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September 24, 2025 • 56 mins
Yannie and Nathan don their cloaks and masks while giving a preview of the Inaugural Secret Cup Season, then recap some early results before diving into how to properly construct a starting roster for any league.

Hosts - David Yannarella & Nathan Starwalt

Audio Engineer - Scott Jensen
Executive Producer - Wayne Knox

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:07):
Hello everyone, and welcome in to an episode of The
Right Stuff, a football podcast brought to you by Empire
Games coming out of Sometimes Lovely, Always Scheming Anderson, South Carolina.
I'm gonna start talking about a normal voice now. This
is our first episode of Secret League. I will I

(00:27):
want to be silent. Yeah, Yanny and Nathan here talking
about Secret Cup one. Yeah, I'm gonna do a quick
kind of overview, and we got a couple of games
to talk about. But I wanted to start any season
since obviously this is going to be our new focus
for the next couple of weeks.

Speaker 2 (00:45):
Right, It's kind of running in parallel to the end
of the last season there, but these focus all on
the Secret League, and at least from an organizational standpoint,
we can think about the Secret League in the confines
of the of these episodes. That to worry about any
other Blood Bowl stuff going on.

Speaker 1 (01:04):
Yeah, that's kind of the main point. Obviously. In the
last couple of weeks we talked about some Secret Week previews,
and going into last week's episode of the Cup nine podcasts,
we have like sixteen people signed up, so it's like, Okay,
this will probably be a smaller thing, but now we
are at a WAP in twenty six, so it's basically

(01:24):
a full it's basically a full leak.

Speaker 2 (01:26):
Yeah yeah, right, And we don't know how long it's
going to be because we don't know when the new
addition is coming out, but we know it's at least
about a month away or more. We're guaranteed six weeks
for this league, and we wanted a chance to play
the secret teams, right, We've looked at the teams forever.
We've like these teams are absurd, and honestly, after looking

(01:49):
at the first couple of games of the season, maybe
we were overrating.

Speaker 3 (01:52):
Some of these teams.

Speaker 1 (01:54):
I think that I don't even necessarily if that would
be my takeaway from it. I have kind of a
take away on it, but quick overview. Obviously, this is
a league where we had the Secret Cup Secret League
options available. You were not compelled to take a Secret
League team. So we do have a couple like regular
rosters we have.

Speaker 2 (02:15):
Some of them are like newer players and so they
wanted to like play a team to get used to
it to play the team in the future.

Speaker 1 (02:22):
Yeah, we also have at least one of the legacy
rosters in Cuzcota's playing like the Legacy Norse team. Oh yeah,
so school, it's cool kind of shake up. You get
some different things and things you might have seen, Like
I wish I could have played that.

Speaker 2 (02:36):
Yeah, Legacy Amazon's with the four bloggers starting.

Speaker 1 (02:39):
Yeah, someone probably should have been playing cast Stars. Yeah. Obviously,
the Secret League teams open up a new sort of
team construction paradigm for you, because, like, if you look
at the teams, I think one of our takeaways, at
least my takeaway was, you know, the teams are a
lot more unique. They have like a unique identity, right,

(03:03):
and so that makes them also less generically good.

Speaker 2 (03:06):
Yes, And interestingly, I think the teams are appropriately costed,
and so when you're making a straight one million roster,
you actually do have to make choices about what's included
on the roster and what you have to give up. Yeah,
and so I think the list construction for this league
was actually extremely interesting. It was difficult to narrow down

(03:29):
what I wanted to play. I don't even know about you,
but I narrowed it down to models that I had.
That way, I could accurately represent the models on the
field and feel better about it. That's why I went
with like the Blood Dragons, and I also feel like
they're an ethical vampire team. I think I covered this

(03:49):
the last time I talked about the Secret League, but
they don't. They don't succeed everything on a two up.

Speaker 3 (03:55):
They need a three up to do it. So yeah,
there you go.

Speaker 1 (03:59):
Yeah, Amazon's right. Yeah, And I think another part of
this league, obviously last season, for the kind of mainline
league every want to refer to it, we had the
sort of fresh start option modified where you could take skills.
For this one, it is just straight fresh advocate while
you're playing, which also I think had a lot of

(04:20):
impact on player choices, which we'll dive a little bit
into later as far as like what how you built
your roster like from the start, and like, you know,
I think this is a good skill to have going
into the new edition where there might be some shakeoffs
and rosters that you weren't expecting. So making sure you're
going in with a team knowing your strategy and your

(04:43):
plan of you know, progression with that team is important.

Speaker 2 (04:47):
Right, And we should also mention how we are doing
the pairings for this league. The pairings for this league
are in fact going to be Swiss and and they're
going to pair the top players down, so the whoever
finishes the best after week one, spots number one and

(05:10):
two are going to play each other, Spots three and
four are going to play each other, Spots five and
six are going to play each other all the way down.
So it's important to play your games on time. That way,
you know your your standings will be appropriately reflected by that.
But yeah, we were using this method just because we

(05:32):
don't know how long the league's going to be, and
so this will force the good players or the teams
that are doing the best, it'll force them to play
each other.

Speaker 1 (05:41):
So yeah, if you played any like high level match torments,
you probably know like you play Swiss and then the
last round will be cascading Swiss pairings. The same concept here.
So yeah, so you know, if you're doing well, it's
start you know, you just keep having to play better
and better people. Yep, so you'll see how it ends up. Yeah,
we've got so we got twenty six teams. Want to

(06:03):
do a quick overview of each one, so you can
kind of do like a quick have little snippets for
each one on SETH. We're gonna go through first that
we have Will is playing the Zinch Demons team.

Speaker 3 (06:14):
Yeah, it's a wild team.

Speaker 1 (06:15):
Yes, oh the Horrors excellent name. Big thing on this
team is yeah, the lorda Change is an excellent big guy.

Speaker 2 (06:24):
Yeah, the the We'll see more about the Chaos Demon
teams later on down the rosters too, but yeah, it
follows that where it's based off of like Sigmar, with
specific demons on the roster, based off of like the
four Chaos Gods.

Speaker 3 (06:46):
The corn Ones haven't.

Speaker 2 (06:46):
Been implemented on tour play yet, but Zinch is here
and the Lord of Change is just like a model
designed to win the game on its own. It's also
two hundred and like thousand goals yep.

