Episode Transcript
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Speaker 1 (00:09):
Walk into the final episode of our season nine coverage
of Empire Cup of the Right Stuff, a loveable podcast
brought to you by Empire Games.
Speaker 2 (00:20):
Coming out of.
Speaker 1 (00:21):
Sometimes Lovely, Always under Construction Anderson.
Speaker 2 (00:24):
South Carolina. You might hear some crashing in the background.
Speaker 3 (00:29):
That is not.
Speaker 1 (00:31):
Vanquished foes destroying their models. It's just a building being
torn down.
Speaker 4 (00:35):
Yeah, about a block from here there, finally tearing down
is derelict building that's been there since the store has
been opened. But that's only the second most efficient demolishing
that we've seen this week.
Speaker 1 (00:45):
So yeah, Yeah, we do have any special guests. Obviously,
we've got one game to talk about. We have one
special guest.
Speaker 5 (00:53):
We have an eyewitness, I guess.
Speaker 2 (00:55):
The most special guests. A perfect introduction.
Speaker 4 (01:01):
Yeah, returning to the podcast that we named after him.
Speaker 2 (01:07):
It's always always a pleasure to be here. Good to
see you. Nathan.
Speaker 6 (01:10):
Danny Scott as always my very favorite.
Speaker 4 (01:14):
Uh yeah, So we are gonna recap the big game,
the finals, and we've got Chase here.
Speaker 5 (01:23):
I'm interested to.
Speaker 4 (01:26):
Get your opinions at various points in the game. I
think going into the game, obviously you don't want to
play dwarves, like if you're looking at the other side
of the bracket. There's like a ton of other teams
you can much rather play.
Speaker 2 (01:39):
Nobody wanted to play Jurregan. That's just a fact.
Speaker 6 (01:44):
He's been the favorite to win the season since like
week three or four.
Speaker 4 (01:49):
Yeah, whenever he had the first strength up right, Yeah,
and then he got the second.
Speaker 2 (01:53):
He got the second one, and it was ridiculous.
Speaker 6 (01:56):
It was It was like the season where one had
the strength five dark Elf. So he basically had four
big guys on his renegade team, except instead of a
crappy renegade team surrounding him, he had a swoll Dwarf team.
Speaker 2 (02:12):
I think they were like eight guard in that team.
Speaker 4 (02:15):
Yeah, I think it was nine. By the time it
got to your game. There were skills all.
Speaker 2 (02:20):
Over the place, several mighty blow.
Speaker 4 (02:23):
Both of the runners had been carried over from the
previous season, so they came into the season speed eight,
which is like basically negates the dwarf downside, right.
Speaker 2 (02:33):
Like their weakness is their slow except.
Speaker 5 (02:37):
Except it is not. This team.
Speaker 1 (02:39):
Yeah, look at it, like, yeah, you also had a
vinement that got to move up, so it's like an
extra bliitzer on that team.
Speaker 2 (02:46):
It's it's crazy to see the way that team developed.
Speaker 1 (02:49):
And yeah, looking at it, a lot of people looking
at brackets, that was the team that they picked.
Speaker 5 (02:54):
Yeah.
Speaker 2 (02:56):
So yeah, long story, so short.
Speaker 6 (02:57):
If I had to choose a team I didn't want
to face, the Jurgan's was right at the top of
that list, Yeah.
Speaker 5 (03:03):
For sure.
Speaker 4 (03:05):
And I think I think the fireworks, I mean, I
think the disaster, the slow moving disaster for Jurgen actually
started before the game began. We talked about like his
inducement plan, and he rolled a one on spiraling expenses
and lost half his money right there. Now, we were
chatting in the store yesterday about a safety plan, right,
(03:27):
like planning to roll the one. So I think Jurgen
won a deep route because then you've got a seven
strength Mighty Blow plus two piece that can kind of
stand and fight back. But we had theorized taking a
rookie death roller. Still seven strength doesn't come with block
but has dirty player plus two, meaning you actually have
(03:48):
something you can foul with. Now, if you're planning on
the one being rolled for inducements, then if you roll
another one, you only lose ten K and then you're
still sitting at one point fifty and you could take
Cindy bribe, and the bribe is particularly attractive when you
have both Cindy and the death Roller. You get to
pick one of those to keep in the game. And
(04:10):
I think Cindy was like, I think it's going into
the match. I would want Cindy because that's a way
to knock over big guys that doesn't involve having to
outstrength more or the giant. And then a bribe is
just really really good because you're I think the death
Roller just rolling over a giant or more if they
(04:34):
ever hit the pitch, is like a way to get
them out of the pitch, get them out of the game.
And I think if if Jurgen was ever able to
take out one of those pieces, then his chances of
winning go up significantly. So I think they started high
to begin with.
Speaker 6 (04:48):
Honestly, I think if we play that game ten times,
eight or nine of them, you're wins.
Speaker 2 (04:53):
Yeah.
Speaker 4 (04:54):
And I actually think he made a game out of
something that was going horribly.
Speaker 5 (04:59):
Wrong for him.
Speaker 2 (05:00):
Oh yeah, yeah.
Speaker 6 (05:01):
When he scored, when he scored his first touchdown, it
was I was at a place I was like, I'm
not sure how I lose this yeah, and then he
scored a touchdown.
Speaker 5 (05:10):
Yeah. I was like, oh that's how yeah, yeah, yeah, exactly. Yeah.
I mean, uh, I think the first half was kind of.
Speaker 4 (05:19):
A disaster for Year. Again, I think it could go
slightly worse. And actually I think the first couple of
turns weren't bad for him, but he did lose a dwarf.
Speaker 5 (05:29):
On each of those turns.
Speaker 6 (05:31):
I peeled off about a dwarf a turn for several
of the first turns. I mean, I had a game
plan going into the game that required me to kind
of separate some of his dwarfs out, yeah, because he
has so much guard, but it's still it takes four
of them to get a two die block on a troll.
Speaker 2 (05:52):
Yeah, so if you you.
