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June 24, 2025 63 mins
Yannie and Nathan recap a week of (some) Blood Bowl being played, as a majority of the Total Body division's game remain to be played. After a discussion about team configurations and strategy going into this weekend's Palmetto Cup, they break down their matches to watch in Week 4!

Hosts - David Yannarella & Nathan Starwalt
Audio Engineer - Scott Jensen 
Executive Producer - Wayne Knox

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Welcome into another week of riveting Bloodball content. Here at
the Right Stuff, a blood Ball podcast brought to you.
Bye Empire games coming out, sometimes lovely but now always
hot and South Carolina. Erni here with Nathan and we've
got some games to talk about this week.

Speaker 2 (00:31):
Yep, the league is still in catch up mode. I'm
hoping this week does a good job of getting the
lead back to where it's supposed to be. The First
thing we got to mention we talked about Coop last week.
I feel like it's worthwhile for us to just say
he's out of the hospital. I'll let him tell you
individually all of the stuff that happened to him while

(00:54):
he was there. But let's say things did not go
as planned while he was there and that it resulted
in an extended stay. He's been pretty open about what
it is. He changed his avatar in discord to hell
Boy for a reason. But yeah, if you get a
chance to talk to him, you know, give him, give
him your best wishes and whatnot. So I'm hoping he'll

(01:16):
get back and up and run in pretty soon.

Speaker 1 (01:18):
Yeah. Yeah, this season has taken on a whibbley wobbly
time You Windy amalgamation of weeks, so we can start
off with a couple of catchup games.

Speaker 2 (01:29):
Yeah, I feel like we need to mention that the
pal Metal Cup is his upcoming weekends. If you're listening
to this on June twenty fourth or June twenty fifth,
or June twenty sixth or June twenty seventh's you still
have time to register for pal Metal Cup and jump
in and we'll jump into what we're planning for Palmetto
Cup during the discussion portion of the podcast. So right,

(01:55):
but yeah, let's get into those catchup games.

Speaker 1 (01:59):
Yeah. So first up, we had the first game of
the season for the Rushed Foul Fangs playing against the
Sole Peak Dooms and their second game the season so far.
But is a two one win for the Dooms.

Speaker 2 (02:12):
So yeah, yeah, yeah, I mean this is the shambling
game plan if your if your game plan is to
win a game two to one, Chamblin's just a good
team for this. Uh, the just the resilient team. The
it looks like the foul Things didn't get to do
as much damage as they wanted to, and uh it's
probably you. You've got regenerate to think for that, right.

Speaker 1 (02:35):
Yeah, And our other catchup game this week was one
of your games, yeah, against the Cup Seam of the
Skipper Byte Skidders.

Speaker 2 (02:45):
Yeah. So the ur Agan was filling in for Coop
for this game. This is one of the things we
had discussed while he was in the hospital to try
to keep the games on track, was to let somebody
from the other division play Coops games, because that's somebody
who doesn't have like necessarily a competing interest inside the division.
So it felt like this was fine. And also it

(03:06):
made sense because Coop is borrowing Jurgen skaming team for
the for the season, and so yeah, Jurgen and I
had scheduled to play earlier in the week when we
didn't know when Coop was getting out of the hospital.
Coop got out and I sent a message saying, hey, look,
I've scheduled the game. Feel free to stop by if

(03:28):
you want to tag in at some point, you know,
or if you feel like you can take over the game,
let us know. And he didn't get here until right
towards the end of the game, and so I got
to catch up with him then when and got some
lunch with him. But the game itself was a very

(03:49):
interesting game. This was a three to two loss for
me not excited about starting the season zero to two,
but I did get twenty SPP, so my team was
doing things in this game. And I did have to
go into this game with six journeymen thanks Chase, and
so I had to play with a bunch of frenzy

(04:10):
dudes that have loaner four plus, which means that they
were as much a danger to themselves as anything they
were around. And I was coop designed the team so
that it could take inducements. So I ended up having
to play against Bomber and a Wizard on my first drive. Now,

(04:31):
my first drive was a drive that went fine. Like it,
I was able to navigate Bomber fine, and the Wizard
rolled pretty mediocre and didn't ended up not really doing
much to me, and so I scored to try to
get Bomber off the pitch, which succeeded, so only really

(04:51):
you had to play against Bomber for one drive. Now,
during that drive, I think I had two people get
casual deed and I started the game off with like
a nice casualty against with the blood Spawn, but I
wasn't really doing much damage wise. This was really a
tail of two halves so despite scoring first, I you know,

(05:15):
basically let ur Agan waltz into the end zone with
a gutter runner on the next drive. I've come to
the decision that I can't stop Skiving from scoring. All
I can do is threaten the whole team, just force
them to score and then go back to beating on them.
Now I had two turns to score back in the

(05:37):
first half, and I actually got a time out, so
I got an extra turn, but I ended up kind
of backfiring, because that meant when I lost control of
the ball a little bit into the drive, a gut
runner was able to scoop it up and then run
the other direction and still have enough time to score.

(05:58):
And now I had not used any of my reroles,
and I had a bunch of turnovers due to the
aforementioned frenzy Journeyman, who enjoyed rolling several skull both downs.
I was joking during the game one of the one
of my favorite things about playing games with the ur
again is both players pretend like they're the models can

(06:19):
actually hear you that they're actual players in your team.
You're you're like you're actually coaching them, and so you know,
I was trying to coach the journeyman. You know, you
get a casually, maybe you make it on the squad, right,
you know. And so I was like, all right, it's
time to prove yourself skull both down or both down,
both down and fall over. And so the first half

(06:40):
Jurgen definitely had better armor roles than I did. I
think I was down several players going into the second half,
and I ended up down to one at the half
and having to kick the ball right back to Scheven,
and so I was down three to one, and then

(07:01):
the blood Spawn kind of came alive. The blood Spawn
I think got four casualties in this game. I think
a bunch of them were in the second half. And
so the setting up against Ur again down three to one,
a pitch invasion is rolled and so he's playing defense

(07:25):
with nine but three of them get stunned, and two
of them were the ones he set up in the backfield.
So then I get to throw my hits, and he
basically comes to the determination that, like, this drive ain't
worth defending. You know, he's up a touchdown. If I
just want to stall at the end zone until the

(07:46):
game ends, that's he's fine with that, right, you know.
No sense of getting your players hurt, and so I
punch it in to try to tie it up, and
I take a couple of players with me off the
pitch for that drive, and so you're got to play
defense or he's got to play offense with six And
so I actually roll Blitz on the kickoff to him,

