Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Welcoming everybody, and thank you for tuning in to the
right stuff.
Speaker 2 (00:12):
A blood ball of podcast brought to you by Empire
Games coming out of sometimes lovely, surprisingly cool Anderson, South Carolina.
Speaker 1 (00:22):
I am Yanny here with Nathan who was back from
the North. That's correct.
Speaker 3 (00:28):
If you listen, if your only contact with me is
through the podcast, you wouldn't know that I've been missing
for the last week. However, I've returned as mysteriously as
I disappeared.
Speaker 2 (00:40):
Yeah, but being on for a week means you don't
have a game to recap.
Speaker 3 (00:45):
Yeah, there's probably some we could speculate that my game
may not have happened even with me being here the
whole time, But that's all right.
Speaker 2 (00:53):
Yeah, deep dive on punctuality coming in a future episode,
I'm sure. But yeah, we've got, honestly not too many
games to talk about, but some of the games that
happened are going to be worthy of discussion.
Speaker 3 (01:08):
Yeah, and I would say I didn't get to watch
any games this time around, since I was obviously out
of town. But some of these games look like I
wish I had watched them.
Speaker 2 (01:17):
So yeah, very excited to jump into it. But of
course we got to start with some catchup games. Surprise surprise,
going all the way back to week five, half a
season ago, we had the Rush of foul Fangs and
the Legion of Honesty, Honor, Honesty, and Friendship was one
to win for Joel.
Speaker 1 (01:37):
I didn't have any a ton of notes on his game.
Speaker 3 (01:40):
I mean, the boats did some damage. You have the
classic stat line of big guy casualty, big guy injury,
and happened in this game. That's one of those where
you don't necessarily want your big guys tangling, right. We've
talked about it a lot on this where like, yeah,
(02:03):
I mean, like obviously the troll is pretty sturdy character,
but in this instance, it looks like the rat Ogre
was able to casually it. Now we fast forward a
little bit, we see that the rat Ogre gets casualtied
by a black work and that's the that's the perilous
nature of the rat Ogre. It exists in this super
positional state of being able to kill anyone and be
(02:24):
killed by anyone.
Speaker 2 (02:26):
So yeah, yeah, and it seems like, you know, if
you're gonna be in a matchup where you're gonna have
fairly even damage on both sides, You're gonna probably gonna
favor the person who has a gunner runner versus a
bunch of gobent the black Works that are rather slow.
Speaker 3 (02:42):
Yeah, exactly. Yeah, both teams can take like similar star players, right,
so you can end up in a situation where the
star players are a wash. And yeah, I mean, I
think this matchup is almost always gonna favor Underworld Joel.
I mean, this is Bryson's like very first league. Joel
(03:04):
has at least played Blood Bowl before prior to this league.
Blackworks are not a like Lizardmen are a fairly forgiving
team in that you've got like speed eight characters who
are stunty and so you can always like put the
ball in the end zone. The Blackworks do not have
that luxury. Goblins are a lot tougher to score with
(03:28):
than schemes. There's a world of difference between six movement
and eight and even though both have eight armor, you know,
like I would hate to have to try to win
a game with just goblins on the field. And in
the case of like the Blackworks, they're gonna be kind
(03:50):
of like tied up in the wrong place. Now, the
funny thing is, is, like prior to like the Nerve
Blackworks actually had a fairly favorable win rate versus this
is that got a tournament lovel but we're talking like
tournament Blood Bowl, not players new to the league. Blood Bowl, right,
would almost always side with the faster teams.
Speaker 1 (04:10):
Yeah, well we got a fatterer matchup here. So Week
seven catch up game was Swamp People and the.
Speaker 2 (04:18):
Wretched Foul Fangs, which was a raw and it was
pretty similar. You know, the first game it was three
cousulies a piece. This one was four casualties on the
luzard Man side to three casualties for Joel. So it
seemed again like fairly balanced game.
Speaker 3 (04:38):
Yeah, the ran ogre with claws obviously probably didn't work
in both of those games. You feel really good about
like a big guy with clause when you keep playing
against armor ten, provided of course that you can break
the armor. But yeah, I think it's just hard to
(04:59):
st either of these teams from scoring for the other team. Right,
One of them could score from just a few squares
up the field, and the other one can score through
how many ever tackle zones right in the way, as
long as you got some reroles, right, I'm actually surprised
that score was only one to one. I'm willing to
bet both people didn't want to throw the game away,
so they may have started playing for a draw. They'd
(05:23):
have to go look exactly how it all shook out.
But yeah, I saw a message about Sneaky Get where
Joel apparently got to use full powered Sneaky Get during
the course of this game. But yeah, it's not it
does not work that way anymore. That's the one like
card games will ban cards as opposed to arattaing them
(05:44):
just because they don't. They don't want players to play
cards and play them wrong, and that's this feels kind
of like a similar situation.
Speaker 1 (05:53):
Yeah, take take notes on that, Ravensberger.
Speaker 3 (05:55):
Yeah you're rip Bucky. You're reading reading the rule book,
but that's not how the game functions anymore.
Speaker 2 (06:03):
So yeah, yeah, yeah, week eight. So this is the
first of my games, So you didn't get to play
any games. I got two games worth. Yeah, that's us
to talk about, so you get to hear me more
of this episode. Yeah, so this was so I played
against the Swamp people of Joe. That was a draw,
and this one was like a not quite as bad
(06:25):
of a dicing as my previous game. So this actually
was the most recent game I played, still doing the
bloodball Rushmont thing right, but my dicelike were not overall
cooperating with me, and I received the ball and near
(06:46):
the middle of the first half, I had a line
woman in scoring position with the ball and decided to.
Speaker 1 (06:57):
Take a block that I thought was going to be
My thought process on this was.
Speaker 2 (07:02):
Basically it was turned five or six and my roles
were not cooperating. He was like rolling like fairly solid,
like knocking a bunch of people down. Dodge did not
matter very much in his game for a lot of
it when sources were throwing blocks.
Speaker 3 (07:22):
The one the one time he threw a hit on
my block Dodge Corn Gore in the game I played
against Goda, he just palided and KOed it. Yeah.
Speaker 1 (07:31):
Yeah, So that was that was kind of my thought
process on that was.
Speaker 2 (07:34):
So I was like, I don't want to give the
ball over because I feel like if I score now,
he's gonna be able to have enough time to score,
Like three times to score is planning of time with
wizard Man team, and then I'm giving him line hits.
If line hits go bad, then that's going to be worse.
Speaker 1 (07:49):
For me, So I marked a bunch.
