Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Welcoming everybody to another episode of The Right Stuff, a
Bloodball podcast brought to you by Empire Games coming out out,
sometimes lovely, always speculating, and so South Carolina.
Speaker 2 (00:20):
I am getting here with Nathan and we've got cool
things to talk about.
Speaker 3 (00:25):
Yeah, I didn't have a new addition of football in
the Bingo card. There was a lot of rampant speculation
over the summer about a new audition coming. But it's
good to see it like officially announced, even if we
don't have a date for it yet, happy to see it.
Right around the corner. We were talking about like what
(00:45):
should we do about the Bomber problem? Right? That was
really funny to me, Like internally we were discussing in
the league, like how should we solve a problem like Bomber?
Trible's not Maybe he just gets solved with the next edition.
Speaker 2 (01:01):
Praying for that.
Speaker 3 (01:02):
Yeah, right, let's see some staff changes. I wouldn't be
mad at that.
Speaker 1 (01:06):
I know a bunch people were, I think worried they
were on watch when there was at an announcement at Nova,
because that's the normal time that you would get some
sort of a Bloodball announcement.
Speaker 2 (01:18):
Some people when there just wasn't one.
Speaker 1 (01:20):
I know people are kind of freaking out, but they
just saved it for the day after.
Speaker 3 (01:25):
Yeah, right, The timing of it's kind of funny, right,
you would I mean you would think that they would
want to like advertise advertise it, right, Like, if you've
got a platform, you may as well just like shout it.
It's as far as and as wide as possible. But
I don't know whatever the news got out there for sure.
Speaker 2 (01:43):
Yeah.
Speaker 1 (01:43):
Ye well, game scowshop, you can come ask for our
resumes if you want us to work on your product launching.
Speaker 2 (01:51):
We'll be open to that, I guess.
Speaker 1 (01:53):
But we got some games to cover before we get
into season three, so yeah, let's jump into it. We
have some week eleven catch up and the Metropolitan dumps
the Rats and darn tootin.
Speaker 2 (02:07):
It was a three to one win for the Dwarves, and.
Speaker 1 (02:12):
That was a game that ended up eliminating Barbie from
playoff contention.
Speaker 3 (02:16):
Yeah run yeah, and her team got beat up in
the process of the game. I was talking to her
about like, I felt like she made a lot of
progress this league. She scored twenty touchdowns, which is pretty good.
Other people with her similar record weren't putting as many
touchdowns on the board as she did. I think the
(02:37):
I think the ability to hurt players is an important
thing in bloodball, right, the ability to like put pressure
on your opponent's team, especially if you're playing in a league, right,
Like you can kind of be a hero in the
league if you take out like a really problem player.
Everybody will lift you up on your on their shoulders
and dancing around the store, and you kill Like say,
(02:57):
I don't know, a five screen runner for Dwarves, perhaps,
but I think once she once she turns the corner
there and really figures out how to how to like
make it hurt if you're trying to stall or to
really you know, use all of the clock and you know,
(03:18):
make sure that your ratger's trashing people the whole time. Man,
you're stepping on people, she'll be a lot better off.
I thought she was always going to have a pill
battle against John, just because John is really really good
at positioning, especially with Dwarves into skaving, and so he
(03:40):
did manage to she she managed to put a touchdown
on him, which was not the case for a lot
of people in the league. So she she besmirched his
touchdown record. So but yeah, I mean he just stuck
with it and then ground some rats into dust and
(04:01):
then you know, was able to put the ball in
a couple more times.
Speaker 2 (04:05):
Yeah.
Speaker 1 (04:06):
Yeah, it seemed to be kind of the difficult plan.
I mean, yeah, shout out to Jurgen's defense. If you
go and look at the honors for the league, I
think my favorite stat is when you look at best defense,
I think Jurgen is second or third, And the other
teams that show up on the top five listing are
all teams that did not play an entire season.
Speaker 2 (04:29):
Uh so, like he.
Speaker 1 (04:32):
Has I think less than half the touchdowns afforded of
anything that has played a full season.
Speaker 2 (04:40):
So yeah, he's been just crushing it on the defensive
front and on the offensive front as well. Yeah, he's
on both of those.
Speaker 3 (04:48):
He's really showing what an eight speed, five strength character
for sure hands can do.
Speaker 1 (04:52):
Yeah, the next guy with some Week twelve games, we
got the little Titans in Mayhem and the Metropolitan Dumps around.
This was a two to one win for one, and
it looked like Morgue was just doing things.
Speaker 3 (05:07):
Yeah, and Barbie was able to concede that game because
she didn't have enough players at one point, so the
touchdown differential could have been much higher if you're just
running the ball in over and over and over again.
But yeah, I mean she she got beat up over
these last three games. Will cover the third one here
(05:28):
in a second, But I don't know how many total
casuals she took. I think she took an entire blood
Balls team worth of casualties during the course of those games,
or injuries just in general. So let's see, it was
six in the Uregon game, only four in the one
game I think she had a bunch of KOs that
didn't come back, and then finally six in the Title
(05:51):
Terrors game. So yeah, the an entire Blood Bowls roster
worth of injuries in three games. So you know, it's scathing.
That's the kind of like negative reinforcement cycle. You can
get into the team where your team gets wiped every
single game, and so you don't have anybody who has skills,
(06:11):
and so you just go into the next game and
get wiped again. So yeah, right, I mean, if Morgan
is just blasting eight armor pieces off the table every turn,
it's only a matter of time before you can just
pack it up and go home.
Speaker 2 (06:28):
So right, yeah.
Speaker 1 (06:31):
Up next we got the shollye Rotters on Internet management
and swamp people. So one I win for Scota and
we have a scroll half Hype mentioned.
Speaker 3 (06:40):
Yeah, yeah, maybe he gets better in the next edition.
I mean he does, right, maybe maybe. I guess we'll
talk about it more in the next edition. But there
might be a rule that helps him paso if he
can benefit from it.
Speaker 2 (06:59):
Yeah, but yeah, so scroll.
Speaker 1 (07:01):
I when we were looking at when I was looking
at the game on tour play as it started and
seeing the money, I was like, he had money for
Luther and Wilhelm. Yeah, like the exact amount of minimator
for that, And I think that probably would have been
just a better option, just have a mobile piece.
Speaker 3 (07:22):
So Bryson's really new, and so it's possible he's not
fully informed on how powerful specific undead players are and
how awful the other Undead Star players are. Right, Willhelm, Luther,
and Ivan are the three that stand hand and shoulders
above everybody else, and then all of the other undead
(07:44):
players are terrible, like Greg and Crumbleberry, probably clear quite
a few of them.
Speaker 2 (07:51):
You're telling me you don't like Gretchen walk there, it.
Speaker 3 (07:55):
Doesn't she counts like three hundred and twenty or something
like that. I believe there's something it's something wild for
I think she doesn't even have hands, right.
Speaker 2 (08:03):
Yeah, but she has shadowing.
Speaker 3 (08:07):
So yeah, Willhelm pretty good piece, especially if your punt's
got four strength ten armored dudes, right Willhelm. Willhelm can
do some work there. And Wilhelm also provides some much
needed mobility and ball handling because he's got catch and
eight sp right, so there's there's a lot of times
where Willhelm can pick up the ball and just he's gone.
(08:31):
You can give the ball to him and he's just
out of there.
Speaker 2 (08:34):
Yeah. With that, wins has his playoff hops so alive.
