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October 14, 2025 • 66 mins
Yannie and Nathan catch up on a boatload of games from the Secret League!

Hosts - David Yannarella & Nathan Starwalt
Audio Engineer - Scott Jensen
Executive Producer - Wayne Knox

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:06):
Welcome in, everybody to another lovely episode of the Right Stuff,
a sometimes secretive bloodball podcast Roddie by Empire. Games coming
out of Sometimes Lovely always drawing once again Anderson, South Carolina.
I'm YETI here with Nathan. We've got a lot of

(00:27):
games cover this week.

Speaker 2 (00:29):
We do. I feel like we should start by mentioning
WE Warriors right here at the beginning. If you happen
to be listening to that, I do want to plug
that tournament. It's a rules pack for sickos coming up
on the twenty fifth. It's a specialist tournament. It's not
your traditional elevens tournament, focusing on stunty teams. So go

(00:51):
check out the rules for that in our discord, they're
pinned in there. That's put on by Dave Baty. He
ran WE Warriors last year and they're all there was
a whole lot of carnage last year.

Speaker 1 (01:02):
Yeah. Yeah, I was unable to participate in it last year,
hoping I can participate in this year. Atlanta traffic willing,
but we'll see how that goes. But yeah, it's rule
set for siccos is a good way to describe it.
If you see a certain special rule that might have
possibly been my fault in an offense suggestion at a

(01:25):
playoff game in Greenville for the Greenville League. But I
think it's gonna be fun. Just you know, you might
want some access to throw teammate for sure, That's what
I would say.

Speaker 2 (01:36):
Yeah, yeah, it's also worth mentioning. Still no update as
of yet on the new edition. Right another Monday has
come and gone, and the pre orders for games workshops
still do not include blood Bowle third season addition. So
still on the lookout, and the Secret League will be

(01:58):
continuing for at least another on fish at this rate,
so some people are four games into the league. We
originally said it was going to last for at least six,
probably looking like eight at this point, could be maybe
even slightly more, we don't know yet. They the Helmsmiths

(02:18):
of Hush Hut Army, which was teased over the summer,
is finally being released. Not that necessarily anybody here cares
about that. I care about it because the bull Centers
are finally coming out, and I was looking at maybe
using the bull Centaurs for my Chaos Swarf team because
I think the price of those bull Centers is the
price of the Forge World Bull Centaurs, So it's at

(02:42):
least and you get another Bull Center, you get fifty
more Bull Centaurs for like the same price.

Speaker 1 (02:49):
So yeah, you're halfway to making three Kastorf teams. Yeah,
so we got that obviously, and you know, a quick
plug for the sore since it's the store podcast, if
you're wanted to get that second season edition or third
season edition, let us know so we can have that
in mind for numbers.

Speaker 2 (03:08):
Yeah, we're planning on ordering enough to cover. I mean,
if you're listening to my voice, you're more than likely
buying it through us regardless. But you can probably find
some people to split it too. I don't think it's
like that bad of a box to split, since there's
going to be two teams in it. Either tom Kings
or Bertonians might call out to you. I don't know.

(03:28):
It's gonna be like when Vampires came out and I
thought everybody in the league was going to play Vampires
that following season. It turns out they were like two
people who wanted to play Vampires because it's just like
an alienating team. I'm wing to bet the Britonian team
is like the opposite of that, where the Britonian team
is like, oh, like this team is really good. Everybody
wants to play. It'll be like Necro all over again.

Speaker 1 (03:50):
Yeah, I could definitely see. Obviously we don't have any
extra rules updates, but it could be a team. It's like,
if you like human style teams, it's get a little
bit bashier. If you like nobility teams, maybe it's a
little bit sleeker. Maybe re rules aren't garishly priced. Yeah,
and your players actually do.

Speaker 2 (04:05):
Things well, and your guys are actually like durable. The
thing about nobility is it's not the most durable team.
It takes a beating far, it takes like an outsized
beating on the team, but you do lose players at
a fairly alarming rate.

Speaker 1 (04:23):
Right. So yeah, so yeah, for a little pre show
announcements just in general, we have a couple announcements for
the season. First one is we have a player that
is going to be dropping the Jolly's Rodders. Claim's gonna
be taking some time away for the rest of the
Secret League, but we'll be back for the next season.

Speaker 2 (04:43):
Yep, looking forward to that.

Speaker 1 (04:45):
So yeah, it needs a little Clay will return in
football third season edition. Yeah, and then also we had
someone swap out their team. I took the twenty seven
club and and the then previous surely in a very
fitting fashion.

Speaker 2 (05:02):
It made it through two point seven games.

Speaker 1 (05:04):
Yeah, and now he is playing the Pestilent Party Makers
the Demons of Norgle team, which is kind of interesting.
I was going to look up the fumble line on it,
but it looks like since you are favorite of Norgle
and your players do have play gridden, you can get
rotters on the team. You just there's no way for

(05:25):
you to actually hire them outside of killing somebody.

Speaker 2 (05:28):
You just have to Yeah, you have to earn them.

Speaker 1 (05:31):
Yeah.

Speaker 2 (05:32):
You have to pay theron price.

Speaker 1 (05:33):
For them, yeah, or make someone else pay for it. Yeah. Yeah,
all right, So we've got some games to catch up
on here. First came up. We got the Bloody Damasquerade
and the Peeled Nuts, and it's like it was a
little bit out of thing from me. It was that

(05:54):
was a three to zero smashing for the Hobgoblin team.
Put it out the vampires.

Speaker 2 (06:04):
Yeah, this Hobgoblin team likes to foul a lot, and
vampires don't really want to get fouled that much. Like
if you end up getting knocked down, then vampires end
up like they don't have the durability. You don't want
to be in a place where you're relying on just
your region to keep you around. And I think vampires

(06:26):
are a team that the decision tree during a turn
is expansive. I mean it condenses as you take your turn,
but like when you start a turn, there's actually a
ton of decisions to make, and it's hard to sort

(06:47):
through the noise of what you could do during a
turn to get down to the key components of it.
And this vampires don't really like being out strength either,
So like this Hobgoblin team, got a big guy, get
a couple of four strength people as well. The Vampa
team really excels versus elves or other teams that are

(07:12):
like primarily strength three people, and also against teams that
don't have like a ton of skills but things that
can with one assist get two dice on vampires and
then a whole team designed to foul with extensively. That
stuff kind of adds up really fast.

Speaker 1 (07:30):
So yeah, and this is also just a instance of
like you were saying, it was the team construction for
this vampire squad. It's like you're starting out. I think
he has like eleven or twelve players you're starting with. Yeah,
you know, you're almost a fifty to fifty split between
vampires and trawls on the pitch because you can't afford
to like necessarily sell the vampire.