Speaker 2 (07:54):
There was a group of skinks that I was able
to mark and get some players around and kind of
screen off the ball carrier, and then I moved my
blitzer up so I could throw two dice with a jaguar,
and the jaguar immediately double skulls. I don't have any
rerolls because I had to try to burn rerolls to
survive up to this point in the game. So the
(08:15):
Jaguar falls over the sores and casualties the blitzer and
gives it a movement down. Luckily it was the one
that had a movement up, so it's just neutral. I'm
okay paying twenty k extra for a product. I think
they're pretty pretty good value as it hits.
Speaker 3 (08:32):
So yeah, they are kind of like I think they
cost ninety. Yeah, yeah, they're slightly enterprise for ninety in
my opinion.
Speaker 2 (08:40):
Yeah, So I was fine with that. But then he
makes a total of I think like seven or eight
Dodgers with those skinks to get out and get two
dice and knock the ball carrier over. So going to
the half scoreless and he I'm kicking to him. He scores,
(09:01):
and I'm able to right at the end kind of
salvage score.
Speaker 1 (09:05):
But it was like it was pretty bad, pretty bad dice.
Speaker 2 (09:09):
My thrower casualid herself on a dodge that failed, was
missing the next game. But like my my thought process is,
like I think regardless of the first half, I think
it would have been a draw. The main difference would
have been like one one or two two. Like I
think we both would have been able to equalize on
each other given the time we had left. So like
(09:32):
one one, I'm okay with that, nobody died and like losing,
like losing a stat and like I'm like.
Speaker 4 (09:40):
Okay with and yeah, so yeah, I'm I had a
strength down on a blood seeker with block right, You're
just like, yeah, that's that's glue territory, where you just
turned turned the guy into put a push him into
the wood chipper.
Speaker 3 (09:56):
Whereas somebody who already has two skills and gets like
one of the stat ups that isn't strength or agility
negated stings. But it's not the end of the world.
You're not back at square one exactly.
Speaker 1 (10:11):
Yeah.
Speaker 2 (10:12):
Other week E game to catch up on is the
Soul Peak Dounes in the Escapablaze Kitter Stars. It seemed
like CUPA was doing a munch damage in this game,
but Region yeah coming in except for one noticeable time.
Speaker 3 (10:29):
Yeah, I was gonna say this was a seventeen foul
game between the two players, which is probably upper echelon
of games that don't have the Black Gabo in it.
That's a lot of fouls for both teams. Yeah.
Speaker 2 (10:43):
Yeah, it's more of one foul par like turn yes,
like over the course of the game. So right, A
lot of times I feel like one team will be
doing majority of the fouling, and then.
Speaker 3 (10:54):
Both both teams were fouling quite a bit in this one.
Speaker 2 (10:56):
It looked like, yeah, good, good affair for that out
A mummy did get a strength down. Yeah, that, which
is one of the worst scenarios I think you could
possibly have for a mummy.
Speaker 3 (11:07):
Strength down is I mean, agility is whatever. Armor is
not great, but you know it's still there. You still
have region passing it. I don't even think you can
get because it's got a passing mil movement. I mean, honestly,
I guess we get to we get to get a
full like we get to peer inside Jack's mind and
(11:31):
what is worth firing? When what is worth keeping on
your mummies with stat downs, because both of them now
have a stat down.
Speaker 2 (11:41):
I mean, you know, if you get strength up on
that other mummy, it'll basically be a tree right kind
without timber. Yeah, So that's our catch up games, not
a lot we're so we're still working through it.
Speaker 1 (11:55):
So it's it's slowly getting better.
Speaker 2 (11:59):
Yeah, and we might have developments for the next episode
about any way people are going to be.
Speaker 3 (12:05):
Catching up, we will be instituting a plan.
Speaker 1 (12:07):
Yeah. Week nine games.
Speaker 2 (12:08):
So the first one we got up was when we
were talking about the most those who wander and renegadees
of Funk, and it will put a big recap in
the discord about this one, so we'll go ahead and
read that now so we can just you know, blatantly
steal people's content across the works. It's true. So I
(12:34):
scored my turn eight, but log does casualty accidentally, John's
turn eight, rat Ougre casualties his turn ninety casualty three
players on the line of scrimmage. I managed to slipped
through his score with some lucky dodges and one die.
Blitz's guard Walker dodged twice an easy two die on
my ballcarrier with the alf the ogre manages to knock
me down with the two go four it blitz. I'm
(12:55):
a blocker to cancel assist to open a blitz on
the elf, down it and dodged on the ball to
scoop it up and run further up the field. Shawn's
last turn that over fails to knock the ball loose
after prowing another bonehead uh in President's pro is very
valuable for everyone other than the troll who rolled one
into one several times. He then SATs players around to
(13:16):
force bad dodges or one diblitz out plus a dodge
after I cancel an assists by dodging my two heads
piece man I one diablitzic s game in roller push
to clear him, and then three plus.
Speaker 1 (13:26):
Dodge to score.
Speaker 3 (13:27):
So yeah, looking.
Speaker 1 (13:29):
At this game, like following this player, I thought that.
Speaker 3 (13:32):
I didn't think Weill had a team left.
Speaker 2 (13:34):
Yeah, I was very shocked to go back in and
see I think it's like, oh, Will won this game.
Speaker 1 (13:40):
Yeah, I thought a draw is like best case scenario.
Speaker 3 (13:44):
But yeah, yeah, yeah, I mean Shawn's team's just deadly.
You just can't let your opponent get that mini mighty
blow hits on you, like, right, But it's just it
adds up, and pro is actually Pro's insane on them
(14:05):
because you're more likely to get to use the mighty
blow when you're hitting people. Even if you are passing
your roles, if you're not knocking people down, then you're
not getting to use your skills, right, So PRO gets
you an extra role, right, like it, Pro's an extra
(14:26):
sixty six percent of a block die when you throw
a hit. So yeah, I mean, it's just it's deadly
on them. The team adds up pretty fast.
Speaker 4 (14:38):
Now.
Speaker 3 (14:38):
I do think the vast majority of the strength is
in the big guys. Obviously, the dark helf is good,
and the other players on the team are they're there, right,
They just they take up space, which is enough for
the big guys if you keep them like protected.
Speaker 1 (14:56):
Right.
Speaker 3 (14:56):
So I'm I'm sure Will pulled out a win based
off of like the damage done to his team.
Speaker 2 (15:03):
Yeah, it was looking very very bad, but yeah, I
mean that's just like I think it's just extra skills,
like mentioning in his recap, you know, like two heads
coming up, like that's like a thing you probably wouldn't
normally take.
Speaker 1 (15:18):
But it's really good there.
Speaker 3 (15:20):
Yeah, yeah, I mean I think two Heads is decent
on Chaos Chosen. It's just it's decent all over the
place the Chosen. Being able to dodge on a two
makes them like pseudo vampires, right, dodge out on a two,
go blitz on a four somewhere, or if they're carrying
the ball, being able to dodge out on two is
really nice. It's hard to like sack a player like that.
