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September 30, 2025 • 51 mins
Nathan gives an in-depth recap of the penultimate game of Season 9, and Yannie joins in for a recap of Goblin Mayhem 3 and a deep dive into the Season 9 Finals.

Hosts - David Yannarella & Nathan Starwalt

Audio Engineer - Scott Jensen
Executive Producer - Wayne Knox

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Looking everybody to another episode of The Right Stuff, a
bloodball podcast brought to you by Empire Games coming out,
sometimes lovely, always inflicting damage. Anderson South, go, Yanny here
with Nathan and we've got a whole game to talk about.

Speaker 2 (00:29):
Yeah. This is actually my favorite part of the season
when I get to use the word penultimate. This is
the penultimate episode. So yeah, we have one game to cover,
which basically sets the stage for the finals. And then
I mean, that's it for this season of the podcast.
Fortunately we have the Secret League stuff to keep us

(00:49):
busy for those of us who don't remain in the
regular league.

Speaker 1 (00:54):
Yeah, maybe we could do like a winner interview at
the end, depending on how talkative the the champion's feeling.

Speaker 2 (01:01):
Yeah, I know.

Speaker 1 (01:03):
A certain person would be very interested in coming on.

Speaker 2 (01:05):
And yeah again but yeah, uh yeah, we're gonna talk
a little bit about Goblin Mayhem too.

Speaker 1 (01:14):
That happened this past weekend.

Speaker 2 (01:15):
Yep, and I would love to hear your perspective on it.

Speaker 1 (01:20):
Yeah, yeah, it's pretty interesting. So, yeah, we got a
game to talk about, but your perspective is more here
because you watched the first half of this game.

Speaker 2 (01:27):
Yeah, right, And then I had to what was it?
What's the New York Times reporter the I've seen enough guy,
you know what I'm talking about, just calling it. Yeah,
I forget I think his name is also Nathan, but
I forget this last name. But yeah, So the oops
mostly Snotlings played Rag and Bone on that game. As

(01:50):
of this recording, happened the previous night, So depending on
when you're listening to this, you know, it may be
a couple of days. But yeah, the first half of
this game, I actually think Sean got off light. I've
seen some worst damage from Snotling's delt out in a
shorter amount of time, So I'm gonna give it a

(02:15):
pause right here for all the sirens. All right, now
that the ambulance sirens are out all the way, I
can finally get on at the podcast here. So yeah,
I think Sean got off a little light in the
first half, but it was still kind of in debacle territory.

(02:37):
He completely forgot about the fungus flinga and so he
set his line up like in Civil War regiment style,
just rows of dudes and artillery did what you would
expect it to do in that situation, Like turn one,
the flinga throws a bomb at like four people, it's

(02:58):
accurate down two of them. It casualties a Google, which
is bad. Like, I actually think the gules are very
important in this matchup for your offense because you need
the speed and the dodge is actually pretty useful. So
that sucked right there for him. I knew that was
going to be bad. Chase also like, Ko's a zombie
right off, so Seawn's like playing defense with nine there.

(03:21):
It's like turned two or three. I think More didn't
really do anything the first couple of turns, but he
did casualty a mummy, and at that point I think
the game, the balance of the game was like drastically
tilted in favor of Chase. The mummy did not regenerate

(03:43):
and got a strength down, so the mummy was just
out of the season at that point. So even if
Sewn somehow manages to win the game from this position,
he's just like, he's not gonna have a mummy against
the Dwarfs where he really wants it, right.

Speaker 1 (03:56):
So.

Speaker 2 (03:59):
The drive just kind of continues along this way. Sean
is peeling off snotlings. Chase rolled low on Riota's rookies
and so Sewan is able to take out like a
bunch of Snotlings and I think cut into the extras.
Like I think there were three or four Snotlings that
were gone during the course of the first half, but

(04:20):
I don't think at any point was the whoever was
carrying the ball. I don't think they were ever touched
by an undead player. Sean had a couple of opportunities
to get some damage done to like a troll. I
think he even managed to knock down the giant one term,
but the extra players or like, Sean didn't have any

(04:43):
extra players, so he couldn't really throw effective fouls against
those bigger targets. And I think if he had a
chance to get some fouls on them and take one
or two of those guys off the pitch, then the
second half was gonna be a little bit more favorable
for him. Chase drives down scores and turn eight, and
Sean basically gets some extra attempts and he gets like

(05:06):
Chase just puts three Snotlings on the line because he
doesn't want the big guys taking blows on that free
turn with no crackback. And then on the next drive,
Chase loads the line up. It's like the trolls and
the giant are all on the line and then you

(05:27):
put hangs, Verag and Morg back to play kind of
like safety just a little bit, and he swarms extra
snotlings in front of him, so Sean doesn't have like
any kind of good blitz there. And I watched Sean's
first turn where he does knock over troll. I think
he even stuns it, and he throws a foul on it.

