Episode Transcript
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Speaker 1 (00:08):
Thank you for tuning in, and welcome to another episode
of The Right Stuff, a blood Bowl podcast brought to
you by Empire Games coming out of Sometimes Lovely Always
Drawing Anderson, South Carolina.
Speaker 2 (00:24):
Yanny, I'm here with Nathan today.
Speaker 1 (00:26):
And if we sound a little bit different, we are
missing our feared audio editor Scott. He rolled on this
next game. Yea, so he should be back next week.
Speaker 3 (00:37):
Yeah, we're Scott free, yes, and we're using different equipment,
so if it sounds bizarre to you, don't worry about it.
We'll return to the regular universe next week.
Speaker 1 (00:52):
Yes, yeah, so yes, take this as a test of
mental fortitude to be able to.
Speaker 2 (00:59):
Put up with us working on the fly.
Speaker 3 (01:01):
Yeah, yep.
Speaker 1 (01:02):
We do have some games to catch up on from
the last week or so.
Speaker 2 (01:08):
We've got some games all the way back to week three.
Speaker 3 (01:11):
Yeah. We actually there's a decent amount of catchup this
time around.
Speaker 1 (01:14):
So yeah, yeah, so we can just go right into that.
We got our week three game, the wolf Pack over
the rest of Foul Fangs two to one.
Speaker 2 (01:24):
Warren has broken his scoring drought.
Speaker 3 (01:26):
Yeah. I would not. I wouldn't want to be on
the Underworld side of the Underworld dwarf matchup. If I
could help it, I think it's winnable, but I wouldn't
want to do that from like a like it really
depends on the skilled distribution and all kinds of other
stuff too, right, Like you can just you can be
(01:48):
in a miserable place in that game as dwarves are
just feasting on your Snarlings and goblins.
Speaker 1 (01:54):
Right yeah, Yeah, I seemed the way I put it
in my notes was a reverse gymming. It seemed like
from my interpretation of the tour play history of the game,
Warren was able to steal the ball in the first
half score, then Joel was able to tie it up,
(02:15):
and then Warren ground out the rest of the second
half just to score. So kind an interesting interesting way
for that game to play out.
Speaker 3 (02:23):
I think, yeah, Door, it's hard to hurt dwarves, and
I like the Underworld strategy of knocking somebody over and
fouling the crap out of them and they just kind
of le your opponent score since you can just kind
of score on a whim with Underworld as long as
your gut runners in the game. But I think Doors
kind of thwart that plan. Some of the teams that
(02:45):
have softer targets. You can make sure that you're taking
a piece off the board every other turn or so,
and dwarves, there's a chance you don't even knock the
dwarf over, right.
Speaker 1 (02:55):
So yeah, we got up next the Restanto Fans and
another game against the Colaboran Catastrophe.
Speaker 2 (03:03):
This is a one to one draw.
Speaker 3 (03:06):
Yeah, so that's that's definitely from what I understand, Joel
managed to score on an improbable series of events in
that game. Let me pull up his message to me
and I'll read it for everybody real fast. He said
(03:30):
he pulled off a Goblin TD with a couple of
dodges and a go for it after a wicked snotling
surfing through orcs and picking up the ball and handing
it off. So like a snotling went grabbed the ball
and a couple of tackle zones, handed and pushed twice
(03:50):
to hand off to the Goblin, who then made dodges
and scored. Right. So that's actually one of the things
you have to worry about with Underworld, And I think
like an advanced Underworld team can get to the point
where they just don't care about tackle zones, right, Like,
if you have a big hand goblin or a big
hand snotling. You can have that snotling dodge into like
several tackle zones, pick up the ball on a three,
(04:12):
then dodge out on twos, and then hand off to
one of your other players, right and and it almost
doesn't It's like slammed in that regard, like it almost
didn't matter where your tackle zones were. One strategic, three
up and they just kind of ignore your tackle zones.
Speaker 2 (04:27):
Right.
Speaker 3 (04:27):
So yeah, I mean, I think Underworld's one of those
teams that has like a lot of potential for development
over like the course of a season. There's a lot
of really cool things you can do with them because
you have mutation primary access on goblinessntlings.
Speaker 2 (04:44):
Yeah.
Speaker 1 (04:45):
Yeah, So as our week four catch up, Week five,
we got a couple of extra games here. We've got
Tryhard's and the Metropolitan dumps to Rats. It was a
two to zero win for Nests. You know what seemed
like a very quiet scaving game.
Speaker 3 (04:58):
I didn't get much details from Barbie on this game,
And yeah, I suspect she got Nest in a couple
of places where Nests will do some things that are
like relatively underhanded and sneaky in a game as far
as like positioning goes, He's going to set up a
(05:20):
surf that you may not necessarily expect, and I think
experienced players can dodge that, but somebody like Barbie who's
got about a year's worth of experience might still fall
into some of those traps. And I think that probably
happened to her here.
Speaker 2 (05:37):
So yeah, I saw I think this is this the
first game like a one turn touchdown?
Speaker 3 (05:45):
I think so. I think this is actually the first
game she's gotten blanked this season, So.
Speaker 2 (05:50):
Yeah, pretty impressive against.
Speaker 3 (05:53):
I remember she did say that she forced Nest to
change dice in the middle of the game because apparently
he was rolling pretty hot against her, and she was like, allay,
those dice are gone, bringing an you said, And I
think maybe she used the dice for some part of
it or whatever. I don't know, but yeah, she I
think I think she got diced quite handily in that
(06:13):
game from what from what it.
Speaker 2 (06:15):
Sounded like fair all right, So f next, honestly, I
think we I.
Speaker 3 (06:21):
Think she I think she had like a snake to
score somewhere in the game. Also, I think I think
that may have happened to her.
Speaker 2 (06:30):
So that's extra dicing on top of it.
Speaker 3 (06:32):
Right's you dicing yourself? Right, There's two different ways to
be diced in bloodball. You do it to yourself or
you opponent does it to you. Right, And some and
those those rare games where the overlap is you're getting
diced both ways, that you're just destined to lose those games.
You can't beat yourself up over.
Speaker 2 (06:49):
It, right for sure. Of Next, I think we have
talked previously on the podcast.
Speaker 1 (06:55):
I believe it was on the podcast and a person
about draws and how sometimes like draws like are not
really worth playing for necessarily like a lot of times.
Speaker 2 (07:04):
Of draws like very close to a loss.
Speaker 1 (07:08):
I think this is the closest to a loss of
draw I can get with the X game Arbor Vite,
Real Quick Conspiracy.
Speaker 2 (07:14):
It's a two two draw.
Speaker 1 (07:15):
Yeah, but one team went SPP negative.