Speaker 1 (08:37):
Yeah, which we only have three games outstanding in the
league now.
Speaker 2 (08:42):
Yeah, so we're getting close. We're very close, right right.
We were hoping to get him all done before recording.
Speaker 3 (08:48):
Yeah, And so there's one tonight and then there's one tomorrow,
and then depending on the result of those two, the
last one may not matter, right, so but we'll call
that a little bit later on. But yeah, Yeah, so
Scota's fighting for that last spot and that win helps
him out quite a bit.
Speaker 2 (09:09):
Yep.
Speaker 1 (09:10):
All right, week thirteen games, we had one that a
lot of people were watching with some level of curiosity
to see how much damage could be inflicted. It's darn
Tutin and the Little Titans and Mayhem.
Speaker 3 (09:23):
Very anticipated game. Yeah, I think a lot of people
wanted Wan to lose but have him inflict a lot
of damage.
Speaker 1 (09:36):
Yeah, I think that's I don't think anybody is really
like rooting for one to win any game.
Speaker 3 (09:41):
Yeah, No, I don't think so, so, especially not with
snot wings. Yeah yeah, but yeah, you're getting kind of
racked up a crazy death toll in that game, right,
I think he had eight casualties.
Speaker 1 (09:57):
Yeah, it was pretty pretty nasty. I think that is
like the average dwarf stotling game. Though there's a reason
that I had that graphic that I made how to
talk to snotlings.
Speaker 3 (10:09):
So yeah, and they he took out more control, right,
And I think at that point, going down one of
the strength five or higher pieces makes it a little
sketchy for snotlings, but going down two suddenly means that,
like the defenses are cracked open, Like if the giant
(10:31):
is hitting one dwarf a turn or whatever, then the
rest of the dwarves are just on top of Snotlings.
Tearing them to shreds. So yeah, that's a that's a
pretty good I think it's a pretty good indicator of
what to expect in the playoffs. If the two were
(10:51):
to meet, I think it would probably happen very similar fashion.
Maybe there's like an overtime involved. I don't know, but
I think, uh that's a ur Agan with this game
makes his case for the favorite at this point, right, Yeah, yeah,
he's he's saying, I am the team to beat. The
(11:17):
road to the championship is going to go through me
one way or another. So yeah, I'm not sure who.
I'm sure you don't want that matchup.
Speaker 2 (11:27):
Yeah, it's okay.
Speaker 1 (11:29):
I can't roll I mean, I can't roll three anyway,
so tackle doesn't actually matter. Yeah, I mean yeah, I
think that's like the thing. And with the way obviously
we're spoiling, we're just like previewing all this playoff talk,
but the way it plays out, that is potentially a
round two rematch that could be a quarterfinal rematch based
(11:53):
on seating because they will both be in the same bracket.
So that's there's potential there that this was like a
game that actually kind of matters, like one might have
to go in the kind of rethink a strategy a
little bit like, you know, maybe how he plays with Morg,
how to keep him safe something.
Speaker 3 (12:11):
Yeah, he took Bomber, right, did he is? That? Is
that correct? He took Yes, So he took Morg and
Bomber and a wizard okay, and the Giant and ride
his rookies. So I think you need to take skitter
(12:33):
or hack Flim because that gives you a way to score, yeah,
and a way to score fast, which I think you
desperately need. You can't just let because Jurgen could even
like overdog for this game. He overdogged the thorn Corns
(12:56):
and the sick Dwarf by asked ref, who's like really
good if your opponent's plan is a just foul over
and over and over again, right, Jurgen could take like
Cindy plus thorin. And I think if you don't have
a hack Flim or something like that, then your ball
(13:19):
carrying plan is not safe versus Cindy. You just play
Cindy on defense and she's lobbing bombs at the cage
every turn, and bombs add up against snotlings, and I
think you can actually peel a bunch of Snotlings through
clever use of explosives.
Speaker 1 (13:40):
So yeah, honestly too, Like like when I played the
Startling matchup in the playoffs a few seasons back, I
had I took sending in a bribe, and I also
had the death roller on my roster.
Speaker 3 (13:51):
Yeah, that's like.
Speaker 1 (13:52):
That's a piece that actually can just like even a
rookie death roller could be like a pain to deal
with for that starling team.
Speaker 3 (13:58):
Yeah, I mean it's something because you can just knock
over the giant with it, right, And that's huge. I
think if it if that Snotling team has to pick
up a giant or a troll every turn, right, like
if they're not just mobile and going where you want
them to go. If if the dwarf player gets to
control where those pieces are on the match on the field,
(14:22):
limit the blitzes, limit the blocks. The big thing about
dwarves is that they don't really get a chance to
dodge a whole lot, and so if you can limit
the snotling players blocks down to just like a blitz,
then you're probably gonna come out way ahead in the
(14:44):
attrition fight.
Speaker 2 (14:47):
All right, Well, so we'll do more playoff fock later.
Speaker 3 (14:49):
Yeah, we got time.
Speaker 1 (14:51):
I'm just to have the wrong gate Rodders and Taysho
Karen is a four to one Frog victory.
Speaker 3 (14:57):
Yeah, a little, a little l for the team to
come together and trounce someone. Chris needed that like two
games in a row. He would have been in better shape.
But at least you get to go out with the
win with the slam team here, and I mean it
looked like he was just hurting people left and right
(15:20):
in that game.
Speaker 1 (15:21):
Yeah, there's like probably some there's an interesting different plays
by the human team, but I think that Fred has
said that his sort of sub goal for the game.
He didn't care about winning. He just wanted to kill
that Crock score.
Speaker 3 (15:41):
So he was even got close.
Speaker 1 (15:44):
Yeah, I'd be curious to see how that plan went.
But the actually has renegades a funk and dub Barbarians is.
Speaker 2 (15:52):
A very important game.
Speaker 1 (15:54):
And to pull a motif from a Russ' development James Tie.
Speaker 2 (16:00):
Yeah.
Speaker 3 (16:02):
Yeah, from what I understand, this game was a Neil
bitter for Sean. He I he got like a black
ork out early in the game and he was like
feeling pretty confident, but I still managed to score. Apparently
he did a good job of managing the rat ogre
the whole time. And then in the second half, since
(16:26):
Sean only has to play for a tie, he's set
up and he's just like gonna stall. But I makes
like a six up dodge with a black orc and
then throws like two dice uphill and knocks the ball
out of the hands of someone, and so on the
(16:48):
last turn Sean has to pick up the ball in
the rain and do some other stuff. It barely ekes
out the touchdown on turn sixteen to win the game
or sorry, to tie the game right and make it
into the playoffs. So yeah, apparently that was much much,
(17:11):
much closer than he would have liked, just because I's
not scared to go for the heroics, right, like if
the playoffs are on the line, and that was the
playoffs right there, right, you made the play you needed
to make, h You just have to recognize it in
that moment, right, and it just didn't work out, which
is which you know, which is kind of tragic.
Speaker 2 (17:34):
Yeah.
Speaker 1 (17:35):
So yeah, so that has solidified that game, solidified that
Sean was lockdown.
Speaker 3 (17:40):
Yes, so Sean, I mean, his whole season has basically
been one roll away from disaster. Right, So maybe his
team isn't a good enough spot for the playoffs. Uh.
I don't love his chances, but he can make some
(18:03):
stuff happen. In game one, then I think that his
route is a little bit cleaner, but I guess we'll
have to see.
