Episode Transcript
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Speaker 1 (00:05):
Welcome into another episode of loris uf, a bloodball podcast
brought to you by Empire Games. Coming out of Sometimes
Lovely Always channeling your fury Anders in South Carolina. I'm
Manny Air with Nathan. We got more Secret League to
(00:26):
talk about this week.
Speaker 2 (00:28):
We're back, more Secrets, more League. We've we've put the
final nail on the coffin of season nine. The Secret
League has got our full attention.
Speaker 3 (00:38):
Now, yes, we do.
Speaker 1 (00:40):
Have some announcements to start off this week. We have
a new team that has been added. We've got the
Touchdown Town Clowns.
Speaker 3 (00:48):
The Human Team, Justin's newer person coming in.
Speaker 2 (00:51):
It plays a couple of other games if you really
really nice guy. His girlfriend plays Laura Conna too. So
they're welcome addition to the store. They just enjoy gaming Wych,
which is great.
Speaker 1 (01:04):
So yes, So with the addition of that Human team,
we had a number of players, which means the Crabs
are back, which is the most important thing. Actually, this
is just going to become the Crab Podcast, I think
at this point.
Speaker 2 (01:18):
But yes, like Carsonization of yes.
Speaker 1 (01:21):
The inable cartonization. Put the pots away, stop boiling your water.
These Crabs are not done they're hungry for humans apparently.
So yeah, we got games of recap and then we
got a couple of games. Look at now, so we're
almost two full weeks through, but we got some week
one games. So first up we had the Bloodied Maskarade
(01:42):
and Shield Walls. This is vampires and the Savage Orc team.
Speaker 2 (01:45):
Yeah, and the Savage Org team delivered a beat down.
Speaker 1 (01:48):
Yeah, It's just seemed like that team obviously a lot
of frenzy, some block like not a thing that I
think the stock Vampire team wants to see in their
first game.
Speaker 2 (01:58):
Yeah, and as the local vampire expert, I've got a
lot of critiques for Joel's lists that he decided to
run with. He opted for a five vampire start, and
that meant he had twelve players and a total of
three rerules. I I genuinely believe with vampires, I think
(02:22):
starting off, I think you've got to come into that
first game fourteen players because you are going to be
hemorrhaging players and your players are going to be hemorrhaging,
and you just have to You just need a solid
(02:43):
number of people to put on the pitch. And I
really I think I like starting I think you always
start double thrower, because the thrower is the most insane
piece on the team, and then you pick runner or blitzer.
I we'd probably start with the blitzer. That way, you've
got the three strength four pieces and the the blitzer.
(03:06):
Starting with juggernaut is it makes it a little bit
more reliable to go hit people. And that way you
only have three pieces that are BLOODLUSS two plus and
you're much less likely to chew through your own team
and the But that's me. That's me critiquing the starting
(03:26):
list of the vampires here, and that's just that comes
with some vampire experience that I have. You start five vampires,
you're gonna end up five vampires on the pitch, six
thralls on the pitch, and there's going to be a
lot of drives. You're going to end with like four
vampires on the pitch, no thralls, and a lot of
that's going to be your own doing, and you need
(03:51):
to make sure, like with starting the one major advantage
of starting with three vampires is that the way we
do MVPs with three one at random, the MVPs always
end up on a vampire and then you can develop
the vampire from there and casually plus the MVP or
(04:11):
a touchdown plus the MVP or two completions in the
MVP means you get block on a Vampire and the
sooner you get block on one of those vampires. The
sooner you can take pro or dodge, and then once
those once your first Vampire is at block pro dodge,
you can then add an extra Vampire to the team
(04:32):
because the block pro dodge vampire needs no further skills
to be one of the most insane players on the
pitch a needy given time.
Speaker 3 (04:40):
Right.
Speaker 2 (04:40):
Anyway, that's my brief aside talking about Vampire starting teams
and playing them in the league all right.
Speaker 3 (04:49):
Other Week one game was Touchdowntown Clowns.
Speaker 1 (04:51):
We're able to get a catch up game here since
we had our shaving on dead player joined previous week,
so we're able to just pair them up against each
other for a week one game. So Drinking Off Grave
Robbers got a one to win there.
Speaker 2 (05:05):
And I observed this game. I was able to complete
my store duties while watching this game since both players
were new and both players had like a million questions
as we were playing, and I was making sure, uh,
you know, I've talked about it before one of the
hardest things for new players to get right is assist
math right, and so I was able to help out there.
(05:30):
And this was a good This was Justin failed to
score his first touchdown because his player tripped over the
tripwear right on the goal line. I felt bad for him, right,
but I think it's best to learn these lessons early.
On blood ball, he's he's right on the goal lines,
go for it, go for it to score, falls over,
coughs up the ball, and the Undead team was able
(05:54):
to win the game one oh at that point. And uh,
I think it was a good learn experience.
Speaker 1 (06:00):
Were both Yeah, I think like both house ended with
a shot on Justin to be like celling the ball.
I think he had a shot to like on turn sixteen,
like steal the ball and score just to like clear
someone out, but like just couldn't get.