(05:48):
It's kind of like a like a hail Mary foul.
He was just throwing with a sneaky git and rolled
like double ones on that, so like didn't break arm
but didn't get cut and so and this is kind
of like where I checked out of the game because
his first couple of hits resulted in nothing permanent to

(06:11):
chase his team. So Chase has got like eleven there,
and then I think he like the Mummy goes down,
like gets knocked over here and and from here I
can just see the rest of the game kind of
playing out where Sean just just stymied by these snotlings.

(06:34):
It's not like an Elf team or like humans with
catchers or something like that where you can set up
like a handoff pass or whatever, where you can sneak
somebody in the backfield away from all the rest of
the snotlings, like the undead just have to grind their
way through it. And he was desperately outstrengthed thanks to

(06:55):
the Giant and Morgan Verag and his hard pieces were
getting taken out. And if you look at the tour
play dialogue from there, it's just a string of snotling fouls,
an undead player leaving the pitch, and then a string
of fouls an undead player leaving the pitch to string
of fouls. Right, So, I think I think Sean was

(07:19):
always going to have his work cut out for him
in this game. And I like his inducement package of
like taking Ivan, because I think Ivan is particularly good there.
He's an extra regenerated piece, he's four strength, he's got tackle,
he's got strip ball. I actually think the strip ball
might be the most important thing that he's got for

(07:40):
that matchup, because if more gervariag ever ends up in isolation,
then you can have Ivan popped the ball out of
their hand. The weather was pouring rain at the beginning,
but it like changed to perfect weather around the half,

(08:00):
and Sean was like hoping that Chase would fail to
pick up the ball because Chase went into the game
with zero rerolls. But I was like, man, I like,
you just can't plan on your opponent failing a role,
right because they're just like, especially especially if you really
want them to fail a role, they're not going to
fail that role. And so I where I Sean, I

(08:24):
think I would have just played like seven zombies on defense, right,
Chase's whole goal is to try to remove players from
the pitch. You just put seven zombies out there, and
even if all of those zombies die, you're only out
two hundred and eighty K team value and you still
have your good players for your great for your offensive drive. Right.
So Chase won the game one to zero, which sets

(08:47):
the stage for you're again to take on Snotlings once
again this season.

Speaker 1 (08:53):
Yep.

Speaker 2 (08:54):
And I guess we'll cover that in the second half
of the episode. Will we'll kind of do a the
big game preview, So there you go.

Speaker 1 (09:09):
Yeah, and that is that Like when I went through,
I was playing a game that you will hear about
in the other season. But when I was looking back
to the tour play and I saw the Mommy went
dal like that is that was to me, it was like, okay,
this is like you are in problem territory, just because

(09:30):
that's like I think the way that Sean like needed
something that goes. He needed to be able to spike
or removal of a strength five piece like a troll
or vag or something like that, if he could have
gotten one of those out.

Speaker 2 (09:42):
There, if he had I don't know if he had
enough money for Luther. Sean had a lot of players
die throughout the course of the season, so he may
not have had enough money for Luthor. If he had
like a Luther, then you're kind of like an interesting
territory because you've got a five strength to agility piece.
He's got hypno gays and so you could set up

(10:03):
some interesting stuff. And I think Sean had a decent
number of skills for damaging snotlings, but he didn't have
anything set up to like take down the big guys.
There might have been an argument for like a Willhelm
because he's got claws, so you could set up with

(10:24):
four guard pieces. It's not too bad to set up
two assists into any of the strength five pieces. And
then clause gives you a shot at taken him out
of the game. Sean was talking about how he was
not like enthused to foul trolls because they've got region
and I don't blame him, but I think like, if
you can get some of those strength five pieces off

(10:46):
the table, then it gets much easier to go Like
there's like just a cascading effect if one of them
go down, right, So I think you can play what
if forever with a blood ball, especially when you actually
have a decent number of options when it comes to
your inducement, like what what are you going to take?

(11:09):
So I don't want to like get circular logic looped about,
like oh he should have done this or anything like that.
I mean, at the end of the day, if the
zero re role player just doesn't fail roles, then it's
really hard to win that game, just that simple.

Speaker 1 (11:30):
So yeah, and that that is going to lead to
the very interesting finals that with this, now we are
guaranteed to do name on the plaque.

Speaker 2 (11:41):
Yeah, that's the big thing, right, there's somebody else gets
to ascend to the plaque, yea, which is which is nice.

Speaker 1 (11:49):
Yeah, yeah, as long as we don't have to hear
about it. Forever. Yeah, so you want to talk to
some seven's.

Speaker 2 (11:58):
Yeah, yeah, Uh, what what did list did you opt
to go with?

Speaker 1 (12:04):
So I my list. I was kind of like not
one hundred percent sure if I was going to play,
like up until even like Friday, and I just kind
of decided, like I don't know a whim on a
last minute that I was gonna jump in and play.
So my list I kind of was going a little

(12:26):
bit off of the previous one where it was like
there was a lot you got like Amazons, you had
like I placed game in, so there's like lots of
you know, average strength teams with like Dodge's kind of
what I was expecting. Like I think Seven's is a
format where you're built in rerolls are so important powerful
you get no additional like it's very hard to like

(12:49):
fit rerolls into your role, so like maybe you get
one or two, like if you're trying really harder to
get to like some people. But so I went for
a list where I was like, I don't really care
about rerolls. I was like, I just wanted to have
some strong a couple strong pieces and then like solid linemen.