Speaker 1 (18:10):
So all right, I've actually had the look you at
Bastards and the Hamburg Harmers. This is my final halfling game.
The I think the chef was one for six. I
think my average.
Speaker 3 (18:25):
It sounds like your chef for the whole season was.
Speaker 2 (18:27):
Like my average.
Speaker 1 (18:28):
I think it was about one of the six roles, yeah,
per game, I think so.
Speaker 3 (18:33):
I wish I had played against those halflings.
Speaker 1 (18:35):
Yeah, so yeah, it was pretty sounds pretty rough, but
I was able to do a good amount of damage.
Speaker 2 (18:44):
He took Skidder because they wanted a way to score.
Speaker 3 (18:47):
And his gutter runner is missing the game, right.
Speaker 1 (18:50):
Yes, so he took skinner as a way to kind
of hopefully be able to score, and the game ended
up as a draw. I couldn't get the one turn.
I couldn't like get a one turn set up after
he scored, and I was just kind of fouling stuff out.
(19:13):
I if that was one of those games where like,
you know, if it went to like overtime or something,
it was gonna be I think he had like four
players left.
Speaker 3 (19:21):
Yeah, it looked like he had taken a lot.
Speaker 1 (19:24):
So yeah, so that was it was like a fun
like more I guess casual game. I guess, you know,
he's more on aside, the way that I had set
up the inducements going in was I put myself that
he would be giving me one hundred and twenty because
I expected him to take Skinner, and him taking Skitter
allowed me to get the chef in Rumblow and Rumblow
(19:47):
into rats is just into rats and goblins and snotlings.
All of those are just good things. Like one assist
is like you get three three type blocks on a snotling.
One assist gives you three dice on a goblin, and
you know, like the there were not too many scaven
to worry about. So yeah, that was the end of
(20:10):
this halfling adventure. I think the best part of it
was ending up on the like Fouling leader board playing
eight games or does everyone else is thirteen, getting into
like the top five for team fouls and also Jeff
getting to the top with of individual fouls getting in
(20:31):
that fifth slot.
Speaker 2 (20:32):
So very cool.
Speaker 1 (20:34):
See last game of the scaven stand was the Metropolitan
Dovester Rats and Titles rrors.
Speaker 2 (20:43):
The three to one win for Clay.
Speaker 3 (20:45):
I was I had to receive a phone call about
bombing rules in the middle of this game because I
think Barbie was using bomber for like the first time.
Oh so, I think she even scored first in that game,
But it's very similar to some of the other games,
(21:06):
where like, yeah, she was able to secure a touchdown,
but then her team just kind of gets peeled and
so you know, at some point you're just you're defending
with like four players or five players, and it's very
difficult to do anything when you're that badly out gunned.
(21:28):
She did almost kill I think the dirty player Sneaky
Get Skink in that game. She came very close, and
Apothecary saved the skinks life, so that's something to be said.
I think Clay gained quite a few standings as far
as the playoff hunt is concerned with the win there,
(21:52):
and I think really kind of salvaged his season. In
the back half of the season, she started real slow,
but at this point his lizard in team's kind of
nasty looking.
Speaker 1 (22:03):
So yeah, does that put him into six Yeah? So
uh nooks who got the retch offal fangs and oops
mostly nerlings.
Speaker 3 (22:15):
Yeah, I mean that looks like as not the game,
right yep, I actually think that sweltering heat probably did
Joel no favors there. When one team comes into the
game with more people than you know, sweltering heat is
disproportionately bad for the team that's lower on players.
Speaker 1 (22:35):
Yeah, and Joel has plays like typically like a pretty
high roster, like fourteen infesting players, but that's not twenty
three or whatever you get with siling.
Speaker 3 (22:44):
So yeah, no, Chase didn't have the reinforcements in the
game right as rookies, but still sixteen unless Morgue or
the Giant or some trolls get hit by sweltering heat,
which is not unlikely. Yeah, it's it's not improbable for
(23:07):
one of them to go down, maybe even two. That's
not that's like unlucky, But that's not like cosmically unlucky
for one of your players to go now, especially if
a bunch of them get injured during the course of
the game. It's more likely that your guys they're still
in the pitch will still get taken off.
Speaker 1 (23:27):
But yeah, it seemed like a lot of the like
a lot of the damage with one sided, and which
also adds like if you are suffering, like if you're
suffering all the injuries in the game, and then you're
also going to get with faltering heat, that's just gonna
compound in like a really bad way for you.
Speaker 3 (23:42):
Oh yeah, yeah, that's why you like, if you have
the option, you need to go into a game with
some amount of reserves, right, Strategically, you just need some
amount of reserves, and that protects you from your opponent
high rolling you early in the game. It also protects
you can sweltering heat, right, because you could randomly lose
(24:02):
a D three players on your team, and if you
don't if you didn't bring if you didn't bring D
three extra players, then you're already you're gonna start playing.
You're gonna start playing way way down.
Speaker 1 (24:14):
So uh up, Next, we got the match up other
match with the week I guess starts eleven and that
Cana say hell Hounds.
Speaker 3 (24:25):
Yeah, so obviously a grudge match. What's the Futurama quote.
I don't like you and you don't like me. I
like you, Uh but uh yeah, John Jennings and I
like we're chatting back and forth, trash talking each other
(24:45):
as we typically do before we play, and he was
convinced the game either nothing was gonna happen in the game,
or the game was gonna be a blood bath. It
was certainly closer to the ladder and and that was it.
There was almost a disaster in that game for both
of us. We narrowly avoided playoff like our playoffs getting ruined.
(25:13):
So starting the game off, we traded casualties really early.
I took out like the skilled Wraith. That felt pretty good,
and he killed the wrestle tackle Marauder and I Apothcary
turned too to save it because I wanted to make
sure that the wrestle tackle guy was around for the playoffs.
(25:35):
I did not want to lose a tackle player before
the playoffs. Now, I knew that it was going to
be dicey to do that, but I had brought a
lot of extra players to the game. I went into
it with sixteen full roster. It gave him Luther and
Wilhelm and so I I knew it was risky to
(26:01):
do it there, but I really didn't want to lose
that piece, and that piece ended up doing some critical
stuff later in the game for sure, so I'm glad
that I saved it. Now, I was playing cagey with
the blood Spawn because I didn't want to commit it
the scenario did not want as the scenario that I
(26:24):
engineered later in the game where I had the blood Spawn.
It was like, I think turn three, before I even
activated the blood Spawn, it was mostly just kind of
hanging around, and then on turn three I blitzed like
a zombie for three dice and didn't do anything to it,
and then he had kind of committed slightly to one
(26:47):
side of the field, and I wanted to reverse the
field on him and try to like bog down the
flesh golumps. I was trying to engineer just like the
blood Spawn and my corn Gores versus say, like Luther
or the Goules. And I think he even put his
(27:08):
four strength Gougle in reserve to start the game because
he didn't want a chance for me to like get
to blitz it. So I send the blood Spawn in
versus a flesh Colum, and I roll a both down
in a push, and I very strongly consider taking the
(27:30):
boat down there just so that way I would stop moving,
but I didn't want the flesh Golum to just hit
my blood spawn back and the way the board was
set up, he'd have to like move some guard pieces in.