Speaker 2 (07:52):
Yeah, this is kind of a preview for one of
the games that I played later or that I'll talk
about later on. But right, you need enough thralls to
get through the drive. And if you're good at taking
the ball and scoring fast, then you don't need that
many thralls. But if you are stymied, then you need

(08:15):
more thralls because eventually you'll get to the point where
every time you activate a vampire you're risking a turnover,
and then those just stack up.

Speaker 1 (08:26):
So yeah, yeah, so that's definitely thing. It's like you
got up in a position where you just don't have enough.
There are no more thralls left to give. Yeah. Other
Week three games, first one up is actually a recap
for mine. The I guess a rat mcgeddon of sorts
all on red. That's the Clan Molder teams that's like
the snot like the team with swarming rats. Yeah, and

(08:52):
then of course the rap ashers. So going to the game,
myst just missing a ratogre so he was getting like
one hundred and eighty in inducements and taking a mascot
and a wizard and a wizard is a very scary thing.
Like I think with the typical sort of non traditional

(09:15):
waste and knock down a player, bombs are not good
against the Pestilence team because you have so much as
certain presence, it could be really hard to make an accurate.

Speaker 2 (09:24):
Bomb, whereas a wizard that has mighty blow can end
up like taking two players off the pitch if you're
slightly unlocky.

Speaker 1 (09:32):
Yeah, and the big thing is is that you have
a just you have a shot to knock down the
sensor bearers, and that was kind of my main priority
going into the game, was like setting up in a
way where the censor bears are never next to each
other because if both of them get hit like they
are getting, if they get knocked down, they're out of
the drive, possibly out of the game. So I was

(09:57):
being very intense with where us putting them. So I
had to kind of spread out almost kind of like
a bomb defense, but like kind of had to spread off.
I had them like off the line, so they couldn't
get randomly pushed together somehow, And I ended up kicking
off the nests and I was able to keep I
was able to knock the ball out on defense and

(10:21):
keep him from scoring in the first half, like he
was down near the goal line. I ended up getting
to knock the ball out and then flip the field
and run far away because the majority of the teams
like moving seven, so you're able to kind of get
away with things like that.

Speaker 2 (10:35):
Yeah, he's got a roll to activate his big guys.

Speaker 1 (10:38):
Right, Yeah, And I will definitely say the MVP of
this game overall was just foul appearance, because there were
multiple times you're just making those radagris roll so many
dice that like he would pass un channeled fury and
then fail the foul appearents to like blitz and then.

Speaker 2 (10:54):
It's like your vice versa, right, like you just failed
the fury or the animal savagery. Yeah, No, that's the
That was my worry when I was playing against Necro
with Corn in previous seasons. I didn't ever actually want
my big guy to go blitz like a Wraith. You'd
just roll on his dice. Is just miserable rights every

(11:18):
you don't want to you don't want more chances roll
ones during your turn, right exactly.

Speaker 1 (11:23):
Yeah, so yeah, so keep it scoreless in the first half.
The second half, I set up with the censor bears
like Ovaline and had an excellent opening ball and chain
where I hit the same rat ogre three times in
a row, like I pushed it and then I pushed
it again, and I finally knocked it down and knocked

(11:44):
it out of the game. I was just like, he
is hungry, he's hungry for this rat. But the way
that that has to set up his defense. He had
his ratogre that his normal ratoger had animal savagery was
on one wing with one scave in there next to
him in case he like freaked out and like had

(12:05):
the lash out of somebody. So I decided that I
was going to send my blitz on to that scave
in with my priest. And I had two different ways
I could approach, and I ended up taking the one
that would be better if I rolled a block, because
I mean, they have dodgs. It's like I didn't want
to end up having to push it into a spot

(12:27):
where I was like more exposed to the ratogre, so
I ended up knocking it down on the first hit
and then getting stuck in the rat ogre, and he
just like activates the ratogre and activates mex File appearance
and like puts the movement down on the priest, which
kind of sucks, but it's still like, I think, a

(12:48):
solid piece for the price. It's like a little slower,
but yeah, wake up for it.

Speaker 2 (12:55):
Yeah yeah, I don't think maybe, I mean, who knows, right,
like the league's lasting for at least another four games,
who knows. Maybe you could fire and redevelop it, but
I don't know.

Speaker 1 (13:07):
Yeah, so I'm able to score. I score only turn
four because I was just able to kind of like
run up the middle, and I was trying to set
myself up where I always had somebody near the ball carriers,
like two squares away, so then if whenever Nest decided
to wizard, I'd be able to have someone run over
to pick up the ball and just run and score.

(13:29):
So score on turn four. I kick off to him
and the ball goes out of the backfield, and it
was like it went five squares back on the initial kick,
so it needed to roll like three times. It would
have to like bounce three times, and then I rolled
weather and then it just bounce out and they're like okay,
So it puts on a ratogre on the line. The
radogre like blitzs around a corner. I'm able to get

(13:53):
the ball in chain in and knock the ball out eventually,
which is like always a the I mean, ball chains
are just fun because you can kind of play around things,
and it's like definitely a piece that needs a lot
of It's like a good sequence tester, like you need
to sequence your movements properly so that you can move

(14:14):
your maximum allowance without killing one of your own people.

Speaker 2 (14:18):
Right, And the ball chains also capable of doing things
that other players just simply aren't, right that, which is
why I think it's it's like such a powerful piece.
I think it's like criminally represented on Goblin teams that
are played in the store.

Speaker 1 (14:34):
Yeah.

Speaker 2 (14:34):
Yeah, it's just a crazy piece.

Speaker 1 (14:37):
So we've got that. And so ball chains up, goes
knocks the ball out. The carrier goes and picks up
the ball and like runs to the side, and then
he had brought a rat ogre, one of the raturgers
over to try to market and then I run, I
like amble over with the ball chain to mark the
ratoger and that's the point where you decided to use

(14:59):
it with He knocks down the ball in chain, knocks
it out, but he doesn't hit the carry the carrier,
and I'm able to get away and run up the
side in the score on turn sixteen. So it's two.
Oh yeah, took some damage, but overall still like a
solid game.

Speaker 2 (15:16):
Yeah yeah, that's a that's a win. Put in the
put in the w column.

Speaker 1 (15:22):
Yep. Uh yeah. Up next we got the Drinking Off
Grave Robbers and Ethical Vampires.