(08:09):
and so the blood Spawn fails the blitz that that
was like the only failed blitz that he made during
the game, and so the blood Spot failed that blitz.
I can't imagine what happens on this drive of actually
get that, because it would have like it would have
pasted a dude on the line. And I'll say, horns

(08:30):
on the blood Spawn against a team that's largely three
strength means that I'm like three dying with Frenzy. Every
single model I hit right, and so the blood Spawn
is like putting people on the ground every single turn.
And it's just a matter of dice rolls after a
certain point to start taking people off the pitch like that. Anyway,

(08:51):
so the bluzzpun fails that blitz and I get to
do like a full court press and I get a
really lucky scatter. The ball goes all the way back
to his end zone, so the gun runner has to
run back there, and he actually makes the determination that
like keeping the gutter runner in the backfield is the
right thing right now, because I do everybody that can
get it, and so I have to like spread my

(09:11):
team out because the gutter runner could run in any
direction while dealing with like the handful of guys that
were tied up at his line, and so I put
pressure on him, and we're down to about two turns
to score here he's got He's got two turns left,
and then I'm gonna have two turns since I had

(09:32):
to kick to him to begin the drive and the
turn prior, I sent a couple people into the rat
ocre and then blitzed it with one of the corn
gores and knocked it down. And so at this point
I have one reroll. I've killed the thrower, so the

(09:53):
gaving team has no rerules, and I kind of got
the gutter runner, you know, he can't run away from
the rest of the team. One gun runner is koded,
so he opts to have the gun runner wheel from
around my guys run up and then throw the ball

(10:15):
into my backfield on a short pass, just to kind
of punt the ball, and so it's successful. The ball
ends up. I actually have like a deflection chance at it.
I failed the deflection chance, and so the ball's in
my backfield. The only model that I can send after
the ball is a blood Seeker after I take my turn,

(10:41):
and so the blood Seekers of JULLI four, I send
him over there. Actually I had not used the emavery
rolls yet, because this is where I use the first one.
I failed to pick up the ball the blood Seeker,
and then I spend the reroll and he gets it.
So the next turn, I'm gonna have to hand off
and throw a pass, run up, hand off to a

(11:05):
corn gore, throw a pass into the corn gore and
let it go score, and so you're again just He
sends the gutter Runner to base directly in front of
the blood Seeker, so that if I blitz with the
blood Seeker, I can't hand off. Right, blood seekers are
passing six, so I don't think it's correct to pass

(11:28):
with the blood Seeker here, right, I think I want
to blitz the gutter Runner off, so I have to
send a Journeyman Marauder after the gutter Runner to shove
it away. Now I successfully dodge with the journeyman. I
run over there to throw my two dice. I get

(11:51):
a push, and that's fine. Two pushes will push the
gut runner out of the tackle zones of the blood Seeker.
Roll a go for it, fail to go for it,
make the journeyman roll succeed the go for it, throw
two dice, and it's skull both down and the game
ends right there. So yeah, I'm glad to have gotten

(12:17):
twenty SPP with that many journeyman on my team, and
all the SVP went to players that I actually care
about developing. And one of my corn gores got really
fed in that game because I think he got two
touchdowns and an MVP to go with some skills that
he got for the first game, so I think he's
actually had a part where I can get two skills

(12:38):
on him. So yeah, it was a good game. Urgen
played well. Wayne and I were talking about how and
one of these seasons will actually play his Scaven team.
I think my record against Ur again playing Skavin, it's
mostly like preseason games. I think I've been like outscored
like ten to two or something playing against them, So yeah,

(13:01):
eventually he'll play Scaven and just absolutely destroy the league,
which is funny to say about a guy who's currently
destroying the league.

Speaker 1 (13:09):
So yeah, yeah, I mean, gutter Runners are cool, but
move A Dwarfs are also pretty good.

Speaker 2 (13:17):
Yeah, they're also pretty good.

Speaker 1 (13:20):
Yeah. So's at our two games catching up. We got
sub week three action mostly in one division.

Speaker 2 (13:26):
Yeah well yeah yeah.

Speaker 1 (13:29):
Starting off, we got Rag and Bone to one win
over the Metropolitan Dumpster.

Speaker 2 (13:34):
Rats got like a brief review of the game from Barbie.
She got beat up in classic rat fashion. I think
she was up in this game, wasn't she. I think
she managed to score the first touchdown. But Sean played
some classic Blood Bowl protect the ball, punch Rats, rense

(13:55):
and repeat for the rest of the game. Just don't
give him a chance to go after the ball, and
and so he kind of ground out that when in
classic Blood Bowl fashion.

Speaker 1 (14:05):
Yeah yeah, and actually had the titled Terrors with a
two to zero win or with the dead ad Gooners.

Speaker 2 (14:12):
Yeah, and then once again I think this was a
So having played Necro, I don't love matchups where my
opponent has fast models, and skinks are certainly fast, and
skinks can usually gang up on people, and so this

(14:33):
is an interesting. I don't know that I played against
Lisuremon when I was playing Necro, but I could imagine
not wanting that matchup because they've got more for strength
than you, and then they can just send hordes of
skinks after whoever's carrying the ball, make it really annoying
for you to move anywhere. So I don't think this

(14:56):
is necessarily a surprising outcome here, you know, especially since
the Lizerman teams here has got some skills. Yeah, so
they can beat some people up.

Speaker 1 (15:07):
Yeah, you look at a team like Necro where you
have very few ball carriers versus a team where you know,
like half as players at any random point to pick
up the ball and get away from you very quickly. Yeah.

Speaker 2 (15:19):
Normally the problem with Wizard Men, it's very similar to Necro,
where it's like, yeah, I got to carry the ball,
and I'm asking a lot from the players and the
team who are carrying the ball. But the difference is
is that half of the Lizaroman team could do that,
whereas with Necro you have just four players. If they're

(15:41):
tied up, if they're whatever happens to them, if they're
not able to do anything with the ball, then you're
really in trouble.

Speaker 1 (15:47):
So oh next too, low key rat Bassards Running is
a funk a to one win for the Caws Running
Gas and seemed like could have hit the turning point
for SEWN season.