Speaker 3 (07:19):
Yeah, yeah, exactly in the game, right. Yeah. From our understanding,
this game is a five plus pass away from a
loss for the wood Elves as well. The I think
Josh's team is particularly well built to fight ELF teams,
especially eight armor ELF teams, because he's got a lot
(07:39):
of mighty blow, a lot of tackle, a lot of
guard and so that's the type of thing where you
might just be running wood elves into a wood chipper.
You can't just constantly cage dive in that scenario because
you're going to end up down players. And it looks
like in the second half Josh was peeling players pretty fast,
(08:01):
including a really key death.
Speaker 1 (08:04):
I'd say, so, yeah, Like this was a game when
I was looking through the sort of the standings. Overall,
I was happy to get this game early against Josh.
I was also extra happy that he was missing a
blitzer with skills for that game, because that was gonna
be a thing that was going to be a huge
(08:25):
issue for my team.
Speaker 2 (08:27):
And I was able to get.
Speaker 1 (08:28):
Away from that game without any super awful injuries yea,
and was able to win. But like, there's if he
had had that extra blitzer, like I probably would have
been in the same boat as Wayne was in this game.
So yeah, that that team's gonna be very scary going
down the stretch.
Speaker 3 (08:46):
Yeah, the Blitzers are about as deadly as they're gonna be, right,
So that's that's one upside for Abody who has to
play Josh from here, is that the Blitzers are at
their apex now what the rest of the team looks
like by the time you play them in that season,
I don't know, uh, you know. And and there's diminishing
(09:11):
returns once your blitzers are that powerful, right, Like, you
need a lot of SPP to get them to the
point where they'll get the next skill, and then you're
talking about very marginal, very incremental gains from there. So
I'm interested to see where he ends up in the season.
For sure, a draw there, I mean, he really pushed
(09:34):
Wayne to his limit to and I think a win there,
Josh feels pretty good. He's probably happy with a draw, honestly,
because I think Josh's track record against Wayne is not stellar.
So I mean, I think coming back into the season
and then and then tying somebody who's traditionally been a
(09:55):
foil to you probably feels really, really good.
Speaker 1 (09:57):
So yeah, next we have these giving blaite s Ginter
stars and second act a one to zero scave and win.
Seem it's rather uncharacteristic for what a scaving team would
normally do.
Speaker 3 (10:09):
Yeah, I'm Halen's played some interesting games over the last
week or so, right, and this one was one because
I think it was scoreless at the first half. And
anytime you play a scaving game and there's no score
in the first half, you're just like left wondering what happened?
Speaker 2 (10:30):
What? What?
Speaker 3 (10:30):
What did this game look like? So yeah, I and
if you see scaven score and like turn sixteen, maybe
they were able to successfully stall that whole time. Gutter Runners, Like,
if you just have like a handful of gutter runners,
you'd be shocked at how much you can actually stall. Right,
(10:54):
you can have a gutter runner run to the end zone,
run back to midfield, then run back to the end zone,
and a lot of players may not necessarily even be
able to keep up with that, right, just because of
how maneuverable they are.
Speaker 2 (11:10):
Yeah, yeah, this is one of those games.
Speaker 1 (11:11):
Looking at it, it's like there was probably it was
a very a very interesting game to watch. I'm sure
if you watch it in person, to play looked boring. Yeah,
but it's just the limitations of to play sometimes we'll
get you.
Speaker 3 (11:24):
Yeah, exactly. There could be some ko's, you know, something
something wacky on the kickoff that's not necessarily known about.
But you know, there's a lot of stuff I can
that just isn't shown up.
Speaker 1 (11:35):
So a lots of our ketchup games for this week's
Clawburn Catastrophe with a one to zero win over Oops
mostly Nerdlings.
Speaker 2 (11:45):
I don't remember the.
Speaker 1 (11:46):
Exact message that was put in the chat after the game,
but I do remember that there was seemed to be
some level of salt present in there.
Speaker 3 (11:58):
Yeah. I think it was some thing along the lines
of like Skinner failing to pick up the ball five
turns in a row or hack Flon failing to pick
up the ball five turns in a row, something along
those lines, which, yeah, that'll do it. That's I think
that's the interesting thing about like the two up gun
Runner pick up the ball in these teams because your
guy is a loner. Now, Chase is not playing with
(12:19):
any rerolls, so you wouldn't even have the chance to
reroll it. You just got to roll the two plus
Now five turns in a row is pretty unlikely, but
not impossible.
Speaker 1 (12:31):
Right, Yeah, we and even if it is impossible, we'd
find a way to make it happen.
Speaker 2 (12:39):
Yeah. All right.
Speaker 1 (12:40):
Onto our actual Week six games, uh started ragging bone
those who wonder one that we had like picked out
as what was going to be a really good game.
So he turned into a two to one win for Seawan.
Speaker 3 (12:52):
So yeah, I was informed by Will afterwards that every
foul resulted in two players being removed from the pitch.
Speaker 2 (13:01):
Yeah.
Speaker 1 (13:02):
I mean, I think Shawn's even set up to whether
that a little bit better, just because he has like
a higher roster COUMP.
Speaker 3 (13:07):
Plus, if you get a killed then you get a
free guy in the middle of the game too, right, Yeah,
that's the thing about Undead. You really are incentivised to
foul relentlessly with the team. It's kind of like a slow,
grindy team sometimes anyway, And then if you get somebody killed,
then guess what, you're up another player. It's like a
(13:29):
two player swing in the middle of the game and
you get a death. And Shawn's had quite a few
people that he's killed. He's got a lot of free zombies.
Speaker 1 (13:37):
Yeah, yeah, almost like someone would we do for a
comic rebalance.
Speaker 3 (13:44):
Yeah, I guess we'll just set up the later thing
we'll use. We'll play the foreshadowing card right now.
Speaker 1 (13:52):
Yes, I need some ominous music to put in here.
If only we had an audio Yeah, yeah, help us
with that. Next time we had run Getters and Tryhard's
two to oz win for Nash. If I talked to
like he had gotten like dice a little bit in
the game. From what I heard, is like, yeah, I
just weren't cooperating with them.
Speaker 3 (14:13):
Yeah, Humans, Like if you if you low roll on Humans,
you got a lot of built in rerolls. But if
you can't manage a three on some dice, then sometimes
things just go sideways for you. I played Humans. The
last time I played Humans was back in the twenty
sixteen rules, but I had I had some games like
that where it was just like oh, four twos in
(14:35):
a row, huh, Like I just actually failed to interact
with the ball or do anything, you know. So that's
that was kind of true with Nobility, that was true
with Amazon's, that was true with Norse, It's true with Corn,
true with a lot of the three agility teams. If
there's just a span of two ups to do anything
(14:58):
with the ball, you just you're fumbling around, and some
other teams can and can punish you in those situations.
