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August 26, 2025 • 79 mins
Yannie and Nathan discuss several key player deaths and shape up the Season 9 playoff picture one last time.

Hosts - David Yannarella & Nathan Starwalt

Audio Engineer - Scott Jensen
Executive Producer - Wayne Knox

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Welcome into another episode of the Right Stuff. This episode
thirty one Holling Out on Slat episodes brought to you
by Empire Games, coming out of Sometimes Lovely, Always Educating
Anderson Tuckowan. I am Yanny here with Nathan who was

(00:30):
played some non Blood Bowl games.

Speaker 2 (00:31):
Yeah it's correct. I'm an as semi professional Star Wars
on Limited player. When I'm not delivering it beat down
in Bloodball, I'm delivering it beat down at Star Wars Unlimited.
I had a top eight performance in Goose Creek this
I went down to the store called its Energy Games.
I gotta give them a shout out. It's a pretty
deep store. They actually had some old Blood Bowl stuff

(00:51):
on the shelf. I couldn't believe it. They had some
of the twenty sixteen boxes, the ones that were like
black with like the gray slate like the team on
top of it. They had they had like a bunch
of those. I was I was very tempted to pick
some of that up. When I was down there, I
looked for some dice, but they did not have any dice,
which is not a shocker, I don't think so.

Speaker 3 (01:14):
Yeah, well, that's also nice to give it another store
shout out.

Speaker 2 (01:18):
Yeah, they had a animal store that was attached to it.
And the Goose Creek, South Carolina is down by Charleston.
It's right on the coast. The owners apparently of the
store also read Geckos, and they named the store Lizards
of the Coast.

Speaker 3 (01:38):
Are they putting out?

Speaker 2 (01:39):
This is not a joke. I mean, I mean, I
guess besides the name of the store being a joke,
but this is what they named their store. This is
a serious thing that happened to me. The guys that
drove down there with the trip, we were just kind
of like, what.

Speaker 1 (01:55):
How many new color variations of Geckos are they putting
out a year?

Speaker 3 (01:59):
And the coast?

Speaker 2 (02:02):
I don't think their production can meet the demand of
the of the player base. All right, Well, universe is
beyond Sarah fun.

Speaker 3 (02:11):
Oh there you go. That's across every we all need.

Speaker 2 (02:13):
Yeah.

Speaker 3 (02:14):
Yeah, we've got games to talk about this week, some.

Speaker 1 (02:19):
Surprising outcomes, some nails put in coffins for people.

Speaker 3 (02:24):
Yeah, and then we have.

Speaker 1 (02:26):
A slightly clearer look at the playoff picture for one
division at least.

Speaker 2 (02:30):
Yeah. Yeah, one is like very close to wrapped up.

Speaker 3 (02:36):
Yeah, but we can just jump right in with some games.

Speaker 2 (02:39):
Yeah, it was good.

Speaker 1 (02:40):
So Week eleven catch up games we had Second Act
and the wretched foul things. I guess I could talk
most about this game. So it was a three to
win for Underworld notes I have from this game. I
think it could have easily been a draw, but Griff
got knocked out on like turn ten and did not

(03:00):
come back in after he had like multiple opportunities to
come back in, and the second half had never came
back in.

Speaker 2 (03:08):
I mean it looked like both teams were trading blows
back and forth. They they both done some substantial damage.

Speaker 1 (03:16):
Yeah, the bodyguard of a tackle was doing a lot
of work just getting in the middle. Yeah, being able
to just like put that piece somewhere and then piece
of trying to dodge it was like, no, you can't.
So that was a pretty interesting game to watch, especially
because those are my last two opponents. So call it

(03:37):
a journalistic research or you know, oppositions got watching the
tape either way Gate scandal.

Speaker 3 (03:48):
Yeah, cash me in a couple of weeks.

Speaker 1 (03:49):
It's an assistant coach from Michigan, so yeah, and then
we've got some more games from both those things to
talk about later, So it be interesting next up for
a week eleven, we had looking for trouble and the
Jolly Rotters underdue management is a two one win for
the Goblins.

Speaker 2 (04:07):
Yeah, mayhem abounds from the Goblins are around. I think
if you are not prepared for goblins, and I think
a new player may not be prepared for goblins, then
it may feel like the Goblin team is cheating in
some ways. But I mean, it looks like Bryson was
splattering goblins legend right, which is what they have a

(04:30):
tendency to happen to them. And that game was getting
played right when we were recording the last podcast, so
we could have done some sideline reporting at the time
if we had our brothers about us, but I guess
we didn't.

Speaker 1 (04:46):
Yeah, yeah, And looking out there's eleven casualties between the
two teams. On top of fouls, the Ooligan seems like
it's just going in and yeah, kind of escorting people
off the pitch rather quickly, which I think led to
that part of the game because I think like Bryson,
coming from playing Black Orcs, is like, you know, familiar
with the fouling game, I think to an extent, But.

Speaker 2 (05:10):
Probably when you have a dirty player to mix it
up with.

Speaker 1 (05:13):
Yeah, when you got a team like that that is
coming in, it's all about fouling.

Speaker 2 (05:18):
Yeah, did you ever watch those old This is like
an internet thing from like fifteen twenty years ago, back
when like people who were trying to make like either
practice squads or make the NFL, they'd put together like
highlight reels of them like punting or kicking field goals
and stuff like that, and they would just they would
just be drilling footballs, you know, fifty yards or something

(05:38):
like that. That's the way I imagine sneaky get dirty
players when they just get an injury. Every single time
they're just punting players into the stands, just over and
over and over again.

Speaker 3 (05:49):
Yeah, that's what it seems like.

Speaker 1 (05:52):
Uh yeah, that's our kepsas Week eleven, Week twelve. Now
here's first game that has real playoff implications. We had
tryhards and I show care on. It was a two
one win for NETS.

Speaker 2 (06:07):
Yeah, not what you're looking for if you're Chris, right,
because that's a coffin Neil.

Speaker 1 (06:13):
Yeah, that is elimination from playoff contention. At this point,
Nests seemed like he kind of pulled off like the
gym framework like, did.

Speaker 2 (06:25):
You catch that Chris even had an interception? I did
see that. Yeah, you don't want to try to pass
over his slam man, That's that's like their thing.

Speaker 3 (06:36):
It's like the one team that is really good at
doing that.

Speaker 2 (06:39):
Yeah, yeah, that's still smashed to score on that drive though, apparently.

Speaker 1 (06:43):
So Yeah, I couldn't tell if it was a I
wasn't sure if it was like a touchdown then interception,
or if there might have been like a miss ordering
of things into a play where it's like there was
an interception to be a score. But yeah, either way,
that is Nests like secured this playoff spot knocking Chris down.

Speaker 3 (07:07):
You gotta, I guess, sacrifice a few frogs?

Speaker 2 (07:09):
Yeah for glory? Uh what are other tortured frog metaphors
we could use? I don't know. I'm not I'm not
hurting my back reaching for him.

Speaker 3 (07:20):
So yeah, fair enough. Next we got Gonalin Glory Hounds.
Renegade's a funk?

Speaker 2 (07:25):
What a what a game?

Speaker 3 (07:28):
Yeah?

Speaker 2 (07:28):
What a game?

Speaker 1 (07:29):
Did you get the status report of that one? I
did not get one. I'll take it.

