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August 19, 2025 • 90 mins
Yannie and Nathan do a brief retrospective on the season and look ahead to future teams while Season 9 winds down and the playoff picture comes into clearer focus.

Hosts - David Yannarella & Nathan Starwalt
Audio Engineer - Scott Jensen
Executive Producer - Wayne Knox

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Hello, everybody, Welcome into another episode of The Right Stuff,
a blood Bowl podcast brought to you by Empire Games
Coming out of Sometimes Lovely, Always Looking to the Future. Anderson,
South Carolina. I mean I have met here with Nathan
and we got some games to talk about.

Speaker 2 (00:31):
Question Mark, we have fewer games to talk about, I think, Yeah,
I guess we've got our game to talk about.

Speaker 1 (00:39):
Yeah, I got that.

Speaker 2 (00:40):
We can get to that, I guess whenever.

Speaker 1 (00:41):
Yeah, yeah, we we have reached a point in the
season where I believe we talked about the beginning of
the season. But the way the league works is each
division is round robin, So when we get to the
last two weeks of the season, it is deterministic. Are
playing on week thirteen if you know who you're playing

(01:03):
week twelve. So both the scutters got released, so we're
gonna have a little bit of playing ahead on some
of these, but we've got games we can preview the
rest of the regular season.

Speaker 2 (01:16):
Theoretically, right, all of the possible timelines have now collapsed
down into one as far as when you play people,
we still have a lot of timelines to call through
to get to the point where we know what the
playoffs look like, and from being honest, the playoff race
is probably one of the most interesting we've had at
this point in the league because I think, with the

(01:39):
exception of like one game, every game that's played has
some sort of relevancy for standings.

Speaker 1 (01:46):
Yes, which is super interesting, and it is very nice
to have to get to play game that doesn't actually
matter all that much.

Speaker 2 (01:56):
If you can detach yourself from it from the results.

Speaker 1 (01:59):
Right, more so than I already have. But yeah, jump
into some games and we're gonna be talking about future seasons.

Speaker 2 (02:11):
Yeah right, Our deep dive is going to be kind
of I mean, I think I think we'll do like
a little bit of retrospective on this league, specifically the
way it started. I think we've got enough information here
to kind of make some conclusions from the way the
season played out, and then we can talk about what
next season is going to look like, specifically what teams

(02:33):
we're both considering playing.

Speaker 1 (02:36):
So all right, well with that, we can just jump
right in. We got some games. I once again have
a ton of games to talk about because I have
played two thirds of a season compressed into two weeks.
So yeah, So first up a before get into this
wold you have a team swap announcements. Yeah, the Legion
of Honesty n her Friendship has been murdered and re raised.

Speaker 2 (03:00):
They've been sitting over the rainbow. I think.

Speaker 1 (03:02):
Yes, they have been resurrected as the Jolly Rodgers under
new management. You might recognize the name from last season,
those Clays Shandy Undead team, and that is what Brison's
gonna be playing for us of the season.

Speaker 2 (03:15):
Yeah, barn team from his roommates so that he can
try out some other stuff and funny enough, that kind
of worked out for him. But I guess we'll get
to that in a second.

Speaker 1 (03:26):
So yeah, yeah, all right, So I guess we'll start
with some recap games, trying to catch up week by week.
Week six we had the Metropolitan Dumpster Rats and Hamburger Harmers.
So this is a game the Dumpster Rats got two
to one. This was a game where I was kind
of messing around a little bit. I took Grack and

(03:48):
Crumbleberry because I was trying to set up for silly
one turned things to be able to kick and throw
a teammate. Yeah, which probably would have worked if I
could have rolled above a two in the game. Chef
was one for six, which we both have, so I
didn't really have a ton of rerolls. And yeah, like

(04:10):
I was failing dodges the like, failing throw teammates, failing
kick teammates. At the end of the game, I had
a chance to tie it up and fell over on
a two and then a gutter runner ran with the
ball picked like dodged out, picked up the ball, handed

(04:31):
it to another gutter runner who ran to the sideline,
and I had a shot to try to surf the
gutter runner, and I had a one half wing in
scoring position, so I was like, okay, well this is
like my shot. So I have a halfing next to
grac I go to kick the teammate, does not land,

(04:56):
go to throw a teammate with a tree, does not land.

Speaker 2 (05:00):
That was very much yet, Yeah, it sounds like you're
just feeding half links to the pitch.

Speaker 1 (05:05):
Then yeah, basically, I mean none of them died, I think,
And it was but it was like an interesting, I guess,
super interesting game. The ratover was like absurdly high rolling,
like knocking over trees, so that was rough.

Speaker 2 (05:26):
Yeah, yeah, that's the hard part, right, getting the tree
on the ground in the first place. Once it's in
the ground. It's easy to control where it is. Usually
it's not worth the resources to devote to it. Yeah,
But if I think some players lose, I don't know.
I think some players just feel like the trees are

(05:48):
a bigger threat than they necessarily are. In a lot
of games, the best thing to do from the tree
is just kind of a run from it, especially if
you're scathing. Right. But you know, sometimes taking the tree
out of the equation helps out quite a bit, right.
I do think the team, the hapling team starts falling

(06:09):
apart very fast if the trees aren't useful in the game, right,
So for sure.

Speaker 1 (06:17):
All right, up next week seven, we've got this game.
We're talking about pricing the Soul Peak Dooms and the
Jolly Rotters under new management. That was a four to
zero way.

Speaker 2 (06:27):
Yeah, yeah, And I think it's I think it's good
for new players to have just like a game where
they get to steamroll somebody somewhere in their first season.
Because you talked about it at some point in the past,
the positive reinforcement from Bloodball, where like things just worked

(06:48):
out for you and you just get that, you feel powerful,
you feel like you finally grasped the game. That feeling
last until the next game when things start going wrong.
But it's good to it's good to have like a
very good win under your belt somewhere in there.

Speaker 1 (07:03):
So yeah, I know we kind of talked about it,
like Jackson was kind of getting bullied, it seemed, and
I think that was just a result of having to
go through a season. So Bryce's team starting off, we
did the same rules that he got to pick skills
out of to the players. Jack has probably lost that

(07:24):
many skills worth of players over the season. Yeah, so
he's been kind of playing catch up a little bit.
I think this is a game where it showed whereas
he just didn't have quite the skills to match up.

Speaker 2 (07:35):
Yeah. I don't remember who Jack's last game was. It
may have been me and I did I did some
damage to his team that you origenerated through for the
most part. But yeah, I mean his team like was
probably net neutral for the for the season. And so

(07:56):
you go into a game against like a fresh and
dead team and fresh on dead team out of the box.
I mean, that's like a basically a tournament list in
a lot of ways, and so it's it's just like
a solid team you got a nice spread of skills,
you got stuff. You know, he had some guard this
time around. It's hard for black works to get to

(08:17):
the point where they can start taking guard on people.
But so yeah, I mean in this case, it just
looks like he just got got to push Jack around
the table and then just keep running the ball in
over and over.

Speaker 1 (08:29):
So yeah, all right, Week eight. Yeah, one game here
is rag and Bone and Hamburger. Hermer's another game for
me to recap. First half of this game went like
fairly standard. I have taken a now solumn policy with
the seam just because that just seems kind of out
of character for like what I want to do. So

(08:52):
I like scored in the first half pretty quickly, and
then that was kind of where any good things happened
for me failed. That's where I stopped. The next kickoff
was a sharing fans with Sean one, and he rolled sixteen,

(09:12):
which means that he's able to give one of his
players skill primary skill. So he gave his white his
other white tackle, so they had one hundred percent more
tackle on his roster than he started with, and Halfling
just started kind of getting peeled, started just like filling
a bunch of dodges. He was able to score at

(09:32):
the end of the first half to tie it up.
In the second half, I kicked to him and the
chef was three for three. But not having rerules doesn't
matter if you never fail consequential role in a half,
so that was kind of what happened. Griff had a chance,
after through all the insurmountable odds to pick up the

(09:56):
ball and run with it, and he needed three. It
was in one tackle zone and he needed a three
to pick it up and a roll to two use
this once per game, roll the two again. Ball bounced
off a mummy and then into a spot where Griff
can no longer get near the ball, and it was
like in space for a goal to pick up. And

(10:19):
then he scored and I had a shot to tie
it up with the one turn, but then the kickoff
was steering fans again and it was moles under the
pitch and it also but it didn't really matter because
it about to one square, one of the few squares
where I couldn't actually get to it the handoff to
somebody because it was too far away. It was like

(10:42):
one square too far for anyone to actually get to
hand it off. So yeah, the games kind of ended there. Yeah,
had some chances to try to die. It just didn't work.
But it was Yeah, it was pretty pretty rough. Next
was our week nine is not happened? We tend still

(11:06):
waiting on. We got a couple of games. Sweet, it's
getting faster. Yeah, we're slowly picking up on stuff. So
two week eleven we have the little Titans that may
have and the room game Marauders was three to er.

