Episode Transcript
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Speaker 1 (00:09):
Welcome into another episode of the Right Stuff a Block
bla podcast brought to you.
Speaker 2 (00:14):
Bye Empire games coming out sometimes lovely, always victorious and
the South Carolina him manning here with David, and we've
got a ton of stuff to.
Speaker 1 (00:25):
Talk about to that.
Speaker 3 (00:27):
Yeah, I'm gonna do my best to be succinct. I've
got a running gag for this episode, so I'm ready
to employ it as soon as you are.
Speaker 1 (00:36):
So okay, sounds perfect. So we've got our typical fair
of talking through league games, but also we got a
tournament to talk about Metacup this past weekend.
Speaker 3 (00:47):
Yeah, it's it's in the rear view. I guess we'll
stave off spoilers for now. I think we can dramatically
build up to the thrilling conclusion over the recap to
stay tuned for that. We'll cover the league stuff first.
We have a pile of players who have departed the leagues.
(01:10):
Our in memorium section is quite big compared to previous weeks.
And then the second half of the episode is going
to be the pal Battle Cup overview. We're probably going
to have to not cover upcoming games to try to
keep this under five hour. Under the five hour Mark.
Speaker 1 (01:27):
So yeah, Well, if I'm being honest, there were not
too many games that actually set out to me this week,
and I was almost tempted to pick some styling games.
So maybe that's a sign. Yeah, we just don't talk
about this week. We can talk about it next week.
Speaker 3 (01:41):
Yeah.
Speaker 1 (01:42):
Yeah, You've got some catch up games that happened. First
one is a week one. Yeah, catch up throwing all
the way back. The Scaping White skinter Stars is back
four to zero win over the Rusted Foul Fangs.
Speaker 3 (01:56):
The Prodigal Blood Bowl player returns and he kind of
made a statement with that game.
Speaker 1 (02:01):
I'd say, yeah, yeah, if you look at it on
tour player, there's a lot of action going on, just
lots of random fouls being thrown. Yeah, but just say
pretty solid four to oh.
Speaker 3 (02:12):
In Yeah, this happened in the store while I was working,
and I got to stop by the game a couple
of times, and I feel like every single time I
stopped by the game, Coop was on the verge of
knocking the ball out of Joel's hands, which is usually
what happens in a game like this where you lose
four to zero. Now, it's not hard to lose four
o versus Skeaven per Se, Skeaven has a way of
(02:36):
punishing mistakes that no other team really does, just because
of the way the nature of gutter Runners. And I
talked to Joel like a little bit, and I think
Joel he's been like playing the Underworld team under like
a couple of false premises, a couple of like he
(02:58):
didn't he didn't fully grasp it in on a conceptual
level and when he sat down to play. And so
I think Underworld is a team that takes some finesse
to play. And you have to protect your really key pieces.
You've got a lot of fodder that you use to
(03:19):
screen off your key pieces. Now a dedicated blubble opponent
is going to do what they can to hurt those
key pieces anyway. And so it's it's a little bit
easier in practice to screen off your guys. It's like
it's harder. It's easy to say, just don't get your
guys hit right, but it's blood bowl stuff goes wrong.
Speaker 1 (03:39):
So yeah, yeah, so yeah, I think we're still a
couple of games behind, a lot of catching up there.
Speaker 3 (03:47):
Yeah, Unfortunately, we're headed into a long weekend right July
fourth is right around the corner. A bunch of people've
got some time off, and from the chatter, it's looking
like we might get we might do our best to
get caught up through this weekend.
Speaker 1 (04:01):
So yeah, that'll be good. It'll be nice to have
a full slate of games to talk about and I
don't have to be tracking back through.
Speaker 3 (04:09):
And yeah, one of the notes, I think I made
it a little bit further down the list, but we
had a real river Song situation going on here where
stuff is happening before the anti seedon't have has occurred.
So it's like it's it's you don't know how people
really are doing in this league. Other than John, You're
again just completely destroying people. That's the only constant in
(04:32):
the league. Who knows what else where else the rest
of the league shakes out.
Speaker 1 (04:36):
So yeah, we got some week three recap games. First
time I got up here is your name against Clavering Catastrophe.
Speaker 3 (04:43):
Yeah, okay, so all right, you're ready for the bit? Okay, okay,
So the bit is I'm going to try to recap
the league games in under three minutes. Okay, ready, and
get your stop watch ready. I'll give you a appropriately.
I've got my stop watch here, okay and go so objectively,
(05:03):
this was a pre solid game of blood ball decided
by a couple of roll Subjectively, it really sucked to
lose this game. On the first drive, I got a
lucky casually against a big one pretty early, and I
was going to try to stall off the half try
to take a couple of people off the pitch because
he had bomber. I wanted him to put a bomber
on turn eight and then get them kicked out of
the game. But Henderson made a four up dodge to
(05:23):
one dime of ball carrier and push him into the
end zone and forced me to score, so I lost
to turn there. The weather changed the pouring rain, but
he was never punished for that. He just rolled the
four plus to naturally to pick up the ball with
sure hands of the team. The crazy tea You had
his worst game since picking up with the pro skill.
He only resulted in one casually during the course of
the game, and he triple skulled thanks to pro at
the worst time. In the second half. I had a
chance to side the game up with a few turns left,
(05:46):
but I ran out of rerolls thanks to skull. Both
downs on my line blocks, and then I double sculled
the keyboards on turn fifteen megan scoring impossible, giving the
win to Henderson.
Speaker 1 (05:54):
Boom.
Speaker 3 (05:55):
That was actually less than a minute.
Speaker 1 (05:57):
That was good.
Speaker 3 (05:57):
So there you go.
Speaker 1 (05:59):
Yeah, you might want to go back and listen to
that at like zero point five speed, but to get
the full full experience. Yeah, a very succinct recap of
that game. Not not at all.