Speaker 2 (07:34):
Yeah, I got I got it through the grapevine. So
the Renegades execute the game plan, run out the first
half score turn eight right, exactly what you want to do.
Give the elves one turn to score. They fail, and

(07:56):
I think during that time for the most part, UH
team really did a whole lot of damage to the
other There were I think the one agility catcher get
fouled out, and it looks like also another catcher got
fouled out during that time, So Sean probably fills like

(08:20):
he's in good standing. Jim gets the ball back at
or Jim gets the ball at the half scores in
two and he was debating whether he should try to
play for the drawer or play for the win. He
opts to go for the win, sets up on defense,
Sean sets up on offense, Gym rolls blitz. Sean starts

(08:43):
his drive with the ball in the hands of an elf,
and because of the way the blitz shook out, Sean
is able to pop the ball loose. But the only
player that can get to it is his dark elf,
and he moves his dark elf to a position and

(09:09):
it ends up getting surfed afterwards, and so the elf
gets injured there and that's bad, and so Jim secures
the ball and is basically forced to score. But now
Sean ends up with the ball back in his hands

(09:31):
without the dark Elf, the major scoring threat for the team,
and if you look at the log, the Goblin also
gets injured somewhere in there, the Goblin being probably the
second biggest scoring threat because it couldn be thrown. And
so Jim wins the game two to one on an

(09:52):
Elf blitz, which is nightmare scenario. I think most teams, like,
if you set up on offense and you're not you
s out for the blitz or whatever it is, and
you're just not where you are in position and it
gets rolled and you have like a blogger sitting underneath
the ball and catching it and catches it. That's just

(10:12):
oh man, that sucks, right, Like, there's not much you
can do in that scenario. This is also put Sean
in an extremely precurious position for his game against Ide
because the dark Elf got hurt seriously in this game.
That uh not where you want.

Speaker 3 (10:31):
To be, right, Yeah, you're losing like your best Fred.

Speaker 1 (10:38):
That dark Elf hits all the boxes you need against
the Black Orc team, and it's faster than anything you
can put out. It's got the skills to stay standing.

Speaker 2 (10:49):
Yeah, it's got it. Solid armor, right, Like, so even
if you do get like a hit on it, there's
a good chance that it can stand up, dust itself
off and get away, you know. So it's not like
the player would get hit that often in the dark
Helf game and then the Blackbird game. But you know,

(11:10):
you rather have it than not have it. So yeah.

Speaker 1 (11:14):
The other part of it too, is like, so this
puts I mean, we'll talk about more about this later,
but like, let's put Sean in a scenario where if
he wants to guarantee his playoff spot, he needs a
win or a draw. Yeah, And it's like your best
shot at winning is like having the dark half able score,
I think your best score.

Speaker 3 (11:32):
Like if you are playing for.

Speaker 1 (11:33):
A draw, though, one of the best things you could
do is play keep away with the ball with a
faster piece with blockout, which is that dark Elf.

Speaker 3 (11:41):
Also, if you're using your best tool to either win
or draw the game. For this week thirteen matchups, it's
gonna be what matters.

Speaker 1 (11:53):
Yes, point Yeah, so that'll be back against the wall.

Speaker 3 (11:59):
Yeah.

Speaker 1 (12:00):
And speaking of that, the other side of this week
thirteen matchup, the Barbarians and Low Key Rap Bastards was
a two to one win for ID, which is what
he needed, yeah, to be in the scenario.

Speaker 2 (12:11):
Yeah, he can't. He couldn't afford to tie any games.
He needed wins, and yeah, he handled business against Austin.
You can't help but wonder what would have been for
Austin if if he had a team that hadn't suffered
the most deaths of any team in the season so far. Right, So,

(12:35):
you know, Austin I think was out of the playoff
contention last week. But you know, if you the one
of the great things about bloodball is if you're in
a position where you know you're not going to get
anything out of the game, you can always take sauce
in the fact that you could take something away from

(12:56):
somebody else, right, And so had a chance to kind
of leave a mark on ID, But I think fell
short of that. I think just ended up getting his
team pushed around.

Speaker 3 (13:08):
So yeah, that's what we call alternate wing conditions.

Speaker 1 (13:10):
Yeah, victories secret objectives that you're playing for in the game, right. Yeah,
next we have some total body games. So I got
your game looking for trouble and Sladerhouse eleven. Yeah, it
doesn't seem like he was looking for that much trouble.

Speaker 2 (13:26):
Yeah, he found it. Yeah, I do. The first first thing,
I want to issue an apology to everybody in the league.
I have finally thrown a foul. I threw one foul
in this game, and it was the casualty Morgue. So
for the record, I'm sorry, just because I felt like
maybe I could getrough this whole season without throwing a foul,

(13:48):
but I had more on the ground and I took
my shot. I think this is actually the second time
I fouled morg out of a game with this team.
The first time was last season. I threw like a
I probably threw like a foul every three games or
so last season, but my team was My team wasn't
scrapping for players like it was this season. I had

(14:08):
all those strength downs at the beginning of the season,
so I had to like replace players as I was going.
But headed into this game, I was down several people
from our game because you did quite a number of
serious injuries on my players. So I had a bunch
missing this game, and so I opted to buy four

(14:30):
Marauders before this game started, so that way I would
have an extra piece. Because Goblins, while they're not great
at winning blood ball games, Goblins can be very good
at hurting players, and so in my head, if I
was going to have to put three people on the
line at one point in this game, I wanted to
put three people on the line that I did not

(14:52):
care if they died. I also did not want a
pile of loaner. If I'm going to have to throw
blocks with marauders in the game because a frenzy, there's
a good chance I roll skull both down. So I didn't.
I didn't want, and I'm not gonna not throw hits
against goblins. I'm taking those two died blocks. I'm fishing

(15:13):
for the pal I've got frenzy. I got a rebuys right,
so I bought some extra marauders, headed into it, and
I put the three marauders on the line. Nate breaks
armor on one of them. He has more blitz another marauder,
one that had skills, knocked it over. Had to use

(15:37):
money below to break the armor and stun it. So
I started my turn like with seven standing people or whatever,
because he did he did or six standing people. I
think he threw a bomb. I think he successfully threw
a bomb at a blood Seeker and knocked him over.
To didn't break armor, unlike every other time a bomb

(16:01):
has been thrown at a blood Seeker, so the I
have to just like make do with what I've got
standing and turn to Nate was playing kind of cagy
with Morg. He didn't want Morgan in a place where

(16:21):
the blood Spawn could blitz him. So this has happened
in a couple of games where the blood Spawn and
more kind of like orbit around each other like binary stars,
where they never want to be in a position where
the other one gets the alpha strike on him. So
Nate like brings Morg back to his backfield to blitz

(16:42):
one of the guys that had run around. Doesn't make
it a three DIY block, which I think is mistake.
Number one rolls double skulls with Morg passes the loner
check reroll into double skulls first activation of his model.

(17:05):
So I go from a board position where it was
sort of precarious into virtually complete control. And it was
that fast. It was like a light switch on turn two,

(17:27):
and I basically took command of the game from there,
and the result is what you's see into her play,
an absolute slaughter began. The first casualty I got in
that game was actually against like a troll. I had
our random I spiked the high roll with one of

(17:50):
the blood Seekers into the troll just rolled to ten
into an eleven or something like that, and he apothcarried
to get the troll back in the game. My blitz
on that turn casualties the looney, and then his next
turn he stands more gup, does make it a three
die against my blogging beast man, but doesn't roll anything

(18:12):
to knock it over and he ends up. I think
he had four rerolls in the list, but he burned
through all those really fast because I think he like
failed to pick up the ball. I had enough tackle
where when he was trying to dodge away from tackle pieces,
he like failed one of those was forced to reroll it.
He burned one on the more reroll, so he was

(18:34):
just like burning hemorrhaging rerolls, which I think happens quite
a bit with goblins your stuff. If you roll a one,
something stupid happens to your team. If you roll a six,
something stupid happens to the opponent. Right, So he rolled
a couple of ones at the beginning there there was
like a go for it. He didn't really need to
make that he rolled one on. You know. It was

(18:56):
that type of thing where it was like compounding bad luck,
uh and and and and like I said, I just
it was just as soon as my team has had
a chance to pounce on it, it was just tear
his team to shreds we re rack. At this point,

(19:17):
he was like burning through secret weapons and you know,
it was just couldn't do any damage to my team
and it was just me just just wiping goblins out
of my way to get to the ball and the
go score. So I knocked more down and fouled him
and that on that first drive, and then that meant

(19:37):
he just didn't have anything that could stand toe to
toe with my team. And so it was just you know,
beat beat on his team relentlessly after that. So there
you go.