But he also had Luther, so he could like hit
(27:52):
no Gaze one of my pieces. He could like he
could he could get two dice if the flesh column
was still standing. So I I pro and I fail
the pro roll, so I just I take the push,
I push it, and he chooses not to stand firm
and that moves his piece back closer to like where
his like the bulk of his team was, because he
(28:15):
had like he basically kind of like circled the wagons
and was keeping like the Googles and the strategic players
kind of back some. And so I roll the Frenzy hit,
I roll, push, push, and I decided to try to
use a team reroll here, and I failed the loner
to reroll it. So I have to push the flesh golum,
(28:38):
and sure enough, he moves it back in there. So
I'm forced to basically just commit my guard pieces in
to try to make it an awkward block for him
to throw or if something goes wrong with one of
these other blocks, then he can't like throw the hit back,
and then I I successfully reverse the field. I moved
like my corn gore to the other side, and I
(28:58):
give him kind of like a loose screen, and Luthor
is like eight spaces away or from it or something
like that. So it wasn't like in a place where
he could just run over there hypnogames one guy out
the way and have somebody else go blits it. And
so he knocks the guard pieces around and then hits
the blood Spawn, knocks it over, doesn't break armor, and
so I wasn't keen to stand it up, but he
(29:22):
manages to free up a zombie and the zombie steps
on the blood Spawn, rolls in eleven to break armor,
rolls in eleven for the casualty. He rolls a nine,
which is the same side of the die as the sixteen,
and rolls a nine to take the blood spot out
of the game. And I don't have an apothecary, so
the Blodzpun's out of the game, and I actually think
at that point, I'm like, I think I've lost the
game because I really need that blood spa and needed
(29:44):
to get like his if I can get his team
kind of like separated, and he wasn't letting me do
that on defense. But I can get his team kind
of separated, and I can have like the blood Spawn
fight will Helm or the blood Spawn fight like a
flesh golling by itself. Then I got a pretty good
chance to take that piece off the pitch out of
the game. But without the blood Spawn, I'm not I'm not.
I don't like my chances to actually hurt anybody, and
(30:07):
so I am kind of like forced to score, and
he's got three turns to do it, which I figured
might be kind of a stretch for undead, but it
have like the I get a bad scatter on the
ball and it lands like towards midfield, and so he's
able to just go pick up the ball and I
(30:30):
can't quite I get some like tackle zones on the ball,
but he's able to use like luthor to hypno gay
somebody out of the way and then like a blitz
and this guy just kind of runs in with that,
having to roll dice after that. So the scores tied
and I'm kicking back to him, and so his line
(30:50):
hits are casualty and kill a guy and get a
zombie Ko somebody else knock down the third guy and
stun it, so he just peels him right off the line.
Now I brought all the extra players for that reason,
because if if he did that to like blood seekers,
I was gonna be furious, right, But instead he did
(31:11):
the Marauders, And so I think I managed to like
Ko Willhelm, I Ko Willhelm on like my first drive,
but he came right back in. So I managed, I
think I Ko Willhelm on turn nine to sort of
even up the playing field just a little bit. And
then on turn ten, I casualty a zombie who regenerates,
(31:33):
and I just I send in like the whole guard
squad because he's kind of like squatting at midfield because
his goal is to try to like run the clock
out on me, right, And so I just I put
every guard piece that I have on his flesh gooms,
and he spends like ten minutes trying to figure out
how to get two dice on any of the pieces
(31:55):
around him, and he can't. He was gonna have to
like move a bunch of his team over to try
to get two dice with any of the flesh columbs.
So he decides to free up the guy with the
ball and make a couple of dodges to get some
ghouls and stuff away and run around to the other side.
And then my turn eleven is like insane. I casualty
(32:19):
a flesh golum I ko a zombie the wrestled tackle
guy that I saved earlier in the game casualties and
kills his block tackle dodge werewolf. But that werewolf does
manage to regenerate to stay alive, and so I just
I take three pieces off the board and then I'm
just like dog piling his cage. He runs down the
(32:44):
field and I like mob him at that point, and
he has to like he's like out of options, and
he has to like blitz with his ghoul and only
because its four strength was he able to get two
dice with it. And then he has to dodge away
from a bunch of tackle, which he fails the first roll,
(33:07):
uses the team reroll to succeed, and then just like
stumble into the goal line to reset the table. There's
a time out, and my drive isn't that particularly interesting
because I just kind of like push right through his
team because like a lot of it at this point
he's down a flesh golum, he's down a bunch of stuff,
(33:27):
and I just I get to kind of walk through
his team and the score just like a handful of
dice rolls that were all pretty safe. So I didn't
get any like crazy casualties on that drive, but I did, do.
Speaker 2 (33:43):
You know.
Speaker 3 (33:43):
I just was able to push him out of the
way and tie it up. So obviously I would have
liked to have won that game. I'm glad I didn't
lose it necessarily, and I did get a but Jesus
low to star player points, which is always good.
Speaker 1 (33:55):
So yep, and with that draw, that locks up a
couple slots, locked up first and second.
Speaker 3 (34:02):
Yeah John was playing for first.
Speaker 1 (34:04):
Yeah yeah, so Wayne, he was not able to get
He needs to win Wayne, so did not get that.
Speaker 3 (34:11):
A tie though also helped him. Did a time matter
for his second place? I don't actually remember. I think
it was second place regardless, right, I believe, so, no,
a tie put him into second place. He beat Henderson,
so they end up with the same number of points.
But he won the game versus Henderson, so he wins
(34:31):
the head to head. So yeah, if he had lost
that game, I think he plummets to like fourth or
something like that. Right, a tie tie meant that he
that he was moved to the.
Speaker 1 (34:42):
Second Okay, two more games, I got the wolf Pack
and the Jolly Rodgers two O win for Warren.
Speaker 2 (34:53):
Yeah, looking at.
Speaker 1 (34:53):
The game was like Warren got an early touchdown and
then got a very late touchdown.
Speaker 3 (34:58):
Yeah. I think that's it's just the resilience of Dwarves,
probably because it looked like there were some Undead players
that exited the game at various points and the Dwarves
did not. So that's probably Warren's experience advantage there, since
Price is still pretty new, even though Undead is a
better team big like a team experience than saying black
(35:19):
Works or whatever. But the there wasn't like a ton
of action in that game. It looked like just some
blood bowl of people slapping each other around occasionally. And
Warren moves into a playoff spot for now with that win.
Speaker 2 (35:41):
Yeah, which more speculation to come. Yeah, But.
Speaker 1 (35:46):
Then the last game we had Cloudborn catast free and
looking for Trouble a two to zero win and Anderson,
and that game solidified the top four.
Speaker 2 (35:58):
In the total body division.
Speaker 1 (36:01):
So prior to that, like there might have been something
that could have moved around speaking on where he finished
that game, but with a win.
Speaker 2 (36:07):
He's now he has served.
Speaker 1 (36:10):
Yes, So that is Wayne first, Jenning second, Henderson third,
Cooping fourth right, and those are all locked along with
Chase who is locked into seventh.
Speaker 2 (36:24):
Right.
Speaker 1 (36:26):
Yeah, we've got our Memorium Seesson for this week.
Speaker 2 (36:31):
We've got some star players on here. Yeah. So we
had skitter Yep for the Metropolitan Dumpster Utes. Murdered.
Speaker 3 (36:39):
Yeah, killed by I think a foul or something like
that or more. She cares good ridden.
Speaker 2 (36:46):
Maverick Junior has a line rat for the Metropolitan Dumpster Rats.