Speaker 2 (06:15):
He was in the game. He was in the game,
And I honestly I feel both players were extremely soft
on armor breaks. Actually, I think Justin was like a
little bit ahead. I think Justin had a bunch of damage,
but the Undead team regenerated through it. But like I
think I was, I was offering some advice early and
(06:40):
the one of the mummies got KOed off the line,
and I was like, that's why I don't put mummies
on the line, right, Like, I don't put anything on
the line that I don't want my opponent to kill.
And if you're playing undead, that's the perfect place for zombies.
Put three zombies on the line, let them hit those
zombies and you don't have to worry about it, and
(07:00):
then your mummies are there to respond to what's going
on on the field. But yeah, like I said, I
think it was a great learning opportunity for both and
I'm glad that the Secret League can function as something
as an avenue for new players to learn some of
the game.
Speaker 1 (07:17):
Right, Yeah, get into weak two games. We're gonna start
off with a wild one here is Electricity Maulers and
the Well Road Warriors. So within the first two turns
of this game, we had a turn zero blitz casualty
with the Onye and put like a strength down on
the Norse players and then I'll turn to one of
(07:38):
the lineman like foul and then got sent off. So
this is I think dout like sets. The pace for
the game ended up as a three to zero win.
Four Henderson just kind of another game where he's putting
the beat down on people.
Speaker 2 (07:51):
Yeah, yeah, I think that the one is like a
really deadly piece, right, Like it's it's very equivalent to
the blood Spawn, And I mean one advantage that has
over the blood Spawn is that's got ten armor. And
you know, however, animal savagery, on the other hand, means
(08:12):
it's very apt to do damage to your own team.
And I don't love like Norse's chance against a team
like this. Necessarily, they've got all these turtlemen that are
like really hard to hurt, and they just kind of
gunk up the field and so you can't get to
the easier players to hurt. And so yeah, I didn't
(08:36):
get to watch this game. When Norse takes five casualties,
that I always feel like that's probably a product of
picking fights you can't win as Norse. But also I've
played Norse for a season. Sometimes you just take five
casualties because your points blitzed just casually somebody every time, right,
(09:00):
and there was nothing you can do about it, didn't
matter what he did playwise, You're just getting hit a
whole bunch and your guys just keep exploding.
Speaker 1 (09:08):
Yeah, all right, I guess you had to get jaw
Lee ragers and ethical vampires.
Speaker 3 (09:14):
Yeah your recap.
Speaker 2 (09:16):
Yeah, this one was a slobbery knocker. Coop and I
were just duking it out at midfield. He had a clause,
And actually think Coop's casually dice were trying to make
up for a lost ground in that first game, because
while he's got claws, he doesn't actually have Mighty Blow, right,
(09:37):
and I've got Mighty Blow and a lot of Coop's
team is eight armor and Coop was coming out way
ahead on the bash Fest early on. But this is
another one of those really glad. I had fourteen players,
so I was taking some damage as the game went on,
but I was every time there was a kickoff. I
had eleven people on the pitch and I got a
(10:00):
fairly lucky touchdown and two turns, which has been kind
of a thing with this team so far. I'll burn
through my reroles real fast, and then I have to
like try to scramble and get a touchdown before halftime,
and I just make enough roles in a row. Where
I did this game, I ended up getting touchdowns on thralls,
which was not like where I want them to go necessarily,
(10:23):
but my vampires were busy fighting shark men, and I
couldn't take one of the sharkmen off the pitch. I
even threw some fouls with thralls in that game to
try to get one of the sharks off the pitch
because they were just they were just like standing up
and throwing hits into my guys. Coop did like, I
(10:48):
don't think he did any like permanent damage to his team,
but this is one of those where both teams like,
I've got bloodlust, he's got animal savagery, Like it wouldn't
be weird for each of us to take a turn
and take out as many of the opponent's players as
you took out of yours during the turn. But mostly
the damage done was directed at the other player in
(11:11):
this game, and I had some late casualties that kind
of like evened out the ledger for me and kind
of wrapped up the win. I didn't do hardly anything
to on my offensive drive, but I got some casualties
playing defense for a couple of turns and was able
to keep him out of the end zone and stay
(11:31):
up two to one.
Speaker 3 (11:32):
So all right, the penalty number and the Blavican Bloodhounds.
There's one one draw. I got a fallon corn here.
Speaker 2 (11:43):
Yeah, you get some people who aren't afraid to throw
fouls with expensive pieces.
Speaker 3 (11:49):
That's that's.
Speaker 1 (11:51):
Looking at that box star, I'm like, oh, blood Seeker Fowls,
we are here and we're in a spot here.
Speaker 2 (11:56):
Yeah. Yeah, I if you go back and you look
at who I threw fouls with a Corn team, I
believe I threw two total fouls with the course of
the team, and it was always Marauders because the blood
Seekers are way too expensive to get thrown out of
the game.
Speaker 1 (12:14):
Yeah, next day all on red and Lupa's lappin'. Okay,
so this was one. Obviously we're on wear watch for
the seam. So first week we got two were Wolves.
This week was seven. So had that team became busted,
well not necessarily like superbusted, Like obviously frenzy is great,
(12:37):
but you know you're missing block like you don't have
like munch of skills at that point, but seven random
Frenzy pieces running around in the middle of a bunch
of stunty players is probably a good place to be.