Speaker 3 (06:12):
Yes, So, I mean I would say Henderson played pretty well,
and like I said, it came down to kind of
double skulls at a really wrong time. He never does
double skuld anything. He didn't have like any thing go
disastrous for him, and I had like two really bad
double skulls. So I hate for the I hate to
reduce the game down to just that, but that's kind
(06:33):
of what it ended up being.
Speaker 1 (06:35):
So oh right, except we have a second act and
the Legion of Honesty, Honor, and Friendship.
Speaker 3 (06:42):
Yes, this is the River Soong game because this game
actually happened after our next two upcoming games, right. Yeah.
I don't know if you followed that listening to the podcast,
but chronologically this both Yanny played the Legion and I
played Halen. Yeah, and chronologically we played those games prior
(07:04):
to this game happening.
Speaker 1 (07:05):
Yeah. So yeah, so those scenes might have been better
or worse for Aware than you would have expected for
some of our games. But yeah, one one tie from
everything I saw, it looks like it says standard game.
Speaker 3 (07:18):
Yeah, it's a I played Blackworks quite a few times
with Nobility back in the second season of the Empire
Blobal League, and it's an interesting matchup because you get
to negate some of the Blackwork bonuses like grab doesn't
really work against bodyguards, but you don't necessarily want to
be like bogged down in combat with Blackworks. As Nobility,
(07:42):
it looks like Halen's armor kind of held up during
the game, and you can pick off some goblins here
and there with the blitzers. If you do that, you're
probably ahead.
Speaker 1 (07:55):
Yeah, that's pretty similar from my no the experience, it's
like not necessarily the strongest team all the time, but
it's fun. Yeah, so that's the thing. And the fun
thing that I saw on the set line was there
was a completion by a bodyguard.
Speaker 3 (08:13):
Yeah, that's not many of those happen because the bodyguards
are passing five plus.
Speaker 1 (08:17):
Yes, five plus passing completions are pretty.
Speaker 3 (08:20):
Great to see Maple was taken in that game, and
that's actually like a really interesting call from Nobility. I
don't know if Maple is better than Grombrundle, but but
Maple does offer something that nobility. I think Nobility really
struggles in the agility matchups like the Elf teams, primarily
(08:42):
because the Elves can just dance around wherever you're trying
to set up your your Magano line of bodyguards. Maple,
on the other hand, could end up with like a
really sticky positional conundrum for a Dodgy team. So I'd
(09:05):
love to know what Helen's experience with Maple was with,
you know, because because like I said, I think it
was It's an interesting piece that is good where the
matchup is bad.
Speaker 1 (09:17):
Yes, for sure, I think the thing like I haven't
gotten to play with Maple yet, but like I said,
like last week, I had played against it with the
human team and it was just like it's solid. Just
the threat very oal denial. Yeah, the threat of the
once per half is present until it gets used and
(09:40):
then just like randomly, tentacles will work like it's a
coin flip on a lot of teams. So like, you know,
half the time you try to get away, you are
not getting away.
Speaker 3 (09:48):
Yeah. Yeah, And so the if I were to like
re if I were to play Nobility again, I would
focus on on like making a frenzy bodyguard, and I
would make my offensive drives move towards the sideline, and
(10:09):
then I would do what I can with the frenzy
bodyguard to serve people and not get served back, right,
because you've got the stand firm and Maple would do
a lot for that because then you can't be like
even three squares away from the end zone or from
the sideline, because Maple can hit you, grab you, push
(10:29):
you towards the sideline. If you're two squares away, then
a frenzy serfs you. So yeah, I mean Maple plus
like a frenzy bodyguard could could do a lot of work.
Speaker 1 (10:40):
I feel ye. Our last Week three game was a
Sulpig dooms and oops mostly Nerdlings two I win for Chase.
Seemed like a typical snotling game.
Speaker 3 (10:53):
Yeah, he didn't ruin the undead team so far. I
think I've experienced the worst of the Chase thrashing so far.
Going into the next game with the six journeyman in
this case, undead or just kind of resilient, right, Like
you don't really enjoy punching zombies with big guys. So yeah,
(11:17):
I mean I think Jack got all of that game
with like a bunch of SPP. You had like five casualties,
And so that's one of those where if you're gonna
lose a game, if you get fourteen SPP, that's a
pretty good loss in my book.
Speaker 1 (11:32):
So under the week four games, finally, hopefully in a
couple of weeks, we won't have to do all this much. Yeah,
but we got little things may have it. Ragging Bone
is a one to l win for Sean.
Speaker 3 (11:45):
Yeah, see everything I just said about undead. For this game,
Shawn's a player that's got a bit more experienced than Jack.
From understand, Jack's played quite a bit of like Blood
Bull three, but but Shawn it's got way more, way
more experienced irl And so I think that was probably
the difference in this game. Plus one and Chase have
(12:07):
slightly different builds, right, Wan's using like a pump wagon,
so I think wand didn't end up with as many inducements,
So I think that might have been the difference.
Speaker 1 (12:19):
Yeah One, I's also a fan of the positional stylings
from what I've seen, which I do think that some
of them are powerful, But is it more powerful than
the full tailored.
Speaker 3 (12:32):
I think once you get to the I think the
playoff pictures where you have to make decisions. If the
Snotlings are getting into the playoffs with like a full
treasury and they can customize their lists based off of
who they're playing, you know, like against elves against some
other people, you might want those positionals because they don't
(12:54):
give you free dodges the way that the regular Snotlings do,
and you don't want elves just kind of dance through
your Snotlings and scoring and getting all your dirty players
out of the game.
Speaker 1 (13:03):
So yeah, next game, uh, the Barbarians and the Gondolin
glory Hounds as a draw.