Speaker 2 (15:05):
So yeah, sounds sounds reasonable, Like, yeah, the team is
just if your opponent is more likely to succeed on
things and ego and eventually you drop it. Yeah, they
will succeed where you cannot.
Speaker 3 (15:17):
Right from another thing I heard about the game is
that the Frenzy, which i'll also had a lot of
havoc in that game. Fred kept positioning players in a
way where they were going to get serfed and Sons
just I think he surfed like three people, like three
(15:37):
turns in a row or something like that. And that's
one of those where you can do things to keep
your players safe from getting served, or at least force
your opponent to roll dice to serve your guys, but
it requires some very careful positioning. You have to like
(15:57):
put other models, yeah in the avenue. That makes it
possible for your guy to get served if you're going
to put people two spaces away from the end, from
the sideline and your opponent has Frenzy pieces. So yeah,
that's just stuff you gotta be careful of.
Speaker 1 (16:15):
So another game, this next game is when I caught
little bits of some.
Speaker 2 (16:23):
Of this too.
Speaker 3 (16:23):
I think right this was played h This is played
early on a Friday, so.
Speaker 1 (16:29):
It's Tysho, Karen and Loki rap baskeards. So when I
walked over, Austin had failed to pick up the ball,
like three turns in a row.
Speaker 2 (16:39):
With his strower.
Speaker 1 (16:40):
Yeah, and and like, obviously, if you give a team
opportunities to advance like that, especially a team like Chris Slam,
they're gonna get in the middle of everything, which seemed
to be what was happening when I walked over there
and saw that, I was expecting a game to be
(17:02):
over rather quickly, but following on trplay, it seemed like
Austin had turned it around there for a bit end
up still being too oh, but I think that it could.
Speaker 2 (17:14):
Have been a lot worse from where I was looking at. Yeah,
it could have been like Chris could have scored another
one or two times, but he.
Speaker 1 (17:22):
Was able to get out of that first half without
being like down, So right, I.
Speaker 3 (17:26):
Think you're gonna have some drives like that with Underworld,
where you're where your team just explodes and that's not
your fault, that's just the way the team is designed.
And so you have enough of a bench usually you've
got a deep enough roster that once your team explodes,
you can refeet like you can get your team back
(17:48):
on the pitch at full strength again. So yeah, I
think I think Underworld one of the one of the
key things when playing Underworld is just knowing when to
just step aside and like your opponents score, right, focus
on keeping your key players safe because I think Austin
(18:09):
got his rat, I mean his gutter runner hurt in
that game, right for the next game. I think if
your gut runner is out for multiple games with Underworld,
then that's hurting your win chances significantly.
Speaker 2 (18:23):
Right.
Speaker 3 (18:24):
It's so much harder to score with a player that
isn't a gut runner and then with a gut runner, right.
Speaker 2 (18:30):
Yeah, what a concept. Yeah yeah, yeah, that gut runner
is out for the next game, so I have to
see the knock on effects of that. Yeah.
Speaker 3 (18:39):
So, and that's one of those that's one of those
hard things about blood Ball is the managing the downstream
consequences of something that can happen that happens to you
in a game. Right.
Speaker 2 (18:50):
So yep, I actually had the wolf Pack and swamp people.
This is a one to zero win for the.
Speaker 1 (18:57):
Lizards, and it was casualty injury goalgety injury touchdown, game over,
just like that was an entirety of tour play events.
Speaker 3 (19:09):
So yeah, this is if the Dwarves can get to
the Skinks. I saw a little bit of this game
and I think Scota had the croxigor for the first
time and Warren was in there given it the old
(19:29):
college try with one die blocks and two die uphill
to try to overcome the lizard strength differential, but I
think he got boxed in. There's actually I've seen this
happen with dwarf teams quite a bit where all of
the dwarves. The dwarves like circle the wagons and they're
just kind of like entrenched in like a small area
(19:55):
on the board, and they're slightly outstrengthed, and they're slightly
out skilled positionally, where you know, stand for something that
keeps them from going from moving away. And then the
doors are just in a pit where they're getting hit
on by like four strength guys. And while the dwarves
(20:18):
can withstand that beating, that typically means you might have
like a runner and a blitzer free to go try
to interact with the ball, and that may not be
enough to actually take the ball from your opponent. So yeah,
I don't love this matchup for dwarves, right have enough
fight all that strength, he doesn't have enough guard to
(20:39):
go around, and the lizards are actually fast enough to
position in a way where dwarves are gonna have to
like make go for it. And it looks like there
was like a blizzard in this game as well, and
that's just way worse for the doors, way way worse
for the doors.
Speaker 2 (20:55):
Right, Yeah, that's nigramatic Statehounds Clabren catastrophe. I thought two
one win for Jennings. I didn't see like a lot
in this were play. It seemed of interest, which happens once.
Speaker 3 (21:15):
In a while. Jennings was Jennings was updating me while
the game was going on because he was he was
giving me hater fuel and it's all Bomber related, right,
so so he's send me a message. He scored early
(21:37):
to try to get Bomber out of the game, and
then Henderson's successfully argued to keep Bomber in the game.
All right, yeah, so apparently though when the only two
bombs that Bomber attempted to throw, uh were ones. Okay,
(21:57):
so once he's back in the game, he ko' is
a golum with a bomb and then fouls with Bomber
and gets caught, but he argues to keep him in
the game, and then after that happens, after that drive ins,
(22:17):
he rolls a six to keep him in the game, okay,
and then Jennings apparently blitzed Bomber and take them out
of the game on a KO. And then after that
drive ended, he rolled a six to keep him in
the game, but failed to roll the KO to put
him back on the pitch. So yeah, so I think
(22:43):
of if you're gonna argue to keep bomber in the game,
if he doesn't result in doing really much, you know,
it's still one KO is like I, that's like the norm.
Like I my at this point, I'm used to my
opponent rolling the four plus because I usually try to
make sure that my setups are in such a way
(23:05):
where the bomb can't hit more than one maybe two
people tops. But my opponent always is accurate, always rolls
the four plus to knock over My guy always breaks armor,
always takes them off the pitch with like a KO
or better right, right, And like that is what what
does that end up being? That's probably like a four
(23:27):
percent chance or some something like that. You go through
all the numbers, but that's literally every time I play
against the bomber.
Speaker 1 (23:32):
So well, maybe maybe at least everyone else is having
decent bomber games.
Speaker 3 (23:40):
At your exposor yeah, right, right, yeah, I have to.