Speaker 2 (12:47):
Yeah, take it from me as someone who played a
lot of Corn into a lot of stunny teams. Frenzy
gives you so many shots, right, Like when you throw
a block in Bloodball, you're trying to hit that triple seven, right,
take somebody off the pitch, get your touch, get the casualty,
get your SVP right. Frenzies are like pushes, you just
(13:11):
get rebuys at that level, and stunty's are just so
much more likely to be taken off the pitch with
a frenzy hit. So you know, there are lots of
times where if the stunty player fails a dodge, you're
the were Wolves and you've got like three or four
frenzy hits, you can end up putting all of those
(13:32):
players on the ground. And yeah, you might have to
to mitigate some your some damage against your own team,
but you know, I think you've got a really good
You're going to do more damage to the other team
just over the span of the whole game.
Speaker 3 (13:52):
Yeah.
Speaker 1 (13:53):
Yeah, he did take a one of the Radoggers out
for the next game, which was one that actually had
enough SVP for block. So fortunate for NASA's next opponent.
Speaker 3 (14:03):
Whoever that might, Yeah, whoever that is, I'm.
Speaker 1 (14:05):
Probably very happy with that. Up next, we had the
the Morisset matchup of the week. It's like a bunch
of ten armor and a bunch of claws going at
each other. The twenty seventh Club in the Atlantean as
Kickers three to zero win for Austin.
Speaker 2 (14:23):
Yeah, yeah, yeah, where do you start.
Speaker 3 (14:29):
Block matters?
Speaker 2 (14:32):
Right, Yeah, it matters a whole lot. And I don't know,
it looks like it looks just like a complete be down.
I walked by the table at one point and I
was just kind of like raising his hands just like
I don't know what's supposed to.
Speaker 1 (14:48):
Do, slowly assembling the surrender cobra. Yeah, yeah, so so far,
I think. You know, we talked about the ten armor
for Austin being a change, just as players being more
thirty and the other part of the two slower players.
Speaker 3 (15:02):
Means you're less likely to strand somebody somewhere.
Speaker 1 (15:04):
Yeah, which against a team with a lot of frenzy
and a lot of clause, like if you have someone
get out of position somewhere, that could lead to an
issue where like all of a sudden, that person's getting
pushed back into all these other players of clause and
you're getting a bunch of blocks. Eventually you're gonna break
that ten armor if you get enough hits on it.
Speaker 3 (15:22):
But being.
Speaker 1 (15:24):
More concentrated and having to kind of stick together as
a unit and kind of have that play style which
is not traditionally the Elf play style I think is
benefiting Austin.
Speaker 2 (15:36):
And honestly, looking at this SALF team, I probably underrated
how a good block grab is to start with. Like, yeah,
you don't get to use it on blitz, but if
you're slow moving and you play like on the sideline
with this team, I'm actually willing to bet you can
do some really sick serfs and because you can, just
(15:58):
because like a typical thing again, Elves is trying to
like call them up against you or whatever, right, Like
you you could come at a blitzet like a specific
angle and push somebody into one of your grab guys
and then you just pull them into the rest of
the team and throw them out the end zone. Right. Yeah,
I think this team is kind of sick and uh
(16:24):
and obviously if Austin keeps putting up numbers like this,
then his team is going to be kind of a
nightmare down the stretch. Uh.
Speaker 1 (16:33):
The Jolis Rotters and one win for Clay we got
a big guy touchdown. Yeah, animated hulk or whatever is
got rumbling into the end zone.
Speaker 2 (16:47):
Yeah, oh yeah, they're slow ogres. They're like, yeah, they're
they're slow ogres. Is what the animated hulks are. You
can just take two of them on that team, So,
I mean that's that's kind of crazy.
Speaker 3 (17:03):
Yeah.
Speaker 1 (17:04):
Yeah, I think it's just like a thing where's like
Fred is gonna find himself into a bunch of strength
mismatches with this team, yeah, and like mitigating yourself around that.
Like Fred is definitely the type of player that will
like take a bunch of risks and you you're putting
your players in really bad positions. Start and I think
he got dodge one of the assassins, so hopefully that
(17:25):
will kind of keep it alive a little bit more.
But like it's it's tough just because that team is
all it is like blast cannon right right.
Speaker 2 (17:36):
Yeah, I think it's like an offensive powerhouse. Really. I
think the fighting a way to get the ball away
from your opponent, that's the going to be the struggle
with the team. I can't think of a better team
for the kick skill, right, Like you you just drill
the ball in their end zone every game if you
can every drive and then you just beat them in
a foot race back there, and yeah, you're a strength disadvantage.
(18:00):
But if if your whole team is between the opponent's
team and the ball, then you're probably gonna end up
stealing some touchdowns. And then honestly, these these Secret League
teams have a really bad passing game. So like a
lot of these teams do not want to start fielding
the ball on their two yard.
Speaker 3 (18:19):
Line, right, So I think I'm pass against my team.
Speaker 1 (18:23):
I think well advised if anyone's fine on taking that strategy. Next,
they had Shield Wall and Serial Killers. I got a
little bit of a recap on this game from Jeremy
and he was saying that like his dice weren't super great.