Speaker 3 (13:11):
A scoreless second half, which is wild. The note that
I had was Jim failed to gimmt. I'd failed to gimmt.
There was hardly any gim in going on, so I
mean it looked like a wild game. Both players took
some like losses. Early. Jim's dice were like like thermonucle
(13:34):
youar hot. In the first couple of turns, he was
just breaking armor effortlessly. He surfed h black work. I'd said,
he just forgot about Frenzy and so he has blackwork.
He had a black work setup where he could just
be served and then Jim moves like a couple of
pieces and I was like, oh yeah, oh yeah, you've
got frenzy. And so surfed a dude casually dumb right
(13:56):
off the bat. You know, no skillless black ork armored down.
You probably just send him to the glue farm and
you know, head on down to the used black work
a lot and pick you up.
Speaker 1 (14:06):
A new one. So yeah, interesting trend from this game
was I'm for sure I in Jim have had like
almost identical seasons, like two wins into two draws. Yeah,
Jim went from being like it far and away the
highest scoring team to where he's still in the discussion.
But like the past two weeks have just been draws. Yeah,
(14:29):
not super flashy, Right, That's gonna be interesting to see
when he kind of kicks it back on.
Speaker 3 (14:36):
Yeah, And I think, I mean, I think it's just
the testament the Blobble League. You can end up with
some really hard games one week and then really easy
games in another week. Right, It's just it's hard to say.
And then matchup dependent too, right, it's not even like
a it's not even an indicator of like the strength
of your opponents, like how much they've played, though that
(14:57):
certainly factors into it, but sometimes you just run into
it matchup where you're just fighting for your life.
Speaker 1 (15:02):
So yep, oh right, then we have lookie rat Basters
and try Hard's This is another draw, which I think
kind of not the most surprising thing to me, just
just the way the two players play each other. I
think it's always close between Austin and mess.
Speaker 3 (15:21):
Yeah, when I think the matchup is kind of similar,
I think it's not easy for both teams to take
the ball from the other one. And while dark ls
can certainly scrap better than a lot of the Elf teams,
Underworld is not a team. Underworld is a team that
(15:43):
comes into a game with enough casualties that the dark
Elf player probably won't ever have like a man advantage. Right,
And it looks like both of them were fouling relentlessly
in this game.
Speaker 1 (15:55):
Yea, so.
Speaker 3 (15:58):
I mean both people those people left a mark on
the other for the upcoming game unless the star player
Blitzer went down, you know, Austin had like a thrower die, so.
Speaker 1 (16:12):
Spoiling the warm section. I mean the big story coming
out of this game though, is NASA's which i'll's got
a strength up.
Speaker 3 (16:21):
Yeah, so we got we've got a lot of strengths
in that other division there.
Speaker 1 (16:25):
Yeah, it's not something we have to worry about further. Yeah,
eight more weeks, right then, the next next game up
is Metropolitan Dumpster Rats and I show Krang.
Speaker 3 (16:37):
Yeah. I don't think a player who's scored two touchdowns
in a game has had to concede without penalty before,
but this might be the first in the league. I
do think Scaven is probably a team where that is
likely to occur. You might score two touchdowns and then
just get completely tabled. That's what happened here. Barbie was
(16:58):
actually up to one because she she has mastered the
quick snap touchdown. I'll say that I'm proud of her
for that. Now, we just got to work on getting
your team completely annihilated by frogs.
Speaker 1 (17:13):
So natural enemies, yeah, rats and frogs.
Speaker 3 (17:15):
Yeah, there's got to be some sort of animated gift
out there of a frog eating a rat, right, I'm sure.
Speaker 1 (17:24):
There is something like that, So I vaguely remember that
Animal Planet special. Yeah, this was so start off. I
think it was like three straight sixteens yeah on injuries.
One of those got apothec carriage, and then there's still
another another sixteen waiting.
Speaker 3 (17:41):
Yeah later in the game, so lurking right around the corner.
Speaker 1 (17:46):
Yeah, I mean, given the president of last season, though,
getting an armor down on a rat Ogger is a
surefire way to make.
Speaker 3 (17:52):
A playoff run, so yep, yeah, or even win. Yeah,
you only need two rats to win a game.
Speaker 1 (17:59):
So all right. Then we are still waiting on the
result of the Renegades of funk In the Dead ad Ooners.
We'll get that eventually. I'm sure. It's not like we're
just missing a whole bunch of games or anything.
Speaker 3 (18:12):
Uh.
Speaker 1 (18:13):
Then we got oh yeah, Title Terrors and Darntutin.
Speaker 3 (18:16):
Oh yeah. So I wanted to start off by giving
props to Clay for being the first player to actually
injure one of john Dwarfs. Up into this game, John
had taken no casualties. Clay got two on them. That's
pretty I'm proud of you, Clay. Great job, it's all right,
don't feel bad that you didn't score any touchdowns. Nobody
(18:39):
else has yet either. Well, we'll have to be on
touchdown watch. We're we're on weeks without a touchdown against Dwarves.
The placard says four right now. We'll see if that
continues going up there. And so, yeah, I mean this
John team is just rolling right, It's just brutal.
Speaker 1 (19:02):
Yeah. I caught a small segment of this game when
Clay was trying to score in the first okay, and
you're gonna just surrounded him on the side and had
gone through and just like scalpeled the ball out. It bounced.
It's like he like ran some whever to get it.
(19:24):
And as I was walking away, he like passes turn
and I was like, as I was walking away, I
was like, you disappointed me. Down he missed the block
blocker here, and apparently him not taking that block led
to the runner getting injured. Oh I got badly hurt. Yeah,
it's like that dodge one.
Speaker 3 (19:42):
It's not the strength up one.