Speaker 6 (05:55):
Can only do that so many times with eleven players, right,
if you're not just star thing with four of them
around the troll and three of them get to move
off to the next one. So my game plan was,
you know, kind of spread the field a little bit
against dwarves, so he's he's throwing blocks he doesn't want
to throw as much, or he's getting blitzes on snotlings.
Speaker 2 (06:18):
Yeah right, because I got I got snotlings despair.
Speaker 4 (06:22):
Yeah, you rolled high in the right as rookies, so
you had extra you had extras.
Speaker 6 (06:25):
Yeah, I got six of them. If we'd gone into overtime,
I still would have been able to field fourteen players. Yeah, right,
so it was that I had plenty of fodder. Now,
it didn't hurt that he couldn't roll above a four
for the first half.
Speaker 2 (06:41):
Of the game.
Speaker 5 (06:41):
Yeah, the snotlings walked off a lot of damage.
Speaker 2 (06:44):
From dwarves or that I could.
Speaker 6 (06:47):
I couldn't roll below a ten for the first half
of the game, right like they got.
Speaker 2 (06:52):
I mean, you know, I'm not one to two my
own horns. Everybody knows that about me.
Speaker 6 (07:03):
But despite my amazing tactics, I think look did play.
Speaker 5 (07:08):
A small ball. I think it played a little, a
little role during that game.
Speaker 4 (07:14):
I mean, Yany and I were watching and I think
you failled one bonehead slash.
Speaker 6 (07:21):
Rigan was keeping count, and I think it ended up
being I passed forty two, forty three bonehead and really
stupid checks. Yeah, so that was fantastic.
Speaker 5 (07:33):
Yeah.
Speaker 2 (07:33):
Normally when I get in trouble with that list, it's when.
Speaker 6 (07:36):
I I roll like three ones. Yeah for those checks,
and I just have these huge sections of the table
where I have no tackle zones.
Speaker 5 (07:45):
Right, yeah, And I think I think there were a
couple of times where if.
Speaker 4 (07:48):
You roll one, Urgan can mob the ball with dwarves.
Speaker 5 (07:55):
Right. That was the thing, is I actually I think
I was.
Speaker 4 (07:59):
I was thinking about it from a I think it
was like turn three, you'd peeled a bunch and you're
gonna have a bunch of downed players and he stood
them up, and I was thinking back on the game
and I was like, what if you're again just stop
standing up as dudes and you still you were getting
like a foul turn anyway, right, But the the idea
(08:22):
there is that he just stops letting you hit him
with mighty blow plus two and you just you just say,
found me wants a turn. I can't stop you from
scoring anyway, you know, found me wants a turn. And
I think you might even take less damage that way,
So I don't know.
Speaker 6 (08:39):
Defense Eventually, I was gonna have to quit rolling eights
followed by tens or tens followed by eighty right with
the mighty blow plus two, because really, like, what what
are the odds of that?
Speaker 2 (08:55):
You just keep doing it? It turns out a hundred percent,
so I just kept doing it.
Speaker 6 (09:01):
Yeah, but I do think, and I think in his position,
i'd be I'd be about the same thing, Like eventually, right, right,
Eventually he's gonna roll one. Eventually he's not gonna knock
down my guy. Eventually he's not gonna break my armor, right,
and when that happens, I need these guys up so
they can go do something.
Speaker 2 (09:23):
It just eventually never came.
Speaker 5 (09:25):
Yeah.
Speaker 4 (09:25):
Well, and uh, and the first half really York got
the ball on the ground I think three times, right,
and now a lot of it was Cindy based, but
he managed to pop the ball loose a couple of times,
and I think jump up on Verag did an incredible
amount of work.
Speaker 6 (09:46):
Jump Up was fantastic and thick Skull was also key.
He he rolled in eight for injury on one of those,
Verag stayed in the game, and without Veragg, I would
have not have I would not have been in a
position to score, yeah, at the end of the first half.
So yeah, Vera was a very key player in that matchup,
(10:09):
and Cindy was probably his MVP.
Speaker 2 (10:10):
Sindy did a lot of damage.
Speaker 6 (10:12):
I was never really able to to get to Cindy
in the first half.
Speaker 4 (10:18):
Yeah, and she kind of like alpha struck your bomber
and took your bomber out of that first drive. And
I think because I think the I think the like
the most interesting part of the game was some of
those first couple of turns because there were like way
more pieces on the board, and I think Jurigan was
(10:38):
running out of options as the drive went on, and
you had only lost snotlings, and so you're still getting
to activate the bulk of the value that you had
on the table all the time.
Speaker 6 (10:47):
Yeah, you get about halfway through the first half and
one side's lost four dwarves and the other sides lost
four snotlings, right, and.
Speaker 4 (10:55):
It's yeah, yeah, it's not an equivalent exchange.
Speaker 2 (10:58):
No, not at all.
Speaker 6 (11:00):
As are free his are with their skills that are
like one hundred plus points. Yeah right, I was piling
there was more s PP in his casualty box than
I have on my team.
Speaker 4 (11:12):
Yeah yeah, right.
Speaker 2 (11:17):
Uh.
Speaker 4 (11:17):
The second half you started off with the blitz, which
is obviously nightmare fuel.
Speaker 2 (11:26):
I mean I called it.
Speaker 6 (11:27):
I told him it was gonna happens for the armor break,
so they stepped outside of the He said something about
me rolling tens. I was like, you know, I'm gonna blitz.
You're right, it's gonna happen.
Speaker 2 (11:39):
I set up.
Speaker 6 (11:40):
I was like, I'm setting up for the blitz, and
when I rolled it, I was like, all right, it
comes to ten there.
Speaker 2 (11:44):
It was.
Speaker 5 (11:48):
Yeah, uh so.
Speaker 4 (11:50):
And I think if you looked at that board multiple times.
Speaker 2 (11:57):
And you.
Speaker 4 (11:59):
All of the players in the league and you're like,
who scores from this board position on this drive, I
think ninety nine percent players would be like, well, you know,
you can.
Speaker 5 (12:12):
Failed force your hands pickups in a row, like I
think Chase probably scores here.
Speaker 2 (12:17):
And that was the tail of the second half.
Speaker 6 (12:19):
Yeah, he couldn't pick up the ball, right, they give
you so much.