Speaker 2 (16:00):
Yeah. This, I've watched some of Austin's games, and I
actually think Austin has gotten off pretty lightly from what
I've seen so far as far as like damage to
his team. This is another one of those games where
he like took quite a bit of punishment. And if
you're playing Underworld, you're expecting to lose models. But yeah,

(16:21):
I mean he took six casualties in that game. I
think he took six casualties in the prior game. As
somebody who's taken a lot of casualties myself, I think
I've taken eleven through two games. You know, like, yeah,
you're gonna have like it's gonna be hard to keep
your team intact at that rate. So I want to

(16:45):
do I got to call off the one secrets in
the game. It happens in turn seven. You see a
goblin called kid Loki gets a casualty, and then you
see the thrower for the Cass Renegades get a casualty,
and then you see Kid Loki misses the next game.
Then you see Hip Pop misses the next game. That's
where they casualty did each other, which is a really

(17:06):
funny outcome of any given block, right, So.

Speaker 1 (17:10):
Oh yeah for sure, Yeah, yeah, that's you know, goblins
can do use any things sometimes. Obviously on a world
we got a nice swath of different characters that kind
of run around to do ridiculous things. Ye, but yeah,
I mean obviously, I think started the season, Sean was
like not feeling the most confident, and yeah, this.

Speaker 2 (17:32):
One's gotta be a restoring, like a confidence boosting game
right there. Now, apparently he's had trouble with all of
the big guys in the field. Basically, every time he
puts all three big guys in the field, one of
them gets blitzed on turn one and removed from the game.

(17:55):
I think that happened in this game as well. I
think he ended up with like the troll being cad
or something, and so uh, yeah, you're you're playing the team.
He's still like, this game feels like he was able
to to compensate for that against some of the previous
games that wasn't necessarily the case.

Speaker 1 (18:15):
Right, Yeah, I'm actually a tie tyshow Karen and Dub Barbarians.
We high score a couple of extra casualties for Black Cork.

Speaker 2 (18:24):
So yeah, we we actually called this game out last
week right as a one to watch, and so a
one to one draw certainly I think qualifies as like
something that was probably an interesting game, especially since it
looked like the damage was kind of one sided, right
and the croxigor went out really early in that game.

(18:44):
Crocxicor really good against goblins. Prance how tail makes things
very scary, and so the crocacre is also like the
strength equalizer for slam and soh yeah, I'm guessing I'm
guessing you could have frogs jumping after goblins and they're

(19:08):
gonna get to like to die depending on how you
mark up the cage and whatnot. And so yeah, I
think a one to one. I might have actually expected
maybe a few more touchdowns in this game, but it's
kind of depends on what kind of damage Chris took.

Speaker 1 (19:25):
So all right, I've actually got the current favorite of
the league, darn Tuton with another clean victory.

Speaker 2 (19:35):
Yeahs yeah, I mean I guess John just kind of
pushed Fred around the field. Here the Ogre took another
hit on the team. Ogres have been uh surprisingly easy
to slay in this league from what I've seen now, Jurgen,

(19:57):
this is not meant to be an announcer's curse, as
the full disclaimer here, But You'regan is working on an
all timer of the season. Through three games. He is
nine and oh touchdowns, nine and oh on casualties, so
he is like well on his way for a crazy

(20:19):
record by the end of the end of the season. Yeah,
I agree with you. I do think he is kind
of a favorite. This is the team to beat at
this point.

Speaker 1 (20:30):
So yeah, that is I think this is like the well,
I guess we have a bunch of games out to
see if someone else can defeat it.

Speaker 2 (20:37):
Yeah, yeah, yeah, I mean we'll talk about it once
we get to our the other season, the other division.
But yeah, the it's it's unknown at this time as
to like which is the team to beat in the
total Body division, right.

Speaker 1 (20:52):
So yeah, so we got after that Tryhard's we talked
about last week of this week, another one we called
it as a game of the week, Gondolin Glory Hounds.
Those who wonder it was.

Speaker 2 (21:05):
A tie, Yeah, It's funny that we called out the
games that ended up being draws, and it's almost like, yeah,
which games are gonna be closed? Right? Yeah. I talked
to Will a little bit, and I completely forgot what
he said about the game. I think he said he
had a couple of chances to like try to finish it.

(21:26):
It's just like Jim would pull something out right like
last second, get something wacky to happen. And so it
looked like a pretty solid game from what I could tell,
not a whole lot of updates and tour play. Jim
was the only person with a casualty. I do think
if Will gets a couple of casualties in the game,

(21:47):
then he probably is able to swing it back in
his favor.

Speaker 1 (21:50):
Right.

Speaker 2 (21:50):
But the thing about like high Elves and dark Elves
is that they're actually they're not easy to hurt. They're
not gonna give you a lot of hits, and then
they're nine armor base on a lot of their dudes.
Or in the case of like say the catchers the
most likely bloggers because they just easily accumulate SVP, so
it canna be really hard to punish those ELF teams

(22:13):
with chaos and like stack up casualties.

Speaker 1 (22:18):
So yeah, yeah, looking at this game, there was only
one update in the second half, which was a foul
the gym through. Other than that, second half was silent.
Yeah yeah, yeah, pretty wild, pretty wild game for the
Total Body Division. This week, we got two games to
talk about. Yeah, two out of seven done.

Speaker 2 (22:38):
Yeah, I play mine tonight. I'll talk about that later on,
but yeah, I'll be I'll be catching up hopefully.

Speaker 1 (22:45):
Yeah. All right, so we got the Macromatic State Hellhound
and Arbor Vite three one win for what else?

Speaker 2 (22:52):
Yeah, I got I got a feel that Jennings was
frustrated with the outcome of this game, right, you Like,
I hate losing by multiple touchdowns. Myself and Jennings Gules
have block, but they don't have sure hands. And so
that meant Wayne when I chat with him, he was

(23:15):
saying that his cage diving was just working left and right.
In that game. It was just bust the ball out
of the out of the hands, and then that's like
the hard part for Necro was actually picking up the ball.
And so if you if you're just like it could be,
you could really easily end up in a situation where
the flesh golums and zombies are tied up away from

(23:39):
the ball, and then you have like five or six
elves versus the ghules and the were wolves, and you're
trying to scrum for the ball and the undead players
got three plus agility and the elf player has two
plus agility. Right, So yeah, I don't necessarily think the
a win for the World's he is surprising. I think

(24:03):
the fact that it took so long for Jennings to
get damage in that sucks for him, right right.