Speaker 3 (18:38):
And Nate's dice also were not like particularly great.
Speaker 1 (18:42):
But I think the one advantage that Jeremy had in
this game was the giant hands, having big hands because
it was pouring rain, so he was in a position
where like having a player with skills that could help
him pick.
Speaker 3 (18:58):
Up the ball is huge.
Speaker 1 (19:02):
Just being able to get through and kind of power
through some of that.
Speaker 3 (19:07):
And also, like obviously we talked about a.
Speaker 1 (19:09):
Start and I've been kind of going over in my
head what the like ideal team composition for this flush
golden team would be to start out, And we'll go
back and forth on a couple of different iterations. But
I do think the one upside to how Jeremy has
the team is he's got the hands, and the hands
are pretty decent fouling because they could get in there,
they're like harder to take down, or they can just
(19:31):
like run around and put a foul in. And he
was fowls were put in work in this game, and
he was like iron hearts getting didn't matter.
Speaker 3 (19:38):
He's just breaking arm aroundway.
Speaker 2 (19:40):
So yeah, I guess the major upside to that savage
or team is that, like fouls are like bonuses to
fouls don't matter. Now, if the bonus of the foul
doesn't matter, then that means you're more apt to throw
a foul with no bonuses to try to fish for
(20:00):
those big hits. Yeah, and yeah, I mean and and
because the team has iron hurt skin, I think you're
like kind of incentivized to foul it because it's just
going to be a difficult team to take off the
pitch unless you're just straight up rolling the numbers.
Speaker 1 (20:14):
Yeah, it's just like worth a shot. Yeah, it's like,
you know, if you don't get it, you don't get it.
Speaker 2 (20:18):
It's the sneaky get philosophy. Yeah, I roll it two on.
This was sneaky get. Yeah, but I roll a ten
followed by something else upside right, So.
Speaker 3 (20:30):
Yep, all right.
Speaker 1 (20:31):
Then we had the Bodacious period and the dragonhoff Grave
robbers as one to zero win. So Jenny scored on
turn three period, and then it's just defense from there.
Speaker 2 (20:44):
Yeah. Yeah, both teams duking it out at midfield. I
saw parts of it parts of this game, and there
was just a lot of slap fighting going on. I
think the Undead they had some soft dice in that
first game. I think it continued into this game as well.
(21:04):
And honestly, I think the major like if you if
you're a new player and you're playing against stunt is,
you probably miscalculate what you need to knock over a
stunny player. It's so important to blitz with like your
and to get three dice. Also, it's so important to
get three dice with a block character into a stunty person.
And if you do that then I think you're more
(21:26):
likely to just peel skinks in this game. But yeah,
I think both players were just slapping the crap out
of each other and it didn't really turn into anything.
Speaker 1 (21:39):
So yeah, I'll actually have You've Got Crabs and the
touchdown town Clowns. So this is a game I played
because the NATICA team is kind of like a ringer
for the source that we're kind of like handing off,
and I really wanted to try the team.
Speaker 2 (21:52):
It's just like it's a sick team.
Speaker 1 (21:54):
When we first started looking at the seciort League stuff,
I think like, oh, you get to play these giant crabs,
these big guys with step that's just super flavorful. Yeah,
super fun. I like wanted to try him out, and
I'm sold on this team.
Speaker 3 (22:09):
It is. It was super fun to play.
Speaker 1 (22:12):
It's the recap of this game was, Yeah, so I
was playing Justin was like his first games or like
a little bit out of sequence, just kind of get
him caught up, and he wanted to have like a
sort of introductory game and like talk through things. So yeah,
I played this and I he wouldn't kick off, so
I kicked to him and the I put the IGNM
(22:34):
brights on the line, which was a little if you
have not looked at the state line for these, if
you're listening, they're like move forward strength to agility for
armor ten and then they're like daunt let's jump up,
stand firm, regeneration.
Speaker 3 (22:51):
So and they're fifty k and you can take four
of them.
Speaker 1 (22:55):
They are one of my new favorite positions in the game,
just because it is such a unique set of combination
of stats and skills to where you're like, you wouldn't
normally want to put like a strength two piece on
like an ogre, but it was that was like a
(23:15):
thing I was actively doing during the game.
Speaker 3 (23:17):
To us, Yeah, it's like, oh well, this is like.
Speaker 2 (23:21):
And stand firm there not even giving up board position
by letting him take those hits.
Speaker 3 (23:25):
Yeah.
Speaker 1 (23:25):
So like basically the first turn when he took his line,
his he broke armor on two of them on the line,
so I was like, okay, this.
Speaker 3 (23:32):
Might be a little bit rough. The other one stood
up was able to.
Speaker 1 (23:37):
Just like lock down the line like the humans got
stuck on the line, and then the other Igan and
Bright was able to like run around the side and
kind of like just they were just gumming up each
one was like tying up two humans and Gott was
able to get some of my good crap lists off.
Turn two, I get as two casualties, one with a
(23:58):
crab on a blitz and the second was a I
think it was a jump or it was at jump up,
but it was just a hit with the ignom right
because the Dauntless.