Speaker 5 (12:23):
He lost a lot of activations.
Speaker 4 (12:25):
I mean, like, I think a good way to examine
a Blood Bowl game is number of activations taken. Right,
So if one player gets to activate their full team
the other person doesn't, then the person who's activting the
full team it's going to have some sort of advantage
in that game. Right, So Snoton's come in with some
extra players and you don't roll bone heads, You're not
(12:48):
losing activations there, right, you know.
Speaker 2 (12:51):
He doesn't have a ball. I don't think he got
a blitz off.
Speaker 5 (12:54):
I think he missed like two blitzes with it, right.
Speaker 2 (12:56):
He never threw a bomb when when he was going
for the ball.
Speaker 4 (12:59):
I think Cindy actually did nothing in the second half
other than be a threat like she did.
Speaker 5 (13:04):
She took some fire away from some of the doors.
Speaker 2 (13:06):
Threw herself up one time. Yeah yeah, she calls another turnover.
Yeah right. I think Jurgen had four or five turnover.
Speaker 5 (13:14):
It was bad. It was really bad.
Speaker 2 (13:16):
I had one, yeah, right, I mean that's yeah.
Speaker 4 (13:20):
Right, there's there's like any number. It's like a it's
like an actual football game, right. You look at like
third down conversions, you look at total offensive yards, you
look at like defensive penalties, you look at there's like
any number of those things that can kind of tell.
Speaker 5 (13:31):
You the story of a game.
Speaker 4 (13:32):
And and then and I don't think blood ball is
any different than that for sure.
Speaker 2 (13:36):
Yeah.
Speaker 1 (13:36):
It's like, yeah, I love that measuring loss activations and
seeing that. And you know, Jurgen is such a deliberate
player when he's playing, like he had things planned out.
You could tell he was going through the mapping and
it's like, Okay, the shorthands pick up that's gonna work.
Speaker 4 (13:52):
It's the thing that like, it's better. It's better to
do that than trying to throw a bomb with Cindy
and have it fail.
Speaker 5 (13:57):
Right. And the thing is is if the ball is
in the hands of the five strength runner, then Chase
has to work extra hard to get the ball right.
And I think a big product of I think the
success of that Smiling team was the number of three
dive blocks that you get to throw during the course
of the game between the Giant, morgue verag the.
Speaker 4 (14:19):
Extra pieces, You're getting all kinds of extra assists that
other teams wouldn't and so it mitigates the fact that
like the Giant doesn't have block, it mitigates the fact
that you don't have tackle anywhere on the team. And yeah,
(14:40):
the three die blocks are kind of like that's where
a lot of your damage comes from, you know, that
coupled with the fouling.
Speaker 6 (14:45):
So all right, yeah, yeah, And he just walked out
of the podcast.
Speaker 5 (14:51):
We were talking about three die blocks. If you're listening to.
Speaker 6 (14:56):
This, you'll never work in another Krispy Kream into my
town already, but uh yeah, three die block.
Speaker 2 (15:06):
I mean the I don't have access to tackle.
Speaker 4 (15:10):
There's no tackle star for the for the bribery corruption.
Speaker 6 (15:14):
So the way traditionally I have to do with bloggers
is just weight of dice. Right, I get three die blocks,
maybe a bomb here, yeah, and bombs and eventually, right,
it'll go down. Except there were a couple of games
this season where that did not happen and stuff didn't
go down and it was a disaster. But it's particularly
(15:35):
hard to get a three die block on a strength
five Oh yeah, yeah blodger, right, like Morgan needs five
assists and the team has nine guard piece right right, yeah, right,
So unless the unless the the runners just out there by.
Speaker 5 (15:57):
Himself, literally nobody in the area, no other dwarves.
Speaker 6 (16:01):
Around, Like, I'm not doing that. And I got a couple.
I was able to get a couple of two die
blocks on it. Uh, ultimately one one pushed it. One
was a double skull. I fell down.
Speaker 5 (16:15):
Yeah, I was gonna say it.
Speaker 4 (16:16):
Actually, what took the runner down in the first half
was itself. It like snaked to go for it or
something like that and and exploded. Yeah.
Speaker 6 (16:25):
See he went he did a go for it to
get on the get on the ball that he had knocked.
He had knocked the very legg over with a bomb,
and he did a go for it to get on
the ball and snaped it.
Speaker 2 (16:37):
And I believe I foul casualtied.
Speaker 5 (16:41):
Yeah, you took out got they got Apothecary.
Speaker 4 (16:44):
He took out the regular runner, Yes, and so he
opted to keep him in the game, which I agree with.
Speaker 2 (16:50):
I think the thing was is, I know those are
his two most important pieces.
Speaker 4 (16:54):
Yeah, and I think you know somewhere in that game,
you're gonna have to apothecary something, right, And and I
think the runners, I mean, the one runner didn't have
five strengths, but it did have tackle, and I think
it actually did some work in the second half. It
was responsible for taking down a couple of Snottings.
Speaker 5 (17:12):
And the But yeah, obviously the five strength one.
Speaker 4 (17:15):
I think he found during the course of the season
he ended up losing players that he probably would have
kept because he just kept the Apothecary in the pocket
for the five strength one, which is an interesting like
that's one of those unintended consequences of having a really key,
(17:35):
unique piece, like a once once in a generation type player.
Speaker 2 (17:40):
Sure, but I.
Speaker 6 (17:41):
Think I think that is what you keep the APPO for.
In that case, because yeah, if you lose, if you
lose a guard brawler, you know whatever, Lindman right, three
three skill blitz or.
Speaker 2 (17:57):
Something like that, that that sucks.
Speaker 6 (17:59):
And you know you would but depending on how far
you were into a game when it came up, you
would or wouldn't use an appo on it.
Speaker 2 (18:07):
But if you lose that.
Speaker 5 (18:10):
Five straight, you can't replace it.
Speaker 2 (18:12):
He got to.