Speaker 1 (07:00):
Yeah, it's nice demon.

Speaker 3 (07:02):
Yeah.

Speaker 1 (07:03):
Yeah. Starting with Pro and your big guys, like why
obviously we talked the past past season about how good
Pro is on big guys, and you just start with it.
You're like, okay, cool, I don't have to think about
what I want to.

Speaker 2 (07:13):
Add blocking, it's just block block block adding block yep.

Speaker 1 (07:18):
Next, got nests playing all on red. They clan Molder.
This is the stunty rat team.

Speaker 3 (07:23):
Yeah, with a bunch of ratogers.

Speaker 1 (07:25):
Yeah, I was kind of attempted to play this team
at first because I like the idea of playing a
scaving team that has swarming. Yeah, but obviously next week
me to the Chase, so I was like, Okay, I'll
kind of switch it up play something else. But yeah,
you get two rat ogres, two armored rat ogres, and

(07:46):
armored ones have unchannel fury instead of animal savagery and
better armor. So those are really cool pieces. Yeah, you know,
a little bit more consistent and not killing your players.
Right next with my team, So this is the I'm
calling them working titles the rat bashers or the rats
that bash back one. These are the ones that Charlie

(08:07):
Kelly missed in the bottom of Patty's Club. Basically this idea,
this is Clan Pestilens. So the thing about this team
is every player has a serving presence, so you are
probably not going to pass a team very often or
do a handoff, not where you want to be. Yeah,
but the other thing that really stood out to me

(08:29):
was you have two sets of positionals, the priests and
the carriers that have faul appearance to start, and especially
with fragile pieces, your armors low across the team, your
best is the priest at nine and everyone else is eight.
So having like lower players with foul appearance is nice
because just you'll just randomly spike spike that one from

(08:53):
your opponent, and your stuff will be standing out. But
it is a fast team, you know, all the not
on the ball and chain, which we'll get to, but
not ball and Geny players a seven movement, so he's
good at getting around and positioning. And then you have
the censor bearers, which are two ball and chains you
can have, but they do not have secret weapon, so

(09:15):
they just stay on the field all the time. Yeah,
and just cause mayhem, Yeah, I have a game to
talk about. We can get into it. But yeah, I did.
I thought that scene was interesting. I wanted to pick
a team that could do something that I would not
normally be able to do in a season of Bubble,
and having secret weapons with the serial numbers filed off

(09:39):
seemed pretty nice.

Speaker 3 (09:40):
Yeah, for sure.

Speaker 1 (09:42):
I've got our first of the regular team, says Abe,
playing the Blavican Bloodhounds. It's a corn team obviously, the courts,
all right, I guess you know, yeah, yeah, you gotta
be some sort of mark to play corn for a
full season.

Speaker 2 (09:58):
Uh yeah, I mean Corn. There are a couple of
teams that mirror Corn. In the secret Teams. There's like
a Savage Org team, which I think we do have
somebody playing. And then but Corn is kind of an
expensive team. He's opted for the four blood Seeker start,

(10:20):
which I don't hate. I think if you get to
start with skills, then for blood Seekers with Block is
a very good way to start the roster. And yeah,
I mean it's a it's a fun team. You get
a lot of positioning thanks to Frenzy.

Speaker 1 (10:35):
So yep, I said the Electric City Mallers as the
Henderson's Northern Nippon team. This is a team another team
I was looking at playing. You get a really good
big guy in Ony. He's got like claws, Frenzy, Mighty Blow.

Speaker 3 (10:51):
He's got animal savagery.

Speaker 1 (10:52):
Yes. Fortunately though your Turtleman are like arnhardskin Ethic skull yeah,
and Armor eight. Anyway, so it's like they're not getting.

Speaker 3 (11:01):
They're not getting blasted by the On.

Speaker 2 (11:04):
I mean, they're gonna get blasted by the Only, but
they're not gonna like explode.

Speaker 1 (11:07):
Yeah. That seem to me is like pretty interesting. You've
got some like Block, You've got the sumo players that
are like grabbing stand firm, so cool pieces on there.
Then we got ethical vampires your.

Speaker 2 (11:21):
Yeah, yeah, so the way the Blood Dragons work, they're
meant to be kind of like a bashy vampire team.
All of your dudes have Bloodlus three plus, which is
very similar to the blitzers. You Actually, the Blood Dragon
vampire on the team is a slightly modified blitzer from
the regular Vampire team. They lose a point of agility,

(11:45):
they gain points of passing question marks, but they start
with Druggernaut much like the Vampire blitzer, but they get
Mighty Blue, which is pretty sick starting. And then they
you also fill out the rest of the roster with
some like these undead pieces. You've got these Graveguard who

(12:06):
just start block regeneration and ten armor, so they're just
very durable, workhorse pieces. They don't have a they've got
like agility four or whatever. But the you've got zombies
on the team as well, who are there to take hits.
That was one of the big things about playing vampires

(12:26):
is that you're constantly putting thralls in harm's way. Now
you get some regeneration pieces that you can use instead
and then you round out the rest of your roster
with thralls, so at you they're the rerolls on this
team are seven UK, so unlike the regular vampire rosters

(12:48):
where they're like only sixty K, you can end up
with like these disgusting four or five vampire rosters with
a ton of rerules to go with it. My roster
I opted for extra pieces over reroles to start with.
In my experience, these early games of vampires can be
a little rough because you're doing damage to your own

(13:11):
team through the course of blood lust. Now hopefully I'm
dishing it out in equal parts that I'm receiving thanks
to Mighty Blow. We'll just have to see the level
up route with them. Is weird because these vampires do
not get agility primary. They're just general in strength, so

(13:32):
unlikely to in a six week league or seven or
eight or how many ever ends up going, I'm unlikely
to get to the point where I could take dodge
on them.

Speaker 1 (13:41):
So very interesting. We'll see how ethically are at the end.
Next week got the Squig Go Chomp Squig team from Warren,
which seems like a fun team. It's got a bunch
of little squakes running around yeah, cause and mayhem.

Speaker 3 (13:58):
Yeah, lots of clause for sure.

Speaker 2 (14:01):
And then you've got uh goblins just like regular old
generic goblins on the team. You know, Warren, he loves
some goblins. I'm definitely gonna be using those. And uh yeah,
I mean the Squigs themselves are are wild pieces, but
just wild pieces.