Speaker 3 (36:50):
Yeah, so that model is cursed. I'll talk about that
model real fast. That's the one that she puts the
poker hand on and the rat has like the ace
hidden on its tail, and the I don't know what
she does, but that model has been killed so many times,
(37:14):
has been injured or killed so many times. I think
it's like some of the best work that she's done
on like a modeling front. So it's every time it
gets hurt, I'm like, no, the cool rat, you know,
but yeah, he's been murdered out I don't know how
many times.
Speaker 1 (37:29):
Then we had Moorg beaten down yeah while playing for
a little times and mayhem. Uh you know, we thought
a high strength player was gonna die in that game.
This was not the one we wanted.
Speaker 3 (37:42):
Yeah monkeys, Paul curls.
Speaker 1 (37:45):
It would not be an in Memoriam week without a
looky rat Baskett player on here.
Speaker 2 (37:50):
So we have Zahalvas. It's not like yeah, I think
got murdered.
Speaker 3 (37:55):
By yeah right, I mean Austin. We appreciate your contributions
to the memoriums action. Austin, thank you very much for
playing in the season.
Speaker 1 (38:03):
So yes, yes, thank you for patting our airtime. Most
lovely way to talk about. Then we had the Russian
foul fangs thrower, he who shall not have a name.
I guess we shouldn't even put that player on the
memorial but.
Speaker 3 (38:23):
He shoot, he who shall not have a spot on
the roster anymore.
Speaker 2 (38:28):
And then finally Glue.
Speaker 3 (38:30):
Yeah, yeah, he's the He got injured in the very
first game. I think he got a niggling injury in
that first game. And he's the only person on the
team who started the season who did not earn a
single Star player point along the way, not a single
(38:50):
one so I think it's fitting that he dies in
the last game of the season. Now, he was reanimated
as a zombie during the course of the game, so
you know, take care of them, John, Maybe we'll get.
Speaker 2 (39:09):
Somen SVP for you. Yeah.
Speaker 1 (39:15):
Right, Well, we're gonna take a quick break and then
we'll come back and talk about some.
Speaker 2 (39:21):
Season three, Season three and some playoffs stuff.
Speaker 3 (39:25):
Yeah.
Speaker 1 (39:26):
Okay, so we've got two things to talk about now,
we've got playoff scenarios, we got Season three.
Speaker 2 (39:32):
Which one do you want to start with?
Speaker 3 (39:34):
I think we do Season three, okay, because I think
I think we can chat a little bit about what
to expect as well, right, because I think some people
listen to the podcast for a decent amount of their
news for the league, and so I think season three
is unescapable, so we have to talk about it.
Speaker 1 (39:53):
Yes, yep, run from it. It'll still catch you. Yeah,
it's very arch mummies. So yeah, yeah with Brawler, now.
Speaker 2 (40:05):
Yeah, that's interesting, I think. Yeah.
Speaker 1 (40:08):
So, if you have not fully caught up on the
Warhammer community, post came out yesterday as of recording, and
let's talk about the season three edition box set, and
it's gonna be two gangs which a lot of people
are speculating on. And Britonians, yeah, which I think caught
some people by surprise.
Speaker 3 (40:28):
I was shocked by it because the only other team
of Legend that hadn't been made yet was Hiles, and
they even kind of had the stinger there at the
very end of the article teasing Hiles being just around
the corner. So but yeah, I was not expecting Britonians. Now,
(40:49):
Brittonians have been like a like a team in Blood
Bowl for twenty something years or more, but they were
never like an officially released team. There was never like
a like a Brittonian metal team from from GW, but
it'd been a long since a fan favorite and they
(41:10):
always looked pretty good because they had like some really
badass nights on the team on the squad that that
seemed really good. Now, the preview for Brittonians, I don't
know their stats are Armold air Costa, Like, there's a
bunch of a bunch of question marks, but the team
seems insane.
Speaker 2 (41:29):
Yeah, there's a leading there's some like contexclusion can kind
of take from the article if you go through and
read it, Like they mentioned like high armor for the night,
so we're probably looking at armor ten models. Yeah.
Speaker 1 (41:43):
The way they described it that on a second read
as I was going through, was they pushed it as
like a high risk, high reward team, right, which I
don't know exactly where that's gonna.
Speaker 3 (41:56):
Lead is one of those skills, right, not unless you
have to risk some amount. And they did say that
Britonians aren't getting a big guy, so their team is
just gonna be the team that you see in front
of in front of you, right, they can't outsource like
an Ogre or whatever. Now, if you've got two like
four strength dauntless dudes who start with block and ten armor,
(42:19):
if that player costs like, I don't know, one hundred
and twenty five K, that's probably a bargain. You probably
don't need a big guy because those dudes probably just
get in there and mix it up. And they also
have throwers and they have catchers, which was not something
that the traditional team had. There were a couple of
(42:42):
different teams that were floating around there for a while.
They usually had like a sure hands model or something
like that on the team. So I have no idea
if the Britonian thrower will have sure hands. I think
it makes sense for them to have passed. Maybe maybe
they don't even have pass. Like, if you're talking about
high risk, high reward, getting rid of pass on a
thrower sounds like a way to make it like a
(43:03):
little bit more cost effective.
Speaker 1 (43:06):
I believe that in the article I mentioned the throwers
having pass okay and the catchers having catch okay, and
one or both of those positions having nerves of steel.
Speaker 3 (43:19):
Yeah, so here's the paragraph. They're backed up by two
night throwers and two night catchers, capable players who pair
pass and catch respectively with nerves of steel. There's no
big guy, but Dauntless takes care of that. Finally, Squires
bring wrestle and a candy attitude to the party. And
it also mentions that the grail Knights have a skill
(43:40):
called steady footing, which seems busted says, lets them keep
their footing and stay standing on a roll of six,
which implies that like if you pal them and you
roll a six, then your player is just standing, which
is insane.
Speaker 1 (43:58):
Yeah, that I think, you know. Obviously, as we get
closer to the release date, we'll probably get more clarification
on the rules. But I think that is like the
current where you're seeing It's like, if you get knocked
down as a result of a block.
Speaker 2 (44:10):
You can roll a six to see if you'reself standing. Yeah,
so that is it is crazy.
Speaker 1 (44:17):
Yeah, anything, I think that's like one of the skills
where it's like you will just r like you never
plan around it as the person who has it, Like
you can just always assume it's gonna fail, and if
it succeeds as a great bonus. But if you're the
person throwing a block into this thing, you have to.
Speaker 3 (44:35):
Think about, like what happens if this doesn't work?
Speaker 1 (44:37):
Yeah, sixteen percent of the time, you're just gonna be
left staring down a night.
Speaker 2 (44:42):
So how does that impact your play? Yeah? For sure.
Speaker 3 (44:48):
It I mean Bertonian's I think a lot of people
are going to be lined up to try this team,
Yeah for sure. And then also the Tomb Kings are returning,
and it looks like the from what it sounded like,
the team is going to basically be the same, except
(45:08):
the Tomb Guardians are picking up Brawler. Now, I think
that is a slight nerf to the team because it's
very likely that the Tomb Guardians get more expensive. It's
one of those nerfing something by making it more powerful,
and so I think that helps out quite a bit, right,
Like I'm tired of playing against these damn toom king
(45:31):
clists that have four tomb Guardians and then also still
have room left over for Luther Cheney and stuff like that.