Speaker 6 (18:14):
The finals on the back of that five strength runner. Like,
so the end of the game, the very end of
the game, I took a I took a fairly low
probability play right through teammate in order to get him
into the end zone and it worked out. But the
reason I took that play instead of just opting for
(18:37):
let's do some more damage and you know, throw another
foul and try to go into overtime with him only
having four players and I have eleven plus and a wizard, right,
which is a fantastic place for me to be in,
is that if I kick off to him and he
puts it on that one runner I have, I'm gonna
(19:02):
have a lot of trouble getting the ball off that
one runner.
Speaker 4 (19:05):
Yeah, it's it's entirely possible that that runner runs around,
runs around in your backfield, and he's like stalling because
he doesn't want to give you the ball back. Right,
you could kill literally every other piece of the team,
but that runner could run around on your goal line
(19:28):
forever and you might not get it down.
Speaker 6 (19:31):
If I get some bad dice, that runner can I
mean I even just even bad dice, just average.
Speaker 2 (19:37):
If I get average dice.
Speaker 6 (19:38):
That runner can solo my team because I do not
have really the tools needed to take it out. Right,
I've got I'm gonna have a wizard which I'm gonna
throw at him.
Speaker 2 (19:49):
Right, I'm gonna knock out.
Speaker 5 (19:50):
And the question is whether you go for the frog
or you just knock it down.
Speaker 6 (19:53):
I think knocking it down because you can go for
the four plus instead of the five plus.
Speaker 4 (19:57):
Yeah, and then you can try to foul it from
there if you if you if it hits the dirt,
then I think that runner is in trouble because it's
only But if that's I'm putting it around it. Yeah,
putting it on the ground is the is the problem. Right,
But like it's it's such a it's such like a
diabolical piece in that it could be surrounded by eight players.
(20:19):
It could stand up, it could to die uphill into
like a snotling or whatever based off of like what's
exactly surrounding it, and then stand up and.
Speaker 5 (20:28):
Dodge away and make some go for it.
Speaker 4 (20:31):
And you were in a position where you're having to
make go for it to even catch up with him, right,
because he's so much faster than the rest of your team.
Speaker 6 (20:38):
It's a it's a nightmare piece to play against.
Speaker 2 (20:42):
Uh. Basically, I'm I got lucky in so many ways
this game, Like like you know, you.
Speaker 6 (20:50):
Know if I'm telling you that it was not skill, Yeah,
It's it's true, right, Like I got lucky in a
lot of ways, and just that guy.
Speaker 2 (21:02):
Not having the ball for most of the game.
Speaker 4 (21:04):
Yeah, So there were actually I think if you were
to put my game against Urigan and your game against
Urigen's side by side, what happened to me is what
happened to Urigen in this game. Now, mine was mostly
due to like double skulls rolling. Jurgen's was like inability
to handle the ball we needed. But it was the
(21:25):
same type of thing where despite my opponents scoring three times,
I had like possession of the ball for like two
total turns during the game, right, you know, an untimely
blitz shows up, and now I'm like having to play
defense on my offensive possession. And so when I really
actually want to be damaging my opponent's team back after
(21:45):
getting beat on for a whole drive, right, like I
want to dish out some justice at this point, But
now I got to play defense, right, my guys are
on their back foot, which and yeah, it feels like
I'm right back where I was at the end of
the half, where I'm scrambling to try to keep control
of the ball.
Speaker 5 (22:04):
That that type of thing is what.
Speaker 4 (22:05):
Happened in that game, and a lot of it was
just large in part to that those failed roles to
pick up the ball at the beginning. And I'm actually
I mean it hats off to Jurgen for scoring on
that drive, because when Morg was at midfield and completely
covered in snotlings, I was like, that's it, that's the game,
(22:27):
Like Morg could just how.
Speaker 2 (22:28):
Do you get it? But I'm looking at it. How
do I lose this? Yeah?
Speaker 5 (22:36):
How did I get the ball?
Speaker 4 (22:38):
Like?
Speaker 5 (22:38):
How do I lose the ball from Morg? Yeah?
Speaker 2 (22:40):
Right, I kicked off to him.
Speaker 6 (22:42):
I secured the ball on Morg yeah right, I put
it in my backfield.
Speaker 5 (22:47):
Even even ran back towards cover.
Speaker 4 (22:49):
Like, if Morgan is just hanging out and you're in
Jurgen's backfield, there's a good chance Morgan More goes down.
And if I'm Urgan, I'm throwing a fan at our point,
like you know, you just got to you.
Speaker 6 (23:04):
Morg's a good piece. You can't just throw them out
in the middle of a bunch of wars. Respect him
to be okay, Yeah.
Speaker 4 (23:10):
Yeah, for sure, not when there's like a five strength
runner who's like as you were me, you know.
Speaker 5 (23:16):
So.
Speaker 6 (23:16):
But he was able to get one assist over on
Morg and then the five strength runner one died him
and he got a push, he re rolled it, got
the defender stumbles, More goes down, he gets the ball.
Speaker 2 (23:29):
Yeah right, I can't get it back from him.
Speaker 5 (23:32):
Yeah, it was.
Speaker 6 (23:35):
That it was the one guy. The rest of his
team was completely contained. Yep, right, just I was beating
on him. Uh still getting removals, yeah, still getting fouls.
But one one strength five blogger was hanging out like
two steps outside my ends with the ball.
Speaker 4 (23:54):
And when Verag, I mean like Verag ran up to
uh two diame and I was like, man, the way
the rest of this game is going this, this runner
is just gonna die here and rolled that double skulls.
Speaker 5 (24:05):
We were we lost our minds in the announcement. We
were like, oh my god.
Speaker 6 (24:12):
So anybody who's played made knows if I if I roll, like,
if I do the if I do the snake guys right,
the double skull, the whatever.
Speaker 2 (24:22):
I will, I will go. I had some bull like
I'm immediately tilted.
Speaker 5 (24:28):
Yeah.
Speaker 6 (24:30):
I saw that after that game, and I was just like, yeah, okay,
that's fair.
Speaker 5 (24:39):
I guess I deserve that another point now or even.
Speaker 1 (24:46):
Yeah, I think if you had like the ESPN prediction meter,
yeah crap, it would be like ninety nine point nine percent,
and then a double skull happened to be like ninety
eight percent.