Speaker 1 (14:18):
You got like a good array of them too, just
like some cool ones. Hopefully byging into the season we'll
see some more of the specialized ones on that roster'd
be cool to see how they play out. And this
they got the Jolly Ragers, the Sons of Stromfells. This
keeps team the shark Men kind of.

Speaker 2 (14:36):
Feel, yeah, and uh, the game one for the Shark
Men pretty funny.

Speaker 3 (14:45):
Yeah, I mean it's a it's a team where you've
got a lot of animals.

Speaker 2 (14:48):
You have a statline and skill combination that looks crazy,
but uh, it looks crazy right like you. It seems
to be a team where you roll too many ones
in a turn and you have done irreparable damage to
your own team.

Speaker 1 (15:08):
Yeah, Like usually with Animal Savager we talk about it
like it's it's interesting where you have a player like
fall down but you still get to continue to return.
There's a chance here where if you like roll a
bunch of ones on Animal Savage, you just don't have
a team left to go because you have so many
instances of it. Yeah, and also you could just like
end up clawing your own shark manager next to each other.

(15:31):
So interesting. Obviously we've got a game to talk about
next one. We've got Fred's klan Eshen teams. I don't know.
I don't know if he's Yeah, we'll have to ask
him next time he's in to explain himself. But this
is like the gutter Runner rat team. So you got

(15:52):
like assassin, yes, all right.

Speaker 3 (15:56):
Uh, this is like one of those friends who's like.

Speaker 2 (16:04):
They're like on their fifth or sixth car at this point,
right because they keep getting in accidents. I feel like
this is Fred's team here where it's like he hasn't
killed enough gutter Runners on a regular scaving team. He's
got a I gotta pile them all into one team.

Speaker 3 (16:18):
See, we got to run get killed during the course
of the season. I applaud him.

Speaker 2 (16:23):
I applaud his efforts, uh to get to get rats killed.

Speaker 3 (16:27):
I admire it.

Speaker 2 (16:29):
Some some people look at a scaving team and they
think to themselves.

Speaker 3 (16:33):
There's too many players that are alive here.

Speaker 1 (16:37):
Usually it's the opponent, but yeah sometimes Yeah, So I'm
excited to see what Fred can do with this team.

Speaker 3 (16:44):
During the course of it, he managed.

Speaker 2 (16:45):
To get a an assassin killed before he even got
to take a full turn.

Speaker 1 (16:50):
Yeah, yeah, we got Yeah, let's talk about we get
to thank you for popular in the session. Got the
Jolly Gus Rogers the Clays playing the Undead Pirate team,
which he's playing his pirate themed channeling on Dead team
as Undead Pirates worked out pretty well for him, So

(17:13):
I was very excited about that. Are cool.

Speaker 2 (17:17):
This is a sick team. I think all the Pirate
teams are are sick. They're all really cool.

Speaker 1 (17:22):
So, yep, we got I just playing the twenty seven
Clubs is the Cornos team. It's like very kind of
animalistic vibe to it. Lots of frenzy and claws.

Speaker 2 (17:33):
And they're like corn but also elves. Right, that's that's
the vibe of this team.

Speaker 1 (17:39):
Yep, we got. Chris is playing the Niphong team with
the placeholder name, but.

Speaker 2 (17:46):
It's like Ninja's Yep, right, they've got a I mean,
I don't know, it's a. Basically, you got human blitzers
that are the samurai and the team, which being able
to take four of those is just good to start with.
And then and you have like pseudo gutter runners in
the actual ninjas on the team. And then you got
some dudes who've got claws. Like there's a lot going

(18:08):
on with his team. Now, you you they're kind of
like Amazon's in the way that you've got like some
pretty nice skills in combination with some stat lines, but
you don't have big guys, so you kind of gotta
make it up for it the strength disadvantage with your skills.

Speaker 1 (18:27):
And then we got the Atlantean as kickers. For Austin.
I was trying to convince him to take the team
where your lineman die and turn into positionals. Yeah, but
he decided to go for armor instead.

Speaker 2 (18:41):
Yeah. So he's playing ten armor elves in a league
that's absolutely filled to the bridle with claws.

Speaker 1 (18:46):
Yeah, so.

Speaker 3 (18:48):
I will see, we'll see, we'll see.

Speaker 2 (18:50):
They also don't have stunty, right, That's that's a that's
a point in favor of Austin. But yeah, I mean
we joke around about Austin getting players killed all the time.
Hopefully this ten armor Elves will last. I'll do much
better then, you know, some of Austin's prior efforts.

Speaker 1 (19:13):
Then we got the Pendleton number as a Nagarai team,
which has seemed I was looking at it. It looks
kind of dark Elfish with like better armor overall, it's
like all nine armor.

Speaker 2 (19:24):
Yeah, you have wrestle instead of block. And then you
have like a Trickster model, which is really interesting because
Tricksters kind of busted on an elf right. Yeah, on
a model that you can eventually give block dodge too
pretty easily.

Speaker 1 (19:44):
Yep. Next we've got Sean playing it just as planned.
This is the Zech team, which is kind of more
in line with what you see from the typical Chaos teams.
So it's got like Beastman and like a blocker, and
then little guys.

Speaker 2 (20:03):
I mean, the little guys are kind of crazy because
their final appearance dodge starting.

Speaker 1 (20:07):
Yeah. Cool thing about this list is the changeling, which
can be anything from an ogre to a troll to
a minotaur I believe.

Speaker 2 (20:17):
Yeah, there's a list of things. It starts the game
and then it becomes that.

Speaker 1 (20:23):
Yeah, it'll keep his other skills, but just guess like
the costings that line.

Speaker 3 (20:27):
Yes, it starts with pro so yeah.

Speaker 1 (20:30):
It's some of it. We've got Lupus Lappin, which is
Werewolf team, which is another one. This one I'm interested
in seeing one if this breaks tour play to how
many werewolves you get, because like we said before, this
is a team start of each game year old D
six for each of your linemen, which all you can
take is lineman on a five plus it becomes a
werewolf of the game. So we'll see how it goes.

(20:56):
And he's starting with like.

Speaker 2 (20:57):
Fourteen, He's got fourteen players, and I think that's funny
because you could end up giving your like three hundred
K or something.

Speaker 3 (21:04):
At the beginning of a game, right Yeah.