Speaker 2 (11:23):
Yeah, I think I think Fred would have always struggled
against the Snotling team because there's very specific things you
need to do to tilt the game in your favor
when you're playing against Snotlings, and I don't think Fred
has the reps right, and one's not gonna take his

(11:46):
foot off the gas to like teach Fred how to
play against his team, right. So it's the classic just
snowball of Snotlings where they get a couple early removals
and guess what, they just kind of roll over the
rest of your team. And so unless you're like dunking

(12:08):
the ball into the end zone over and over again,
right there, there are times where you can beat Snotlings
with only a handful of people on your team. If
you're if you're playing like objective based right, attack the ball,
keep the murderous things on the team busy with something

(12:30):
that you don't care about, and then use your good
players against the snotlings that suck, and you can you
can bully the ball depending on where it goes. But
if you if you haven't, if you don't have enough
practice with that, then I think the typical result is
going to be the one that we have here.

Speaker 1 (12:51):
So yeah, talk bye. For a secondariest game, I believe
Fred like used all of his forroles on the first
turn of the game.

Speaker 2 (12:59):
Yeah, it's yeah, I wouldn't I. So my suspicion is
that Fred is probably rolling dice that he shouldn't. I
think most of the times that I've watched him play
that's been the case. And it's one of those like
depending on how you look at the board, you may
convince yourself that you need to look at some like

(13:19):
make a die roll that you don't really need to write,
and so, uh, yeah, that's that's kind of my suspicion.
If you use five rerolls in one term with a
team that isn't vampires, then I think something wacky has
gone terribly wrong. There was some some you started with

(13:41):
some role that shouldn't have been rolled right. And I've
seen that with like newer players and Amazons, they'll start
with like a dodge they shouldn't make right. You've got
some experience with Amazons, now you know, like you're not
make in those dodges until you can do all the

(14:02):
stuff you need to do without making dodges right, and
so that that that's what that sounds like to me.
If you use five rerolls in one turn, you need
some sort of stewardship to put your rerolls into to
then have access to them metered to you, so that

(14:24):
way you don't blow your your whole inheritance on a
on a rolls Royals Roye and then go throw it
in a in a ditch somewhere, right, So.

Speaker 1 (14:33):
You're advocating for more of a trading place of strategy
than a Breecher's millions. Yes, okay, fair enough, Yeah, I
do you think Obviously we talked in the past about
snelling team. It's not like strategy playing against them, and
in the past you've been like, you know, I think
if you could get to like if you're up like
too like your odds of winning are pretty good. I
do think that Wand's build is a little bit less

(14:57):
conducive to that, just because he's got the position rules,
he's got the stilty runners yeah with movement up, So
he is better at scoring than like a just like
a chase oriented team would be sure outside of star players,
just like bass team, Yeah, you're gonna be better at
scoring with yeah.

Speaker 2 (15:17):
And so the thing is is, like the snotling player themselves,
like an individual, snotling is very easy to hurt. Now
I know more more than anybody else. How often you're
gonna roll five against snotlings when you're rolling armor. But

(15:38):
that doesn't mean you should just give up the first
time you hit a snotling and roll a five on
an armor right, like the in this instance, the snotling
teams have a bunch of like chaff snotlings. But the
important thing to remember is that like they don't add
to tackle someone rules and I know the stilty run
is due. But like, if if your option is to

(16:02):
cage dive on a four up, you can kind of
simulate L's at that point, right, you can you can
cage dive the stilty runner, and you only have the
mice one to the tackle zone right the four up.
If you're willing to devote a reroll to it is
seventy five chance in your favor. If you fail it,

(16:24):
you feel it. But your if your option is let
the stilty runner run the ball into the end zone
over and over and over again, or take a chance
to just win the game on the spot, I think
you go for the win the game on the spot,
right yeah?

Speaker 1 (16:40):
Oh right up next to another stytling game. Oh boy,
uh swap people and oops. Mostly nerling is a two
zero win for Chase. And this was like a pitch
clearing events.

Speaker 2 (16:51):
Yeah, just the bell right we were we were the
game was happening at the same time we were playing,
and it was right next to us. And at one
point Chase was like, yeah, if you stand your people up,
I'm gonna hit him again. And I remember I remember
hearing him saying that. He's like, otherwise, I'll just run
out the clock and then score on turn sixteen.

Speaker 1 (17:09):
Yeah, gentlemen's agreement was called.

Speaker 2 (17:12):
Yeah. And so I mean Scota at least did get
the kill some Stotlings and so that usually feels pretty good.
You can never kill enough of them in my opinion,
but uh, you know, he had some souruses doing some
damage to him for sure.

Speaker 1 (17:31):
All Right, we got up next a game that we
were looking at. It's like a big game this week,
the Skiven White Skinter Stars and the Necromatic State hell Hounds.
It was a two to one win four Jens.

Speaker 2 (17:44):
Yeah, and I think this is one of those rare
games that we look forward to that kind of lived
up to Game of the Week sort of title. Right,
A lot of times you have to bestow Game of
the Week retroactively after the games have been playing. A
lot of the games that we've talked about today aren't
really that close, right, maybe the Rag and Bone one
and then like this gave in one that you play,

(18:05):
we're kind of close, but this one was about as
close as it gets in that like Coop failed at
the last possible failed something the last possible second, which
then gave Jennings like a last minute chance at heroics,
which delivered and he scored. But I think the real
story of this game was the carnage that was done.

(18:28):
Both players like broke everything that they touched on the
other team.

Speaker 1 (18:34):
Yeah, five injuries for each team.

Speaker 2 (18:36):
Yeah, and like three or four of those were done
in the first four turns apiece, right, Like I looked
at the box score, like I think I was driving
while the game was starting. So I got home, I
checked it out of the box score on tour play,
and I was like, holy but Jesus man, Like it's

(18:57):
turned four. There were like agility downs on were wolves
and there were like dead players, and like the rat
it was like rat Ogre casualty. A couple turns later,
Radgre itself gets casualty with like a movement down. I
mean it was just it was absolute carnage.

Speaker 1 (19:16):
Yeah, so bizarre state of the game. Yeah, big story
coming out of this is yeah that so the rat
Orgre taking a movement down but got a strength yeah
the second straight week, So we could talk about a.

Speaker 2 (19:30):
Big guy getting a strength.

Speaker 1 (19:31):
Up for sure and also missing the next game.

Speaker 2 (19:33):
Yeah. These big guys with strength ups are making it
really hard for my blood spond to be the most
expensive big guy in the league. I'll tell you that.

Speaker 1 (19:42):
Well, I mean you can find a way to persevere,
I'm sure.

Speaker 2 (19:44):
Yeah.

Speaker 1 (19:45):
Yeah with that game though, And the biggest thing is
that it keeps no longer like in the driver's seat
for the total body division.

Speaker 2 (19:53):
Yeah we can. We can cover the playoff scenario later on,
but I think, uh, there there was a scenario where
with a couple of wins than Coop was like locked,
but that's not in play anymore, and we can talk
about that after the after the break.

Speaker 1 (20:11):
So yeah, up next we have the Soulping Dooms and
the wolf Pack. Yeah, you know, in the in terms
of I think how to put this in terms of
like ratios of things, you know, like you think about
it like a FPS game you have like you kill

(20:32):
death ratio. Yeah, Warrens touchdown to death ratio. This game
was one to one sacrifice. Yeah, two dwarves for two touchdowns.

Speaker 2 (20:45):
Yeah, I think a lot of teams. I think a
lot of Dwarf teams would kill one of their own
Dwarves to guarantee a touchdown, right. I think the Jurgen's
had a couple of games like that this season where
it basically required this blow sacrifice of one Dwarf lineman
to get the secure a touchdown. And and honestly, the

(21:07):
wind for Warren here puts him into the playoffs right
as things stand right now, so there's still a lot
of blood bull to play Jack has had a rough
go of it for a bit there. Jack was kind
of like in the eighth spot. But now this wind

(21:30):
for Warren actually causes them to flip flop. So Warren
moves into that eighth spot. Jack drops out, and so yeah,
I mean, Warren, I think he's if he wins out,
he's in. But I mean Warren's had a Warren's had

(21:51):
a season where he's had to like scrap for every
point that he scored.

Speaker 1 (21:54):
So yeah, yeah, that definitely feels very much like Dwarves.
So yeah, yeah, I guess up next there's just like
a random game. I don't know if you do. You
want to talk about it?

Speaker 2 (22:06):
Yeah, I guess, I guess. I guess we get we
can talk about it. I suppose.

Speaker 1 (22:11):
Yeah. So that was our game, slack House eleven, and
what a drag. It was a to two draw.

Speaker 2 (22:17):
Yeah. My note that I made was that Amazon's a
surprisingly resilient team even when they fail basically every dodge
they make in the game.

Speaker 1 (22:27):
That's probably pretty fair. A third of my turns ended
on a failed dodge. Half of those or four of
those were in the first half. Literally half of my
turns of the first half ended on a failed dodge.
Three of those were the first four turns of the game.

Speaker 2 (22:42):
Yeah, and you lost several fouls that you could have
made because of those. Right, you were trying to secure
your player before you threw your foul, which I tend
to agree with. It's just like a dribble and drool
foul is just so powerful that a lot of times
I'm tempted to take those before I make a dodge.

