of
what Tony number one was sayingearlier.
Uh the community is great.
Um, you know, these guys aredoing in person what we're
trying to achieve over thispodcast.
(01:02:55):
Um, and that's just spreadingthe good word of War Machine.
Just really excited to see, youknow, what's what's to come out
of us interacting with this newgroup.
Um really appreciative whatthey've done so far and just
excited for for what's to come.
SPEAKER_03 (01:03:11):
I agree.
There is definitely a lot of funand I'll say more nifty things
that we're gonna be doing goingforward, I might see about
trying to incorporate morepeople and kind of seeing how we
having the kids drop in everyonce in a while and kind of go
(01:03:34):
from there.
You know, get maybe uh Eli inhere.
Eli is my other son.
I have three in total.
So I have John, Eli, and Isaac,from oldest to youngest.
Isaac really doesn't play.
He has expressed that he wantsto get on the podcast by told
him, like, hey bud, once we uhget you actually playing a
(01:03:55):
couple games and kinda have you,you know, reign in the attention
long enough, you know, being a10-year-old, 10, 11, 10, almost
11.
Yeah.
SPEAKER_00 (01:04:07):
I think he said Eli.
You're talking about Isaac.
SPEAKER_03 (01:04:10):
Isaac Isaac has said
he wants to come on the podcast.
Does he really?
Yes, he does.
And I'm like, well, yeah.
I was like, well, we'll we'llsee.
We'll see.
Uh, but I I do uh I'll see abouthaving that happen at some
point.
Yeah, because his birthday'scoming up real soon.
It's again, it's one of thosethings that I'm just so grateful
(01:04:32):
for the community that we dohave, the community that we're
building, and seeing not justwhat I'm doing, what Joe's
doing, what John's doing, what Idon't want to shout out the
group that we're we're playingwith, because I I'm I'm a big
stickler for getting permission.
That's why we haven't talkedabout the shop that we go to up
(01:04:55):
here in Racine.
That request is out waiting tohear back.
And then I will actually go onto our Discord with them and I
will see about shouting them outat some point as well.
I know that they just played insome tournaments, they did
really well.
Very excited for them on that.
But again, seeing how thiscommunity keeps growing and
(01:05:16):
keeps building, it justreinforces everything that I've
been doing and knowing that thisis the correct call.
You want to come back on again?
Uh sure.
Okay.
Well, we'll see how it goes andsee how many more games you get
in and see what the progress is,and maybe I'll uh share with the
world what you've gottenaccomplished.
(01:05:38):
I shall show the world what theCrics can do.
Oh they're doing pretty well.
Necrofactorum, I think, uh tookwhat, the Nova?
No.
Uh that's what uh the group thatwe're a part of.
They played Necrofactorum andthey they took uh they went
undefeated five to zero.
Undefeated.
(01:06:01):
Yeah, five and oh.
I was like, holy cow, well done.
But all right, guys.
Well, I'm gonna wrap this uphere.
I think we're pretty good, yeah?
Yeah.
I'm good as well.
All right.
Well, everybody have a wonderfulday.
SPEAKER_00 (01:06:15):
Yeah, good to have
you on here, John.
All right, take care, everyone.