(13:11):
So I went with Old World and I was looking
at it and when I built the list, initially, I
was like, I could take seven players and a reroll,
or I could just take like ten players, which is
what I ended up going with. So I just said
I had ten players. I took a troll slayer with

(13:32):
stripball and pro since they have loner anyway, just like
having pro there is nice having get around.

Speaker 2 (13:41):
Slayers roll a lot of dice. Yeah, so pro is
way more effective on players who roll more than the
average amount of dice.

Speaker 1 (13:49):
Yeah. And my my main reason for it too was
like I wanted to be able to like get some
good knockdowns with it, and I was expecting to get
lots of like that's like the one I'm going to
be two dying with a lot And the PRO was
more important than I thought it would be going into it,
just based on the way that the rest of the

(14:09):
tournament shook out. But I had Yeah. So I had
the troll starty with Stripball Pro. I had a thorpe
blitzer with tackle, a human blitzer with Tackle. I took
the thrower with Leader and it was like my positionals
and since I had all the extra players, I was like,
I'm just going to try to play the foul games.
I had six human linement just put sneaky get on

(14:30):
two of them because I was like, I'm just going
to try to get people on the ground and foul them. Yeah,
And just like I think if you can get to
like a numbers advantage, it can be so you're playing
on a smaller field, it's like you can just kind
of corner people and get through. So I was like
my roster I didn't have, so yeah, I didn't have
a reroll because overall roles are so expensive, but I

(14:51):
was my thing with it was like I'll just use
the reroll on like my leader reroles for scoring or
for like a two die with the human and like
I just like won't throw bad blocks with the dwarves. Yeah,
So that was kind of that's how I kind of
went into it.

Speaker 2 (15:10):
Yeah. I took the Norse list that I've played at
Goblin and all three Goblin Mayhems now, which is a
Valkyrie with Russell Dodge, double Berserkers with Tackle, and then
four linemen and then a fifth lineman who has Leader

(15:30):
and that's been kind of like my go to for
these tournaments. This one made me want to swap one
of the tackles for guard because I'm sure you're going
to get into it too. But there were a whole
lot of strength walking around this Goblin Mayhem tournament.

Speaker 1 (15:45):
Yeah, I was expect I was expecting people to just
kind of play like Elf teams or like Amazons or
it's like, you know, maybe you have like the Jaguars
or something, but like not as heavy, like not like
I saying, because I had also considered I was thinking
about just like throwing guard on all the blockers and

(16:06):
just like that.

Speaker 2 (16:07):
I don't think you want zero tackle. The Goblin Mayhem
rule set lets you stack players to the gills, so
I think the chance of you running into block dodgers
is extremely high. So that's why I like wrestle on
the Valkyrie because if you do hit a blogger with her,
you've got wrestle and so you've got two results that

(16:28):
can put somebody on the ground. Plus the Valkyrrie has
strip ball built in, so the Valkyrie is a really
good blitz piece. And the thing about Seven's there's not
enough coverage on the table where a lot of times
you can get hits on the ball carrier just because
of how the match plays out, you've got, like, since

(16:53):
you've only got six turns at each half, a lot
of times you have that initial set up where somebody
might be able to cage screen whatever it might be,
and then after that turn it is like hits on
the ball carrier every single turn off, you know, just
because everybody's bogged down and the turnovers start flying fast

(17:15):
and curious.

Speaker 1 (17:16):
So yeah, I guess I could recap my torbet from there.
So the first round I played against Corn and he
had it was like a bloodspawn, two seekers and a
corn gore, so lots of straight like string five and
straight four pieces, not really where I want to be,

(17:40):
and and he had the corn door I think was
like sure hands, two heads, I think. So it was
like this is like good at getting out, but yeah,
this is like the matchboard of my tackle did nothing,
He had no dodge anywhere, and he had like a
random mighty blow on a linemen. And yeah, this this

(18:03):
game I think was a scenario where it was like
I couldn't get a lot of knockdowns and all of
his hits minus one were like successful. Yeah, like they
were like all knockdowns, they were like either one, one nine.
In the second half that was the skull, and that
was the only block he threw that was an actual

(18:27):
turnover and might have been one of like two blocks,
two or three blocks that did not knock a player over. Yeah.
So that was scenario where was like I had I
was trying to set up for. Yeah, I don't hid
the blood Spawn. Yeah he might have had.

Speaker 2 (18:52):
So that the blood Spawn and the blood Seekers are
like that's very expensive. Yeah, that's like three eighty right there,
so you you have like three hundred to work with,
and so you still have to have in the corn
gores and of their seventies, that's four fifty and so
that leaves you. Yeah. So I don't think he had
enough spot no, and he didn't.

