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September 9, 2025 • 92 mins
Yannie and Nathan recap the first half of the Playoff's first round, then a special guest joins the show to preview the rest of the playoff picture!

Hosts - David Yannarella & Nathan Starwalt
Audio Engineer - Scott Jensen
Executive Producer - Wayne Knox

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Hello, everyone, Welcome in to another episode of the Right Stuff,
a blood ball podcast brought to you about Empire games
coming out of sometimes Lovely, always Fumbling Andrew Zach Carolina,
I'm Anne here with him and a special guest who will.

Speaker 2 (00:24):
Be revealed later.

Speaker 3 (00:25):
Yeah, the mystery deepens, yes.

Speaker 2 (00:28):
Yeah, got to keep the listeners on their toes.

Speaker 3 (00:31):
Right, I guess it's the mystery will be as deep
as the heartache. Huh.

Speaker 1 (00:36):
Yeah, I don't know if anything's that deep, but that's
conversation for slightly later.

Speaker 2 (00:44):
We have last games to talk about.

Speaker 3 (00:45):
So yeah, we had a playoff scenario that we predicted
that was like the most likely thing to occur. We've
essentially had two games as of the last recording to
play to determine what the playoffs would be, and we
felt like we, I mean, it's bloodbull. You never know
what's gonna happen. You can, you can make predictions and

(01:06):
then they'll often get thrown back in your face. But
the most likely scenario is what happened. And I guess
one of those games was one of your games.

Speaker 1 (01:18):
Yeah, so yeah, I had my last game of the
season against halein with the nobility. This was one that
I was not the most excited about, just because nobility
can be kind of a drag as far as just
like playing just in terms of like I feel like

(01:40):
sometimes the team just explodes when you're playing it, and
then sometimes it's impossible.

Speaker 2 (01:45):
To kill anything.

Speaker 3 (01:46):
Right, It's a very it's like Dwarves in that way
where it can be very stingy on the SPP that
it gives up.

Speaker 2 (01:52):
Yeah.

Speaker 1 (01:53):
Yeah, so I was looking for just the way my
team like developed throughout the season. I was really hoping
to you get some SPP on some key players before
the playoffs, and it didn't quite work out the way
I wanted to, at least as far as like getting
stuff like a game with like one casualty is not

(02:15):
really where I wanted to be at the end of
the season. Yeah, especially when like another casually two was
like possibly getting into the point of getting another chosen
skill on a Jaguar, trying to get an extra skill
on a thrower just like didn't really work out. But
and part of that was just Maple being there maybe

(02:38):
will always being an issue.

Speaker 2 (02:39):
Yeah.

Speaker 3 (02:40):
It's a pretty good piece. I mean, it's probably one
of the best star players they've added to the game. Yeah,
even without block. I think it's I think it's a
very I don't know, it's just it's a very big
footprint on the board as long as the once per
half ability hasn't been used, right.

Speaker 1 (02:58):
Yeah, And like at the start of the game, I
think it was like up out with the half and
I had kicked that half, so it was like two
defensive scores, and I was going into the second half.

Speaker 2 (03:09):
I was like trying to I was playing it away
to try to like run.

Speaker 1 (03:13):
The score because I needed to try to get some
touchdowns with the key players and put a blitzer in
a spot where he only had to like roll some
dice and ended up getting the ball in scoring And
then at the end of the game, he had like
one player in scoring position and the ball was just

(03:36):
like in the middle of a giant scrumb and then
bounced out and he ended up getting it.

Speaker 2 (03:40):
But he had like one player in scoring position.

Speaker 1 (03:42):
But he he needed to blitz with the player that
could catch the ball, so it was gonna be like
a six up pass into a five zerp catch into
a blitz out. But he threw his blitz earlier in
the turn to where it was going to be like
a four plus dodge into like two rushes with no rerolls, so.

Speaker 2 (04:10):
And also on the ball being good on.

Speaker 1 (04:12):
Throwers, like having an interception chance but the ball was
not caught. So yeah, yeah, so it's a two one.

Speaker 2 (04:19):
It was like fine, it was a.

Speaker 1 (04:23):
Yeah, like I said, like not the most SVP rich game,
but had a skill that I could take on a
thrower on my second.

Speaker 2 (04:33):
Thrower, which I ended up taking before the playoff game.

Speaker 1 (04:36):
But yeah, so that kind of locked me in to
fifth right, No six wherever locked me in.

Speaker 3 (04:44):
There was another game that happened the Swamp People in
the Salpeak Dooms game, and depending on the outcome of
that game, a draw eliminated both players. A when ment,
Scota would earn his way into the playoffs, bumping out
Warren in the eight seed, and Scoda managed to pull

(05:06):
off a win there, and if you look at the
box score, it looked like he did a lot of
damage to Jack's team. Jack, I think made like a
pretty strong statement at the beginning of the league, but
it looked like he took a lot of damage over
the course of the league, and that I feel like
that game was just like like one final reminder of

(05:28):
like if your opponents just blashed you off the board
every game, then it's like hard to get anything going.
So he made a game out of it, right, So.

Speaker 1 (05:38):
Yeah, especially for a team that's supposed to be more
resilient to that sort of damage.

Speaker 2 (05:43):
Like, yeah, taking five casualties.

Speaker 3 (05:46):
A game for like six games in a row or something.

Speaker 1 (05:49):
Like that, and a bunch of like resulted in injuries
in this game, it was like, yeah, stuff not regenerating,
You're going to have the right time.

Speaker 3 (05:55):
Yeah, you wish you had enough poth carry then, right,
or at the very least you didn't pay for an carry.

Speaker 2 (06:02):
So yeah, yeah, those two games locked us in right.
As far as.

Speaker 3 (06:05):
Playoffs, Yeah, and I think we've covered that scenario. But
the full playoff breakdown then was the Darn Tuton versus
Swamp People, Round one Scave and Blaite Skinner Stars versus
the Little Titans of Mayhem, the Gondolin Glory Hounds versus
the Laughter House eleven Necromatic State hell Hounds versus the Trihards.

(06:26):
That is Bracket A there in order of seed. Bracket
B is Arbor Vita, and the Renegades of Funk, Rag
and Bone versus What a drag clobbering catastrophe versus the
title terrors and those who wander versus oops mostly negglings.
That is the second bracket there. Then the winner of
each of those brackets will play each other for the finals. Yep,

(06:49):
and we've had half of those games have been played.

Speaker 1 (06:52):
Yeah, yeah, people are I think, just given the amount
of delays that happened in the season, I think a
bunch of people or just ready.

Speaker 3 (07:01):
Yeah, I think I think you combine it also with
like a new addition on the horizon too, Right, It's
one of those where for me that actually the new
addition kind of factored into some of the decisions I
made in the postseason as well. Right, a new addition
right around the corner very likely means any teams. We

(07:22):
may have had lofty goals with teams this season, but
depending on how the rules change, these teams may never
be usable again.

Speaker 4 (07:30):
Right.

Speaker 2 (07:30):
Yeah, So.

Speaker 3 (07:32):
You know, I think it's a smoke of them if
you got them kind of territory with skills, randoms, whatever
else you might have.

Speaker 1 (07:42):
Yeah, yeah, looks like no holding back at this point.
So right, oh yeah, we got playoff gains to talk about.
Let's start with darn Tuton and swamp people. I mean,
this was the one that I think now the expectation
just looking at the brackets was given the state of
each team going in that Jurgen was gonna be like

(08:05):
a favorite for the playoffs just with his roster configuration.

Speaker 3 (08:10):
Yeah, and if you look at the predictions that people submitted,
y'regan was by far the most popular pick to win
what was left, right. I like the predictions for playoffs
as like a fun kind of like thought experiment for
a lot of players in the league, Like does everybody
is everybody on the same page when it comes to

(08:30):
like what team is in the best position in the playoffs?
Where where you know, what round do you think they
drop out? And everybody a lot of people picked your
agon to win it all. Yeah, and I'm less convinced
of that now.

Speaker 2 (08:48):
Yeah. And you have a like fuller recap on this game, right,
because you talked to you again.

Speaker 3 (08:52):
Yeah, I caught Urgan very briefly. There was a brief
adventure into the train tunnel yesterday which I'll just leave
mysterious for everybody watching, but it's not legal matter related. Yeah,
But on my return from that brief expedition, ur Agan

(09:13):
had popped into the store and was leaving, and he
gave me a quick rundown in the parking lot. And
apparently on turn one he sends his five movement mighty
blow Lineman to go blitz the dirty player, I mean,
the sneaky git Skink and quad sculls out. So the
Dwarf just face plants right in front of the skink,

(09:35):
the skink steps on him, and thousand right out of
the game, which is is a really funny reversal, you know.
I think that's the classic, the classic stunty juxtaposition of like, yeah,
the block dice say I'm not favored in this matchup,
but the foul dice say, we're all created equal. So now,

(09:55):
Jurgen said that his dice in the game were actually
pretty good, just the fact that he quats called turn
one and my my like experience tells me that if
you flub a role dramatically very early in the game,
that that was like a blood tribute paid to Nuffle

(10:17):
and it gets made up for as long as you
can like shake that off and stay focused in the game.
And so yeah, apparently Scota had like a real hard
time knocking any of Jurgen's players over and so Jurgen's
able to score. And I mean Jurgen took out at

(10:41):
least Asaurus somewhere in that mix, and so Jurgen was
really worried about the strength advantage on the sauruses. And
if I think if Scota had purchased another saurus before
the game, I actually think he might have been able
to drag it to overtime and maybe even pull out

(11:04):
a win in the game. The thing with dwarves, and
you know this from playing them, is like they don't
actorly really like it when they're out strength, because your
goal is to knock people around, and if there's like
way too many strength for armor ten pieces, it's really
easy for your team to get fragmented. And a team
like Lizerman's got enough movement to make you kind of

(11:25):
pay if a bunch of your team is tied up.
And so Scota got a touchdown later in the game,
like later in the second half, which left Ejurgen just
like a little bit of time to score. And Jurgen,
you know, eagle eyed viewers are going to be able
to go look at his list and see that the

(11:46):
five strength runner is missing the next game that was
the result of that Runner making a go for it
to hit the skink ball carrier, failing the go for it,
snake eyes on the go for it, falling over armor
break visualty this next game, and so that guess, like

(12:07):
I know, I said, Jurgen is nice, were fine, but
like one field go for it and losing your five
strengths runner feels like, you know, pretty apocalyptic scenario. Yeah,
and so Jurgen was able to like, uh score and
win the game to one, but it does look like
he's missing something like two hundred of you know, the

(12:31):
four hundred total SVP that his team has, which is
I don't know, that seems pretty dire, right because he's
got to play the winner of either one or Coop's game.
So yeah, I don't I don't know what that game
looks like.