(23:04):
And I know a couple of those dodges were to
get a plus one on like the armor break. So
I was not mad to see you fail dodges and
shut off some fouls because I think because I think
you threw three fouls something like that. Yeah, and but

(23:24):
like all three of them, I think maybe one failed
to break armor. I think it was four fouls maybe,
but one failed to break armor and two of them
were like injuries. So like, I didn't really want my
team getting fouled a bunch by specifically dribble and droll
in the game, and and and when they got to
throw their fouls, it really mattered.

Speaker 1 (23:45):
So yeah, I mean that was like kind of think
that was like the kind of part of the game
that was expecting to happen the like you received, and I.

Speaker 2 (23:57):
Was glad for that because I wanted the first chance
to hit your team, right and the nice thing to
put about playing illustrian chaos and undead teams as I
know my parent's not going to have a bomber, so
I don't have to enact the anti bomber protocols. So

(24:18):
I was I was glad to have the first chance
to hit your team. And I think I got a
casualty term one, but since you had thirteen plus Dribble Droul,
you had fifteen, I think you had ten or eleven
for every drive. So I despite landing five casualties in
the game, I think I played against eleven like the
on every setup just about.

Speaker 1 (24:40):
Yeah, I think it was. I think it was every
sun because the last colgy came in the last turn,
so I think it was setting up with eleven like
for each of those. Yeah. Yeah, I was like that
really where I wanted to be, and I was like
trying to kind of guests set up. The the first
failed dodge, I was like, okay, like that's yeah, it's expected,

(25:01):
Like it was a kind of like near again, like
I'm planning like taking these dodges of times where like
I don't mind if it fails, but then yeah, the
second one, I was like, Okay, this might feel a
little munch and then I turned four when happened again,
I was like okay. I was like, you know, I
was kind of doing trying to get to the point.

Speaker 2 (25:19):
One of them was like devastating. So like one of
them was really bad because I think that one translated
into me getting like five blocks or something like that,
because I felt like that first drive I executed just
about the way that I wanted to. My major problem

(25:40):
was I could not hurt those stupid skinks despite them
being easier than the rest of your team for my
team to hurt, right. The blood Spawn specifically ran into
one of the skinks multiple turns, but then didn't even
break armor. Now, So because I couldn't get the stupid

(26:05):
stab skink off the table, I felt like I had
to score in a couple of those situations because I
didn't want you to just do some stunty dodges in
there stab my ball carrier, and then I have no
way to score. So I ended up scoring faster than
I wanted to. I mean, I feel like the first
half of the game I could not have with the

(26:25):
exception of not being able to stall, I don't think
I would have really changed much of the script of
the first half of the game. Like everything went my way.
Everything that I could possibly want happened. I think that
was legitimately the first blitz I've rolled all season. So
that was what Game eleven I have not. I had

(26:47):
not had a blitz during that time, but.

Speaker 1 (26:50):
That was that was when you were kicked off after score.

Speaker 2 (26:53):
So I scored, yes, and I blitzed him on the
line in kaotom and so uh and the ball the
ball scattered to the line of scrimmage and so you
were like you were, I got to out muscle you
on the line and then I had like three tackle

(27:13):
zones on the ball, and so you had to like
go for like a sure hands pick up which failed
and it scattered to like a jaguar where that it
was able to handle on the following turn.

Speaker 1 (27:27):
Yeah. So yeah, the yeah, the way that the first
half finished was great because it was a dribble pick
up and pass.

Speaker 2 (27:35):
Yeah, well it was that was spurred by the jaguar
dodge into a tackle zone through tackle to two die
my block dodge ball carrier. Yeah, and then you roll
double pals to knock them down. So I think at
this point that beast man, every single time he's been

(27:57):
hit in the game has been against somebody who does
not have tackle, and they have always rolled the pal
against them. So despite it being technically like a thirty
percent chance for him to get knocked over, I think
one time against Jack, Jack hit him and he was
still standing. But every time somebody goes to hit that
stupid beast man, he gets knocked over.

Speaker 1 (28:17):
Yeah. Yeah, so yeah that least. Yeah. So turn eight,
it was a dribble. After that block, dribble, runs over,
picks up the ball, chucks it on a five.

Speaker 2 (28:27):
I failed the dilection, Yes.

Speaker 1 (28:29):
Failed disflection, rolls five, rolled the three to catch, run
it in, yeah, to.

Speaker 2 (28:33):
Tie it up, and then I have to give the
ball back to you after that.

Speaker 1 (28:37):
Yeah. The second half I like couldn't really sall because I.

Speaker 2 (28:41):
Was like, you were hemorrhaging people.

Speaker 1 (28:44):
Yeah. I think the Jaguar was knocked out.

Speaker 2 (28:47):
Yeah, so that's point to the half. So you scored
it was one one and you had four people in
the cave box, and I think you got the worst
player back. I think you got I think you got
a line women back, and I think Dribble and drool
were both in the KO box, and I think a
Jaguar war was in the KO box. But you still

(29:08):
you still like got to set up with eleven and
my defense, like I like tore through everything that was
in my way and even knocked the ball out of
your hands and it was on the ground.

Speaker 1 (29:26):
Yeah, So that was definitely like a thing where was like,
I know, I am not in a position to try
to stall out. I'm missing people, like I want the
Skinks back in not just for having players and like
having the fouling option, but also just because they are
lightning rods for hate.

Speaker 2 (29:46):
Yeah, and you've got I don't care if they die. Yeah,
you've got players. You want to live to the postseason.

Speaker 1 (29:52):
Yeah, so I end up scoring. I think it's like
turned three or four fairly quickly to go up to
one and the then I have to insult all of
my knocked out players to get them back, which works.

Speaker 2 (30:05):
I think you went four for four in those KOs.

Speaker 1 (30:07):
Yes, after the first after the second one, I was like,
I have to insult these players to get them back,
and it ended up working. So but yeah, you were
able to tie it up, which at that point I
was like, I was okay, totally okay with a tie,
Like if I was like, if think guys with a
tie and not like losing like too many players, that'll
be fine. Then I have two players die, but yeah,

(30:31):
you score. I think it's like turn.

Speaker 2 (30:33):
Seven, Yeah, I think you have.

Speaker 1 (30:35):
I think I think you Scarab turned six because then
I have two turns.

Speaker 2 (30:38):
Yeah, I think I gave you two turns to score
because I felt like I felt like three you could
make happen. Two if I get two defensive turns, there's
a world where I can score depending on how things
play out and so but unfortunately I didn't have like

(31:03):
I took some damage on your hits, your initial line
hits and stuff like that, and you filled like a
blood seeker out of the game, and so I didn't
quite have and I had actually I had been losing players,
and since I only came into the game with twelve,
I was like slowly losing players through the whole game.
So I think I had to play defense with like
nine or something, and so I didn't have the tools

(31:28):
on the field at that point where I could try
to make something wacky happen and score. I had to
I had to basically devote all of my resources to
playing D and then you essentially failed to four up
with a reroll to possibly win the game.

Speaker 1 (31:46):
Yeah, so I guess my logic at the end there was, Yeah,
turned seven. I ran the blisters like I had like
been basically on the line or like one off the line,
so they couldn't get if like solid defense got rolled,
I wouldn't able to get based. And if I sent
them up to where I was like, I'm just going
to run them to the back first, and then like

(32:08):
the last thing I gonna do is try to pick
up the ball and then like because the ball had
bounced up basically behind the line, and I was like, okay,
well the thrower is here if I need to like
if I fail on this first turn, I don't think
there was really a spot where you were gonna be
able to come in and steal the ball because there's
so many of my tackle zones and are like enough

(32:28):
people around. But main thought processor is like I have
two rerolls. I can set up for this and then
let you put your defense as you want, and then
I can go from there.

Speaker 2 (32:40):
So you can pick the weakest side to attack.

Speaker 1 (32:42):
Yeah. So turn eight, this situation is thrower does have
the ball. I've got one blitzer. You've got I think
the tackle corn gore and another player like a Maroader
on it based the other blitzer is based with the
bluzz on.

Speaker 2 (32:58):
Yeah. Because the blood Spawn failed. So before the game,
I had the choice of giving the blood Spawn either
Juggernaut or Guard, and I opted for Guard. Now, my
rationale for Guard is that I think it's good into
these stunty teams, which I'm dreading in the playoffs. It's

(33:20):
also good into all these other BASH teams, like if
I play against I don't know, we play against any
of the other ton of four strength teams that also
have a lot of GUARD. I want to want as
much GUARD as I can get. Now, when I blitzed
the Jaguar Warrior, I rolled skull both down, and had
I taken Juggernaut, I could have frenzied. I could have

(33:42):
treated the boat down as a push frenzy and to
get another buy on the hit into it. I failed
the pro check to reroll the skull into anything useful,
and so the blood Spawn didn't put that model on
the ground. I was hoping that if the blood spawn
splatters that blitzer and the stunt is good enough, right
because jump up means she can just pop up and

(34:03):
run into the end zone anyway. But that does at
least make the pass harder. You have to essentially stand
her up and move her before you go for the pass.
The pass is more difficult. But instead I got the
worst possible result, which was do nothing right, just sit there.
At least it was tackle on her, And it turns
out that minus one actually mattered.