Speaker 1 (24:10):
Yeah, for sure. Last game up this week was my
game against Josh what a drag and Rookwood conspiracy against
My recap of the game, so it was a two
to one win. Started off, So the Ogre Josh Ogre
was missing this game.

Speaker 2 (24:31):
Yeah, I remember he got beat up in the previous game.

Speaker 1 (24:33):
Yeah, he had two like costly players missing. One was
the ogre. The other one was a blitzer that was
pret skilled up and I believe had like tackle guard
mighty blow.

Speaker 2 (24:43):
It's a good piece to not have to play against Amazon.

Speaker 1 (24:46):
I was very about that. So he had one tackle blitzer. Still,
Ogre was out. But because the Ogre was out, he
had money to work with and He's gotten two hundred
and fifteen K and inducements bit, so he ended up
taking Maple.

Speaker 2 (25:00):
Yeah, it's an interesting piece versus Amazon's, for sure.

Speaker 1 (25:03):
Yeah, I was. It definitely put me in a spot
where I had to play around it a good bit
just because of the once per half ability, just kind
of having this cear wide of it. Basically, the way
the game went down, Josh wanted to kick off like

(25:24):
to receive, so I'm setting up defensively in the first half.
I'm trying to like keep stuff kind of set back,
and he's able to get the ball. He kind of
progresses up to midfield with it, and I'm just trying
to get a little bit of pressure on eventually get

(25:45):
like a casually in the first half, Jaguars are kind
of running around just kind of pestering things on the outside,
and eventually it turns into a giant scrum where like
twelve players are in like a sixteen square block area.

Speaker 2 (26:02):
I've played a lot of Amazon games. That's surprising house
when that happens. And the reason you mark people up,
like if they don't have tackle and they don't have block,
you mark people up because they need a pal right
and you you can knock them over with either defender
stumbles or a pal and plus you also have defensive

(26:22):
on the Jaguars and therefore strengths. So a lot of
times they like to jam into a big scrum like
that and try to tilt it in your favor.

Speaker 1 (26:30):
Yeah, So the big thing that happened was basically we
were in a position where I ended up getting both
Jaguars kind of on the side of the scrum. He
had his blitzer with tackle had the ball had picked
it up. I had like popped it out a couple
of times and bounced around in the midst of bodies

(26:53):
from both teams, and then eventually like landing on the blitzer.
He caught it. And up to this point, because of
having dodge everywhere, Josh had to use a good amount
of his rerolls. So he had use up his rerolls
for the half and I had He's getting late into
the half thing. It was like about turn six, I

(27:15):
had like had one line woman that was just way
out a position on the other side who had like
been tied up with I think it might have been
a blitzer who had been able to like blitz her
away and then run behind. So she just kind of
stood up and then walked and she walked back. She's
just walking away from the action, and my thought process

(27:36):
being essentially, if if the ball gets free, I need
to have someone there that can go pick it up.
So Josh just turned seven. He tries to blitz the
He tries to blitz to kind of get out because
he had like a small opening where he could like
maybe he had he has to make some like kind

(27:56):
of dicey dodges, but he had one die on the jack,
which is the best he was going to get at
this point. So he goes to throw it and rolls
a skull and falls down. The ball bounces out of
the middle of the scrum off to the side, and
I'm able to get a block to throw to push

(28:17):
the ball out a little bit more. The thrower is
able to go over, pick it up and complete a
pass to the blind woman, who then runs far and away,
far enough away from anyone to be able to catch
her scores on turn eight. So felt pretty good at
that point going into the half.

Speaker 2 (28:34):
Now he's kicking back to you.

Speaker 1 (28:36):
Yeah, So the big thing that happened was I had
a jaguar get knocked out in the first half, did
not come back for the second half, and so lining
up for the second half, I'm receiving the scrum gets
a little bit crazy on the sideline. After this time,

(28:58):
the other Jaguar gets knocked out, and I'm like, okay,
I'm at a strength disadvantage to this point. I need
to just kind of score. I'm able to finagle out
and score on like turn four, so I'm up to
oh and I'm like, okay, there hasn't been any like
permanent lasting damage to the team. He's gonna have a

(29:19):
couple turns to score. I'm like, that's fine. I'm not
trying to like play super shutout defense here. I'm just
trying to keep my players alive.

Speaker 2 (29:27):
He has got a lot of SVP in your team, right,
There's no sense in getting that vaporized.

Speaker 1 (29:32):
Yeah, not worth the risk. I was like, I'll take
a shot at the journeyman if I can just get
some free SVP. So, like, I take a couple of
shots there, I try to hit Maple. I'm like that's fun, yeah,
to try to like, you know, catch the year found
Maple out of the game. So has the fun at
the end, But basically all of my players that were
impactful were sitting on the other sideline, far away from

(29:54):
anything that could happen, and Josh walked to the turn
sixteen to get to get to up to a two
to one. So yeah, it was a It was a
pretty solid game. The first half was definitely like a
lot of not great roles for the humans, But second
half I think was like mostly even, and I think

(30:16):
we were both like out of rerolls about the same time,
So I think the second half worked out and it's good. Yeah.

Speaker 2 (30:22):
The yeah, I think there's a I think some people
think they can't outmaneuver Amazons and so they don't try.
They try to like push through. I actually think it's
best if you like keep swapping the sidelines against Amazon's,
like if you have like your team slightly more durable

(30:42):
but slightly less punchy. In the case of say like
Josh here, he's coming into the game missing a couple
of his bruisers, I think if he's forcing you to
make dodges to keep up with his team as opposed
to just trying to like push through your team, maybe
he comes out the other side of that a little

(31:02):
bit better. Right. The thing about the Amazon, especially once
you've got some skills and stuff like that, like they
scrap really well, you know, like you you need a
lot of skills to kind of compete with the amount
of dodge that they have, right, you need very specific

(31:23):
things to tilt that matchup in your favor. And as
much as I like Maple, I do think Maple's a
pretty interesting piece versus Amazon's I would have been tempted
to take Guarambrundel because he's a stand firm piece with dauntless,
which helps you fight the Jaguar warriors. And he can

(31:43):
also give out dauntless or mighty blow or sure feet
or break tackle all right. And so when you're playing
like these three agility teams like Humans, Norse or even
Amazon's Grand Brundell makes some of those harder to make
rolls way more plausible.

Speaker 1 (32:03):
Uh.