Speaker 1 (12:45):
Yeah, like those at games too, where you know there's
a there's possibly a world where.

Speaker 2 (12:52):
You know, like if another team who's like any.

Speaker 1 (12:56):
Other team like in the league outside of Chase, they
can man fl strength, you're gonna get some and do
something you kind of make up for that because you're
gonna roster is fairly lean even with all these stups
like he was like coming in like pretty conservatively costed,
but now like the best case scenario, I don't even

(13:17):
know what the best case scenario for him is, but
it's he's either just not giving.

Speaker 2 (13:21):
Wan as much money or Coop's not going to really
give him much money to make up for that at all.

Speaker 3 (13:27):
Yeah, I think those rosters are depending on what Coop's
team looks like. So I mean, we'll we'll talk about
the full the breakdown of that game because it hasn't
happened yet in a bit, but I think there's a
good chance that you're getting Coop are like dead even
on team value, and I would probably give the edge

(13:51):
to Skavin ye if if it's like that, it's this
exact same team value and it's because of the mobility issue, right,
So yeah, anyway, yeah, Jurgen wins, but his team looks
incredibly mortal ye after that game.

Speaker 1 (14:09):
So yep, oh right up next another bracket A game.
We had the Necromax at Hellhounds and the Tryhards. So
this game was going on Friday while I was here,
and I stopped by the table for a second, and
in the middle of the it was the first half

(14:31):
and John was saying that apparently Ness had like stabbed
a zombie to death and it had regenerated, and then
he injured the flesh goal, and the flesh goal does
not regenerate, leading to the flesh going out on turn one,
which I think is not a place you want to
be looking down starting to like a witch, elf to

(14:52):
strength for and all these other things.

Speaker 3 (14:54):
Yeah, it was. It was the speed three flesh goleum,
which I think is got like limited use versus elves.
I think you gotta like really work. But I do
think obviously strength four pieces are very good against elves
because that means you can just straight up and believe
elves usually, And so I mean, you don't want a

(15:15):
flesh coult. I'm just leaving. And I also think it's
kind of just it's extremely lucky for Ness to even
peel off a player turn one who's you know, armor
ten thick skull and regenerate, right, A lot of things
got to go wrong for that player to just leave
the pitch at the start there. And but I mean,

(15:35):
I think from when I heard from from John, he
was worried about a blowout because of that series of events,
but he played just solid, fundamental blood Bowl, which is
antithetical to the way Ness plays. Ness apparently just kept

(15:58):
trying to cage dive and stab the four strength cool
ball carrier. And the thing about Elves is like, if
you've got one of those kind of like trick plays
on the ball, it might you you got to cash
in those very limited during the game. If you do

(16:19):
that every single turn, you're gonna end up losing players
way faster than if you just like disengaged gave your
opponent one blitz a turn. You know, the cage dive
strategy doesn't ultimately work if you try every single turn.

(16:42):
And so by the time they got to the overtime,
I don't know if you got to see any of that,
but the report that I got from Jennings was that
the in overtime that's had two players on the pitch
by the time he scored on turn twenty four.

Speaker 2 (16:55):
Yeah, that is what he told me as well, So
I think that's the thing I think John.

Speaker 1 (17:01):
It also mentioned that there's like a blitz that Nests
took where he felt like he had to take a
certain blitz like the witch Elf I think, going to
somewhere to try to score, and that ended up not
panning out, but like.

Speaker 2 (17:14):
So like there was like he was trying to make
plays for himself to.

Speaker 1 (17:16):
Get into the game and like had like a vision
for it, and it just like wasn't.

Speaker 3 (17:23):
Yeah, it didn't quite come together. Yeah, and I'm I'm
I'm painfully familiar with the this is the avenue to
victory double Skull, the first role of that sequence, right, Yeah, I.

Speaker 2 (17:37):
Think it was. Yeah, I'm trying to remember.

Speaker 1 (17:38):
I think it was like a blitz where he took
a I think he had like rolled a boat down,
which it was up with the witch elf so he
could wrestle, but he needed he felt like he needed
to push it, yeah, to get it a square away
from everything else. So then he rolled and then like
didn't get the knockdown he needed it there.

Speaker 3 (17:58):
Yeah, that's that's the uh, that's the frenzy question.

Speaker 2 (18:02):
Right.

Speaker 3 (18:03):
Sometimes you can be greedy with frenzy, like if you're
trying to fish for the pal or whatever. But then
because I've had I've had situations where it's like, oh,
if I frenzy here, now it's suddenly too die uphill
do I opt to take the boat down and just
stop the block right there? So yeah, it's it certainly

(18:25):
makes I don't know. I do understand why some players
hate frenzy right because it makes it forces you to
make choices constantly, and blub ball is already a game
that punishes you for making choices. So something that makes
you make multiple choices in the same decision space as
the player, I'm sure it can just be decision overloads.

Speaker 1 (18:48):
Yep, yep. So that is another was an undo team.
Advancing Upbex was my game racking bone and what a drag.
So it's too win for Sean going into the game. Originally,
I think I was giving him two ten because he's

(19:10):
had so many ghouls die over the course of the season.
I think he might have also had to replace like
a white or something in there. He had like a
bunch of attrition, so he didn't have as many skills,
which put him in a position to where he could
take Ivan, which I really didn't want to happen, and
against the team that is kind of built around the
idea of dodging. So originally I think I was giving

(19:34):
him two ten. And then he randomed a bunch of
players into some really like obscene randoms. He was like
dirty player on a sneaky git and another tackle.

Speaker 3 (19:47):
The dirty player one is like a crazy hit, yeah,
I mean the sneaky So a random general skill on
a ghoule. There's a lot of good hits, Like I
like tack on googles because a lot of times goules
are the only people who can get to some of
the wiley KG players that you know can like run

(20:09):
into your backfield. Sometimes a goul, how's it go there?
But obviously if it already had nig you get and
he had dirty player, that's just the insane oh hit yep.

Speaker 2 (20:17):
So so that put him at one eight. So he
was off of Ivan.

Speaker 1 (20:22):
So I was like, okay, going into the game, I
have thirteen, he's got twelve. He might take like a
wizard or something and then be okay with that. We
sit down for the game. He swapped out a rookie
gooul for a zombie, which put him back into.

Speaker 2 (20:40):
Ivan ranged.

Speaker 1 (20:41):
So I was like, okay, well I'll fire a line
woman keep you off that he fired a zombie, and
then at that point I'm like, okay, well I think
i'd rather if he's working this hard for Ivan, I
guess I'll just kind of buff up my team. So
I hired back a line woman and then hit randoms
On hit Russell on my second thrower because I was

(21:02):
planning on taking wrestle anyway, and I was like, this
is gonna be the moment I gotta take it if
I want to use it. Yeah, because he had like
since he had like block schools and stuff, I was like,
I'll take I'll take a wrestler. And then I randomed
the Jaguar got sure hands, which.

Speaker 2 (21:20):
I was like, Okay, if it gets to the point
where I can actually get the ball on the Jaguar.

Speaker 1 (21:26):
Like I could, like if something happens to the starwher,
I have another thing that can like pick it up.

Speaker 2 (21:32):
So yeah, I started the game with that.

Speaker 1 (21:35):
He ends up taking Ivan and like a Keg and
a mascot. Yeah, I haven Keg mascot, And he gets
opening kick and he breaks.

Speaker 2 (21:54):
Armor on the line totally. Cauchually is a line woman.

Speaker 3 (21:58):
Like all three people on the line.

Speaker 1 (22:00):
Yeah, altered down two or son one is off the
pitch and he goes to send a bliss with Ivan
to try to like do a foul on someone in
the back. And I think like the game started out
fairly decently. How I wanted it to go. So in

(22:20):
the first four turns, I had fouled all three tackle
pieces into the knockout box. Oh okay, and I was like,
it felt like I was in like an okay position.

Speaker 2 (22:34):
He was kind of going down the field with the ball.

Speaker 1 (22:36):
I went to try to make a hit on the ball,
couldn't really get it to work, and then left myself
in a position where he was able to.

Speaker 2 (22:46):
Like chain push with a mummy to open up an
avenue for the goal to score. I wasn't really planning
on stopping the score anyway. I was like, okay, this
is fine. I have four turns to score.

Speaker 1 (22:59):
And I on turn seven, I had the thrower with
the ball and I ran down side.

Speaker 2 (23:06):
I had marked the mummy.

Speaker 1 (23:08):
I marked to the white that could get to the ball,
and I thought I had screened off, screened off the
thrower to.

Speaker 2 (23:15):
Where the white wouldn't be able to get there.

Speaker 1 (23:17):
But it was I had that mispositioned and he was
able to dodge out rushed twice roll he'd roll like
double skull, rerolled it into knockdown on.

Speaker 2 (23:32):
One die, the ball.

Speaker 1 (23:36):
Bounced out and then bounced into his end zone and
then bounced to the other side of the field to
like a like a place where I couldn't get the ball.
So it was one hour and a half, which is
like two like fatal positioningers I think, and outside of
the knockouts, like my dice were like not super.

Speaker 2 (23:57):
Great, and that continued in the second half.

Speaker 1 (24:02):
Basically it was like every like I only had knockouts
and he had like three casualties in the.

Speaker 2 (24:07):
Game, and along with knocking out a jaguar.

Speaker 1 (24:10):
Both haves and then also every time he and then
like every time I threw a block on a blocker,
it was a skull boat down. Every time he hit
a blogger, it was a knockdown without tackle. Yeah, straight
straight knockdowns. So yeah, yeah, dice truly were not there

(24:34):
because I wasn't able to tie it up. I was
trying to have to make some risky plays because I
was also down players and I was trying to get
the ball into a spot. I was trying to make
a dash for the backfield, and the ball ended up
next to a mummy and he was able to knock

(24:57):
down like a.

Speaker 2 (24:58):
One die knockdown.