Speaker 2 (15:28):
Yes, uh so uh this is I've got three recaps
for this week and each of them is a win,
a draw, and a loss. So you'll figure out which
one is which as we go through the whole ordeal today.
But this is Blake. He's new to the league. He

(15:52):
was playing Shambling un Dead, which is usually one of
my go tos for recommending a team for people to play,
just because I think on Dead teams can take a
beating and you have a lot of models who are
good at various different things, and you can learn a
lot about the game. So we had a funny start

(16:15):
to the game because I kicked the ball to him,
Like he wins the option, he just decides to receive
the ball. I kicked the ball to him, and his
very first block was a zombie on my zombie, and
he rolled a skull both down and he opted. He

(16:35):
was like, it's too relating the game to waste to reroll.
I'm just gonna go ahead and take this. And he
just casually is my zombie right off the bat, and
my dad zombie doesn't regenerate, and that kind of like
sets the tone for the game right there. You know,

(16:56):
Blake still new, still learning the game, still trying to
like figure out like how to play. And I was
doing stuff like making sure that there was always a
zombie on a on a mummy, right, keep the mummies
tied up, let them fight zombies, you know. And and
I was talking to him about after the game, Right,

(17:18):
there's just a mismatch on the field. You're one hundred
and twenty k mummy is fighting my forty K piece
and it's got regions. So even if the mummy murders
the zombie somewhere along the way, you know, there's a
chance that that movie still got to fight a zombie
in the next half if you let me, And so

(17:42):
I got Mighty Blow did a whole lot of work
in this game, which is kind of foreshadowing for later
in the podcast where there were multiple casualties from Mighty
Blow that were from I rolled a nine on the
injury roll and Mighty Blue sent it to a ten.

(18:02):
Or I would roll like a seven against an armor
eight piece and then Mighty Blow would kick it up
and then I'd roll the casualty on the next part.
So the vampires re eating good in this game. Now,
I took some damage towards the end there we were
slugging it out. I stopped him from scoring on the
first drive, and I was like kind of moving the

(18:27):
ball the other direction. But this Blood Dragon Vampire team
has agidency just kind of get bogged down in the trenches.

Speaker 1 (18:33):
It's just.

Speaker 2 (18:35):
It gets real busy hitting people and it kind of
forgets about moving the ball, you know. So it wasn't
until like my offensive drive that I actually got the
ball like into his territory and I score on like
a like a turn thirteen. He actually had a pretty
solid answer back. He had a google about halfway down

(19:00):
on with like a little bit of a of an
assist in the in the way, and so I had
to make some roles to tie up like a white
that was down there, and I blitz his Google with
one of my pieces, and I have one reroll left,
and I opted and like, I just get like a

(19:20):
push or whatever, and so I would have like pressed
the goule against the sideline, and I really didn't want
him to just make like a handful of dodges and
just run away, so I opted to use my rerole
there got the splash. I ended up like casualing that Google,
taking it off the pitch, and that sealed the game there. Now,

(19:41):
I did have a really funny moment where the dirty
player random throw that I had failed to dodge away
and got a strength down, And I actually think the
strength down, It's like it sucks on that guy. But
he's not on the team for his strength. He's on
the team for dirty player, and he's on the team

(20:02):
to be a thrall to be bitten by a vampire.
So I think I'm gonna rock the strength down thrall.
And then he ended up at the turn sixteen respect
foul from Blake ended up making me lose a graveguard
for the next game, which was pretty funny. So I
appreciate the respect shown to me by my opponent in

(20:24):
that game. But yeah, it was a one to Ozero
win there over Blake. He had fun, even though I
did some quite a bit of damage to his team.
But we talked about it, you know, because we were
just kind of like cracking jokes. And he likes the
game because like you have kind of like stories developed

(20:44):
during the game, right, So yeah, it was. It was
a good time, good time by all.

Speaker 1 (20:49):
So nice. All right, I got another another recap for you. Yeah,
you've got Crabs and Fear the Deer.

Speaker 2 (20:55):
Yeah, so this one was a draw, and this is
honestly was a draw that felt like a win by
the time I got the draw because my dice rolls
were so miserable at the beginning of this game. I
started the game with a double bonehead on the Crabs,

(21:16):
like I actually had the option to roll. So I
was filming for the Crab team, the stores Crab team,
and so I was gonna get line hits with the
Crabs versus some dwarves, and I set it up so
that I could three dice two dwarves right at the beginning,
and I bonehead the first one. I bonehead the second one,
and so I don't get to throw those hits. Knock

(21:40):
some doorves around somewhere in there. And then on turn
two I failed the first dodge that I make with
a cruster. The thing about this game is that these
dirty player Dwarves don't have tackle. However, it was like
I was playing a dwarf team because I just failed
every dodge roll with the reroll, I just failed it anyway.

(22:04):
So it was like I was playing against tackle, and
every time one hit a cruster, he would just roll
the splash. You know. He sure he could roll the block,
or he could roll the splash and knock down the guy,
but he would just roll the splash anyway. And so
like turn two he gets like seven blocks or something
like that into crusters and he casualties the block dodge

(22:26):
one to begin with, and and so he gets to
throw like a whole bunch of fouls also, and I
think I think, I I think the on the second
turn when I went to activate the crabs, I think
one of them boneheaded again or something like that. It

(22:47):
was I had at least two, it might have been
three bonehead blitzes with the Crabs that re rolled into
bonehead because the Crabs don't have loner you can reroll.
They're nice, so I had like multiples of those that happened. Now,
I did manage to keep him from scoring despite losing

(23:16):
control of the ball somewhere in there, and I did
managed to get his chainsaw kicked out of the game
somewhere in there, and then he started failing. He was
foiling a bunch in the the in the second half
to try to like ice the game because I was

(23:37):
down players, but several of his players got caught, so
he was like setting up on defense with fewer dwarves,
and I managed to get like this, the the best
play of the game was like a pass play. Then
I made the pass on like a five with a

(23:58):
crester and somebody caught it and I managed to run
it in and score and tie the game on the
last turn. But like the stupid giant Crabs, like one
of them, it was the one that Wayne painted for
the team. One of those crabs spent like most of
the game the ko box like it even came back,

(24:19):
but then they almost got immediately kaoed on want to
drive So this game was really really close. I got
bailed out by the fact that this Dwarf engineer team
cannot score touchdowns. It can do a lot of it
can cause a lot of mayhem, but this dwarf team
cannot score. You know. It's it's not like a scaving

(24:39):
team or something like that that would punish you for
losing control of the ball, right like if if the
ball is in your backfield somewhere, it takes the Dwarves
like two turns to get to it, right because the
because the whole team is so slow, I managed to
get a couple of crabs and uh crab sualties in
there where the claws cut right through a Dwarf and

(25:02):
pinched them right off the field. So but yeah, it
was a It was a It was a game, for sure.
I rolled so badly in that game. I actually think
I rolled worse in this game than the loss. I'll
cover in a bit, But man, it was so frustrating
trying to make dodges with cresters against a team that
did not have tackle.

