Episode Transcript
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Speaker 1 (00:09):
Welcome in to another slightly delayed episode of The Right Stuff,
a bloodball podcast brought to you by Empire Games coming
out of Sometimes Lovely, Always Meming Andersuck Carolina. I mean,
I'm here with Nathan.
Speaker 2 (00:24):
We've got a jumbo episode today. We're behind a couple
of days just due to the timing of the way
stuff worked out. We are actually obligated one Scott Lists
episode during the season. We had to wait for him
to return from Las Vegas from his I don't know
Ayahuasca trip out in the desert to come back and
(00:48):
engineer the episode. We've got a lot of games to cover, yeah,
and then we've got kind of a playoff picture.
Speaker 1 (00:53):
Yeah, so somewhat somewhat cleared up a little bit.
Speaker 2 (00:57):
Yeah. Basically, have almost two full weeks worth of games
to talk on, basically, so we're gonna have to try
to cram that in here as fast as we can.
Speaker 1 (01:09):
Yes, so we have two minute drolls, yeah, going yeah. Yeah.
And part of the reason that we were caught up
is we had a substitution in the leg Day division.
So there were some excenuating circumstances that caused Christian to
have to drop. So we had some games they needed
to get caught up about five of them, yep, and
(01:30):
a new challenger has approached. So yeah, so I drafted
just like a dark, messed up version of a Bloodball roster.
Just a glimpse into my dark reality, a full stare
into my twisted dice perspectives would make most simply go insane. LAO. Yeah,
so I jumped in volunteer to be the ringer. I'm
(01:54):
playing half Links, so we're doing the Hamburger Harmers with
the namesake meme. But I wanted to play a team
that I had not played before, kind of give some
people some chanses to rack up some casualties, and also
(02:14):
make it where if you know, if you needed to win,
then you gotta come and take from me my stubby
little sandwich topping laden fingers. So that was that was
kind of the plan. But jumping in, there were five
games to catch up on which we got a couple
(02:35):
of them in and by the end of the week
we'll have some more. But yeah, I've been playing a
lot of blood Bowl in the past. In the past
seven days, I've had six actual games, including the playoff
game in Greenville. So yeah, and I got another one
tonight and I got two more of this week, so
you know, you.
Speaker 2 (02:55):
Know, and then the showdown everybody, all the podcast fans want.
The You and Me game is also on the Horizon.
Speaker 1 (03:03):
Yes, yes, the host the host Bowl.
Speaker 2 (03:06):
Yep.
Speaker 1 (03:07):
Yeah. I just wanted to run through my games real
quick with the half wings catch up at least three
to week eleven. So the first game that I played
is actually my week ten game against the realm game Marauders,
and we're doing two minute trolls for this, and so
I'm gonna go ahead and start. So yeah, I was
playing against Brettie Humans. My inducement plan for this was
(03:27):
to go a little bit softer, so I want Maple
Chef and Rodney Predics were really aggressive with his blitzes,
which led to both the Blitzers being in my backfield,
which led to the Blitzers being removed by fouls on
turn one. In two, Maple was able to rush over
and get next to the catcher who had the ball,
and then Tentacles did their thing, so we went into
(03:50):
the half scoreless because Rodney was unable to do his
once per half at the end to pick up the
ball to do a handoff to score eventually knocked the
ball out, but whatever. Going into the second half, there
were not very many humans left the line up because
a lot of them had gotten fouled out of the game,
and a couple of casualties prod just kicking off to
(04:12):
me and I scored quickly. If you look at the
tour play for this game, there's a foul every turn
up to turn eleven, and that is because on turn
eleven there were no players left to foul. So I
ran in and scored. Had one player in reserves that
had been apothecaried from dead from a foul, and he
(04:35):
had a bunch of knockouts. None of the knockouts came back,
so he just decided to call it there. First impressions
with Maple and Rodney was my first game with either
one of them. Maple felt really really good, and Rodney's
a cool piece to do some tricks.
Speaker 2 (04:51):
Rodney's a bargain for seventy K. There's a lot of
stuff that Rodney can do. I'm honestly really impressed by
that piece.
Speaker 1 (05:00):
That he's got.
Speaker 2 (05:00):
Rustle means he's got survivability beyond what a lot of
like seven YK star players have.
Speaker 1 (05:07):
Right yeah, and coming off a season in Greenville playing Gnomes.
Playing the first halfling game was kind of like the
scene in Naruto when Rockley drops the weights, having dodgery
rolls on everything. Just getting to throw players around the
field felt incredible. Yeah, okay, two minutes in five seconds
with the added commentary. Next game up that I had
(05:30):
to play was against ID the Barbarians. This is a
week seven catch up game, so getting into this one
and do some planning for this one was a little
bit heavier because I didn't playoff contention. Didn't want to
give anyone in the race any like easy wins. You
got to earn it again in the playoffs, so this
(05:52):
was a guess kind of standard. Griff Chef Morgue set
up the first half. I kicked the ball, bounced to
a black ork on the line. I think the second
block I threw, he casualtied a tree into this next game.
It was like box cards into eleven. Then the blackwork
(06:12):
with the ball went to go throw a block on
the other tree, rolled skull boat down, brawlerd and a
roll a skull. So ball pops out. I'm trying to
make a play to get to it. Griff gets the
ball runs in the back. The Dauntless Goblin is kind
of getting to Griff and being a little annoying. The
(06:33):
ball pops to a sideline. I try to go for
the score at the end of the half, so go
to a handoff. Ball pops out, I like snake. The
dodge ball pops out, and I makes like two dodges
plus a handoff plus two pushes and a pickup to
hand a ball if and score at end of the
first half. Wow, and I'm not able to get the
(06:55):
one turn second half, get the ball able to score
and the it was trying to kind of solve the game,
but kind of just like ended up falling round in
the middle, kind of fumbling around. I had a chance
(07:16):
to go up on the last turn with a pass
from Griff, who was yes, if.
Speaker 2 (07:22):
He hasn't used his once per game re roll, it's
it's actually not that bad if you're throwing like a
quick pass.
Speaker 1 (07:27):
Yeah, so this was gonna be a It was a
short pass after pushes, so because he you know, he
has all that movement you know for the push, snaked
it with the once per game and so is a die. Yeah,
another two minutes, next one, next game, that to play
against was snotlings. This one was about as enjoyable as
(07:53):
anyone any Sotling game could be. Because I was missing
the tree, I couldn't really play the inducement game plan
was to go in with a higher team value and
then maybe take like the chef in Rumblow. But because
I was missing the tree, one was able to take
a pump wagon, which kind of blew that plan up.
And that's pretty much all I have to say about
this game. It was not interesting, it was not enjoyable.
(08:17):
The biggest issue was having one tree. I wasn't able
to get the chef because he had ninety k above
me and just left it at that, so I couldn't
get the chef. I took Cindy in a mascot to
get some semblance of a reroll. Mascot worked worked in
the second half, did work in the first Cindy.
Speaker 2 (08:36):
Sindy blew herself up right, Cindy blew herself up.
Speaker 1 (08:38):
In the second half. She successfully argued to stay in
and then in the second half she went to go
use her once per game, there was a group of
like three Settlings in the troll that were within quick
pass range, and then the ball this is the game
of one zero. At this point, the ball was in
I want to say it was like a long pass,
(08:59):
but I was like, this is like the best chance.
Cindy was about to die to the troll because I
could only ever tie up one troll at a time.
The other trolls going around feeding on halflings. So the
first bomba throw, Stilling catches it, throws it back. Cidy
catches it, throws it backs. Not only does not catch
it that time I blows up it breaks that one
(09:19):
snotling doesn't break it, knocks it down, does not break it.
And then the second pass is a fumball.
Speaker 2 (09:25):
So if Cindy's like taking two snotlings off the field
with every bomb throw or something like that, then then
you probably come out ahead in this game. Right.
Speaker 1 (09:34):
Yeah, if Cindy, if any of my players did anything
at any point in the game, I probably would have
been fine. But it's a game against one so nothing
ever happens for you and everything always happens for him.
So yeah, So those are my three like catch up games.
I have a week eleven game we could talk about later,
but do you want to get through the rest of
(09:55):
these games to catch up? So Yeah, we had a
Week eight game was the Necromantic State Hellhounds and the
Wretched Foul Fangs. This one was kind of an SPP
feast for Jennings, right, just going in three to one win,
doing what you need to do, taking care of business.