Speaker 1 (19:43):
It was the dodge one. So it was like he's like,
oh man, ye like yeah, I got punished for that,
So there is some justice happening. Yeah, just be aware.
Speaker 3 (19:53):
It's yeah, it's like real life. You got to find
justice where you can.
Speaker 1 (19:56):
So, oh right, that clears up for that division, next division,
and talk about it. We only got three dances to
talk about.
Speaker 3 (20:04):
Yeah, this is actually the most we've had to talk
about for a week since like week one. Right, so
we're catching up. We are catching up.
Speaker 1 (20:11):
It's been a cascading thing where somebody will be out
for a week and that's the next week somebody else is.
So it was just adding up and then there might.
Speaker 3 (20:22):
I think, I think this this is the get right week.
That's what this is.
Speaker 1 (20:27):
Okay, So we got first up Ruka conspiracy and swamp people.
The one one draw, very uneventful game.
Speaker 3 (20:34):
I was gonna say this was the opposite of a
snotling timeline. Yeah, I mean, I'm I can't have to
work or the assumption that some solid, fundamental blood ball
was getting played here. Both players just kind of like
ground out their touchdowns protected the ball, and if both
players just do that, then you end up with a
one one draw, and that's that's just kind of like bloodball.
(20:56):
So I'm guessing not anything wacky crazy happened here, but
uh but yeah, I mean it's just probably just solid
blood ball. Right.
Speaker 1 (21:07):
It's interesting that so Carla, which on a pick we
see like a ton but it seems pretty decent into humans,
whereas like yeah, going by itself is yeah.
Speaker 3 (21:19):
Now, if you got one ninety, the pick really should
be Dribble and Drool. And if you haven't ever played
with Dribble and Drool, I highly recommend it. I don't
know about you, I think you do know, but I
(21:40):
highly recommend it. Uh And yeah, I mean you just
you just get to you get a strong fouling game
and Wizards don't have that naturally. You got to build
that into the team. You can make like a sneaky
get skink. But Dribble and Drool both come ready to
go with a bag of tricks. That's uh, lizardmen normally
(22:02):
don't get and Dribble will quickly turn the tide of
a game. With a couple lucky fouls. You can get
way ahead and when he gets kicked out that it
won't matter because you've taken like three strategic pieces off
(22:23):
the board.
Speaker 1 (22:24):
So uh.
Speaker 3 (22:26):
And then the cage dive stab from Drool goes a
long way too. So yeah, if you if if you
haven't ever played a Dribble and Drool and you're playing
with these Lizendmen teams, you got a chance to take them,
I would recommend it something like Carla statline looks really
really tempting, the four strength block, dodge, jump up, dauntless,
a lot of that looks really good. And Carla herself
(22:50):
is a very competent piece. But dribble and droll do
things for the team that you don't get otherwise.
Speaker 1 (22:57):
So yeah, yeah, and it's important thing to think of
out with inducements is like, what can I get access
to that not normally have?
Speaker 3 (23:05):
Yeah, yeah, exactly, So a four strength block piece, Yeah
she's got better agility, and yeah she's got dodge, but
that's not really any different than like the saruses that
are on the team, right, That's just you now have
a seventh piece, and you don't really want to score
a touchdown when they're in a league because you want
that SVP on one of your players, So dribbling drool.
(23:26):
On the other hand, you don't want to foul with
your own players on Blizard Men, because your guys are
pretty valuable, and so if so and so gets kicked out,
then whatever they got kicked out, if they get killed,
whatever they got they got. It was a star Player.
They got killed, not one of your steams.
Speaker 1 (23:44):
So yeah, all right, next game up, I'm gonna subject
myself to the same challenge. I think that I'm gonna
have my Stopwatch going, but I'm gonna try to aim
for this be a two minute drill, okay, and not
talk like an auctioneer. So yeah. So my game was
against Black Orgs the Legion. It was a four to
zero win. So going in, he had the inducement game going.
(24:07):
He took Bomber, Novel and a bribe and I received
the ball. He put Bomber out. I'm like, okay, I'm
just gonna try to score. Make him use the bribe.
Then Bomber casualtied a line woman on the first turn
and I saw red. So basically from there, I was like,
anything that I do to this Black Org team is justified.
(24:30):
So I was able to score on turn two. He
used the bribe kick off to him. He puts Bomber
and Novel on the field his first turn. His first
hits are not like super impactful. I kind of like
run around, try to position because I'm like, I'll try
to like hit the ball out and run. He knocks
over a line woman with his first hit on turn
(24:52):
three and then runs a Goblin over, which happened to
me his Goblin with diving tackle, which was a piece
I was kind of way of just for a whole
bunch of dodging. It's kind of a scary piece. But
he runs over fouls, rolls doubles. He goes to argue
rolls of one, at which point I am like, okay,
(25:13):
well if I score. Is basically like I'm going up
to players because Bomber and Novel are sent off after
that point, so aggressively play for the ball and not
get hit them. Bomber and Novel are out for the
rest of the game at that point, and from there
it was just I was just trying to make plays
(25:33):
for the ball. Like my first couple of games SPP
wise weren't super crazy, so I was like, I'm not
looking to play tournament games. I want a league game.
So cranking up that SPP killed the Goblin along the way.
Sorry about it, maybe, but that's what you get for
taking secret weapons. Yeah, Like, if you bring secret weapons
to the table, any actions that happen in a game,
(25:53):
we're justified against you. Yeah, that's my recap in fifty six.
Speaker 3 (25:57):
Yeah. The only the only thing the stops a bad
actor with the secret weapon is a good actor with
the secret weapon. All right, So all, okay, we're going
for the recap challenge in my three to zero win
against the Second Act, and away we go. So Halen
(26:19):
had re rolled his team and he's coming into the
game with the fresh Nobility squad, and Nobility has an
interesting matchup in the corn since the retainers are actually
really great in that matchup, but the corn care is
also equally great, and because they can move around the bodyguards.