Speaker 2 (24:57):
Well you get a little bit of a deep there,
like a little bit of a bump.
Speaker 4 (25:01):
Yeah, I if I mean, I agree with your assessment
that going into overtime you're getting the ball on the
runner because like Jurgen could like doca with the runner, right,
and if you over commit the runners just past your bruisers,
you have to like you have to set up like
just like this huge cloud of stuff to try to
(25:21):
keep the runner away.
Speaker 6 (25:22):
He's only got five people going in overtime. I think
if that happens, I basically put you.
Speaker 2 (25:30):
Know, troll troll I try to get.
Speaker 6 (25:37):
I would try to get to two dwarves in base
base with the giant, you know, use those have baar
egg as a safety, some snotling cloud and just throw.
Speaker 2 (25:48):
Throw more go out there and see what happens.
Speaker 6 (25:52):
But you know, I and talking about how I complain.
I've complained a lot this season about my game with
Wayne where I got I feel like twenty eight die
he said a war dancer and never got a splash. Yeah, yeah, right,
So it's it's it's fairly likely that I just you know,
to die with Morg get nothing. He dodges away, right,
(26:17):
if more can catch him, I get a two die
with Morg. Nothing happens, he dodges away. If not, then
I've got to put like a bunch of snotlings on him.
Speaker 2 (26:26):
Yeah right, it's.
Speaker 4 (26:27):
Yeah yeah, and he runs, he burns out the clock
because you used both your rerolls at that point.
Speaker 5 (26:33):
I think he still had a reroll left.
Speaker 4 (26:36):
I don't like his chances, but if things work out
in such a way, where he gets the ball first,
I think his chances of winning that game are not
They're not zero.
Speaker 6 (26:48):
No, And when you're in a position like that, I
found myself in a similar position when I was playing
as Ad last season in the in the postseason, where
I didn't think I could win, Like I could get
into overtime, but I didn't think I could win overtime
because he was just beating my team so bad, right,
he had the numbers on me. So I get the ball,
(27:10):
ey Dakka, and he's like, all right, well, you got
to come at me if you want to if you
want to score and win this game. And I was
just like okay, and I just hung back for eight turns.
Then we went to dice, right, because he got a
fifty percent chance of winning kicks, yeah, right, so that
he could have like if he can keep the ball
away from me with the runner, like he didn't even
(27:32):
have to score, yeah right, he just he just goes
all right, I got a fifty to fifty.
Speaker 2 (27:36):
Chance, right, AND's what happens.
Speaker 4 (27:38):
Yeah, yeah, yeah, I mean that's a that's a that's
a good point. The playing for the draw, right, when
when you think your chances of actually scoring are so bad.
Speaker 2 (27:51):
If your chances of scoring are less than fifty percent,
you're better off.
Speaker 6 (27:56):
Yeah, at with the kicks, right, going for kicks, because
that is fifty right, I mean normally it's much higher.
Normally if you get the ball, you can you can
usually get it in somehow.
Speaker 2 (28:06):
Unless something goes horribly.
Speaker 5 (28:07):
Right, Yeah, assuming assuming you don't have four players or whatever.
Speaker 6 (28:10):
Yeah, so, but yeah, I mean, if, like I think
at that point, his chance of scoring with four players,
I mean, you go for it if you get the chance.
But you've got less than a fifty percent chance with
four players against twelve thirteen fourteen that I'm going to
be bringing. So yeah, I mean it's it's a viable strategy.
(28:30):
You just go for kicks and see what happens.
Speaker 2 (28:32):
Yeah.
Speaker 6 (28:33):
Now, I wouldn't have liked his odds just because he's
rolled nothing but ones and twos all game, and I've
rolled nothings but fives and sixes.
Speaker 4 (28:41):
But know, alright, uh that's uh. I think that was
a pretty pretty good recap of the big game.
Speaker 6 (28:51):
There. You're gonna want me to point out that he
lost one game the entire season.
Speaker 4 (28:56):
Yeah, yeah, let's get the Patriots. So the only one
that back back in two thousand and seven or whatever.
Speaker 6 (29:03):
Right, So.
Speaker 4 (29:05):
Yeah, I think we're going to close out the season
with just you know, talking about some stuff that happened
during the season, toss out some some.
Speaker 5 (29:16):
Uh some honors.
Speaker 4 (29:19):
I think one of the funniest honors that we talked
about in the previous season was the deadliest job that
was a specific was like a specific lineman last time.
But actually I think the deadliest job in this season
was being a skilled position player on Austin's team.
Speaker 2 (29:36):
A close second to that would be a scam and thrower.
Speaker 5 (29:39):
Yeah, that was a deadly job. Yeah.
Speaker 2 (29:41):
How did the ghuls on showing player this season?
Speaker 4 (29:43):
They didn't do great there, that's They're in the top
five for sure, but there were a lot of dead ghouls.
Speaker 6 (29:50):
It's amazing we had two snotling teams this this season.
Speaker 2 (29:53):
We probably didn't break into the top five now.
Speaker 4 (29:56):
So I think the way the math works out on Snotling's,
especially the stunty players, is that they're far more likely to.
Speaker 2 (30:03):
Be injured or taken off the pitch, taking off.
Speaker 4 (30:06):
The pitch, and so the chances of them dying are
just much lower. You know, it's and uh and I
think honestly, it's snotlings are just they're just the pain
to kill, right, And I think the particularly the way
you played the team, there's just not blocks on snotlings
that you get every turn, right, And so, uh, you know,
(30:28):
you just you don't. You don't kill snotlings at the
rate that your brain tells you they should die.
Speaker 2 (30:33):
They should pop like confetti.
Speaker 5 (30:35):
Yeah, yeah, right, yeah, exactly. Yeah.
Speaker 4 (30:40):
The rookie of the season, he's thinking, I actually I
was going to give them a word to just go to.
He's not like a true rookie to blood Bowl. But
he had not been initiated into one of our leagues yet.
And uh, I think I think he his original goal
was to come in.
Speaker 5 (30:58):
The league and learn you about the way we played bloodball, and.