Speaker 1 (19:12):
Have enough for a real So yeah, so that was
the thing where I was like, you know, you have
so much frenzy, Like there's like things just like if
something could have failed, it would have been very helpful. Yeah,
like didn't happen.

Speaker 2 (19:23):
Yeah, just you've never failed a one to nine and.

Speaker 1 (19:26):
Yeah, so I Yeah, so he was able to just
like get a bunch of blocks and then steal the
ball and score the first half and then the second half.
I after that, I was trying to like be like
a pretty aggressive run down the field.

Speaker 2 (19:41):
Yeah, like win the game, you have to basically take
the ball in a couple of turns, score and then
do it again, which is really hard and sevens.

Speaker 1 (19:51):
Yeah, and I was like doing I was trying to
kind of like the first kickoff, I was like pretty
conservative and then there I was like, Okay, I'm just
gonna be aggressive and like try to get past you,
and it's just didn't work. Stuff got knocked down. I
think the blitzer, the human blitzer got casualtied, Yeah, which

(20:11):
hurt just.

Speaker 3 (20:12):
Because he's and he like was the one that could
like like if I had I had my leader, so
I could like dodge if I needed to dodge away
from something to go hit the corn gore, that was
like my piece I could without having to get loanered.

Speaker 1 (20:28):
So but it just like never really happened. Yeah, So
that was I think it was two oh for the
first round. My second round of playing aint Ogres once
again getting like out strength. And this is another one.
I think there was like the first half he might
have had like he had maybe a few boneheads, like

(20:51):
maybe like two he boneheaded early and then didn't bonehead.

Speaker 2 (20:55):
Like a lot in a row, yeah, which.

Speaker 1 (20:57):
Is like I think the thing it was like if
you if you like bonehead a bunch at one point
and then the rest of your own has or like
none of them ever happened for the rest of the half,
that's like so much worse for Yeah, it's so much
better for the player who has supplied with a bonehead,
because like the thing is like getting to do to

(21:18):
getting complete turns consistently is where you get it. And
I think in the second half, I think he failed
one and it was just like, yeah, like getting out strengths.
I couldn't get good hits on anything, and he was
just able to kind of like run through and yeah,

(21:38):
just like trying to hit a bunch of people. So yeah,
that was I was the second. I think that one
was also like at you, And then my last one,
I played Warren and then all the luck that my
previous ouponent's AD had been siphoned off of Warren apparently
because his dice were not very good. He was winning

(22:00):
Black Orts and that's another strength mismatch, like black like
black Earth thought afore strength. I just I couldn't avoid it,
Like I think if I had known I was doing
if I was gonna know one was gonna be playing that,
I would have played it just like a more like
Dodgy team and just tried to stay away from things like, Okay,
I'm just not getting hits today. Yeah.

Speaker 2 (22:21):
Yeah, that's where if you're playing Amazon's you're in great
shape because your opponents don't have the skills to actually
do anything to you, and you can just reposition and
returning and then they just never score.

Speaker 1 (22:30):
Yeah. But yeah, so Warren, he like he received he
went over to go pick up the ball. He like
there was a couple of black hors, wanted to go
pick up the ball. Failed to pick up the ball.
I'm like, okay, well then so I like went in
and tried to like get a hit on it, and
then couldn't get a hit. The ball bounced like somewhere

(22:51):
around him. His second turn, he his first activation, goes
to pick up the ball, fails to pick up the wall.
So I got two turns basically in quick succession to
kind of get around and start knocking some people around.
And this one was a what was one?

Speaker 2 (23:07):
Oh?

Speaker 1 (23:07):
Win was just like Warren's ice were really bad, Like
he had I think like two or three double skulls
and like a one dice skull in the game, and
that's like gonna end end you pretty quickly. And I
had like pealed most of.

Speaker 2 (23:21):
The goblins in my experience, one double skulls is enough
to blow a whole game of sevens. Yeah, I can't
imagine only two.

Speaker 1 (23:30):
So yeah, yeah, So but Warren, uh, since he was
organizer and very grateful for him organizing all these events,
it's always super fun.

Speaker 2 (23:40):
It was fast too, right, So yeah, it was really fast.

Speaker 1 (23:42):
It was fun fast a but since I had two
losses and uh then played Warren, I with the spoon recipient.
So I'm gonna put that next to my plates from
Palmetto Cup and eventually I'll have a whole like table set.

Speaker 2 (24:00):
So yeah, yeah, yeah, all of my games were one. Oh.
My first game was against Sean, and his luck counterbalanced
your game because he rolled terribly in mind, if that
makes sense, I think he had like a double bonehead

(24:22):
turned two and I had kicked to him, And so
I think if you're playing against a slower team, I
think you're better off kicking than sevens. Like the Ogres
have to do like a double go for it if
they want to blitz your line guy, right, So I
think you're like totally fine to just let the other

(24:43):
player go. If they can't blitz you on the line,
You're you're more than happy to just kick the ball
to them and then play for position in the center field.
And so yeah, I think he had like one ogre
who boneheaded three turns in a row. And I think
that's the type of boneheading that the Ogre's hate was,

(25:06):
is if one of their players is just out of
the drive, right, just completely out of contention at that point. Now,
we didn't do We didn't get any casualties in the game.
I think I had like one. It was either a
foul or a failed dodge or something where my guy exploded.