Speaker 2 (21:07):
And uh, you're like starting your first game, you're expecting
to play against like a regular team. Suddenly you're playing
against a bunch of were wolves. But you get you
get something to help you out, right, So.

Speaker 1 (21:17):
Yeah, very interested sing how many we need like a
were wolf tracker? Yeah, see how many of you get?
Uh got Wayne's playing I apologize for nothing. The slow
nesh Demon Team. This one's got the Keeper Secrets, which
is another crazy Yeah, they really like buffed up the
big guys on all these demon teams. Yeah yeah, I

(21:41):
mean inurgo ones kind of whatever. Butgle always gets the
short end on these things. Yeah, that one. Also, you
get the the Demonettes are like Claws and Hypno Gays,
which pretty interesting.

Speaker 2 (21:54):
Yeah, very Apparently they nerved them because a lot of
these teams have like rationale for the way they're designed
on Fumble you can go read about them. And apparently
the team mats were too good when they were hypn
not at gase two plus.

Speaker 3 (22:08):
They nerved it to three plus.

Speaker 1 (22:10):
So yep. Another team that seems very interesting that someone's
playing is Fear the Gear. The Dworp Engineer team wants
playing that, which is basically a Goblin team doors. So
you've got like a bomb, You've got like a bomber
or chainsaw. You've got players to start with kick and
thirty players. Yeah, and you get fifty k Bryan access so.

Speaker 2 (22:32):
Yeah, and uh and funny enough, like one only has
eleven players on this team.

Speaker 1 (22:39):
Yeah.

Speaker 2 (22:39):
The upside to goblins is that you can start with
extra players. But when all of your players are like
sixty eight a minimum, you're like you're gonna You're gonna
run out of like potential players for the team. So
I I it's a funny team. I am glad someone
is playing it.

Speaker 1 (22:55):
So yep. Next, I got the Peeled Nuts. Is the
Hobgoblin sleever team the Yurgen's playing, which is like Black Orks,
but you got hopy Oppos instead of golbums.

Speaker 3 (23:05):
Yeah, and you do also have uh stabbos.

Speaker 1 (23:09):
Yeah, it's a sinky get.

Speaker 2 (23:11):
They have the crazy sneaky get stab sidestep model. Like
that's a wild combination of starting skills and their agility
in general beginning, so they become blocked dodge really fast.

Speaker 1 (23:29):
Another team we got it's kind of like a stock
Teamy lower Anderson Conspiracy is a lizard man. Yep.

Speaker 2 (23:34):
This is another new player and once again just probably
trying to get reps with the regular team just so
that they know how it works.

Speaker 1 (23:42):
Yep. We got the Whale Road Warriors. This is a
legacy Nourse team that Coat is playing, which that was
the legacy Noses before my time. So interested in seeing
how that works.

Speaker 3 (23:53):
Yeah, the the way the.

Speaker 2 (23:56):
Norse existed, they were basically humans except everybody got block
and they had worse armor and uh, which is like
a pretty good trade Honestly, the catchers had were blocked Dauntless.
The Berserkers are basically unchanged the block Frenzy jump up

(24:16):
like that. That's exactly the way the Berserkers translated into
the next one. But essentially they took the thrower and
the catcher and they smashed them together.

Speaker 3 (24:26):
And they made the Valkyrie, and they.

Speaker 2 (24:28):
Stripped block from it, but gave it strip ball pass
and catch uh and Dauntless and then they spun off
the beer pig.

Speaker 3 (24:39):
Right. That's the that's the major changes between it.

Speaker 2 (24:42):
You could you could always take a YETI on the
the Norse team, but the olf Warners are pretty similar,
and the lineman got kind of a side grade they
got they picked up drunkard and then they lost thick skulls.
So these linemen don't have fixed goal, but they also

(25:03):
don't have drunkard, so they're pretty good to rush with.
So I do I do like the changes to the
North team. I think it just stops them from being
really really good.

Speaker 1 (25:16):
Right, So all right, I forget the Serial Killers. This
is Jeremy's Flash Golm team. Yeah, Flesh Golm was another
team that I was like considering. It's like I wish
we had Secret League all the time. Yeah, so many
teams I want to play. The thing with Jeremy's roster
is when I first looked at the flesh Gollums, I
was like, I want to see how it would look

(25:36):
if I took all four flush goals, and I was like,
this does not work because they're so expensive.

Speaker 2 (25:42):
Yeah, that's the that's the problem with Decromatic, right, Like
you can't fit all your positionals because all your guys
are like overall hundred k.

Speaker 1 (25:49):
Yeah, so Jeremy did put all the flush goalins, but
he started out with zero zombies, three big hands, and
also zero re rolls, which we will get to when
we do the game recap. Like Avid Bloodball podcast listeners
will kind of be able to surmarize what that chuckle means.

(26:10):
So yeah, then we have a placeholder skink team for
Jennings TBD.

Speaker 2 (26:17):
So yeah, I'm pretty sure he's just going to play
the skink team. We're at Jennings and I are scheduled
for the first game, so you can get revengeans upon
me for the playoff victory and his he did curse
me prior to my game, so against you're again, So

(26:37):
I do think there's some efficacy to his ill wishes
at this point. But yeah, you get a bond of
croc scores on that team.

Speaker 1 (26:46):
Yeah, starting with three out of a possible four, so
half on with that. Then we got the Bloodied Mask grade,
just the stock vampire team. Joel's playing that one.

Speaker 2 (26:57):
So yeah, that's one of those where if if he
had any experience with his team whatsoever, we could be like,
why are you playing vampires in this league because it
is a disgusting team.

Speaker 1 (27:17):
Next, we've got the sort of ringer team that is
probably gonna be played by some combination of store staff.
I want at least one shot with this team. This
is You've got Crabs, which is a nautic kid team
and only known to have his Crabs.

Speaker 2 (27:34):
Apparently for this team, they wanted that team to be
completely awful. It was designed. It was designed as a joke.
But who's laughing now?

Speaker 1 (27:47):
Yeah, I mean when you give a big guy side
step to be flavorful, like something something awry is going
to happen down the line where that's going to be
actually really good. Very excited to see how this team
plays out. And then lastly we have shield Wall, which
is Nate's Savage Orc team. This is kind of the
other corn esque team you were saying.