Speaker 1 (15:42):
Yeah.
Speaker 2 (15:42):
So actually had try Hard's and darn Twoton three to
zero win. Surprise, surprise for the Dwarves. I did not
really have any other notes. I didn't like cash this game,
but it just seemed like every other Jurgen game just
about Yeah.
Speaker 3 (15:59):
So, I actually have saved this reveal for the podcast.
That way you I wouldld get your genuine response to it.
I was messaged at six in the morning on the
day of the game, which was the day that I
(16:20):
was driving up. Okay, Okay, so I do not check
Discord before getting into the car and driving. I'm somewhere
in Tennessee when I look down and read this message,
and it's from Nests Okay, and so I'm gonna read
out this DM nes This there's nothing. You're not like,
You're not like confessing to murder anything here, so you
(16:41):
know I'm not compromising it. But I just think it's
really funny. It's say, hey, Nate, I'm considering what to
do for the inducement gaming. It's doors with my l's.
Do you think I should go Eileen a Eileen to
make future games better, be wandering apothecary, print and quotation marks,
survive or ce sell side stup Lineman for swift Vine
(17:04):
to stab his runners from cover and then return using
to cover using her ability t LDR, prep for the future,
save my pieces for the future, or possibly play to
win this match. I sent him a message almost twelve
hours later, and this is after the game is played,
and I said, say to him, sorry, I was in
(17:25):
the car all day driving and it looks like it
doesn't matter now. I don't think glimmer Shard would be
particularly good against dwarfs. She's way too fragile. And if
you go back and you look at the game, glimmer
Shard is casualty turn one, which which is really really funny.
I do not like this Nessa's stab blindness clearly right.
(17:52):
He's like the Corinthian from Sandman, but instead of mouth eyes,
he's got dagger eyes. He's just trying to stab everything
he sees. And yeah, the runner has armor nine. I
just don't see a world in which even if you
stab the runner you're looking at, you need like a
(18:14):
five percent or whatever it is that's stabbing an armber
nine person results in a casualty. You need like a
five percent chance to try to win the game, and
you would have to cover glimmer Shard perfectly during the
course of the game. And that does not appear to
be the case that happened here.
Speaker 1 (18:35):
Yeah, and it is like once Per's once for half, its.
Speaker 3 (18:38):
On's for half. But I don't think Gloomer starts making
it to the second half.
Speaker 1 (18:42):
Yeah, it's like it's like you.
Speaker 3 (18:45):
The only defensive skill gloiomer Shart has his side.
Speaker 1 (18:47):
Step yeah, no dodge against Yeah.
Speaker 2 (18:54):
That is a pretty interesting message, good insight into a sab.
Speaker 3 (19:00):
His mentality. Yeah, and I thought it was really funny.
Speaker 1 (19:03):
Yeah.
Speaker 2 (19:04):
I think the next season, I think we should add
in the Secret Bowl teams so Ness can play the
canine assassins.
Speaker 3 (19:11):
There's also there's the skeleton was jump up and stab.
Of course they're the Pate the Ghost Pirate faction or whatever.
Speaker 2 (19:19):
So yeah, okay, next game up, We've got another. One
of my games was I was playing against the Necromantic
State Hellhounds. I got Jenning's recap written down, but I'm here,
so I'm gonna say most of my part.
Speaker 1 (19:37):
So the way that it kind of played out, So.
Speaker 2 (19:43):
Jenny if he won the reroll and decided to kick
to me, which I was pretty happy with.
Speaker 3 (19:48):
Yeah, you didn't want to get on first.
Speaker 2 (19:50):
Yeah, I was like very afraid of like were wolves
coming in and doing stuff. He has some tackle like
the race a pretty scary, pretty scary. So like, I
was pretty happy getting first hits and I was able
to score in the half. By the end of the half,
I think you had like five people knocked out. I
(20:13):
had two knockouts and two players who are like cauch Tade.
I think it was like Journeyman that have gotten taken
out by this point. And so going into the second half,
or even like going through the first half, I was like, Okay,
I'm just going to extend this drive as.
Speaker 1 (20:29):
Long as possible. Like the were wolves were gone.
Speaker 2 (20:31):
I think I'd taken like one of the gouls off
and I'm like, okay, this is like I can sit
around whatever, like I'll just like take hits.
Speaker 1 (20:38):
On things for as long as.
Speaker 2 (20:39):
I possibly can so I don't have to play against
tackle pieces. So the second half was basically sevens. He
set up eight, I set up seven, and like he
ends up scoring. I we get like pretty much all
of our players back for the last drive, but I
(21:01):
was down to you because the casualties, so I was
able to end up scoring kind of at the end.
Speaker 1 (21:06):
There was like some failed things.
Speaker 2 (21:08):
I was able to go and scoop it and score,
and yeah, that was like a interesting win. That was
like I think one of the tough games that I
had left because it was like I was like fifty
to fifty with my remaining schedule at that point where
it was like three of these are going to.
Speaker 1 (21:26):
Be like really challenging games.
Speaker 2 (21:28):
It was like people like history, my like all time
record against Jennings, it's not super great, but I think
this was my payback for him.
Speaker 1 (21:37):
I see me from the playoffs last season. So yeah,
I was.
Speaker 2 (21:40):
Able to get that and kind of secure get closer
to securing standings for the playoffs. They got like close
to a lot, not quite but Yeah, it was a
It was a really good game.
Speaker 1 (21:54):
It was really interesting having to play around.
Speaker 2 (21:57):
I was able to ignore the race for the most part.
It was just kind of my I'm like, I'm not
even gonna bother hitting these. I think I rolled like
once or twice.
Speaker 3 (22:04):
I'm like, Okay, I generally think it's a mistake to
hit them unless they're just fir. The side step and
the foul appearance and the fact that they have block
make them really annoying to hit.
Speaker 2 (22:20):
Yeah, it was like I was split saying like zombies
over them because I'm like, I don't.
Speaker 1 (22:25):
Like I can decide halfway through if I don't want
to hit.
Speaker 2 (22:28):
This this like lineman, I have to get stuck in
if I have rolled one on this wrath And.
Speaker 3 (22:34):
So, yeah, the Raids, I mean, traditionally, the Raiths are
once you get past that first couple of lines of defense,
the Raiths are actually fairly easy to take off the
table because they only have armor nine. Right, It's not
like it's not like they have They're not crazy. And
I mean when I played the team, my Raiths were
(22:55):
constantly getting hurt. I have like a like there's like
this whole chain of events that happened to one of
my raiths. That probably cost me the playoff game against
Maria because Will gave a movement down to a one
of my good raiths. I fail a go for it
with that raith for a blitz in the Maria game,
(23:20):
and I have to make the go for it because
of the movement down and so on and so on. Right,
So you know, I think attacking the Wraiths it's a
toss up. If you've got the people to do it,
go for it. If hitting them actually weakens your position,
(23:43):
you probably should just let them sit.