I have to play against the high role bombers of
the rest of the league and play against the average
bomb experience.
Speaker 1 (23:50):
All right, I've actually got another hailing game. Oops mostly
Nerdlings second act a two to two draw, and Chase
putis as satting a draw from the jaws of victory.
Speaker 3 (24:05):
Yeah so yeah, uh Nobility man, I love that. I
love that team. It's just like one of those matchups
where the the ropodope nature of that team kind of
shows shows itself. It's, yeah, you can your team can
(24:28):
get beat up, but like, as long as the blitzers
are on the table, you can still make stuff happen.
That was my experience with the team, at least the
those Nobility blitzers. I know they're basically just glorified human blitzers,
but they take like an almost mythological status on the
Nobility team, right And and honestly, I think a lot
(24:48):
of it boils down to catch because that just there's
random times where that catch reroll makes the difference. So yeah,
I'm guessing here. And didn't have much on the field
for that second touchdown, but he managed to swing it
and so yeah, that's a that's a quality draw I
think for for haling there.
Speaker 1 (25:10):
And finally, our last game of week six to cover
possibly as far away from a drawlag you could get. Yeah,
the Legion of Honesty, Honor, and Friendship.
Speaker 2 (25:22):
Gave up six such downs to ober Vite.
Speaker 3 (25:25):
Yes, this is I think this is a good case
study for the interesting chronology of the season because technically
this game happened before Wayne's draw to Josh, and there
are those that would, if you're superstitious, would see that
as a karmic rebalancing headed into that Josh game. For
(25:50):
putting the foot on the gas so aggressively in this game,
I think playing black Works is not easy to do.
Starting Blood Bowl is not easy to do. Playing against
wood elves not easy to do. And so that's like
(26:12):
the kind of combination set up for this game where
you just have wood elf players just dunking the ball
in the end zone again and again and again. And
if you're I do think apparently the tree Man was
fouled out of the game early and Wayne used his
(26:32):
apothecary to get the tree Man back. Now, I would
say strategically fighting the tree Man is a mistake with blackworks.
You need your black orks to really guard the ball
screen off avenues where the Woodells can kind of just
(26:57):
dance around you. Right, And I do think grab is
really good because that means you get a lot of
extra blocks if you if you're like push you know,
push skull, you can use that grab to set up
a second block on the same what alf right that
the dealing with bloggers is usually a factor of the
(27:21):
number of dice you're hitting them with. Right, you get
one shot at them, they're like thirty percent to stand
on two dice with no tackle. Your second shot at
two dice gets you up to about fifty percent, The
third shot gets you to around like seventy percent, and
so on. Right, Like, the more times you hit a blodger,
(27:42):
the more likely you are to finally find that pal
and something like those ward answers, you knock them on
the ground and you step on them a couple of times,
as somebody who had a lot of word answer stepped
on the season I play what else. The ward answers
don't like that. They don't like the free armor roles
against them, right, Yeah, they want you to have to
(28:03):
roll as block dice first, So.
Speaker 1 (28:06):
Yeah, yeah, so that was a setup. Obviously, SVP was
gained in that game. SVP was lost in glorious fashion
against Josh. But we got one Week seven game we
can talk about right now, which was quite a game.
Speaker 3 (28:24):
A lot of Sometimes there are weeks where no Blood
Bowl happens, and then there are blood Bowl games where
an entire week's worth of games happened, right, and this
looked like one of those.
Speaker 1 (28:33):
Yeah, So the title terrors and raging bone to one
win for title terrors when we were classifying as a
quality upset.
Speaker 3 (28:43):
That is a very quality upset. If I'm Clay, I
am the static that I won that game, right this,
At this point for Clay, the season is all uphill
from here, right Like, it's just it looks better and better.
You get a win over the number one team in
the division asterisk pending the results of other games, but
(29:07):
you get a quality win over the current leader of
your division. You get to do some damage to them,
right and you walk away with a win. And I
think at this point the rest of his season is
people with losing records. I think he has had like
(29:28):
the toughest schedule. His Bucolts score is a sixty six,
Fred is a sixty three. Yeah, so technically Clay has
had the harder schedule thus far. Now, once Fred plays
(29:48):
his seventh game, he depends on who is against his Buclets,
maybe higher than Clay's. And then in the other division
we have Bryson with like a fifty four. So now
that's also a factor of like there's less games played
in the other division. But still it's a really tough record.
(30:13):
You've got two wins, and now in theory, the division
should get easier from here, right, So yeah, I would
feel pretty good if I'm if I'm playing that in
the in that situation.
Speaker 1 (30:27):
So yeah, And like I said, there were a lot
of there were twice as many doubts in this game
as there were all of last.
Speaker 3 (30:35):
Week's and we actually had more games played this time around, right, Yeah,
even though individually we didn't actually get to play any
Blood Bowl.
Speaker 2 (30:44):
Yeah, we've gotten zero games between the.
Speaker 3 (30:47):
Two of us, but that should be corrected this week.
I'm looking, I'm looking, it's looking like I might actually
get two games in.
Speaker 2 (30:54):
So yeah, I was hoping to get three and now
I'm down to one maybe two, depending but well, we'll
see how it goes.
Speaker 1 (31:04):
Yeah, but yeah, definitely, definitely a super good way to
start off Week seven.
Speaker 3 (31:10):
That's that game's a bit of a debacle for Sean, right,
Like as good as the game was for Clay, it's
bad for Sean.
Speaker 2 (31:17):
So I looked and he actually has already replaced the goals, okay,
so he's back to like a somewhat full roster. He
was able to do that.
Speaker 1 (31:25):
I think the the worst part for Clay was him
losing that Sourus, probably like a little bit more impactful
because I don't know if he had the money to
get that thing replaced. Looks like he will, but it's
gonna clear out.
Speaker 2 (31:39):
Most of his treasury. But yeah, like losing.
Speaker 1 (31:44):
I think the thing with that though, is you know,
Seawn gets to keep that Sourus as a trophy on
his team, and you don't get lizards for killing gouls, right.
Speaker 3 (31:57):
Unfortunately, you just get dead ghules.
Speaker 2 (32:00):
Yeah. Yeah, uh the right.
Speaker 1 (32:02):
We've got an in the Mornium segment four this week,
Like I said, I've got a lot of dusts here.
First off, we got Zrook, a goblin lineman. For the
rest of Fulfangs, We've got Mastrassi, the Russell Dodge alignment
for aber Vite.