Speaker 2 (28:07):
Earlier, right, very symbol of a Corn lots of frenzy
that actually has more frenzy than Corn does. But for
some reason they start with four dudes who have block.
So the team also has a bunch of iron hard
skin and thick skull. And that's to make up for
the fact that the fact that the old team's got
eight armor. Like, yeah, so you don't get the mighty

(28:30):
blow and break armor, but man, you will get to hit.
You get to add the mighty blow to the injury
on the team for sure.

Speaker 1 (28:39):
So yep, all right, so that's our teams. I think.
Nice thing. Obviously whole spread, all unique teams love to
see it. Yes, very interested in house it goes. We
got some games that we can talk about. So Week
one recap games. First up, we got the Squig Go
Chop and you got Crabs and we are the ones

(29:00):
laughing to win for the Nautican team. And this was
one that Wayne played and I think one of the
things that we took away from the game was the
im Bright's the little those little fellows are just kind
of crazy for the value you get Is.

Speaker 3 (29:20):
It because of the big hand.

Speaker 1 (29:22):
Those are the ones that are the you get four
of them on the roster. They're like strength to ten, dauntless,
region stand firm, jump up. Yes, it's just like almost
anything you could want ask for from something to put
on a line.

Speaker 2 (29:36):
Yeah right, they're models that don't go where your opponent
wants them to go, and then they're.

Speaker 3 (29:42):
Right back in your face and getting to fight.

Speaker 1 (29:44):
So yeah, I think this is super cool. But yeah,
I think I didn't get to see it's hunt of
the game, but I see yeah, yeah, I mean like
your big hand, like your lineman having like big hands.
It's cool just around picked stuff up.

Speaker 3 (30:00):
There's fast too, that max speed seven.

Speaker 2 (30:02):
So you can score some points with this team if
if you know, the ball ever gets dislodged.

Speaker 1 (30:08):
So yeah, we're gonna prove them wrong about how awful
this team last season. Then after that we had the
a Jolly Ragers in the Electric City Bowlers. Uh so
it's a two I win for the Mawlers And I
could not really tell who was killing who. I think
at least one death was the only eating one of

(30:31):
the turtles.

Speaker 2 (30:32):
There was a lot of animal savagery in that game. Yeah,
well a lot of self inflicted damage in that game.

Speaker 1 (30:39):
Yeah, so uh but yeah, Henderson put himself in a
solid starting position good SPP for the game. Uh, because
you got like, you know, he's got four casualties as well,
so he's like, you know, close to twenty SPP in
that first game, and where you're starting off fresh rosters
like big SPP games are going to cascade very quickly.

Speaker 3 (30:59):
Yeah, have the tendency too.

Speaker 1 (31:00):
Yeah, then we've got I apologize really runs into the
crabs though, Yeah, yeah, exactly if you fear the Crabs
unless I apologize for nothing and the Blavican Bloodhounds, this
is a draw. And we got the Wayne recap on
this one. Whereas like the quarant team did was rolling

(31:22):
like better than average.

Speaker 2 (31:24):
Frenzy right right that the avoided the skull both down
that plagues early Frenzy pieces. He managed to dodge all
those roles and instead, Uh, I mean that's the thing
with corn is you get to do a hideous amount
of damage if your dice cooperate, And so he was

(31:47):
getting to throw lots and lots of hits, and I don't.

Speaker 3 (31:51):
Think the the uh Demon did enough in this game.
On its own.

Speaker 2 (31:59):
Apparently Wayne could have scored and won, but did like
a sequencing error and.

Speaker 3 (32:06):
Bungled the game away.

Speaker 1 (32:07):
Yeah. I think it's easy to do because it was
it was a blitz. He blitzed the person that was
tagging the keeper, when if he had blitzed with the keeper,
even if it was just a dodge away. Because it's
agilit too, even if you just dodge, you needed to
declare the blitz with the keeper because it's a two

(32:27):
plus channel fury.

Speaker 3 (32:29):
Yeah.

Speaker 1 (32:30):
So yeah, I mean that's like a thing if you
haven't played a bunch of un channel fury, if your
big guys have like take root a lot of the time,
you're not gonna think about.

Speaker 3 (32:38):
Right about not activating at all.

Speaker 1 (32:41):
Yeah yeah, so yeah. The I've actually had a certain
name here and the twenty seven Club. This one was
like also just kind of SmackDown. It's like seven casualties
between both teams combined, like one had three, one had four.

Speaker 2 (32:56):
Yeah, you love to see it in a game like this,
both players are just beating each other.

Speaker 1 (33:02):
Yeah, And it's like it's the thing too, It's like
it's the best possible scenario for you is obviously like
win with a lot of SVP, like the Henderson next
best is like, you know, getting a draw with like
a decent amount of SVP is still really good. And
then you've got my game, which was uh, serial Killers
and the rat Bashers. So this is a one o

(33:23):
win for me. But the thing was, I think obviously
I talked to Jeremy and I was like, it has
to be fully upfront with you. I don't think your
roster's built like.

Speaker 4 (33:35):
The in the most effective man a minute, Yeah, double
skull somewhere in this game, right.

Speaker 2 (33:42):
That's the thing is like you could be the safest
player in the world, and we know Jeremy is not.

Speaker 1 (33:48):
Right.

Speaker 2 (33:48):
Jeremy would even say that he is not like like
like the person who takes the least amount of risks, right,
you got to build in some amount of luck protection.
If you're somebody who thinks that you're gonna get unlucky
during the course of the game, you need those re
rolls to help mitigate that.

Speaker 1 (34:05):
I do think unfortunately it was like a thing where
the team was like better against me because the flesh
goal ons were like that's two die blocks with the
ball and chain instead of the three die I would
get on a zombie, but Jerremy won the kickoff, elected
to receive, and he ran some people up, and I

(34:26):
started the censor Bears off the line because I wanted
them to be kind of back, so that in a
position where he didn't want to follow through with his
line hits, and also in a way where he wouldn't
be able to get a bunch of people to like
randomly just get a one die and knock it out,
because obviously ball in chains they just go right to armor,

(34:49):
they go to injury, and they'll get knocked out at least.
So he ends up getting the ball with one of
the giant hands, runs over to the sideline, and I
am trying to then kind of engineer the most waves
of destruction I could do with censer bears, which ball
and chain is very fun.

Speaker 3 (35:08):
Yeah, it is.