Speaker 1 (23:45):
There all right.
Speaker 2 (23:49):
As another total body Games swamp people, Joe getting a
couple games in this Week three.
Speaker 3 (23:55):
He went on vacation and came back and took it seriously.
Speaker 2 (23:57):
So he's playing as collaborating catastrophe. Playing against Henderson. It
was a two o win for the Orcs. No casualties
in this game. All the injuries came from fowls and
like other non casualty related things.
Speaker 3 (24:11):
Looked like, so, yeah, that's really funny, I'd say.
Speaker 2 (24:14):
Yeah, I think do you think that Henderson might need
to change his name though of his team? Because the
true Cloudborn happened to this next game second Act and
the wolf Pack. There's like, very rarely do I feel
the compulsion to go out and like see something on
(24:36):
tour play and then have to come out and look
and see what is going on. This was one of
those times because I had just like it was in
the middle of pricing some stuff and doing some listening
and I had to pull up on the other screen
and then I look over and I see like seven
injuries for Halein. I'm like, what's going on? And I
come out and there are six casualty box and I
(24:58):
come more of the KOs and we were looking up
the rules of concessions to see if he could concede,
but he was one person above the minimum, so he
ended up playing a second half, which was then when
Warren was able to score and just kind of.
Speaker 1 (25:15):
Like run over everything.
Speaker 3 (25:16):
Yeah.
Speaker 2 (25:17):
So yeah, that was totally like a brutal.
Speaker 1 (25:22):
Game to see.
Speaker 3 (25:23):
Yeah, so my notes were these were both people I've
played this season. When I played against Halen, Halen gave
me a lot of hits, which you want to give
up some hits with nobility just because you're good at
taking them. And Halen was doing stuff like putting the
retainers on the blood Spawn right, you can mitigate the
(25:45):
blood spawn by using it that way, by using a
retainer that way. Now, when I played against Warren, Warren
had the worst dice that I had played against all season.
And there was some talk in the discord about the
rubber band effect of bad luck dice or like either way, right,
like if you're too lucky now, then you get unlucky,
(26:05):
or if you're unlucky, you didn't sooner get lucky or whatever.
But but yeah, that seemed to be true for Warren,
because Warren's dice against me were atrocious. Then you went
and played Alen and left a smoking crater where once
there remains of a man.
Speaker 1 (26:23):
Yeah, so that I know.
Speaker 2 (26:25):
In responding, Warren listened to the blackast last weegain he
had tagged you, and I think he called it the
goblin mindset and being able to embrace the suck. And
I guess if you embraced the suck enough, sometimes the
suck will also embrace you, right, and then force your
opponent to embrace it. So it seemed like one of
those games. In a similar world of players possibly being cursed,
(26:49):
we got title Terrors and the Barbarians, So there's a
one one draw, and I caught a little bit at.
Speaker 1 (26:56):
The end of this game. I walked over last night and.
Speaker 2 (27:00):
Will mentioned that he believed that Chris had cursed Clay
for the beatdown of players that Clay had enacted on Chris,
but that the curse was a little bit misguided and
it was also affecting Clay's opponents. And as I was
in the spin, I was standing there for maybe like
five minutes.
Speaker 1 (27:20):
I'd had was running over to do a handoff.
Speaker 2 (27:23):
To try to score at the end of the game
and failed to rush with a goblin who fell over
and died, and then Clay went to go pick up
the ball with Skin controlled the two, so that ended
up with draw. It was just like lots of bad
roles on either side that yeah, yeah.
Speaker 3 (27:42):
Both people would. I mean, those are really funny games
to watch when one it reminds me, honestly of the
Fred Austin game that I watched earlier this season, where
like Austin goes to through a bomb with bomber and
fumbles it but like wildly inaccurate's it not like fumble
fumble but wildly inaccurate it's and then scatters toll like
two of his guys still and then you know, Fred
(28:04):
goes to throw a blitz with like the ogre and
rolls of one on bone hit and it's just like
both people were just giving each other like tons of
opportunity to get lucky, giving the other person a chance
to get lucky, and then they just get unlucky, making
the game funnier.
Speaker 2 (28:19):
So okay, wild thing. I think this just in terms
of like playoff landscape. You know, we talked a little
bit about the crab bucket thing. Yeah, this was one
that really feels like that where they are either one
of these players would have been really happy with the win,
like they would have been okay, all fighting.
Speaker 3 (28:38):
All three of them, right, because we got another crab,
another crab, the crab that's like almost out of the
bucket but definitely lost a leg here.
Speaker 2 (28:45):
Yeah, so it's like this like the worst possible case,
The worst possible scenario was a draw for them because
that's one.
Speaker 1 (28:52):
Lass point shared between the Yeah.
Speaker 2 (28:55):
So yeah, so they like lost the match point in
there and they're both still on the bottom. One last game,
we got Donald Gloryhounds and touched up Karen. Was it one?
I went for Jim, But the most important part is
that we had Zulkaf those out taken.
Speaker 3 (29:15):
Yeah, Kaf mentioned, yes, mentioned that is literally at the
same level of brain rot when it comes to the Internet.
Speaker 2 (29:25):
I think, yes, So, yeah, it seemed just like that
Jim was able to execute the way he wanted.
Speaker 3 (29:32):
Yeah, I don't think it was a free win for him, right, Yeah,
obviously it looks like Zolkaf did some damage. He got
he got a casual Teams has got mighty Borelkaf is like,
it's a it's a he's probably overpriced in modern Star
player standards, right, Like you're as you're comparing zold Calf
(29:54):
to say, like an Ivan or but I think if
you're throwing three I hits with old Caath, he's also
extremely versatile, be and impositional, right because he's got the
sure feet, so he can always just kind of like
(30:16):
get into position and prians. All tail is good against elves.
I mean it makes your two ups three ups and
that's a world of difference or one up two ups.
Speaker 1 (30:29):
For yeah, catch right, you know whatever, it's fine.
Speaker 2 (30:37):
Yeah, So that game also I think had some playoff
implications there. Obviously, you know, you mentioned like Chris has
kind of got stuck there. Yeah, Jimmy able to jump
up and get back up in the top half of
that standings.
Speaker 3 (30:50):
So yeah, a tie or a win for Chris there.
I mean you get to zero zero with jim in
a game and it feels like you already wont it right,
Like if you're halfway through the game and Gym hasn't
scored on you, that that feels pretty good. But uh yeah, Chris,
(31:12):
Chris gives some people a chance to try to catch
up to him.