Speaker 1 (25:23):
Yeah, all right with that though, we also get to
the son the honoratic title of drawn Gray. Yes, as
intimated to us by Outside sources. Yeah, all right, up
next we have the Touchdown Town Clowns and the Electric
City Mallers. As a four to zero win for the Malers.

Speaker 2 (25:42):
Is just kind of a yeah, it's kind of beating. Yeah, yep,
you're right. I don't know if you're listening to the
podcast Justin. This is one of those games where humans
are kind of the they're the agility team. You need
to make sure that you're limiting the amount of blocks
the opponent gets in this kind of type of situation

(26:04):
if you can. You're trying to like isolate the Onie
from the rest of the team, and then if once
if you can somehow get the Onie on the ground,
that is a wonderful foul target. Yes, because even if
it's stunned, that means it's a The rest of this
team is not particularly good at moving around the field.

(26:28):
The Samurai are pretty agile, but the Onie and the
Samurai can end up like isolated from the Sumos and
the turnlemen because they're just very, very slow. So but yeah,
I didn't get to watch this game, so not in
zackly sure how it all played out, but talking to

(26:52):
Justin outside of a podcast and just kind of talking
about a strategies and stuff like that. I know he's
trying to look for improvement and stuff like that. So
I think, just on paper, that's a game where you
don't want to just stand and bang with the opponent.
And when your opponent has expensive pieces, they're not likely
to foul with them. So even if you guys get

(27:13):
knocked down, sometimes you just leave your guys on the ground,
and especially if it's like a human lineman, like let's
say the sumo was like there to try to tie
it up. If you have like a human lineman on
the ground and he's trying to make sure that you
stay marked, like just don't stand the linement up to
get hit again.

Speaker 1 (27:31):
So ye Nex, Yeah, these serial killers and the peel Nuts.

Speaker 2 (27:37):
Yeah, they're a little bit of an upset here. Let's say.
I mean, Jeremy I think has kind of found the
stride with these flesh golms. I think it's just because
that flesh gooling team is very resilient.

Speaker 1 (27:52):
Yeah, it is a cool team, and I think like
once you get a little bit of development, you don't
need a lot. But once you get that, just like
yet blog on splashal if your team is very hard
to put on the ground. Yeah, the holds in general, the.

Speaker 2 (28:09):
Whole team has region. Right, So if you are in
a shoving match with your opponent, you know, any any
casualty as you do to the opponent might be permanent.
Any casually as you take you might be able to
just kind of walk off.

Speaker 1 (28:26):
So yeah, yeah, I believe Chase is also present for
this game. Yeah.

Speaker 2 (28:31):
I think I think the interdimensional curse against urge and continued.

Speaker 1 (28:35):
So yeah, otimes we had a loop is lapin and
just quick go chump and we have a wear watch.
Werewolf count this game was four, so that's pretty pretty average.

Speaker 2 (28:51):
Talk about a third of the team, right, that's where
that's that's like the math says you should end up
about here.

Speaker 1 (28:58):
It's like four point six were wolves per game. Yeah,
that with fourteen players. So yeah, I mean that just
seems I think the story with this team, if you
go look at our player and just look at the score,
I think that the higher score you see, the more
were wolves were found. And it seems like one where

(29:22):
it seems to be enough. Like I think the thing
is like obviously frenzy is like good, you're talking about
like you know, like strengthy players. If you just got
like frenzy, you're gonna get extra hits on them. You
have a better chance like knocking them down because they're
just like kind of like stunty Dodger people. So yeah,
and I think if you take out some of those pieces,

(29:43):
the Squak team is gonna have a hard time scoring.

Speaker 2 (29:46):
Yeah. I think it's a cascade failure on the Squig
team too, right.

Speaker 1 (29:50):
Like, yeah, I'm pretty sure that like a lot of
the Squigs themselves have like no hands, which, yeah, like
if you just lose players that carry the ball and
then you're gonna be a slot you can't. I actually
had a blave Bloodhounds and Oh the Horrors the bounce
back game for Will. Yeah, and.

Speaker 2 (30:12):
I saw the game go up to oh a bungle
picking up a ball in his own end zone and
Will just like picked up a blue horror just threw
it in that direction and it landed and it just
ran over there, and big handed picked up the ball
because he's got a big hand, So it doesn't matter

(30:33):
how many people around, it doesn't matter. So yeah, and
so I think it kind of like progressed from there.

Speaker 1 (30:41):
So yeah, it seems like a pointless game. The Quarantine
just went from caring about defending to just which is fine.
No judgement here, but yeah, now at the end of
this game, now the hell Litch the lord change for
the Sea team is pretty pretty scary. Yeah, it's like

(31:02):
block claws along with all the other skills it has.
So it's gonna be very consistent and already had pro
So right, we'll see how that player ends up kind
of ripping through people down. Very glad I played it
when I did so. Next we had the twenty seven
Club and Jolly Razors.

Speaker 2 (31:24):
Oh yeah, this this is the type of game where
you quit playing a team.

Speaker 1 (31:28):
Yeah, this was This was a blood Bolt unplugged for
ID here apparently final performance. Yeah yeah, so he got
looks like he got out clawed. Yeah, just yeah, he
couldn't really do anything, just got an MVP. And I
think after a couple of games like that, especially in

(31:50):
a side.

Speaker 2 (31:51):
League, you're ready to move on.

Speaker 1 (31:52):
Yeah, you're just ready to be done with the team.
So yeah, so now he's got some little ugly bits, uh,
I know they can have. Last night we got both
and the Lower Innocent Conspiracy. There was a three l
win for the Rats and this one was interesting to

(32:14):
look at tour play because it seemed like not much
happened at all, and.

Speaker 2 (32:19):
Yeah, I can imagine, So I can imagine that being
the case, and a lizardman versus like gutter runners match up, right,
Like if it's just skinks hitting, it's like, let's say
the gutter runners dodge away from the sauruses and then
the skinks are the ones who have to like blitz.
If you don't have block on a skink and you're
blitzing a gutter runner who's got dodge, then like you're

(32:41):
both fishing for a six to to take somebody out.
And so yeah, I mean, I just I can I
can see a game like that not really a whole
lot happening in it.