Speaker 2 (10:16):
Yeah, usually a gout runner is gonna sneak through somewhere
in the game, right, mm hmm. But I mean Jennings
was stacking the body like Cord would, right, Like seven
casualties is quite a bit, And even even if you
lose there, Joel got sixteen SPP. That's not a bad loss.
Speaker 1 (10:39):
Yeah, really really solid for being able to get like
you're building a team up kind of like, you know,
that was gonna be a tough game anyway, coming out
of it with you know, double j SPP has gotta
feel good. Yeah, that was our only week eight catch up.
Other Week nine catch ups another Wretched Foul Fangs game
against Arbor Vita and another three to one win for
(11:02):
Joel's opponents. What else are just kind of able to
pilot on in the second half.
Speaker 2 (11:08):
Yeah, I think the thing about say Underworld is that
they don't really have the stats or the skills needed
to kind of and Joel probably doesn't have the experience
to know how to bully wood Ells the way you
need to bully them to dictate the flow of the game. Right.
If you're letting the wood Elves control the pace of
(11:28):
the game, then you're constantly fighting for the ball on
your own backfield, right. I do think Underworld has the
tools needed to win against elves, and it's going to
usually require like a very carefully sculpted inducement package. But
I think the lack of experience here is probably the
major the major component for sure.
Speaker 1 (11:52):
Yep. Let's see, then we had the Metropolitan Dumpster Rats
and the Wrong Gate Marauders. They rematch of Rat mcgeddon. Yeah,
only one team on rautes three two win for Barbie.
Speaker 2 (12:05):
Yeah, she posted what she had to do to win
that game. They were tied, uh, and she made a
whole lot of roles in the last turn to score.
And so yeah, she's she's not afraid to try to
make those roles. Sometimes she jumps to that conclusion before there,
(12:28):
But I think that's the difference between her playing Skavin
and her playing Dark Elves. With dark Elves, it was
harder for her to get those scoring opportunities regardless of
how many ever dice you need a role. Skeavin, on
the other hand, are and Guttur Nursers is very good
at scoring, so you know, she's I think she's had
a lot more fun with the with this season just
(12:51):
because she's able to get the ball in the end
zone and that even if you're even if you're tying
you're losing, that helps, right at least feel like you
were in contention for the game. So, yeah, Fred lost
a lost a pretty close one there. But if your
opponents is just going to make the rolls, then there's
nothing you can do.
Speaker 1 (13:09):
So yeah, exactly, there's certain things you can do, and
of course of a game to try to make them
roll more dice, but like there's there's still a limit
to that. And also does it they're always rolling, They're
always rolling, like five or six is that probably doesn't
matter how many licks you make them roll, you're probably
not gonna get them there.
Speaker 2 (13:24):
Yeah, exactly, right for sure.
Speaker 1 (13:26):
Last week nine game was Slaughterhouse eleven and the Soulpy Dooms.
Speaker 2 (13:30):
Yeah, so that was a bit of a makeup game
there and the uh this one played out very similar
to the game I'll cover where I'm playing against people
whose teams have had a rough go of it up
into playing into me, so they come into the game
(13:52):
with like a like a solid inducement package. And so
both of these games I had to play against the
star are my opponents have some stuff on their team
that they can scrap with that they can they can
get into like a straight up brawl with me. And
so I'm still a little gun shy because earlier in
the season I took a lot of damage and so
(14:14):
I didn't necessarily I wasn't relishing playing against mummies. However,
the movement down Mummy, I knocked it over in the
first half, and that mummy was basically out of the game.
He failed to roll the four up needed to get
it to stand up at any point, and so I
actually did catastrophic damage to Jack's team in that first half.
(14:37):
If you look at the tour play for this, it's
really funny. You just you see me rattle off like
four casualties in a row. All of them are degenerated.
So I did get I managed to take out one skeleton,
and I took out Frankenstein and he didn't regenerate, so
(14:59):
I did I was able to get Frank out of
the game. Frank was responsible for the only casualty he
has mighty blown his once where game gives you an
extra plus one to injury rolls, so if you just
roll a natural armor break, then it's basically mighty blow
a plus two on the injury. So he casually a
blood seeker and I apothecary to get it back in
(15:20):
the game, and Jack's dice were just flat out terrible.
I managed to take the ball from him and score
in the second half, and the way it played out,
(15:42):
like he's got one turn to hit me back, he's
used all of his rerolls. He lines up, he rolls
the first block with the mummy, and he double skulls
right there, so didn't even get to do any retribution
to me. So I felt pretty bad for his dice.
But you just can't win a game if you're gonna
roll like that, So.
Speaker 1 (16:02):
Right, Yeah, Yeah, definitely definitely gonna be rough, especially with
the team that is kind of set up to take
a beating. Yeah, you've engineered the team to a way
to like you can be resilient.
Speaker 2 (16:14):
Yeah.
Speaker 1 (16:15):
Also, I know this game was like out of sequence,
so I just want to point out this is gonna
be a second time the season where I've had to
play against somebody who can take a skill and they're
a big guy because of a massive game immediately before mine.
So you know, very very thankful for that. All Right
onto our Week ten games, got a lot of these,
(16:38):
since this would be you know, typically the Week ten
recap episodes, right, So first off, we had tyshow, Karen
and those who wander. It's a one two loss for Chris,
and it just kind of looked like Will did the
gym think?
Speaker 2 (16:53):
Yeah, I think so. I think Chris got hurt a
little early in this game. He was a little over
zealous with fouling, is what it kind of looked like,
because I think he had two people ejected and so
what was relatively a close game with those ejections, now
Chris is like down people, right, Like both teams are
(17:14):
are very expensive, both of them have they have a
pile of just team value, right, and then suddenly you
have two players kicked out and then it kind of
like it's kind of tout drastically in the favor of
the team who still has the most players. So I
(17:35):
think that's what the that's what the story of this
game was is Chris's down players. The slam can make
stuff happen down players just because of the way the
pogo stick and the leap work. But I don't I
don't relish that position. You end up having to take
risks and if they just don't pan out, then you
(17:55):
get you get punished pretty hard.
Speaker 1 (17:58):
Yeah, and that's seems to be the case. It's just
like a thing. I don't know. This is not a
stat that we can really track whore I play without
going through every single game, but I feel like if
I had a dollar for every time Chris had a
player sent off on a turn one vowl hid, I
could take a vacation.
Speaker 2 (18:19):
Yeah pretty nice.
Speaker 1 (18:21):
Yeah, sure happens way too often to like what should
statistically happen, I guess, but I've actually had a rag
and bone and tryhards. This was Do you want to
you wanna take a stab at recaving this game?
Speaker 2 (18:36):
Uh? Yeah? So from what I understand, a ness through
twenty stabs in this game. And so what I actually
the notes that I put here was that there was
some sort of stabbing westward joke to be made here,
But I wasn't gonna like hurt my back trying to
(18:58):
like reach for it anything like that, and since there
were three deaths in the game, that maybe drowning Pool
would have been a better name for it, or just
like say, let the byes at the floor, but let
the vice of the force by Drowning Pool, not Stabbing Westward.
I think Stabbing Westward is more of like an industrial
band and not a new metal band. I think Drowning
(19:19):
Pool was firmly in the new metal category. So anyway,
that's to say this game was wacky if I'm talking
about nineties bands, and I think Shawn's discipline and experience
overcame the random nature of Nessa's gameplay and he managed
(19:42):
to pull through a win there.
Speaker 1 (19:43):
Yeah. So what Shaun told me after the game and
then immediately followed by saying that I wouldn't remember any
of this to talk about in the podcast, was in
the first half that he was able to keep ness
from scoring, but he was down to like four players. Yeah,
left we was able to stop the score. And then
in the second half it was a complete turnaround where
he got Nests down the four players and then Nest
(20:05):
couldn't stop him. Yeah, so you know, yeah, so he
was trying to go for as many savage as possible,
which does not should not surprise anybody.
Speaker 2 (20:14):
Yeah, yeah, I don't think it's no one's shocked by this.
Speaker 1 (20:17):
Yeah, uh them. The next we had Renegae's A Funk
and Little Titans of Mayhem three four kass running games.
Speaker 2 (20:25):
So all of the bad luck that you experienced was
essentially chronically offset by this game. Right.
Speaker 1 (20:34):
We can't talk about chromic offsets and one because that
just does not really compute. But I get what you're saying.
I'm sure someone in the audience can appreciate that if
they don't know the backstory.
Speaker 2 (20:46):
But yeah, I mean the apparently one rolled all ones
and twos. He actually sent me a text about it.
Speaker 3 (20:54):
He said that, uh uh, he.
