Episode Transcript
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Speaker 1 (00:00):
Welcome.
Today we're doing a deep diveinto Apple's big new software
release, ios 26, andspecifically that
much-talked-about liquid glassdesign.
Our mission really is to lookat what Apple's promising you
but, maybe more importantly,what people are actually finding
, what they're saying out there.
Speaker 2 (00:17):
Yeah, we've looked at
quite a range.
You know the official Applestuff, their press releases
explaining the vision, but thenalso the raw feedback, forum,
chats, tech reviews.
It gives a pretty interestingpicture of how it's landing a
controversial one even.
Speaker 1 (00:30):
Okay, so let's get
into it.
Apple's official line they'recalling Liquid Glass a
delightful and elegant newsoftware design.
That's the quote.
And it's not just iOS 26, it'siPadOS 26, macos Tahoe 26 too,
all platforms.
Speaker 2 (00:43):
Right.
They pitch it as thistranslucent material reflects
surroundings, changes shape tofocus on content and they
directly link it to VisionOS.
Speaker 1 (00:52):
Yeah, alan Dye,
apple's design VP.
He actually called it theirbroadest software design update
ever.
Big words, the goal Makinginteractions fun and magical.
You're meant to see iteverywhere Icons, widgets, the
lock screen.
There's even a new all clearmode and these dynamic elements
adapting to whatever you'relooking at.
Speaker 2 (01:12):
Fun and magical.
That's where the story kind ofsplits, because the user
feedback almost immediatelypainted a well, a very different
picture.
Speaker 1 (01:21):
How so.
Speaker 2 (01:22):
Well, just looking
through forums you see people
calling it a lame idea.
Some went further.
Hideous Comparisons to akindergarten look came up too.
Speaker 1 (01:30):
Yeah.
Speaker 2 (01:31):
It's definitely
sparked a, let's say, engaged
discussion online, verycontroversial.
Speaker 1 (01:36):
Okay, and this is
where it gets really interesting
, right?
The friction point seems to bearound practicality, readability
, eye strain.
Speaker 2 (01:42):
Exactly.
We saw comments like everysingle green hurt my eyes.
That's pretty direct.
Others saying icon borders hurtto look at and notifications
because of all that transparencyapparently can be hard to read.
Speaker 1 (01:54):
So much for
delightful Sounds like.
For some people it's justpainful.
There seems to be this strongfeeling that it actually needs
more contrast, not less.
Speaker 2 (02:01):
Especially, yeah, for
users maybe with older eyes and
some frustration thataccessibility options are seen
as hiding the problem, notfixing the core design.
Like it's a joke, they hidethis stuff away.
Speaker 1 (02:14):
Which brings up that
age-old question Aesthetics
versus usability.
Speaker 2 (02:18):
Yeah.
Speaker 1 (02:19):
Pure looks versus
well.
Does it work well?
Speaker 2 (02:22):
And that frustration
seems amplified because, while
Apple poured resources into this, look users are pointing out
fundamental things like thekeyboard still quote sucks or
autocorrect has gotten way worsebasic stuff.
Speaker 1 (02:35):
Or things people have
wanted for ages, like separate
volume controls for differentapps or playing two audio things
at once still not there.
Speaker 2 (02:42):
And then there are
the performance questions.
Some beta testers reportedphones getting noticeably warmer
and a feeling that iOS is maybegetting slower, less responsive
, because this new UI is justmore memory intensive.
Speaker 1 (02:55):
So it feels like a
classic form over function
debate playing out, with usersfeeling a bit trapped.
You know that sense of hate,the fact that we will have to
adopt the design without havinga choice.
Speaker 2 (03:06):
Definitely that
sentiment.
Though you could argue, radicalchanges always take getting
used to, maybe people adapt.
Speaker 1 (03:12):
Perhaps, but the
comparisons people are making
are telling some actually preferthe old Windows Vista arrow.
Look for readability over this.
Speaker 2 (03:20):
Yeah, or Google's
Material 3 expressive.
It suggests, for some at least,Apple might be heading well
further down the wrong path.
Yeah, A shift away from justmaking the best product in a
functional sense.
That's the concern being voiced.
Speaker 1 (03:35):
Okay, so the design
is clearly polarizing, but iOS
26 isn't only liquid glass,right, there are other updates
in there.
Speaker 2 (03:42):
Oh, absolutely, and
some are pretty significant
things people have genuinelyasked for.
We should touch on those.
Speaker 1 (03:47):
Good point Like what.
Speaker 2 (03:48):
Well live translation
in calls in texts.
That's actually huge forcommunication.
Real-time language help builtright in Okay, that does sound
useful.
And in the phone app, thingslike call screening and hold
assist Less flashy maybe, butpractical for managing calls,
dealing with spam, making thephone feel a bit smarter.
Speaker 1 (04:06):
Yeah, quality of life
stuff.
Speaker 2 (04:08):
Exactly.
Plus.
The Photos app got a redesignaiming for better viewing.
Apple Music gets lyricstranslation, an auto-mix DJ
feature.
Even CarPlay gets new widgets,live activities, so there is
functional improvement there,even if the UI is stealing the
headlines.
Speaker 1 (04:24):
So, wrapping this up,
what's the big takeaway here
for you as someone using aniPhone or just watching the tech
world?
Speaker 2 (04:30):
I think it really
highlights this constant tension
, doesn't it?
The push for something new,visually striking, maybe driven
by things like VisionOS, versusthe fundamental need for
interfaces to be intuitive,accessible and just plain
functional for everyone.
Speaker 1 (04:46):
Yeah, it's a
balancing act.
Speaker 2 (04:47):
And this liquid glass
situation really throws that
into sharp relief.
It poses a key question aboutdesign philosophy moving forward
.
Speaker 1 (04:54):
Which leaves us with
a final thought.
Maybe when a tech giant unveilssomething delightful and
elegant, does it always makethings better for the user, or
can that pursuit of elegancesometimes create a whole new set
of problems you never even knewyou could have?