Speaker 1 (32:52):
So yeah, all right, that's gonna do it for our
week three games. Week four, we had one just finish
up right before recording. This was just as planned and
I apologized for nothing. One win for the slash team.

Speaker 2 (33:07):
Yes, Wayne notches a win with the slensh team. Finally
this play, because I think it was like a couple
of draws and a loss.

Speaker 1 (33:19):
And so.

Speaker 2 (33:21):
It looks like both teams were struggling to accomplish things
during the course of the game when I checked in
on it various times during the day, just you know,
just doing a drive by the game. At one point
it looked like Sean had had the ball down by

(33:41):
the goal line, but the keeper's secrets came in and
busted the ball out and somebody and and there was
like a cultist that was running the other way with
the ball, and it looks like they that cultus got
tackled that midfield somewhere along the way to keep the

(34:02):
score blank going into the half. And then in the
second half, I think Wayne received the ball and even
though he got to take Glark ended up going down
somewhere in one of the scrums. I'm sure Wayne got
a touchdown on turn sixteen, and that left Sean with

(34:23):
the ability to go for a one turn, which is
what he iced Wayne with in the playoffs last time.
So I got to watch the throw teammate. And so
the ball ended up in the hands of a familiar
and then the the changeling was an ogre for the game,
so he passes the roles he needs to to throw,

(34:45):
and the familiar scatters into two tackle zones needs like
a six to land, fails it and just spluts right
into the ground and then that's the game and it
ends one.

Speaker 1 (34:54):
Oh, so yeah, we got another way game here. Right
after that, we got You've Got Crabs and Jolly Ragers,
the Nautical Showdown.

Speaker 2 (35:07):
Yeah, and I think this one, this was another one
that I think was like not but yeah there was.
It's the whole second half went scoreless and so the Yeah,
that's one of those where it looks like there was
a lot of damage done early in the game and

(35:29):
then both teams are like running on fumes or whatever
in the second half, and Wayne apparently failed a bunch
of roles with crusters during this game dodges and they
would just fall over and trip and smash their head open.
So yeah, I mean, if if the Jolly the storm

(35:49):
Sons of Stromfellow's team doesn't like it's got to some
guys are okay at moving the ball, they're not like
exceptional at it. And then the knocking team is another
one of those where it's like, if all of your
cresters are off the field, then what are you gonna do?

Speaker 1 (36:06):
You can amble in with the best player in the game. Yea, Yeah,
truly the best model I've ever made. Yeah, I mean,
yeah a drawn there. I was like, you know this
team is you know, still holding strong.

Speaker 2 (36:21):
Yeah.

Speaker 1 (36:22):
Uh, if you had shield ball and ethical vampires, say,
as your final recap of the week.

Speaker 2 (36:27):
Yep, and that's time for the loss.

Speaker 1 (36:29):
Uh.

Speaker 2 (36:30):
The final score is two oh, but that's because I
didn't play as much of a lockdown d on that
final touchdown as I could have. I moved somebody into
scoring range on the off chance that I could get
a touchdown. But that's like at the end of the game.
The first half of this game was a debacle. U.

(36:53):
Nate started the game with a blitz. I'm receiving. Nate
rolls blitz. He knocks down like a vampire on the
line with like the trog and so I crack back
into him on like my hits and I think I

(37:14):
don't break armor on turn one and may maybe I
KO somebody something like that. And then we were like
I think early we traded a piece or two each,
like I think he took out a zombie and I
took out like a random line work or whatever. So

(37:35):
on my turn two I throw five or six blocks
because I think turn one I even threw a foul.
Let me go, look at the thing real fast. No,
it was turned nine before I got to throw a foul.

Speaker 1 (37:55):
I mean my plan was to.

Speaker 2 (37:56):
Throw fouls against the Ironhurt Skinning team, because one dude
throwing a foul versus iron heard skin it's the same
as like six dudes throwing a foul against it. And
the team is Armor eight and so really to get
people off the pitch you need you just need armor
checks against the team, right, So the iron herd skin

(38:20):
and thick skull basically meant that I really didn't even
have mighty blow for this game because I think I
had like seven or eight armor rolls against him that
were sevens and that's that doesn't do it against iron
herd skin. And then I had several KOs against him
that or like several armor brakes that I rolled a

(38:40):
seven and I get to carry over the mighty blow.
But guess what it's got thick skull, right, So the yeah,
I mean that that right there just means that despite
being an Armor eight team, he doesn't actually take the
damage that aren't or eight team would take, right, So

(39:04):
I am like my thralls get gassed in the first
half despite having pro on two of the vampires I
was rocking, and the thing was that the vampires were
completely tied up the whole time. Like most of the time,
it was like a vampire which was like standing and

(39:27):
had an orc to punch, and so I only needed
two plus bloodlusts. Right, It wasn't like I was moving around.
It really didn't get the like hypno gaze that much.
In the first half. There was like always an orc
in the grill of one of my vampires. And I've
like spent most of the game blitzing with vampires and
so but I rolled so many blood Lusts that by

(39:53):
the end of the drive, I'm down to like a
thrall who's like off somewhere because of Frenzy, who's he's
been getting pushed around. And like every time I did
roll Bloodlust, I ended up like KOing or casuallying a
thraw And so I was down a graveguard going into

(40:18):
this game. And I intentionally set up with not all
of the zombies on offense. I actually start with more
thralls on offense a because they're better at moving the
ball and b ostensibly on an offensive drive, I'm dictating
the flow of the drive right. Well, Nate failed one

(40:41):
block during this game, he rolled skull boat down with
a player who didn't have it exactly once and that
was with the trog, and that was on turn three,
and he passed the loaner to reroll it, and that
I think was the game because that meant because the

(41:01):
previous turn I had thrown all those hits and had
knocked nobody over, and so on his turn, he just
like knocks my whole team over. And but the first
block was with the trog and it was almost to
turnover immediately, but he passes the loaner check and it

(41:24):
cascades from there, and so he actually spent a whole
bunch of time not picking up the ball, and I
was like, I hope you get punished by not even
attempting to pick up the ball, by failing it, and
he just never did despite not having sure hands. It
was like turn seven before he even tried to pick

(41:46):
up the ball, despite the fact that I had no
tackle zones near him, and he was like running out
a clock at the time to to actually go score.
And it was one of those where I was like,
I hope you get puns for this, but no, it's
blood Bowl. People don't get punished when they're supposed to
people get punished specifically when they're not supposed to be punished.