Speaker 3 (24:06):
Is like basically I was setting myself.
Speaker 1 (24:08):
Up to like get one die and then if I
spiked the Dauntless, I got two dice all of a
sudden on just alignment. So it's like pretty decent shot
knocking him over, knocked it over and got a casualty.
So going up two players on the pitch kind of
dictated the game at that point. He was in the
backfield trying to secure the ball and kind of cage
up and set stuff up, and I was kind of
(24:29):
spreading out the ogre got tied up with a crab.
I was able to get over there, and eventually by
the end of the half, I was able to seal
the ball. Like running in and turn eight, Uh, he
kicks off to me and I'd just run one of
the crusters, the little stunty guys just like into the
(24:49):
backfield I'm like, okay, I'm just gonna run him back
here and I'll be able to get the ball and
kind of like start up one side, just do a
little bit of damage on the line, and he's turning two.
He fail hills sounds like fairly early in the drive
in his turn, so then I'm just like able to
go up handoff score on turn two, kick back to him,
(25:10):
and then it's like a pretty long drawn out fight
for the rest of the for the rest of the half,
and he ends up casualtying a crab and I have
to like burn my apothecary there, because like.
Speaker 3 (25:22):
I do not want one of these crabs to die. Yeah,
while I'm borrowing Team Yah, that would be a stain
upon my record for all time.
Speaker 1 (25:29):
So I'm like, i gotta save the crab and end
up in this position where the other crab goes bonehanded
for like five turns in a row, and.
Speaker 3 (25:41):
I'm like, okay. So there's a big kind of.
Speaker 1 (25:44):
Scrum happening for the ball and the ignorant Brightes are
just locked in in the middle of it, and he's
trying to hit him.
Speaker 3 (25:49):
They're not moving, they're like standing up.
Speaker 1 (25:51):
Finally, on turn sixteen, I get to have to stand
somebody up, take a blitz, knock the ball out out,
and then go pick up the ball, which is helped
by the fact that the crushers have big hands, like
go in, dodge out, hand it off, and then score
(26:11):
on turn sixteen to go up three to zero. And
it was. It was a super wild game. It's super
fun having like just like, having played a couple of
stunty teams recently, I was like, this field, the team
feels kind of like Gnomes, Like you've got like the
Gnome kind of positional feel, but like you're playing with
(26:34):
you're just linemen are so much better, Yeah, because they've
got die and they're like and they're faster.
Speaker 2 (26:41):
So I was reading up on why the team has
always hungry on the big crabs, and it's not because
the crab eats the smaller crab. It's because the crab
is throwing a player with claws. And so the rationale
is that it snips the player in half. It just
cuts the it just on zippers the other crab. This
(27:03):
kills the crab. Yeah, so yeah, that's funny.
Speaker 3 (27:07):
Yeah, but yeah, I like that.
Speaker 1 (27:08):
It's like the Ignombrite is jumping up on the best
my favorite players Stand.
Speaker 2 (27:13):
If you like Stand Firm. Have I got a team
for you, Nobility.
Speaker 3 (27:18):
I play that one.
Speaker 1 (27:19):
I would, I would, I would play Nobility. If I
got four of these guys in our bodyguards, I would
take that trade. But yeah, are we three games? We
got a couple of these that have gotten played so far.
We've got the Atlantic and ass Kickers and Justice Planned.
Austin's has been stymied.
Speaker 3 (27:37):
In this game.
Speaker 1 (27:38):
Yeah, but Mark, Yeah, like five Casualty is good game
for him, like eighteen s VP and the losses wild
but yeah, yeah, zech able to kind of keep it ahead.
Speaker 2 (27:54):
Yeah, hit the gas. I'm in the bed played a major.
Speaker 1 (27:57):
Role in this game, totally, not a busted us the scullery.
Speaker 3 (28:03):
Then we had.
Speaker 1 (28:04):
Pedals and the shield walls to win for Nate. So
bouncing back from that draw, I was trying to follow
the tour play for this, and it looks like they
might have just kind of added stuff.
Speaker 3 (28:15):
In the end.
Speaker 2 (28:16):
Yeah, so I think the Casualties all got stocked up
at the end there. They didn't roll for them until
the till the actual end. But yeah, I don't know
what happened here. I don't know that those the ELF
team has enough skills to really offset the the orcs there, right,
(28:44):
Like the frenzy means you're gonna get a lot of
extra hits. So I'm ontove at these. So despite playing
against Corn the week before, Tony here ended up playing
against these orcs. And I think orcses have better stats
all the way around.
Speaker 1 (29:00):
Yeah, Like, I mean you're like more likely to knock
out a Marauder some of that than you are one
of these orcs.
Speaker 3 (29:06):
So that can just like stack up.
Speaker 1 (29:07):
If you're not even like incapacitating people, not breaking armor,
that's gonna be an issue for you.
Speaker 2 (29:13):
Yeah.
Speaker 1 (29:14):
And our last game, well we got the Whale Road
Warriors and I apologize for nothing. Yeah it was like
that happened in the store and we were getting some
live support updates on it.
Speaker 2 (29:26):
Yeah.