Speaker 1 (19:50):
Yeah, yeah, I mean when it was a four to oh,
like nothing, you're not gonna heard four to oh.

Speaker 2 (19:56):
With like seven casualties, right like yeah. I think like
one of the injuries that he got was like dodged
with the ooligan away from a tackle piece, failed the dodge, roll,
armor breake casualty, armor break, stunning casualty or something like that.
You know it was just yeah, if he was looking
for trouble, he found it.

Speaker 1 (20:15):
So all right, next game, I've got again to talk
about now what a drag and the wretched foul fangs.

Speaker 3 (20:23):
It was two to one win for me. So, like
I said, I.

Speaker 1 (20:27):
Watched Joel and Halen playing, and the thing I noticed
when watching it was a Joel is addicted to the
one turn touchdown.

Speaker 3 (20:37):
It was this thing I've most noticed. So going into
the game, my thought process was like, if.

Speaker 1 (20:42):
I win the kickoff, I am going to kick I'm
going to set up a defense in a way where
it's like kind of enticing the one turn, but where
if he decides to I wanted to have I kind
of had like an inflection point where it's like, if
he he wants to go for the one turn, he

(21:02):
can he can make it happen. He's gonna have to
like roll some dice and make it work. But if
he decides to cage up because he had taken Bomber
for the game, So I set up in a way
where it's like, if he decides he wants to put
Bomber in and you know, have him set up somewhere
I can like have piranhas in a police where the

(21:25):
pranhas can just be like targets because they are like
stunty slayers at this point, because they're both like block tackle, yeah,
very fast, hit and run so they can get away
from things. So it's like, those are the pieces that
I want to have kind of threatening on the side
to also kind of have them in a position to
where he wants one turn to kind of get away.

Speaker 2 (21:44):
So so I'm just gonna interject here to talk like
a little bit of strategy. I've been doing a lot
of like eye formations with my tackle pieces and the
idea of being if my opponent commits to one side
or the other, if my tackle pieces are dead center
of the board, you know, seven spaces to the center,
then they can go to either side. Right if they

(22:07):
just decide to run a gut or runner all the
way to the sideline and not score. If you're like
too far up, you might not be able to get
back and touch on and stuff like that. So I'll
usually have like one in the sweet spot and then
one like a square up or you know, stuff like that.
I've been I've been trying that out, and I've been
enjoying that if if people commit to one side, and
I kind of kind of with corn you want people
to commit to like one of the sidelines, because then

(22:30):
you just start crowd serving people. So if you got
have you put any frenzy on your team yet? Or okay,
I liked having that one of Frenzy piece on Amazon's
because you you can your team plays on the sideline.

Speaker 3 (22:44):
So well right, oh wait, I had one. You killed it.

Speaker 2 (22:47):
I'm sorry.

Speaker 1 (22:51):
So set up, I set up, and I had put
up blitzer changes like one square back from the line
of scrimmage, goes like, I don't want to get quick
snapped into ratoger, but I'm like outside steps, I could
be over here, it'd be fine. If he decides to
try to blitz there. I'm like I can get around, yeah,

(23:12):
move backwards things. And when he sets up, he says,
bomber up.

Speaker 3 (23:15):
On the wing.

Speaker 1 (23:17):
On the first drive that it was like within throwing
range of the.

Speaker 3 (23:23):
Piranha I put out.

Speaker 1 (23:24):
He sets up for the one turn and a kick
and he goes for it, and his first thing he
does is throws a bomb and ko's the blitz her
and like, okay, like I've got the jaguar kind of
ready over there, so like, also, yeah, jaguars.

Speaker 2 (23:39):
Jaguars are also good against stunties because you can get
to three. Yeah, they've got block a lot of time.

Speaker 1 (23:44):
Yeah, So I was like, okay, I got like, I
got a three die block on Bomber and the next
turn and he goes to the next thing he does is.

Speaker 3 (23:55):
Go for the pass.

Speaker 1 (23:56):
Which another great thing about Amazons. Did you have both
thrower on the ball which are like able to kind
of jam themselves into situations?

Speaker 2 (24:06):
Yeah, you can reposition, right, So, once upon a time
pass interference in blood Bowl you could only use it
if it would result in your bottle touching either the
reception target or the thrower or give you an interception chance.
But on the ball does not say that anymore. So, like,
if your punt goes for a one turn, you can

(24:27):
actually reposition your throwers in an interesting way to try
to bungle that.

Speaker 1 (24:32):
So he goes for the pass and he throws through
the gutter runner. The gutter runner was on the line
and actually marked by two people, so it was a
four plus and doesn't catch it. So the all bounces,
so he didn't get his blitz off, and the I
go up base bomber and I throw some throw some hits.

Speaker 2 (24:54):
So that's probably inexperienced there, right, Like you actually probably
want to throw the hits. First off, you want to
throw the hits in a league game anyway, because you
want the SVP. Secondly, you actually you need the player
standing until you're done with the chain pushes and whatnot.
But you actually do want the players that are marking

(25:15):
the gutter runner on the ground after it's all said
and done, because you don't you want the catch to
be as easy as possible, and more most likely the
catch would be a two up on the gutter runner.

Speaker 1 (25:28):
So yeah, and that's just seemed like a thing I
think Inhaling game, the gutter runner was kind of set
off the side, so it was like a.

Speaker 3 (25:36):
Three to catch and you never had had a problem
with that.

Speaker 2 (25:39):
Yeah, so yeah, three or four three rolls are reliable, right, Yeah.

Speaker 1 (25:42):
Yeah, is not gonna not nearly as reliable. So the
ball ends up on the ground. I kind of swarm
around it and because at this point I'm like, okay,
game on, like I actually have a chance to like
steal the ball here. So yeah, the first half just
kind of goes and the way that I was pretty

(26:03):
happy for it. I serve Bomber, so that was something
I was really looking forward to and end up scoring.
And I also had taken the rattograph for the game. Yeah,
the other part fouled it out. Yeah, so I'm like, okay,
so he's still got like one turn shots, but I'm

(26:25):
like the threat level of his team to my.

Speaker 3 (26:29):
Team is significantly lower.

Speaker 2 (26:31):
Right Underworld's interesting in that way where they're probably at
their maximum power at the beginning of the game, And
it's kind of that way with a lot of the
stunty teams, especially if they rely on secret weapons. Their
power lies in the damage that can be done before

(26:52):
the first score is made. But if something goes wrong,
those things aren't effective. You take the ball, you even
hurt some of the high strength targets, then it's like
impossible for those teams to get back in the game.

Speaker 3 (27:10):
Yeap.

Speaker 1 (27:12):
So going, so I swore on like turn seven, he
has like two turns to score, and I'm like I
kind of set up in a way where I'm like,
if this ball ends up on the ground again, i
want to have a run for it because I can.
I can score in two turns, like I could like
possibly score or so I'm like I kind of set
up as if I could get a blitz, like playing
for that, because I'm like, if I get a blitz,
the Piranhas are in the backfield, and if he tries

(27:34):
to run the ball to the line again and it
falls somewhere in there, I can pretty easily get to
the ball and have a pass and then chuck it
to a piranha and have them runner out.

Speaker 3 (27:45):
But didn't end up happening.

Speaker 1 (27:47):
He got to score, so we were tied at the half,
and then in the second half, I was in a
position now where I was like, Okay, well I'm gonna
score when I can't they take my hands.

Speaker 3 (28:01):
Got a ton of casualties in scam.