Speaker 1 (24:59):
The thrower with mummy ball bounces to the mummy, mummy
catches it.

Speaker 3 (25:07):
I don't know you're supposed to get it from the
movie at that point.

Speaker 2 (25:09):
Yeah, I had.

Speaker 1 (25:12):
I set up for like the miracle play, which was
like a five plus dodge uphill with the wrestle.

Speaker 2 (25:20):
Thrower on the goal line, and didn't get the dodge.

Speaker 1 (25:24):
Yeah yeah, yeah, Like it was a very frustrating game,
very disappointing. I think, like I had like some really
fatal misplays in the first half, and it's like in
the dice, like we're not there. I think like the
way I was rolling, it probably wouldn't have mattered. He
probably was just one anyway.

Speaker 2 (25:44):
Yeah, but like I think, yeah, it is like very frustrating.

Speaker 1 (25:47):
I think that that team, like, yeah, obviously in the bracket,
I picked myself, but I don't think that's hubris.

Speaker 2 (25:55):
I think that like that, like.

Speaker 1 (25:58):
I think that team had the like gas to make
it to the finals and like pick a run and yeah,
kind of disappointed that it's not going to get there.

Speaker 3 (26:07):
Yeah, yeah, that's fair. I think a bunch of people
picked you over Sean just because of the skill differential, right,
Amazon's with like a whole bunch of skills versus like
an undead team who was feeding ghoules to a wood
chipper the whole season. Yeah, yeah for sure, I did
you have money to overdog.

Speaker 2 (26:28):
I did what I would have taken.

Speaker 3 (26:31):
Yeah, Dribble and drool are just sick right, like I
loved them versus Undead depends on how many. The thing
about Undead is like they have some pretty good star players,
but they like there's not even if they take like
Willhelm and Ivan, they can only blitz with one of
them return. Wilhelm's probably not even really good against Amazon's.

(26:52):
He's got wrestled, sure, but he doesn't have like tackle
or anything like that.

Speaker 1 (26:55):
Yeah, I think like I wanted to save Treasury because
there's like other teams.

Speaker 2 (26:58):
I think I would have wanted a dribble and drool
against more.

Speaker 1 (27:00):
Yeah, like if I had to play like Will's team
or something like that, I think like that's one where
I would have absolutely one hundred percent take drule yeah
and gotten to that, But like I didn't. Yeah, like
I didn't want I got even the extra players. Little
have been fine obviously. Now like it seems like.

Speaker 3 (27:18):
Great, yeah, you lose a game of blood ball, you play,
you play what if a thousand times?

Speaker 2 (27:24):
Right?

Speaker 3 (27:24):
Yeah, it's just yeah, it just doesn't work out sometimes.

Speaker 1 (27:28):
So yeah, the Revenge Tours ended cut short before it
even really got to start.

Speaker 2 (27:35):
Uh yeah, we got one more game.

Speaker 1 (27:37):
It was common Catash Tree and Title Terrors.

Speaker 3 (27:40):
For my money, I think this was probably the best
game of the lot that we had.

Speaker 2 (27:44):
Yeah, both both players were extremely frustrated by the end.

Speaker 3 (27:47):
Yeah, that's that's from an observational point. That's a great
game of blood ball.

Speaker 1 (27:55):
The player walking away from the table saying how much
they hate the game immediately after scoring is It's the
hallmark of excellent game design.

Speaker 3 (28:03):
Yeah right, Yeah, so I didn't actually look to see
who predicted, like who was predicted to win this game
the most from the predictions in the league.

Speaker 2 (28:16):
Yeah, I seemed fairly ire, and I know I picked Clay.

Speaker 3 (28:19):
But yeah, I thought it could go either way. I
picked Clay just because I thought he had like a
slight strength advantage and works. Like we mentioned with doors,
don't really like it when the opponent can out bash you, right,
And then on top of that, skinks are just so
good at scoring. There's a lot of a lot of
like Orc defense. It's setting up kind of like an

(28:42):
immovable object. But you know, half the time skinks are
like two, three plus dodges away from scoring, depending on
what the hell the board.

Speaker 2 (28:52):
Is set up.

Speaker 1 (28:53):
Yeah, I think Clay also is like has the fouling
game kind of figured out. So, yeah, that's the thing
where it's like, oh, you might think like, oh, I
can just send a blitzer in and just like eat
a skink atturn, and it was like, no, you send
that blitzer in is probably never getting back out.

Speaker 3 (29:08):
He's gotta you can't, just right, you can. So I
think a lot of the players in the league now
have kind of underestimated like the mortality of players. Right,
So if you strand a player against somebody who's not

(29:29):
afraid to foul, they will knock over that piece and
they will foul it. And you know, if you're a
plus four or five foul, there's a real good chance
that armor gets broken. At that point, you're like forty
percent to get taken off the board. So the and
I think the fouler on his team had dirty player, right,

(29:51):
So you know, the if you put your player in
the wrong position and you get fouled out of the game,
then you don't have to fail that many players out
when when teams only have like two or three tacklers
on them, right, Yeah, and then suddenly your skinks get
much much harder to kill.

Speaker 2 (30:11):
Yeah.

Speaker 1 (30:11):
Yeah, and this is definitely a thing. It's like the
game of attrition. You could say, like the Orcs took
six injuries. Yeah, I think that was ramantic two over
the game. Yeah, no, that doesn't count, and things got
sent off, but like still like losing over halfy players, right, Like, I.

Speaker 3 (30:27):
Mean, Henderson was also keeping his team pretty lean, right,
like he was playing for the inducement game as well, right,
like either not give up that many inducements or be
able to take them. Yeah, and a team like Orks,
I mean, like them having Bomber already feels unfair sometimes. Yeah,
but Bomber got fouled out pretty fast.

Speaker 2 (30:48):
Yeah, I think it was like a turn one, like.

Speaker 1 (30:50):
It's like three, but yeah, like very early exchange to
get that.

Speaker 2 (30:54):
And that also puts you in a.

Speaker 1 (30:55):
Spot where, looking at the inducement game, David took es,
it's like those bribes get way worse if you're not
using them on Bomber.

Speaker 3 (31:04):
Yeah. I actually wonder if he was, if he should
have been throwing some other fouls then, right.

Speaker 2 (31:08):
He did and rolled one on both bribes so according to.

Speaker 3 (31:15):
The Will recap, yeah, that's pretty funny.

Speaker 2 (31:17):
Well, there you go, like when you're when your game
plan is to, like, I think, like the game.

Speaker 1 (31:24):
His game plan was like have the game last for
three drives, have Bomber in for all of them, just
like have them in, bribe it, bribe it. And then
Bomber getting taken out. I was like, Okay, I guess
I'll throw these other fouls and then.

Speaker 3 (31:37):
Yeah, yeah, well I don't know, we'll like the best
laid plans. Huh yeah, yeah, uh yeah. I think Henderson
scored a defensive touchdown in the second half to go
up to one, and I thought maybe he might be
able to clinch it there because a bunch of Skinks
had been hurt at that point. Yeah, but play managed

(32:00):
to sneak a score in there at the very end
to go up to two, and then they go to
the overtime and apparently Clay has just a slight edge there.
Henderson's forced into this really desperate play where it's like
a four up dodge and then like a three up

(32:23):
dodge to like make a to try to make a
handoff to have that person run, and then that guy
was gonna be in a position where he could be
hit on the following turned anyway, and then just like
fails the first dodge coss up the ball. The last
remaining skink at this point scoops it up, runs the
other direction, the orcs can't catch it, and then the

(32:45):
clock runs out and the Lizardmen take it home.

Speaker 2 (32:48):
Yep. Yeah, that's like I think, like that's the thing too.

Speaker 1 (32:53):
When you look at like other teams that Clay have
been playing, like un Dead, It's like this seems so
much faster. So oh yeah, this positioning with Undad was
like pretty solid. So it's like if you're able to
have that positioning figured out with a slower team, you
got the you got the skinks, and like the training
wheels are.

Speaker 3 (33:09):
Off, you are just yeah, yeah, right. There's a there's
a world of difference between playing against a new player
with Lizardmin, because it feels like they're constantly mispositioning their
skinks and playing like somebody who's got reps with Lizardmin
knows how to shield the skinks, knows that, like the

(33:30):
skinks are really powerful together, right, and you can you
can make plays for the ball with just like three
skinks if if you can tie up enough of the
rest of the team with either the CrOx of Goers
or the Saurus and uh yeah, I mean you can.
You can make some stuff happen with lizardin and once

(33:53):
you've got some reps and once Skink starts getting some
skills on them, they become really disgusting players.

Speaker 1 (34:01):
Uh yeah, that's our that's our gam recast for the week.

Speaker 2 (34:03):
We have one death and was Chicks. It's a skink
for the swamp people.

Speaker 3 (34:10):
I think he was. He was hired onto the team
for the game, died immediately at the end, died at
the end of the game, but died in the first game.

Speaker 1 (34:21):
Yeah, I mean, I think it's like one skink three
half of your team's skills in players.

Speaker 2 (34:29):
That's a decent trade, I think. Yeah, I think chicks.
His legacy will live.

Speaker 3 (34:33):
On depending on how round two you guys, Yeah for sure.
Uh all right, I guess it's time for the quick break. Yep,
is that right? And then the mystery guest star will
step in.

Speaker 2 (34:46):
Yes, we're back.

Speaker 3 (34:50):
We've got the special guest Star. Special guests, would you
like to introduce yourself?

Speaker 5 (34:53):
Hello, this is Wayne. I'm here subbing for Yanny who
was too heartbroken to continue.

Speaker 3 (35:01):
Yeah, we figured we could talk, you know, just us
people remaining in the playoffs at this point.

Speaker 5 (35:09):
Yeah, get the riff raff out of here. Yeah right, yeah,
So no, I mean, all due respect to Yanny. He's
had a great season, his team was set upgrade. He
just had a tough game.

Speaker 3 (35:18):
Yeah. I mean, like, if you've got your choice of
who you play in the first round of playoffs.

Speaker 5 (35:22):
You don't pick Sean mcallum, And he's probably the last
choice in the first round. It's a really tough draw.
It's kind of a shame. But we really appreciate Yanny
and everything he's done with this podcast and for the league.

Speaker 2 (35:36):
And his enthusiasm.