Speaker 3 (29:27):
Yeah, this I.
Speaker 1 (29:28):
Think shows sort of the duality of the Secret League,
big guys.
Speaker 3 (29:32):
Yeah, for every one. Yeah, there's a Keeper of Secrets.
Speaker 2 (29:37):
Yeah, they will win a game for you if you
activate the model.
Speaker 3 (29:41):
Yeah.
Speaker 1 (29:42):
So it was three straight turns at the start of
the game where when was trying to blitz with the
Keeper and.
Speaker 3 (29:50):
Just rolled the one yep and could not end up
getting that place.
Speaker 2 (29:54):
Yeah, I mean, I don't know what you're supposed to
do at that point, right. That was that's the thing
with unchanneled Fury I And that was the thing playing
Corn that I really learned was I would use frenzy
to push models into I would blitz with the not
(30:21):
unchannel Fury models and then would use Frenzy to feed
them to the unchannel Fury model. If I could help
it that way, I could throw a box without having
to throw the blitz away for the turn. And there
were a lot of times until you get pro on
those big guys with those negative traits, it feels so
(30:43):
bad to build your turn around the game plan of
throwing the blitz with them, and then they just rolled
them one. Yeah, and the and the major problem here
is the six up loner. Right. There were times where
my blood spond got himself into trouble and I would
go to role loaner and I'd get it and I'd
(31:04):
get out of trouble. And there were sometimes where he
didn't get out of trouble. But you know, that's a
fifty to fifty shot, that's not even the one and
six chance. So throwing rerolls at the big guy on
that team's got to feel awful.
Speaker 3 (31:17):
Yep.
Speaker 1 (31:18):
Yeah, and that seems gonna be the name of the game,
Like if you start off losing all those shots on
a ball.
Speaker 2 (31:23):
Carrier, and I mean this splenish team. I think like
on paper, you look at this team and you're like,
all these dmonets crazy to keep your secrets, this is crazy.
But then you take a second look and you're like, oh,
these demon Nets are eight armor, one hundred and twenty
K players, and yeah they got regeneration, but they're very
(31:44):
expensive and they're not they're not durable, right, Like you
can take them off the pitch. They're they're like were
wolves if they had one less point of armor. Yeah,
so you can't. You can't really stand a bang with
this team, all right.
Speaker 1 (32:00):
Yeah, so yeah, that's gonna do it for our gamesince
we've got Emma Woriam. Second, it's pretty short. We had
Arrow Hostile, a samurai for the Elector City Mallers that
got taken out. And I think that's sort of been
the thing that we've said about this team is just
kind of keeping it in check, is like it's losing
key positionals.
Speaker 3 (32:21):
Like I think this might be like the second dead
sam Ryers that just happened.
Speaker 2 (32:24):
So I think he's got like nine for the next
game or something like he's he's two wins, he's got
one more game. But you know you've got two dead players,
there's a dead tournament and a dead Samurai, and then
he's got ten on the roster, so you know he's
(32:47):
gonna have to get it spinning fifty k there, So
it might give away some inducements.
Speaker 1 (32:52):
Yeah, and it's just like I think, like you look
the rest of that team, like mentioned like it's a slow,
grindy team the Samurai or like Europe it's more mobile,
so being able to maximize those I think early in
the season can.
Speaker 3 (33:05):
Have like big knock on effects. It again, but.
Speaker 2 (33:08):
Actually the scoring threats right, Like I actually think the
team is garbage at handling the ball outside of the Samurai.
So yeah, I mean, I think I think the the
them being the major targets because there's a lot of
I think there's a lot of stuff in the Secret
(33:29):
League that shows how these teams are actually kind of
balanced in weird ways that aren't first obvious. You look
at a team that's really good at standing and fighting
and then you realize that they have four pieces you
can actually move the ball right, And so if the
whole team is standing and fighting and then only four
(33:50):
pieces can move the ball, you know, and you play
against one of these teams where it's like you got hypnogays,
you know, get to get the guys who are just
in the way out of the way and then go
hit the guy of the ball and he's the weakest
part of person on the team, you know.
Speaker 1 (34:04):
So then they had a journey in for the Whale
Road Warriors fall, which is unsurprising.
Speaker 2 (34:12):
Yeah, Norse lineman traditionally a very dangerous role, particularly journeyman
Norse lineman. You're getting asked to take hits.
Speaker 3 (34:21):
And probably had a we had Gloria Brewer vampires.
Speaker 2 (34:25):
Yeah, torn apart by a shark man. I believe I
have to go back and look at the exact game log,
but I believe I believe that that thrall, I asked
that thrall to take a hit from a shark man.
Speaker 3 (34:40):
The suicide squad treatment from nowe.
Speaker 1 (34:44):
Yeah man, what a fun time.
Speaker 3 (34:48):
Yeah, so short short list of death this week.
Speaker 2 (34:51):
I did get to replace that thrall with a new
thrall and I swear swear that this was a random
name generator. The random name generator produced a thrall named
Charity Wayne, which was just funny to me.
Speaker 3 (35:13):
All right, well that's gonna do it for our recap.