Speaker 4 (31:06):
Did he did he learned. I think he didn't understand
the power of the fouling game. It was I had
played against him and I taught him about using dribble
and drool, and somewhere during that game he was he said, oh,
I get why people do this now.
Speaker 2 (31:27):
Yeah.
Speaker 1 (31:28):
I think if I had to figure up, I would
say Bryson at the end of the season, once he
got the Shamangun Dad, that was a huge improvement.
Speaker 2 (31:36):
I think that was like a lot more.
Speaker 4 (31:38):
Yeah, I think Jack also came in pretty strong, and
I think if Jack hadn't had a series of catastrophes
over a span of games, because Jack came in beat
Wayne game one, he came in pretty hot, and I
think he was in like a position where he still
(31:58):
could have made the playoffs for quite a bit. And
when I played against him, he did not roll particularly well,
and uh, I gave him like a decent trunk of blocks,
but he he was like he just couldn't break harbor.
Speaker 2 (32:13):
So yeah, he.
Speaker 4 (32:15):
Was also I think he uh he took a strength down,
I mean a movement down on a mummy and he
didn't retire the mummy immediately. And then during that game,
I knocked the mummy over and the mummy spent like
the whole half on the ground just rolling around, just
trying to stand up.
Speaker 5 (32:36):
Just can't just can't, unable to unable to do anything, powerless.
Speaker 4 (32:44):
As my team took its sarcophagus and took it to
the London Museum, so.
Speaker 2 (32:50):
He belonged to England.
Speaker 1 (32:51):
Now, yeah, let's see other rewards we want to give out.
Speaker 2 (32:59):
We can talk about the player most drafted star players.
Speaker 5 (33:02):
Yeah, it won't surprise you.
Speaker 2 (33:04):
Yeah, is it Morgar A Bomber? It is Bomber rib Yeah.
Speaker 1 (33:09):
Fifty seven appearances over right under two hundred games, so
coming in about a quarter of the games.
Speaker 2 (33:15):
Yeah, that were playing.
Speaker 4 (33:16):
I actually think I think Bomber cooled off as the
season went on, but Bomber was everywhere early in the season.
Speaker 1 (33:23):
Yeah, like Bryson taking the Black Ork team out and
he was taking Bomber quite a bit. Yeah, so that
removed one.
Speaker 2 (33:29):
I think that's a requirement for the Black Awards anyone. Yeah.
Speaker 4 (33:32):
Actually, I hope Black Orks get some improvements in the
next version. I think they're a team. I think they
need like a I think they need like another Goblin
positional of some kind.
Speaker 5 (33:45):
I don't know what it is.
Speaker 2 (33:46):
Bomber. Yeah, like you have to take if you're going
to do well with Black Awards. In my experience, you
pretty much have to take Bomber drills. Not every game.
Speaker 4 (33:55):
Yeah, and I think most proved. I think Barbie did
quite a bit, Like she jumped up quite a bit.
Speaker 5 (34:03):
Now.
Speaker 4 (34:03):
I think I don't think she really understood how to
play Elves, And I do think Elves take a little
bit of like finesse, but Barbie put up a lot
of touchdowns for someone with like what was ultimately a
losing record. She gave up a lot of touchdowns, but
at least she got the scoring touchdowns with skeaven part down,
(34:24):
so if she.
Speaker 6 (34:25):
Could get her defense on point, right. I remember there
were I seem to remember there was a game and
I think it was right after one of the shows
where you were like, yeah, if you can. There's some
teams that just can't score two touchdowns. If you score
two touchdowns, you win, and there's some times it can't
score three touchdowns. If you score three touchdowns, you're just
gonna win. Yeah, And she scored three touchdowns and then lost.
Speaker 4 (34:44):
Yeah, yeah, right. I think that was against Jim. I
think Jim scored five or something like that. I think
it was like the Elves and the scaven were just
running past each other, just dunking the ball in over
and over again.
Speaker 6 (34:55):
So it's very rare that you score three touchdowns and
don't win a game. Yeah, And I think it's just
kind of getting like she's she's got offense down.
Speaker 5 (35:05):
Yeah right.
Speaker 4 (35:06):
It's it's one of those where I think gut runners
are just like an addictive piece to play with, right
as somebody who's played since Skavin, you understand the nine
speed two agility built in Dodge like enable some silly plays,
even at the rookie level. And then if they get
any skills, which they are apt to do because they
touch they get somebody touchdowns. They advance very quickly that
(35:28):
the players get crazy.
Speaker 2 (35:29):
Hey it's a fantastic piece.
Speaker 6 (35:30):
But you get to the you get to the playoffs,
they've got four or five skills each. Yeah, right, like
they're they're they're star players in their own right by
the time you get to the playoffs. So you got
four of them, right, Yeah, it's it's so easy to
score with them.
Speaker 2 (35:45):
Run up the run up the score with them. If
anything ever starts going wrong for your opponent, yeah right,
that's a touchdown.
Speaker 4 (35:52):
Yeah, that's the I think that's the major advantage to
Skaven is and that's the disadvantage to other teams. When
things go wrong for your opponent, some teams are just
able to capitalize on it so much better.
Speaker 5 (36:07):
And I think that's typically the Skavin and the Elf.
Speaker 4 (36:09):
Teams that that can like really twist a dagger on something.
Speaker 5 (36:13):
That goes wrong in the game.
Speaker 6 (36:14):
So when I when I played Scavena, it was the
the hardest games were the very careful players that didn't
leave a lot. They played slow, they didn't leave a
lot of openings right, stuff like that, because anybody they
leave a gap, you're you're running four gutta runners in there,
and one of them's probably you know, taking the ball
away from you, and one of them is probably picking
(36:36):
it up right, and then you're in their backfield with
with four lodgers.
Speaker 2 (36:47):
Another word I want to get out. I'm trying to
figure exactly how it works this one, but it's like
the the.
Speaker 1 (36:53):
Best of the worst where star players that were taking
this season. I'm gonna exclude my own meme pick of
grack and crumble. So we did have a scroll half hype.
Yeah yeah, so uh one, is this a Bryce to
Slice Campbell?