Speaker 2 (21:01):
And Sean were both rolling ones at the beginning of
the game, but then Sean stopped rolling the ones, and
so apparently Sean was able to deflect multiple bomb throws,
and so Wan ended up throwing more bombs that hit
his own team than Shawn's during the course of the game.
And then one of those deflected bombs knocked the ball
(21:25):
into the giant and morgue and knocked them both down,
and then they got both of them got fouled out
and back to back turns, and I think Bomber ends
up getting casualtied in that. So, like if you look
at tour play, it's like turn six or whatever, and
it's like Morgue dead, Bomber hurt, next turn, Giant hurt.
And so if you just take seven hundred almost eight
(21:49):
hundred K worth of players off the board in two turns,
you're probably in great shape to finish out the game.
So apparently it was close to a tie one point
during the game, but the dark Elf had some heroics
where he was able to like dodge through some snotlings
and blitz the ball carrier and knock the the ball loose,
(22:12):
and then the Elf ends up getting like surfed, but
the ball goes in the wrong direction, and uh the
you know, he tried to frog the Elf somewhere in
that game with the Wizard and ended up rolling another one.
So you know, uh yeah, very very funny result for
(22:32):
one couldn't have happened to a nicer guy.
Speaker 1 (22:37):
Yeah, I mean, it's like he's just like, look at
the inducent plan. It's okay, your big hitter is all
being gone in the span of two turns is wild Yeah,
it's devastating to your game plan, and it's like, now
you're down to your trolls versus three big guys, one
of which is an absolute nightmare for anything trying to
(22:57):
dodge away from it. Like right over, it's just like, yeah,
Raderger's like the stunty Slayer. So oh for sure. Yeah,
all right. I actually had darn Tutan and the Gondolin
glory hoounds.
Speaker 2 (23:09):
Yeah, I've got a bit of a recap for this one.
So apparently Jim snaked a roll with his ball carrier
in the first half, and that was basically the game.
It was Jim made like a kind of like a
(23:30):
calculated risk, came up with the four percent chance for
it to go wrong, and that was all Urgan needed
to kind of just take control of the game. Jurgen
mentioned that there was like a get the ref rolled
somewhere in here, and so if you look at the log,
there were like thirteen fouls between both players, and Jim
(23:51):
was able to leave a mark because I think he
killed two dwarves in this game, and so it's just
the not the dwarf that everybody is scared of, right,
So I think Urigan's fine. I guess Urgan's actually kind
of paralyzed with his apothecary, right, Yeah, any any random
(24:14):
OK player, any like all right player doesn't get an apothecary, right, Like,
you're not just gonna apothecary a random line dwarf, even
if he's got one skill, because you've got so much
of the of the rest of the game to play.
Speaker 1 (24:30):
So yeah, and you just got like that. I think
that it's like a thing people could use to their advantage.
Speaker 2 (24:36):
They could.
Speaker 1 (24:37):
Yeah, and the Urregan games, like you know, like there
are other players that have skills you could like if
you put one of these other like if you put
like a blitzer, you put these blockers of skills on
the ground, they're probably not getting that apothecary. Like those
apolycary's almost saved for the runners. So you could just
be like, you know, hey, we are going like this
(24:59):
is the sacrifice you're gonna make, Like you have to
sacrifice every other skilled player on your team, right to
keep this runner alive. And obviously, like the dwarf chassis
for a player is very solid, so it's not gonna
be the biggest loss. But you know, going into a playoffs,
like one player is probably not gonna carry you. You're
(25:20):
gonna need other skills.
Speaker 2 (25:22):
You need a team. Yeah, right, you need a team.
And that's that's uh, I think that's very true. It's
that's the kind of thing I've struggled with my team, right,
Like what happens if the if the blood Spawn goes down? Right,
Like what does my team do from there? And unfortunately
I've got enough skills kind of spread around. Uh, but yeah,
I could find myself in a very similar situation where
(25:45):
like my my the part of my game plan is
like making sure that this piece is a menace. Urgan's
game plan is to like score with like a nearly
unstoppable threat. Eight speed, five strength is bananas. It's probably
the scariest player we've seen in the league since that
the one dark Elf.
Speaker 1 (26:06):
So yeah, yeah, yeah. So with that result, the only
person that could theoretically catch Jurgen for top of the
leaderboard in the late division is Sean, but he would
have to win out and Jurgen has to drop two
games two of the last three, So we'll have to
(26:27):
see how that goes for someone who's not like fully
drop the.
Speaker 2 (26:31):
Game yet, they haven't, they haven't played so like depending
on when that game happens, they're actually like, I mean,
it would be really cool to see a first and
second you know battle at that point, but I I
think Urgan is gonna be really hard to catch though.
Speaker 1 (26:53):
Yeap. Next got an Necromatics at Hellhounds and swamp people
to one win. Best part of this game, got a
big guy toucheddown.
Speaker 2 (27:01):
Yeah, I was I was gonna call that out too,
for sure. I think that is sick. It's awesome when
when whenever the ball just randomly scatters onto a big
guy and they latch onto it.
Speaker 1 (27:15):
Yeah. So yeah, don corleone gott got touched on that game.
So two one win for Jennings. I don't think there
was like a bunch of other.
Speaker 2 (27:25):
They did some damage back and forth, but it wasn't
like it wasn't like permanent damage, right like uh, And
I think that you can kind of expect that in
a game like this, you can kind of expect that
versus wlizardman versus Necro, you're gonna have you got claws
(27:46):
and mighty blow on one side, you've got a lot
of four strength on the other side crocxigre, And so
depending on how people match up, on the field. There's
a lot of a lot of damage that can get done.
Speaker 1 (27:59):
All right, I'm actually got another of your games, the
Legion of Honesty, Honor and Friendship, and Clara was eleven
go for it.
Speaker 2 (28:06):
Yeah, So that game started in a very scary fashion
because I think my second block of the game was
double skulls with the blood Spawn. But I managed to
pro into a push and then like managed to run
out the breast of the block, and I think I
(28:28):
had two double skulls on the very first turn of
the game. So my my reroles were gone very fast.
So I had to play through the whole half without it. Now,
Bryson still new players, still made a couple of rookie
plays where he had morg Now he he double skulled
(28:49):
with morg I think turn one he went to throw
morg and it was like his first or second block,
and he double skulled and then failed the loaner check.
So morg just kind of topped over right there, and
so I got bailed out there. He stands up and
blitzes Morgan into a blood Seeker and he ends with
(29:15):
Morgue right next to the blood spun, and the blood
Spawn took that personally and killed Morgan and then from
there I just get to kind of bully him because
his scary piece that can damage me is missing from
the game, and so Bomber spent most of the game
(29:35):
running for his life because I just sent the house
after Bomber wherever he was and so yeah, and then
Bryson's roles after that were mostly largely bad. He was
you know, he would like fail a dodge with a
Goblin and just give me a bunch of blocks and whatnot.
(29:56):
So yeah, the Bomber did stay in the game like
for the most part because of all the bribes that
he was able to buy, and so I did have
to contend with Bomber quite a bit, but eventually he
was just like tapped out of players, and so I
was able to make sure that I could bully Bomber
into not throwing hits all over my team. So yeah,
(30:23):
like I said, both of the both the games that
I played were very similar in that fashion where both
players just kind of rolled terribly. And at that point,
I don't really as long as I'm rolling, okay, I
don't really have to try to win those games. And
my my team like did did a thorough thrashing in
(30:46):
both games. I think I had five casualties or more
in both games, so yeah, I had. I think I
had a bounty of SPP between those, so I like
to think both Bryson and Jack's dice for that.
Speaker 1 (31:04):
So m hmm, yeah, all right, I actually had the
Barbarians and Metropolitan Dumpster Rats. This is a to two
draw Draws and du Barbarians kind of going together.
Speaker 2 (31:20):
Yeah. I said we should call him James tied on
account of the ties. He's got so many freaking ties.
Am I right?
Speaker 1 (31:34):
You're really trying to tie that one on over here? Well, yeah,
do you have any X ray insight from barbieon this game.
Speaker 2 (31:43):
Or uh chee uh? James was pillow fisted. He I
think he KOed like the first half of the game,
and think he like KO two rats or something like that.
He just he couldn't get like damaged done. And like
I said earlier, Barbie has really found a way to
(32:04):
just make sure that she can get a gutter runner
into the end zone, and so I think he went
up to one. But I do think people will set
up defensively and then not plan on Barbie doing like
the fool even not going for a one turn, she
(32:25):
will do the fool move this gave in twelve towards
the end zone, and then they're just one square away
from the end zone. And if you set up wrong,
then you don't have anybody to go throw that hit.