Speaker 2 (35:12):
It is the best part of the Goblin team, which
is why I'm always baffled when the Goblin teams here
don't take them. They It is a model that warps
the game around it. It is a model that does
not follow the rules of the game. It marches to
its own drum beat of its own drum right like

(35:32):
it it and adding two of them means some goofy
stuff is about to happen.

Speaker 1 (35:39):
Yeah, so the yeah, So the game's going on, and
I think it's like Jeremy's like third turn, he goes
to throw a block, a one dive block with one
of the Patrick man on just a line just like
one of the line rats. I like kid bash the teams.
It's all like the plague monks from Scaving, Yeah, because
it's kind of fits the vibe. But he goes into

(36:02):
a one die, I rolls a skull. I'm able to
go over, like run over the priest. I took one
of them, the priests able to run over and then
surf the hand and the ball bounces back into my
backfield and I'm able to get one of the carriers
over and pick it up. And then that point the

(36:22):
censer bearers are kind of central ish to the field
and then they're just like going around, just like making
the lane in the middle, and the carriers able to
run out the field and then score. On turn eight,
second half, I get the ball and kind of just
like have it and marching down the field and I

(36:44):
end up having to burn some une rolls early. Like
all my rie roles were specifically for like a player
falling over like either the priest or most importantly the
censer bearers, and I end up having like burn rerolls,
and then it's like my turn seven, I'd scullbot down
with the censor bearer on a flesh goal on. I'm like, okay,

(37:09):
well I just have to eat this. He gets ko
and then Jeremy's able to like bring over one player
that hadn't gotten marked and then blitz out one of
the patchwork wan to go mark the carrier. There's like
one square away from the end zone, and then I
just have to try a dodge and then fails to dodge,
so it's a one ozero instead of a two oho.

(37:29):
But I think stats of the game the censor Bears
were probably like twenty plus knockdowns. Jesus got zero casualties,
which is very bad, and those are just like straight
knockdowns like that doesn't include not including in that the
ones where I got some like knock over a flesh
goal on, he stands firm, falls down, and then I

(37:50):
roll again into that same square and then roll armor
on it again. So yeah, they were really very good.
But the other side of the game is Jeremy had
probably at least six of his turns and within the
first three activations because of a double skull or a skull.
So rerolls matter matter. So do we got one more

(38:15):
game to talk about, which is Rat the Rat mcgeddon
apparently so Boa. I'm just gonna say botha because people
will probably get a joke out of it when I
listen to it. And then all on a red. So
things you don't want to happen in your game when
you're starting off with lower roster, like starting off season.

(38:35):
You don't want swell drink heat. You also don't want
to roll a turn one blitz and then have your
assassin fail push and die.

Speaker 3 (38:44):
Yep.

Speaker 1 (38:45):
So this game I would be very interested to get
like the full recap from Fred next time I see him,
just because there were thirteen injuries between both teams yea,
like three casualties.

Speaker 2 (39:00):
Apparently there was a lot of animal savagery yeah, which
kind of makes sense.

Speaker 1 (39:05):
Yeah.

Speaker 2 (39:06):
Yeah, and probably some failed dodges and all kinds of
other stuff too, right, But.

Speaker 3 (39:11):
Yeah, very silly game, very silly game. I'll leave it
at that.

Speaker 1 (39:15):
Yeah. Also, the second touchdown hab it on turned six,
so they went ten turns without either of these teams scoring.

Speaker 3 (39:24):
Yeah, with one team having gun runners for sure.

Speaker 1 (39:27):
I mean all the gun runners might have gotten sent
off in the heat maybe so, But yeah, that's that's
the game recounts we have so far very interesting. About
half the games are done already, which is nice, so
people are playing at a good pace. Our memorial section already.
We got deaths. So we had Woodrow the fool Bush,

(39:50):
which is a pirate cultus for the Jolly Ragers. We
had Sloughs, which was a turtleman for the Electricity Mallers.
We had zuck Mah which was an assassin for BofA,
and then I have an honorary imm Wariam for Johnson.
She's he got a runner for that team that got

(40:13):
an agility down, so that's probably getting stomps. And then
we had Duke or Duck, which was a throttling which
was the little rat like starlings for all On Reddin.
So yeah, a bunch of death already, love to see it. Yeah,

(40:33):
I guess to take a quick break here to jump
into some roster talk and talk about, you know, one
other game we want to look at this week. All right.
Obviously we just had to make rosters for this league.
So we want to talk a little bit about just
starting rosters in general and kind of how you get
to make that because we have seen as is born

(40:53):
out in our first games. Roster construction matters.

Speaker 2 (40:59):
Yeah, you have to be able to connect the flow
of a game to the tools you have available.

Speaker 1 (41:09):
Right.

Speaker 2 (41:10):
Let's say you have to score in two turns. Right,
if you don't have a passing game, that means you're
probably gonna have to dedicate a reroll to some sort
of throw somewhere in there. Right, Like if your best
models pass on a four, you need rerolls for that.
You also have to take a look at like the
number of models you have on your starting roster. Yes,

(41:35):
you could start a team with eleven. If your team
is all eight armor units and you have eleven, your
first game may be very brutal, and it may not
be fun, and you may end up in the death
spiral where you're constantly taking journeymen to fill out your roster.

Speaker 3 (41:53):
And then you go into the next.

Speaker 2 (41:55):
Game and you've got journeymen, and those journeymen fail something
and you fail a loner role, and now you lost
a game that you could have won if you had
enough players, right, So you have to build in these
like crumple zones into your roster. It's it's I think you.
I think if you plan on getting lucky in blood

(42:18):
Ball and you get lucky, then then great, you got lucky, right,
like you you managed to get through a whole game
where nothing went wrong for you. If you plan to
get lucky and you get unlucky, then your your team.

Speaker 3 (42:31):
Is just not going to exist anymore, right, And.

Speaker 2 (42:35):
So I think you have to plan for different layers
of unlucky as a game goes. Like, let's say my
pony gets some lucky casualties, right, if you've got some
extra pieces, then you know, if they score, you can
still put eleven or ten on the field. So I'm
a big advocate if you've got eight armor teams to

(42:56):
have extra players. Same thing if you have if you're
a stunty play If you go into your first game
as a stunty with just eleven players, half the people
in your roster are stunty, then you're you may not
like the outcome of the game because you don't have
margin for error. Blood Ball is a game that cascades,

(43:16):
and we talked about cascading skills, but failure also cascades
and blood bowl. Right, you can just end up behind
the progress wave of the rest of the league, and
then you're you are having to play increasingly more difficult
games as the rest the league runs away from you.