I think Halen probably should have actually scored a touchdown
on turn three, but he failed to go for it
to get into the end zone, and he coughed up
the ball. I had a corner gore run over there,
(26:39):
pick up the touch, pick up the ball, and run
twenty five squares uninterrupted and score over the and I
score it right before the half. And so I get
the ball back after the break, and I just kind
of beat on his team some more. I score pretty
fast there. We set up for his kickoff to see
(27:02):
if he can, you know, get a touchdown. I rolled
blitz and so he gets a little bit of revenge
because he does put a strength down on one of
my corn gores, but I do score a defensive touchdown
to go up three zero. The Crazy Teeth had a
really strong makeup game against Halen after bungling it against
the Orcs. The Crazy Teeth casualty both the White Dwarf
(27:26):
and Halen's ogre during the game, and then probably was
responsible for like another handful of KOs as well. And
so at that point I had a disgusting number advantage,
and so I was able to just kind of translate
that into a win. So there you go.
Speaker 1 (27:42):
Excellent timing. Yeah, that is all the gumes we have
to talk about this week, and so we will just
take a quick little break and then come back and
talk to some Paul Metow Cup action. We're back, and
you thought we were gonna talk about Palm Metal Cup, but.
Speaker 3 (27:59):
Got a lot of dead people talk.
Speaker 1 (28:00):
Yeah, we can't. We can't let the dead go it
out being named, or they will haunt us forever, specifically
our tise. So we got our I memorial section this week,
starting off with a player you killed funny broken bones.
Speaker 3 (28:14):
Yeah, the blood Spawn splattered this dude, as the blood
Spawn is wont to do.
Speaker 1 (28:19):
So, Yeah, we had a journeyman, smart laying linemen for
the Little Titans and Mayhem, don't mourn, don't ever. Ever,
we had cookies linemen from Legion of Honesty, Honor and Friendship.
This is one I killed.
Speaker 3 (28:35):
Yeah, his brother Kisses also died. That's one with diving tackle.
Speaker 1 (28:40):
Yeah yeah, Kisses should have gotten sent off in that
game too, apparently.
Speaker 3 (28:46):
To the Great Beyond.
Speaker 1 (28:49):
Uh. Then we've got a pile of rat bodies to talk. Uh.
For the Metropolitan Duster Dumpster rats, we lost the rat King,
five Ole and Jenner.
Speaker 3 (29:02):
Yeah. A bad week for scaveing throwers.
Speaker 1 (29:05):
Yes, and also for the Loki rap Basters Alligator. LOOKI
who was a thrower.
Speaker 3 (29:11):
Yeah, so in two weeks we've had three scaveing throwers die.
Speaker 1 (29:16):
So the two this week accounted for over a quarter
of the completions in the league.
Speaker 3 (29:22):
Yeah to this point, just eradicated So so yeah. Yeah.
So I think the thing is is like with a
Blood Bowl league, there's like peaks and valleys of various
various stats that are going on, right, And I think
this is like a great example of how like, yeah,
you can have a game where you score twenty four SPP,
but you can also have a game where maybe you
(29:44):
lose twenty SPP because you had like a really experienced
Blair die.
Speaker 1 (29:50):
Yeah, so being aware of that, I mean, luckily for
those players, I think as far as throwers out of
the kit, Saven are one of the best, really good thrower.
So yes, may you rebuild the skills quickly and hopefully
and lose them again. Yeah yeah, maybe like right before
the playoffs.
Speaker 3 (30:10):
I don't cry for snotlings. I don't cry for scaveing
throwers or gutter runners. I respect, I respect the scave
and Blitzer. So I'll say it's a shame when one
of them that gets hurt.
Speaker 1 (30:22):
What about three of them?
Speaker 3 (30:24):
Three?
Speaker 1 (30:26):
Uh?
Speaker 3 (30:27):
Yeah, no, I think that's probably fair. I respect the
first one, I don't respect the second and third one.
Speaker 1 (30:35):
Yeah. That is our immorial section this week, that all
them all buried and the rest. Yeah, we can talk down. Yeah,
So do you want to run through your games?
Speaker 3 (30:49):
Yeah? So I think I can get through. Uh that
My first round is pretty fast, so we'll hit the
the time. Run the recap for this one, Jim and
I played against twenty twins teams Ogres and Goblins potted
by a couple of coaches from the Upstate League, Jared
and Chris. Glad to see them come down and play
in the tournament. I don't like playing vampires and strength
(31:11):
five teams since I don't have strip ball on my list,
and I had Jim bring undead so I could feed
his on dead team to the Bashie teams and I
could go fight the finesse teams. The Goblin game was
filled with hyjinks, and I think I got a bit
of help early in the game when the looney chainsaw
it himself on a kickback and got taken out of
the game. And to keep it brief, my team got
(31:35):
beat up by Goblin tricks. But the vampires themselves were
relatively secure and are very good at taking the ball
from stunty players and then running the other way, and
so I won the game two to zero. Jim handled
business on his end, pushing around some ogres and won
his game as well, I think two to zero.
Speaker 1 (31:58):
Yeah. So round one we were playing against the quote
unquote Wringer team I guess spoilers. I did not get
to play a single new person. It was just all
Empire League games and most people I play like every season,
so but around we were playing against Jennings, and i'd
(32:19):
like you talked about last week Wayne was on wood
else I was on Dark Elves. So for this first
round matchup, they decided to put Jennings against Wayne, and
then I was playing Eyed. I was playing Black Orcs,
and he had Thark, which is a big piece that
(32:41):
I was able to mostly corral. In the first half,
I likeded to receive, did the typical run the clock
out score late, not giving him a chance to equalize.