Speaker 5 (35:38):
So you know, we we know he'll be back next
season ready to go for sure.

Speaker 3 (35:41):
Yeap, you gotta. I mean, the the thing about like
playoff losses is you have to wait for the next
season to start to really like shake it off, right,
and so yeah, I mean it's it's tough to get
your head like in league play. It's like, Okay, I
had a bad week, I complain about it for a
week and then you know, the next game is up.
I mean, either complaining about that game or stunting on

(36:04):
people in the discord. But either way you've moved on.
But like playoff loss, do you have nothing but the
next season to look forward to.

Speaker 5 (36:11):
So yeah, it's like the opposite of a tournament. The
thing I like about a tournament, about tournament Blood Bowl
is it doesn't have the pain of a league where
you lose a game and you gotta wait a week.
Tournaments you just play a game, you play another game immediately,
so if it goes badly, you have a chance to
redeem yourself. But with the playoffs, you gotta wait. It
might be a month or more before he gets to
start his next team. Yeah, exactly.

Speaker 3 (36:34):
All right, so we've got we're gonna take a kind
of a deep dive into the remaining playoff games here.
Unlike the season, we don't have so many games to cover,
and so we can kind of talk about some of them,
I mean, because this is this is where the games
get really interesting, right, Like a lot of choices that
you made earlier in the season start to kind of accumulate,

(36:57):
and you know, you make the wrong choice here, and
that's like you're just done.

Speaker 2 (37:01):
That's right, that's right.

Speaker 5 (37:02):
And just like Yanny talking about he could have overdogged
something and he didn't, and now he has regrets. Like
that's everybody's situation. Whatever happens in the game. If they lose,
they're gonna question every decision they made leading up to that.

Speaker 3 (37:17):
Yep, we'll talk about the Scaven White Scooter Stars and
the Little Titans of Mayhem game. And that's the scaven
Snotling match. And this is actually a rematch of the
playoffs last season. I think that was a first round
game Coop and Juan played and they played a I mean,

(37:38):
they played like a really close game. Now I think
like the final score was a little different because I
think it was like either one O or something like that.
But Coop was running that that dark Elf no reroll stuff,
and that's inspired him to play this Scaven team this

(38:00):
time around. And Coop went to throw a two die
block on the Skeaven who had the ball at the
time and rolled double skulls and he doesn't have rerulls,
so you know, and that that was kind of the
end of the season there. But this time around Coop's team,

(38:20):
he I mean, he's light on gut runners, yeah, but
he did actually opt for at least.

Speaker 5 (38:24):
One reroll right, just for the record playoffs last season,
One and Coop played around two and it was.

Speaker 2 (38:32):
A one to zero win for one.

Speaker 5 (38:33):
Yeah, it was a nail bier and it looked like
Coop might take that game until the very end. So yeah,
Coop's looking for redemption there. As far as I'm concerned,
the best outcome would be for a meteor to strike
this game and destroy both teams entirely, But I think
that might be a bit much to hope for. My

(38:54):
game with Coop this season was really rough. He fouled
the Bejesus oide of me put a movement down on
my award answer. Not thrilled about that. So yeah, he's
playing a really fouling heavy game. He's only got two
gutter runners and they're both set up with sneaky get

(39:15):
dirty player, yeah, which is not the way most people
build gutter runners. It's an interesting choice, but it's worked
really well for him this season.

Speaker 3 (39:23):
I mean, I mean his game plan is to throw
a foul every.

Speaker 2 (39:25):
Turn, right.

Speaker 5 (39:26):
His game plan against me was to throw two every turn,
and that may not happen against one. I don't know
what the inducement strategy here will look like. Coop's got
the money to overdog stuff. I don't know if he'll
do that.

Speaker 3 (39:39):
I mean, I think you're incentivized to do against nottlings, right,
because either either you get stuff that they now have
to play around, or you counterspell the stuff you don't
want to play against.

Speaker 2 (39:53):
Right.

Speaker 5 (39:54):
Yeah, So if if I were predicting this, I would
probably predict Coop would for dog both the Black Abbo
and Bomber. Yeah, and that would negate either one of
those from one. You know, if one chose to take them,
he wouldn't get them.

Speaker 3 (40:08):
Yeah, I would be tempted to take like a Skidder
maybe also just on the off chance. Let's say, okay,
you take Bomber, you take Skitder, you got two hundred K.
And then the thing is is the underdog there doesn't
they know they're getting two hundred extra K. They don't

(40:28):
know what you've taken, right, You could craft your inducements
in such a way where you make them think you've
taken something that you haven't, right to try to make
them out guess.

Speaker 5 (40:45):
I mean, you could always throw a coach in there
for twenty yeah, something like that, just to throw.

Speaker 3 (40:49):
The math a weather made something that throws the math off.
That makes them imply, oh, I'm getting a hack flim
or something like that.

Speaker 5 (40:57):
Right, So I guess the advantage of taking Skidder would
be then it would cancel wan skinter.

Speaker 3 (41:02):
Yeah, because I think One is kind of priced into
taking a gutter runner because he's got the stilty runners.
He's invested in stilty runners that, like Chase had not
for a snotlings. I think he even got an agility
up on a stilty runner. The big thing about the
runners is that they are very fragile players, right, I

(41:25):
don't even know that you would want to put them
on the pitch.

Speaker 2 (41:27):
Well, they're not ruggedly durable like gutter runners.

Speaker 5 (41:30):
Yeah, I don't know. Looking at One's team, I think
he's probably fine. He's got a movement eight and a
movement seven stilty runner. The movement seven is agility two plus,
the movement eight's three plus. They're both totally competent carrying
the ball. And I know Coop does not prioritize ball handling.

(41:51):
He's in it to foul. Yeah, so I would probably
still expect him to take foul centric inducements.

Speaker 2 (42:01):
And then.

Speaker 5 (42:03):
I don't know, maybe he changes that against snotlings because
they have so many players.

Speaker 3 (42:08):
Yeah, I mean, the bombers are good against snotlings right
because you can end up knocking three or four of
them over at a time. And it's while snotlings are
pretty good at swarming the ball and making like some
really annoying scrums just because of the way side stuff works.

(42:29):
On snotlings, they're not great at like scalpel get to
a specific player, right like, if they can't blitz it
with the morgue or whoever they decide to take into
the game, if they can't blitz the first person in
front of them, it's not like elves where they've got
a way to like leap or make like plays at

(42:51):
people that are hidden behind like a wave of other players.
They kind of have to throw a bomb if they
want to do that right now. I mean, Wan's got
rostered Flinga's so, but like one of those Flinga's is hurt,
like I actually think he might be, and some advised
to get rid of that agility down Flinga. Maybe you

(43:14):
keep him because the agility doesn't matter on him. I
don't know.

Speaker 5 (43:16):
It's not to say, yeah, it's probably worth mentioning that
one's not gonna have the money he's used to having.
Coop has kept his team, so Lean one's got five
thirty five as things stand right now. Yeah, which one
has been able to take more and Giant most games,
that's not gonna happen, right, it's probably one or the other,

(43:40):
and then some other stuff. Obviously if Coop Overdogs, that
gives him more to work with, but then he's got
to think about what Coop's taken and what's.

Speaker 2 (43:48):
Gonna be canceled.

Speaker 3 (43:49):
Coop have enough for more?

Speaker 5 (43:51):
Coop has three twenty Okay.

Speaker 3 (43:52):
So not enough to counter spell more right, nope, but
that is enough for like Black Gaboo, right, which that's
a lot of bombs.

Speaker 2 (44:03):
Yeah.

Speaker 3 (44:03):
And the stab on the the Black Gobbo is useful too, Yeah,
because you could you could stab a stilty run Like
stab is actually not to like nest post a whole
lot here, but stab is actually really good against snotlings.
When I played in Wee Warriors last year, I played
stunty skinks and had dribble and drool and it's your

(44:28):
six plus to knock somebody over, right, And so like
the the knife on the Black Gobbo is actually extremely useful.

Speaker 5 (44:36):
Yeah, and let's not forget that he can throw that
extra foul every single turn.

Speaker 3 (44:40):
Yeah, and he's got disturbing presence, which is actually very useful.

Speaker 5 (44:43):
It was relevant against me. All those things were relevant.
I really found out what a versatile.

Speaker 2 (44:48):
Piece he is.

Speaker 5 (44:49):
Like, Yeah, he's he's pretty good for the money.

Speaker 3 (44:52):
He's also armored nine, which means he's not he doesn't
get peeled off the pitch the way that you would
expect a goblin too. Right.

Speaker 5 (45:01):
Yeah, I think he's a very good choice.

Speaker 2 (45:06):
Wouldn't be surprised to see him in this.

Speaker 3 (45:08):
Game, right, one way or the other? Right, one other
players is going to have.

Speaker 5 (45:11):
Him, yeah or neither, right, Yeah, he's so annoying. He's
got side step two, so you hit him and he's
going where you don't want him to go.

Speaker 3 (45:19):
Yeah, exactly, which which works really well with the German
presence because even because just erban presence works from the ground, right,
So even if you knock him over, you don't take
him off the pitch, he might be in a place.

Speaker 5 (45:30):
That he might suddenly be in range when he wasn't before.

Speaker 2 (45:34):
Yeah.

Speaker 4 (45:35):
So yeah, I I almost am hesitant to pick a
winner in this game because I feel like picking a
winner influences the outcome of the game in the opposite direction.

Speaker 3 (45:47):
Does that make sense?

Speaker 5 (45:48):
Is that superstition or does he Do you base that
on some something in the real world.

Speaker 3 (45:55):
I'm basing off of quantum mechanics, I think fair enough. Yeah,
the I could see. So I think there's a scenario
that could happen where Coop scores twice in the first half,
gets tabled, but one is only able to score one

(46:15):
time in the second half, right if he's got enough
people to do enough stalling with but it gets tabled
and then has to set up like three people on
defense or whatever, or three people for his next drive.
He's still able to stall out the game for like
two turns just because a Snotling struggle to Snotlings spend

(46:37):
like most of the game duking it out at midfield
because their players are so slow. So I could see
a scenario like that happening where Coop's team is like annihilated,
but he scored twice really earlier, maybe even like a
third time, like a defensive scorer was gave it like
if you roll a blitz a perfect defense something like that,

(46:58):
and suddenly a gutter runners deep in the backfield where
the where the ball is hanging out. That's that's another
scenario where snotlings struggle is if the ball gets kicked deep,
Yeah they can you know, snop, they can swarm a
couple players back there to go after it. But if
it's just like three or four snotlings versus two gutter runners,

(47:20):
then those gutter runners probably actually have the advantage.