Speaker 3 (43:38):
So you've got to plan for that starting.

Speaker 1 (43:42):
Yeah, and I was like a thing. I looked at
my roster and originally I was wanting to take both
of the priests. Now, the priests are expensive.

Speaker 3 (43:52):
They're like one hundred and ten Yeah, they're one hundred.

Speaker 1 (43:53):
And ten K and you start off with obviously your
seven movementality, your nine armor.

Speaker 2 (43:59):
Next they actually have what I consider like not a
good skill spread for.

Speaker 3 (44:04):
How much they cost.

Speaker 1 (44:05):
I agree, Yes.

Speaker 3 (44:07):
They're they're very expensive for what you get.

Speaker 1 (44:10):
Yeah, I think you honestly, like if I I think
I'm very I'm not happy with how much it costs
right now. I think once it gets block, I'll be
very happy with the cost. Is the thing. I think.
It's like, if they started with block instead of Frenzy
and I could add Freendsy to that player, I'd be happy. Yeah,
But to start until they get a skill, they're kind

(44:31):
of like, they're kind of scary. So the other good
thing about them though, is they're the only non voluntain
player that gets primary strength access, so like, you know,
having that.

Speaker 3 (44:42):
Is primary strength access is very good.

Speaker 1 (44:45):
Yeah, so that extremely that was something I wanted on
my first roster, but I started out with two and
I was like, this is not work.

Speaker 4 (44:54):
You probably lose reroll right, Like, well the ling was
losing having one fan, and I was like, I understand
at this point, like I'm gonna be I need to
have money to replace a player if they go down.

Speaker 1 (45:09):
And like if I had gone into the game with
Jeremy is one fan, he had one fan, so it
would have been getting like you know, probably like thirty
thousand for that game, even like winning, it would have
been like thirty thirty k. That's just not sustainable. So
I was like, I'll trade that player for align minutes

(45:32):
half the price and then like just max my fans.
Two reroles is not exactly where I want to be,
Like I would love to get another reroll on this
roster just because you're throwing so many hits, but that's
like the next step up.

Speaker 2 (45:44):
But yeah, yeah, so I mean that's the Another thing
to consider is like what does your progression path of
the team look like not just skills, but what are
you buying? Yeah, And that's another reason to start with
rerolls is because they then become double value. You're paying
the price of like a big guy for a lot
of these teams. To put a reroll on your team
right starting the roster with it saves you money down

(46:07):
the road. And so like I'm I also ended up
with like two rerolls, I'd much rather have three. Every
time I start a list with three rerolls, those first
few games feel so buttersmooth, just because you know, you
you you could roll three double skulls in the game,

(46:27):
and you're like covered, yea, and trust me that I've
I've managed to find ways to do that in the
first couple of games I've played over season, and that's
like pretty unlucky. But three rerolls keeps you on the
safe side. Rerolls are I think they're like one of
the most powerful things in this current version of Blood

(46:49):
Bowl because you can use multiple reroles in a turn.
It lets you do risky things, that lets you try
to make a completion with the player that normally couldn't
really dream of it. Right, Those are StarPlus airpoints that
it's got cascading effects down the road. So you know,
the the number of rerolls, what you were buying with
your first couple of game winnings. That's all really important.

(47:14):
Now this is up the Blood Dragon team. The way
I'm thinking of it is, I'll buy a fourth vampire
once the first three are in good shape. My first
three games, my first three, four, five, how many ever games,
it is these three vampires for MVP. Nobody else in
the team gets to look at it. Sorry Zombies, sorry Graveguard,

(47:35):
Sorry Thralls. I'm not even gonna remember your name, Thralls. Like,
the only reason I'm gonna buy a Thrall is if
the current Thralls that I have get killed. Yeah right, yeah,
I mean that I'm designing this team to feed those vamps.

Speaker 3 (47:53):
This is funny enough.

Speaker 2 (47:55):
It's kind of like Nobility, where it's like the blitzers
are the stars.

Speaker 3 (47:58):
Of the team. That's the way this team is going
to work.

Speaker 2 (48:01):
These vampires are going to do a lot and the
rest of the team is there to support it. And
if I lose, like a Graveguard, I'll buy one and
replace it or whatever. But like, I'm not adding vamps
to this team. Until the current ones are actually self sustaining.

Speaker 1 (48:17):
So yeah, that's kind of where I'm at. Like my
MVP choice last night, I think I went for the
censor bearers and the carrier that got a touchdown. If
I had gotten that second touchdown, it would have just
been the censer bearers and the priests. But until, like
I just wanted to get a skill and I'm like
stuck with not getting any. Yeah, but like I think

(48:40):
that's going to be the thing. Is like until I
can get like a skill or two on the censer bearers,
that's like kind of the that's my plan for the thing,
is like getting mighty Blow on them and then hopefully
that cascades into more right like things. Is like, that's
like the priority is doing that because they're going to
deal the most damage they're going to they get an
ordinate amount of blocks, and more blocks with mighty Blow

(49:04):
means more casualties, which brings more SPP, which means better
chances at block. It's like getting to the point where
I don't even know from there, Like I personally, if
it's somehow the season went long enough to get a
third skill, I'm looking at a moving up because that's
right like we have enough on them, is crazy?

Speaker 2 (49:21):
Yeah, we have six games, right, So that's the thing is,
like you have to be realistic about what to expect.
Two skills is fourteen SPP on a player, right, and
six games. That means your players averaging two SPP per
game a little bit over that, right, And so that
means either a casually or touchdown a game. If you
wanted to get a player to two skills, I.

Speaker 3 (49:42):
Do not you. I think we will see.

Speaker 2 (49:46):
A few three skill players, but the three skill players
are going to be on teams that none of the
other players are like really well developed. Like it's realistic
to get a skill on this, right. And something to
look is like if you could just add one skill
to of your players, even if it's a random general
or whatever. Right, Like, if you if that's the only

(50:07):
shot that you have at at love developing that player
for the league, Like what does that look like?

Speaker 3 (50:14):
Right?

Speaker 2 (50:15):
Because I think there's a lot of people who are
going to look at some of these big guys and.