And I think our gutter Runners at this point are
all bloggers. So if, like against Black Orcs, if there's
just like two goblins back there, they may not actually
have enough dice to bring the gutter Runner down. And
(32:48):
so I think that's what happened. She was able to
sneak gutter Runners back there. And I think a team
like Lizardman, which is probably the most like fair analog
to Black Works. A team like Lizardman, you've got skinks
that can cover a lot of ground, whereas Black Works,
(33:08):
like if you're just out of position, then you you
can't hit players like your guys are too slow. Right,
all right?
Speaker 1 (33:17):
I actually had the Lookie Rat Basters and the title Terrors.
It's ay four to zero win for Clay. He was twisting,
twisting and ife.
Speaker 2 (33:27):
Yeah, yeah. I think Austin really needs to examine any
sort of antiques he brought into his house recently. Perhaps
Austin has gone to some sort of field trip to
ancient burial grounds of some sort. He clearly has some
sort of malevolent entity attached to his person who wants
(33:52):
nothing more than to make him experience terror during the
course of of a Bloodball game.
Speaker 1 (34:01):
Yeah, yeah, I heard like a little bit of this game.
It looks like the Black Gobbo bombed himself out of
the game.
Speaker 2 (34:07):
That's what it looks like.
Speaker 1 (34:09):
Which never Yeah, but I don't know someone who just
had Cindy bomb out like multiple times in the last
games that I've taken her. I feel the pain. But
I also did not spend two hundred and twenty five
K on Cindy.
Speaker 3 (34:25):
So yeah, I uh, I don't know.
Speaker 2 (34:32):
I don't. I don't cry tears over bombers, so fair.
Speaker 1 (34:36):
I mean you might. I would cry tears over a stabber,
not a bomber. Maybe he got but not a bummer.
The two thirds two thirds of me feels bad for
the Black Gobbo.
Speaker 2 (34:47):
Apparently.
Speaker 1 (34:49):
Next we had the wolf Pack and oops, mostly Nordlings.
Speaker 2 (34:54):
This is a that's a tail to have, right there.
Speaker 1 (34:56):
Yeah, if you could have the es I need to
play it in introduced like the ESPN Prediction Tracker. I
don't know what they would need to do, maybe like
a webcam, just like play the game on a webcam
and they have bloodboat experts doing the percentage win chance
at any point. But this game would have been like why,
it would have looked like an earthquake happening.
Speaker 2 (35:17):
I mean Warren, I first off, it's like Snotlings don't
want to play against dwarves, right, they don't really want
to do that because the guys are too hard to
kill and Snotlings are just straight up allergic to dwarves.
So Warren like beat the crap out of Chase's team
(35:38):
in that first half, got the ball and executed the
game plan you really want to execute, just trash the team.
And then all it took was two lucky turns for
Chase and all of the fortunes reversed just right there.
Chase gets the one turn touchdown and they and he
(36:00):
gets a bunch of casualties, and so he's able to
He's able to just basically sweep the Dwarves off the
table in the second half, score and win the game
to one, despite the fact that Warren did his best
impression of a steamroller in that first half.
Speaker 1 (36:25):
So yeah, oh right, two more games left before we
get into our deaths, which there were a lot this
week making up for past weeks. I guess we had
a Cloudberan catastrophe, and Scaping Bite skinter Stars. This was
a game I was interested in seeing because I think
I don't know if you talked about it as much
(36:45):
on the show, but I think that up to this point,
Coope's team had like he'd played a lot of the
bottom half of the division and then like diced the
upper halfs that he had played. So I was interested
in seeing how fair to gainst someone who was like,
I'm a hunt, He's got like a rougher part of
the schedule left, and this was one of those games
(37:06):
that looked like it was going to be a challenge,
and well was it two? I went for the works.
Speaker 2 (37:11):
Yeah, yeah, I didn't get to watch this game. It
did happen in the store, but I didn't get to
to like dip over to the table as much. And
it just kind of looks like things caught up to Coop, right.
This is the this is the traffics Cooper luck that
I'm used that I'm accustomed to from him, where something
will go sideways, and yeah, I think he he he
(37:38):
didn't take like a whole lot of like damage damage,
but Bomber being counterspelled certainly is a big thing for
this game, right, because then you don't have the ability
to kind of like steal a bunch of movement from
the Orcs. And then yeah, so we had a fungus
(38:01):
the loon sighting that might be the first time fungus
has been taken.
Speaker 1 (38:04):
Yeah, probably season Yeah, so, and.
Speaker 2 (38:07):
I think fungus got dealt with pretty fast, so at
that point, yeah, I mean, I think you're just playing
at a at a strength deficit and he didn't have
like the tools to overcome that.
Speaker 1 (38:20):
Right, all right, one more game for week ten. We
had the Wretch at Foul Fangs and looking for Trouble
was a foul Fest going on. Foul Fangs take it
three to one.
Speaker 2 (38:34):
Yeah, this is like a you would expect Underworld to
win this matchup, I think most of the time, just
because Underworld is just a better team than regular Goblins,
and I think Nate Nate was just I think Joel
got the ball first, which is terrible for Goblins, right,
(38:55):
because then Joel gets to dictate the course of the game,
and Nate is having to play catch up and Underworld
can just score, make you roll to keep all your
secret weapons in the game, or you have to put
not all of your secret weapons on the table, and
then you're playing it like a fraction of the team's power, right,
Like it's just it's it's this, it's like this tactical
(39:18):
nightmare of like trying to figure out how you're supposed
to put your people on the table. And Joel's been
practicing in the one turn touchdowns, right, so you could
put like a secret weapon on the table. Joel gets
the one turn TD and now you're rolling a secret
weapon that you didn't even get to activate, right, And
so yeah.
Speaker 1 (39:40):
Yeah, let's get it for our catchup games. Here, We've
got our inn the morning section very lengthy, so oh
yeah yeah, start it off with everyone's favorite player, Morgan.
Actually a quick side note before we go into this,
Morgan Attutch twise but spoilers. Yeah, but since you're just
talked about Bomber being countered, we are. He've been accounting
(40:00):
for the two games that I know for sure he
was countered in, including those not double counting. Bomber's back
over thirty percent of games in the league. So someone's
going to do something about that. But yeah, in memorial
Morgan thorg for the Little Titans of Mayhem and also
(40:21):
the Legion of Honesty, Honor and Friendship.
Speaker 2 (40:23):
Yep, it felt good killing him, I'll say that.
Speaker 1 (40:26):
Yeah. Yeah, you can never you can never weep for
a Morgue. I don't think maybe maybe one day the
death will be permanent. And we had Bautiste Loki.
Speaker 2 (40:38):
So this is a character who's been killed twice now.
Speaker 1 (40:40):
Yes, originally I think that was Bastard Loki. Yeah, which, surprise, surprise,
Austin had a player die and then a player died again,
so he went back to his roots of dying for Austin.
Also for Ragumann, we had Nile Yawn, a ghoul.
Speaker 2 (41:00):
He was stabbed to death.
Speaker 1 (41:01):
Apparently that's not surprising in the game with us, we
didn't have another. We had Ness lose a player and
nabachan dead strike. It was a lineman for Tryhard's.
Speaker 2 (41:12):
Yeah, he had shadowing and defensive, which is not like
the greatest combination of random skills, but two skills is
not relevant. I don't think shadowing I would probably fire
any shadowing character just that a principle. But defensive I
think is looking pretty good for this league for sure.
Speaker 1 (41:34):
We mentioned it before, but Dartutan lost two linemen, Hank
and Gloria.
Speaker 2 (41:38):
Yeah one of them Gloria head guard, and so it
sucks losing that for youre again. But I think a
lot of people in the league aren't gonna like cry
over dead dwarves.
Speaker 1 (41:52):
So for sure the realm game, Marauders had to linemen die.
One of them was Mike, that was one that I stopped,
stopped to death with tiny halfling feet. And the other
one is Bill, which was murdered by rats.
Speaker 2 (42:10):
He had frenzy Bill did. So there were a lot
of like skilled players who died this week, So I
guess that's just that's more likely to happen as the
season goes on.
Speaker 1 (42:21):
But yeah, yeah, I mean it's also getting to the
point where that's more impactful too.
Speaker 2 (42:26):
It's hard to get stuff back, Yeah, it's harder to
replace that.