Speaker 1 (34:24):
Yeah, So my setup that I could go for was
essentially like I had. I brought another line woman over
and based the plus spawn that was based in the blizzer,
and I had a Jaguar that could theoretically make a blitz,
but it was like a three plus dodge from tackle

(34:47):
and then it was like two rushes to get hits.
And I was like this, this is four die rolls.
I have two rerolls to use, Like if I had
if dodge was available, it's like, okay, maybe there's a shot,
Like then it's three then as two. But I'm like
if with the pass, it was just like a three

(35:09):
plus pass with a reroll into a four plus catch
that I'd have a reeroll for, and then a three
plus dodge that I would have a reeroll for, right,
just set up. So I was like, that is probably
gonna be my best option. Yeah, so I went for that.

Speaker 2 (35:25):
Yeah, three up is like an eighty nine percent chance
to succeed, and then you multiply that by point seventy
five and that's your chance for the catch to work,
and then you multiply that by point eight nine again
for the thing. You end up at that point like
sixty something percent. Yeah, somewhere in there, I'm just doing

(35:46):
the math rellle fast but not like accurately. But yeah,
you're you're like, you're above a coin flip in your
favor for it to work with that, Whereas if you
multiply all of the dice you have to do with
the jaguar and then you have to still throw the
ball and all that stuff, you're just better off making

(36:07):
the initial roll.

Speaker 1 (36:08):
The first time you're rolling two dice instead of rolling
like eight, right, Right, So that was kind of the plan.
And then my other thought was, if I feel like
I need to, like if I have rerulls left, if
I need to like not use one on the catch,
I could just catch a lot of four. Then maybe
I could like bring over like an assist, and then
I have a chance at if I could get two

(36:29):
dice on a blood spawn with like an extra couple
of assists, then it's a push. Yeah, and I can
just like push you away, have a rerule for that,
and then hit and run, hit and run away or whatever,
even like I guess anything actually where it's like not
skull with hit runs would be good enough.

Speaker 2 (36:44):
So it's just you get to break away.

Speaker 1 (36:47):
So yeah, but failed that And then but the ball
was not in a position for you to like go up,
So was that a draw?

Speaker 2 (36:52):
Yeah? Right, I had a lot of blocks in the
last turn, but I feel like my blocks in the
second half of the game were way less effective on
my blocks in the first half of the game. Yeah,
I mean, like I not killing the skinks pissed me
off because I put them on the ground I don't
know how many times, right, yeah, yeah, And then I
rolled sixes for armor breaks a bunch. So because I

(37:15):
had I've got at least another source of Mighty blow
on the team now that it didn't have prior. And
so the Mighty blow has mattered for like, I know
he's got that player has gotten at least one of
the casualties because of money blow that wasn't there and
so but yeah, I felt like my blocks were just

(37:37):
way less effective in the second half.

Speaker 1 (37:40):
So yeah, all right, well that's that's the last week
eleven game we can talk about right now. Yes, we
call the action that's happened already. First off was Ragged
Bone and darned Tuton.

Speaker 2 (37:49):
So this was this is a that's the big one.

Speaker 1 (37:52):
Yeah, I've got a Sean recap here that you sent me,
of course of multiple messages. Uh so here we go.
Raging Zone Verus Darntutan recap. Dragon Bone receives and spends
eight turns trying to push a wall of doors slowly
towards the end zone. During those eight turns, the undead
break almost no armor, which is unreasonable, which is reasonable
against doors, and Darntutan quickly takes undead off the pitch

(38:13):
who failed their regeneration roles, including Manny Dibbole on turn two,
who is like pretty good white from that team. It
turns seven, a goal breaks away to give a chance
at scoring, and the half Dorrif rolls a double skull
on the blitz against the ball carrier, the ball candy
and goal fails to second go forward to score, and
half ends at zero zero. Second half is a reversal

(38:34):
face and while the Doors receive and can control of
the ball, ragon Bone starts rolling nothing but tends for
armor break and injury for turn for turns nine, ten,
and eleven, forcing Rabbi to push through and score early.
Ragon Bone receives and scores quickly tie in the game
with three turns remaining, and kicks back to Darntuton, who
now only has seven players on the pitch. You're gonna
be able to keep control of the ball in his

(38:54):
backfield and the game ends one to one.

Speaker 2 (38:57):
Okay, okay, so this fu that was a failed go
for it away from a win, right h So, uh yeah,
that's that's a pretty good game. I would expect as
much from these two teams and these two players, right yeah,
and uh yeah, I mean that one, that one's gonna

(39:19):
be a little close for Yere again, right.

Speaker 1 (39:21):
Like, yeah, you're kind of looking at it, but that
game has like effectively locked him.

Speaker 2 (39:27):
And first, yes, I believe, so, I believe. So he's
got two games left, one against Barbie and one against one,
but I guess we can talk about those.

Speaker 1 (39:37):
Yeah, they would the one in Barbie would have to
combine for a touchdown differential of like plus ten against Jurgen.
For you're going to be in danger of losing a spot,
you have to also lose both games.

Speaker 2 (39:52):
Yeah.

Speaker 1 (39:53):
So yeah, like pretty like given typical rules of bloodball,
that's like a lock.

Speaker 2 (39:58):
Right.

Speaker 1 (39:59):
So next was the last time I gave. That's a recap. Hamburger,
Harmer's and those who wander played this one last night.
So I was on the more griff chef plan. I
guess mostly more griff plan. Chef was zero for six,

(40:19):
and that was just kind of like I don't think
that like mattered terribly much in the game. It was
mostly just like a combination of all these different skills
that Will has on his team because he's got like
a bunch of randomncil tail.

Speaker 2 (40:31):
Tackle and I think his team is actually probably a
nightmare for the stunty players to play against because he's
got so many random skills all over the place. He's
got random tackles, he's got random Bransel tails, he's got
like he just got skills. Plus chaos Renegades is a
very resilient team. So even if you are knocking the

(40:54):
team around, they have a tendency to remain on the
pitch far longer than other teams would, so it's not
an easy team to just kind of like sweep out
of your way. And so yeah, I I I think a.

Speaker 1 (41:10):
Most likely the outcome of this game is.

Speaker 2 (41:13):
Like a draw, but I think him getting rid of
Morgan the first half makes it basically.

Speaker 1 (41:20):
A win, right, Yeah, Yeah, Mark ended up getting surfed
because I was trying to stop the score and had
the like blitz and the only spot that I can
actually really get him to tag the ball carrier was
somewhere where I thought I had like marked all like
tag the frenzy person. But he's able to kind of
get out and then hit him. And yeah, I think

(41:43):
the game was close to a draw. Is a one
I went for him. So he scored on turn and
eight in the second half, get the ball on Griff.
He's able to like end up knocking it out and
then he like has three people marking Griff and he
has a ball. He's a beast man with the ball.
He's like, I wanted this to score. So he goes

(42:04):
to run. He rushes twice to score. A second Rush
falls over and the ball bounces. Griff jumps up, dodges
out from pencil tail on a three, goes picks the
ball up. Rushes has to pass to a tree a
five plus and yeah, because it's a long pass passing three. Yeah,

(42:30):
so it's like a five plus. He gets it, the
tree catches it, and Tree hands it.

Speaker 2 (42:36):
The rare grift tree completion on the team.

Speaker 1 (42:39):
Yeah. So yeah, he passed into the halfling and from
there it was actually I don't think it actually was
a completion. I think it might have bounced and then
the tree because I don't think I had marked a

(43:00):
completion for that. But yeah, so like casting to halfling.
The next turn, the treet throws the halfling and lands
and then tries to move to get away. But Will
had a beastman, one of the tackle beats men in
the back who was able to dodge and then hit
the halfling and put him out of scoring range. And Griff,

(43:22):
after throwing the pass, had like tried to run up
and like sprint to get close to scoring range, but
it was like one square off so could not score.
Griff wanted to try to pick up the ball to
prevent like a long series of things that could happen
to make it two oh, and was able to keep
prevent the two of from happening. So this is one oh.

(43:43):
But yeah, I think Griff or Morgan the second half
would have been useful. But yeah, also just like not
having any die rolls, so like there were lots of
times where like the trees got blocks and then like
maybe there's a spot where I would have like been
a reroll one into taking someone down and like taking
him off the pitch that never really like happened because

(44:06):
they never had a role to use on it.

Speaker 2 (44:07):
Yeah, yeah, yeah.

Speaker 1 (44:11):
Uh you got two more games for the title, Terrors
and Rum Game Marauders. My note for this one is
get the shovel the it's a very interesting thing. So
this is like, I think one of the few instances
in which we've seen a non halfling team take the chef. Yeah,

(44:33):
and it was one for six, which feels I think
even worse. Like it's bad when you're paying one hundred
K for it, but it's even worse. Yeah, if you're paying.

Speaker 2 (44:42):
Three k exactly, that's the same price as Griff, And
like even if you don't want to score the touchdowns
on Griff because you want the touchdowns on your other
players for SVP or whatever. Griff is still just the
Swiss army knife of a piece. He's useful in a
lot of situations.

Speaker 1 (44:59):
Yeah, he's good to get three dice on skinks.