Speaker 3 (50:18):
Think, oh man, this big guy.

Speaker 2 (50:20):
I'm giving them block, I'm giving them pro I'm giving
them a claws. I'm giving them, you know, two heads,
I'm giving them very long legs.

Speaker 1 (50:28):
It might just be guard.

Speaker 3 (50:29):
Yeah, it might just be guard.

Speaker 2 (50:31):
You might just have to settle for guard because this
is a This is gonna be a harsh ear league
than what we've played, and I don't think people realize
that yet.

Speaker 1 (50:38):
So yeah, and it's like obviously we're seeing people do
randoms early. I don't think I wouldn't random your big guys.

Speaker 3 (50:45):
I wouldn't random a bit.

Speaker 1 (50:46):
I think primary is on big guys. There's gonna be
a thing we see more.

Speaker 2 (50:49):
So we're gonna have to do You ever play Fallout too?
I did not Okay and fall Out too. If you
wanted to try to join Vault City, they would give
you a citizenship test, and to pass ship test was
like this absurd series of things you had to do.
That's what I feel like we have to give to
people before they hit a random skill on one of
their big guys.

Speaker 1 (51:10):
Uh yeah, and the other thing to do. I think
it's like Apothecary's like, yeah, so.

Speaker 2 (51:19):
I don't even know if the Blood Dragons could take them.
I didn't even really look looks zero to one Apothecary's
I could, but the team's got ten armor vamps and region.

Speaker 3 (51:31):
Yeah, maybe they'll be all right.

Speaker 1 (51:33):
Yeah, I'm looking at like I think Apothecary for me
comes after the third reroll, just because I'm like, once
I get to the third ree roll, then I'm like, okay, well,
now I want to keep these censor bears alive. I'm
hoping that that kind of correlates with them getting skills,
like it'll be okay, now I really want to keep
this player alive. I'd like, I don't like some.

Speaker 2 (51:52):
Of I mean some of these teams you're paying two
hudred k for a demon. Yeah, and if that player
goes down permanently, yeah that is that is Yeah, so
I will never financially recover from this.

Speaker 1 (52:05):
Yeah, be aware of that as you're like building, like
looking at your developments through the season. It's like, you know,
how bad is it? Like, because there's a chance if
a demon goes down, you will never afford it, like
you will never be able to get the sort of
kay in the amount of time you've got, so yeah,
much better to keep it alive. Yep. Yeah, I mean.

Speaker 2 (52:24):
That's I think that's gonna bring us to the end here. Yeah,
I got what I wanted to say in about the rosters.

Speaker 1 (52:32):
Yeah, I mean, I think the other thing I think
is like the one other thing I would say is
like knowing much positionals need to start on the team. Yeah,
a big one, like big guys are one where it's
like some.

Speaker 3 (52:43):
Of these teams are built like they're built to deceive you.

Speaker 2 (52:47):
Yeah, and I think that's true for regular blue ball teams.
And some of these teams are built to trick you
into thinking you need these specific models. But some of
those models can be added to a team and they
are totally fine as a rookie, a rookie wraith, a
rookie war dancer. There are models that are just totally

(53:09):
fine as a rookie, and you don't have to start
with them on the team. You can add them to
your team and suddenly your team is substantially better with
no skills on that model.

Speaker 1 (53:22):
Yeah, so yeah, be aware of that. But that's it's
like my last points. But yeah, we got about half
weeks of games left to talk about. Which of these
are you excited to?

Speaker 3 (53:35):
I'm excited for mine.

Speaker 2 (53:37):
I probably have a karmichammer swinging my way from John
Jennings because I do feel like I got slightly better
on the like I didn't get unlucky in the game
I played against John. I do want to see how
this one plays out. I'm assuming he's still going to
play skins, because I think he's got a bunch of

(53:58):
lizard Men models and he like excited to play them.

Speaker 3 (54:02):
I think that'll be fun.

Speaker 2 (54:04):
I've gone from like the last time I played John
was like six months ago or something like that, to
play him like two times in the span of a week.
So I'm looking forward to to having a good game,
and honestly, I want to see what the new players
are bringing to the league, Like what what have you
learned so far? You know, how are you going to
get you know what? What's your what's your plan? I'm

(54:27):
excited to see how new players.

Speaker 1 (54:29):
I think I've got three picks the team the team
name matchup of the week is lower Interesting Conspiracy and
Justice Planning.

Speaker 3 (54:38):
That's a yeah.

Speaker 1 (54:40):
The possible funniest outcome match of the week is Lupis
Lapping and Atlantian Asks. As we said before, a lot
of clause where well.

Speaker 2 (54:58):
Yeah, yeah, yep, sorry we didn't have anything to do,
could be really funny.

Speaker 1 (55:06):
And finally, I think the game that will be really
interesting is the peel Nuts and the jolliest Rogers. I
like that one, and that's just like an interesting matchup
between those two teams. You know, Jurgen possibly gonna be
like he's looking ahead to the finals and Clay is
gonna be like, I think, obviously looking for a bounce

(55:28):
back game after his wizard in Fiasco. So I think
that's one. Was like Clay's got probably chip on his
shoulder or something that proved there. He probably wanted to
shot at Jurgen. Yeah, in the playoffs, so now he
gets it in this league. So those are the games
to watch. I think.

Speaker 2 (55:44):
Yeah, I'm looking forward to the rest of the league
so far, just because who knows what to expect these teams.

Speaker 1 (55:51):
Man, who knows it's gonna be a lot of fun
to talk about. I think it's gonna do it for
this week. Obviously this is a secret league, but don't
keep it a secret, spread it around, share it to
your friends. This is going to be what we're gonna
be talking about until the next season wraps. So obviously
make sure you're liking, following, subscribing, reposting. Get one of

(56:15):
those banners that flies behind a plane, whatever it is.
Do you gotta do to spread the word. Yes, that
was an actual plane, definitely not someone making a sound
with their mouth.

Speaker 3 (56:27):
Sorry, if you're driving your car thought a plane buzzed you.

Speaker 1 (56:30):
So yeah, yeah, super realistic. If you're listening to.

Speaker 3 (56:33):
Some like Imax levels surrounds.

Speaker 1 (56:37):
So yep, but thanks. We'll catch you on next week
for more Secret Week. Goodbye,
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