Speaker 1 (42:30):
We had coll Drogo a goblin for du Barbarians. It
got served in our game, Okay, not the most exciting
thing we had. Nate and looking for Trouble lost to
goblins Zar and Kannam. Yep.
Speaker 2 (42:50):
I mean, just get used to Goblin's dying I guess.
Speaker 1 (42:54):
We had Makeo a skink for title Terrors. I don't
remember if that one was old.
Speaker 2 (43:00):
But no, I didn't have any skills.
Speaker 1 (43:03):
That's fine. And then I'm sure you're shocked to believe
that there's a player from Loki rap aster y. Yeah,
classic Loki.
Speaker 2 (43:10):
Yeah, yeah, he had thirty skills. He was actually a
really good player. But the problemince is he had too
like two injuries, and so that means you're like a
twenty five percent chance to die. Yeah, when they when
the D sixteen, when the D sixteens rolled against you.
Speaker 1 (43:27):
Yeah, I wonder if I would be. I feel like
I wouldn't care as much if it rolled a fifteen
or sixteen, but if it was like a thirteen.
Speaker 2 (43:33):
Yeah i'd be.
Speaker 1 (43:34):
Yeah. It's a little tilted.
Speaker 2 (43:36):
Yeah, And it's like it's like harder to a poth
carry because there's like two results that keep the player alive,
right you I guess three. Now, Yeah, you're you're twenty
five percent chance to keep the player in the game, right,
but you don't even have you don't even have the
(44:00):
one through six to keep him in the game because
the the the niggling injuries are pushing the chart further
down one. Yeah, so you're like, yeah.
Speaker 1 (44:10):
Can I do it? Yeah, I would be very interesting
going back and seeing the amount of SVP on Austin's
team SPP loss.
Speaker 2 (44:19):
I think it's at least like fifty or more. Right, Like,
it's it's substantial. He had several players that had multiple
skills get killed, and that's just like, I mean, I'll
tip my hat to him because he's still at it, right,
like he's still going. I don't think I've ever seen
(44:42):
a team face this much adversity during the during the
course of.
Speaker 1 (44:45):
The League one. It was Austin's North team from last season.
He lost like a Valkyrie and Ay and an olpher
enter in like the last three weeks of the game,
three weeks of the season. Yeah, but yeah, I think
we should introduce Awesome to some Armor ten teams.
Speaker 2 (45:03):
Yeah, he might. He might be shocked, might be shocked
at the resilience.
Speaker 1 (45:07):
All Right, we're gonna take a quick break here and
come back with some week eleven updates as well as
our look at the playoffs. All Right, we got a
week eleven to talk about. We got about half the
games in so good chunk, and a lot of these
games have actually had huge playoff implications, So we'll get
into that when we talk about what the playoff hunt
(45:29):
looks like after this. The first game up I had
was Renege's a Funk and Rag and Bone the two
to a win for Sean in the Shahan Bowl, but
the Undead come out on top.
Speaker 2 (45:43):
Yeah, it's when your game plan is beat your opponent
to death. If they're already dead, then you know what
are you left with? I, as somebody who plays like
a chaos team into one of like into these dead teams.
(46:07):
You don't feel like bad, but it does feel just
kind of like ice skating uphill. You're like, am I
actually getting anywhere? If you can kill the really good players,
then it feels a lot better. But I think Sean
Adams ended up paying for that win over one in
(46:27):
this game where you're just like struggling to get things going.
Your big guys aren't listening to you. You've got to
fight mummies. And that's not like mummies are just scary, right,
Like mummies are are are terrifying you. The mummies aren't
having to make roles to do the thing, and the
(46:47):
undead team has enough guard where if your big guys
get taken out of the picture. And I think that's
what happened. A couple of the big guys ended up
getting KOed in this game, and then you're with just
a bunch of human linemen, right, so you lose a
lot of the people that Shawn's played against, Shawn Adams
(47:09):
has played against the Chaos Renegade team has played have
not been good at managing the rat ogre and a
crafty player like Sean McCallum, on the other hand, is
ready for that red ogre to trap itself in some
place with frenzy and then can siphon it off and
(47:31):
you know, knock it down and foul it, do something
to it to get it out of the game. I
think that's what happened here.
Speaker 1 (47:37):
So yeah, yeah, I canna say Sean played a good game.
Speaker 2 (47:40):
Seawan played a good game, but in the end.
Speaker 1 (47:44):
Yeah, Sean, Sean took it over Sean. Yeah. When I
thought to Sean after the game, he said that it
was like fairly close, like it could have been close,
and just like the diet, it was like a little
bit extra luck in the dice for the undead. Yeah,
So I mean it's like two OO typically is not
doesn't look like a close game, but I think it
(48:04):
was probably.
Speaker 2 (48:05):
Yeah, right, right right. If the one thing, if there's
a if there's like a make or break moment in
the game where the one person ties it up, yeah,
and then puts the opponent on the back foot, you
have a one to one game that can become a
two to one game for whoever wins it. But if
(48:27):
something goes awry and the team that's already ahead just
locks the game up. From that, what was a close
game is now just a two zero loss.
Speaker 1 (48:36):
Right yep, all right? Up next to had another another
Hamburger Harmer's game against Tyshak Aaron. So this is a
two two draw. It really did not feel like a draw,
like I would not say it was like if you
look at the set line, it did not look close
from there, and I would say that it did not
(48:56):
feel remarkably close. It was like I had a couple
of shots at one turns and didn't get them. But like, yeah,
so this was another one where I was like Chef
Mork Griff started off the game with a casualty, like
immediately and like the first half was basically just me.
I was like fouling every turn getting some KOs, taking
(49:17):
some people off the Krocksburg got casualties on turn five
by a tree and it was a badly hurt and
Chris used it like apothecary immediately because he's in a
position where he needs to win games, and.
Speaker 2 (49:35):
The cross the strength like it's the and the Prince
all tail is very relevant against stunties.
Speaker 1 (49:42):
Yeah, so going in to that, the asurance halfling that
I had randomed like ended up with the ball. He
had gotten to base that halfling with the blitzer, and
I went for the dodge and spike the six on
the dodgeway from diving tackle and reining in. So that
(50:06):
felt really.
Speaker 2 (50:07):
Good, imagine.
Speaker 1 (50:09):
So yeah, going into the going to the second half
was up like it was a little bit closer in
the second half, just as far as like causches and
stuff like Chris started getting some cash es.
Speaker 2 (50:20):
Yeah, and that's the That's kind of the thing with halflings.
There's always this timer ticking right and uh, basically there's
an expiration date on the team. Yeah, it's kind of
(50:40):
the same thing with noes. Yes, definitely true with goblins.
Is a little less true with snotlings, But there's this
countdown to you don't have a team left. Now. Sometimes
you can extend it early if you're the one who's
pushing the other team around, But as soon as you
(51:03):
start absorbing hits, that's where that countdown speeds up, right,
So yeah, you can. If you eliminate enough half wings,
then all you gotta do is just kind of like
corral the trees and then you can just kind of
score your touchdowns where you need to. If you can
take out Griff, that also helps. But I'm guessing Chris
(51:25):
didn't have a shot at Griff in that game.
Speaker 1 (51:27):
No, he did not have any good shots at Griff.
His sights were not like particularly spectacular. I think the
big thing was in the first half the chef was
two for three, so that's always painful. I took it
like half his rerolls. Yeah, and there wasn't like a
ton of block on his team, so he just didn't
have the reruls like do things. There wasn't really much dodge,
(51:48):
so his reroles are pretty taxed on the Slam roster already.
Speaker 2 (51:52):
Yeah, Slam's just an expensive team. Yeah.
Speaker 1 (51:56):
So yeah, so I'm up one oh the half. Chris
scores like turn three in the second half. The chef
goes over three in second half, so like I'm just
kind of playing like trying to keep things a little bit,
like trying to keep up with stuff. Make it so
make it a little bit more challenging. So Griff gets
(52:18):
the ball after that, and it's like pretty much like
the game could have been locked. But I'm here as
a ringer. I'm not trying to just like gate Keith
people necessarily outside of like typical game actions. Yeah, but
I'm not trying to stall out the game, which I
could have done. There was no way for Griff to
be threatened and to stay of the board. The Crocksber
(52:41):
had gotten knocked Cauchat again and it was missed next game,
which is gonna come up when we talk about playoffs.
But I score on turn fourteen, so he has two
turns to score, and it's gonna be dice. From the role,
it's basically my thoughts like I'm gonna make you roll dice.