Speaker 1 (28:02):
I got like five, So that was like I was
like peeling players off at a good enough rate where
I was like, I will be able to just kind
of like walk this ball in and then put them
in a position where he can't one turn on like
the next possession, because I was like, now I'll actually
play the defense, yeah, because I think my team is

(28:23):
like set up in a way where if I want
to deny the one turn, I can just do that,
like I've got the player like if it's to the
quick snap thing, we have learned how to prevent the
quick snap from happening. You just like put people up
so they can't have it on a square. But also
like the combination of like on the ball if you

(28:44):
need to like pass to get the throwers into a position,
or also having sidestep everywhere, like on the blitzers, Like
if I have the Blitterers on the.

Speaker 3 (28:52):
Wings on the line, I didn't want to put them
up there.

Speaker 1 (28:56):
It started the game because the Blitzers had like mighty
blow and I'm like, I don't really want to.

Speaker 2 (28:59):
Risk it, and you don't want like rat Ogres.

Speaker 3 (29:01):
Also yeah rat Ogre being another huge one.

Speaker 2 (29:04):
So but the Raggers out then.

Speaker 1 (29:07):
You know, so like I could like side stuff if
I needed to, and ended up at the end of
the game, uh taking out. I actually took a Blazer
out on the last turn, getting one more COUU. So yeah,
it was a two one win. It was an important
game just for skills. So I ended up having enough
SVP to get sat up on my other Jaguar, so

(29:30):
I have two their best identical twinsies.

Speaker 3 (29:33):
Again, so blockguard might have blow up seven.

Speaker 2 (29:35):
Yeah seven, I mean seven with four strength and block
dodge is like ugly.

Speaker 1 (29:43):
Yes, and I finally got sinking get on my dirty
player after like five games of sitting there.

Speaker 2 (29:49):
So now you can now can begin the highlight reel
for her.

Speaker 3 (29:52):
Yes.

Speaker 1 (29:54):
Uh, next we've got our VT and second act squorks.

Speaker 4 (30:00):
Nopelp mentioned, Yeah, I admire Haylen's willingness to try out
star players that probably haven't been played in leagues.

Speaker 2 (30:14):
However, I don't think Scorg was the right call for
this game. He is cool, he's a cool model. I
love the GW one. It looks sick, but I think
like Ivar would have been disgusting in this game. Plus,
Griff is just really really good. Right, and so Wayne

(30:40):
mentioned that at one point Scorg was hitting on the tree,
just like smashing it, and that's got to be kind
of nerve racking. Scorg is an interesting piece because he
doesn't have the negative trait that comes with most of
the Yetties. However, he doesn't have Frenzy either, so he's
got drunker naut but no block. What happened in this

(31:01):
game is that like scored ran into the tree and
then eventually the tree just dealt with scoreg Right, you've
got to put the tree on the ground if you're
hitting it with like a block clause guy, especially if
you're armor nine, the chances of the crackback going wrong
or too high, you know. So yeah, I think Wayne

(31:26):
just kind of like dealt with Nobility, which is pretty
common for Elves versus Nobility. Honestly, I would play Nobility
more in tournaments because they usually get favorable tears. And
I know the team is like overpriced, I know all that,
but I still love the team. The problem is, your
ELF matchups are awful. They're really bad because you might

(31:51):
be able to squeeze one tackle in the list. Maybe
you're a mad lad and you get two tackle on
that list. But the problem is is that you can't
punish the ELF teams like a lot of the other
Bash teams do. You can't get the damage on them.
You don't have a dedicated brawler or anything like that
that can just really peel Ill's off the table. So

(32:12):
I don't love this matchup on paper before you even start.
From what I heard, though, Halen gave Wayne like a
pretty good game, and there was definitely some times where
you know, Wayne was worried about the safety of some
of his players, especially as you're creeping up on the playoffs,

(32:33):
you don't you don't want score touching, Like if he
actually does knock somebody down, you know that can be
a little scary. Plus any random foul on a good player,
you know, can can be the can be the last
thing that that player sees.

Speaker 3 (32:50):
So yeah, definitely, yeah.

Speaker 1 (32:53):
I think one of those ones was, like the box
score makes it seem like it probably wasn't close.

Speaker 2 (32:57):
But yeah, from what I hear and have a hard
fought to h Yeah, yeah, from what I hear it
because because Maple is a is a threat like Maple,
Halen did pick right with Maple because Maple was disgusting
into Elves and so you know, you can make up
for weaknesses on the team with like a proper star
player inducement package. And I think if if Halen had

(33:20):
gone Maple and Ivar pick up a tackle and then
you have got the tentacles on Maple and the guard
and tackle on Ivar. Plus rating party is really good
against Elves because a lot of times what else want
to do is they want to stay away from you.

(33:42):
So you would have both Maple and Ivar's abilities which
are ivar Is wants a drive and Maple's is once
a half. Like you actually have a ton of movement
that just messes with elves. You could have a wacky
snear where you raiding party someone into an elf right

(34:05):
and you get a block and so that gives you
that sets up a push and then you can maple
two space away block with grab and you could have
a player end up getting surfed from like three spaces
away or something like that on the sideline. With all
the movement tricks, it would just be like impossible to
play around if if you were like comboing those together, right,

(34:30):
you could even rating party Maple into another player then
use Maple's reach for another two squares away. There's wacky
stuff that can happen.

Speaker 3 (34:40):
So yeah, that's definitely a combo of sarplas'd like to
try out.

Speaker 2 (34:44):
Yeah, I wonder like it would be Uh that's like,
can you get that too into a human list for
a tournament?

Speaker 4 (34:57):
Right?

Speaker 2 (34:57):
I don't know a lot of lists. Maybe don't let
humans take two star players, but you take like a
bunch of human linemen, a couple of human blitzers, maybe
a thrower, a couple of rerolls, but you take Ivar
and Maple and you're just you're getting to do wacky
stuff that people aren't prepared for. You're like your position
Like I said, the positioning game that those two star

(35:19):
players would present to people is just like this lamentation
configuration of like it's you know, figure it out or die,
or figure it out and still die.

Speaker 1 (35:29):
Right So right, Okay, we've got talking about dying soul
pic dunes and clobbering catastrophe. That's gonna happened last night
one to oh win for the Orcs. It seems like
it was like pretty close. There's like a lot of
bloodshed back and forth in the first half, and then
there's like one catastrophic turn in the second half where

(35:50):
Frankenstein casualtied himself and then Henderson took like two more
players off the pitch in the following turn.

Speaker 3 (35:58):
Yeah, so it's just like a wick minus three Jack
he couldn't recover.

Speaker 2 (36:04):
Yeah. Yeah, they were playing in a blizzard. You think
that had an impact. I would think that that would
hurt the undead.

Speaker 1 (36:09):
More well changed a very sunny okay, yeah, which is irrelevant. Yeah,
so yeah, it was like a blizzard for a moment.

Speaker 3 (36:18):
And then I think it immediately swapped.

Speaker 2 (36:20):
So yeah, I was gonna say, I can imagine the
blizzard like this, mummies just slipping around on the ice,
just scooby doo sound effect noise.

Speaker 1 (36:34):
Then our last week twelve game, we've got to talk
about it is oops, mostly nerd lings and the necromantic state.

Speaker 2 (36:41):
I love a good grudge match, man.

Speaker 1 (36:43):
Yeah, if it was not a grudge match before, any
future game will certainly.

Speaker 2 (36:48):
Yeah. Well so I think if you if you go back,
the very first game Chase and Jennings played in the
modern era was like in the pre season for season two.
I think there were like fifteen fouls thrown in that game.
It was a preseason game. There's like no reason to
even throw the fouls, but both of them were just

(37:09):
like fouling each other back and forth. It's it's funny.
I think. I think that's just been the case when
these players meet, is that both of them aren't just
trying to hurt the other person's players as much. And
obviously Chase has got an advantage in the scenario because
there's like one player on the team he cares about,
and John did actually injure that player. But John definitely

(37:36):
came out of the game worse for the wear.