(42:09):
So anyway, so he's up a touchdown, I have to
kick to him. And this is actually one of those
games where if I put some more thought into it,
I probably should have just kicked to him to begin with,
because actually this was the corn problem. You're not particularly
good at moving the ball, and all of your pieces

(42:30):
want to hit, so a lot of times you end
up just out of position on your offensive drive and
it gets really hard to defend the ball, right. And
if I had thought about it, just like maybe a
little bit more going into the game, I probably could
have come into that conclusion. So when he was on offense,
I actually stopped his drive cold and recovered the ball.

(42:54):
But when I knocked his ball carrier down, it ended
up careening around. It bounced to Zombie who failed to
pick it up. It bounced off like a corpse, and
it bounced to like my graveguard, who was the guy
who actually threw the blitzed to knock the orkover, and
the graveguard spikes the five or the six to catch it.

(43:17):
But the problem is the graveguard stat line is not
the white stat line, so it's slower and it doesn't
have agility, and so he ended up getting based by
two orcs and I went to blitz him free and
rolled like a skull in a push, and so I
couldn't quite get the graveguard away. So he's bogged down

(43:39):
combat and he Nate pops the ball loose on the
next turn, and so the ball is just on the ground,
and this is where I run a thrall into his backfield,
and that thrall could have actually run over there and
gone after the ball, but I was trying to play
for the draw, so I run a thrall into his backfield,
and the off chance that I can recover the ball

(44:00):
on my turn sixteen to throw it to the thrall
to go run and score, I needed to get somebody
in the range. And so Nate just passes all of
his roles, picks up the ball, and scores on turn
sixteen to make it to zero. But the thing that
my rationale there, I think is sound right. I lose
by one or I lose by two, it doesn't matter.
Like the way to get a better result in this

(44:22):
game is to move the thrall, and you know, to
get him into a scoring range since also I had
the last turn it was another like I got another
three rounds of blitz like blocks on his orcs. So
there's like also a potential like if he scores, there's
potential for me to get some casualties online hits because
I'll end up with more hits than I normally would have.

(44:44):
He has to give me those hits on the next turn, right,
So I think my logic there is sound. So I
took my revenge out on Nate by making him regret
choosing nomes for Wee Warriors. And then we played a
playtest game where I was borrowing his guy ones against
the nomes and he like conceded it and like turn five.
So I just wish that mattered. I just wish that

(45:06):
was a game that mattered in the league instead of
for the uh uh, you know, just for practicing for
for the Sicko rules set coming up.

Speaker 1 (45:16):
So oh lantin as kickers and CEO killers two a
win for the Sea team. Yeah, and back on it.

Speaker 2 (45:25):
And this, I mean, honestly that SEFF team is stacking
up some casualties. Yeah, like we uh, it's it's right
behind my team and the and the casualty race. So
that I think that's the advantage of having ten armor elves, right,
Like you can just your team just sits in there

(45:46):
dukes it out the whole time. Ye.

Speaker 1 (45:49):
Yeah, this is like when the first has to worry
about clause too much. Yeah, you know, that's that's a plus.
And then of course you have the expert show sportsmanship
in the discord after the game, give people people will
be meaner to each other. Yeah.

Speaker 2 (46:04):
Yeah, you got out of a blood bull game and
you weren't like doing the Halo t bag on your opponent.
What who are you?

Speaker 1 (46:14):
Uh? Next we had the peel dots and a squig
goat chomp. You're gonna seem to like putting three touchdowns
on people. This is a The Squeaks took nine injuries
in this game, so it's a lot of damage. Yeah, all,
it's a good amount of damage. And I don't think
there's any Squeak seal you can slap on the side

(46:36):
to make him recover from that. So yeah, I mean
you're just getting another like kind of commanding win. I
think he's still unlocking his when he starts fouling.

Speaker 2 (46:47):
Yes, it's bad, Yeah, you're right, right, Yeah, what's the
what's the line from Pirates the Belt? Honest and dishonest
people like people you can always trust to be dishonest.
The problem with an honest person is you never know
when they're gonna choose to be dishonest. That's the thing
with Ur again.

Speaker 1 (47:06):
What he's not, he's gonna make you pay for it. Yeah,
and then finally got the we got this matchup Fear
of the Deer and Pestilent party makers. This is a
this is a Dowarf Engineers versus the demons of Nirgle team.
I was a two one win for the Dwarf team,
and I saw like a little bit of this, and yeah,

(47:27):
I think it's just the Norgle team is interesting. I
don't know if you've looked at it, but all right, so.

Speaker 2 (47:35):
You have like fast bloaters on this team, hm with
monstrous mouth. I noticed that I'd failed a regeneration role
in the Guy who Died. Yes, James died, But you
do come with the great unclean one who's slow but
six strength, also has monstrous mouth. What is going on

(48:01):
with this team? But you do have a lot of
disturbing presence. And then you have a bunch of snotlings.
What a weird team this is, Like, it's not quite
ougre Well you don't have I mean you got bonehead
on the great on clean one, but everybody else doesn't
have like negative traits. I don't know. Weird team for sure. Yeah,

(48:28):
I guess you kind of want to hand the ball
off if you can help it. Oh, this whole team's
agility for ye anything, the ball actually sucks.

Speaker 1 (48:39):
Yeah, I mean that is that is the life of
a Nirkle player.

Speaker 2 (48:41):
Yeah, said at that point, I guess you have pestigors
to move it. Yeah, I don't know what are you
doing with this team not scoring? Well on you got
a touchdown?

Speaker 1 (48:51):
Yeah yeah, so yeah, I mean but I think the
story of this game is like the drop Engineer team
is getting to like a point where it's solid and
be going to be a force through the rest of
the season.

Speaker 2 (49:03):
So yeah, that's a weird team. So go figure. I
guess you get mutations on it, right hopefully, who knows.

Speaker 1 (49:14):
I don't actually not sure if they get mutations.

Speaker 2 (49:21):
Anyway, that's a weird team. Yeah, my mind's kind of
blown by it.

Speaker 1 (49:27):
Yeah, well, have your mind blown by all the death
that happened this week. So in the morning's Actually we
got Richard Trapp the thrall for the Bloodied Masquerade. We
had Cricket was a pipemink for the rat Ashers. He
was the one who had taken an injury already. It
didn't matter because sixteen sixteen. So then we had Saku

(49:48):
case Bones I killed that Blitzer for drinking off grave robbers.
We had Jack Cruncher lineing from the touchdown time clowns
who you know.

Speaker 2 (49:58):
Yeah, yeah, journey the reports of his death may be
greatly exaggerated.

Speaker 1 (50:02):
Yeah, yeah, we'll give it. I think you got like
two more days. Yeah. Historically speaking, in the religious sext
we got a journey In for the lower interest conspiracy.
We had Suffolk Snitch, Royal Pirate Cultures for the Jolly Ragers,
and then we had Cruise Rawl, Silent More and Blake
Bearer for pestilin party makers. Who needs region.