Speaker 2 (45:01):
Yeah, and he's not easy to kill. He's got finned,
and so he plays like a pretty good positional screening
role in a couple of ways. You don't necessarily want
the opponent to just hit Griff over and over again,
but at least Griff is a piece that you could
put on the field, whereas a halfling chef. And if

(45:22):
Fred's got five rerolls, it's not as if so like
you basically have to take the value of the chef
and divide it between the minus reroles for the opponent
and the plus re rolls for you. Right, and you
already have five rerolls, then the plus rerolls for you
plummet and value because you have so many rerolls already. Right,

(45:44):
and Clay had three rerolls. So now maybe you get lucky,
maybe you hit you spike the take all three rerolls,
in which case you may get so that Clay has
no margin of for error during the course of the game. However,
I think Griff is way better at elimited, like forcing
your opponent to have to play closer, right, like they

(46:07):
have to play. The thing with Griff is that a
lot of times Griff is also taxing your opponents rerolls
because they have to make plays because Griff is just
looming right there, threatening the ball, threatening the ball carrier,
threatening to score. If they're hitting Griff and they don't
have tackle, they have to spend rerolls to knock them over. Right.

(46:30):
Because Griff has rerolls on his go for it in sprint,
then he can be put into positions where he's forcing
the opponent to make go for its they don't want
to make. I think Griff is, like Griff is better
at being the master chef for just a straight up
human team to the master chef. Right, plus Griff gives
you Griff costs twenty K less. You could end up

(46:53):
with twenty k that you could spend on a coach,
which would probably translate into more rerolls over a longer
period of time for its value compared to the chef. Right.

Speaker 1 (47:04):
So yeah, all right, one more game we had the
Wolf Pack and Scape of Bite Skater Stars and this
is just like an all coupe show out to oh Win,
I think this is just like black Abo very good
star player.

Speaker 2 (47:19):
Yeah, Coop said that Warren was never really in that
game Coop like unlike Jennings in that game where Coop
high rolled at the beginning. Jennings answered back by high rolling.
In this game, Coop high rolled at the beginning of
the game and then Warren didn't, and so it just
kind of got out of hand from there.

Speaker 1 (47:39):
So yeah, that keeps him like in the running for
for the.

Speaker 2 (47:48):
Division, correct. So yeah, I guess we'll get to that
in a second. We'll cover the in Memoriam and then
kind of go from there. But yeah, well we will
get more to more of the playoff picture in the
in a little.

Speaker 1 (48:02):
Bit, all right, So our Emoris. We had a wretched
pervert zombie for the Necromantic State hell Hounds.

Speaker 2 (48:10):
Oh yeah, the zombie name Generator is just top notch.

Speaker 1 (48:14):
He's joining joining the ranks of the dead Adgooners. Uh.
In the After Afterlife, we had do Tripped Lightheart as
a lineman for the Wolfpack. That one got resurrected as
a zombie it goes to un live on.

Speaker 2 (48:29):
Yeah, there's actually quite a few zombie Dwarves running around
this league, right problem Yeah sounds right. Uh.

Speaker 1 (48:37):
Next we had Morgan grim Forces, a troll Slayer for
the wolf Pack. It's been a bad season for troll slayers. Yeah,
this makes sense. They just put themselves into really bad situations.

Speaker 2 (48:47):
So yeah, the when I played Dwarves all those years
ago in the in the twenty sixteen rules, that was
my experience. The Slayers were the ones who always got
beat up, so did the weakest armor of the team.

Speaker 1 (48:57):
Yeah. And then we had Ultra Violent Ray as a
line woman for my team. She had a Frenzy and
a Jillie down. She never got to use fronty in
that game. So sometimes they had Donad Dimes a thrower
for what a drag. I want to get blocked before
the game, mostly because I was playing in corn like

(49:18):
I get blocked like a week before, knowing I still
had this game because I really wanted to put I
wanted some form of rustle on my team, and I
want to turn my second thrower into like a BALLHOWK
safety type of player. I'm sorry her, Yeah, I know
you're not for the stream then we got a whoa
zombie for dragging bone that died, which just feels wrong. Zombies.

Speaker 2 (49:44):
It's a bad week for zombies, all right, A good
week for making zombies, a bad week for being a zombie.

Speaker 1 (49:50):
Yes, ye, all right, So we got take a quick
break and we'll be back with our deep dive. It's
a playoff talk and and a preview of the games left.
All right, we've got some to talk about obviously. Yeah,
you know, looking at want to look back at the

(50:11):
season and then forward to future.

Speaker 2 (50:13):
Seasons, right, Yeah, I think it's worth I mean, because
this season was a big experiment the redraft teams, lowering
the amount of money the redraft teams get and then make,
getting rid of the preseason and making fresh teams basically
just do like a tournament style roster where you just
add skills to a team. I think that's worth discussing.

(50:37):
I feel like for the most part, everybody's been happy
with it, right. I think we can also look at
the results of the league and kind of come to
a conclusion that as far as balance goes, it's not
doesn't appear to me to be unbalanced. I don't know
how you feel about it. I think we have a

(50:58):
decent spread of redraft teams and redraft and like fresh teams, right, So,
I don't know, how do you feel about that so far?

Speaker 1 (51:10):
I would say obviously it'll be easier to look at
once like the playoff pictures kind of finalized. But I
do think looking at it's hard to tell. I think
like people after the fresh start season, I think some
people definitely feel if you did not perform as well
as you would have liked in that season, like you're

(51:33):
bringing up big guns for the next season and kind
of waiting. That was actually part of the reason that
I've redrafted the Amazon team this season was I was like,
play the season. I was like, I need to. I
want to like put them on the back burner, play
a couple of seasons, get some more experience, and then
when I feel like more confident, I'm bringing them back
and then seeing and that's been working. Yeah, I do

(51:55):
think like there's not like a huge difference. It could
also just be sort of like a player thing or
like you know, like if regardless of whether or not
some players were taking a new team or a redraft team,
they would just gravitate towards the top of the standings
regardless could be. So yeah, I do think we're seeing
a good amount of parody between the new teams and

(52:19):
the redrafts. I do think it's kind of funny where
one division I think is more redraft heavy in its
top eight and the other is more new team. It's
like closer to parody there, but it's I think it's worked.
I think it's given people a thing where you're not

(52:39):
worried about someone just randomly getting the like high variant preseason.

Speaker 2 (52:45):
Yeah, I think it's easier to jump into the league, yes,
than previous times where you would just jump in with
a fresh team and then you have to take like
a one million team up against two ofver was next, right,
and you could be playing against like a fifteen hundred
value WORF team with like your fresh high off team
or something like that, right, and that would feel pretty miserable.

(53:06):
But being able to divvy out a couple of skills
goes a long way. So yeah, I'm relatively happy with
the results. I've been kind of, you know, searching around
for some feedback a little bit because it won't be
long before we start planning the next season, right, And
so I think this season was a debacle mostly because

(53:30):
of scheduling, not because of the grand experiment as far
as like team balance went right, And so I think
the it's balanced enough, right. I think it's definitely closer
to what we have in mind when we think of

(53:51):
fair when it comes to versus like say the preseason time, right,
because you would have some preseason teams you would get
like one hundred SPP and five games, and then you'd
have like new players who would like stumble in with
like thirty and the difference there is is huge.

Speaker 1 (54:11):
Yeah, So I think that's like I think removing the
incentives of I think the preseason just like created a
perferson centives where it's like, you know, part of the
league to me is like you were playing competitive games
and against like a fairly like equal playing field, where

(54:31):
the preseason games I think a lot of times evolved
into find the newest person or the person with like
the weakest team and then just try to run the
score up on them as much to like high role.
And I think that's like a thing where you ran
into teams like I think that you can probably go
back and look at some preseason teams that were better
than redrafted teams just based on the fact that they

(54:52):
didn't have to spend as much treagery to bring players over,
they were able to spread their skills out more evenly
across their team. Like, there's so many advantages to like
a preseason, right that. I think the fresh the fresh
start plus model fixed.

Speaker 2 (55:08):
Yeah, I agree. The The thing was is you would
have somebody try out a team they didn't really know
what they were doing, give up five casualties, four touchdowns,
and then never touch that team again. Right, something about
playing with the league the like the way the league is.
Right now, you're like, I think so one of the

(55:31):
skills in a global league is just team management, right.
I think the fresh the fresh team plus skills gets
you past that initial hurdle of team management where you're
struggling to get all your SPP on the same players
so that they can level up. Right, you're essentially getting

(55:53):
to go into you know, I guess it ends up
being roughly thirty six. I said, how much is that
six times six thirty six? It's like thirty six SPP,
but target it right, It's not like a random casualty
on a zombie, plus like a touchdown on a Google

(56:17):
and then you've got all of your SPP diluted through
your whole team, so you don't actually have any skills.
You've got a bunch of SPP that isn't making your
team better. This gets past that initial hurdle of like
trying to make sure that you use consistent players to
level your players up, and then identify like game opportunities
where you can get SPP on players that'll get them

(56:39):
to that next threshold to get that skill, because then
now that skill makes the player that much better at it.
I do think an unintended consequence of this was that
a lot of the Bash teams like ended up just
like running force into each other. Everybody's got block, right,

(57:04):
so you just full force just smash right into each other,
and you end up doing less damage than you're expecting,
right because you you're just knocking people down a double
digit percentage less and you're being knocked down a double
digit percentage less. So but I do think you get
past that that awkward phase where you have to try to,

(57:28):
you know, like on a black Org team, just get
players with block in the first place.