If you can get it, then you got it, and
then I've got a shot at a one turn on
my sixteen. He goes around and I have Morgan Griff
(53:07):
kind of like surrounded by halflings in the back, but
they're like one square apart, because I just want if
there's like one side he commits to on to be
able to get both over there, and he puts a
lineman in between them, so he's like, you know, you
get to move one of them. He's like, he can
blitz one, but you're not gonna be able to get
both around. So I decide that if I'm gonna blitz,
(53:28):
I'd rather blitz with more just to be able to
more reliably get three dice on the blitz and also
have a better chance of just murdering whatever I touch
because it's like the catcher. So I set up for
three dice on the lineman with griff and a roll,
and it's triple skulls. He had not used his one
(53:49):
sper game yet, so I rerolled one of the die
and it's a push, which is enough, and then more
goods and Blitzes is able to base the ball carrier.
Chris is able to dodge out. He's able to like
blitz away from a halfling and then dodge and then
(54:09):
like do a handoff and then dodge out, so he
gets the diarrols he needs with no rerules. And then
on turn sixteen when he kicks off the ball like
ends up in the end zone, so too far from
me to actually do the handoff chain to get a
one turn. So that game ends up a draw. But
I'm like, I felt very good. I think there's a
(54:31):
chance where if I had like committed to the bit
and had murdered that he wouldn't have a team left.
So yeah, maybe maybe a slight mercy given. But I
think comparing that game with the gaming is eyed. It's
like how much difference one point of armor makes where
against I'd like, fighting ten armor with more did not
(54:54):
feel super great. And then in this game, More was feasting.
Speaker 2 (54:59):
Yeah, a nightmare.
Speaker 1 (55:00):
So for sure, Yeah, that was that was kind of
an interesting game. And yeah, I mean that was like
I think a good rebound from the rebound from the
solid game to show up and get like seven catch dues.
So yeah, the big thing about this game was we
both got sat ups out of it. I got to
move up on a tree and then Chris got strengthed
(55:22):
up on his croc sigoor.
Speaker 2 (55:23):
Yeah, so that's crazy. It's a crazy piece.
Speaker 1 (55:26):
Well, yeah, we'll have to see how that builds for
the last two games yea or last the final game
because it's missing Week twelve, right, they actually had tryhards
and title terrors. This was a game where swift Vine
glimmer Shark got taken again and promptly tough.
Speaker 2 (55:47):
Yeah, I mean whatever everything I said last time was
true this time around, And I just swift Vine is
just very easily dealt with. You can't you need you
have to like screen swift Vine from like the rest
(56:09):
of the team. So I'm not sure how NASA is
playing swift Vine, but giving your opponent to SPP. Paying
one hundred and ten K to give your opponent two
SPP is certainly like a questionable Yeah, questionable method.
Speaker 1 (56:24):
Yeah, I think, like I really wish given the like
a recent slate of star players and like obviously like
I just had first experience with Maple and Rodney and
another star player that I'll be talking about in a second,
but the but like I feel like there's her, she
(56:49):
is close to being like fixed. I think if they
replaced her like once per game with something where she
could like move after a snap, not even give her
you don't have to give her like dodge or anything.
So they just have to risk it to like, you know,
try to make a roll, but at least give an
opportunity to get away after the stab would be something.
Speaker 2 (57:10):
Yeah, I can understand Nessa's rationale. Stab is very good
against Armor eight players, and it's not like the Skinks
can believe her. The major problem with her is that
she just doesn't have the survivability stab wise. Right, somebody
like Acorn at least has dodge. She doesn't even have
(57:36):
that benefit, right, She's got no wrestle, no dodge. So
if Skinks get two dice on her, then you can
knock her over with a defender stumbles or a pal right,
and then she's Armor seven. So she's just more likely
to explode if she does hit the ground.
Speaker 1 (57:56):
Yeah, yep up. So we got Gondolin Glory Hounds in
the low key rap Bastards, So this was I called
this a pseudo Jim where it was like he went
up to h and then was able to like prevent
Austin from scoring twice.
Speaker 2 (58:15):
Jim took some damage in this game. He had quite
a few KOs, and that's not really reflected by the
the tour play there, but he had like four or
five people in the KO box at one point in
this game. Now, I mean he did kill. Austin's the
best remaining player at this point in the in the Blitzer,
(58:40):
who I think was like set up to have a
crazy game and so but Jim Jim managed to take
him out, and then Austin hadn't done quite enough damage
to be able to like get the the scores needed
(59:01):
to bounce the game out.
Speaker 1 (59:04):
Yeah. I've actually had those who wander in the barbarians.
Speaker 2 (59:11):
This was a dicing.
Speaker 1 (59:12):
Yeah, I could say I was straight up not having
a good time.
Speaker 2 (59:18):
Yeah, I apparently, let's look at the time played. I
guess we needed really a snapshot. So I mean Will
took thirty whole minutes during the course of this game,
which is insane. Right, that's the speed at which you
(59:39):
complete a bloodball game. Will, It was on Will's clock
for thirty of those full minutes, right. I think I'd
said at one point it was going into turn six,
I said, I have had five full top minutes of
playtime because the first thing he did resulted in a turnover.
Most of those turns, which is you can't you can't
(01:00:02):
do anything. You're barely participating in a game in that instance, right, Yeah, And.
Speaker 1 (01:00:06):
I think there's like, no, there are probably some teams
that could get away with like, oh, if I lose
a turn here, I'm resilient enough. I'm like like strong
enough to be able to withstand like losing a turn.
But just the way that this team was redrafted by
ID to get the Goblins that he did, the Black
(01:00:33):
Hors just are not quite there. So especially against a
team with a whole bunch of skills like Will's, like
you're if you give him. And also like the strength
is on parody just about between Chosen and Black Works,
So you are like not in a spot where you
can afford to lose.
Speaker 2 (01:00:50):
Yeah, you don't get to just push the team around, right,
I think that's the the Will's team is like pretty resilient,
and so I think I think I was always going
to struggle with his game. And then I think if
you've got bad diyce on top of that, then then
things just kind of they fall apart.
Speaker 1 (01:01:11):
Yeah. Yeah, that game ending up with some playoff implications
as they're not like get through here in a second.
We got another game to talking about though, Clapbering Catastrophe
and Arbor Vite. This game happened yesterday. Yeah, three one
win for the Widows. I thought, at one point it
was going to be four. Oh yeah, but uh haw
(01:01:32):
Thark mentioned yeah, so you know, right, I guess he
got a casualty in the game.
Speaker 2 (01:01:39):
I like Thark, I don't necessarily know if I like
him into Widows the thinking about because he doesn't have.
Speaker 1 (01:01:45):
Tackle, right, I don't believe that a great tackle.
Speaker 2 (01:01:48):
He does have juggernaut, which is pretty good because Wayne's
got a lot of wrestle on his team, so it's
that's pretty good against that. But the thing is is
you need something that does damage to the widow. Right,
They're slippery, and I with orcs, it's easy to get
(01:02:09):
out of position and have the ball end up in
a place where there's like maybe two orcs near the ball,
and then like seven elves and then the rest of
the ORC team is just kind of cut off from that,
at which point you've got kind of a mismatch on
the table. And I think that's kind of what happened here.
I think I think kick did a lot of damage.
(01:02:32):
And Henderson's opted for no thrower plan, right, And so
if you end up out of position in a on
the board and your plan is to just run the
ball the whole time and then what else can kind
of set themselves up in like a picket line and
(01:02:52):
keep you just finding for the ball on your half
of the field. And so yeah, I and and apparently
Henderson just failed the sure hands pickups on the ball,
and that was the game. That's what it boiled down
to at that point. The Elves just kind of make
some rolls, get the ball away from you, set up
(01:03:14):
a screen, and you're watching them run past you into
the end zone.
Speaker 1 (01:03:20):
Yeah, that's gonna bring it to through the week eleven
games we have, So you're talking about approach. All the
games we got, now we can talk about playoffs. Yeah,
so we are most of them we got I guess
two and a half weeks ish left. We're at the
current point where we are mostly caught up across all
(01:03:40):
of the catch up games and the current games left
and week eleven, we're at less than one full week
of games to be played.
Speaker 2 (01:03:48):
Yeah, which is cool, Which is like the first time, yeah,
the first time that's happened this week.