Speaker 2 (31:17):
That's our end of our recaps for games in our
in memorium section, but's also very quiet.
Speaker 1 (31:25):
Yeah. Yeah.
Speaker 2 (31:26):
We had a singular skink for swamp people to Talia.
Speaker 3 (31:31):
Yeah. Yeah, and the words killer Mike, your life can
end like a Godfather? Won you get the gun? Well,
Chris and my son.
Speaker 2 (31:42):
That's when you take a brief moment for our editor,
who's might also have to add to this in memorium section.
Speaker 1 (31:47):
Yeah, and we did all. We did an honorary in
memorial for the rotten hybrid, the mummy who got strength down.
Speaker 3 (31:56):
I think he's already been sent to the glue farm.
Speaker 1 (31:58):
He has happy happy trails use large cloth woven fellow.
Speaker 3 (32:07):
We'll see a space cowboy.
Speaker 2 (32:10):
Yeah, oh right, let's go do for our recaps this week,
We're gonna take a quick break and they'll jump into
our deep dive so you can right in there.
Speaker 1 (32:20):
It's the scrum, all right, our deep dive this week
we're talking about scrumming.
Speaker 3 (32:27):
Scrum literally, imious.
Speaker 2 (32:28):
Yes, So as the resident frenzier the podcast, you have
more experience as a scrum scrum master.
Speaker 3 (32:44):
Yes, is my software development role as well as from master.
That's for like the three people that will get that joke.
Speaker 1 (32:50):
I guess.
Speaker 3 (32:52):
Yeah. We talked about scrums in the past, right, and
I think it's worth kind of defining what that is, right.
I feel like if you've got like three or four
people from each team that are all marking each other
and the ball is involved in some way right now,
you could have similar situations in the balls just hanging
(33:15):
out somewhere else on the on the court and you're
trying to like bash your way through a couple of
people and and get get some people off the pitch. Perhaps,
But I think traditionally the scrum, the ball might be
on the ground. Sometimes the ball ends up in the
hands of a player that never has an opportunity to
(33:37):
hold the ball like a big guy or you know,
an agility four or five piece. And yeah, it's a
it's a board state that is fairly common. Won't necessarily
happen every game. I think it kind of depends on
the teams. Some teams lend themselves to it, but it's
a board state that happens quite a bit. It's worth
(33:58):
kind of talking about different things that go on, like
the So obviously some teams are advantaged, right, Like I
actually think Amazon's are a halfway decent scrum team. I've
played some tournament games with Amazon's where my only play
is to just base literally every model that my opponent
(34:19):
has and then pray they start filling some roles. And
but then again, you've got some teams, like say Vampires,
they don't want anybody based if they can help it,
just because your team isn't like sturdy enough to survive
the crackback. So yeah, I mean I think that's worth
that's like, that's a decent kicking off point if we
(34:43):
will to kind of freestyle from here.
Speaker 2 (34:46):
Yeah, I guess you know, obviously you mentioned a couple
of teams, like you know, Amazon's favorable they have like
the fensti abilities, Like I think your players are all.
Speaker 3 (34:54):
Like you know, even defensive, right, like that defective. It's
an incredible scrum ability, right because guard is one of
the best scrum abilities. Right. That's why Guard is so potent,
is because scrums are prevalent and GUARD is widely applicable
in those.
Speaker 1 (35:12):
Yeah, so you know Amazon's good, you know, Vampires not
as team.
Speaker 2 (35:17):
You really want, Like, what are the other aspects you're
looking for in like a team to like, you know,
what's the difference in making it?
Speaker 1 (35:26):
Yeah? Why imperial and ability is like so good at it.
Speaker 3 (35:30):
Right, whereas like a team like Norse isn't. Right, you know,
it's kind of counterintuitive. Not that Norse are awful at it.
It's it's a combination of strength, skills and armor, right
that make you want to get in there and scrum.
The armor on Norse really keeps it keeps you honest.
(35:51):
You base too many of your opponent's dudes and you
will get punished. Now, teams can fight their way out
of a scrum. Norse are pretty good at that. Like,
if your plant's trying to box you in with the
combination of like say Frenzy dauntless on valkyries some decent
(36:13):
order of operations, you can end up like pushing your
opponent away, knocking them down, maybe take some people off
the pitch, and then you've broken up the scrum, right.
I think like elves are pretty good at scrums typically
because of their stats, they get to choose when they
(36:35):
want to scrum dark Ls. You played some dark ls
in a tournament, right. There's a lot of times where
when you've got six b lodgers on the team, your
play is just jam them in there and force the
opponent to try to extricate themselves from that situation, and
then inevitably they fail some sort of role and that's
where else kind of like accelerate the game. So nobility
(37:00):
the combination of stand firm and wrestle on the bodyguards
and with some skills you get some guard in there.
The fend on retainers means if your opponent's like the
thing about scrums is like the positioning is really important, right,
So anything that changes positioning side step fend Necro was
a great scrum team. Stand firm on the flesh colms,
(37:23):
side step on the raids, meaning when your opponent is
hitting you, they they're not getting the placement that they
actually want. You know, that's that's the stuff I'm looking for.
I think skills play a huge part, and then I
think stats matter a whole lot too. You're not trying
to scrum with halflings, right, you don't have the armor
(37:47):
for it. Gnomes are a very similar team where it's like, no,
it's a good way to get eight casualties on your
Nome team if you're just in there and basing as
much as you possibly could, right, Like, you're not going
to have a team left except maybe the trees if
you're lucky by the end of it, if you keep
doing that type of thing.
Speaker 1 (38:05):
Very true.
Speaker 2 (38:07):
Yeah, that's that's definitely the thing is like I think,
you know, there are some skills are going to be
better for it, Like, you know, but Russell is like
kind of could be kind of iffy or something.
Speaker 3 (38:18):
Like, Russell goes both ways in the scrum. Right, there
are times where so like a very common die roll
is skull both down one and nine. Right, it's about
eleven percent of the time. I guess it's not technically
eleven percent of the time, but a good chunk of
the time when you roll skull both down, if both
(38:40):
people have block, you're just sitting there and so that
means you get cracked back. That kind of goes back
to the Norse aren't good in the scrum if you're
scrumming for several turns in a row. Teams like black
Works or traditional ORCS, teams like Dwarves, those ten armor
teams with a lot of blocks starting with are teams
(39:05):
that can mix it up for several turns in a
row without like attrition taking a major toll, whereas Norse
can cannot. They will just you know, if you're knocking
each other down at the similar rate and your Dwarves
versus Norse, you know the Norse team is going to
(39:26):
get obliterated by the end of the game. So you know,
it's the fighting for the ball matters a whole lot.
There's a lot of like mutations that that are good.