Speaker 5 (47:23):
Yeah, that's worth mentioning. If he's relying on strength one
stilty runners to move the ball those gutter runners. And
you also got to remember that these titchy snotlings don't
give a modifier to dodges, so the gutter runners can
just dodge in on a two plus. I guess the
ball carrier is not titchy, right right, it still be

(47:44):
like a three plus. You could have three plus with dodge, Yeah,
you could. You could run one gutter runner in there
to cut off the two assists. Then the third gutter
runner comes in on a two die hit with block
and yeah, so you're talking about like vampire or what
of levels of cage diving here. So it's a hard

(48:05):
game to predict. I think it's hard for me to
ever pick against one in the playoffs. Because he always
pulls something out of somewhere.

Speaker 2 (48:15):
I don't know. I guess if.

Speaker 5 (48:17):
I was forced to choose, i'd probably go one. I
think the main thing here for me is Coop has
played a very foul centric He's been centered on removal
the whole season, and that just may not work as
well against the number of players snotlings have.

Speaker 3 (48:33):
Yeah, the players that you want to foul out against
snotlings are the players that are harder to knock down, right,
And snotlings are actually very good against fouling because you
can just have a cloud of snotlings around your key
pieces and like as good as those gutter runners might

(48:54):
be at fouling, fouling a snotling is not a good
rate of return. No, with the course of the whole game,
even with a sneaky get, it's really not where you
want to be. Yeah. Now the winner of that game
gets to play against Ur again, misses the five strength player.

Speaker 5 (49:12):
Yeah, and Jurgen is Now he looks vulnerable in a
way I didn't think he would. He seemed almost like
a lock for the finals. He seemed invincible. Now he's
not just missing the five strength guy, he's missing two
other skilled players, so that game, whichever one of them

(49:32):
gets there, I mean that game really could go either way.

Speaker 3 (49:35):
Yeah, Yeah, and he had a win over one when
his team was at full power. I'm not convinced that
because like a five the five strength dude that he
would have had for that game, I don't. I really
don't think Snotling's want an eight spe five strength piece.

(49:56):
It's like it's it's so hard for them to get
to that piece to threaten. Yeah, because really the way
that the Snotlan game plan works is it's knock down
a premium target and if you didn't remove it with
the mighty blow that you used for the blitz, then
throw a foul on top of it. And if if

(50:20):
you've got like a five strength piece, especially when that's
eight speed, it's harder to knock down in the first place,
and it can just not be anywhere near the pieces
that can blitz it. And then the rest of the
dwarf team is very good at absorbing damage. But now
if your only ability is to absorb damage, then the
Snotling game plan looks a lot worse.

Speaker 2 (50:42):
Yeah.

Speaker 5 (50:43):
Right now, Jurgen's team is not powerless like the other
runner still movement eight Blodger with sure hands. So that's
a pretty good ball carrier, yeah for sure. And his
team will be very lean on team value now, so
one won't get had a truckload of inducements if he wins,
and if Coop wins, it's probably pretty even.

Speaker 3 (51:05):
Yeah, it may not even, like it could be a
I mean, it could be a scenario where like Coop
has to buy alignment to get to the point where
he could overdog Bomber if he wanted it.

Speaker 5 (51:15):
Right right, And if he did that, that gives one,
i mean Jurgen the ability to overdog Cindy. So it
could be Bomber v Bomber there, right, that'll be interesting.
Let's I'd like to say, who wins this game and
then that one?

Speaker 2 (51:29):
Yeah?

Speaker 5 (51:30):
Yeah for sure? Yeah all right, so what's next?

Speaker 3 (51:33):
We've got those who wander and oops mostly nourglings. Ah,
so this one is a wild one. I think this
is another one hard that's hard to predict.

Speaker 5 (51:43):
So is every game gonna have snotlings in it?

Speaker 3 (51:46):
Hopefully? Hopefully no more games will have snotlings in it.
But that's just my anti stunty bias that's well documented
on this podcast.

Speaker 5 (51:53):
So fair enough, I also hate stunties and would never
play it for six seasons are a right? Yeah, so
Chase's team looks a little different than once. Chase has
not developed the stilty runners. He's got hefe who's the
fouling specialist, right, and then he's got a flinger with

(52:17):
a couple of skills and his trolls. Beyond that, it's
inducements all the way.

Speaker 3 (52:23):
Yeah, he has taken giants, He's taken Morgs, he's taken
Black Gobbo. He hasn't even really taken Bamba. He's mostly
taken more or a giant. He's he really prioritizes the
mighty below plus two for his blitzes, and like I

(52:43):
get it. It's it's make short work of a team
when you are rolling like average, right, you'll you'll pulverize
teams into dust.

Speaker 5 (52:52):
And he's got almost one point two million to work
with here, so I think we can expect more plus
giant us something.

Speaker 3 (53:00):
Else, probably a hack flim or a skidder if it
would be my guess when he when he gets to
the playoffs. During regular season, he's in inflict damage mode,
and in playoffs he's almost always taken a gutter runner
of some kind. Yeah, Now, can Will counterspell any of

(53:23):
the gutter Runners if you wanted to?

Speaker 5 (53:26):
I believe that Chaos can take Yeah, Skitterer's on there
and hack Flim also, Yeah, so he can he could
overdog either one of those.

Speaker 3 (53:37):
Yeah, and that that would be my temptation. I think
really the Snotling team is the team you really want
to overdog against because they've already got there. They're already
coming into the game with whatever they want.

Speaker 5 (53:49):
Yeah, so they will already be at the point of
diminishing returns. If you've got more Giant and your choice
of another star, what can you do with the rest
of the money?

Speaker 2 (53:58):
Right?

Speaker 5 (53:59):
So, yeah, I guess we should probably talk about Will's team.
I think Will's strategy here is to confuse everyone with
so many dice on the team list, He's got more
random skills than you could possibly keep track of. What
do you make of this team?

Speaker 3 (54:17):
Yeah, I mean it's so I've been kind of consistent
on Will's team that I think he's got a lot
of good skills. I think he's got a lot of
good ball handling skills for a chaos team. I think
he has some inconvenient defensive skills for people. But I

(54:39):
think his team is very short on the stuff that
you need to turn people's teams into jelly. Right, He's
got a couple of chaos chosen who can hit, but
as far as the beastman on the team, they're a
random hodgepodge of skills. He's got like a ball handling one.

(55:03):
He's got a really good like Wressell tackle one. Right,
that's got like princill tail.

Speaker 2 (55:07):
Yeah. And also two heads.

Speaker 3 (55:08):
Yes, so like that that piece is particularly powerful. That
guy could make a cage dive right against snotlings since
you don't have to worry about the the right.

Speaker 5 (55:21):
So he's essentially like a gutter runner because of two heads,
he can dodge in just like a gutter runner.

Speaker 2 (55:26):
Yeah.

Speaker 5 (55:26):
And then once he gets there he has tackle wrestle
princele tail.

Speaker 2 (55:30):
Yeah. That's pretty good.

Speaker 3 (55:31):
Yeah, So I think the I think the big thing
for Will is how much damage can he absorb during
the course of the game. Now, right now, he's got
thirteen players on the roster. He's got a bunch of money.
He could expand his roster. I am generally of the
opinion if you're going to play against Snotlings, especially in

(55:53):
the playoffs, you need to go into the game with fifteen,
if not sixteen people.

Speaker 5 (55:59):
Yeah, I think so if he overdogs a star, that
picks up a player there, so, yeah, he could add
a beast Man or two in addition to that, right, And.

Speaker 3 (56:08):
I mean the thing about Beastman is for sixty k
it's hard to argue with that player. The Horns makes
it so that they're very good at blitzing, and you know,
you take the human lineman stats on top of that
and it's it's just a fine player. Nothing really, nothing
really to complain about there.

Speaker 5 (56:29):
No, they're they're very solid. The thing that jumps out
at me here also is all the teams we've talked
about so far have dedicated fowling pieces, and Will doesn't
like the Fowling's not part of his game.

Speaker 3 (56:44):
Yeah. I think if we went back and we looked
at the actual league, Will had thirty casualties that he
dished out through the course of the league, which is
much shorter than Urigan's, a little bit lighter than Shawn's

(57:06):
on Dead team once Snotling team had thirty seven casualties.
Now that's of course probably got the thumbs on the
scale thanks to morg Clay dished out like thirty five casualties.
The Renegade Sean had forty two casualties, so people in
his division did more damage than Will. Now, Will only

(57:27):
took fifteen casualties, which is much less than many of
the other teams in his division. So you know, he's
playing kind of like a controlling board presence, and you know,
I think that slow style. I don't know if that

(57:49):
holds up in the face of snotlings. I'm not entirely sure.

Speaker 5 (57:52):
Yeah, so his team is heavily armored, right, So kaos
is all nine and ten, so they're good at taking
a punch, but that armor doesn't really mean anything against
a foul, yeah, because you just stack assists and you
break the armor anyway.

Speaker 3 (58:06):
He doesn't have any random iron hard skin right, like nothing,
nothing that makes any of the players that much more durable.

Speaker 5 (58:13):
So yeah, I mean breaking this game down. I think
if Chase gets a bunch of removals early, then Will
might be in trouble. But if Will's armor holds and
he doesn't take any damage, his team isn't is pretty solid. Yeah,
So I don't know, do you have a prediction Yeah,
so I predicted Chase to win the game. That was

(58:36):
what I put into my my Challenge bracket.

Speaker 2 (58:39):
Okay, so I put.

Speaker 3 (58:40):
Chase there and actually had Chase making a pretty deep
run on that side of the playoffs, just because when
it comes to the playoffs, Chase like stops messing around.

Speaker 5 (58:52):
Right, Yeah, he he's definitely been there before, right, He's
made it really deep into the playoffs many times.

Speaker 2 (58:57):
I think that's a solid pick.

Speaker 5 (58:59):
If I'm going to predict, I guess I'll take Will
to be on the other side of it. But to me,
this one could go either way.