Speaker 1 (01:03:53):
Yes, but yeah, so I want to take a look
at the standings who I was trying to do some
math before the episode to give as complete of a
like complete playout layout as I could for this, So
we're gonna talk about those divisions. So we got leg
Day division first, since that is just the way that
(01:04:14):
the brackets look on tour play. So for leg Day,
the top five teams are from everything I can tell,
they are locked for a playoff spot, So Darn Tutin, Ragonbone,
those who Wander, Gondolin, Gloryhounds, and the Little Titans in Mayhem.
It seems like nineteen is going to be that cutoff
(01:04:36):
point where it's like, if you get to nineteen points,
you are in, doesn't matter whatever anything else that happens
around you. Nineteen points is going to get you there
as it currently sits. With some games out that could change,
it might lower, but it's not gonna randomly jump up
to like twenty one. So nineteen is where you need
to be, which means we've got a couple of people
(01:04:58):
who can and sort of control their own destiny as
it sits. There's three, so we've got five people in
contention for these last three slots. So those are renegades
of Funk with Seannezza Tryhard's play title, Terrors Eyed with
(01:05:18):
dar Barbarians, and Chris with Tysho Caron.
Speaker 2 (01:05:20):
Yeah. So and everybody below that is essentially eliminated.
Speaker 1 (01:05:24):
Yeah, there'd have to be yes. Yeah, because the next
highest on outside of a halfling induced uh rampage. But
that's not gonna matter anyway. So I've just heard to play,
but I could theoretically, so keep an eye for that.
But it'd be good bragging rights. To start five to
(01:05:44):
lose five games is still come back. But so here's
what needs to happen for each of these players to
lock it. In Sean his last two games are Jim
and I'd not free bees. No, definitely not freebies. But
as we talked about, James tied earlier, Sean, if he
(01:06:06):
gets one draw across his last two games, he is locked.
So that's like what he is looking for. And I
think this is useful to know, Like, if you're in
this situation, like you know, you're not gonna put yourself,
don't over exert yourself to like, you know, like, don't
think I have to win this game, because you can
(01:06:27):
put yourself in a situation where all of a sudden,
you lose a game that you're comfortably gonna draw, and
that's not gonna be good for you. Ness's last two
games are Chris and Will. So he's currently at seventeen points,
so if he draws both of those games, he will
be a lock. If he wins one of them, then
(01:06:47):
the other one doesn't matter and that he'll just be locked.
Clay at fourteen points, he is the lowest person in
the standings currently that could control their own destiny, but
he has to win out. His last two games are
Barbie and Fred. So, like Fred, currently at the bottom,
Barbie on a bit of a searge. She's been like
(01:07:08):
drawing games. She got to win against Fred, you got her.
Speaker 2 (01:07:11):
If you look at her last six games, she's had
like a very average performance, right, yeah.
Speaker 1 (01:07:16):
So, and also like lizards are fast, rats are faster,
that could be a game that could lead to that
could be like an upset waiting, especially if you're walking
into it.
Speaker 2 (01:07:28):
I think a lot of people would view a tie
with Barbie based off of your positioning the standings is
kind of an upset, right. It's not like a full loss,
But when you're scrapping for every single point that you need,
then a tie is a disaster when you need a win.
Speaker 1 (01:07:44):
Yeah, and a win and a tie would put him
in a very various situation with the next two. So
the next two people iding Chris, they are in the
win and prey.
Speaker 2 (01:07:56):
Bracket, need to help.
Speaker 1 (01:07:58):
Yeah, so they both need to win out their games
and then hope something else happens in front of them.
So I'd play Sean, so there's a chance where you know,
if he can get that win, that's something that's one
thing he needs to happen for him. And then his
other game is Austin, which if Austin has a team left,
(01:08:20):
it will be the factor there. Chris also in the
win and prey category. His last two games are Fred
and Nests. So the interesting part of this is Chris
has that croxigore that is missing the next game, so
we all have a better picture of this when the
(01:08:41):
Week twelve pairings are announced, but the sequencing of that
games could matter a lot where and Chris really wants
that croxigore for the Nest game just due.
Speaker 2 (01:08:53):
To the prints tail the six strength matters a whole lot.
Speaker 1 (01:08:56):
Yeah, there's a lot of things going for the Crocks
in that specific matchup where if he doesn't have it,
I think he's going to be at a pretty marked
disadvantage and there's not gonna be as good like anything
you could try to induce to make up for that,
it's just not going to be the same. Like you
could get zulkaf, but you're missing the block. You can
(01:09:18):
get glottal stop, but then like you don't have players
to spare if the animal savage goes wrong twice, Like,
there's just not like you're gonna be missing a big
piece of that. And so that's gonna be. And that's
where we're at with that division. Is like three people
(01:09:41):
are comfortably able to control what they are doing. Id
and Chris are looking up at them hoping that they stumble,
but each of them has a shot as someone ahead
of them.
Speaker 2 (01:09:54):
So it's a very very interesting The last several games,
the way they played out have been very interesting both
I think all three between Clay Eyed and Chris, because
they were tied at one point. They all had the
same number of points, yes, and they have all tied. Yes,
Like they've all tied against each other, so they're the
(01:10:20):
head to head is just straight up the regular tie
breaks at that point, right, And so you fast forward
through these games and they've all played them. That was
like one of the big questions is that a lot
of them were tied with not the same number of
games played. Now, Like, I don't know, It's it's extremely precarious,
(01:10:42):
right if we If we know anything about blood Bull
is that games don't play out the way you expect
every single time.
Speaker 1 (01:10:48):
Yeah. Absolutely. And it's like if you look at and
like I and Chris both have like very similar like games.
If you look like especially the last five, right, you've
got like a couple losses, like losses and draws, like
they have not won a game in a while, the
hundred for it. So yeah. But the other thing too
(01:11:10):
is if they are still tied, it's gonna come down
a touchdown differential, So yeah.
Speaker 2 (01:11:15):
In which case you really don't want to continue tying
your opponents, right.
Speaker 1 (01:11:18):
So yeah, like you can't tie there. But also one
thing in Chris's favor is Fred has potential to give
up touchdowns. Chris is currently two behind i'd in touchdown differential,
it's just one to minus three. So like Chris is
(01:11:39):
really looking for a big win in one of these games,
or like solid wins across both to be able to
compensate for that. So it's gonna be interesting to see.
Ness has also been like a little bit of a downturn,
he went like three straight wins and three straight losses.
Speaker 2 (01:11:54):
I think so yeah, Ness was kind of like punching
above his weight class for several games there and was
looking pretty good. But I think I think his high
variance games gameplay style caught up.
Speaker 1 (01:12:04):
To him, right, Yeah, So lots of considerations there. I
think that is going to be that's very interesting. I
think like the last two weeks as we get to
talk about the regular season, watching how these play out
is going to be very interesting. But we don't have
any We have to wait until next week to actually
(01:12:25):
see what the schedules are and odds are. The next
episode we do, we won't have games from them to
talk about unless they're just feeling hungry for it and
play Tuesday or Wednesday Monday night.
Speaker 2 (01:12:36):
So Chris plays his games fast, that's true.
Speaker 1 (01:12:39):
Chris.
Speaker 2 (01:12:40):
Chris is like he gets the schedule and he scheduled
it within the next couple of days.
Speaker 1 (01:12:44):
So okay, Yes, onto the total body division. So in
this division, the top six are locked, so yeah.
Speaker 2 (01:12:56):
We're jockeying for position.
Speaker 1 (01:12:58):
Yes, there is. So with the leg data vision, there's
not a lot of like first is mostly locked. There
are a lot of things need to happen, So I
think it would take you know, like Sean has to
beat Jurgen uh first. If you're gonna win Zach game,
(01:13:22):
then nobody can catch him. So Sean has to like
win out and you're gonna have to like lose two games,
right two his last three. So that's gonna be that's
a big ask to get to but as possible. But yeah,
like from there, like third through fifth are all gonna
(01:13:44):
be kind of in limbo about where they could be
even Sewan. Also, like if you're gonna beat Sean, then
like second through fifth or sixth are all gonna be
in flux right up until the end. Total body. It's
like for like there's not necessarily a clear cut first place.
Speaker 2 (01:14:05):
Yeah, Wayne's the favored, but Coop's a game behind. He
wins that he goes up to nine points. I mean,
he goes up. He goes up to nine wins to
Wayne's eight wins and two draws, and then but I
think Coop's like schedule is a little bit harder than
what Wayne's remaining. And I think they hear you've ben playing.
Speaker 1 (01:14:26):
Right, they do have to play each other. Yeah, so
that game could be for first. So yeah, there's like
a lot of games out here. But yeah, so right
now first through sixth are completely locked. Beyond that, there's
only two gates to two teams that can really talk
about there like or in control of their own destinies.