(25:28):
Like I think, I think I only had one lost player.
But the big thing about it is that I have
one extra player, so even if I lose someone, I've
got the extra body that I can use. And his
blocks were terrible, and I think I like took out

(25:49):
all the knoblars just like murdered them. Now I didn't
get casualties from it, so I think I kaot them
and I think it just didn't come back in which,
you know, what's the different and on a philosophical level,
if that's what's happening. And so I managed to keep
him from scoring. The thing is like the Valkyrie is
really good in that type of matchup because she can

(26:10):
dauntless and she's got strip ball. He didn't have sure hands,
and so I could set up something where I can
like knock an ogre or at least take the ball
out of the ogre's hand. Then he's having a roll
four ups if he wants the ogre to have a ball,
to make the ball a little bit more secure, And
so he I scored in the second half. I keep

(26:34):
him out of the end zone. I don't quite score.
I failed several roles to score in the first half,
and then in the second half there was like a
little bit of a scramble, but I masked to recover
the ball and score, and then I just keep him
out of the end zone because I don't I think
there were no nobblers on the pitch, so he had

(26:59):
to go for I mean maybe he had one, and
so like his only way to win is to like
throw or kick team managers and but yeah, I forget
the exact vate the cause it was like such a
blur because like the round ended and we're onto the
next round, so I didn't have like a chance to
really reflect on what happened there. But the pretty terrible

(27:20):
roles overall on the Ogre team, and it's like one
of the worst teams in blood Bowl if you roll
like that, and if you don't roll like that, then
it's like one of the best teams in blood Ball.
So round two I played against Warren and he had
some guard which was like a little bit of a

(27:40):
trouble for me. And this game was like pretty brutal,
like we were both losing pieces pretty fast, Like he
threw a foul and killed a guy but box card
and got caught and so his sneaky geit or whatever
was thrown out of the game. And then like the
next turn of like I splatter a goblin And it

(28:02):
was very similar in that Warren was down to like
his big bruiser pieces but didn't have anybody to actually
move the ball. And so that was another game where
kept them out of the end zone in the first
half score in the second half, doesn't really have anything
that he can score with to answer back, and I
win the game one zero. And then the third match,

(28:23):
I played against Chase, which was a really interesting game
and one where my ability to score was not matched
by my ability for carnage because I took out a
lot of Elves in the game, but anytime I wanted
to actually like put the ball in the end zone,

(28:43):
I would fail like a three up through a reroll
to like to score. He actually started the game with
an on side kick. The ball just scatters like two
spaces away from the line of scrimmage and he rolls
blitz and so he has two people underneath the ball
to start my drive, and so I managed to pop

(29:05):
the ball loose and actually managed to keep the Elves
from scoring despite them starting the drive with the ball,
and I had a crazy sequence of one dive blocks
to get me back into the drive based off of
the jump up with the berserkers, I think I took
two Elves off the pitch from just jump up one

(29:28):
dive blocks into people, and that pride the ball loose.
I also had a disaster early where I made a
dodge with the Valkyrie and she died. She just fell
over armor brake dies. She's out of the game. So
my best player is out, and I had multiple chances
to just pick up the ball and walk into the

(29:49):
end zone and win or right to very least score
there and failed them all, but fortunately Chase didn't score.
We go into the second half. I have to kick
to him. I think I made one. I think I
was off position by one square. I had crowdsurfed his

(30:12):
thrower and killed it, took it out of the game,
so he was he didn't have a reroll, and I
think he used his reroll turn one on a blitz
or something, and so he had no rerules and I

(30:32):
he manages the score on the next turn. So I've
got like the whole I've got four turns or something
like that to try to score. And I get so
busy fighting elves that I can't get anybody into scoring
position because the damn Elvin Union blitzers or sides were

(30:53):
bloggers with sidestep. I kept putting him on the ground,
but I could never break the blitzer armor. The armor
eight elves were week before my sythe but the stupid
blitzers were untouchable. And then I was down players. I
couldn't really like I was down a like the blitz

(31:13):
the Valkyrie, so I couldn't really justify throwing a foul
on one of them when they were on the ground,
and so I just got bogged down in the center
and so I had to like try to make some
plays towards the end there and just couldn't quite score.
So Chase ended up winning that game one own. We

(31:36):
were top table at that point, so he went on
to win the tournament. So this is the podcast where
we do nothing but glaze Chase. So we're gonna.

Speaker 1 (31:49):
Have to change the name for this one again.

Speaker 2 (31:50):
Yeah, yeah, yeah, yeah, yeah, once again.

Speaker 1 (31:57):
I think I when I came out for that.