Speaker 3 (32:22):
That one hurts, right, yeah, because like the thing is
is on wood ELF's you can get a one skill
lineman pretty fast. Two skill linemen involves an amount of investment, right,
It's like five touchdowns on one person to do that,
give or take some casualties here and there, maybe an MVP,
(32:45):
and really the Woodulf lineman is such a like the
stats are so good on a player like that that
losing a double skill double one hurts. Yeah. So yeah,
I mean that ultimately meant that Wayne was minus SVP
in that game, right, I think he had what ten
or eleven SVP and then lost fifteen sixteen or something
(33:07):
on this guy.
Speaker 2 (33:08):
So yeah, not the place you want to be. Next time,
we had Steve was alignment for the Realm game Marauders, alright,
Steve Concussion lineman for Claborant Catastrophe. Yeah, and that was
the arrested league in the In this last game, we
had Tom Cotton ghoul for Ragon baone Musculine or another
(33:33):
ghoul for Dragon Bone, cam ouflage alignment for Ragon boone,
and then Thresher the Soreus for Tottle Terrorists.
Speaker 3 (33:42):
Yeah, that's a lot of death in one game.
Speaker 2 (33:44):
It is.
Speaker 3 (33:45):
Yeah, losing a zombie that's not too bad. Losing a
stars stings, Losing two ghoules hurts.
Speaker 2 (33:53):
Yeah.
Speaker 1 (33:54):
Yeah, you're looking at like three hundred thousand of team
salary erratic for the course.
Speaker 2 (34:01):
Of that game.
Speaker 3 (34:02):
Yeah, so yeah, leasing a two skill up Google. That
happened to me the season I played Necro I feel
that felt awful. It was like my lex the last game,
Austin killed it on like a one die or something
like that. Traditionally, traditionally one die of blocks against me
have been extremely lethal. That's that's how like my vampire
(34:25):
Blitzer died and he's got regenerating. These poor gules, don't
you know. That's the That's the thing about goules. There's
just no recourse to keep them in the game. You
don't get the regenerate role. Even if you take something
like they used to be called igors where they called
now mortuary assistance. Even if you take something like that,
that doesn't help you here.
Speaker 1 (34:44):
So yeah, and then we do have a team that
is retiring from the Stational League, the dead ag owners, Yeah.
Speaker 2 (34:55):
Sicking stuff away.
Speaker 1 (34:56):
So we want to do an m or of the
segment of reading through all those players let's it be memorialized.
Speaker 2 (35:03):
In the right stuff history.
Speaker 1 (35:06):
So we had Platinum Gooner, Gold Jorker, Ghost of Gooner's Past,
Speed Gooner, Kyle Freak, Pee Wee Herman, Little jork goon Junior,
the third King of the Furries, and gift Enjoyer.
Speaker 3 (35:29):
Yep, goodbye team. Yes we'll see other crossroads. Yes, hopefully,
hopefully Phoebe will be back for another season. She mentioned
that she was having a lot more fun with Necro
this time around, which I think going from like Gnomes
to Necro, that's night and day. Right. Nomes are a
(35:52):
team where even when you were playing with like maximum
skill and cautiousness, you're gonna have a lot of your
players get hurt in a game, whereas Necro, the team
is so good at surviving a beating that you know,
(36:14):
like like your guys just don't the team just doesn't
fold right like it It is a bend don't break
team for sure.
Speaker 2 (36:20):
So yeah, yeah, okay, Well we're gonna take a quick
break here.
Speaker 1 (36:24):
When we come back, we're gonna talk about some scary
players and the.
Speaker 2 (36:29):
Rest of the week.
Speaker 1 (36:30):
Seven games that have not involved a murder yet. So
with the season being a redraft season, we get a
little bit more to talk about players that have been
developed over the course of multiple seasons.
Speaker 2 (36:52):
They get to talk about that.
Speaker 1 (36:53):
So we get to talk about some scary players where
we didn't get to do that much in the last season.
We had one we thought we were gonna have to
talk about, but then it died in Week two. No
super ware Wolves in this season, But there are some
players that are we have on the radar as players
(37:13):
to sort of watch through the rest of the season.
We're approaching halfway, so.
Speaker 3 (37:19):
Part of this segment is to try to give the
announcers a curse to some of these players. I feel like,
right we say, oh, look at how good this player is,
and then something unfortunate happens to them.
Speaker 1 (37:30):
Oh no, no, I mean I'm mostly talking about players
from the other division, So it's not to stroke the
ego of any certain individuals. They might have some crazy, strong,
big guys and the division I am in, so you know,
I'm trying to play it off that.
Speaker 3 (37:48):
Yeah, yeah, I think that's fine.
Speaker 1 (37:51):
So it's out of the players, I think there are
some players that you can look at and say, are
just like generically good with their suite of skills. Some
are going to be like scarier for certain players. But
if you have to pick like players in the league
you're currently watching to see how they end up.
Speaker 3 (38:11):
Yeah, who do you have? Is your So I think
the I think one of the most interesting players that
I want to see how they develop is the beast
Man Cutter for those who wonder, this is the two
heads Prancis tail tackle beast Man. He's missing like block
(38:33):
to be really really good. But that's a piece that
I think because I think all the skills are randomed,
I think this is an incredible piece and can develop
into a really horrifying support role. Right. I think that's
really just a really cool piece overall. If if there
(38:56):
were more stunty players in the league, this guy would
actually be nightmarish for them.
Speaker 2 (39:02):
Yeah, I definitely agree.
Speaker 1 (39:04):
Through my well, I'm looking at it as someone with
a bunch of dodge Yeah, right, dis dodging and agility
three Like that's terrifying. Every dodge away from that character
a coin flip, like you were not not where you
want to be.
Speaker 3 (39:19):
You've got tax a lot of rerolls there for sure.
Speaker 2 (39:21):
Yeah.
Speaker 1 (39:22):
I like anything that's like removing rerolls from your opponents,
or like at least if you're taxing their team rerolls
instead of like built in rerolls, you're really removing huge
like parts of what makes it certain teams work.
Speaker 3 (39:40):
Yeah, what it does is it it raises the bar
for the luck that you need to win a game, right,
Like there's a certain amount of luck that you need
to win any game of Blood Bowl, and you're constantly
trying to like fill that meter as you're going. Uh,
(40:00):
stuff like Prince tell tail and tackle make that much
harder to achieve versus normal, right, and especially agility three teams,
like you said, they're really they really hate seeing this
guy coming.
Speaker 2 (40:15):
So yeah, one, Yeah, I think definitely like a lot
of we've talked about Will's team in the past and
sort of all the random skills working together to make
like some players really powerful in certain ways. I think
princ like randomly getting Prince all tail on certain pieces
is huge. Like another one of his chosen blockers is block.
Speaker 1 (40:38):
Guard pencil tail, just randomly and that can be a
good piece just so get in there alongside something else.