Big Hand is one of those. It's one of those.
I think it's like it's hard to find a spot
for it on a lot of the chaos teams, but
it's really good if if you keep fighting yourselves in
(39:48):
a scrum. Obviously, skills like frenzy matter a lot. Frenzy,
like my experience with corn Coop talked about this back
when he played some corn. There's a lot of times
where you'll have like a traditional scrum going and a
couple of frenzy pieces will just push people off into
random parts of the field, and those are like they're
(40:11):
basically out of the play, which is fine usually, like
you know, you're just trying to just try, like if
you're trying to tilt the odds in your favor, getting
random pieces away from the scrum helps out a bunch,
you know.
Speaker 2 (40:25):
So yeah, that's yeah, scrums definitely something that I'm interested in.
Speaker 1 (40:34):
Something I was like.
Speaker 2 (40:36):
Dove into a lot in like previous seasons and previous games.
This season not as much, although like I guess Lizerman
that was like a big fight.
Speaker 3 (40:45):
If Lizzerman have a good like you know, it's that
going back to the strength, strength, skills and armor right sarus.
And part of the reason why saruses end up getting
hurt at a disproportionate rate compared to what you think
they should live through is their agility keep them from
(41:07):
getting away from the scrum. So if the lizard men
are winning the scrum, then it feels really good. If
the lizard Men are losing the scrum, it feels really
bad because you stand up your sarous, it gets knocked down.
You stand up your saurus, it gets knocked down. And
(41:31):
if your opponent high rolls a couple of times on
your armor brakes, then you got some sauss out of
the game. And now you're behind on the strength coefficient
between the two teams, and your skinks are gonna have
to run for their lives because the skinks aren't good
in the scrum, right, like all most stunty players are
not good in a scrum. To the point about gnomes
(41:53):
and wrestle Wressell is like, sometimes good in the scrum,
sometimes bad in the scrum. Right, that's the one knock
against the bodyguard nobility of bodyguards that they have wrestle
and not block. So if they are stand firm wressele
guard and your opponent rolls a boat down and they
just use the boat down, then boom they take your
guard out of the equation. That kind of sucks.
Speaker 2 (42:14):
Yeah, that's gonna be, that's gonna think.
Speaker 1 (42:17):
I think.
Speaker 2 (42:17):
So when you're looking to scrumb so you get into one,
you decide like this is the time, it's scrumming time.
You get in there, and then all of a sudden,
you're like, it might not have been scrumming.
Speaker 3 (42:28):
You're right, in fact, it was not.
Speaker 1 (42:30):
Like what's your do you have a like escape route?
Do you plan for that?
Speaker 2 (42:34):
Like, what do you how do you kind of visualize
getting out of a scrum once you get into it?
Or are you just like trying to brute will your
opponent to try to escape?
Speaker 3 (42:45):
Yeah? So sometimes so sometimes if you are just getting
the table run on you, sometimes the right call is
to just not stand your pieces up. If if the
option is take five blocks against mighty blow claws characters
(43:09):
or receive one foul, then sometimes the grit call is
just let them step on you. Right, if you've you
got to know when you've conceded the touchdown in a
run in a in a specific drive, right, And like
if the scrum is happening on the sideline, that's like
a particularly dangerous situation. Right. I've had a couple of
(43:33):
games this season where I've been able to serf multiple
people in the same turn because my punt chose to
scrum up on the sideline versus a bond of frenzy
and juggernaut, Right, And so suddenly they're getting people dumped
into the crowd they weren't expecting. And so that's times
where you've got to like, if my blocks don't go
(43:55):
the way they do, what happens from here? So yeah,
you do know, you do need to know when to
pull the ripcord. And I've had some I've had some
really funny corn turns where I'm like, oh, yeah, I'm ready,
I'm getting like six blocks this turn, and you just
(44:18):
like double skull out on the first block and then
you get hit back and you're like, well, Okay, maybe
that didn't work out the way I was expecting it to.
So and that's the big thing is like if you
especially if you're a team that relies on big guys,
they have a tendency to break your heart when you
need them to perform for you.
Speaker 1 (44:37):
Yeah.
Speaker 2 (44:37):
Yeah, I think that's like a thing that whenever I've
gotten into scrums this season, it's been like I think
I was, like, I need to make sure that I'm
not hinging it entirely on one piece.
Speaker 3 (44:49):
Yeah.
Speaker 2 (44:49):
So a lot of times I'll like send in Jaguars
comes like next to each other and they will like
both be there and it's like these pieces together are
going to be very difficult for you to to answer.
Speaker 1 (45:01):
I'm gonna just.
Speaker 2 (45:04):
Just be able to like send them in, get some
other people, and it's fine. And if one of them
goes down, I'm like, Okay, now I need to like
find a way to get out. But I get like
a little bit of lee way. But if your whole
plan is inging on like a big guy, like you
have like an over in there, and all of a
sudden the bone heads and then you were gonna be
(45:24):
a world scrambling for your life trying to get out
of there and getting kicked and trip wired and punched
along the way.
Speaker 3 (45:32):
Yeah, for sure. Yeah, Like knowing knowing when to commit
to the scrum is a big one. Knowing when to
pull the ripcord is a big one. Knowing whether or
not you even want it, Knowing that sometimes the scrum
is your only out right is to just like, Yeah,
(45:56):
it's a little bit different in tournament play where you've
got resurrection and your whole team gets wiped out and
they're gets they're just gonna be back next game. That's
totally different then in like a league game where you're like, well,
I got to stop this touchdown. I really got to
sell off for it. I guess I base literally every
model of my opponent has, you know, like that that
(46:19):
will play out badly.
Speaker 1 (46:21):
For some teams, right, Yeah.
Speaker 2 (46:24):
And I just like to think like league considerations matter,
like advancing players like, yeah, oh hey, I've got a
journey man. I'll just send them in the middle of
this and hope that they get kind of mosh pitted around.
Speaker 1 (46:34):
For a little bit.
Speaker 3 (46:34):
Yeah. To that point, there was a there was a
game in the game against Wayne he said that with
a player he was like, well, I'm not I don't
really want this player killed by the blood spawn, but
he went and based the player with the blood spawd Anyway, right,
the next time, blood spun casually the guy and it's
one of those where it's like like you move a
(46:55):
piece and you think to yourself, I don't want to
do that, but I guess I gotta right because he
was he was selling out for the ball, right he was.
He was creating those scrum situations, and that was one
of those with wood Ells versus Corn and the situation
of the game was I didn't have a sure hands guy.