And then in the second half I was able to
mostly keep stuff contained and then a witch off got casualtied.
(33:05):
The next turn, I go to make a play on
the ball and my goal here was to knock the
ball loose, have it care him Among all the different
Black Orcs a fallout, I had a couple of players
who have not yet activated, who could go grab it
and then just run away from everything. And like I
had base the Thark, it's to a place where if
(33:26):
he wanted to try to get to the ball carrier,
assuming it bounce out, he has to make a bunch
of dodges. And like the first one, the first dodge
with the thark is kind of free with break tackle,
but subsequent ones are going to be a challenge. So
I go to blitz the ball carrier with a witch golf,
and I knock it down on the first hit, and
(33:46):
then a ball bounces to the witch shelf, which is
like the one place that did not want to go,
which catches on a six. So I have to like
dodge her back out and try to get away, and
I can't get far enough away from a thark to
where I could keep hit from happening, and her dark
runs over hits her with juggernaut and knocks her out
casuals her. So I lost both of my wischel's, like
(34:08):
back to back turns. Up to that point, we were
fairly even, and then I couldn't get the ball back out,
so ended up a draw. Wayne won his game, so
we got a win for the round, but we were
like technically the lowest of the wins because some people
were just putting absolute beatings on their opponents.
Speaker 3 (34:29):
Yeah, yeah, for sure. We went to lunch and talked
about it, and we were pretty sure we were gonna
end up playing Will and Ness coming back from lunch,
because I think Will won his game like four zero
or something like that, and then Nest won like two
to zero, and so Jim and I really, well, we've got,
you know, like a four to zero win over our
(34:49):
combined opponents. So you provided other people, maybe somebody could
have won more than us, but you know it's likely
that will end up playing that.
Speaker 1 (34:59):
Game, those high scoring tom Kings. Yeah.
Speaker 3 (35:02):
Yeah, well, I mean I can. I'll talk about it
a bit. So I actually I wonder if I can
blast you this one in three minutes to keep it
relatively short for round two.
Speaker 1 (35:14):
Here we go.
Speaker 3 (35:15):
I'm gonna challenge myself. I don't know if I can
keep it under three minutes, but we'll see, all right.
So we got paired up against Will and Nests, who
were playing Ogres. In team gags, we got the option
to pick matchups, so I decided to face my fears
and let them pass through me, and I went up
against the Nests in his tomb Kings. Jim was fighting
for his life against Will, but managea pull out of
tie despite his team taking the beating. My dice were
pretty terrible against Nests, and my first armor break, for instance,
(35:37):
was on turn fifteen of the game. The dice that
Nest rolled against me that had nothing to do with
the ball were lightning hot, but he did actually failed
to pick up the ball three times in the row
at the beginning of the game. On turn two, I
sneaked the dodge with a vampire and thought I had
lost the game right there. I didn't manage to knock
the ball loose. On turn four, scoop it up with
a runner and score to go up one zero. I
managed to force Nest to roll a bunch of dice
(35:59):
to try to score with a failed handoff before the half,
so I kept him out of the end zone. I
opted to draw Nests into my backfield on my next
offensive possession, since I had a speed advantage with the runners,
I gave him just a blitz two turns in a row.
But his blitz has just resulted in removing my players anyway,
and so I decided to make a play and move
(36:21):
my thrower up to punt the ball across midfield. But
I had to choice between going for ten or trying
to go the full thirteen to throw it all the
way back there. If I went for ten, Ness had
a tomb guardian that could move over to where near
the ball was, which I wasn't thrilled about. If I
(36:43):
throw the ball the full thirteen. Then it's a foot
race between one of my runners, and like his whole team,
the fastest part of his team's were in my backfield.
I'm trying to go after my ball carrier, and so
my first throw is a one, my reroll is a two,
and so the ball is wildly inaccurate, and it just
(37:03):
goes two spaces away from my thrower, which lets Luthor
just go pick it up, and I just concede the touchdown.
I just move all my players away so that they
can stop getting hit. So Ness runs it in and scores,
and we're tie one to one. And so I have
to set up like a fast little scoring threat if
I can, which I managed to do and uh So
(37:28):
to kind of get a little bit succinct here, I
managed to spread out his defense enough to force it
down to just a handful of roles, which I get
and score to go up to one. Uh and I
managed to win that game exercise a couple of demons
while doing that. So I think, so there you go.
That was my round two was a tie. Yeah, one
(37:52):
one tie. He and will beat the like Jim casually.
I think I think Jim took two off the field.
But I think Jim lost both of his mummies in
that game at various points, and so you know, like
they both players were just like losing players all over
the place.
Speaker 1 (38:12):
Yeah, So before I get into my rone too your cup,
I want to just take a second. There's a couple
of things that happened that led to things in the game.
One was, after the first round we were talking. I
was talking with strategy a little bit with Wayne. He's like,
you know, I think when you're playing dark Elves, just
your better. Since you can score with less players or
(38:34):
an ELF team, it's better to like kick first, to
try to defend, because if you can successfully defend, your
odds are higher of defending with a full roster. And
also like if you just randomly stripped the ball out
and score, like that's the thing you can do. So
and then the other thing was, over the course of
the week debating roster stuff, I had like played around
(38:55):
with like a runner or an assassin, and in the
end decided to just go with lineman. Outside of the
four blitzers and the two which I was just five linemen.
So I just wanted the armor nine just keeps up
a little bit more resilient So the sext round, we
were playing against Sean and Wan and just was technically
(39:17):
a pairdown game since we were like the lowest of
the winning teams at that point. So we kick off.
Wayne'slaying against Sean not playing against Want, and they pick
the games, so we kick. We choose kickoffs. I like
to kick two to one. And he has taken nomes
(39:38):
with Morg, so I'm like, okay, just accepting the fate
of like Morg could just go crazy here and blow
up my team. So I sent lineman up on the line.