Speaker 1 (37:38):
Yeah. You know, of course we have our in memorium section,
but you don't have to talk about the abandoned Artists. Yeah,
was like such.

Speaker 3 (37:46):
I think that was like over twenty of his SPP
or something like that.

Speaker 2 (37:50):
It was sixty something SPP. It was a player that
he brought back, and it's it's John has a play
the shambling right. I don't know if you remember the
strength for White that he had. I'm willing to bet
that both the Abandoned Artists and that White are combined

(38:14):
for more SPP than some players get in a season
between the two of them. But they both died, right, uh, Sue, Yeah,
animated and animated cheat bent on killing people does have
a preset kill limit. Yeah, yeah, preset being killed limit.

(38:39):
There's only a certain number of times you can be
killed before you die.

Speaker 1 (38:42):
So, yeah, some of us have higher numbers than others.
The Yeah, but prior to this game, obviously you look
at like the honor section on tour play.

Speaker 3 (38:52):
And Jennings was in the top five. I think he
might have been like third or fourth.

Speaker 2 (38:56):
It was up there for sure.

Speaker 1 (38:56):
I think he was third, and he has dropped off
after losing his player, So this is so how big
of an impact that is?

Speaker 2 (39:06):
Like it's a lot, So it's it's interesting. I think
when you're looking at SPP on teams and looking at
SPP on players, there's actually the blood Ball is brilliantly
designed in so many different ways, and I think one
of my favorite parts is the diminishing returns on achievements

(39:26):
in a game, right, Like, if you have a player,
he's really good at hurting people, like the advanted artist was, right,
you need so many more SPP before you can get
that incremental gain, And a lot of skills give you
like a huge amount of gain really fast, right like
block gives you a huge boost, Mighty blow gives you
a huge boost. Tackle, you know, like all of those

(39:48):
give you like efficiency and killing players, and then it
drops off, right like the the advantage that you get
once you've got like block, tackle, mighty blow versus hitting people,
like it just starts to plummet. Right. Obviously, guard is good,
but that doesn't make you better at killing models once

(40:10):
they're on the ground. It just makes it more likely
that you can put people on the ground. And there
are scenarios on the board, where like guard doesn't do anything,
you know, but like once once you've got like a
whole laundry list of skills, Like what do you give
this player to make them better?

Speaker 3 (40:21):
Right?

Speaker 2 (40:22):
I think the Wraith is interesting because that's probably the
most advanced raths we've ever had. We've had a ton
of necromatic teams played in the league, right, but this
is like the first time a Raith was brought over.
I think, so yeah.

Speaker 1 (40:38):
I think the one upside or like I guess solace
you can grant, is that a rookie wraith is still solid.

Speaker 2 (40:45):
It's still very good.

Speaker 1 (40:46):
Starts out with block Like I think if you lose,
like comparing losing the Wraith to losing the werewolf the week.

Speaker 3 (40:54):
Before the were wolf is a much bigger blow.

Speaker 2 (40:56):
You have way more invested in a were wolf. Plus,
the werewolves are what you need to actually win the game.
Wraiths are excellent defensive pieces. It's crazy how good they
are when you need to, Like, if you just jam
them on a sideline, you can You're allowed to do that, right,
and they got sidestep. I remember playing Necro into Chaos

(41:22):
Dwarves in the postseason and I stuck a wraith on
a minotaur in that game, and the minotaur was an
absolute menace. But the minataar has to make a check
to activate, then it's got to make a check to
hit the wraith, and then the wraith gets to go

(41:43):
where it wants to. And so the scenario that happened
in the game was the minutaar hit my wraith, it
sidestepped onto the ball carrier. The Mintaar hit my wraith again,
didn't knock it down. I sidestepped onto the ball carrier,
like just still in the scrum. There was no other
good block to throw, and so the ball carried had
to dodge away from our wraith and failed the dodge

(42:05):
right with a reroll. And so like the wraith is
a piece that can just absolutely mess up an opponent's
turn if things go awry, right, So, and you can
do that with like a rookie one, right, Like you
don't need the rays, do not need a lot of

(42:27):
help to be really good players. Yeah.

Speaker 1 (42:31):
Yeah, So that's the first half of Jennings like nightmarish
ending of the season is over, and we had another
huge undead shake up happened in our week thirteen catches.
We had a Ragged Bone and the Gondolin glory Hounds
two to one win.

Speaker 3 (42:48):
For the Elves. Yeah.

Speaker 2 (42:49):
The winner of Shan Bowl is Jim. A Ye, Jim,
Jim beat the Shantlet.

Speaker 3 (42:55):
He's a Shawn disputed champion. Yeah.

Speaker 1 (43:02):
So looking at the box score.

Speaker 3 (43:06):
For this game, Jim got like up too. Oh and Sean.

Speaker 1 (43:10):
Was in a position where, like Nia, so like miracles
to happen. Miracles are a lot hard to happen. Would
you lose a star goal?

Speaker 2 (43:18):
Yeah, we would probably talk more about this gul being
dead if it weren't for the abandoned artist dying, right,
you know, but we I mean, I think I think
it's been a mantra on this podcast that you are
only renting gouls. You don't. You don't own them as
an undead coach, You're just renting them.

Speaker 3 (43:38):
Yeah. Uh up.

Speaker 1 (43:42):
Next we had Those Who Wonder and Tryhard's three to
zero win for Chaos Chosen. Uh.

Speaker 3 (43:48):
Not super surprising, I don't think like so.

Speaker 2 (43:53):
K Kiss Chosen is a team that is is very
good into olves. Okay, you not so slow like say
Black Orks or undead in a lot of ways where
you get out and maneuvered by the elves. And you're
chosen and are just a very difficult problem for else

(44:20):
to solve. Right, you have all these four strength pieces,
which means you can often bully the ELF player, which
means they have to make dodges away from you. And
Will's got a thousand skills on his team that all
make dodging more difficult. We had a report that arm
bar resulted in a KO during the course of the game, right,
And and so I think armbar is one of those skills

(44:42):
that like, if it ever did anything, you'd be like, yay,
But what actually happens in the game is probably a
game breaking effect, right, because your opponent fails a dodge
and then is actually down a piece, and that is
like always a bad soon area if during your turn
you lose a model.

Speaker 1 (45:03):
Yeah, well, like especially because like the prevailing thought in
the season is that you dodge away from somebody from
a scary piece of mighty blow because the ground does.

Speaker 3 (45:16):
Not have much Yeah, but but now if it's an armbar.

Speaker 2 (45:19):
It does the grounds got mighty blue. It's not supposed
to have that. What are we playing gutter ball?

Speaker 1 (45:25):
Yeah exactly? Or what is there another variation does that?
Like the special pitches that they.

Speaker 2 (45:32):
Have maybe some of the special pitches. I think, what
was it, beach bowl, you have minus one because the
sand doesn't hurt as much.

Speaker 3 (45:41):
If you if you get so it's if you're dodging
away and you fall. It's a minus one to.

Speaker 1 (45:45):
Armor if you get knocked over by a players plus
one because you're not wearing your armor. Right, So right,
it's interesting, interesting play. We'll start a beach Bowl league
at some point. Yeah, but yeah, uh so, yeah, Wills
just in control of this game, and it seemed to
be kind of the move.

Speaker 2 (46:03):
Every beast man gets the blitz for four strengths, so
it's not like you have to like set up you
don't have to compromise your board position to set up
two die blocks. And the elves when you've got that
much for strength that you can exercise against them. So
I do think Chaosh Chosen is actually like a really

(46:24):
bad matchup for Elf teams. It's particularly dark Ills, right,
because the dark Elves are wont to scrap more than
some of the other ones.

