In this episode, we dive into the world of fast-paced audio design for video games with Paolo Armao, sound designer for Redout 2, and Mads Maretty Sønderup from Audiokinetic. Paolo shares his approach to creating a sense of speed and immersion through sound in the game, and Mads explores the powerful tools and features of Wwise, showcasing how they were used to shape the sonic landscape of Redout 2. From crafting immersive soundscapes to tackling challenges in high-speed environments, this episode covers the intricate details of audio design in a futuristic racing game.
Recorded live at Sonic Days 2023
Speak by Rikke Rømer
Edited by Julius Spenner
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