Speaker 1 (57:32):
So yeah, and do you think I think it's like
a little bit of kind of split almost between. I
think there's like a on one side, I do agree
like you're knocking people over the less, but do you
think it kind of it feels like a lot of
players are block are knocked over more because you just

(57:54):
put yourself in more situations because you're like, oh, I
have block, I can eat. Yeah.

Speaker 2 (57:58):
Well, I think I think the story of this season
really has been fouling because the teams that started with
dedicated fowling pieces, with like a sneaky get or something
like that, those are the teams that have translated into
doing a lot of damage. Because if both people are
just slapping each other around with block dice, fouling is
the thing that breaks that tie. And so I think

(58:23):
that's that's been the one of my major takeaways from
this is that a lot of players going into this
league have to be prepared to foul a little bit more.
I think some of the newer players have gotten a
pretty good taste of that. I'm thinking of Joe Skota
when he was playing with dribble and drool against me

(58:46):
and and I think he threw like his fourth or
fifth foul in the game, and he was like, Oh,
I see why people do this. Now right, like, yeah,
it's really powerful, you know.

Speaker 1 (58:56):
So, yeah, it's filing is good. We're basically so running
quick stats on it. Average fouls per game in season
eight was about three and a half right now out
of Sponcier games this season is five. Well, yeah, so
it's a fouling is increased.

Speaker 2 (59:16):
Yeah, that's funny. And I'm throwing off the fouling average
myself completely. I have yet to throw a foul this league. Now.
Coop asked me when we were having lunch the other day,
He's like, are you just not fouling to make a
point or end? No, I like most of my games

(59:38):
I've gone into I've had eleven players. I'm not gonna.
I'm not fouling with the like a blood seeker, right,
Like that's insane. Corn gores. All my corn gores have
skills like I could foul the marauders, but like I
need an extra like enough players to justify it, right,
I just haven't had a chance this season.

Speaker 1 (59:57):
So yep, yeah, okay, well that's good. I think retrospective season.
But now, like you said, season ten soon, what do
you what do you leaning towards?

Speaker 2 (01:00:10):
I'm gonna I'm gonna lock in Chaos Towarves. I've been
interested in them since the revamp. I had wanted to
play them prior, but I actually felt like the team
was like too good before, just the way the balance
of the team was the fact that the Minotaur had
animal savagery. The Chaos Towars themselves were really really good,

(01:00:32):
and bull centers are awesome pieces. But now that the
team's been nerved about three different ways, I feel like
I can play them. I can justify playing them. I
know the season I played Necro, there were like four
teams that were Necro, and that's like the only time
I've really overlapped with with other players. I generally try
to make sure that a team that I play isn't

(01:00:52):
overrepresented in the league, and so, and I've stated before
or that if I just wanted to go straight up
villain mode, I would replay Vampires. But I feel like
Keystwards are enough of a challenge at this point that
it's that it will be fun to play them and

(01:01:13):
experience the way that they work now that they're substantially
less powerful, and so I'm interested in playing them basically,
So I've had the I've had a metal team for them,
like an old metal team that's been sitting on my
desk for a while that the other Nate in the
league borrowed for like two seasons and played, And so

(01:01:35):
that team's actually have been played by other people more
than I've had a chance to play it. I've literally
never had a chance to put it on the table.
So it's time. I think we're you leaning towards.

Speaker 1 (01:01:47):
So I got a couple different picks of things, so
I guess I have consideration to go through when I'm
like trying to pick a team. One of the big
ones is like how the last league finished, so like
part of the my main reason for bringing back Amazons
was like the end of season eight was like really frustrating.

(01:02:08):
It's like I was like, you know, like miss the playoffs,
and I was like, okay, I want to get back in.
So like I'm bringing it back a team that I
feel confident with and it's worked out so far. But
like if I like make a super solid playoff run
here or like you know, somehow like we would like
close out with the victory and get a name on
the plaque. I'm not like super worried about trying to

(01:02:30):
win another season. I'm trying to like run it back. Yeah.
Another big thing that I'm kind of like looking at
now after playing in more tournaments is I really like
tournament play, but I feel like I don't want to
play the same team in tournaments that I play in
a league for a couple of reasons. One is just
like repetitive nature. Second, I think that it's really easy

(01:02:54):
to build bad habits if you're playing a team in
a league, because like you might entice yourself into plays
that you like, make plays that are good for league
but bad for tournament play, or just kind of bleedzed together. Yeah.
And then also you can get kind of used to
playing against different skill spreads, and you would see in

(01:03:17):
a tournament like if like that's like a thing where
like now it's like I probably wouldn't play Amazon's in
the league again, and I'd want to like make sure
to get some more reps in because it's like, Okay,
not all of my players have block and mighty blow
and all this other stuff, like I'm kind of working
with a different set of skills here.

Speaker 2 (01:03:34):
Yeah, Yeah, that was my That was my problem playing
nobility in tournament play, was that like my experience and
nobility in the league was really good. My experience with
Nobility and the tournament play was really terrible because I
was just like used to all the stuff that I
had from the league, like nobility when you have a
chance to develop it over a league, like your blitzers

(01:03:56):
are superstars, you just kind of do wacky stuff with them.
But like in a tournament, that blitzer has one skill
and that is not the same as having like fifty
spp on one character, right, you know, the bodyguards are
relatively the same, but your throwers are substantially worse. Like
your throwers on Nobility end up really good because you

(01:04:17):
know they're getting completions and so they're slowly leveling up
as the season goes. And yeah, and they're just like
the Nobility thrower is just a terrible piece. It's overcosted
and its stats are bad and it does not have
a good skill spread, right, and so it's like virtually
useless for tournament play. I'm not gonna say completely useless,

(01:04:38):
but it's not good, right. Yeah, So yeah, I'm right
there with you as far as like how the last
season ended. When, like like I said, when I played Vampires,
I was like, Okay, this team is broken. I played
against several people this league were miserable the entire time.

(01:05:02):
I'm racking like three touchdowns over whatever they can score.
I don't want to inflict this on people. I don't
want to be known as the vampire guy, right, like
the like after you get past the growing pains part
with the team. The difference for like vampires and tournaments
is that, like each of the vampires has one skill,

(01:05:24):
maybe you get to double up on one. But like
when you're playing leagues and you've got four or five
vampires that are all block dodge pro you just get
to do whatever you want on the field, like you're
barely playing by the blood the rules of blood ball
at that point. And to me, I was like, I
if if I wanted to win the league at the

(01:05:45):
expense of all else, I would play this team. But
that's not necessarily fun and I don't think it proves anything,
you know, like winning with say like corn or something
like that. Like that's saying something because that's not an
easy team to pilot during the course of the season.
There's a lot of things that are stacked against that team.

(01:06:07):
You know, a lot of those Tier two teams are
that way, where you know, there's just some wacky stuff
going on with the team, like say like a Black Work,
Like if somebody won our league with black Works, you
know that's that's somebody I will follow to the gates
of Hill because like they know what they're doing right,
and they inspire people.

Speaker 1 (01:06:24):
So yeah, so anyway I'm gonna play black So last
couple things for me to like a factor in the
cool factor of like I like teams that are like
customizable in a way, Like I don't like teams that
are just like on rails of just like building all
the time. That it's just kind of not the most
exciting thing to me. If I was like, okay, well,

(01:06:44):
I'll just say to like my advancement tree for this
team is set out like predetermined basically on what to do.
Don't necessarily like that. And the other two things I
do like the uniqueness factor kind of like you've said
with cast Stars, I don't like playing it team where
a bunch of other people are playing it because I
don't like to be compared to other people. Just like

(01:07:07):
being able to, like you know, have more variety in
the league. I think it's just makes a better league
overall because you're able to you know, give people new
experiences and then also bragging rights. Like there's been seasons
where it's like I want to play for casualties. I'll
play for like defense or scoring or whatever. So like
teams that can go make a good run for one

(01:07:30):
of those are like interesting to me. Yeah, like five
things are kind of debating right now. If the playoffs
end in like a pile of ashes and smoke, for me,
I think I might just read draft orbs like have
like it will not quite be as scary as Jurgen's team.
It might be a little bit more lethal than Rgan's team,

(01:07:51):
but I have a couple like good players from the
World Wrestling Federation that would be ready to cut rise
up like the Undertaker and probably not have to play
a death roll at this time. Then the other teams
I'm looking at one is Lizardman, mostly because I've got
that team currently being painted by a friend. I do

(01:08:13):
like playing with painted teams, so yeah, Plus and the
thing with Lizard Man, I think that is like very
near the edge of like two boring of things.