Speaker 2 (32:03):
And so you can give break tackle to like a
human blitzer and he can dodge on a two. And
I think Josh had dodge on like one of his blitzers, right.
And Groomberdil is like a ten armor piece, And so
if you need something that will just get in there
and fight, Groomberdol will do that. He'll just he'll stand
and toe to toe with whatever, and stand firm means

(32:27):
he's not going to get pushed around. So yeah, I
would have been tempted for gromberdl me personally. I also,
I've never played with Maple, so I don't know that
I could have refused attempting to play with Maple in
this matchup. I think the tentacles are really good, but
the Maple's major problem. There's no block and yeah, you

(32:48):
got brawler, but that means Maple needs a splash to
knock over an Amazon. And so the just the way
hitting players works, like the numbers that you need to
knock over players, you need block, wrestle, tackle or frenzy

(33:12):
to help tilt things in your favor if you're hitting
something with just dodge and you don't have block, right,
and Mabel doesn't have any of that right, So I
think the grab ability is really cool, but I think
you have to be using that grab ability to set
up a hit from a more player that's like better
at killing.

Speaker 1 (33:30):
So yeah, that was a big things. Like Maple was
not like not a super killing piece, but it.

Speaker 2 (33:37):
Was convenience, yeah, it control, Yeah, it was what it was.

Speaker 1 (33:41):
Yeah, So I think it played a solid role definitely
skewed the way that I had to play the game.

Speaker 2 (33:47):
Yeah, so I would so like, Actually, I think if
I was on offense, I would have been really tempted
to put Maple on one of the hashes and then
bring the act into the sideline, because I think Maple's
ability makes fighting on the sideline really risky because you

(34:09):
can grab somebody in a place where they can get
served a little bit easier, right, and then Maple can
serve as an anchor piece for whatever like half caage
you want to form, And so yeah, that would have
been That would have been pretty I think it's like
a slightly more advanced play to try to set that up,

(34:31):
because you could also like grab somebody into a tackle
zone for one of your other players and then have
that person push someone next to the end zone and
then now you can go blitz the person in.

Speaker 1 (34:43):
Right.

Speaker 2 (34:43):
There's a lot of like avenues. You probably need to
see it in person to really comprehend the attack vectors
that Mapel gives you, and they're not I don't think
they're all necessarily obvious if you haven't tried it yet.
And I do think Ivar works in that same way
with the Raiding Party. What you do a lot of
interesting stuff. So there you go.

Speaker 1 (35:06):
Yeah, well that is Yeah. If you notice that we
don't have a lot of games to talk about, that's
because we're still catching up.

Speaker 2 (35:12):
Yeah, still catching up. Yeah, we had a we had
one week four game that's been played. Those who Wander
have a three yeero victory over the realm Gate Marauders
once again. I think Fred. I think Fred's really struggling
with these Bash matchups, and I'd have to talk to
him about what's going on in these games for him,

(35:35):
because I'm interested. I'm interested to see what's what's happening.
I know he's trying to like uh, I think he's
taking way less damage than if he'd been playing Skavin
for sure, But I'm interested in how these games are
faring for him. I do think maybe he would like

(35:55):
some pointers on offense. So I do think you should
be able to get the ball in to the end
zone with humans pretty effectively. You need to set up
like an asymmetrical offense, right like you're trying to set
up like a wedge. You just need like a little
bit of headway into the opponent's side of the field.
Protect your catcher behind it, or you can even use

(36:20):
your thrower in your own backfield as a way to
draw people into your backfield and then you run past them,
throw the ball to another catcher and then run up. Right.
You can do you can do. You've got a pass handoff,

(36:40):
so you move the thrower up, throw it to a catcher.
Then that catcher does a handoff and runs up to
another catcher who and catch. Gives you the ability to
reroll handoffs to you right, so you've got rerolls for
every step with the chain, and you can do that
away from the field. So I'd like to see what
Fred's doing on offense because I think I definitely think

(37:01):
he's got room for improvement there, you know, provided he's
not taken too much damage while playing defense, right, So
I think that's a big thing there is. Now, the
nice thing about humans is that you can fifty K
for human linemen. Is cheap to stock up on those,
So I think one of the major advantages of playing

(37:23):
humans is going into every game with like thirteen fourteen players,
so that way, if you do get beat up, you
still have a bench to put into the game.

Speaker 1 (37:33):
So yeah, well that's to do it for our recaps
this week. Yeah, we can take a quick little break
here and then be back with some Palmetto Cup talk
and some picks for week four. Yeah, we're back. We
obviously have been talking about it a little bit earlier
in this podcast, as well as several leading up to it.

(37:55):
But we have a tournament, yeah, as.

Speaker 2 (37:58):
We can real fast in memoriam section. Oh, I know,
I know you wanted to forget about it because it's
so short. Yes, we only had two deaths this past week.
Ike Claw for a thrower for the scaven but Skinner
Stars was fed to a blood spawn. And then Pearly Gates,
one of your line women, died in the line of duty.

Speaker 1 (38:18):
Yes, yeah, she served valiantly but was struck down.

Speaker 2 (38:26):
Yep.

Speaker 1 (38:27):
That was a name for someone that I would have
loved to have turned into a fowler. Yeah, but unfortunately
it looks like those dudes will have to go to misbehavior.

Speaker 2 (38:37):
All right, Sorry to interrupt there with the in memoriam section.
Your your thirty second in memorium section. Back to the
Power Metal Cup.

Speaker 1 (38:43):
Yes, Palmetal Cup, So that's gonna be this weekend, our
local premiere squad tournament. Yeah, in the Beasts.

Speaker 2 (38:53):
Yeah, I think it's called the Beast Region. Not that
I know a ton about the way that the tournament
series work for Bloodball. I think it's like an organizing
thing for the NAFF, and you know, it's interesting. I
think they do. They use that to help like break

(39:16):
up of words for seasons and stuff like that, because
since so much of this is just like fan run anyway, right,
it helps them organize stuff in South Carolina is honestly,
it's in like a weird, nebulous place because it's easy
for us to go to Georgia for a lot of stuff.
But the Georgia tournaments are part of the Voodoo Region

(39:38):
something like that, right, So yeah, I mean it's one
of those where you end up with people playing in
tournaments in both sections just because of geography.

Speaker 1 (39:48):
So right. Yeah, So we got the start of this
weekend two person teams with some interesting restrictions on your
team construction between both yeah players, and we're both gonna
be playing in.