Speaker 1 (35:15):
We'll take a quick break here and then come back
to a little little bit of a preview. All right,
we got some Week three games to talk about. As
far as previews go, there's some interesting games.
Speaker 3 (35:29):
Which ones are sticking out to you from our upcoming.
Speaker 2 (35:33):
Uh, well, let's who we got that's in the win columns,
any betting the win column facing off against each other.
Looks like most of the people who are undefeated right
now are not squaring off against each other. But one
of the unfortunate things of us having to put aside
the the buys or sorry, the Swiss system. Uh, but
(36:00):
you've got Eyed and Coop who are playing Clause versus
Claus in a match where Clause will do nothing. Well,
maybe the big thing is like Id's missing his big
guy for that game. Yeah, and so that I think
he just it's gonna get muscled around by all those
(36:21):
shark men.
Speaker 1 (36:23):
Yeah, he's got I think he's got to hope to
spike some removals on those or put them in situations
that they have to eat each other or something to try
to get through that.
Speaker 3 (36:32):
But if you can do it, then you know that's
gonna be the thing.
Speaker 1 (36:35):
And that's like just like the only real impactful pieces
of clause can really hit in that matchup. So good
matter we've got. I know, the crab game this week
is one of you will be playing.
Speaker 2 (36:47):
Yeah, I'm gonna pile of the crabs against one. I
think that'll be a fun matchup against the dirty Dwarves
and uh so you've got the ignum rites who are
designed to be beat on, and then dwarf team, which
is designed to foul pieces, but it also has a
ton of arm or ten. The question is can the
(37:10):
claws do enough damage to Dwarves? And side step actually
matters in a matchup like this too. If you're punished
trying to foul you side stuff is actually a great
skill to mitigate the amount of fouls they get thrown
on pieces, or at least the number of assists. So yeah,
it's a it's a funny matchup for sure.
Speaker 1 (37:29):
I've got a pseudo rat mcgeddon this week, all on
Red and the Rap Asher or something.
Speaker 3 (37:34):
I think it's na think it's gonna be Sunday, most
likely that one.
Speaker 1 (37:40):
It's gonna be interesting. So the really good rat ogres out,
he's gonna be getting some inducement money, but I'm gonna
be going in with some extra players and I'm just
gonna hope that I can keep the sensor Bearers from
falling over.
Speaker 2 (37:58):
I got some foul appearance which can backfire spectacularly against
like big guys, right, Yeah, So the thing about each
additional die that you force your playing a role, Like
when I was playing the blood Spawn and I was
playing against Necro, Like if I had to blitz for
block a Raith with the blood Spawn, I hated every
(38:20):
second of it because it's just like this is like
yet another role that I could fail that'll keep me
from actually hitting the target. So I think with some
foul appearance, you know, and you're you've got some strength
seven pieces, so you can actually hit the radogs back.
Speaker 3 (38:41):
Yeah, I think. Yeah. The scary thing for me with
the game is like a bunch of eight armor.
Speaker 1 (38:48):
But luckily a couple of the pieces with the outpregants
also have block give them an extra layer of stability.
And I won't be playing against I think any block
as it currently says.
Speaker 3 (38:57):
So I'm hoping. I think my plan is.
Speaker 1 (39:00):
Is to just screen off the players that I really
care about and hopefully just kind of like scalpel little
pieces if I can like pick a little one of
the little rats off.
Speaker 2 (39:13):
Well, the the fanatics are actually pretty good against stunty
players because they have a tendency to get grouped up,
and you're going to get the three dice them with
those pieces, and you can end up hitting them multiple
times in a turn, so you have like a soft
frenzy against them. Yeah, and I I think you're probably
(39:39):
discovering it playing the team, but those are particularly good pieces.
Speaker 3 (39:43):
Yeah.
Speaker 1 (39:44):
Yeah, there's a reason that typically teams can only roster
one ball and chain and it has secret weapon. Yeah,
and the fact that this team gets to eskew both
aspects of that by like getting a roster both and
then I'll so just getting to leave them on the
pitch all the time has been huge and you pay
for it obviously.
Speaker 3 (40:05):
Like you can kind of see where the.
Speaker 1 (40:08):
Value of secret weapon comes in, or like the discount
you get for only having a player for a drive.
But yeah, I mean hoping for this is gonna be
the first game with the third reroll. This is the
first game I'll have like a bench, so hoping that
those aspects can kind of help me out in this game.
(40:28):
But I can take it one ball in chain at
a time. What other games we got this week?
Speaker 3 (40:36):
I think.
Speaker 1 (40:39):
I think a game that could be interesting is Serial
Killers and the Peeled Nuts. I don't know, obviously, John's
got a couple of games, got a pick two games well,
playing against the blooded masker raid.
Speaker 3 (40:51):
But he might be he might be on the warpath
of trying to murder? Isn't any people as possible?
Speaker 2 (40:58):
You're right, you lose a championship game and it jokerifies
you for sure.
Speaker 3 (41:05):
Uh.
Speaker 1 (41:06):
And then another game I'm looking at is the Boatags
period and the Jolly Strotters historical historical Lizard Bend player
versus more recent lizard Men player in the league, one
of them playing a variation of lizards and the other
one going back.
