A Starfinder 2e homebrew actual play series focused on narrative-driven storytelling and roleplay. Join the crew each week as they struggle to survive and thrive on a failing Post-Gap Absalom Station.
This ragtag crew has no experience, very little tact, and a big soft spot for saving the community center. When Mr. D warns the group that thugs may be coming their way imminently, they get started rigging up some Home Alone-style traps with nothing but ingenuity and grit.
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We find our crew in combat for the first time as they learn how well their elaborate traps worked for keeping ruffians at bay. Now that they've arrived, we get to find out how sturdy everyone is, and if they're cool with straight-up murdelizing folks. And the question that's on everyone's mind... does Doxx develop a wee lil' vest sensitivity?
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The crew continues combat after a brief and important discussion of AI turtles by the players. As they find themselves facing wave after wave of thugs, they begin to wonder when the true heroes arrive. Did the universe really just rely on these 4 weirdos to save the kids?!
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They did it! Well, mostly. We're not too proud to admit that they needed a little (okay alot) of help by the end. But, all in all, not bad for Level 0.
Now that the community center (and the kids) are safe, the crew needs to figure out next steps. Mr. Darrows has some ideas; turns out the center isn't what it used to be and the community is running low on supplies, power and mercenary funds. Let's see if the crew can step up to the ...
The crew heads out of the community center in search of a new home for everyone. With very little to go on, they start by checking in with the mercenaries from the other day; to see if they know of any good digs.
Will Fennik-19 fool everyone into thinking he's a lamp? Will Jexa sober up? Perhaps Tarrik Bo will Diplomacy her way into some actual, real live, helpful information? ...Who knows, but we DO know one thing; Doxx makes a gre...
After a frustratingly circular conversation with a drunk, the crew investigates each potential base location.
Things start to take a strange turn when Fennik-19 starts to feel... a certain way. Oddly enough, the rest of the crew also seems to get second-hand effects from Jexa's (clearly not a tic-tac) mystery pill, though we think that's less clinical and more situational.
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Our heroes find themselves outnumbered and outmatched.... by big bugs? Really? Y'all are going to almost die from some space 'skeeters? Well, level one I guess.
Luckily the crew is a full snack of entertainment. Something seems to be turning Fennik-19 on. Jexa considers turning to a life of crime. Orrin almost kills someone (because she knows the rules), and Doxx gets his confidence shaken. So, all in all, a delightful romp through ...
Which base will the crew choose? Jexa isn't allowed near schools apparently; so that leaves the Holovid Studio and the Specialty Apartments.
Let's see if Tarrik Bo can make her case adequately (to a group of folks that would apparently risk staying too long at the Community Center than miss a second of Jexa's anecdote or Doxx's abs for that matter). Fennik-19 is there too, but I'm pretty sure he's chasing rabbits in his imagination ...
Baby explorers keep forgetting they're level one. Half the crew over here trying to open doors; rapidly depleting their oxygen. Meanwhile these other goobers are over here texting 8==D~ to each other.
They didn't just lay down and die though, they at the very least appear to be swimming ...or walking? VERY SLOWLY toward an exit. Let this be a lesson to us all to eat the expired mystery candy.
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The crew is already sick of this underwater stuff, but they seem to be getting the hang of it at least! Despite rolling erratically the whole session, we're making progress through the level and being delightful along the way.
So the big question of the day is, what's next? Will they stay wet? Will they kiss? .(..wait, what?) Y'all are being weird, just go down the hatch and hold your breath.
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We've been wet for awhile now and STILL Jexa thinks she's invincible. Deep down I think it's really Yan trying to give GM Andrew a heart palpitation. Will she make it? I may not matter, Fennik is still 4,802 paces behind and asking if he should maybe speed things up.
Nah Fennik, you do you. Slow and steady. It's not like there are unfriendlies about. Also apparently leather vests and slightly protruding body parts do not mix well. B...
Let's go ahead and call this one "Oops, all fortitude saves."
The crew checks out a new -dungeon level- APARTMENT floor and this one is toasty and full of fire elementals. Also, some poor marble countertop choices but maybe the starfinder universe is way more different than our own than you'd expect.
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The house is falling apart and it's filled with black mold, but the Property Brothers can turn it around... wait, is that even an accurate analogy? Better than House Hunters for sure. We're definitely in our renovation beat.
So now the crew is working on clearing out the house... of fire elementals; doing a sweep of the lava level to make this environmental surprise apartment habitable by some more basic creatures. What else will th...
Jeez, there are some pretty gnarly fire monsters up in here. I think they may want to kill them. Something about beaking... though the word processor really wants me to change that into 'baking' which I absolutely won't do.
The team desperately needs a break and seeks solace in another apartment level hellscape. Is it cold? Devoid of air? Condensed so that only the most compact players can stand comfortably? Tune in to find out!
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Andrew updated Foundry and the group is convinced he enabled a 'Players Roll Badly' module... he's not giving up any secrets though.
That they have their characters slowly walking around in cramped high-gravity with mind eating slime monsters WITHOUT covering all of their orifices is wild though. Not to mention, I'm a bit disappointed that the session didn't devolve into all the players seeing who could make the best tinfoil hat.
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Anyone looking to adopt a few strays?
Finally able to stand again after escaping the crushing gravity of the high-g floors, the party breaks trail into the 7th floor of the Outré Accommodations. But perhaps as expected, even in the brutal conditions found within, they are not alone. And if they can claw their way outta this one, who knows what waits below... Is this building all it's cracked up to be?
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It’s a Christmas Episode ...because of the hat, I guess? It's also vaguely festive because of all the snow, but it's slowly killing them, so that puts a damper on things.
In other news, these eggs have too many eyes, and they seem a bit temperamental. The gang has got their work cut out for them making this floor habitable. I know they're hoping to just cook them all and call it a day, but something is telling me it's going to...
Brrrr. The cold is really starting to settle into the crew's bones as they fight their way across the floor. These eggs seem chill enough, but they are EVERYWHERE and they keep falling off the countertops like there is a cat giving them a playful shove. It's not a cat though, it's a giant rat. Speaking of rats, Jexa "tactically scouts ahead", alone, while everyone else fights for their lives (surprise). Oh, and there is also a cat ...
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