Speaker 2 (40:04):
It, yeah, but not on the same team, correct, but
we are both using a Knox Brother correct.

Speaker 1 (40:12):
Yeah, great minds yea something like that, Ye great, other
great minds to play.

Speaker 2 (40:20):
Yeah, Jim and I won Palmeto Cup last year, so
we're trying to defend our title. The list that I
played last year will work in this one because Dribble
and Drowel have been megastarred for this event specifically, I

(40:41):
do think this rule set. I mean, I think it
was made before a lot of the stuff from this season.
If you look at Chaos Cup, Chas Cup does not
have a favorable rules set for say, like a team
like Vampires. Right They've been moved to Tier one for
Chaos Cup, but there's still Tier two for this tournament.
Jim was going back and forth between l teams and Shambling,

(41:05):
and honestly, I think we landed on Vampires Shambling. I'll
confirm with that later in the week. I like a
finesse team and I like a bruiser team, and these
two teams set up. I don't know about you. I
think you guys are doing something funny there. But I

(41:25):
like having a finesse team and a bruiser team. And
if my experience with Vampires in tournaments is that I
don't like playing against teams that have multiple five strength
people i e. Tom Kings, other shambling teams stuff like that.
Necessarily teams where they can kind of grind your team

(41:47):
into dust over a long enough period of time. And
I like them into the finesse teams because the finesse
teams really want to like screen of your players from
the ball, and vampires just ignore this, walk right through
the screens, uninvited, walk into your house and take a

(42:09):
ball from you.

Speaker 1 (42:09):
So does not seem particularly flavorful on that part, but yeah,
so our So. Yeah, I'm teaming with Wayne and this
is gonna be as my first full Palmetto Cup experience.
Last season or last year, I got brought in kind
of as a ringer for someone whose teammate was not

(42:30):
able to make the trip, so I was kind of
working on short notice. I played nobility, which was fun,
but ended up playing against like bashing teams, and the
bashi teams ended up hitting what they needed to against
my Yeah, they splashed all the bodyguards and blocked all
the retainers and yeah, tackled all the tackled all the blitzers.

(42:51):
Whatever it was. Yeah, it happened like that. So I
wanted to do something a little bit different this year.
I wanted to take something that felt good and trying
out a bunch of different things. I played some test
games with with orcs with a couple of other teams,
trying to get a feel for I've built lists for

(43:11):
a lot of things and kind of theory crafted it out,
and I was in a similar boat. I played Amazon's
at Dollywood. I really liked it couldn't work for this,
but I'm okay with the equivalent exchange of dribble droog
getting make a start for snotlings not being Tier five. Yeah,
so I'll take that, I guess. So I wanted to

(43:38):
try out a team was a little different than the
teams I played before, which was Dark Elves mainly main
thought process there being. What I like about the Amazons
is just sort of the mass amount of flexibility you
get with the team where you've got everyone has dodge,
You're able to kind of get around in position, and

(43:59):
you have like some people that are like solid lynchpin pieces.
You can get lots of bloggers with the skill packs
that you get for constructing a team, and I just
like that sort of The thing I use to describe it,
based on some old Magic memes, is like they'll get

(44:22):
Amazon's as like the Honda Civic of Bloodball teams, Like
they're not flashy They're not like crazy in any realm.
They're just like very reliable. They're gonna get you where
you're going, get you where you need to go. Yeah,
So I decided to play another Hona Civic esque team,
which is Dark Elves.

Speaker 2 (44:41):
Yeah.

Speaker 1 (44:42):
And the reason I like that was just you have
a slightly better agility, Your linemen have better armor, so
you're like a little bit more likely to stay on
the field. And what I found in play testing them
was just that extra having played a lot of Amazon
was playing it for the league and just playing it
in like tournament settings, you have, like I think you

(45:08):
build up some discipline with you know, knowing where to dodge,
and it's like when you're only having to get a
two on a dodge, not all your players have to
dodge skill, but like you're able to more liably get
where you need to go, and your players are a
little bit more sturdy if something does happen to go wrong,
like you're less likely to just like fall and have

(45:28):
your player just rarely get knocked out of the game. Yeah,
So I've done some play test games with that. Originally,
I think the plan was that I was going to
be playing Dark Elves and Wayne was going to play halflings.
Playing for that seems to shift to just oops all elves.

(45:49):
So yeah, we did. We did like a little practice
game last week where it was dark El's versus what Elves.
So I was like, Wayne's playing what ells for this
season a power Cup, so we're gonna I think we're
just gonna run that, I believe is how the rosters
will be finalized.

Speaker 2 (46:08):
Yeah, he's also shooting for best painted right.

Speaker 1 (46:12):
Oh so true, that is I think that is the goal.
It was like, I like to when I go to
a tournament, have like that secondary thing. Obviously you want
to get best overall, but.

Speaker 2 (46:22):
You'll settle for something else. Yeah, yeah, yeah, I have
to like temper my expectations. I didn't expect to win
pal Metal Cup last year, and we just did based
off of tiebreakers. There was another team that was like undefeated,
but for whatever reason, we had slightly better tiebreaks for
the final placement. So I don't think it's realistic to

(46:42):
just say I'm gonna win a random tournament that I
go into. I would like to have a winning record,
you know. And I think the thing about this team
format is that you get to you get to either
pick your matchup or pick whether you kick or receive,
and I think both options are powerful. Obviously, I think

(47:03):
the matchup is more powerful. But last year, I want
to say, like our third round, our opponents won the
option and they picked the matchup that we wanted, and
then we so not only did we have the matchup

(47:25):
we wanted, we then got to pick whether we got
to kick a receive, right, So it's it's interesting for
that reason, So I don't we you know, Jennings was
asking for some random advice brainstorming, like how to balance
picking the matchup versus going first or second. I think

(47:47):
it's like a relatively it's relatively close. It might be
a little bit closer than some people might expect. Who knows.
We'll see what it looks like over this year as well.

Speaker 1 (47:56):
So yeah, because like conversely, like there are probably gonna
be games if you choose to elect the kickoffs. There's
a chance that both you and your teammate happened to
pick the option that the other team wanted, So it's
like you're just like kind of picking each other's fates there.
So that's interesting. Yeah, but I like to go so

(48:17):
with dark elves, like not gonna be aiming. Obviously, I'm
borrowing a team, so I'm not going for best painting,
and my painting is garbage on top of that. So
like a team like Dark Elves, I think what I
would be going for would probably be like working on
like one of the defensive categories. This is one of

(48:40):
the things I like, is like giving up, Like I
like the thing I liked about Dark Elves too, especially
playing against what Elves like in practice is you get
yourself into puzzles a lot, and you have pieces that
can get out of those puzzles a little bit better
than most, Like I think your models on average a
little bit better escaping bad scenarios and your opponents, so

(49:04):
you try to put them in the worst position possible.
They have to get out and then put you in
a bad position, but you're more likely to get out
and put them back in.