(47:16):
So he's thinking to himself, if I get a nice
break on the ball. If I pop the ball loose,
get a nice break and move it somewhere, he could
pick it up and run the other way, right, right,
But he kept finding himself in those in those scrum situations,
the ball didn't quite go the direction he needed it to,
fell into a couple of my tackle zones, and then
(47:38):
the resulting damage back wasn't quite catastrophic, but it was like,
you know, a couple of different roles go slightly worse
for him, and he's like buying a new word answer right,
So right, Yeah, so you get to make your what
is your ideal positional, ideal player to take into a scrum. Yeah,
(48:00):
that's it's like a strength fard piece with guard and
stand firm. That's like that's like perfect for scrums because
you lodge the piece in there and you know your
opponent can't just move it out of the way. And
the big like the downside stand firm is if your
opponent's got like juggernaut. But like in a scrum, you
have to like you have to like use a blitz
(48:22):
in a scrum doesn't feel good unless it's like the
thing that is freeing the piece. Right, So that's the
That's the nice thing about stand firm is that the
only way to counter it is with something that your
opponent has to blitz with.
Speaker 1 (48:35):
Right.
Speaker 3 (48:36):
And you know, while juggernaut is an incredible skill, it's
a very good skill, it is very painful to take
that skill on a lot of pieces anything sooner than
like the third skill, unless it starts with it like
the vampire blitzer or like a corn Gore. Right, both
(48:57):
players I love for different reasons.
Speaker 2 (49:00):
So yeah, awesome, Yeah, that's I think Christmas is the
questions I had on.
Speaker 3 (49:06):
It, any parting thoughts for Yeah, I touched on it
a bit there, but I do think a blitz a
blitz with the intention of trying to get away from
the scrum. Right. That's that's a classic trick there. I
wouldn't be shocked if ur Agan wins a playoff game
like that, right where you've got your five strength runner,
(49:27):
your opponent scrums up to try to like try to
do what they can to slow you down, and your
five strength piece is just like smashes a duty out
of the way, makes a three up dodge and runs
for the hills.
Speaker 1 (49:40):
Right.
Speaker 3 (49:41):
That's the That's the thing about the extricating yourself from
a scrum, knowing that, yeah, you could throw a block,
but the blitz is actually better here to try to
free up a piece. So that's another thing where frenzy,
if you're all scrummed, frenzy is good. With a blitz,
(50:01):
you intentionally choose to push because you don't have to
make dodges that way. Yeah, push and then hit them
again and then try to get free and go. And
then usually when that happens, if the whole rest of
the opponent's team was like in that scrum, then they
have to make roles to try to get free to
go after the ball carrier, and then you've put undue
(50:23):
pressure on them to just land those roles.
Speaker 1 (50:26):
Right, So do you love making opponents roll?
Speaker 3 (50:29):
Yeah?
Speaker 1 (50:31):
Yeah, all right, let's go wrap it for our deep
dive this week. Yeah, God, Week ten.
Speaker 3 (50:35):
Preview games, there's some good ones.
Speaker 1 (50:38):
There are some really good ones.
Speaker 2 (50:39):
Good ones, especially now that we're getting closed at the
end of the season, we really see some matchups in
the beginning that might not have been as interesting all
of a sudden get very interesting. Right, So, leg day,
which matchups are you looking at?
Speaker 3 (50:53):
I always looking at the darntut and Gondolin, Gordy Huns one. Right,
if you're looking at if you're looking at someone who
has a chance to end urregan streak, Gym's always a contender.
I don't know that Jim's got the tools to tackle
this Dwarf team, but I think one more win in
(51:18):
ur Agon locks in first place. I think he's that.
I think he's like that close to locking in first place.
One one win might be enough because I think he
goes to ten wins and then everybody else in the
league right now has like five.
Speaker 1 (51:34):
Yeah, I think he would be I think it would
require someone out.
Speaker 2 (51:38):
I think it would require NETS winning out to get
him at that point because he's at we've currently yor
gets at twenty five points, yes, wins draw twenty eight. Yeah,
and the NETS has four games left at seventeen. So theoretically, yeah, yeah, theoretically,
(51:58):
could he has to win out to try to challenge
I think that's it.
Speaker 3 (52:03):
So yeah, so Urgan's like very close, and and the
win here would be over Jim, which would make Jim
not possible to lock in first right Yeah, So yeah,
I'm right there with you. I guess there's probably some
people who don't have all of their games that might
be able to challenge him. And once again, this is
(52:25):
the curse of not everybody having played their game so
far us trying to figure it out.
Speaker 1 (52:32):
So it looks like.
Speaker 2 (52:34):
With a win there would be three people who could theoretically.
Speaker 3 (52:38):
Do it, right and nests. Yeah are the three?
Speaker 1 (52:43):
So and so.
Speaker 3 (52:44):
I think two wins with your again and the first
place is locked in, then.
Speaker 2 (52:48):
Right, yeah, and there's a chance then one of the
other guing's happened this week is dragging bony try cards.
Speaker 1 (52:54):
If that one's a draw, then that's it. He lock
with a win, So it would be very interesting to watch.
I think that game will be interesting too. For yes,
I had dark.
Speaker 3 (53:06):
Els, so yeah. Another one is the Little Titans of
Ahem and the Renegades. A funk who would win one
troll sized snotling or one hundred snotling sized trolls? Right, Like,
are the big guys good enough? Are the big guys
(53:28):
enough to overcome the snotling matchup? My suspicion is no, right,
because the snotlings are obviously going to come in with
some dirty some amount of dirty players.
Speaker 2 (53:38):
Yeah, starting able to pull someone in who gets two
dice on a big guy by himself.
Speaker 3 (53:45):
Yeah, And bombs are bad for big guys traditionally.
Speaker 1 (53:50):
Uh.
Speaker 3 (53:50):
And because a team like Renegades really is trying to
leverage those big guys for positioning purposes and just throwing
bombs at them gives you extra blitzes, makes it really
hard to protect the ball on that team.
Speaker 2 (54:04):
Yeah, yeah, that will really interesting. Also, you know, these
two players are currently in a bit of a fight
for other leagues.
Speaker 1 (54:14):
Talking about the Greenville League.
Speaker 2 (54:16):
Sean is able to get a win against one with
halfways against vampires.
Speaker 1 (54:21):
And you know, if any of.
Speaker 2 (54:23):
The Upstate Blood Bowl League people are listening to us,
you know, obviously the playoffs for that or the Sunday
if you're looking for some blood washing and watching, can
come out and check that out.
Speaker 3 (54:33):
Yeah, are always fired up on tour play, right Yeah.
I I cyberstalk the Greenville League occasionally through tour play,
just taking a look in there, just seeing what's going on,
just because I know a bunch of those players, you know,
scotes down from that to play in our league as well.
Phil and Jared and Bady of all played in our
(54:54):
leagues in the past, so you know, it's it's all
those players have played in a tournament, so you know.