(01:14:49):
One of them is Chase. The other's Jack, Chase being
just due to the fact that he's like currently seventh
and he's the only other person like double digit points
right now, so like, if he wins out, he will
be fine. The other person is Jack, and that is
(01:15:09):
mostly by virtue of just him being games behind. If
he pulls off a run, like if he just like
randomly wins a couple of games in a row, he's
gonna be singing in a good position to take that
eight spot. But those are outside of that, Like there
are so many there's still a lot of games out
(01:15:29):
in this division. Like this is where now a bunch
of the sort of lag is happening, but it's at
the point even theoretically, if stuff went completely off the
rails for a bunch of people and like a bunch
of random draws happen or someone else goes like no
one is like I think mathematically eliminated at this point
from the playoffs.
Speaker 2 (01:15:49):
In his division, which is wild.
Speaker 1 (01:15:51):
Yeah, obviously we got to see how games catch how
the catchup games happen. But yeah, that is gonna be
bizarre to see. But I think beyond that, like you're
looking at what people really want. I think looking at
I think players from Total Body are kind of looking
at like the bottom half of leg day and being like,
(01:16:14):
I want to Like you're really wanting to get into
the top half. I think there's a lot of incentive
there to get certain seats where you're like, I want
to play this person, this is where I want to be.
Speaker 2 (01:16:27):
You don't. You don't want to be the person who
has to play in New yur Agen.
Speaker 1 (01:16:29):
Yes, that's right. You don't want to play your agon.
You don't really, I guess, want to be the person
that has to play into Snotlings.
Speaker 2 (01:16:37):
Yeah. I don't think anybody wants to play into Snotlings, Right,
That's the thing. There might be some people. I think,
maybe maybe Wayne wants to play in the Snotlings, but
I don't. I wouldn't relish the chance with the with widows.
Maybe if I had dwarf team, But yeah, you guys
are just too fragile. I think Amazon's I think as
I think Amazons aren't bad in Snotlings because the tack
(01:17:00):
like they don't have enough tackle, they can't take tackle right,
and so your guys don't get knocked down at the
rate that other teams do, and so you get fouled less,
which means you fall you don't fall as far behind.
Plus you can dodge into snotling tackle zones without and
so you get to leverage your dodge and you can.
You can if you play an objective based game, you
(01:17:22):
can score enough points to be far enough ahead that
if the Snotling's table you use, you're still ahead.
Speaker 1 (01:17:29):
So yeah, but that is, as of right now, the
most complete picture of the playoffs that we can provide.
And that's a lot of plosives in that Stensons, But yeah,
that's where we're at. And yeah, obviously it's gonna have
(01:17:50):
to see where it ends up. We can talk about
next week. There's a smattering of Week eleven games left,
which games are sticking out to you left. I think
all the good leg day games have been played.
Speaker 2 (01:18:03):
Yeah, I mean we have to play I think that's
a good game obviously, right, because that's too upper bracket
teams squaring up, and then the Travis and John game
also a big one for sure for for the league. Yeah,
(01:18:24):
Jennings is trying to like kind of like stake his
claim for uh, you know, like excellent positioning in the division.
His team, he's, he's when he's played against like the
upper echelon, he's his team is a lot like mine.
(01:18:45):
When we've played against the people in the upper echelon
of the division, we've we've taken losses, and then we
believe relentlessly that people below us in the standing. So,
you know, this is a chance for Jennings to prove
that he's got more in the tank than what initially appears.
Speaker 1 (01:19:02):
So he does have a lot of tackle. He does
to go against some gutter runners. Yeah, maybe that'll come
into play, but for sure, Yeah, that was my pick
of the remaining games. I think that one's going to
be super interesting. I don't know if any of the
other games are really gonna live up to that level.
Speaker 2 (01:19:21):
Yeah, I mean they all they all have interesting things
that could occur.
Speaker 1 (01:19:25):
Yeah, like looking for Trouble and the Legion of Honesty, honor,
and friendship. It seems just like a game where it's
the goblins. Just get into it and just going back
and forth. That could be that could be a fun
one to watch.
Speaker 2 (01:19:36):
It's either that's either like a twenty casualty game or
a two casualty game. Right, if nobody could roll anything,
then nobody ever gets hurt. But if if you have
a couple of bombs go off in funny places, then yeah,
then you have you have a massacre.
Speaker 1 (01:19:54):
Yeah, yeah, well I think that's obviously this is a
marathon of an episode through any partying thoughts as we
have a super quick turnaround this week to get into it.
Speaker 2 (01:20:06):
Right, right, I mean one of the things I wanted
to experiment with the podcast format, but unfortunately we ended
up covering like all the rest of the games. I
thought it would be interesting if we each talked about
our game plan for upcoming game without the other person
in the room, and then you edit that together. That's
(01:20:27):
just something we'll keep in mind if we end up
playing against each other in a future one. But the
idea there being like we could see where our heads
are at now. I think we talk enough just like
during the course of the week that we're probably you know,
like we're ninety nine percent of like blood bull decisions,
(01:20:47):
We're going to be kind of an agreeans in on.
Speaker 1 (01:20:49):
So yeah, I hope you're ready for Ankie Panky.
Speaker 2 (01:20:54):
Did you enjoy him your chance playing?
Speaker 1 (01:20:56):
Yeah, Ankie Peckey felt good. And also like I guess
we really didn't talk about the wing game, but yeah,
it was like Wayne beat me two to one, but
it was like Dice in the first half did not
go his way, and then Dice in the second half
all went his way. But like I had a shot
at a one turn on the last turn to try
(01:21:19):
to tie the game, and I had used Anky Pankys
once per game before that. I think if I'd had that,
and if I hadn't tried to burn a reroll to
stop him from scoring, because like he had to score
on turn of sixteen anyway, I was still gonna get
a turn didn't matter. So if I had one reroll
in Anky Panky's once per game, I think I actually
(01:21:41):
could have pretty comfortably gotten the one t to tie up. Yeah. Yeah,
I think Ankie Panky is honestly like a platonic ideal
with like a star player where it's like not super
crazy stat line. I mean, he's like fast, he can
just like seven.
Speaker 2 (01:21:55):
Moves, seven moves, seven moves, strength four is yeah, that's
a threat.
Speaker 1 (01:22:01):
Like block grab stand for like all of those were
like super relevant, and getting like a free reroll, like
I think like star players to give you a free
re roll just feels good. Yeah. But yeah, like it
set me up where the ball of his work, so
his is you can reroll. I think it's any number
(01:22:21):
of block dice one block once per game. No he's not.
He's not Atharic level. But yeah, like it felt good,
Like I used it early because I was just trying
to like knock a lineman down, trying to play the game. Obviously,
I guess the other part of this game was Joel
got off turn one. Yeah, but and I had an
(01:22:45):
opportunity to foul a ward answer that I did not
do because I knew that ward answer. It's like the
whole third the third shooter thing we talked about call
back to season one, but also anky Panky is like
a callback season one a little bit. But like I
need that ward answer to have a shot at the
(01:23:06):
gutter runners in the Yeah, so I need and also
like I want Coupe to like kind of fall down
in the sanding, so I have a chance to leap
past them, right, So like I can't kill a ward
answer and the apothecary had been used, so like, I
can't afford to kill this player because that makes it
harder for other teams in the division to beat.
Speaker 2 (01:23:27):
So yeah, yeah, I got you.
Speaker 1 (01:23:29):
That's kind of how that game played out.
Speaker 2 (01:23:30):
But yeah, that's funny. I I don't know, I shouldn't
have mercy if if if it's a if it's a
powerful player, I don't want to play against that player
in the playoffs, right, So if I've got the shot now,
when I played against Wayne, all the ward answers just
had plot armor, couldn't couldn't get them off the table
(01:23:51):
if I knocked them down. That was where I would
roll like a five for armor break. The other players
were not spared, but the war Dancers couldn't couldn't get
them off the table.
Speaker 1 (01:24:05):
Yeah, that's gonna do it for us this week. Appreciate
y'all listening wherever you are. Give us a follow, like
you know, uh, add us to your secret intelligence telegram chats.
Speaker 2 (01:24:20):
Or share us in your bulletin boards yeah forum posts.
Speaker 1 (01:24:27):
Yeah, it's like, don't ask grog about us. Otherwise, here
you want, appreciate you all listen and Cat y'all probably
you know, in our normal schedule next week.
Speaker 2 (01:24:38):
Yeah, all right, goodbye,