Speaker 3 (46:32):
So we'll listen.

Speaker 1 (46:33):
Especially, he's got the he's got multiple tackle, he's got
multiple pencil tail. Yeah, he's got I think one of
the pieces of partnzal tail and tackle maybe.

Speaker 2 (46:40):
Yeah, I think that. I think that piece may even
have block now.

Speaker 3 (46:44):
So yeah, lots of lots of ways that can go.
He did end up with a.

Speaker 2 (46:49):
It's got wrestle, so yeah, it's uh it also has
two heads so you can actually dodge it into interesting
places to make things uh more difficult opponent. But yeah,
Russell Prance alltail tackle makes it like a really annoying
piece for ELF players.

Speaker 1 (47:07):
Yeah, and then we got so he's got sat up
on a beast fan he could take. Now we don't
know what it is, pending improvement.

Speaker 2 (47:14):
We're waiting. We're waiting to see he's actually probably waiting
to see what he's playing in the first week.

Speaker 1 (47:17):
Yeah, makes sense of the playoffs and last game talk about,
which is like the game was talking about. I think anyway,
skiving by skar Stars and Arravite. The score was skimmed
by skin Stars two Ravita two.

Speaker 2 (47:33):
Yeah, so I said that the note that I had
written down for this was the climactic showdown for first
ends in an anti climatic draw. Now I think of
this game had gone to overtime. I think this game
in probably win this game because the report that I
had gotten was that the Wolf team was on the ropes.

(47:57):
They had taken a significant amount of damage during the
course of the game. Coop apparently even took out three
ward answers in the game despite the fact that there's
only two on the roster, because I think turned one
or two it either got casual eat or fouled out

(48:17):
of the game. One of the ward answers did had
a badly hurt and so they were pathcarried to be
put back in the game and then got casualtiat again later.
So one of the ward answers got a movement down,
which is not glue territory. But you might be tempted
to think that, yeah, I mean it, certainly it hurts

(48:41):
the efficacy of that.

Speaker 1 (48:43):
I think it's justifiable, like you have a piece of
starfoot block dot like starting out like a being able
to hire a blatter.

Speaker 2 (48:51):
Is like, I think you take a look at who
you're playing week one of the playoffs. If you think so,
if your opponet's got sure hands, maybe you find the
word answer and bring in the rookie one to try
to get them the stuff, because your strip ball is

(49:11):
less effective versus sure hands people. However, if in that
during the course of that game you don't have strip
ball and your opponent is just putting the ball on whoever,
you might feel like a donkey. I think right, Like,
the strip ball is obviously really good for the cage

(49:34):
dive when your punnet doesn't have sure hands, but strip
ball is a very good fail safe for when things
go wacky during the course of the game. If you
end up in a goofy scrum and somebody has the
ball they're not supposed to a like a big guy

(49:56):
or whatever. Right, somebody spikes the six as the ball
bounce around a bunch of tackle zones. You know, if
you're playing against like a saurus and the saus ends
up with the ball, I think you're gonna end up
warning strip ball. So I don't know, it's a tough call.
It's a tough call. I'm generally, I'm generally of the

(50:18):
opinion that UH movement down is one of this one
of the things you don't fire somebody over UH, especially
if they've been developed. You've got side step that's kind
of like a movement up. Sometimes not always, but sometimes

(50:40):
it does make going for the ball more difficult. I
think you just use that to be like a little
bit more careful.

Speaker 1 (50:46):
I don't know that to me, just like from the
games I've watched, that's what I was gonna play.

Speaker 3 (50:52):
I think like.

Speaker 1 (50:54):
Those more answers are using their eight movement every turn,
and that's that's Something's the scary part where it's like
you are gonna be rushing like you are And I
get it.

Speaker 2 (51:06):
I get it Wayne squeamish about the snake eyes, but
like you're losing the snake eyes anyway with Alves, Right,
it depends on which one you want to which snake
eyes do you want to lose to?

Speaker 3 (51:16):
Right?

Speaker 2 (51:18):
And so yeah, I mean, I don't know. It's a
tough call.

Speaker 3 (51:22):
It's a tough call. I don't know.

Speaker 2 (51:24):
I can I can empathize either way. Like if you
if you want to reset, fine, but you know, like
if the game goes sideways, like if if Wayne ends
up playing against like a like a clay in the
first round, he's probably gonna wish he adds side stuff,
I mean outside stuff, but uh, stripball, right, you play

(51:47):
against Sean, Right, you play against the renegades. Renegades are
like a tie from in the eye sewn game means
the renegades are in against renegades. You're gonna watch football. Yeah,
uh so, I don't know. You just have to see
what you're what you're paired up against, the think and
then make the decision.

Speaker 1 (52:08):
Then yeah, the post light game, the post game thing
I saw was it was Martins draw. That felt like
a loss for I can see both sides honestly saying that, like.

Speaker 2 (52:21):
Coop would have locked up first with a win, and uh,
you know Wayne right now is sitting in first. We'll
cover the playoff stuff in more detail and a bit,
but uh, Wayne's in first. You you you know, whoever

(52:43):
in the other division you're playing in eighth is like
fighting for the playoff spot. And so it would feel
really good to play into a team that's like desperate
or the playoffs. But losing that movement on the ward answer,
I think you're lucky that you didn't lose anything else
during the course of the game. Based off of how

(53:04):
many injuries were dealt, you know that that it could
have gone So we've seen we've seen some other teams
get decimated and so you know, it could have been ugly.
So yeah, I mean, it doesn't it doesn't feel clean
a game like that for sure.

Speaker 3 (53:25):
Ye, we got our immimorial section for the week.

Speaker 2 (53:32):
I think this was probably one of the more concentrated sections.

Speaker 3 (53:37):
Over the course of two games.

Speaker 1 (53:39):
Second Act had three does two Journeyman and Alison.

Speaker 2 (53:45):
Yeah. I actually think there's a class action lawsuit that
the retainers could probably level against Halen at this point. So, uh,
you know they're there to do a job. Halen has
put them in harm's way and know the names of
the game as Blood Bowl, But I feel like the
retainers are unfairly targeted. His coaching decisions have disproportionately affected

(54:10):
Journeyman retainers and I won't stand for it.

Speaker 3 (54:14):
Well, you can guess started on that class. I guess
walking up to the imperio own ability players like, do
you know you have rights the core rule books as
you do for the Jolly Rotters, we.

Speaker 2 (54:30):
Lost a lousy bum, which is at the zombie name
generator is undefeated. In my opinion, a lousy Bum joins
the likes of wretched Pervert and other players who have
died with just killer names.

Speaker 1 (54:49):
Up next, this is gonna be a shock, but the
low key rap assords out of a few more people
to the immory intection. We had Gunjahi, which is a snotling,
and then President Loki re elected.

Speaker 2 (55:02):
He died again. Yeah, it turns out Austin not content
killing players who haven't died. He's back around to killing
players who have died.

Speaker 1 (55:11):
Yes, that is My last game is against him with halflings,
and unfortunately I will not be able to complete the
clean sweep of killing all of his positional scathing because
the gutter Runner got injured and is missing the game.
Unfortunately we're not get to do that. But then we
had a nerdling for Oops, mostly nerdlings. I'm sure she's

(55:32):
probably broken up about that.

Speaker 2 (55:33):
Yeah.

Speaker 1 (55:35):
Then the couple we talked about already, the one we
didn't talk about for Neckamags Hounds was Sour Barbarian, another
excellent name.

Speaker 2 (55:44):
Yeah, it's a good one.

Speaker 3 (55:45):
And then of course the abandoned Artist and cash smear
for ragged Man.