Speaker 2 (50:27):
Yeah the fake skill. Ye.

Speaker 1 (50:30):
All right, let's go do it for our recast this week.
Take a quick break and come back with some more
bubble talk. Okay, so we're gonna take a chance to
talk about some of the other games we got kind
of do some quick previews of what we have since
we're down to like a reasonable number of games this week,
talk to some of them. We have one week three

(50:51):
Gamer rating this outstanding. That's actually gonna be happening later tonight.
That is Gamer Clan and the Bloodied Masquerade. I have
an interest since game for reasons. They will be event yeah,
very soon. But the Nippon on the team against these vampires,
I think it's probably gonna be favoring Chris, just based

(51:14):
on the just based on these teams and makeup.

Speaker 2 (51:23):
Yeah, the vampire is only playing against people who have skills.

Speaker 1 (51:28):
Christmas team is a little beat up. He's missing Samurai, but.

Speaker 2 (51:33):
Yeah, he's coming to the game down a player, So yeah,
missing your blitzers is not great. But this vampire team
is two games in and has one vampire that has
a skill. And this Vampire team is also missing a
player and we'll have to take Journeyman. So I yeah,

(51:59):
I think I got to give it to Chris here.
I think Joel's still learning how to play vampires, and
it is a team that gets you get better with
with skill, and I think Joel's mission was to play
the vampires in this league to learn how to play
them for the regular league. So yeah, I mean I

(52:23):
when I first started with Vampires, I didn't know what
I was doing with the team either. And I do
think there's a little bit of skills go a long
way on the team. Just every skill on a vampire
makes the team that much more powerful. It's it's not
There are a lot of teams where you add skills
and there's actually diminsion returns on the skills that you

(52:45):
had to players. That is not true on vampires. The
first like four skills you give a vampire just make
the player that much better.

Speaker 1 (52:53):
So yep, all right, So that was a one week
three game outstanding week four games we got electricity malers
and dragging off grave robbers.

Speaker 2 (53:04):
Yeah. I hop uh, I hope play. I mean, I
hope you learned some from my game. I hope you
learned about like setting up mismatches on the field. Right,
You don't want your mummies fighting like the turtlemen all game? Yeah, right,
Like if you can you wanted to get your mummies,

(53:26):
you need you need your mummies in such a way
where it makes the Owy regret committing to the fray,
and you need to use your zombies and your skeletons
wisely in that game, make sure that they're like the
front line that's getting hit. It's tempting to just always
have the mummies in the in the fracas, but you

(53:46):
really want the You really want them in a way
where they can respond to what's going on on the field.
And I know they're slow, but you you just don't
want you don't want like the one he's getting alpha
strikes against the mummies, right, that's just like a way

(54:06):
for you to lose a mummy forever.

Speaker 1 (54:09):
Right, Yeah, Yeah, And I think like, yeah, Undeade, it's
like a resilient team if the out I.

Speaker 2 (54:16):
Mean outside the ONNY. I don't think that that Nepon
team is particularly deadly, right, Like you've got some guys
with some block, but you know, like you've got to
be committed to fouling with the sumos, you know, like
you use the sumos to set up fouls. Ah, and

(54:37):
you know the turnal men are Yeah, they're annoying, but
they'll get in the way, but they're slow, right Like
you you actually, as the undead player, you actually have
slightly more mobility and so if you can, if you
can bog down the slow part of the NPON team

(54:58):
and then set up scenarios where it's like your gules
and your whites versus just like the samurais or whatever
you're I think, I think you're set up for a
win there.

Speaker 1 (55:07):
So yeah, Max got my game, the rat Basters and
gamer Clan so as it. Since right now, I'm giving
Chris money, but barring barring any major injuries, he's gonna
have to Samurai back, which means I will probably be
getting money in some quantity. Uh. In that game, I

(55:31):
would like would have liked to have the priests, just
to have like an extra pieces like block, like block
crazy stand farm. I think would be something would be.
It's good here, but like I'm not one hundred that sure.
I think the big thing is, I know, like playing
christ in capacity really likes to kind of stretch the field,
and the Pestles team is very good at preventing that.

(55:54):
Like it's you can't really like if I spread the field.
And this is like the thing I found with the
team setting up defensively is like you there's basically like
if you want to score, you have to have the
ball within scoring range. Other thing, you can't sit in
the back like you couldn't do like, you know, the
DACA type offense, because you just will not get a

(56:17):
good threat a good pass off either. You're gonna be
like minus three to catch, like minus two to throw
to certain presence. Everywhere on the field is just a
cloud that prevents passing in hand offs. So you've got
to get the ball on somebody yeah that can score.
And I think that's where it seems able to really
just kind of capitalize.

Speaker 2 (56:37):
The wood elf vampire strategy of like leave a thrower
on your goal line to see if you can get
the opponent to over commit and then like step up
into the pocket throw at midfield, have that guy run off,
hand off to somebody else run to the other side
where you just like use the whole field that doesn't
fly against pest ones.

Speaker 1 (56:57):
Yeah, so that's gonna be that kind of struggure I'm
gonna employ there and hopefully got mighty blow on one
of the censor bearers now and hoping he starts recognosic gategies. Yeah.
So oh the horrors and touchdown town clowns.

Speaker 2 (57:13):
Yeah, I mean, I think I think Justin can probably
get some casualties in this game, right, Like this is
an example of a game where humans can serve as
the beat down role, right, because you've got players on
the field that you can push around, you know, you
focus on I think a lot of times new players

(57:34):
focus on like the piece that's beating them and they
want to go blitz that, like I got to get
rid of this thing it's beating me. When they don't
focus on like the stuff that's easiest to kill, right,
And I think if you kill a bunch of the
Blue Horrors, then it gets much much easier to go
after you know, the the Lord of Change. You know

(57:57):
he won't he won't have any support with them. Yeah, so.

Speaker 1 (58:03):
Too the Blavican Bloodhounds and the Bodacious Period got Corn
and skinks lots of frenzy into some two strengths stunties.

Speaker 2 (58:13):
Yeah. Traditionally, when I was playing Corn into the stunty teams,
I would rack up substantial body counts. And that's because
frenzy gives you so many hits into the stunty players.
So now I think I said that last week. I
think I said that verbatim about the Abe game into

(58:35):
the Blue Horrors, and that is not what happened. The
corn playing for the ball is like a secondary concern
sometimes for Corn. So yeah, I mean I think you
can the skinks can swarm the ball wherever it is,
and those red crested skinks are they're kind of like

(58:57):
a problem to play against because you're traditional Corn. You
have to like kind of make screens and cages. Like
Corn doesn't cage particularly well because its frenzy means you
end up like just running off in random directions on
the board, sometimes based off of like where the block
dies take you. And so that's the type of thing

(59:18):
where skinks can end up swarming your ball carrier and
running away with the game.