Speaker 2 (45:39):
Right, So yeah, I think I know.
Speaker 1 (45:42):
We were talking a little bit about this yesterday after
the article and like going through it and Sean the
Renegade of the Playoffs. I guess I was talking about
how he felt that Games Workshop had maybe like slightly
miss attributed the type of game that tin Kings will play,
(46:03):
because in the article I mentioned they see as kind
of like a bashy team, where for Sean, like Sean's
perspective on it is like it's more just like a
board control. Like that's what the biggest thing of having
the team Guardians is. They're just big pieces on the board.
They don't like have to throw blocks to be annoying.
They just stand up there and soak up space.
Speaker 3 (46:21):
Yeah, and they could take up a lot of space, right,
You've seen it with stunty teams halflings gnomes where just
two trees working in tandem space correctly can eat up.
They just have like a huge footprint on the table
and tim Kings with four strength five pieces, same type
of deal, huge footprint on the table. I mean, there's
(46:44):
no it's so hard to crack one of those cages, right, Like,
it's just not easy to do. And then you still
have a few other pieces on the table. You know,
you've got skeletons that you can sprinkle around just to
make sure that they're taking room and cutting off angles
that could let the tomb guardians actually hit stuff. Yeah,
(47:04):
and then at that point, all you really got to
do is just pick up the ball if your throw
raw and have him hide behind the tomb guardians and
eventually you'll get to the point where you can run
the ball in.
Speaker 2 (47:14):
Yeah.
Speaker 1 (47:15):
I think like this adding Brawler might be a way
for gamest to sort of incentivize the style of play
they wanted to have, right.
Speaker 2 (47:23):
Because they want I think they probably.
Speaker 1 (47:25):
Want to get away from the like board control, stall
out style of gameplay.
Speaker 2 (47:31):
Yeah, it's not the most exciting thing in the world.
Speaker 3 (47:33):
Yeah, we could see if they did anything about that
in this edition, and I don't. I don't think really
at the end of the day, there's nothing there's nothing
really wrong with that style from like a strategic point
of view, right, if they got rid of the prayers
to nuffle, because that was really the only way that
(47:55):
you could punish stalling in the game. Yeah, yeah, if
they get rid of prayers to nuffle, then something else
replaces that. Who knows what that looks like. Maybe it's around,
but it's like changed. I don't know, right, you know,
we haven't seen the kickoff table yet. Yeah, they teased
a little bit about officious ref leaving, yes, much to
(48:18):
the much of the celebration of a few members of
the league. It seemed like they're replacing it with something
that nerves a player.
Speaker 1 (48:28):
Seems to be the idea that when you look, I
think that is like the thing that we were less speculating.
Speaker 2 (48:34):
On all of the stuff.
Speaker 1 (48:35):
Yeah, outside of the things they have specifically told us,
like Tom Guardians getting praler, right, But they showed these
status markers which are kind of similar to the third
party accessories that you've probably seen from some of the
other like major companies making things for Bloodball, and one
of them is titled Dodgy Snack.
Speaker 3 (48:55):
Right, So that's actually a couple of interesting ones that
it's like, there's no telling what these are right, Yeah,
that eye golloped, the chomp to the dodgy snack like those,
there's no concept of those as of right now. Right
there's like a sorcerer, like the witch or whatever can
give something minus a bunch of stats. So maybe dodgy
(49:18):
snack works like that. Maybe it works like greasy cleats.
Maybe it works like a couple of other things. Maybe
they get loaner and minus stats or something like that.
Like if officious reft just doesn't eject a player, but
it makes them much worse for a drive, that's a
little bit different than the player just being ejected from
the game with no recourse. You could at least adapt
(49:40):
your game plan around one of your players being suddenly
worse instead of, oh, this player is removed from the board.
Speaker 1 (49:49):
Yeah, like if you have a vision, if someone gets
sent off on your line and then you're just like
stuck like in situation. There's like so many ways for
officious reft to just snowball in the worst things. I
think there's like there have probably been games in maybe
not this specific season, in the league, but I'm sure
there have been league games decided by like a turn
one officious ref removing a player and just all of
(50:13):
that cascading into Yeah.
Speaker 3 (50:15):
So I think Will's playoff game in season two happened
that way. I think his best black work got ejected
from the game. I was playing against Chris. This may
have been season three or four. That was back when
he had the tom Kings. Funny enough, he was playing
tum Kings at the time. He had that eight speed
Frankelheim blitzer that had extra arms, and uh that blitzer
(50:40):
got a ficious reft on his kickoff, and it was
one of those where it's like, oh, I don't have
to play against his best player. Okay, nice sick right
that that can't happen anymore. So I'm definitely looking forward
to that.
Speaker 2 (50:54):
Yep. Yeah.
Speaker 1 (50:55):
Another change that I mentioned was they're removing wildly inaccurate past.
Speaker 3 (51:00):
Yes, it's probably back to just being fumbles again. And
like a great point that was raised in the discord
by Chase was like, there was never a reason for
there to be two different results for one right, that's
a little antithetical. I know they were trying to fix
the punt problem, right, Like if you just take the
ball and just throw it across the field to an
(51:23):
empty square to target something empty and throw it. You know,
that's what I think, wildly inaccurate was trying to address. Yeah, imperfectly,
but that's what it was like trying to fix. Now,
if it's just back to being a fumble again, who knows, right,
Like I guess we'll get to see how that plays out.
(51:45):
But that certainly makes bombs worse, right, I'm happy about
any changes that make bombs worse in this version of
the game, So very fair.
Speaker 2 (51:57):
Let's see other things I got mentioned. We have the
key word word system.
Speaker 1 (52:01):
Yes, so did not get like a ton of insight
onto what that it's going to look like. But I
dimension it's supposed to as you know, that sort of
like smooth out.
Speaker 3 (52:10):
Yeah, so it sounds like it's supposed to clean up
the rules. They already use keyword stuff in their other games,
So it's like it's just it's time for a blood
bowl to come into the fold with the rest of them. Right,
Like in forty K you have grievous wounds and stuff
like that when you're looking at like a data sheet
(52:32):
and it's telling you, it's telling you what you get. Right,
as long as you know how grievous wounds work, you know,
how it works for every single model. It's the same
type of thing here, like distracted, right, distracted is losing
your tackle zones. But keywording it means that hypnotic gaze
and bone head make the put the model in the
(52:55):
exact same state. Now, that was like, that's probably one
of the more clear, exact samples from the previous But
there were a lot of other things that were not
as clear, you know how, like say tentacles and diving
tackle work together or something like that. Right, there's a
lot of that stuff. Where now with with some with
(53:15):
some choice keywords, the rules just get much more clean.
Speaker 2 (53:19):
Yeah.
Speaker 1 (53:20):
Yeah, I'll be looking forward to saying what how these
keywords shake out, Like once we can get our hands
on the book and kind of actually read through it, we'll.
Speaker 2 (53:27):
Probably have like a rule book a recap. Yes, it
comes out.
Speaker 3 (53:30):
Yeah, for sure. I mean, and I get just just
in the article it mentions like an eye gouge skill,
like if they get rid of I still think you
should have enough skills to be random, right. I actually
loved the random skill assignment for players the way it
(53:52):
exists right now. Who knows if players still advance the
same way, but I do like the choose versus random
nature that exists as of this moment. Hopefully that stays intact.