Speaker 2 (31:59):
Yeah. I mean, do you think if you're a new
player and you're listening to this podcast, you want to
get some reps? I astly I think you would learn
a lot from Sevens. You will understand like stakes during
a turn a lot better. You'll get better at turn management,

(32:19):
just because you start with the stuff that's easiest and
work your way towards the other. And the game is fast,
so you can get three SEVENS games in the span
of a time where you might play a single eleven's game.
So it's a good way to learn like the fundamentals.

(32:41):
Highly recommend Warren Is. He's already talking about the next
one he's already talking about letting secret league teams in
on the next one, which I'm all about. Hopefully the
new addition will drop before then, so we'll have like
some interesting rules changes to go with. And but yeah,
I mean, the next time the seventh Tournament happens, I

(33:02):
highly recommend jumping in it if you're if you're one
of the new players, you'll get a ton of great experience.

Speaker 1 (33:08):
It's super, super fun. So yeah, well we're gonna take
a quick break here and then come back and talk about.

Speaker 2 (33:13):
The game, the big Game.

Speaker 1 (33:17):
I hope you enjoyed that app for the Honey Browser
or whatever it is they're advertising podcasts these days. But
we're here to talk about the great game of season nine,
everything up to this.

Speaker 2 (33:33):
Yeah, the Blood Bowl, the Empire Cup Bowl, whatever we
call it.

Speaker 1 (33:39):
Yeah, the game, the game. We're sealing it from Michigan.

Speaker 2 (33:44):
Yeah, yeah, screw them, we're starting. We're starting. We're beefing.
We're beefing with Michigan. We're beefing with Ohio State. That's right.
I'm disrespecting it them. I'm dropping the.

Speaker 1 (33:56):
Yeah, what are you gonna do? Punch me? I'm not
a random Clemson player running to the sideline.

Speaker 2 (34:03):
Forty year old bird.

Speaker 1 (34:07):
All right, so we got a game, got dwarves, we
got nerdlings, snotlings, whatever you want to call them. I
guess I mean we go putch different ways with us,
but I guess a baseline before we get into predictions
or anything like that. What do you think the game
plans for ECS players needs to be in this game?

(34:31):
All right?

Speaker 2 (34:32):
So I think whoever receives the ball is in great
shape because they will get to dictate the slaughter of
the other person. Right now, Chase's game plan with the
Snotlings has basically been immutable at this point. It is

(34:52):
take board plus a giant plus whatever else you can afford,
and then spend the whole first half beating on the opponent.
And Chase's games where he doesn't win the dice roll
are a little bit different. Now. Urigan's got money to
play with, and so if I'm Urigan, I don't actually

(35:17):
know what he's thinking. I don't hate taking a rookie
death roller for this game. Right you have to just
assume Chase is gonna have whatever money to do what
he wants, and you can't stop that. All you can
do is just put the best possible team on the pitch.

(35:38):
Now he Jurgen happens to have three thirty five in
the treasury, not enough to overdog Morgue, because if he
had enough, that would be my game plan. You just
walk into it at three point eighty, pray you don't
roll badly on the the stupid Mayor and so, and

(36:01):
then just take morg and then dare Chase to win
the game without morg at a disposal. That's not an
option here. You could overdog Deep Root, could overdog Ciddy,
right if you don't roll badly on the spiraling expenses,
you might be able to take both of them. And
then I think you come into the game with just

(36:23):
as much firepower as the Snotlings right now, if you
roll spiraling expenses, that's where you have to kind of
go down a decision tree and figure out what you're
gonna take instead. I don't think you can come into
the game with less than sixteen players. He's sitting at
fourteen from when we played, and I didn't do any

(36:45):
damage to his team. Now, that wasn't by design, trust me.
I wanted to. I wanted the quarantine to go out
with a bunch of extra casualties. But this stupid dwarf
team took no damage when I played against it. I
would just tell you were going to do the exactly that,
take no damage. Again, you're probably in great shape, but uh,

(37:09):
I don't. Somehow I think Chase is going to be
a little bit luckier on the damage front than me.

Speaker 1 (37:14):
So, yeah, so I guess things that I'm looking at.
So I'm looking at the treasury right three thirty five,
So if you're above three hundred thousand, there's a chance
that you lose half of that, yeah, right, So is
there an incentive to dip below that? Because like obviously,

(37:37):
you know, I think if you were at three eighty,
it's like if you don't hit anything, you get more,
which is great. If you lose half of it, you're
still at one ninety, so you could do some of
the other plans if you needed to take something else.
But it's like if you were going in at three
thirty five and you lose half of that, all of
a sudden, you're.

Speaker 2 (37:55):
You only lose half of it on a one. Yeah,
So I think you just take your treasury and you
just walk into it with as much as you have, right,
You've got like I the math is a little bit
it's not straightforward. Right, You only lose half if you
roll a one. If you roll a one and you

(38:18):
dip below too, if you go to two ninety five
and you roll a one, then there's a chance that
you couldn't take deep Route anyway. Right, if you're planning
on trying to figure out what happens if you roll
a one, then if you roll a one, there's a
very solid chance that you don't get to take deep Root.