It's like it's gonna be hard to hit, hard to
get rid of.
Speaker 3 (40:46):
Compo as well with guard on this team, right, because
you can you can base people with guard pieces. That
makes throwing the blocks to knock away these guys harder, Right,
It's just it's just constantly asking your opponent to roll
one or die to feel safe. And if you make
your opponent roll enough dice, they will eventually fail.
Speaker 2 (41:08):
Right, Yeah, definitely, just that team, Like, there are so many.
Speaker 1 (41:13):
Skills to keep track of, Like it's gonna be hard
for you to necessarily like make sense of exactly what
the biggest threat is.
Speaker 3 (41:20):
It's gonna change depending on what your team is.
Speaker 1 (41:23):
Yeah, Like sometimes just a beast man with two heads
is going to be able to dodge out of somewhere
you weren't expecting and get in and like hit a
piece you thought was safe.
Speaker 3 (41:31):
And the fact that the whole team blitz is on
a strength four means a lot of times you're gonna
get too dice on your blitzes. And so if you're
blitzing with with this tackle piece, you can make up
with the fact that you don't have block because you
have tackle, right, Like, if you're especially if you're trying
to hit a blogger, there's a good chance your block
wasn't gonna do it in the first place. Anyway, you
(41:54):
could develop him to have wrestle instead, right, and so
you could you could be a wrestle tackle piece as
a is to block tackle piece. Now, generally for something
like prance all tail, I would prefer to have block
that way your opponent can't just hit you choose the
boat down and get your prance all tail out of play.
But wrestle tackle makes for a really good offensive piece
(42:18):
if you need to like take the ball out of
the hands of blogging players.
Speaker 1 (42:25):
Fear will take care of the small to minuative elephants
in the room, urgans to dwarf runners.
Speaker 3 (42:34):
Yeah, I think the four strength one is the one
that's the scariest currently, right, Yeah, But the other one
is like no slouch two.
Speaker 1 (42:42):
Movement eight block pieces, one with strength, war one with dodge.
Speaker 2 (42:47):
Both those pieces are like very scary.
Speaker 3 (42:49):
The sure hands is relevant, right, We've got a little
bit of strip ball in the league, and so the
fact that they come with sure hands make sure that
they you can't just strip the ball out of the
hands of the four strength runner, right, So that's huge.
Speaker 1 (43:08):
Yeah, that that runner with for strength also is sitting
at eighteen SVP.
Speaker 2 (43:14):
It's working towards something we don't know what it is.
Speaker 3 (43:17):
Yeah, if he if he hits agility, like, oh my god, armor.
Speaker 1 (43:22):
Is not bad.
Speaker 3 (43:24):
I think the current plan was you roll the stat
and if you hit something crazy, you take it, and
if you don't, you just default to dodge, which that's
a perfectly defensible plan in my opinion.
Speaker 1 (43:38):
So yeah, I was like, yeah, if your fallback is
dodge as like this, yeah, like this is like a
super Jaguar that yeah, right, You're just you're happy with that, right,
And I think that's part of the thing, Like coming
in with both of these runners redrafts is like that's
created this monster of dwarf team, right, it operates on
(44:01):
a dimension that, as of recently, has not been a
part of.
Speaker 2 (44:07):
Dwarf teams in the league. Like, yeah, most of the
dwarf teams have been like more on the bashy side.
You're just gonna grind it out. This team will foot
race you.
Speaker 3 (44:15):
Yeah, and I think people aren't ready, right, right, Yeah,
when they're both when when the runners are both eight
speed and one of them is for strength, that means
they can run. So like like dwarves are really good
at like setting the line and then forcing the opponent
arounds at either side of like where you set your dwarves.
(44:36):
So what you're gonna you're gonna talked about a game
where his opponent was like running the sideline to sideline
to try to like stretch it out, and his runners
are just in free safety position, keeping pace with the
rest of the team. While the core alignment of the
team don't really have to move that far, the runners
(44:58):
can just shore up any of the positional weaknesses on
the flanks when they're that fast.
Speaker 1 (45:03):
So yeah, definitely some scary players. Other ones I know
I'm going to point out.
Speaker 2 (45:11):
For the Gondoling Glory Hounds, He's got a couple of
star players on this team.
Speaker 3 (45:17):
Yeah, the Butzer is obviously really good. But I think
the one agility catcher that's that's already blotched up with
one agility that player. Clay was talking about how it
didn't really matter what he did in the game, he
couldn't stop that player, which sounds about right. I mean,
one agility means you can dodge into one tackle zone
on a two or better. Yeah, it means you can
(45:40):
pick up the ball in one tackle zone on our
two are better. It is crazy.
Speaker 2 (45:46):
You can't actually get better than that.
Speaker 1 (45:47):
Like it is literally free to go into one tackle
zone or to pick up the ball in one tackle.
Speaker 3 (45:54):
Right, And if we're talking two tackle zones, you need
a three. If you've got a rerulls, go for it, man,
Like trying to pick up the ball and a three
or better is like what Goules and people have to do, right,
you know. So that's like I feel like that player,
this player that can develop in interesting ways from here.
(46:15):
Leap is actually cracked on this player because you can
leap through one tackle zone on our two or better
and that's wacky.
Speaker 2 (46:25):
Yeah.
Speaker 3 (46:26):
That means instead of having to make three dodges on twos,
you can just make one two up leap and then
another dodge. Yeah. Yeah, this player can get places that
that elves can only dream of until now.
Speaker 2 (46:39):
So yeah, that's that's gonna be a piece.
Speaker 3 (46:43):
I think like that seems it's almost Jordelle fresh Breeze
because he has like a once per game jump and
you wear on a two.
Speaker 1 (46:50):
So yeah, if you are slowly turning your players into
star players that you could only normally take.
Speaker 3 (46:57):
For two hundred and fifty K or more yeah.
Speaker 2 (47:00):
You gotta be happy with that.
Speaker 1 (47:01):
Yeah, other big ones we got tryhards. So our one
superstar level player currently in the league is one of
NASA's blitzers that is moving eight, dodge, mighty blow, dauntless tackle.
Speaker 3 (47:16):
Yeah, very solid player, just generically good in a lot
of places. This is kind of like the apotheosis of
a of a dark Elf blitzer. Here, get some extra skills,
get a mighty blow. This is like your dedicated blitzer
on the team. Dark Hells are interesting in that way.
You played them at Palmeto Cup, right, Like, you have
a lot of blitzers, but they aren't necessarily who you're
(47:38):
gonna blitz with depending on what the board looks like. Right, Yeah,
because the witch Elf is really good at blitzing, you know.
So Yeah, and on Nessa's team, a four strength witch
Elf with Russell pretty good at blitzing.