And the other key part of one seems he has
no foxes, so he has some illusionists. They are kind
(39:59):
of like running around. He has illusionist leader. Here's a
couple dodged beast masters. But and the tree is a brawler.
So that's all concessions you have to make to get
more on the team. Yeah, and he also couldn't take
a second star because Sean was playing with Wilhelm. Yeah,
so we set up. I set up my line. I'm
(40:21):
just like embracing the fact that I'm possibly going to
lose three linemen on the first So he goes with
his three mighty hits. My armor is nine. His first
hit with the tree knocks down a player. He rolls
a seven to break armor. The next one is with
the other tree knocks down a player rolls a seven.
(40:43):
With Mighty Blow plus one Morgue blocks down rolls a six.
So I successfully dodged the Mighty Blow, and that I
think was kind of the story of the game was
just like it was a dicing yeah, where I think
the illusionists both took themselves out, like one failed to push,
fell over died early in the game, like in the
(41:06):
backfield trying to get the ball, I was kind of
running around. I had it spaced out where my defense
was basically like I'm going to if you want to
try to score, you're gonna have to dodge or like
dodge out and push twice was kind of what I
was leaning towards. And on turn sixteen, one is like
(41:29):
caged up. He's like, I need to try to score
this turn. So he dodged out with the illusionist and
he fails. The first rush falls over player, it explodes,
ball bounces into the end zone. The previously I had
run a witch elf away from the action to be
like seven scores away from the end zone, and one
(41:50):
was like Oh, you're just trying to like you just
trying to get that player out of the action. I
was like, no, I'm trying to score, so I have
to push more. Once, two more. I'm like, I'm gonna
take this hit. I have a reroll, so I push him,
end up pushing him away. A Blitzer dodges out, goes
and picks up the ball and throws a pass nine
squares to alignment. I spiked the six on the pass
(42:16):
he catches on, two walks out, hands it to the
which elf and then which else just runts it in
and score. It's on turn eight, So going into half
up on the defensive drive is like better than I
thought I was gonna be ye, And then the second
half was basically just like running out of Gnomes, which
is the thing that's gonna happen with that team. Like
(42:37):
I've been playing a lot of Nomes recently.
Speaker 3 (42:39):
It's just a is a solid piece, but it is disposable.
Speaker 1 (42:44):
Yeah. And one of the things that I think ended
up really affecting the game too was is like knowing
the Nome matchup, I was like specifically headhunting the lineman
because they're the ones that could be thrown yeah, their
lower armor and they can also be thrown. So like
I had gotten the blitzer away, he like more was
(43:05):
out of the picture. The trees are not ever getting
to him, and.
Speaker 3 (43:08):
The trees are particularly bad against elves in.
Speaker 1 (43:10):
My opinion, so he just had no one left to throw.
At the end of the game. There was like a
Beastmaster next, and I was like, yeah, well, BeastMasters can't
get thrown. So it was a two zero win. And
I believe Wayne also won his game. I believe against Sean.
Speaker 3 (43:27):
I think so.
Speaker 1 (43:28):
I think. I don't know. It was very much just
like a I'm gonna let that happen. After that game,
I just like walked away felt very vindicated for the
deLuce tournament finals, so I got my revenge and I
was like, okay, this is fine.
Speaker 3 (43:41):
Yeah, I think to build drama. I think we cover
your game against Jim first for round three and then
I'll go through the Wayne game.
Speaker 1 (43:51):
Yeah, so this game, I haven't got to play gym.
It feels like like a year, even though we're both
in the league. Just end up in the different divisions
a bunch. So we sit down and I he starts
off with the ball and I'm like Okay, that's like
(44:12):
find me. I'm able to go through and just get
pretty lucky on I think like three or two on
my first three blitzes or knockouts, so like I'm heeling
players off at like an accelerated rate. I think the
one thing Jim did that he recognized the kind of
(44:34):
a mistake was he had an early blitz with his
white with tackle and he gets around, he doesn't knock
my player over, and then I knock it down and
basically cage it up between some linemen and that player
basically stays on the ground for the rest of it
because he doesn't want to stand up. He's very close
to the very close to the sideline. Yeah, very easy
(44:55):
potential for him to get served because I can like
throw a block with a lignement and kind of pin
him over, and then the which else just comes through
and finishes the job. So yeah, this game is like supertense.
First I half a scoreless able to prevent the score.
I'm like, okay, it feels good. Second half, I get
(45:16):
the ball score and I'm kind of driving. I get
bad habits on the prayers, so a couple of players
get loner. It doesn't really ever come up, but I
think it also disincentivizes you from making plays with those players,
and one of them was a white, so that did
I think have some impact. I score on turn six,
(45:40):
so he's got three. Yeah, I score on turn six
because I can't get around to tie up the tackle piece.
I think realistically, I probably would have been fine just
letting if he hits me and then the ball just
like kind of like bounces towards the end zone, like
I have a shot that picking it up on like
a three, and I had reroles. I probably would have
(46:01):
been fine if I just waited an extra turn, but
I was like, okay, I need to like at least
get a score here to try to defend. And then
the last returns were basically perfect for what Jim needed,
so he's able to get through. I miss a tying
(46:23):
up a goal one goal because there were three of
them at this point, and I miss tying one up,
and that one ends up being able to get the
handoff and like run up into scoring position. And then
I think on turn seven he has like three straight
removals where it's like knockout, knockout stunt or something like that.
So it's like I just like have is there like
(46:43):
a bunch of players that were standing in position to
prevent something now gone that are now gone, and I
can't really have a defense. So that game turned into
a draw. So that at that point I was like, okay,
Well there was a point in the middle of the
game where like, Okay, this game looked like it was
going to be a win, and the other game looked
like it was gonna be a draw, and now this
(47:05):
game is like, this game became a draw. So now
it's all depending on what is happening on the other table.