Speaker 3 (59:05):
Yeah, I think this one is kind of a coin toss.
I think I think it kind of boils down to
what happens in the first half of the game, right.
I think it's easy for like teams that don't have
high flying offenses. I think it's easy for them to
lose the game in the first half versus Snotlings. Yeah,
and just because they may not get the damage against

(59:30):
the Snotlings. If you can take out one of the
star players a troll, you could take out some of
that strength and you force the opponent just to try
to win the game with Snotlings. Then it's a different story.
But if the Snotlings are at full strength and you've
lost three or four key players, then the second half
gets real ugly. And I don't think there's a world

(59:53):
where Will wants this game to go to overtime.

Speaker 5 (59:57):
No, because, yeah, Chase will just have so many more
players in him. Yeah, numbers will eventually catch up with him,
and Will really needs to hope they don't roll sweltering heat.

Speaker 2 (01:00:07):
Yeah, that would be a disaster.

Speaker 5 (01:00:08):
Yeah, all right, So what's next.

Speaker 3 (01:00:12):
We've got the your game in fact, huh, the Arbor
Vita versus the Renegades of Funk.

Speaker 5 (01:00:18):
Okay, well, the so going into the playoffs, if you
tell me I have to play what else? And I
have to play against cash Renegades, Okay, I'd rather be
the wood Off player. Yeah, but I'm playing Sean. That's
not really the draw I want in the first round
of the playoffs. Sean is an excellent player. He's top level,

(01:00:40):
as demonstrated by his victories in New Orleans and at
Dollywood where he went six And oh right, so I
take this game. I'm not taking it lightly like this.

Speaker 3 (01:00:52):
Yeah, you can have an opponent, you can have an
opponent that like makes up for the fact that you
feel like you have an advantage on paper, if that.

Speaker 2 (01:01:04):
Makes sense, right.

Speaker 5 (01:01:06):
So it was bad luck for Yanny that he drew
a Shawn in the first round, and probably bad luck
for me that I also drew a Shawn. And if
I win this game, i'd get to play the other Sean. Yeah,
so yeah, I get to run the chatlet so for
this game. So in my last game of the regular season,

(01:01:27):
my ward answer took a movement down right, and this
is the ward answer with stripball side step wrestle. So
I agonized over this. I was actually considering firing that
ward answer, starting with a new one, just so i'd
have the movement eight and then try to get six
points and put a skill on there. But the ward
answer had enough for a random so I randomed it

(01:01:49):
and I got to jump.

Speaker 3 (01:01:50):
Up, which it's probably in my opinion, I mean, we
talked about it off podcast right like, but that's probably
one of the best hits you could get.

Speaker 2 (01:01:59):
Yeah.

Speaker 5 (01:01:59):
So I was kind of thinking, all right, well, I'll
roll on agility here and if I hit sure feet
or sprint that kind of makes up for the movement down.

Speaker 2 (01:02:06):
A little bit.

Speaker 5 (01:02:08):
And we talked about jump up, and then when I
hit it and I started thinking about it, that actually
adds an element that the player didn't have before.

Speaker 2 (01:02:15):
I get the jump up blocks.

Speaker 3 (01:02:17):
Yeah, and you've got wrestle, so it combos. It's so
smooth combling those two together.

Speaker 5 (01:02:22):
I still think the movement down is gonna hurt, It's
gonna feel bad in the game, but I think jump
up will help with that, So I'm excited about that.
As far as changes to my team, the only thing
I might add another lineman just in case I take
a bunch of damage. I think that's usually what undoes

(01:02:45):
you as an ELF player.

Speaker 2 (01:02:46):
Is if you just start to run out.

Speaker 3 (01:02:48):
Yeah right, you've got a lot of times. ELF teams
are going to be three or four absolutely stacked monster
players and then the supporting cast and I think a
lot of white, like a lot of experienced blootball players
are going to target the players that are easy to kill,
the skill less armor eight people. In this instance, those

(01:03:10):
are much easier victims than any of the ward answers
on the team, any of the block dodgers. Now, if
you get a shot at those players, yeah you take them.
But all things being equal, you target somebody that's easier
to put on the ground, especially since he's got so
much mighty blow to work with here.

Speaker 5 (01:03:29):
Right, yeah, right, I'm not thrilled about that. So yeah,
to that point, I've that's I tried to build my
team wider rather than just going super tall with a
few players. So I've got wrestle on four linemen. I
really like wrestle on those guys because that gives me
an out if I need to blitz the ball and

(01:03:49):
my ward answers are out of position or they're on
the ground or whatever, those wrestle guys are.

Speaker 2 (01:03:55):
An excellent backup.

Speaker 5 (01:03:56):
I can get in there and have you know, at
least two results on it that will take down a blodger.

Speaker 2 (01:04:01):
Right when you was one.

Speaker 3 (01:04:03):
Yeah, and when you factor in a reroll that makes
the it makes it pretty likely that you can knock
somebody over. You know, it's in your favor, right.

Speaker 5 (01:04:12):
And the other thing, I have to give a shout
out to my Tree, who finally got his movement up
after the last game of the season, so I'll have
a movement three tree for this game.

Speaker 2 (01:04:22):
Hopefully that helps.

Speaker 5 (01:04:24):
Now Shawn's team, I suppose we should talk about it too, right,
he's got the three big guys all block and pro
now claws on the rat ogre, guard on the troll,
claws on the rat ogre. That's not good news for
the tree.

Speaker 3 (01:04:39):
Yeah, but I think if the raderggre's fighting the tree,
you're probably happy. I actually think the rat ogre is
bad news.

Speaker 2 (01:04:47):
Now.

Speaker 3 (01:04:47):
You don't want something that can just knock the tree over.
And I think the rat Ogre's best use against you
is probably trying to tie up his elves as a
can right, because the prince all tail is very deadly.

Speaker 2 (01:05:03):
Yeah.

Speaker 5 (01:05:04):
So I again, my last game was against Coop and
I had to play against his strength six right over
with tackle, which was a nightmare for elves. This one
has prince will tail but not tackle, and it's only
strength five. I don't know that that point of strength
makes much difference against my strength three elves. I'll probably
still be dodging away and it'll be a three plus

(01:05:25):
instead of a two plus. But I think my job
is to keep that rat ogre contained, even though it
has claws. I think if I could get the tree
on it, I probably would, yeah, just to keep the
elves free. The rest of his team his the cast renegades,
the dark elf is always the star, right because the

(01:05:46):
jill A two plus his has block, dodge and a
movement up. So that's a solid player. I've got players
designed to strip the ball from somebody like that. But
who's to say if I'll get a shot, And if
I do, I've got to be really careful not to
just leave them there to then be destroyed by all
these big guys. Right, and he's got a dirty player

(01:06:09):
to come in and finish up the job, right, the
big guys don't do it?

Speaker 3 (01:06:12):
Yeah right, The jump up ward answer on the ground
is probably getting stepped on at any point, right, He's
not gonna leave it there to jump up and do something.

Speaker 2 (01:06:20):
Yeah.

Speaker 5 (01:06:21):
Yeah, So his team is solid. Luckily, cash renegades are
pretty expensive, so we're almost even on inducements as of
right now. I'm giving him twenty five k, which is
a coach.

Speaker 2 (01:06:32):
Right.

Speaker 5 (01:06:33):
If I buy another positional or not a position on
another lineman, I'm giving him ninety five K, which is
still not enough.

Speaker 2 (01:06:41):
To really do anything.

Speaker 3 (01:06:42):
Yeah, right, Renegades can't take bomber, you know, acorn cheap
star doesn't really matter versus elves like I don't. Maybe
a chainsaw. But I don't love chainsaw into wood elves
because it's so easy for what else to get to
the chainsaw and knock them over. There's I don't love

(01:07:03):
unless you're unless you're like overdogging, like Borak or somebody
like that. I can't really see Chaos Star players making
a difference in the game.

Speaker 5 (01:07:14):
Yeah, and before Shawn's so, Sean had an interesting route
to the playoffs too. You guys probably covered this in
previous week, but he had to play his way in. Yeah,
he pulled a draw against James Tide and made it
into the playoffs. And before that game he didn't like

(01:07:35):
We had talked about inducement strategies and he he was
missing his dark helf for that game, and so I
told him you should probably take Skider. He was like, well,
I don't have enough money. And I suggested overdogging, like
raise your team value to the point where you can
overdog and then take Skinner. I don't know if that's
something he'll try to do against me. I'm probably not

(01:07:57):
gonna blow my treasury now, Yeah, not.

Speaker 3 (01:08:01):
With like a snotling player on the other side of
the bracket that you might want.

Speaker 5 (01:08:05):
Right, I mean I'll probably buy the lineman, but after
that that's about it, and then.

Speaker 2 (01:08:10):
Ye, Sean can do what he wants.

Speaker 3 (01:08:11):
To me, it's always worth it to avoid the mayor
incident where you lose half your treasury that happened to
me in the last playoffs, where I remember I lost
a bunch of money and so I didn't have uh
stuff to do anything with. So yeah, it's always worth it.

(01:08:32):
I think to keep your team, your your treasury at
the point where you can't lose all of it.

Speaker 5 (01:08:37):
Yeah, but that's that's calculated choice, right. I. If I
thought overdogging something would make the difference in this game
or guarantee that I advance, I would do it. I
just don't think there's really anything that makes such a difference.

Speaker 3 (01:08:50):
Yeah, I mean, like you, you would be happy to
just lock in your teams and go right, like sure,
Like if that was an option for you, that's what
you would do. I think I kind of agree with you.
I think having an extra player a two just in
the pocket helps.

Speaker 5 (01:09:06):
Because he's on fifteen and I'm on thirteen right now. Yeah,
so I'll probably go to fourteen and then yeah, I'll
be ready to go, So who knows.

Speaker 2 (01:09:16):
I like my.

Speaker 5 (01:09:17):
Chances because what else against renegades. But he could easily
win this game.

Speaker 3 (01:09:23):
Yeah, Like I mean, not to get like two under
the hood of your strategy, but like you like to
kick with elves generally at the start of the game.
But there's a scenario where you kick to him, he
peels your line and runs out the whole first half

(01:09:44):
and does like takes out like one of the ward
answers or something like that. That game probably feels less
sure if that occurs, If that exact sequence happens.