Speaker 2 (55:50):
Yeah, both of those are big hits for teams that
are looking to make deep playoff runs. Right, losing block
dodge eight movement on a google is a is a
scoring threat that you really are gonna miss. Right, Uh,

(56:12):
there's a world where yeah, I mean there's a world
where you need that goule to win a game, and
it's got movement that you didn't have access to right otherwise.
And that's just that's so many devoted resources that are

(56:32):
just gone. Yeah, like like sands through the hour glass.

Speaker 1 (56:38):
Yeah, looking at the thro that's a fifth goals.

Speaker 2 (56:46):
That's a lot of dead gouls. Yeah, disproportionately killed goules.

Speaker 3 (56:50):
Yeah, it sounds like you're just feeding goals into the.

Speaker 2 (56:55):
Yeah.

Speaker 1 (56:56):
So yeah, that's our memori inseection. We're gonna take a
quick break and then come back with some more playoff talk. Okay,
we got a slightly clearer playoff picture. Now, a couple
of things that we can talk through. You we've got
some scenarios. Yeah, we kind of talk there.

Speaker 3 (57:16):
So leg day division, your aga is number one.

Speaker 2 (57:22):
He's locked up. He's got two games to play. That's
a very cozy lead. Now, one of them is against
one who if one wins both of his games, he
jumps up into second place.

Speaker 3 (57:36):
Right, Yes, so.

Speaker 2 (57:40):
I don't know what you want if you're your agan.
If one is in second place, then you don't have
to play him until the finals. However, you beat one,
then he's probably fifth. Or if you beat one, he's
like locked into fifth, right because he has to leave,

(58:02):
so he has to win both of his games to
advance out of fifth.

Speaker 3 (58:06):
Uh, so he he wins both games.

Speaker 1 (58:08):
I has a I have it laid out in the
sheets playoff predictor TM copyright whatever. So two wins, one
would go to second, willis third, Jim's fourth, Shawna's fifth.
If one wins and draws, I believe the way the
tie breakers play out is he would tie with Jim

(58:31):
and Sean at twenty six, so one would go to third,
gem is fourth.

Speaker 2 (58:38):
Okay, okay, So win draw is a scenario that I
wasn't prepared for. I still think in terms of win.

Speaker 1 (58:46):
Loss, right, Yeah, so win and draw would put So
if one loses a game, he's in fifth, which means
that he's in the same bracket as Jurgen and would
play him potentially in a second round.

Speaker 2 (59:02):
Yeah, if he's already lost once, then you know, logic
would would state that he's probably not favored if they
did meet up again.

Speaker 3 (59:13):
With a winner to draw.

Speaker 1 (59:14):
If one went the third, that would mean that they're
in the same bracket, but they wouldn't play until the
finals because the opposite side of that bracket they wouldn't
play until the bracket finals, like to play for the championship,
So that could also be a scenario that plays out
depending It's like, if you know you can't get rid

(59:37):
of him from your brain, if you can't banish him
to the other bracket, it's like possible consideration the thing.

Speaker 3 (59:43):
It's like, you know, maybe the best Kise scenario gets
up on the other.

Speaker 2 (59:46):
Side and the wands building his team to actually score
points for the playoffs two. Right, Like he's heavily invested
in stilty runners, and so a dwarf player would be
greatly incentivized to take them out, right, Yes, so yeah,
I mean it's it's interesting. That's that's a matchup we're

(01:00:06):
all looking for, right, Like it's it's gonna be it's
gonna be big either way.

Speaker 3 (01:00:11):
Yeah. I think doors are like the natural enemy and snotlings.

Speaker 2 (01:00:14):
Yeah, so you got enough armor where like the dirty
tricks don't equate into just dead players and thick Skull
actually does a whole lot of work in that game,
because the difference between a k ode player and a
stunted player against these stunty teams is huge, right, a
player you have to roll to get back on the field,
versus somebody who is just there is all the difference.

Speaker 3 (01:00:37):
Yeah.

Speaker 1 (01:00:38):
I think even also the way that you're gonna has
his team built. You know, you're he's not giving like
the crazy amounts of money that you might give, Like
I want to somebody able to get most of like
pretty much anything he wants, but he's not going to
get the accessory. He's not gonna like the extra but
he might not be able to afford a wizard thing

(01:01:00):
like that, Like he's not going to get all the
luxury startling items just as a product of one team
value being a little higher and you're being a little
bit leaner.

Speaker 2 (01:01:12):
Yeah, I still think if you're going into that teams
or in that game as you're agen, I don't think
you can afford just eleven or twelve. I think you
got to go into it with like fourteen fifteen. You
got to go into it expecting you to lose line dwarves, right,
and a rookie line dwarf is totally fine for that matchup,

(01:01:35):
right because you start block tackle really good against snotlings.

Speaker 3 (01:01:39):
Yep. Yeah, so you.

Speaker 2 (01:01:41):
Probably even put three rookie line dwarfs on the line
if the Snotling player wins the role. You just put
three rookie line dorfs on the line and tell them
to have fun.

Speaker 1 (01:01:51):
Right, Yeah, So that's what those are. Our one scenarios
are Shawn scenarios. So Sean's currently seventh if a win,
if he wins, he will go to sixth. If he
that is like the easiest thing for him. Just win
the game and you're locked in. If he gets a draw,

(01:02:16):
he's also.

Speaker 2 (01:02:17):
Locked Yeah, but at I think he's seventh.

Speaker 1 (01:02:21):
It'll be either seventh or eighth, depending on Clay at
that point. With a loss, he needs things to happen
at that point, namely a Clay draw to force a
three way.

Speaker 2 (01:02:35):
Right, so that way the head to head doesn't matter.

Speaker 1 (01:02:38):
Yes, So also another part of that is he needs
to lose, like his loss has to be like by
one touchdown, like a one oho or two one in
order to keep the touchdown differential advantage. So those are
the situations for that Clay He's in if he wins,

(01:02:59):
easy as that. If he doesn't win, then I think that.

Speaker 3 (01:03:07):
Barring.

Speaker 1 (01:03:08):
I mean, if he loses, then it's going to come
down to I think at that point it is just
hoping that I'd also loses, just like other things that
happen alongside that, like a lossory of draw for Eyed
helps Clay, and then yeah, ied, he is in as

(01:03:33):
long as he wins and Clay doesn't draw.

Speaker 3 (01:03:38):
Yeah, that's kind of the thing. He still needs.

Speaker 2 (01:03:40):
Help, Yeah, win plus help.

Speaker 3 (01:03:43):
Yeah, he's still win plus help.

Speaker 1 (01:03:46):
And then the dark horse coming off of a scenario
that could happen is Barbie has multiple games outstanding.

Speaker 2 (01:03:56):
Yeah she has, she has to run the gauntlet.

Speaker 1 (01:04:00):
But if she runs to the Gauntlet, she's at eighteen
points and so like if and that would also involve
beating Clay.

Speaker 2 (01:04:09):
Yeah, so I think she lost to Sean, So I
think I'm not so you need.

Speaker 3 (01:04:17):
Like she needs a Sean. She needs Sewn to lose
Winter draw.

Speaker 2 (01:04:21):
She's shawing to lose, right, Sean lose, So he's at eighteen,
she's at eighteen IDEs at eighteen, and then you've got
a three way scrum or something like that.

Speaker 1 (01:04:31):
So she can't win the three way okay, just based
on Touchdow differential. Okay, So what she needs is a Sean.
She does if she's Shawn not to lose, okay, and
her to win out okay, okay, And because her.

Speaker 2 (01:04:45):
Then she goes to then she goes to the eighth spot.

Speaker 1 (01:04:47):
Yes, her winning out necessitates Clay losing. So yeah, that's
that's kind of the that's like the darkness of horse
scenarios that can build but.

Speaker 2 (01:04:57):
Still fate in her own hands, right, Like she went
all three?