Speaker 3 (47:10):
Yeah, all right, so I'm gonna I don't know that
I can get this recap in three minutes. I'm gonna
do my best, so here we go. All right. So
the round was a great game for like a neutral observer,
but it was extremely nerve wracking to actually play when
I both got really unlucky at different points in the game.
(47:30):
The key sequence in the game was where he caged
Dove with the strip ball. War Dancer popped the ball loose,
caught it on a six, made a four plus dodge,
and then a go for it in a three plus dodge,
and then a go for it in another dodge and
he failed a bunch of those roles, but he had
to use his team rerolls to get through that. And
so I am set up to have like a ton
of blocks against woodalls, and I can easily throw one
(47:54):
or two blocks, set up a hypno gaze against the
war Dancer, and then blitz it with one of the
other block vampires to try to knock it down. But
I can also take two thralls and serve one of
his catchers right there, and since the catchers are blocked dodge,
it would feel really good to just get that piece
off the table. So the first block roll with the
thrall is double skulls, and I reroll into double skulls,
(48:15):
so I take not I don't even get to complete
it in action there, and so Wayne just gets to
easily score from there. And so I set up with
three turns to score. But the kickoff is a time out,
so now I have two turns to score. So I
set up both runners to get in a scoring position.
Wayne blitz is one of the runners and then piles
(48:36):
a bunch of elves onto the other runner. I still
have a pretty reliable touchdown map down after I take
the turn, and but it's gonna end up being a
whole bunch of like two plus rerolls with one three
plus reroll mixed in there. The first role I have
to make is like a two up to to make
(48:57):
a go for it, so that my pass is a
two with a reroll, and I snake that, so I
am down one zero at the half. Wayne's getting the
ball back. The kickoff is perfect defense, so I'm able
to actually mess up his line hits by basing a
bunch of four strength vamps against elves on the line.
And then this also lets me put a bunch of
pressure on his backfield force him to make kind of
(49:19):
like a less careful passing play that he's that than
he would really want to. He gets a ward answer
with the ball into my backfield, I hYP no gaze
at knock it over. The ball scatters into the hands
of one of my vampires. I think the ward answer
is even stunned at this point, and so I am
able to stretch the field, get it the ball into
(49:41):
the hands of work of a runner, and run the
other way from the rest of his team, and so
I score. We're tied, and so Wayne's getting the ball back.
The kick is almost a perfect kick. It's two spaces
away from the end, but the stupid weather changes and
(50:01):
blows it out of the bounds. Was opposite side from
the war Dancers, and so the thrower's gonna have to
run over there and make like a long pass if
he was even gonna throw that turn. And so the
ball is just in the hands of the ward Answer.
He runs that ward Answer eight straight ahead. He sets
up a block on a thraw, runs over there, rolls
double skulls, rerolls into double skulls, and his guy falls over.
(50:23):
So he's got a ward Dancer by himself into my backfield.
I run over there, hypno gayze it, knock it over,
I don't stun it, and the ball comes loose, doesn't
land in the hands of either of the four strength vamps.
I'm going to move a runner over there, fail the
bloodlust and then forced to move it elsewhere. And if
that runner hadn't bloodlusted, it would have been like a
primo screen area. I don't bloodlust with the next runner.
(50:47):
I mastered run over there and pick up the ball,
but he's able to sneak a guy into my backfield.
I think the mistake that I make here is not
fouling the war Dancer because it was the strip ball one.
It's on the ground, and so it's very likely to
take the ball from my runner, and just depending on
where the ball goes, he might just be able to score.
And so that's what happens. He gets a two die
block on that runner, knocks the ball loose, the ball
(51:08):
scatters into the end zone, even he just runs over
there and picks it up and scores. So he's up
to one. I go to set up my offense, but
time gets called before I'm able to complete. Well, it
gets called during Wayne's turn sixteen he had like a
hit on the ball carrier, but I don't I don't
get to take my last turn to know if I
(51:29):
can score on that turn or not. So Wayne wins
the game two to one, wins Palmato Cup from there.
Speaker 1 (51:34):
So yeah, a little wild.
Speaker 3 (51:37):
That was a four fifteen, but yeah, that game was wild.
Speaker 1 (51:41):
So yeah, we're actually I was talking to the gym a
little bit after the after like the match was over,
and he's like, we basically have like identical things like
a win and then.
Speaker 3 (51:54):
Try the previous year.
Speaker 1 (51:55):
Yeah. Yeah, so it's like it was it was interesting
so it was like a super Hunt tournament. Shout out
to all the individual work winners as well.
Speaker 3 (52:04):
Yeah, there were I'm glad a bunch of people came
from out of town to it. There were a couple
of the Atlanta crew. There were a couple from North Carolina,
you know, the Greenville still relatively local, but I'm glad
they came down for the tournament as well.
Speaker 1 (52:19):
So yeah, super fun time, you know, looking forward to
next year now, Yeah, having a title to defend it.
Speaker 3 (52:27):
It's not easy, I'll tell you that.
Speaker 1 (52:28):
Yeah, yeah, I think that is the answer.
Speaker 3 (52:32):
App for this week. We would take a look at
the next week's games, but I think will keep it
half under an hour here.
Speaker 1 (52:39):
We just call it here. So yeah, and you know what,
if you want to hear about next week's games, just
tune in next next week. Make sure you're following that obviously,
you'll follow us wherever you're listening to this gos some
love show us, some reviews, you know, five star followed
like subscribe, whatever it is. Wherever you're listening. We appreciate
all all of it. And yeah, we'll see you next TNEM.
Speaker 3 (53:02):
Goodbye.
Speaker 1 (53:05):
M