Speaker 4 (37:09):
Okay, I actually think Bryce the Slice is better than that. Yeah,
Like I think chainsaws are so I think chainsaws are
really good into some matchups and they're really bad into others.
If it's like a bash team, I think chainsaws are awful.
Speaker 5 (37:26):
But we're playing at somebody with like a lot of blodgers.
Speaker 4 (37:28):
That usually means they've got low armor and the chainsaw
is like really good at putting blodgers on the ground.
Speaker 1 (37:35):
Like the actually winner of this sort might have to be
swift Vine, taking three times and I think probably survived
a total of four turns.
Speaker 2 (37:45):
Was it Was it ever taken by more than one player?
Speaker 4 (37:48):
I think I think it was only Nus. Yeah, I
think swift Mine is an interesting piece. It's I think
swift Mine's problem might be costs because swift Mine is
like ten right, it's.
Speaker 5 (38:01):
Kind of pricey. I don't love it on.
Speaker 4 (38:09):
Elf teams because I think you're putting a player that
isn't an Elf on the pitch and then that like Glimmervine,
is kind of a target because it's like seven armor
with no defensive skills.
Speaker 6 (38:21):
I'm not sure what you put that in. Like the
first time I saw it, I thought it was trashed.
Speaker 2 (38:27):
I have no idea what you put that in.
Speaker 3 (38:28):
Yeah, I think it enables some really interesting positional play
because it can cage dive once a half with a stab, and.
Speaker 4 (38:44):
It is not nearly as interesting unpositional play as the
New tree Man is. Because I think that Maple is
like crazy the ability to throw a block from two
spaces way with the grab skill, like that turns into
(39:05):
extra blocks that you wouldn't normally have. I was actually
there was somebody, somebody in this had the ability to
take both Ivar and Maple, and I was like the
positional play between like raiding party maple into base with
(39:26):
something and then using the grab from further away to
like pull like I was like, I was just like
losing my mind at the like how hard it would
be to play around that. But I think whoever was
opted not to do that, So some.
Speaker 2 (39:39):
People just hate fun.
Speaker 1 (39:40):
Yeah, right, any other any other honorary words you want
to be given out for.
Speaker 4 (39:47):
I think I think the fact that we actually finished
the season was something, because there.
Speaker 5 (39:52):
Were parts of this season where.
Speaker 2 (39:54):
It looked like the early parts of the season was dragging.
Speaker 4 (39:59):
So thank you everybody for finishing the season.
Speaker 2 (40:05):
Yeah, mostly.
Speaker 1 (40:08):
Yeah, having to play like two thirds of a season
of course in like two weeks.
Speaker 2 (40:12):
It was kind of a bit much.
Speaker 1 (40:14):
Yeah, But I had made it onto the regular season
tiling charts by the end, so that was fine.
Speaker 4 (40:20):
Yeah, all right, I think We've got one last in
memorium section and then I think we're closing it out right, Yeah,
we we salute lou the line Dwarf for darn Tuton
who died, who gave his life at a futile effect
attempt to keep snotlings off the plaque died.
Speaker 5 (40:40):
I think even at the hands of board. Perhaps it was.
Speaker 1 (40:43):
Yeah, I think it was the one time that Chase
didn't roll a ten year old at nine and it.
Speaker 2 (40:47):
Was on the dwarf with nine armor.
Speaker 5 (40:49):
I think it was that door.
Speaker 4 (40:50):
It was.
Speaker 2 (40:50):
It was the dwarf with nine armor. Can you remember that?
Because I thought I.
Speaker 6 (40:56):
Didn't break his armor and and you're gonna have to
be no, no, he only has not I was like, oh, okay,
let's see what happens dad.
Speaker 4 (41:08):
And then the last in memorium is blood Ball twenty twenty.
We put it on the boat. We set the boat
on fire and push it into the into the lake.
Dribble time Bomber dribble snot.
Speaker 2 (41:22):
To it taps plays softly in the.
Speaker 5 (41:28):
I think it was.
Speaker 4 (41:29):
I think it's probably the best version of the game yet,
despite my like quibbles over Mega Stars. Absolutely, but I
think it's the as the best version of the game yet.
I don't I don't think it's it's in the nature
of players. When you play a game over a long
period of time, you you start optimizing the game quite
a bit. And I don't think it's a mystery that
(41:49):
the mega stars are take get taking up the frequency
they do, because well.
Speaker 6 (41:54):
Star players used to be unplayable, or at least like
you know you that they were. They were trying to
close the gap, but they weren't as good as just
having a developed team. Yeah, now I think they might
be better. Yeah, a lot of them are just better than.
Speaker 5 (42:11):
If you take a look at costs. I think this
is the thing. So something like.
Speaker 4 (42:18):
A mercenary taking a mercenary and then paying fifty K
to add like a skill to it, that's technically something
you can do in the rules of this version, but
that was literally never done, Like I have never seen
it happen in this version of the game, because like
you're talking about spending like one hundred and eighty K,
one hundred and ninety K for a player in some
(42:38):
bustanses and then you just go shopping around at like
one hundred and ninety K options and you've got stuff
like dribble and drool, and you got even for undead teams,
and you know like that, and you get players whose
value is like far cheaper than if you took all
of the level ups and put it on whatever the
(42:59):
chassis is for a regular team, right and so, and
then you throw in on top of that like a
once per game ability or it does. It's not always
a once per game.
Speaker 6 (43:13):
Ability, so you can't get anywhere else, yeah, or things
like Mighty Blow plus two that you can't get anywhere though.
Funnily enough, I did take mercenaries this season. I just
did it after I took all the other stuff.
Speaker 5 (43:29):
Yeah, you had money left over.
Speaker 6 (43:30):
Yeah, And my game plan going into this last one
was to take a mercenary pump wagon and give it guard, right,
just another five strength Mighty blowpiece that would be hard
to deal with.
Speaker 2 (43:43):
But then a Mayor incident happened.
Speaker 5 (43:45):
Yeah, yeah, I.
Speaker 2 (43:46):
Didn't have enough money.
Speaker 4 (43:51):
Yeah, But yeah, I mean, I'm excited to see what
the next person brings. I actually think it looks like
the tactical elements of the border are gonna have more interesting.