But say, like I gouge, for instance, says it preventsive
player from offering assists. Maybe that's different than defensive, right,
(54:14):
or maybe that takes the place of defensive. Now, defensive
I think is a good skill. But making eye gouge
a thing that you have to like utilize to shut
off assists, that's certainly interesting.
Speaker 1 (54:26):
Yeah, like that might be like that would be a
way to shut off guard on your turn or something
like that, where it's like defensive only works on your
opponent's turn for your players, right.
Speaker 2 (54:36):
Being able to look like that is the thing that
I think a lot of people end up with.
Speaker 1 (54:41):
It's like the reason that jaguars are so annoying is
because you get defensive end guard they get together. You
can never like they're shutting off all your guardesses. They're
the other one is giving guardessists to they're giving guardists
to each other.
Speaker 2 (54:53):
If you could like shut one instance of.
Speaker 1 (54:54):
That guard off, Yeah, that's like something that like that
might be a skill. Think about taking on something like
you just randomly get it on, like a.
Speaker 3 (55:04):
Goblin or something if eye goug is a skill and
it is like a special action you can take with
the player, and it's like hypno gays, but more players
can have it, and it doesn't shut off tackle zones completely.
It just shuts off guard you can have like when
of your players go up jam their thumb in somebody's
(55:25):
eye and then now suddenly you get a two diye
block somewhere that that wasn't the case before. Right, I'm
all about things that make the board more tactical, and
so something like this eye goug certainly seems that way, right, So,
and yeah, I don't know. I'm just I'm super pumped
(55:46):
to see see where it goes. I think the box
itself is probably going to be a fine bargain, and
it doesn't look to be the crazy bargain that but
bull of season two was because you don't have big
guys and you don't have star players. However, I guess
we will get some star players in the Spike magazines.
(56:07):
We might finally see Ramtut the third. He's always been
like he's been one of those more or Luther style
Cadillac chassis for star players. He's always been like six
strength and block and stuff like that, right, Like he's
always been a beatstick. Who knows who the Brotonian star
(56:27):
players are going to be. I don't know if they've
ever had any like in an official way. There might
have been some in some of the video games that
I never played, but you know, I'm excited to see
what they do as well.
Speaker 2 (56:39):
Yeah, more thing. We gotta talk about securing the ball.
Speaker 3 (56:42):
Yes, yeah, that's the big one. That's the one we
alluded to multiple times but we didn't actually touch on. Yeah,
an action that ends your turn, but it lets you
pick up the ball on a two plus as long
as a whole bunch of conditions are met, and that
(57:02):
feels like a buff to a lot of teams who
needed it. Yes, and an indirect nerve to say Elves.
Speaker 2 (57:14):
I think it's yeah.
Speaker 3 (57:15):
I think because that's they vanished playing Elves two up
and you succeed. Right now, Elves can go pick up
the ball on a two up and still go do
other things. But if I'm like playing Orcs or I'm
playing Chaos or lizard Men and I go to pick
up the ball on a two plus, I have to
in my move right there. Uh, you know, maybe that sucks,
(57:38):
but I wonder if that works in the rain. Right,
let's assume they don't touch weather, which is a big assumption.
Maybe they do, who cares, right, Like, I've always liked
weather in bloodball. I like how most of the time
you're playing a normal game in blood ball, but every
once in a while something wacky. Uh its Yeah.
Speaker 1 (58:02):
I think that it could be like a thing where
it's like it is still considered picking up the ball.
So maybe in pouring rain you have to do it
on a three plus instead of a two plus. But
even then, I think it's still like a very valuable skill.
Speaker 2 (58:14):
And I think to me, like.
Speaker 1 (58:18):
So the first my immediate thought when looking at I
was like, oh, this makes Nerdyle like playable. Yeah, because
that's like one of the things the hardest thing to
do with neurdles pick up the ball. And you can
kind of put yourself into like a skill tree developing
a player that can hold the ball once they pick
it up. But your players are also typically resilient enough
(58:41):
that they can like take it and like not be
completely like left out to dry.
Speaker 2 (58:49):
It's like a one less skill you have to kind
of worry about.
Speaker 1 (58:52):
So there's a chance that securing the ball is going
to be like a really good for a team like that,
a team that I have kind of avoided in league
play just because of the inability to score. But like
that makes it to where you know, you can like score,
you can like score two touchdowns in a game if
you can actually just pick up the ball.
Speaker 2 (59:10):
Yeah, Like you're fairly slow to get to, like it.
Speaker 1 (59:15):
Takes a lot of build this momentum anyway, But like
the season I played nerdle half my turns ended after
trying to pick up the ball and it still was
on the ground, Yeah, because I rolled to too.
Speaker 2 (59:24):
So if I could just have the ball, yeah, I'd like.
Speaker 1 (59:27):
I think that The other thing with securing the ball though,
is it will I think it places a lot of extra.
Speaker 2 (59:40):
Value into other skills. So to me, like one, it's
like kick is a big.
Speaker 3 (59:44):
One, yes, and strip ball is better. Right if everybody
can pick up the ball on a two, then a
lot of people are going to skip out on sure hands.
And now strip ball is better, right assuming stripball sill
in the new edition?
Speaker 1 (59:58):
Right yeah yeah, And I was saying, like I think
another skill that randomly gets like a side buff would
have been monstrous mouth because it works on.
Speaker 2 (01:00:07):
A catch, but it works on a catch, Yeah, but
now it's seems like it's getting reworked to chop people.
Speaker 3 (01:00:14):
Yeah, and whatever that means. And it also feels like
maybe a guffle puss mall was designed with the revamp
in mind. Yeah, right, because he's like a weird piece
that doesn't make a whole lot of sense when you
look at him, as he was. Right, But if suddenly
(01:00:36):
Monstrous Mouth actually does something offensively tactically on the board, you.
Speaker 1 (01:00:42):
Know, if that's sticks around, it's a mutation. Do you
have a lot of little I don't know. I mean,
I think there's like so many fun things you could
do with that. Just have a gutter runner going around
by people on the ankles.
Speaker 3 (01:00:53):
Yeah, who knows how it works, right, Like, I honestly
have no idea. Maybe it's like a penalty to movement.
I don't know. It could be anything at this point.
Speaker 1 (01:01:02):
Yeah, it's gonna be. It'll be interesting to see. Obviously
we're still very heavily in speculation, but we probably got
maybe a few weeks to talk about it, I'm sure.
Speaker 3 (01:01:11):
Yeah, maybe chomped is like animal savagery could be right, Like,
so something that applies a negative bonus to opposing characters.
You could have a model apply that to your characters
as a as a payment to you something, right like
animal Savager. You can move in that way where you
you chomp one of your own players. Yeah, and and
(01:01:35):
then your model continues to activate the way that would right.
Speaker 1 (01:01:38):
So yeah, so yeah, we've got all kinds of stuff
to get figured out for this. Oh yeah, I'm sure
there'll be some hopefully new star players to talk about.
Speaker 2 (01:01:47):
Yeah, maybe some fixes to other star players.
Speaker 3 (01:01:50):
Yeah, so I guess it's also worth saying we are
going to try to time the next season around the
launch of the box. That's the current plan, and so
look for a short term solution, which we're we're throwing
(01:02:13):
out their secret League teams since since all the all
the rules are getting rewritten anyways, to play with some
of the goofy secret teams. It'll be relatively low stakes,
and we won't necessarily know how long the league is.