Speaker 2 (49:14):
That bad position exactly. So yeah, yeah, yeah, Dark Elves
are a They're a solid, solid team, and I think
going from like Amazon's to Dark Elves is probably easier
than going and say, from like Scaven to Dark Elves,
right save, and you've got that instant score threat with
gutter Runners, you don't have that on Dark Elves. You

(49:35):
don't really have that on Amazons. Right. You do have
a thrower, but you got to get used. You got
to get comfortable moving the ball, protecting it, getting out
of bad jams, and so on, right with Amazons, and
so I think there's a lot of transferable skills between
those two teams.

Speaker 1 (49:53):
Yeah, yeah, at least until next week we've actually played
all the games. Yeah, let's see. That's as much as
yeah for a Palmetto Cup. But we can get into
some week four.

Speaker 2 (50:04):
Yeah. Yeah, I mean, actually, I think leg Day actually
has a ton of good games. It's hard, it's hard.
It's like you want to just spot spotlight almost all
of these games. Yeah, but I think the little Titans
of Mayhem and Rag and Moon Undead are notoriously resilient,

(50:24):
and so the Snotling plan of attrition might not just
work against Undead. Right.

Speaker 1 (50:30):
That also is a season six championship rematch.

Speaker 2 (50:34):
It is? Yeah, so the North season six or seven,
one of those two.

Speaker 1 (50:39):
Yeah, so that'll be interesting to watch. My pick for
leg Day game is gonna be the low key rap
assers and tryhards.

Speaker 2 (50:49):
Okay, this is like to see which team gets to
a winning record, right.

Speaker 1 (50:54):
I just think, Like, when I think of this too,
I think of Austin and Nasa. I think they're kind
of very similar when it comes to their like playability,
Like when they're both playing their top games, I think
they're like pretty similar. Yeah, so I think if they
both come in and they're both like on their game,
I think that has potential to be a really good game.

Speaker 2 (51:13):
Yeah. What what are the teams looking like right now?
There's an assassin missing for nas ness is actually his
ten players doesn't have enough treasury for so he's gonna
have a journeyman. He's sitting at twenty three out of
twenty four SVP on a witch elf, so I'm guessing

(51:33):
he's not opting to do anything with her.

Speaker 1 (51:36):
Austin's team is he's missing his blitzer. That's bad news,
but he is getting two hundred and eighty five car.

Speaker 2 (51:43):
That's good news for him, so I mean two eighty five.
I don't hate Skidder in this matchup. I don't hate Verrag.
I think Verag might be the call, but tough to say.
I don't love bombers against Elves because Elves have a
better chance to deflect than other teams and it's easier

(52:07):
to screen with elves, you don't get jammed up as much,
so I don't I'm not the biggest fan of like
say a bomber and something like Verag five strength mighty
blow block with a with a once per game that
makes it easier year to hurt people. I think Veragg

(52:29):
would do a lot of work in this game.

Speaker 1 (52:32):
So yeah, yeah, looking at it's like, I think the obviously,
I think what you would want to do is be
able to get that rat ogre into the middle of
some elves. But on the other hand, also there is
that one Blitzer Donalds yeah, and is pretty scary, so

(52:53):
wet to see. We'll see how that matchup goes, but
I'm interested in seeing it for sure. Other thing being,
you know, there's a lot of startlings on that Underworld team,
and NASA has also shown that he's not afraid to
just like sell for like taking players off the pitch.
So if you're removing those like low players, if you

(53:13):
get to a player deficit at some point, you're gonna
be looking down some issues, right Yeah. I think like
if I had to have an honorable mention pick for
this division, it would be Metropolitan Dump Scrats and tyshow k.

Speaker 2 (53:28):
Yeah, well that was a funny game because Barbie painted
Chris's team, and so I don't know if she can
bring herself to hurt the models that she painted.

Speaker 1 (53:37):
So did she having to lace some sort of like
substance into the paint to.

Speaker 2 (53:43):
Make Yeah, the spoilers for a twenty year old BioWare game.
She's she Jade empired him. Did you ever play Jade Empire? Okay,
all right, well sound off in the comments if you
get a Jade Empire reference.

Speaker 1 (53:59):
Oh god, all right, we got a total body.

Speaker 2 (54:02):
Yeah, so this is where we take a little bit
of time to say, we don't know who's leading this division.
I guess like technically technically it's YENNI. Yeah, we'll see
what it looks like once all these games get caught up. Yeah,

(54:23):
but yeah, I mean you're you're sitting in a decent
shape right now, top of the charts, and and Wayne's
hot on your heels. You've got Jack with a shambling
and Chase with snotlings right in the mixes. Well, they
haven't had their third games yet and they actually play
against each other, So that shambling snotling matchup that we

(54:47):
talked about with Titans and Tear and Rag and Bone.
I think Chase probably has the edge in this because
he has played this matchup before and Jack is relatively new.
But Regenerate can probably keep Jack in this game long
after other teams would have tapped out.

Speaker 1 (55:02):
Right. Yeah, so my pick for this division so to
not making you have to do it yourself is gonna
be smarter Husse eleven and second Act second act obviously
taking the place of bad choices all around.

Speaker 2 (55:16):
Yeah. So, Halen's mulliganed his team into Nobility. I do
have to say I love Nobility as a team. You've
played some Nobility as well. I would not recommend Nobility
to every single player. I would not do that. I
think you have to be you have to be ready

(55:39):
to play this team because it has a truly unique
combination of skills. Now, I do think that they are
a good combination of skills, but if you play this
team the way a lot of people play teams, you
will not have a team by the end of the season. Correct.

Speaker 1 (56:03):
Yeah.

Speaker 2 (56:04):
So, and I do think Nobility matches up into Corn
in a lot of interesting ways.

Speaker 1 (56:11):
Right.