Speaker 5 (44:01):
I guess we just have to wait and see.
Speaker 2 (44:03):
How many have you heard any specific rumors? All I
ever heard was everything was getting up. I shouldn't think
like every team was getting some kind of shake up.
Speaker 4 (44:09):
So there were there were key like the keyword system, right,
and they're adding days to stuff like you if you
read between the lines, because there were a bunch of.
Speaker 7 (44:19):
Markers for things that's basically the same that don't and
there were things that don't exist in the game yet
there was like an eye gout marker, right, and it.
Speaker 6 (44:29):
Says it looked like that was gonna take the place
and when the kickoff event or no, something else was
gonna take off the place it was the it was like.
Speaker 5 (44:36):
The bad meal would take off.
Speaker 2 (44:38):
Would get rid of a ficious ref and with something like.
Speaker 4 (44:41):
That, so you have a player who who ate bad
concessions and that players got like minus stats because there
are precedents for like minus stats on a character. For
a drive, you had stuff like greasy cleats. You had
like one of the witches that you could take as
an inducement instead of a wizard for one of the
(45:02):
teams gives players like minus to their stats. So I
could see something like that, You've got a key piece
and instead of it just being out of the game,
it just sucks for a drive, which.
Speaker 2 (45:14):
Was which was real busted.
Speaker 6 (45:15):
Yeah, I think I think I've I think Will got
the most the most officious refs in his games. Yeah,
there was a there was a while there, like every
game he was getting one or two people set off,
not even not even sunning, right.
Speaker 4 (45:29):
And I won a game, uh against Chris Brown one season.
He had that ridiculous tomb Kings blitzer that had extra
arms and eight speed if you were in that guy
he got a fish's reft like he was setting up
on offense and the ref is just like you're out
(45:49):
of here. And I was like, I don't blame your
best player. Awesome, you know, And then we were as
last year. I was playing Stunty Wizardman and I had
a croxigor with block and I was like, the crock
score is great, he's got prance all tail.
Speaker 5 (46:05):
I'm planning against Snotlings.
Speaker 4 (46:06):
A ficious ref sends the crocsigar off, so I'm having
to play defense against Snotlings and my best player is
just kicked out of the game, and I'm.
Speaker 5 (46:15):
Just like, what am I supposed to do?
Speaker 4 (46:16):
Like wow, you know I went on to win that game,
but like I start that story by saying my croxigore
was a phiicious ref by the way, so you do
lose the ability to say that you had a player
get a Phisi's refs and everybody goes, oh, yeah, that sucks,
you know, all.
Speaker 6 (46:34):
Right, but but I think I would trade that for
not having to worry about like a four hundred point
player just gone taken off before the first start.
Speaker 4 (46:42):
Yeah all right, but yeah, I I so the eye
gouge was one of those that was like, that's interesting
because that is like maybe that gets rid of assists
or something like that, right, Like, you one of your
player's eye gouge is one of the other persons that
player no longer has assists. They still have tackle zones,
(47:03):
but they don't like give assist for blocks or something
like that, you know, And so that to me makes
the onboard tactical positioning more interesting. Right now, the only
really equivalent to a lot of stuff is like hypnotic gaze,
and I think most people would agree that hypnotic gays
is pretty busted.
Speaker 2 (47:22):
It's a little too good, it's.
Speaker 5 (47:23):
A little too good.
Speaker 4 (47:25):
But if you take hypnotic gaze, chop it up into
a couple pieces, spread it over a number of skills,
you know, then the game gets a little bit more tactical, right,
It's more about like where your guy is in relation
to other stuff on the table, what you know you
could take away from the opponent for their turn.
Speaker 5 (47:44):
That stuff.
Speaker 6 (47:46):
I can say that taking away their tackle zones for
assist or taking away their tackle zones for dodging, right,
instead of both, its cage diving a lot more difficult.
Speaker 2 (47:58):
Right.
Speaker 6 (47:58):
You can't just go yeah, right, hypnogay, is it right,
and then then run in there and nail them yeah,
because they're still giving as cyst or they're yeah, so yeah.
Speaker 4 (48:10):
I mean, I think I think, I think hypno gas
probably survives, and I think it probably still works as
if you're just giving your opponent bone head.
Speaker 5 (48:17):
It seems like.
Speaker 4 (48:18):
The way the keyword works is uh, you would just
like distracted or dazed or whatever it was that the
key word is. But I think giving some of the
slower brute pieces like a way to like walk up
to somebody. It's not a blitz, but they walk up
and they gouge somebody in the eye for a turn. However,
(48:40):
whatever the length is, sure teams like black works. That
seems kind of flavorful to me, right, like they're they're
there to play dirty.
Speaker 2 (48:49):
And the box team is called the Gouge Dies.
Speaker 5 (48:52):
Yeah.
Speaker 4 (48:53):
Yeah, right, so you walk up your black work, just
puts a thumb right in somebody's face and uh they
go to try to hit you back or whatever, and
now they got to go like go scrounge up a
couple more assists. So yeah, all right, but yeah, there
you go. I think we're closing it out now.
Speaker 2 (49:12):
Yeah, that's where this season a.
Speaker 6 (49:17):
Whole lot of fun, perfect and to a perfect edition
of the game.
Speaker 1 (49:23):
I think we can all agree we'll spend some time
spray painting the w into the podcast podcast. But yeah,
I appreciate everyone who has been listening to us, and again.
Speaker 2 (49:38):
To Chase Ye, thank you. Thanks really deserved it.
Speaker 1 (49:41):
Yeah, and if you want to hear more from us,
make sure you're following us wherever you're listening to your podcast,
like subscribe, I don't know. I'm sure Jason accept some
form of tip if you want to rework this glorious
thing so we can afford a different posted note.
Speaker 6 (50:00):
Uh, I'm just saying Wan's been waiting for that uh
that flight to get updated for a while.
Speaker 2 (50:05):
And it still hadn't been. It took matters into my
own hands.
Speaker 5 (50:10):
All right, we're out of here, I.
Speaker 2 (50:11):
Think, all right, see out, Get the nerds.
Speaker 1 (50:19):
H