Speaker 2 (47:52):
Yeah, moving it yeah, So yeah, that piece is crazy.
Speaker 1 (47:57):
I think the one thing I will for this blitzer
having Dauntless actually is going to matter through the rest
of the season. He hasn't played Eyed yet and he
hasn't played Clay, right, so he's got some four strength
people that he might be willing to just trying to
roll it up and see if you can get some
good block.
Speaker 3 (48:14):
It gives you, It gives you a game against them. Right,
A lot of times you're having to, like, especially with
dark Elves, you have to fight like this disparate strength
battle and uh, any team that out muscles dark Elves,
it's a real struggle. But with for Strength and Dauntless,
you can stand and bang against a lot of those
(48:35):
teams that normally you'd want to back away from.
Speaker 2 (48:38):
So any of the players in the leg Day Division
kind of.
Speaker 3 (48:43):
I wanted to point out Conan the Goblin. I don't
think he's had the best season so far, but he's
he's just like a couple of good rolls away from
popping off at any time. That's the block Dauntless, Mighty
Blow Goblin that I brought back. Like he didn't bring
back any Black Orks, he brought back this Goblin. So
(49:03):
I think this Goblin could probably he could probably develop
over the rest of the season. Yeah, in a really
funny fashion.
Speaker 1 (49:12):
So yeah, I mean there's there will there will be
a game that we talk about by the end of
the season where that thing will have killed something. Yeah,
and we'll be like, Okay, that was a good choice.
Speaker 2 (49:24):
It will be.
Speaker 1 (49:25):
It'll have been worth it for all the black Horse
you could have taken just to kill one key.
Speaker 2 (49:30):
Thing total by division, I didn't have like as many. Obviously,
your blood Spawn crazy teeth on round two is pretty formidable.
Speaker 3 (49:44):
Yeah, I've the list of things that I still want
on the blood Spun at this point is rapidly diminishing.
Speaker 2 (49:52):
Uh.
Speaker 3 (49:53):
This was always the plan of the blood Spawn was
to get it to the point where it was less
of a liability and more more consistent. You start Clausmighty Blow,
and I can tell you right now, I average like
one double skulls a game with the Bloodspawn. The fact
that you've got pro will oftentimes get you out of
that without having to sink a team reroll into it.
(50:17):
And yeah, the horns. I took horns at the time
because I was going to be playing as the Chase
and I have not regretted the horns at all. The
horns with one assist gets you three dice versus strength
three pieces, and that's been huge. Being able to blitz
other big guys two dice without needing assists has also
(50:41):
been huge. So yeah, it's not I don't think it's
a surprise that the the Crazy Teeth is leading the
division or leading the league in casualties for a single model,
and I intend to only make it deadlier from here.
Speaker 2 (51:00):
Yeah yeah, I'm very loud that we still have the
player game. Yeah yeah, I don't know.
Speaker 3 (51:08):
Like I was not expecting to get tackle so fast
on the Blood Spawn, but it racked up casualties early
in the season. I haven't it didn't get it like
averaged at least a casualty in most of the games,
but I think the last game I played, it only
had like a couple of KOs, which was a little underwhelming.
(51:32):
The I have asked the Blood Spah to do quite
a bit because I brought this team over. I only
brought over three people with skills, and my first game
of the season was against Chase, and so I've been
kind of playing catch up ever since because I just
kind of ran into a buzz saw in that first game.
(51:55):
Now I've managed to protect my redrafted players. The players
that were new this season, on the other hand, have
not feared nearly as well, So normally I would I
would much rather be in a position where I have
extra players because the way I've been playing the blood
spond is to like blitz with the blood spawn and
(52:17):
then try to protect it with my other players, because
anybody who touches the blood spat at this point is
just like broken armor and taking it off the pitch,
so I gotta be really careful with it.
Speaker 1 (52:30):
So yeah, another total body shoutou I don't want to
make is Josh's blitzer.
Speaker 2 (52:36):
It's like, yeah, so three of the four house skills.
One is Mighty blow Guard Dodge, one is guard tackle,
sand firm, and the last one is Mighty Blow Guard
Tackle Dodge. Right, so I think very dudley group of.
Speaker 3 (52:50):
I think the obviously the Mighty Blue Dodge one is
probably the best of those, but they definitely function really
well as a unit, right, And I love stand firm
and guard because that just means like you don't get
the reposition, Like it just makes the scrum really annoying,
(53:15):
right like that that is just like a just a
frustrating kind of situation to play against. That's the way
nobility was. And uh yeah, stand firm guard is just
it makes it makes pushing your pun around really tough.
Speaker 2 (53:35):
Yeah, yeah, that's yeah. I'm not gonna sit here and
talk about my own team, because that's the kind of boring.
Speaker 3 (53:42):
You got some good players in your team, I'll say that, yeah,
and uh you you. I think like I think the
Jaguars are like the scariest players on Amazons, right, They're
the ones you have to like respect the most. And
I do think the best player on the team are
probably the piranhas, right. I think a lot of people
(54:05):
will see the jaguars, but the jaguars are usually like
up to their necks fighting people during the course of
the game, whereas the piranhas are the ones that will
usually win the game. Right. I don't know if this
has happened to you, but you blitz with a piranha
into somebody who's got the ball, you knock them over,
You follow up into the square that they're at. The
(54:27):
ball bounces to the piranha, You spike like a five
to catch it, and then you get to hit and
run for free out of the zone, and then your
parana's just gone in the other direction. Every time that happens,
it's the most powerful feeling in the world.
Speaker 1 (54:43):
Yeah, oh for sure. Yeah, anytime I promisally want to
do something like that feels great. Well, so my roster,
I just added the second thrower in I've been trying
to like manage money, but I added second thrower, and
I have some plans for that one.
Speaker 2 (55:01):
It will not be the.
Speaker 1 (55:02):
Scariest player in the league, for sure, but I'm going
to try to make it the most fun player in
the league.
Speaker 3 (55:09):
Yeah, So that'll be the throwers on Amazon. They're really good. Yeah,
they're really good throwers out of the box. You know,
obviously they don't have sure hands. But the thing about
Amazon's is block a wrestle on any model and they're
already a good player. And then you start mixing in
(55:31):
some other skills and then you get like a depth
to the team that makes it go the distance in
a league.
Speaker 2 (55:40):
So yeah, yeah, oh right, I think that's gonna wrap
it for our little.
Speaker 3 (55:48):
White to shout out a strong hand, real fastest. He's
like second in the in the race for casualties or
so at one point, like he's he's up there. He
may not be like second anymore, but he was. He
was the person who was murdering people after right, And
that's another one of those guard mighty blow, tackle, block
(56:08):
flesh golm rowe blocks that you just kind of set
up somewhere and your opponent it just it usually is
just better to go around.