Speaker 2 (01:08:25):
Yeah, We've had Lizerman teams that have had fair success,
but I do think Wizardmen teams are ones that have.
I think Liienman was a team that lost a lot
of power moving into the twenty twenty edition of the game.
It's just it's been ice skating uphill for Lizardman. The

(01:08:49):
chameleon skink doesn't do enough to shake up the team. Really.
If the rampant speculation about a future edition where they
kind of like Chaost were the teams where they just
kind of like break up a lot of the positionals
into like different types of positionals, I'd love to see
like like the the immovable sauses and then like a

(01:09:12):
blitzing saus if that makes sense, right, Like you've got
you've got some sort of stand firm sarus plus some
sort of juggernaut saurus. Right, two different positionals there or
something like that would be would be neat to see
for the team. And uh yeah, my my complaint about
Lizermn is right there with you. It's just kind of
a boring team. Sometimes your sorrows has hit your skinks

(01:09:34):
run around.

Speaker 1 (01:09:35):
Yeah. So yeah, another team. We're playing a little bit
of Sunty recently, so like what a the I think
this might be the only Sunty team I would consider
playing for like a league play.

Speaker 2 (01:09:46):
But Ogres yeah, I respect Ogres. I respect ogre players
because it's a team that will just randomly stop working
in the middle of a game. And I think that's
the thing with some of the like the halfling and
the snotling and the nome teams is kind of missing

(01:10:10):
now halflings and snotlings but sorry, halflings and gnomes have
a tendency to just explode in the middle of the game.
But my problem with snotlings is that there's not enough
like variants from turn to turn where like your your

(01:10:30):
trolls just don't do anything right now, like when Goblins
when their team stops working, it's like a bomb explodes
in the wrong place, or your chainsaw dude chainsaws himself
in half, right, or you fail to go for it
with your fanatic and he ko's himself right. Like that's

(01:10:51):
I mean, it's part of the why the Goblins aren't
like a bad team win rate wise. It's because they
have that variance where your team stops working and explodes.
Snotlings don't have that. Net Ogres at least they have
they have the noble They're at least noble enough to
punch you, right. They're not using piles of dirty tricks

(01:11:16):
to win a game. So even though they have the
the honorless knob blars on their teams, who are just
pale limitations of snotlings, they the noble ogre themself at
least wants to solve every problem by just hitting it.

Speaker 1 (01:11:35):
So yeah, uh yeah, so other teams. Last team was
looking at one is Necro.

Speaker 2 (01:11:44):
Yeah, Neckro's fund. I will never fault anybody for wanting
to play Necro.

Speaker 1 (01:11:47):
I think Necro kind of hits the point of like
each positional. I think like you build in a specific
way because there's enough variation in the positionals that you
get to do fun things. And also I think if
I was going to play a like Undebtish team for
tournaments and probably shambling, so like this would not be
a team I would take for tournaments, but it's still

(01:12:08):
kind of it's a fun beast to get some guls
to run around, you get the goal of the ghost
and guls, then you have a good time, and then
the last one is Elvin Union. Those think is like
it's an agility similar I guess ishton Ecro, where it's
like it's agility to team, it's an Elf team that
isn't dark Elves, which would be like my most likely

(01:12:28):
tournament pick. Like maybe like future tournament play for Elvin Union.
I know, I know a Oracle Cup it's coming up
at some point, and they're like a lower tier than
some of the other ELF teams.

Speaker 2 (01:12:42):
Yeah, I mean we're we're planning to go to a
Miracle Cup right now, and I mean that's that's the
subject of future episode for sure. But I do like
Elvin Union. It is like the thing about them is
they get the cheap lineman, right, so yes, they're easier
to kill, but you actually get more lineman than some

(01:13:04):
of the other ELF teams. And like the Elvin Union
blitzer is disgusting. Yeah, it's a disgusting piece.

Speaker 1 (01:13:10):
Yeah. So like I'm interested in that just to be
able to play like a more high speed offense and
just like trying to get some scoring in obviously, like
we had some high flying offense in last season. I like,
I don't know, I like, you know, college teams, blood
ball teams. So I think it may be like some
school I don't know, I don't know which one it

(01:13:31):
would be.

Speaker 2 (01:13:32):
It's gonna, it's gonna, I mean, you gotta be able
to work the ELF in the name.

Speaker 1 (01:13:35):
Right, Yeah, yeah.

Speaker 2 (01:13:39):
I don't know. Just klil kal Allifornia. Does that work
as a name? Has anybody used that in the league before?

Speaker 1 (01:13:47):
I don't think so, not anybody that won anything.

Speaker 2 (01:13:49):
Yeah that's true.

Speaker 1 (01:13:50):
Yeah, it's not.

Speaker 2 (01:13:52):
It's not on the it's not on the blackout there,
so it can't. It clearly didn't happen in the league.

Speaker 1 (01:13:55):
So yeah, exactly do you give be the stand firm Cardinals?
But yeah, so those are kind of where I'm leaning
for next season, I.

Speaker 2 (01:14:07):
Think, Yeah, I like that. That's the respectable spread of
teams for sure.

Speaker 1 (01:14:11):
Yeah, pray it is not the drawers for all of
your because match up and Randy Halfish is sent in
the cage for blood. Yeah okay, Well then all we
got left is talk about some future games and.

Speaker 2 (01:14:28):
Yeah talk, yeah, playoff talk, it said at the beginning
of the episode. But this is like the rare time
where like most of the games matter, Like there's there's
a crazy amount of games that have playoff relevancy, even
if it's just determining where people fall. I I'm it's

(01:14:49):
it's wacky that like my last I started the league
slow zero to three, right, but my last eight games
are all wins and draws and so, and I'm looking
at maybe finishing like seventh or something in the division.
So yeah, I mean, it's it's it's wild. Uh you know.

(01:15:13):
But like if I if I went over Jinnings and
then I've got like a like a game against Nate remaining,
if both of those are wins, then I end up
with like eight wins, and I don't know where that
puts me in the standings, you know. Yeah, we got
a lot of like a lot of jockeying for position
that's happening still remaining.

Speaker 1 (01:15:35):
Yeah, so that's that's a big thing. The only game
that does not matter for anything is Loki Ab Bastards
and Hamburger Harmers. So the only thing that matters for
is the fifth place on the Fouling leader board, which
I'm going to hopefully rest from this little goblin hands.
So just be aware of that, Austin, if you're listening

(01:15:58):
to this.

Speaker 2 (01:15:59):
Yeah, I think I think I think a scenario that
most of the people in the league want is like
Chase and want to end up in the same side
of the playoff brackets. That way, they have to play
each other at some point, right, and see how they

(01:16:19):
feel when they have to play with just a little
with a bunch of stupid little jerks. I think that's
what a lot of people want. Now, I don't know
if that's likely to happen, right, And the other side,
like our division, seven of the eight are locked, that

(01:16:39):
eighth slot is open to literally everybody revenue real seven
and nine Seattle Seahawks making it into the playoff situation
bruin where a team just kind of like limps in
despite its attempts to not make the playoffs. Everybody else
wants to be in the playoffs less than that team,

(01:17:00):
and so that team kind of like like does the
Dark Soul's overburdened equipment roll into the playoffs the the
trunk onto the ground and slowly roll in. That's that's
kind of what we're looking at.

Speaker 1 (01:17:16):
So, I mean, when you're looking at having to play
against uh move.

Speaker 2 (01:17:21):
Eight, everybody's trying to get out of his way up
to and including not making it into the playoffs in
the first the first chance.

Speaker 1 (01:17:32):
So yeah, yeah, so I guess games what a.

Speaker 2 (01:17:36):
Story if you're getting the bungles that game, right, like.

Speaker 1 (01:17:40):
Oh my god, yeah, that'll be That'll be one for the.

Speaker 2 (01:17:43):
That's that's a that's a crash out for the ages there.

Speaker 1 (01:17:48):
Yes, uh so week twelve games to watch, I think
the most important ones as far as like the contention,
because obviously leg Days has a lot of like people
still fighting for the last couple of slats.

Speaker 2 (01:18:01):
Five of the eight are safe, but that last three
spots there's a large amount of wiggling around that can
occur still.

Speaker 1 (01:18:13):
So we got try Hard's touch up here on that
could be. So if Ness wins, that's a lock. And
that also is very close to eliminating Chris, So that's
gonna be an odd one because both of them are
missing like their best players they can play in the game.
So like the Cross is the six Trank crosscoers out,

(01:18:35):
I would be really getting Superstar Blizzears out, who would
be good at tracking down like that catcher. So that's
gonna be a weird one to kind of watch. Godalin
Gloryhounds running against a Funk. A win or a draw
locks Sean into the playoffs. Now before I get to play,

(01:18:57):
Austin also has a game against Eyed, and that one
could be Eyed getting spoiled by Austin like potential. Austin
has randomly like one or drawn games that you might
not have expected. Obviously he's got a gutter runner black
orches are slow. That could be like that could be

(01:19:19):
disastrous for ide potentially. So yeah, that's those are like
the ones from like the Divisions that are gonna like matter.
Like there's a lot of these other games a total
body that are gonna like play out for the thing,
but we won't will probably a better idea next week.
Which one of those matters. I think the big thing
between we twelve and thirteen is the nacromatic state Hellhounds

(01:19:41):
closing games are against Chase and against you.

Speaker 2 (01:19:45):
Yeah, I mean there's a world where he sustains like
ten casualties in his last two games, right.