(38:39):
Then I think you want deep Route because deep route
is something that can go toe to toe with the
Giant and you have a seven strength stand firm eleven
armor piece and then the Dwarves come in with like
nine hundred guard and then you just push around the
trolls the Giant moord. Right, I think you want Debrood

(39:01):
for this match, but if you roll a one, you're
just not going to get him most likely. Right. I
think if you roll a two or three, you lose
some amount of money, but you still have some extra
money that you can use. I think you do not
care about the riotous I mean the ref. I actually

(39:26):
think you don't care about the ref because Chase is
gonna foul regardless, and if you take the ref, Chase
gets a ref and return and then he can argue
on a five or a six. Right, Chase could even
take Fink Defixer and you argue to keep your people
in the game on a four or better. Think defixer

(39:47):
is like a crazy piece. I had to play against this.
It's this is funny because this is like a Wee
Warriors thing from last year. That's what I had to
play against. I had to play against the biased ref,
the neutral bias ref us Think to fixer. Think to
Fixer makes it so that you I think the way

(40:07):
he's worded is that he makes it so that you
stay in the game on a five or better, and
then the bias ref gives you a plus one to
the role. It's one one way or the other. Yeah,
think to fixer. You've got a boss. Once per gaming,
your team uses a bribe. You may reroll the D
six to see if the bribe is effective, and he

(40:29):
costs ninety k right when rolling on the argue the
call table. A coach who has hired Fink treats a
roll of five or six as well. When you put
it like that, and a roll of two to four
as I don't care if Think gets sent off. If
your coach gets sent off, then Think gets set off

(40:49):
as well. But the way biased ref reads is when
arguing on the when rolling on the argue the call table,
you may apply a plus one modifier, so that means
you can't end up with a one on the role
of the table. You always end up with a two,

(41:10):
so Pink can never be kicked out and you get
a plus one on the roll, So it means you
argue to keep your players in on a four better,
so half the time that your players get caught, so
you just cannot bank. You're gonna have a pile of
bribes because of the inducement money. And if you want,
you've got the bias ref plus fink defixer, so your

(41:31):
guys just aren't going to get ejected at the rate
that you think they should. So I think the ref
is not the call. I think out strengthening is the call.
I think you go with a deep rooted plan or
a death roller. The problem with the death rollers it
gets kicked out if somebody scores. But I also think

(41:56):
you want Cindy in this matchup because bombs aren't very
good against Snotlings. Right, the Snotlings are throwing bombs at
ten armor dwarves, whereas the dwarves are throwing bombs at
six armor Snotlings. And not to mention that it gets
to knock down giants and trolls or more or vag

(42:21):
whoever's in the way the bomb has. It's basically an
extra blitz every turn that you can use to knock
down stuff. And the thing is is if you're stacking up,
if all of the strong pieces in the Snotlings are
all tied up fighting dwarves that aren't the five strength Runner,

(42:42):
then the fire strength Runner at eight speed just gets
to go where he wants in the pitch. And I
actually think the fire strength Runner is a problem for
Morg because it is also a blogger and Morg will
need five assists to get to three dice on them,
and so the five strength Runner is like just untouchable

(43:07):
as long as the rest of the dwarves are in
the way.

Speaker 1 (43:10):
Also, conveniently, eight speed is the exactly of squares that
more could move with to go pushes.

Speaker 2 (43:16):
So yeah, so I think I think on paper, I
love Urregan's chances in this game, and so I'm not
trying to curse them or anything like that. If anything,
I curse Chase. But you know, the if the Snotlings
get the ball first and you've got a chance to

(43:38):
take a bunch of Dwarves off the pitch, then I
don't love what happens to the ur Agon's chances at
that point. Now, I think you've got enough skills. I
think you've got enough guard. I think you've got enough armor.
Like all the traditional Snotling stuff works much much much
better against non block, non tackle, non ten armor, non

(44:02):
thick skull targets, and so you know, I you know
it's up. I'm interested to see what Urgan's inducement plan is.
He always comes up with something pretty interesting. But I
think as far as like on the field goes, you
take one of those high strength s notly players off

(44:23):
the pitch and then the slaughter is on. Right if
you take out the giant, I think the positioning gets
so much easier for the dwarves because you're not having
to play around this huge roadblock. And the trolls I
think are actually like they're pretty closse close to irrelevant

(44:44):
with the Giant off the pitch, because I think with
all the guard that you have, you can easily get
to the point where you can throw two dice on
the trolls. And if the trolls are getting knocked down
and they have to stand up, and they get knocked
down and they have to stand up, like they're basically
out of the game at that point.

Speaker 1 (45:02):
Except yeah, at the point there too is like you know,
trolls really stupid. Yeah, yeah, so it's like if you
can get them, if you want to state it up,
like if you need to bring someone over, then that
it's just fodder for yeah, like, yeah, you got a
bunch of assists over there. You have to bring a
stutly into the one open square and then that styling
gets murdered, right.