The Secret League would last, it'd probably be pretty fast.
(01:02:34):
It might be one of those where we're gonna say
eight weeks or something like that, or we could say
six weeks. And but if the box gets put up
for pre orders, then we may have to cut short,
you know, something along those lines. We don't know when.
Traditionally the Secret League I mean sorry, the blood Bolt
(01:02:55):
boxes have come out. The twenty twenty came out in
November of twenty twenty, So no telling when that actually
will show up.
Speaker 2 (01:03:07):
For us.
Speaker 3 (01:03:09):
Usually if it's announced, it's right around the corner. But
I have not seen it on pre orders yet. I
haven't talked to the game's workshop rep this week, and
usually they don't know anything about the dates. They know.
All they know is what they are told from by corporate.
(01:03:30):
So but yeah, looking forward to that.
Speaker 1 (01:03:34):
Yeah, well, we got one more thing to talk about.
That is our final scenarios for.
Speaker 2 (01:03:43):
Playoffs.
Speaker 1 (01:03:44):
So before we get into where we're at. So thirteen
of the sixteen teams are locked into place. Yes, we've
got three games outstanding, two of which matter greatly. One
of those is happening tonight as of this recording. Yeah,
(01:04:06):
that's me and Halen battling it out. So with a
win or a draw, I will move.
Speaker 2 (01:04:12):
Up to five.
Speaker 3 (01:04:15):
And eliminate hal Eliminate.
Speaker 2 (01:04:17):
Halen, and you will be at six. So by the
end of to nights, fifteen of the sixteen will be
locked in. Yeah, like that, Like, regardless of winning or losing.
Speaker 1 (01:04:29):
If I lose, Halo is still live technically, but with
a win regardless of if I If I lose, I'm six.
Speaker 2 (01:04:41):
If I win or draw, I'm fifth.
Speaker 1 (01:04:44):
So that's and then you will be at whichever one
I am not right, So yeah, so first few seventh
are locked. After that Tomorrow night, we've got the soul
Peak Dooms and swamp people. Yes, and that one could
wrap the league potentially, yes, with a win by Scota correct.
Speaker 3 (01:05:05):
A draw by Skoda eliminates them both. A Skoda win
puts him tied with Warren, and then he's got the
head to head, so Skoda jumps to eighth. A tie
means Scoda does not enough points to beat Warren. Warren
(01:05:27):
gets in. If Jack wins. Jack still has a game
outstanding with Halen, and if Jack wins that game, he
goes to twelve points. Yeah sorry, he goes to thirteen points,
jumps ahead of Warren, even though I think Warren beat
them when they played. So a Skoda draw kills them both.
(01:05:50):
Scoda win puts him in the playoffs and then makes
the Jack and the Halen game not matter.
Speaker 2 (01:05:56):
If as long as I win as long as you will.
Speaker 1 (01:05:58):
Yeah, if I lose, then Halin with a win against Jack,
and Scota with a win against Jack, win or draw
either way would impact.
Speaker 3 (01:06:11):
So I think you need to go to win because
then it goes to the three way head to head
and then at that point the head to head is
thrown out the door and you have to go to
like the differential. So yeah, let's hope it doesn't come
to that.
Speaker 1 (01:06:27):
Yeah, yeah, three the entire league Hankson's balance of three
games wild.
Speaker 2 (01:06:34):
Yeah, one hundred and eighty or whatever.
Speaker 3 (01:06:38):
They're actually a handful of games in the last week
that didn't matter, which is wild because I don't think
that's been the case. Yeah, I don't think you've had
this many games that have mattered for playoff purposes.
Speaker 2 (01:06:50):
So yeah, I think it was only like two.
Speaker 1 (01:06:53):
I think my game in Austin and then Fred and Chris. Yeah,
I think really the only tree that had zero impacts.
Speaker 3 (01:07:01):
There are a lot of people who are eliminated, but
a winn or a draw from them would determine what
happened to their opponents, right, and so you know, like
even if you even if you know you're not in
the playoffs, it can be it can be fun to
hurt somebody. So yeah, just try to try to leave
a mark on your way out the door.
Speaker 1 (01:07:21):
So so so that is, uh, that's all you have
to look at.
Speaker 3 (01:07:28):
Yeah, so the tentative bracket that You've got two brackets, right,
and so the way we work it is we take
all of the odd numbers from one division and all
of the even numbers from the other division, then flip
them and then pair them against each other and then
do the opposite.
Speaker 2 (01:07:47):
Uh.
Speaker 3 (01:07:48):
So the first bracket is Jurgen is the one seed
versus the eighth seed, which is currently Warren but could
be Scota or Jack or Haylan depending on how those
games play off. And then you have four versus five,
which is one versus coupe. So there's a world where
(01:08:10):
one wins Jurregon wins, and they have a they have
a rematch based off of a game they'd already played.
And then below that is Jim versus me if you
win or you if you lose, and then Ness and
(01:08:31):
Jennings on the on the other side of that bracket.
So the winner of those two games play each other,
and then the winner of that will play the winner
the other side for a spot in the finals. The
second bracket is Will versus Chase, Clay versus Henderson, Sean
(01:08:54):
versus either Me if you lose or you if you win,
and that is Undead Sean, and then Wayne versus the
Renegade Sean. So you you've got a chance at some
revengeance meta gear solid revengeance if you if you win
(01:09:15):
tonight and then managed to beat Sean.
Speaker 1 (01:09:19):
Yeah, so yeah, that was a matchup IM looking for.
I think I haven't played Sean outside of the halfling game.
I haven't like played Sean in like a year. I
think it was a season. Yeah, so I definitely want
like another shot.
Speaker 3 (01:09:37):
I don't I didn't. I don't think I got to
play him in that season. That was my love Vampire season. No, no, no, no,
I think that was Necro no Neckro. I lost the Maria,
Yeah it was it was it was Vampires. That was
the Vampire season because one I went into that game
and lost it in Vamps.
Speaker 2 (01:09:56):
Yeah.
Speaker 3 (01:10:00):
What was the least time my blade Sean? I can't remember.
It was last season anyway. Yeah, So there you go.
That's the brackets as they stand, with like a couple
of things that can change. So hopefully by the next
time we talk, we'll either have more stuff about season
three to talk about or more stuff about the playoffs
(01:10:25):
to talk about.
Speaker 1 (01:10:25):
So and which one will be you'll find out next
week on the right stuff. As long as you are
listening and following and liking wherever you're listening and giving
us feedback, you know, whatever it takes.
Speaker 2 (01:10:41):
You can.
Speaker 1 (01:10:43):
Hold up a sign at ESPN Game Day, but the
right stuff logo on it.
Speaker 2 (01:10:48):
If you want, we'll send you a high res image.
Speaker 1 (01:10:51):
You can take it and share it there.
Speaker 3 (01:10:55):
Lee Corso puts on the Britonian deer helmet.
Speaker 2 (01:10:58):
Yeah exactly.
Speaker 1 (01:11:00):
Uh yeah, Like we'll have to do a game day
style the playoff pick we'll run through.
Speaker 2 (01:11:07):
Be great.
Speaker 1 (01:11:08):
Someone has to bring their dog. If you have a dog,
you'd like to volunteer for game day conversation, we'll like.
That's all, but thank you for listening wherever you are
listening from, and we will catch you next time.
Speaker 3 (01:11:20):
Yeah, goodbye, everybody,