Speaker 2 (56:13):
I do think that the Retainers are particularly good against, say,
the blood Spawn, Right, your blood spawn gets one shot
at knocking the retainer over and if it fails, and
guess what the blood spawn is done for the turn right,
the stand Firm combos interestingly into Frenzy. You always have

(56:35):
the option to not stand firm and let them frenzy
trap themselves, and Halen will end up with like a
bond of guard.

Speaker 1 (56:44):
Yeah right.

Speaker 2 (56:45):
I think starting the team with a entre guard takes
a lot of the pain out of leveling the bodyguards.
As somebody who played that team, loving the bodyguards is
not easy because you're asking them to sit there and
absorb damage and a lot of times that means they're
not in a place where they can go get SPP
And because they have wrestle and not block, that means

(57:08):
a lot of times when they're putting people on the ground,
there's no armor role attached and so they get casualties
way less often. Now the stat line is favorable. They're
not good at passing, but they do the three agility
and six speed means they can certainly score touchdowns if
given the opportunity, but you're gonna have to focus on
them to do that.

Speaker 1 (57:27):
Yeah, that was what I found in my Nobility season.
Was Like, I think by the end of the season,
I had gotten two bodyguards with guard. I think the
other issue is that, like the the Blitzers are just
so good. Yeah, Like the blitzers on the team are great.
I think it's like one of the things that about
the team that makes it fun to play, yeah, is

(57:48):
blitzers can really open up the field. But they also
will just hoover up every single SPP from your team.

Speaker 2 (57:56):
If I'm allowed to make there will be blood. They
drink the team's milkshake. Correct, you've got SPP and I've
got a straw. I drink your SPP. My straw goes
all the way across the field. I drink up your touchdowns. Yes,
so yeah, yeah. The I think the season that I

(58:19):
played Nobility was season two, and I think players have
come a long way since then. But if I go
back and look, I think my Nobility blitzers were like
some of the most skilled players in that season, Like
they just did everything. Yeah, it was it was wild. Yeah.

(58:40):
So in that season, the first, second, and third experienced
players were from other teams, but the fourth most experienced
player in that season and the fifth boasts were both
of my blitzers. One had sixty SPP the other had
fifty eight. So you're talking one hundred and eighteen SPP

(59:04):
divided amongst those players. Now, I had three hundred and
twelve SPP on the team, so yeah, they two players
accounted for one third of the SPP for the team.
That's bonkers.

Speaker 1 (59:20):
Yeah, yeah, they they're they're very fun.

Speaker 2 (59:23):
Yeah, they're very good players.

Speaker 1 (59:24):
If I redraft my nobility team, I would definitely bring
over one because he is very fast.

Speaker 2 (59:30):
He is. Yeah, I actually I think they're great targets
for movement ups. Yes, but once they go once they
once you put eight speed on them, they get really good.

Speaker 1 (59:42):
I have one that is nine speed and.

Speaker 2 (59:44):
Dutch good lords. Yeah that's even better. Yes, yeah, there
you go.

Speaker 1 (59:54):
Yeah, but yeah that's uh yeah. I think that game
to me is like, yeah, this most interesting.

Speaker 2 (01:00:01):
One of the matchup. There.

Speaker 1 (01:00:03):
Oh, I can think that matchup's good.

Speaker 2 (01:00:05):
I think the Soule Peak Dooms and the Necromatic State
hell Hounds is interesting matchup too because that's like the
undead to see who jumps ahead in the undead rankings
in this division.

Speaker 1 (01:00:14):
So yeah, Also, you know, we did not have to
talk about technically have to talk about a Silent game
this week in a recap. But to the Nerlings and
the Scaving White Skinner Stars, that game interesting just because
of the way the scaving team is constructed is going
to reduce the typical amount of inducements you would want

(01:00:39):
playing against a full team.

Speaker 2 (01:00:40):
For the Silent squad, Yeah, I did kill Coop's thrower,
so I'm not gonna apologize about that, just pointing that out,
But that did mean that the one rerole that he
had is now zero rerolls because he had a leader reroll,

(01:01:02):
and so my blootzpond declared flavor fail, murdered the blitz
the thrower and sent him back to zero rerolls.

Speaker 1 (01:01:11):
So yeah, yeah, currently showing Chase getting four hundred and
eighty five in petty cash, so that's like work plus Bomber.

Speaker 2 (01:01:22):
Yeah, I mean you might even split that up forty five.
You could do Vagg instead of Mord. There's no good
like tackling. Word will do quite a bit of damage
by himself, but he doesn't love hitting blogers and it's
really hard for him to actually catch a gut on her.

(01:01:42):
So I don't know. Yeah, yeah, it could be interesting.

Speaker 1 (01:01:47):
Yeah, those are the games let's see. My game I'm
playing is Black Orks, so that'll be that'll be interesting
to see.

Speaker 2 (01:01:56):
Yeah, we don't know what his We don't know what
his team is gonna look like because he's gonna end
up Bryce's playing against Kylen before you guys play, and
so you know, he could end up with some skills,
right or Halen might do some damage too, because Aalen
did start with you over Haleen's a little insane. He
didn't start with any re roles. So I mean, I

(01:02:19):
guess if you get diced in a game, you and
you make a new roster and you just stop not
to have re roles, you are you're saying, I'm gonna
let the dice fall over a really fall. Yeah, the coop.

Speaker 1 (01:02:32):
Methods, it's at this point. Yeah, I think that's all
I have for this week of anything parting your thoughts.

Speaker 2 (01:02:41):
Uh No, not really. I'm looking forward to help Metal Cup.
It's always good to go to day fool of Blood Bowl.
I wanted to play more Blood Bowl terms this year
and didn't end up getting to as many as I like,
but it's good to have one in your backyard.

Speaker 1 (01:02:56):
So yeah, Well, if you're listening to this and you
will have a Mono Cup this weekend. Yeah I can say, hey,
well I'll sign on the craps. I don't know what
i'll sign.

Speaker 2 (01:03:07):
You can't afford monographs.

Speaker 1 (01:03:09):
Okay, well fair enough, we have the Rebecca Gay of football.
Uh but yeah, I appreciate y'all listening wherever you are
listening to this, if it's on YouTube or any of
our other podcasts hosting sites. Wherever you are listening, though,
if you could just give us a follow or like,
just show something that you are enjoying it and we

(01:03:31):
can keep bringing us content to you. We greatly appreciate it.
And we will be back next week with some more
talk in a tournament recap.

Speaker 2 (01:03:40):
Yeah, goodbye, everybody,
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