Speaker 5 (01:09:56):
Well, it doesn't feel sure to me at all, right now,
So we'll see what happens. If he pulls off the upset,
that would be great for him, and I'll cheer him
on the rest of the way. So I suppose we
should move on to the last game, which I think
is the game of the week, the game of the round,
the first round of the playoffs, which is you versus Jim. Right, Yeah,

(01:10:18):
you don't normally get a matchup like that in the
first round. Yeah, that was a So I mean, I
think if you look at the spread of wins and
losses in this league, it was a very narrow band,
and so the difference between like the difference between first
and eighth and each division was pretty large, but the
difference between like second and sixth was not that large

(01:10:41):
in each division, right, And so I just ended up
paired against Gym there despite us having like a very
similar record. And I mean, I'm looking at the I mean,
if you're playing a Gym in the playoffs, you just
have to you can't. You can't hold anything back, right, No, yeh,
gotta you gotta bring your a game because it's win

(01:11:02):
that game or go home. I mean, I think if
you spent your whole season preparing to play Jim in
the playoffs, your time would not be wasted, right, right,
because I think a lot of a lot of people's
path to victory have gone through Gym in the past.

Speaker 2 (01:11:18):
Right, And Jim's name is on the black twice.

Speaker 3 (01:11:20):
Yeah.

Speaker 2 (01:11:21):
Right.

Speaker 3 (01:11:22):
So I played against Type here and actually took some
random mutations because I felt like there's a really good
chance that this is the last game with this team,
and so I was pretty happy with what I got.
I'm not certainly not going to complain. I got two
foul appearances, one on a blood Seeker and one on

(01:11:43):
a corn gore. Both of those players were guard pieces already,
so that makes them so you.

Speaker 5 (01:11:49):
Got to hit those first, but you got to roll
the two plus to do it. Yeah, It's that's pretty annoying.

Speaker 3 (01:11:54):
Yeah, And I mean my general strategy versus elves is
make them roll a bunch of dice. Yeah, and sooner
or later the ELFs will bungle something, hopefully. I also
hit two heads on a on a wrestle tackle marauder.
I was pretty happy with that because the wrestle tackle marauder.

(01:12:15):
I mean, honestly, in like in the Blast couple of
playoffs that I've done, the wrestle tackle marauders have just
been crazy good players. Yeah, and I saved this dude
from death in that last game and it cost me
the blood spawn for the rest of the game. But
two heads on him means that he can make some

(01:12:37):
riskier plays, especially if if I've got a reroll in
a pocket, he can break away and go tackle people,
cut through like a screen. There's a lot of stuff that.

Speaker 2 (01:12:51):
He can do.

Speaker 3 (01:12:51):
Now that's way more, way more sure.

Speaker 5 (01:12:57):
Right, So, wrestle tackle is the set up you want
on somebody that you're going to send after a blodger,
like the blodger with the ball and you want to
knocket loose.

Speaker 2 (01:13:05):
Yeah.

Speaker 5 (01:13:06):
Uh, if aside from strip ball, which is totally negated
by sure hands or monstrous mouth, other than that, wrestle
tackle is the setup you want. And this guy now
has two heads to give him a two plus dodge
to go do that, and he's got frenzy, so you
get the rebuy oh yeah, on your blitz with him.
So really you could be rolling two dice. If you

(01:13:26):
don't like it, reroll it. And then if you don't
like that frenzy two dice and if you have a reroll,
so you could you could be rolling like eight dice there.

Speaker 3 (01:13:34):
Yeah, I could. I could sink all of my rerolls
into this player like a really key turn if I
wanted to right right that plus one I mean, honestly,
that plus one on because Jim, I mean you, I
don't know how many times you play againt. Jim always
been playing elves. But he makes those screens. He makes
some really tight ELF screens where you've got to make

(01:13:55):
four or five up dodges to try to get a
shot at the ball carrier. Now four and five up
dogs or suddenly three and four up dodges, which seems
more doable. Yeah, and I've got a lot of like
guard on my team too, So there are some scenarios
where like I can put a guard piece on a
ball carrier with frenzy and then set this player on

(01:14:20):
the ball carrier and he's a lot less enticing to
hit with a with a foul appearance guard piece standing
right next to him. And if he does get tied up,
he can dodge on a two to go after the
ball carrier.

Speaker 5 (01:14:37):
So and it's not like he's your only tackle piece.
I've got several others, so you can put multiple tackle
pieces on his ball carrier.

Speaker 3 (01:14:46):
Yeah. Against Jennings, I had two tackle pieces on his
goougle and he failed the first dodge and had to
use a team reroll against it. And that was even
getting a two die hit on one of the pieces.
He didn't knock it over like I got lucky on
the block there a piece was still standing. But even
if he had knocked it over, the second tacicle piece

(01:15:09):
still would have forced the reroll, right.

Speaker 5 (01:15:12):
So, Yeah, and Jim's got four rerolls, which is a
healthy amount. Yeah, and he's got a leader. But if
you're taxing rerolls with foul appearance and with tackle, those
are not going to last long, right, And.

Speaker 3 (01:15:26):
I mean the Gym's team. I mean we talked about
why versus tall teams. Gym's team is very tall. He's
got like three or four pieces who have a bajillion
Star Player points, and he's got some skills he can
take before the game, but that's probably like a block
or a wrestle here and there. And I know the

(01:15:48):
one agility catcher is like high on the hit list
for a lot of players, and I think that is
a very competent player. But I'm going into the game
just assuming that my defense against Jim is like hurt
enough players that he's forced to score. Yeah, right, I
don't think I can actually stop him from like I

(01:16:09):
can't create screens in such a way where he wouldn't
be able to score. So that one agility dude, yeah,
I think he was. I think he was just going
to put the ball in against me anyway.

Speaker 5 (01:16:21):
Yeah, it's not like the two agility guys are not
good already, right right. Yeah, So Jim's team is quite tall,
and that's that's the nature of a redraft team. He
brought over a few players loaded with star player points.
But then I think that was compounded. He and I
were talking about this week or two ago he rolled that.

(01:16:42):
I guess it was a sixteen on that catcher. He
took a stat on the catcher planning to take movement
to make a one turn score, and he rolls the
sixteen and he can choose any stat. Now, a lot
of us might say he should have taken strength, but
this player is not set up. He's already got like
a super blitzer built, so he was not going to

(01:17:02):
use it for that purpose. He decided to take the
agility one plus, and that I think has worked pretty
well for him. But he has since then tried to
fill the bar again so he can take another stat
on this guy and get that point of movement. He's
currently at thirty out of thirty two points, so all
those points on that player are not points that have
gone to random other linement or catchers or whatever on

(01:17:25):
his team.

Speaker 3 (01:17:26):
Right, So thirty points, you divide that by half fifteen
points on two other players, that's a block dodge elf right.

Speaker 5 (01:17:34):
Or if you take the thirty points and just that's
five six points. If you spread that around, you get
have five block lineman or wrestle lineman or whatever you want.
I'm not saying he did it wrong, but I'm saying
he is heavily invested in these few pieces.

Speaker 3 (01:17:51):
Yeah, the same is true for my team, like the
Crazy Well, yeah, the Crazy Teeth has a bajillion Star
Player points and I really felt it when it was
missing out of the game against Sure Jennings. Just having
having like the unstoppable force on the team feels pretty good.

(01:18:11):
But I mean, anybody who's played against the Crazy Teeth
will attest that it is a very stoppable force.

Speaker 5 (01:18:18):
Well, yeah, it did some damage to me. How do
you feel about the Crazy Teeth into this team?

Speaker 3 (01:18:26):
I I so he's got money for Maple, and so
I think he's I mean the inducement. I don't want
to play against his wizard because it's unpredictable and I
could just lose the game on the spot to the Wizard.

Speaker 5 (01:18:43):
Right, Yeah, that's how it feels to play against it.
I never liked taking the Wizard because then I always
feel like if I roll a one or a two here.

Speaker 3 (01:18:49):
I don't get anything out of this one hundred and fifty. Yeah,
Whereas like when my opponents have wizards, I'm like well,
they they're going to get a shot at the ball, right,
So I would rather not play against a wizard if
I could help it. But something like Maple could tie
up several members of my team, and then that might
set up the off set. I mean, Jim has a

(01:19:13):
fowling piece I don't like I have. I have intentionally,
not intentionally, but it wasn't until recently on the team
was where I like had a point where I had
extra players that I could potentially throw a foul with.
And I mean my I intend to go into the
game with several extra players and I'll take a skillless

(01:19:36):
marauder and step on you know, the one agility l
for the blitzer if they hit the ground. I like
the Crazy Teeth into this matchup where if I'm getting
three dice on players, I feel pretty good about as
chances of putting somebody on the ground, and clause actually

(01:19:56):
matters against high elves against like regular line elves. So
the only the only thing that I think like the
Crazy Teeth might get into trouble against is if he
runs like a Maple, And I wouldn't necessarily want the
Crazy Teeth fighting Maple the whole half well or Maple

(01:20:16):
getting the alpha strike on the Crazy Teeth.

Speaker 5 (01:20:18):
So yeah, but if that happened, I I really still
like the Crazy Teeth in that yeah, one v one
matchup there, so you'll probably be fine. What are your
plans for inducements or is that classified?

Speaker 3 (01:20:34):
So I think I just go in there with my team. Okay,
I might cut a player that way because I think
right now I'm giving him almost three hundred K, and
that would be like Maple plus if I put him
at like a weird number, like say two thirty, that
is like Eldrill money. And I do think Hypnotic Gaye

(01:20:57):
on Eldrill is pretty good. It is, But I do
think that Eldroll is not durable enough to withstand my team,
and he would be like a piece that I could
take off the pitch fairly easily.

Speaker 2 (01:21:13):
Yeah.

Speaker 5 (01:21:15):
So if you have a shot at Eldroll, he goes
down pretty smooth.

Speaker 3 (01:21:19):
I mean he's got dodge, but he doesn't have a block.

Speaker 5 (01:21:23):
Right yeah, and his armor his armor eight. So uh,
it would if Jim did that, it would be on
him to keep eldrall completely out of harm's away the
whole game. Right, So you have a pile of money
you're into mayor incident territory.