Speaker 1 (59:23):
So yeah, next we've got Wheel Road Warriors and loopis
lapping's a lot to see what were wolf count is.
And I think it's like it's impossible to predict a
game like these Werewolf games because it's like, you know,
if you've rolled to were Wolves, probably gonna be in
trouble against a Norse team that's got like a lot
of block and you don't have nearly as much. If

(59:45):
you get like six were Wolves, okay, maybe you're in
a spot like as long as it falls on the
right players. Yeah, Like that's like another aspect of it too.

Speaker 2 (59:55):
Right.

Speaker 1 (59:56):
I think.

Speaker 2 (59:58):
I think I kind of like Norrison's matchup. Like if
I was playing against a random number of were wolves,
I would really like to have Norse into that because
you have such like a diverse list of what you
could induce on Old World, Like four were wolves and

(01:00:22):
we're in like the Ivar territory. Five were wolves, we're
in like the Griff territory. And I actually don't think
these were wolves want to play against Griff. I mean,
four strength fened block dodge like that sounds like a
nightmare for a were wolf. So yeah, I mean I
kind of like the north side of this matchup for sure.
Now you're not playing were wolves because you're going in

(01:00:46):
different game with a well defined strategy. You're going into
this game because you want like a roguelike. I want
the game to be different every time I play it strategy.
So so yeah, I mean I think it would be
a fun matchup to be to be a part of
on either side.

Speaker 1 (01:01:03):
Up next, we've got Boa and Penalton Panumbra. So you
got clansh and against this like elfie team. Yeah, I
mean Trud's got some he's got some stab.

Speaker 2 (01:01:18):
Yeah, so these most of these elves are like, you
know they got they got nine armor right, and and
stab starts trailing off once you hit nine armor.

Speaker 1 (01:01:35):
That'll be I think that'll just be kind of interesting
when to see like this, uh, this out fish team is.

Speaker 2 (01:01:42):
It's low on value. And so that's the funny thing
is that the ELF team is actually getting money for
the game. It's not enough to do anything with. But uh,
I've talked to Tony a bit because he's been like
when he's been playing in the store, he actually he
plays like a whole host of games. So but yeah,
I was talking to him a little bit about it,

(01:02:03):
and he was he was talking about how like is
Trickster got killed in the previous game, and he was like, yeah,
I actually think that model is bad on the team.
Like I actually think that model was like a detriment.
Now I get to play kind of like a like
a load of the ground ELF team and you know,
try like a different type of strategy with it. So

(01:02:25):
I'm interesting to where he goes with it from here.
I do think that Panumba team or the what they
called the Niagareth team with wrestle starting is wild on
at ELF. That's a that's a solid chassis.

Speaker 1 (01:02:45):
Yeah, it's a kind of Yeah, it's like a thing
like looking at like last season, like Wayne seem he
was putting Russell on a lot of his elves anyway,
he was choosing it. Yeah, so like yeah, Russell on
all team is like great, You're only gonna be faster
than whenever you're wrestling down. You can like stand up
and get away. Be an interesting game because you're not

(01:03:07):
gonna able to get away from these rats, but it
could just lead to shenanigans.

Speaker 2 (01:03:13):
Yeah, you're right. The question is is who does more
damage to Fred's team, Fred's opponent or Fred.

Speaker 1 (01:03:22):
And our last game is the Bloody Masquerade and all
on Red, so we're not gonna fully know what Joel
scene is gonna look like. She's still got a game out.
But the Clay Molder team has up is back to
four ratogres, so you got two regular, two armored, and
one of the regular ratovers can take a skill, so
it has like it could take block before this game,

(01:03:45):
and I think that team gets pretty The team is scary.
I think like playing against the three ratogs, I was
having to be very very intentional with my positioning because
some would like end up next to the spot, end
up next to like two radogers, and there's like going
and fighting but having access to this too. I think

(01:04:06):
also the armored ratogers having unchanneled fcurity over animal savag
juice is like a big change that makes us pieces really.

Speaker 2 (01:04:15):
Scary, makes their brands all tail substantially better.

Speaker 1 (01:04:17):
Yeah, so that I think that'll be a interesting game
to you just to kind of see. That's one where
Joel can maybe like make up for some lost SVP
through the game to the course, Like he's got a
lot of one and two strength pieces to beat up on. Yeah.

Speaker 2 (01:04:31):
So one of the most important things to remember against
vampires is to use the hypno gaze to strip off
the defensive skills. So you've got a whole lot of
like one strength, sidestep dodge stunty pieces. You take one vampire,
you walk up, you hypno gaze, make it lose its
tackle zone. The next vampire comes up and crushes Yeah,

(01:04:54):
right at three dice. I mean, even if you don't
have block three dice into that, once you get rid
of dodge way more favorable ods. I think you're in
like the seventy percent range something like that, as opposed
to fifty to fifty when you're normally realizing and the
most important thing you get rid of side step, which
is the really the thing that beats you on the

(01:05:15):
stupid snartling chassis. Side step is what is what makes
you regret throwing the hits in the first place.

Speaker 1 (01:05:22):
Yeah, I think that's gonna do it for our episode
this week. I'll say nextic we'll have some more to
talk about.

Speaker 2 (01:05:30):
Yeah, next week probably do a WEE Warriors preview. This
week we had quite a few games to recap, so
no deep dive this time around, but we'll come back
with a vengeance.

Speaker 1 (01:05:46):
Yes, hopefully justin Venus for no reason, no losses or anything.
We'll see how it got bet. If you enjoyed listening,
us appreciate you. If you would follow, like subscribe wherever
you're listening, check ut out on you know, go pull
up eighteen different platforms or whatever.

Speaker 2 (01:06:04):
I don't know if we can actually do the clicking. Yeah,
there's like forty.

Speaker 3 (01:06:07):
Phones in a building that you're just yeah, yeah, get
lexusurs like a monkey typing rig to listen to podcast
and then we'll begin.

Speaker 2 (01:06:19):
Yeah, it's a worth all use of your time, absolutely
for us.

Speaker 1 (01:06:22):
At least, but yeah, we will see y'all next week
with some more black Ball action.

Speaker 2 (01:06:28):
Goodbye,
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