Speaker 2 (55:02):
But that would be a potential semifinal game in that
league for half the Vampire rematch, so it could be
like the three the second time they play out of
three in the course of like three weeks. So that'll
be interesting. Another game I was looking at was lookie
rap Basters and Title Terrors.
Speaker 1 (55:20):
I think that's an interesting one.
Speaker 3 (55:22):
That's a bubble that's a bubble match for sure. Yeah,
it's like crab crab in a bucket match.
Speaker 1 (55:27):
Who is the.
Speaker 2 (55:31):
Like what this is like a match up between like
the uh, least lucky of the season versus the least
lucky of like the year, like injuries.
Speaker 1 (55:43):
Yea, So that I.
Speaker 2 (55:45):
Think that'll be interesting one to watch. Let's see if
the curse continues from Chris. Yeah, I don't think I
could possibly get any worse, for Austin is currently leading
the league.
Speaker 1 (55:57):
And dead players.
Speaker 3 (55:58):
Yeah, and that's what six six six dead players.
Speaker 1 (56:06):
It's quite a bit. Yeah, I have four.
Speaker 2 (56:08):
There's two people with like four, I think myself and
I think Sean have like four dead players.
Speaker 3 (56:13):
Well a lot of those were journeymen, right, it's.
Speaker 2 (56:15):
Like fifty fifty, so all right, total Body Division. Uh,
picks of the week. Which what are you looking at?
Speaker 3 (56:27):
I was looking at Arbory Vta. What a drag match.
I know, of course we usually try to shy away
from talking about our own matches, but but yeah.
Speaker 1 (56:34):
You say usually this is the second week in a row. Well,
and then it'll probably happen again.
Speaker 3 (56:39):
Well at least on time.
Speaker 2 (56:41):
Yeah, Well I'm going to be different and pick. There's
two I'm looking at. One is cloudbera catastrophe and Skiing
play Skinner Stars the Alliteration Bowl.
Speaker 3 (56:51):
Yeah, I had that one marked down as well.
Speaker 1 (56:55):
So to me, this is on It's.
Speaker 3 (56:57):
Very it's like a huge standings thing for this division.
Speaker 2 (57:00):
Yeah, and I think it's going to be interesting to
see this match up from a perspective of like how
Coep's team fairs against some teams, Like looking at a schedule,
he's played like the lower half or so for the
most part, and then his higher division matches like were
(57:20):
me getting horribly dice and then Chase who kind of
blew him off the table. Yeah, so that will be
interesting to see, Like this is going to be someone
Cup has a lot of tough games left. He's got
this game left. He still has to play Jennings. He
still has to play Wayne.
Speaker 3 (57:38):
Yeah, that's some heat.
Speaker 2 (57:40):
Yeah, he's got like a murdered row. This is kind
of like what the position Clay was in at the
end of last season.
Speaker 1 (57:47):
Yeah.
Speaker 3 (57:47):
The difference is that Coop's like leading the division here, right.
Speaker 1 (57:51):
Yeah.
Speaker 3 (57:51):
So I mean he might his position might be in
a free fall if he loses like some number of
these games, but he's like well positioned at this point.
Speaker 1 (58:00):
Yeah.
Speaker 3 (58:00):
Two, even if he drops a handful of them, he
still might have enough.
Speaker 1 (58:04):
Yeah, I believe he.
Speaker 2 (58:05):
I think that he might be locked at twenty one points,
yeah for a playoffs. So it's like he's it's it's
just a jocking for position at this point. But I
think when the position is possibly having to play against
like the Doors team on the other half of the bracket,
like positioning really matters for this division.
Speaker 3 (58:25):
Yeah right. I would never intentionally throw a game just
to try to like have a different opponent in the
playoffs one, because I think you would, you would suffer
a cosmic curse. But I do think there are there
are teams on that other side that I would rather face,
(58:49):
Yeah for sure.
Speaker 1 (58:51):
Yeah.
Speaker 2 (58:52):
I did have a fun pick of the week, which
is the wretched ful fangs that'll cut for trouble in
that game could be hilarious, like lots of secret weapons
and vowelves flying around.
Speaker 1 (59:04):
That's that'll be good blood.
Speaker 3 (59:06):
Ball, yeah for sure.
Speaker 1 (59:09):
But yeah, yeah, we got a couple of other You
got a couple of other games, of course, you know
are gonna be good. We'll get to talk about them
when they get played. Please play them.
Speaker 2 (59:26):
Quickly and in an efficient manner for our sakes.
Speaker 3 (59:32):
Yeah, we're doing it for the content.
Speaker 1 (59:33):
Yeah, exactly, Yes, getting horribly diced for content. That's the
way to do it. Man.
Speaker 5 (59:41):
Any final thoughts on week ten, answer direct d MS
and discord please the people.
Speaker 3 (59:53):
And we're trying to schedule blootball games fair if it
if it's all the same to you.
Speaker 1 (01:00:01):
Yeah not.
Speaker 2 (01:00:02):
Everyone gets to walk ten feet from their desk and
stare their opponent.
Speaker 3 (01:00:07):
And then play for their job.
Speaker 1 (01:00:10):
Yeah.
Speaker 2 (01:00:10):
So, well, I guess you might hear me next week
will surely be here.
Speaker 1 (01:00:15):
The future of that game was a draw. That was
a drunk Yeah, so listen.
Speaker 3 (01:00:19):
Securing my position in the company for a little bit longer.
Speaker 2 (01:00:22):
Ye, well, appreciate y'all listen to that's Wherever you're listening,
make sure you are giving.
Speaker 1 (01:00:26):
The follow like subscribe. What other things are there?
Speaker 3 (01:00:32):
An up vote?
Speaker 1 (01:00:33):
Yeah, up vote, ripple read.
Speaker 2 (01:00:37):
Tweet z yeah, okay, yeah, you can skeet out about us.
Speaker 3 (01:00:47):
On your spreads whatever pinterest is, yeah.
Speaker 1 (01:00:50):
Pinnate pinness yes, uh yeah.
Speaker 2 (01:00:54):
And you know, obviously we're here as the part podcast network.
Speaker 1 (01:00:58):
So they've got other shows.
Speaker 2 (01:01:00):
Which are great audio engineers, reminding us of at gunpoint.
Speaker 1 (01:01:05):
Uh so check out Four Color Hustle. If you've got
comics too.
Speaker 3 (01:01:09):
Yeah, the the Comic about I mean, the podcast about comics,
the first podcast ever created about comics, I think in America.
Speaker 1 (01:01:19):
True, true. I say the sping program, that's how we speak.
Speaker 2 (01:01:24):
And I say this truly to you, and I say,
we appreciate you listening, and we'll see all next week.
Speaker 3 (01:01:29):
Goodbye, everybody.
Speaker 5 (01:01:30):
H