Speaker 2 (41:22):
To the crawling back to the undead. Yeah, right, a
lot of skills on the undead team, not a lot
of skills on the skink team, but a lot of
speed on the skink team.
Speaker 3 (41:38):
Not a lot of speed on that.
Speaker 2 (41:39):
Lot of spead team.
Speaker 3 (41:41):
You know, yeah, that is going to be interesting. So yeah,
what's your if you have to pick one game this.
Speaker 1 (41:48):
Week, do your like want to root for to see
which one is it you've got?
Speaker 2 (41:55):
We've got some we got like, uh a Warring game,
Warren playing against the were Wolves. I think we're just
going to be interested in the were Wolves games just
from a standpoint of this team is unique and Warren
like he he had a big win with Squiggs on
the last game, so you know, I'm interested to see
(42:19):
what he can what he can follow that up with.
I did he get the he took the hill, Mary
passed Bombadier U Squig. So that's going to be a
funny piece. Yeah, the Squig Gabba, that one is going
(42:39):
to That one is going to be a funny piece
for sure. One speed, five strength, Bombadier claws, like what
it's going on with this piece, but passing to passing.
Speaker 1 (42:50):
To also, so yeah that's good that. Yeah, that's gonna
be fun. I think the Squig team is super cool
that I think the only one or miss now is
the Mangler Squig and then we'll have a full sweet
of squigs to talk about.
Speaker 2 (43:06):
Yeah, Yeah, it's like that's the thing about these Secret
League stunty teams. I like these stunty teams because they
actually want to develop their players and they have then
a lot of them have like a ton of big guys,
so like the team value on these stunty teams end
(43:28):
up being just gigantic.
Speaker 3 (43:31):
Yeah.
Speaker 1 (43:32):
Yeah, it's gonna be a fun week obviously, you know,
just the way the schedule has worked out, a lot
of games.
Speaker 3 (43:37):
Happened before we even get to talk about Yeah, so
it's more it's more recap than preview. Right, but right, And.
Speaker 2 (43:45):
We moved the moved the day that we announced the
games up a days that we people have a chance
to plan for the weekend. That way, if they win
to meet on a Friday, they can They've got at
least twenty four hour notice to do that.
Speaker 1 (43:59):
So yeah, yeah, well I think that is gonna right
before this week, this is our last week of sort
of the trunk caated yeah episode. So next week we'll
have we're back to like our normal kind of schedule.
Speaker 3 (44:12):
Yeah, so we'll have a deep dive.
Speaker 2 (44:14):
It looks like the playoffs for the Secon League are
going to be top four, so I think that spot's
actually going to be extremely competitive.
Speaker 3 (44:23):
Oh boy, Okay, yeah.
Speaker 2 (44:24):
That's gonna that's gonna be an uh, that's gonna be
a very narrow race, like you have to you have
to be like fighting your way into the top four. Now,
we still haven't heard anything about the next edition, so
I think we've got at least another month of this
league to go, so there's still plenty of time to
(44:46):
write the ship. I wish we had. I wish we
had more info about the end date for twenty twenty,
but we we have not heard. The first thing they've
done aunced like another warning request, which is cool, but no,
no blood bowl.
Speaker 1 (45:06):
Yeah we're not a working request podcast.
Speaker 3 (45:10):
Keep that in mind.
Speaker 1 (45:11):
But yeah, if I could make a prediction on it,
I think it'll probably be like a Black Friday.
Speaker 2 (45:16):
I think I think that's very like.
Speaker 3 (45:18):
It'll probably be like that.
Speaker 1 (45:19):
We can so we'll probably you know, have a good
amount of time to guess some stuff up. So yeah,
but yeah, let's go do it for us for this week.
But I appreciate y'all listening.
Speaker 3 (45:30):
If you.
Speaker 1 (45:33):
Are listening and you like it, make sure you're following
us wherever you are, like subscribe.
Speaker 2 (45:39):
It's the sound of buildings coming down.
Speaker 1 (45:41):
Yeah, you can send us an edible arrangements detailing.
Speaker 3 (45:47):
How much you love the podcast. I don't know what
everyone else, what everyone's favorite food is.
Speaker 2 (45:52):
It's I think it's thematic for us to receive bribes
since we're getting a Blood Bowl podcast.
Speaker 3 (45:58):
It's true.
Speaker 2 (45:58):
Yeah, don't take the standard. Let's say we're briber incruption.
I'll take the standard fifty thousand.
Speaker 3 (46:03):
Yeah. I mean we've been doing this for a once
a year. I haven't got a single bribe.
Speaker 2 (46:06):
Yeah, not one.
Speaker 1 (46:07):
So it's it's pretty messed up. Y'all got to do better.
But yeah, and if you have something you want to
hear for Duke time, you can let us know. Because
obviously we've got some new players. We can recap some
stuff from previous seasons. We can talk about something new,
we can talk about you know, I don't know, we
could go through and try to fix certain star players
or twenty twenty and what we want to talk about,
(46:30):
or you know, talk about megastars or something like that,
you know, whatever it is. But yeah, well we'll be
here next week back with the truly super secret Super
Special episode.
Speaker 2 (46:42):
Yeah, goodbye, everybody,