Speaker 3 (01:21:37):
I am, yeah, the it's tempting to go for like
a reroll. I really don't want to give Jim like
morg money if I can help it. The I'm still
still reeling from the game last season where I played
against Coop who took more with the dark Elves, and
playing playing against an ELF team where they can mighty

(01:22:00):
blow plus two blitz one of your pieces every turn,
and then retreat that player behind a screen of Elves. Now,
I think I rolled like ass when it came to
actually knocking El's over and hurting them in that game.
But yeah, it's just it's so hard to get to
morg if they're willing to screen them with elf lineman, right,

(01:22:23):
And you don't want to like blitz the elf Lineman
next to Morgue because then you end up next to
morg after all of a sudden done, right, which.

Speaker 5 (01:22:31):
Is not where you want to be. No any thoughts
of a gutter Runner making an appearance, uh.

Speaker 3 (01:22:38):
I don't. I just I don't love gutter runners versus
that blitzer, right. I think that blitz your feasts on
gutter Runners. The Mighty Blue.

Speaker 5 (01:22:47):
Yeah, but see that's like much like El Drolet's on
you then to keep that gutter runner screen.

Speaker 3 (01:22:52):
Yeah maybe, I mean I don't think Jim would take
the bait, right, Like, I can't just leave Skitter like
five spaces behind the rest of it, you know, and
try to have like the Blitzer go run after him,
right right, I don't know. I mean, I like my
ball carrier. I took two heads on it, and so
I think my ball carrier is really hard to knock over.

Speaker 2 (01:23:14):
Yeah.

Speaker 5 (01:23:14):
When we played, your ball carrier was number one on
my list, even ahead of the crazy Teeth. I really
wanted that guy out of the game.

Speaker 3 (01:23:20):
Yeah, and he got fouled out and I didn't. I
was like forced into putting him into a position I
didn't love at the time. But I think against Jim
on defense, I probably don't even put it on the field. Yeah,
just because he's got a dedicated fowler, right, I don't
want to snare you where he gets knocked over.

Speaker 5 (01:23:42):
Yeah, that blitzer is bad news too. The blitzer has
everything he needs to come after your ball carrier, and
then the fowler can come in and finish it up, right,
which to me is an argument for taking Skitter or
Hackslim just to have a backup, right, and we know
how much you love to stab, so.

Speaker 2 (01:24:02):
Skitter does have that on offer.

Speaker 3 (01:24:03):
Yeah, yeah, it's it's awfully tempting to take like a
like a skidter or hack Flim. But once again, I mean,
I'm facing down the potential snotling on the other side
of the bracket like three games from now or whatever.

Speaker 5 (01:24:17):
Yeah, but you're sitting on Uncle Scrooge money over there, so.

Speaker 3 (01:24:21):
It takes money to make money. You know this fair enough?

Speaker 2 (01:24:27):
All right?

Speaker 5 (01:24:27):
Anything else you want to say about that game?

Speaker 3 (01:24:29):
I mean, I'm looking forward to this one. This is
a good one, Jim. Jim and I have had some
some bankers over the years, so they're always they're always good.
I'm sure we'll have If you're listening to this public
service announcement, the game is not actually scheduled on Tururplay.
You can't after you schedule a game on Turplay, you
can't unschedule it.

Speaker 5 (01:24:48):
Well, guess what, I already fixed that, so it should
now properly read. All right, there you go. And I
think we'll have to get the stream set up for
this game.

Speaker 2 (01:24:58):
Yeah, I mean, we talked about waiting for a next round.

Speaker 5 (01:25:01):
But this game would be too good, we'll have to
put it on there for sure.

Speaker 3 (01:25:06):
So yeah, I'm looking forward to that. I think now
we can segue to the end bit here. So we
are currently planning a secret league, yes, for X number
of weeks. Yeah, where x is based off of when
the next edition drops.

Speaker 5 (01:25:27):
Right, So, Game's Workshop has this thing where they don't
really tell you when anything is coming out until it's
time to put your numbers in, which is like two
weeks before maybe three hit the most. So we won't
actually know when the new addition of blood Ball is
going to drop until it's almost upon us. Right, this league,
the playoffs will be done in maybe three or four

(01:25:50):
weeks and then what So.

Speaker 2 (01:25:54):
I don't know.

Speaker 5 (01:25:55):
I think everybody would rather play with the new rules
than be locked into like a twelve week season with
the old rules.

Speaker 3 (01:26:03):
Like yeah, yeah, the scenario I would like, I would
just be over whatever was happening in the league with
new audition drops, brand new rules, brand new skills. You
got stuff like secure the ball, You've got like I
got some chomping to do? Yeah right, the brand new

(01:26:24):
skills revamped. All that means to me that like I
would just be over whatever was happening.

Speaker 5 (01:26:30):
Yeah, I think that's right. So the idea here is
we've got some time to kill and we want to
keep everybody interested in blood Ball. We don't want to
just be idle, right, we'd like to play Bloodball. And
we've talked about the Secret League before.

Speaker 3 (01:26:44):
Because this is like the perfect opportunity basically, right, it
won't I mean, yeah, we'll always have bragging rights for
this league and stuff like that, but you know, Secret
League is a time to play some really goofy broken
teams right right before the addition changes, and all the
Secret League teams would have to be revamped anyway based
off of whatever changes potentially might be coming.

Speaker 5 (01:27:05):
Now some of you out there might be asking yourselves,
what is the Secret League. The Secret League comes from Fumble,
which I don't know if you're not familiar with that.
It's like the computer, like the PC client to play
blood Ball that's existed for like twenty years.

Speaker 2 (01:27:22):
Yeah, for a long time.

Speaker 5 (01:27:23):
Yeah, primitive pixel graphics, but it gives a very faithful
adaptation of the rule set. So a lot of people
like to play it more than they even like to
play blood Bowl two or blood Bull three. But anyway
on there. They have all the standard teams, but there
is like a secret mode with all these fan made teams,

(01:27:44):
and tour Play has integrated those. Now, if you go
to tour Play and you look at teams, there are
tabs you can choose, and if you go over to
Secret Bowl you can scroll.

Speaker 3 (01:27:54):
Through all of these and just some wacky ones.

Speaker 5 (01:27:58):
There are some that are completely broken, some that are
just nonsensical silly.

Speaker 2 (01:28:05):
So why not give it a shot.

Speaker 5 (01:28:06):
Yeah, we'll put some models on the table and roll
some dice and see what happens.

Speaker 3 (01:28:11):
We'll have some jump up stab skeletons.

Speaker 5 (01:28:13):
Absolutely. I don't know anybody in our league that would
be interested in that, do you?

Speaker 3 (01:28:19):
So, Yeah, we'll fill some time with the Secret League.
Look for news about that in the next couple week
or so, because I'm not I anticipate this taking like
six weeks. Maybe it really depends on I mean, I
don't think we will as soon as the new edition drops.
It's not going to be us swapping over immediately, right.

(01:28:43):
We need like at least a little bit of time
to absorb the rules changes. But the new league will
be right on the heels of that pretty yeah, I
mean how we start sign ups right before it drops.

Speaker 5 (01:28:57):
I think once we have a release date, probably then
go live with the league and let people start to register,
and then we start it maybe the next week after release. Yeah,
I think everybody will probably have spoilers based off of
right stuff, and so I don't think there'll be any
mysteries by the time the new addition hits the shelf. Right,

(01:29:18):
But I don't anticipate us knowing for sure, like all
the different change I mean, because they've teased point rebuy,
like point costs changing on a bunch of teams, stuff
like that. I'm pretty sure the article said every roster
is changed in some way, whether that's just points or whatever.

Speaker 3 (01:29:36):
Yeah, there's a lot of teams where you shave five
K off a player here or there, they suddenly get
a lot better.

Speaker 2 (01:29:43):
Right.

Speaker 5 (01:29:43):
We were talking earlier about how much difference it made
raising the price of Asaurus by five. Yeah, Like you
raise or lower any player by five, it can totally
change the composition of the team. So yeah, I think
we'll probably when we have a release date, we'll schedule
the league and we'll start soon after that. But in
the meantime we'll run the secret league so we'll be

(01:30:05):
posting about that in discord with a link and how
to register. I think we'll probably roll that in with
the entry fee for season ten.

Speaker 3 (01:30:15):
Okay, so there you go. Look forward to that. We've
got a last little blitz of reminders here, Goblin Mayhem.
The seventh tournament run by Warren is at the end
of the month. That's going to be September twenty seventh.
I believe that's a Saturday. And then there is WE
Warriors which is after that.

Speaker 5 (01:30:34):
Yeah, October twenty fifth is WE Warriors Cup. David Beatty
is running that again. We're looking forward to that. That's
not a good tournament last year.

Speaker 3 (01:30:42):
Yeah, it's a rule set for sickos and degenerates. But
but yeah, if you're into that type of thing, this
rule set certainly appeals to you.

Speaker 5 (01:30:50):
Yeah, we can quibble about the rule set. It's I
enjoy a stunty now and then in the normal environment,
stunty in the all stunty environment is in interesting. But
Beaty's great, he runs a great he runs a league
in Greenville. He does a great job there. Shout out
to him. So we're excited to have him here running
this again.

Speaker 3 (01:31:10):
Yeah, and then after that's going to be Christmas Carnage.
There's also probably some Chaos Cup thrown in there. But
but yeah, we've got a full slate of tournaments for
the fall. Christmas Carnage might even be linked one of
the first ones we have to play with the new rules. Interesting,
very interesting, and I guess we got to plug all

(01:31:34):
the other social stuff. We've got a brand new comics
podcast called Four Color Hustle. Yeah, which is great. I've
enjoyed listening to it. We have our YouTube channel, our
TikTok are what else? What else?

Speaker 2 (01:31:49):
What do we have? What?

Speaker 3 (01:31:52):
What?

Speaker 2 (01:31:52):
Now? What's that?

Speaker 3 (01:31:53):
Who? Instagram? Instagram? Yeah? You a Facebook page, we do
RSS feeds, surely, smoke signals, flare guns.

Speaker 5 (01:32:08):
Yeah, you can check out my MySpace page.

Speaker 3 (01:32:12):
Uh yeah, uh telegrams, all of that going out uh soon.
That'll wrap it up for the right stuff for this week.
I hope you enjoyed the guest hosted this time around.

Speaker 2 (01:32:23):
Everybody, Yeah, thanks for having me.

Speaker 3 (01:32:24):
Yay, yay, and we're out of here.
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