Speaker 2 (56:18):
I'm hoping to say far away from that whenever we play.
Speaker 3 (56:21):
Yeah, I did also want to give an honorable mention
to Hefe, the sneaky, get dirty player Snotling, probably because
it's most likely responsible for the most damage in the
League of India Model, which makes it extremely scary in
its own regard. And I also think that were you
(56:41):
to ever hurt this precious baby, then the rest of
the Snotling team's kind of found themselves out of the
game against Janeway, Right. So yeah, if someone ever, if
a model ever actually hurts Hefe to the point where
she can't use the model, then I think Chase is
(57:04):
gonna just annihilate that person's team.
Speaker 2 (57:06):
So yeah, that's for sure.
Speaker 1 (57:08):
Well, Manifesting, let's talk about week seven preview for match
ups that we have left. Yeah, so we can get
out of here and hopefully play some blood Bowl this week.
Speaker 3 (57:20):
Yeah hopefully.
Speaker 2 (57:21):
Yeah.
Speaker 3 (57:21):
I think I think I got a game Thursday night
and definitely have a game Saturday morning.
Speaker 2 (57:25):
Yeah. All right, So leg Day Week seven, we got
low Key rat Basters and the Metropolitan Dumpster Rats. I
this one as one of my picks of the week.
Speaker 3 (57:34):
It's probably a fun one, right, It's probably a fun one.
These are both teams that have been putting points on
the board regardless of the final results of the game.
And they're both teams that have kind of taken a
trouncing here and there, but they key bouncing back. So yeah,
I mean, I think I think that's a that's probably
gonna be.
Speaker 2 (57:53):
A fun one. Yeah. Another pick I had for this
vision was Those Who Wonder and darn Tooton.
Speaker 3 (58:01):
Was gonna be a spicy one. A spicy one. Yeah. Uh,
Jurgan's behind, but I think he should be getting some
ketchup this week as well.
Speaker 2 (58:11):
Yes, oh we should also welcome are you coach to
the league?
Speaker 3 (58:15):
Ye, Christian, he is jumping in the league. He's playing scaven.
He is very new to the game. His first couple
of games are against some experienced people who will probably
take their time with him. You know, they're not gonna
let him make terrible, terrible plays. So yeah, so yeah,
(58:37):
I'm hoping. I'm hoping he's got fun, you know, has
fun and sticks with the game.
Speaker 2 (58:42):
So yeah, all right, you got what are your what
are you picked for? A total body.
Speaker 3 (58:48):
Uh well, yeah, I mean I I do play Wayne,
And that's kind of like a big one, right, that's
a that's a I would like another shot at this
woodulf team after Palmetto Cup. So this is a little
bit of a different matchup. It's not like Finesse team
versus Finesse team, Vampires versus wood Elves like at Fametto Cup.
This is cudgel versus scalpel. Right, my ability to protect
(59:16):
the ball, I will say is do be a sid best?
Because I have one person who's like capable of protecting
the ball. So the question is is can I get
down the field with wood elves hanging off of every
part of the crazy teeth? So yeah, and I'll know,
(59:36):
I think that that's a that's kind of a banger
for sure. I think a lot of people will probably
be watching that one with some with some interest. And
let's see, we've got we've got some like mid card matches.
(59:59):
I think they that might turn into essentially playoff games, right,
depending on how the rest of the league shakes out.
Some of these some of these mid card games, you know,
the like Second Act versus Necromatic State Hellhounds. Now I
think John is in like good position to make the playoffs.
(01:00:22):
But Haylen, he's not out of the contention, you know,
he's he's middle of the pack right now, got some
got some quality draws, you know, and if that game
turns into a wind for him, then he'll jump up
into the rankings. And so yeah, stuff like that same
(01:00:42):
thing with like swamp people, you know, those are those
are games where those players rat all off a couple
of wins and they're they're right back in the the
playoff talk. Right, So since technically we're at the halfway
point of the league, it's just like really difficult trying
to figure out what the playoffs look like.
Speaker 1 (01:01:03):
Yeah, yeah, there's so many games out. Yeah, well we'll
have to see hopefully, I don't know.
Speaker 2 (01:01:10):
I think it's gonna take two weeks before everything is
hopefully caught.
Speaker 3 (01:01:14):
Yeah, but apparently there are some more vacations. I am
going on vacation at some point, but I don't even
think my vacation schedule will interrupt the podcast recording.
Speaker 2 (01:01:24):
That's excellent.
Speaker 1 (01:01:25):
So although I think a podcast of Scott and I,
you're the one that has.
Speaker 2 (01:01:29):
To leave now, yeah, right, we have to make that work.
Speaker 1 (01:01:33):
Yeah, once we've done that, then we will fully succeeded
as a podcast.
Speaker 3 (01:01:37):
I have to I have to scream at the top
of my lungs at everybody in the room, Oh, I
have the right stuff exactly.
Speaker 2 (01:01:45):
Yes, Yes, the one, the one who rolls. Yeah, well,
I think that's gonna do it for us this week,
sire y'all listening and didn't even really mention this is
like a milestone episode.
Speaker 3 (01:01:58):
Twenty five have yeah came, came and gone. It's been
a blast, honestly, Uh, it's really cool. I like, you know,
people talking to us during the league has been really
fun chipping in. So I hope everybody feels like this
has been relatively like a collaborative effort, right, Like we're
(01:02:21):
we can't do the podcast without the games of the league, right,
you know, we've got to call procast of characters here
who you know, obviously make reporting on these games fun.
So yeah, we appreciate the heels, We appreciate the baby faces.
So yeah, thanks everybody.
Speaker 2 (01:02:42):
Yeah, we need to hit them.
Speaker 1 (01:02:43):
Make sure it's the right ratio, because I think sometimes
we kind of go back.
Speaker 3 (01:02:46):
We kind of like the w W E we got
almost everybody's heels.
Speaker 2 (01:02:52):
You know, so real snuttling going on.
Speaker 1 (01:02:59):
Yeah, yeah, Wherever you're listening to this, if you want
to go ahead and give us a follow or like
or a review. However, whichever way there is for you
to interact favorably with us on the platform that you
are on, we will take it.
Speaker 2 (01:03:12):
And use it to you know, keep keep going. It's
appreciate it. Listen and we'll catch you next week and
we'll probably sound way better than this week.
Speaker 3 (01:03:20):
Yeah, probably appreciate everybody.
Speaker 2 (01:03:23):
Yeah, m hm
Speaker 3 (01:03:31):
Hm hm