Speaker 1 (01:19:50):
Yes, Jennings is currently like after the after playing against
Throat the Unclean, he ran into the little bathroom shack
off the edge of Jurassic Park and then there's this
t rexes popping up that are gonna rip him apart.
I guess that's actually a Lost Mole reference, but it's

(01:20:12):
the same either way. It's like two t Rexes coming
and ripping him into shreds at the end.

Speaker 2 (01:20:19):
Yeah, I mean, so his bruisers are in the game
against Chase, right, So I mean, I think there is
a world where Chase, because he's undead, Chase can't actually
damage his team, and then he walks out of a
game hole or an alternative outcome is his bruisers are

(01:20:42):
taken out, and then he's got to play against me
with none of the flesh Golans or the wraiths right
with those with those players missing the game against me.
Then I feel like I can just kind of push
him around, even if he gets Luther Wilhelm or whatever
right like he can he can. I'll dump up back
a dump truck full of money up to his house,

(01:21:04):
dump it on his front lawn and tell him buy
whatever stars you want. They know, but yeah, I don't know.
I don't envy John's position, and I was that was
one of those games where I was wondering where it
was gonna be on the roster, because I do think
he can do damage to me, and my team walks

(01:21:27):
off damage not nearly at the same rate that my
team can dish out the damage. So I don't relish
the idea of having like this flesh columns just do
what they want to my team. Plus claws are scary.
You know he did have to restart a were wolf
and wear wolves by them like rookie were wolves are

(01:21:49):
kind of largely idiots. They like to get themselves into trouble.
Their stats are better than their skills can support. Right,
Something like a gutter runner is nine speed but start
with dodge awarewol of his eight speed but has frenzy.
You know, so it likes to get itself into situations
it can't necessarily get out of. I don't know anyway,

(01:22:12):
don't love Jon's position, but he's locked in the playoffs
right like that, it's not a question of him making
it in or not.

Speaker 1 (01:22:19):
So yep, So we got Week thirteen games that are
gonna matter. I think one interesting. I think one it's
going to be good, is not necessarily going to be
like super backful. It could matter for seeing Raging Bone
and Gonlin Gloryhounds. Some former Earleague champions win it.

Speaker 2 (01:22:37):
Uh yeah, and Shawn and Jim have had some classics
in my opinion, Jim actually has to run a Sean Gauntlet, right,
he has to play Sean with an E first, and
he has to play Sean with an H and uh
if he he can, he can spoil e Sean right,

(01:22:59):
because if he wins the game, than Sean has to
win one of his last his last game, his other
game against id Yes, James James tied, he has to
win against James Tide to get in and and and
if Tide sticks to his rules there, that actually I
think can eliminate Sean from the playoffs as well, because

(01:23:19):
you have somebody jump in over at the twenty spot.
If Sewan with an E ends up at nineteen points, right.

Speaker 1 (01:23:27):
Nineteens a lot.

Speaker 2 (01:23:28):
Nineteen a lot.

Speaker 1 (01:23:28):
Okay, So if if James tied, that's your same, then
Sewan will skate in.

Speaker 2 (01:23:35):
Okay, so akay a tie?

Speaker 1 (01:23:38):
He needs a tie between these last two gamesyeah, a
non loss, Yeah, okay. Another interesting one. Darned Tuton gets
their Week thirteen game against a little Titans of Mayhem.

Speaker 2 (01:23:50):
Jurgan's got more to lose in that game than Wan does.

Speaker 3 (01:23:52):
Yeah, for sure, yeap, especially if if one is an
odd C, he's especially incentivized to murder.

Speaker 1 (01:24:03):
You're gonna seem as much as humanly possible.

Speaker 2 (01:24:05):
Yeah, because if he's the third, then he ends up
on the opposite side of bracket of your agen to
get into the.

Speaker 4 (01:24:16):
Like the semi final, yeah if he if he is,
like yeah, if he's If Urgan is one and one
of three, then only one of them could make the finals.

Speaker 1 (01:24:28):
No one will have to play either beat yourgan now
or like beat him later, And it's probably easier to
try to full send for it in a game where
you don't particularly care about.

Speaker 2 (01:24:38):
Like ye sewer team. Yes, so Jurgen is incentivized to
save his money for the playoffs, maybe even over dog
and extra pothcary like just to play safe. One is
incentivized to take the deadly stuff that he can and
gun for the runner. Right. I think largely the league

(01:25:00):
generally roots against one because of his I don't know
his preternatural luck, but I think no one in the
league would be mad at one if one managed to
kill the five strength runner.

Speaker 1 (01:25:20):
Right, I would be less mad, but I.

Speaker 2 (01:25:23):
Would be mad that one got to kill it and
not me, right, Like, that's that's that's the situation that
I would find myself in. I'd be like, well, why
did he get a chance to do it? Not me? Yeah,
I think that's the more likely scenar you. But there's
a lot of people who are like, if that if
that piece is if I'd never have to see this
piece then great, perfect.

Speaker 1 (01:25:42):
Yeah, it's like warping decisions of things. It's like it
does I am like weight, I am like waiting on
a skill on a jaguar for the chance to hopefully
also spike a strength up. Yeah, so I have someone
that can go to toe with it.

Speaker 2 (01:25:54):
Yeah, we have some sort of like strength up arms brace, right,
And the problem is that like strength ups are so
rare that yeah, it's.

Speaker 1 (01:26:04):
It's three of them four actually I think both.

Speaker 2 (01:26:08):
The Yeah, well I think the runner got to this season, right.

Speaker 1 (01:26:10):
So it's at least four. Yeah, five, and that's that one. Yeah,
there's a whole bunch of strength of ye. So yeah,
other games, I guess the biggest game out of total
body division of Ski by Scheduitars arbor Vita. Yeah, that'll
be a game four first.

Speaker 2 (01:26:27):
Yes, it regardless of the outcome of Wayne's game with Haylan,
whoever wins that game gets first in this division, and
so Hoover gets first will end up Hoover playing Hoover
gets eighth in the other division. So yeah, and and
that's I think kind of a big deal because there's

(01:26:50):
a wide variance of who's going to get eighth in
that other division, right, and it's most likely going to
be somebody who barely made it. And yeah, right, so
you're gonna be playing against somebody who's just hanging on
to the ledge by their fingertips, Whereas like a lot
of the the way and it's like it almost doesn't

(01:27:12):
matter what the scenario is wherever I end up. I'm
looking across and I'm like, well, i could like I
could play Will's team, or I could play Gym's team,
or I could play Sean, or i could play the
Renegade sewn. Like there's there's all these teams and I'm like,
all of these games are not gonna be easy. Yeah,
none of these are gonna be a walk in the park.
You're gonna have to fight for every win.

Speaker 1 (01:27:35):
Conversely, too, on the other side, it's like I think
the issue is because you're is locked with that one seed,
and it's like just through the nature of the way
that our division played out, is.

Speaker 2 (01:27:47):
Like there's not like a huge gap between yeah.

Speaker 1 (01:27:50):
First and seventh. It's like if you're not first, you're
gonna have you're playing against it's gonna have a very
strong team against you.

Speaker 2 (01:27:59):
I think that thing is is the first seed is
going to have a huge advantage in the in the
playoff bracket, and but otherwise you're gonna have to play
like three incredibly difficult games to get to the championship,

(01:28:22):
regardless of how the rest of it shakes.

Speaker 1 (01:28:24):
Out, which at that point, if your first you've earned it.

Speaker 2 (01:28:27):
I think so for sure.

Speaker 1 (01:28:29):
But yeah, that's that's kind of I guess the end.

Speaker 2 (01:28:33):
Of the country I had on it, So yeah, I
didn't have much else either to really cover. I mean,
I think we touched on a lot of it. Yeah,
I mean there's some I don't know. I don't I
don't think we've had quite as an exciting end of
a season, is what we have lined up right now.
Then once again we have multiple time wins to go through.
It's gonna be really funny when half of these games

(01:28:54):
are all blowouts one way or the other. And but
you know, that's that's that's for the table, that's for
the dice to the side.

Speaker 1 (01:29:03):
Were reporting on a game that's just one final.

Speaker 2 (01:29:05):
Oh okay, our sideline report, No, I think we covered
the next episode.

Speaker 1 (01:29:09):
Okay, I guess see all I gotta have to wait
for that and then figure out what game was going
on when you're reporting. Yeah, yeah, well I think that's
gonna do it for us this week. Appreciate you listening. Obviously,
make sure you're following us, like subscribe, print out some flyers,
Tape them to a tree, staple them to a telephone,

(01:29:29):
poles a little.

Speaker 2 (01:29:32):
Rip off leafless on there, stand at the corner of
main street, yell extra Extreeea.

Speaker 1 (01:29:40):
Go stand at the airport, holding up the side and
pretending like you're standing there waiting for somebody to come out.
Whatever it is you gotta do. Uh. You know, we
appreciate it, and I catch you next week with hopefully
some clearer playoff pictures. I know a bunch of games
are going to happen over the weekend, so we might
be nearing completion, coming to the thrilling conclusion of how

(01:30:04):
Park Cup Season nine regular season.

Speaker 2 (01:30:07):
Yeah, we're hurtling towards the end. Goodbye, everybody,
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