Speaker 2 (45:21):
I mean the the whole dwarf team. It's open season
and snotlings. Yeah right, all that tackle, all that block
the like. Whereas Sean's undead, Like, if you're throwing three
dice with a zombie, you have the fifty to fifty
shot at hitting the pal whereas the doors three dicing snotlings,
you you're in like the seventy percent or more territory

(45:44):
to knock the snotling down. It might even be like
ninety percent don't. I don't have to go back and
check the mouth on it again, but you were heavily
favored to uh put the Snotlings on the ground if
based with dwarves and Chase runs no re rolls. So

(46:06):
if you're dodging away from trolls I mean dodging away
from the dwarves with Snotlings, you don't get the dodge
reroll and any of those failed dodges into the turn right.
And I think Chase's team is constructed in such a
way where if it's not activating fourteen players, then like

(46:32):
the wheels start falling off and the whole the whole
thing comes undone.

Speaker 1 (46:37):
So yeah, yeah, as someone who has played Dismatch Up
a couple of times, Yeah, like I felt very solid
with just like the door Like doors are like resilient
enough to tackle is ridiculous. Yeah, the door of line
is just like like it is. It is more like, yes,

(46:59):
you're playing with eleven more because your opponent. Yeah, so
that's just kind of how you have to look at
at Yeah, so.

Speaker 2 (47:10):
I'm not writing Chase off.

Speaker 1 (47:12):
Yeah, That's that's the thing. Is Like there are pieces
I think like.

Speaker 2 (47:15):
He gets to customize his inducement plan for it. Yeah,
and I think more than anything, Chase wants his name
on the plaque so that he can trash talk people
about it. Right. I think that's the most important part
of this for him is winning it to trash talk people.

Speaker 1 (47:32):
Yeah. He is gloat lusted right now.

Speaker 2 (47:34):
Yeah.

Speaker 1 (47:36):
Yeah, so yeah, Like I think the just looking at
I think the thing I am interested in. I think
the wild cart in the situation could be the fungus thing. Yeah,
just being able to like like that is one thing
you don't really like to have bombs surrounded a bunch
of doors, especially if you're playing on doing guard all

(47:57):
of a sudden something gets peeled and then like that.
I think if you can avoid bomb disasters, then he
will be in a solid spot. But you know, we
could see I know in the past, Chase his favorite
sort of I call it like the Rumble package. It's
like Morgan Verag.

Speaker 2 (48:15):
Yeah, and I think it's like a dwarf game. So yeah,
I think that if you take one of the gut
Runners into this, the gut Runners mints meat, the gut
Runner is the easiest thing to take off the pitch.
And I mean you're gonna don't have strip ball, So
the ball in Verag's hands or the ball in Morg's hands,
it's not easy to take down. Now with the five

(48:38):
strength runner, you do have somebody who can get two
dice on a Moorg or a Verag with very little effort.
And uh so there's a world where the game takes
place in like the center part of the pitch, Like

(49:00):
we've got the whole field, but we really only need
i don't know, like forty squares in the center of
the pitch.

Speaker 1 (49:07):
Yeah, they'd be playing sevens on a seventh.

Speaker 2 (49:10):
Yeah, yeah, And you don't really need more of the
field than that because that's where all of the action
is happening. And if that's the case, then I think
Urgan is probably favored just because it's it's who can
who's still standing after all that punching back and forth.

(49:30):
And I just think that the dwarves are going to
be favored there because like even the trolls don't have
thick skull, right, so you know, the it kind of
it really depends on what happens with the the I
think the early injuries because I think it's a it's
a cascade failure. One way or the other. Right, I

(49:52):
think the Dwarves have like a little bit of extra
preserves where you know, you lose one Dwarf, you're fine.
You lose two, do words, it's gonna suck. You lose
three doors, you're in trouble. Whereas you lose one troll,
you're immediately in trouble.

Speaker 1 (50:10):
Right, So yeah, uh, this is gonna be fun. We
don't have a official time on when this is happening.

Speaker 2 (50:17):
Yeah, speculation, right, keep an eye on the discord. Our
plan is to streaming. Yeah, we'll probably we'll probably do
commentary again. Oh boy, I think because that was fun
last time.

Speaker 1 (50:28):
Yeah, I'll see if I can get like the John
Madden screen drawing, that would be the next ye. Yes, yes,
but yeah, I think that's gonna do it for the
as you said, penultimate upisode. Uh this, Uh, we'll see.
Maybe we'll have a maybe we'll have a winner to

(50:48):
talk to you next week, depending on availability people. But yeah,
I appreciate you all listening to this is a wrapping
up this season and jumping in some more weren't. But
you know, if you are enjoying this show, enjoying what
we're saying, or just enjoying the sounds of our voices.
Whatever it is, you can make sure to follow, like, subscribe, review,

(51:13):
whatever it is on whatever platform you're listening to, We
appreciate all of it, and yeah, we'll see y'all next time.

Speaker 2 (51:24):
All right, we're out here.
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