Speaker 1 (01:05:00):
Yeah she was all three then yeah, yeah she's in barring.

Speaker 2 (01:05:05):
What what kind of odds would you put on that
I would put Barbie winning against Jurgen one and Clay
in like quad skull territory.

Speaker 3 (01:05:20):
Well, I mean talk about one this week. So you know,
I'm not saying it's that.

Speaker 2 (01:05:24):
I'm not saying it's impossible. I mean, bloodball, wacky things
can happen.

Speaker 3 (01:05:28):
Yeah, are we doing like Vegas odds?

Speaker 2 (01:05:29):
Yeah, we're talking like if I put if I put
one hundred dollars on Barbie, how much money do I
win if she makes the playoffs?

Speaker 1 (01:05:35):
Right? So that is so the other thing too, is
that it needs to be Yeah, she's shot like shot,
so that's Sean win. So doing a parlay like odds
of it? Right, Yeah, that is Sean to beat Id.
Then Barbie too, beat Jurgen, beat one, beat Clay.

Speaker 2 (01:05:59):
That probably the least probable route to the playoffs. That
we would have seen at this point, right if all
that occurs, yeahs, based off of what we've seen in
the league, I'm not riding her off because she's tied
some she's tied some heavy hitters, and she's won some games.

Speaker 3 (01:06:15):
This league, right, Like the team could just score, Like, yeah,
you know, if if the.

Speaker 2 (01:06:21):
I mean, my my rationale and Blood Bowl typically is
take touchdowns because like, once you've scored, that is literally
the only thing in the game that can't be taken
from you, right, everything you can you can lose so
much other stuff in the game. There's always so many
things that can go wrong, but a touchdown on the

(01:06:43):
board is something that cannot be taken from you.

Speaker 1 (01:06:46):
So that like, I don't know, I mean, I would say,
I'm not like a professional baker, Please don't come out
for me. Any sort of sports betting regulation agencies or whatever.

Speaker 3 (01:06:59):
I don't know.

Speaker 2 (01:07:00):
I don't think we have those anymore.

Speaker 3 (01:07:01):
Okay, that's probably true.

Speaker 2 (01:07:02):
I think I think I think the online gambling lobbies
have have dispatched those.

Speaker 3 (01:07:08):
Yeah.

Speaker 2 (01:07:09):
So all it took with some free credits to fan
duel and those agencies folded.

Speaker 3 (01:07:14):
Yeah so yeah. Our official Draft king.

Speaker 2 (01:07:18):
Week, our draft kings pick of the week for.

Speaker 3 (01:07:22):
Not actually sponsored hashtag on mat But I don't know. Maybe,
like I'll say plus forty five hundred, I don't know.

Speaker 2 (01:07:33):
Okay, fine, that sounds good, so I'll go with it.

Speaker 1 (01:07:37):
So yeah, that's that's a that's a late day stuff
total body. So Wayne is currently in the league. Yes,
Wayne has played all those games. Yes, Jennings is currently second. Yes,
he has two boys behind Way with one game to play.
So with win, Jennings would jump to first, Way to
go a second. Yeah, with an any other scenario that

(01:08:02):
plays out, or with a draw. Actually this matters because
there's another game out that could affected stuff.

Speaker 3 (01:08:08):
With a draw, Jennings locks up second.

Speaker 2 (01:08:11):
Yes, he has a win over Henderson right now. Yes.

Speaker 1 (01:08:15):
With a loss and a Henderson win, Henderson goes to second,
Jenkingson go.

Speaker 2 (01:08:20):
To third, and Coop is pushed all the way down
to fourth.

Speaker 3 (01:08:23):
Yes. Yeah, so that is kind of the situation how
that will play out. I think that.

Speaker 1 (01:08:33):
As far as other people league, I think I'm like
locked a being no higher than fifth barring a Henderson loss.
Like if Nate pulls the upset on Henderson and then
I could jump him, but otherwise I'm probably looking at fifth,

(01:08:55):
so looking at who's very interested who's going to be
in that fourth place slot at this.

Speaker 2 (01:09:01):
Point, which there's quite a bit of maneuvering that can happen.

Speaker 1 (01:09:04):
Yeah, it's probably I think that in any scenario it
is either Jim or Sean. But if I am fifth,
I cannot play one. So that's kind of a relief.
But yeah, so that's where Jennings is at the next

(01:09:25):
couple spots. And the thing, like I said, like i
think I'm like locked at fifth, Like I'm like capped
at fifth. Like if I like lose or draw and
you get to win against Jennings, you can jump me
and I'll go to like sixth. But somewhere in that
like fifth to sixth range is kind of where I'm
going to be most likely. Yeah, with a like if

(01:09:46):
I lose and Chase wins his reigning games, I guess
I could go to seventh. But that's so fifth to
seventh is where I like kind of i'm at. You
are also like in that fifth to seventh range.

Speaker 2 (01:09:57):
Yeah, that I'm a half step behind you because I've
you've got a draw whereas I've got a loss. So
I will always be trailing you by a couple of points.

Speaker 1 (01:10:06):
Yeah, Chase is also in that fifty seventh play.

Speaker 3 (01:10:11):
Just based on his outstanding games as well.

Speaker 1 (01:10:13):
So that's kind of a house looking and then we've got.

Speaker 3 (01:10:19):
The craziness that can happen with eighth place. There are.

Speaker 1 (01:10:27):
From everything, we could tell five teams in contention for this.
So number one the easiest is Joel with rounded filfacs.
If he wins, he's got the highest point potential. He's
got one game left, it's against Chase, so it's a
tough game.

Speaker 3 (01:10:46):
But if he gets it, he's in right.

Speaker 1 (01:10:49):
Nobody else can catch him. Other than that, the next
highest potential score this outstanding is the sole peak dooms
Jack wins both his games, he's got thirteen points. These
last two games are Halen and Scota. So the other

(01:11:12):
funny part of this too is a lot of the
people that are kind of scrounging a gonna have to
play each other.

Speaker 5 (01:11:16):
Yeah, so it is like definitely just like the like
pile up right before the finish line and you're ever
gonna kind of stick there, like road rashed arm out
over the.

Speaker 3 (01:11:29):
Line is going to get there.

Speaker 1 (01:11:33):
So then we got to and then the rest of
the people could all end at twelve So in this group,
we've got Warren with a wolf pack. His last game
is the Jolly Rotters, who is one of the only
people that's out of contention. Yeah, Scota at twelve points.
His last game is also the Jolly Rotterers. I think

(01:11:55):
that seems that's accurate.

Speaker 3 (01:11:58):
I believe. I think there're some like asynchronous games going on. Yeah,
it sounds weird when you say it in a row.

Speaker 2 (01:12:04):
But it's good. Has got the sole Peak Dooms and
the Jolly Rotters.

Speaker 1 (01:12:09):
Oh okay, he's got two Lafta. Oh yeah, I see
that now, So he's got two out. Then we've got Halen.
His last games are soul Peak Dooms and Me. So
I could spoil for Halen, but otherwise it's pretty much
up to them. Yeah, who gets in, which.

Speaker 3 (01:12:28):
Is a wild scenario to be.

Speaker 2 (01:12:32):
In, but it's gonna it's that they're fighting for the
honor to be crushed by Urigan's dwarf team, right yeah, now,
I mean we say that, but like they probably get
to go into that game with a million in inducements.

Speaker 3 (01:12:46):
They will get a good amount of money.

Speaker 2 (01:12:48):
Yeah, yeah, it would be I can only I can
just imagine Urigan talking about that upset for decades to come. Yeah,
if that happened and he was like the number one
seed going into the playoffs and then lost to whoever
was in another eighth spot, it would be really funny.
I'm not trying to speak it into existence, Okay.

Speaker 1 (01:13:09):
So yeah, we've got a couple of games to talk
about it now, content farming aside.

Speaker 3 (01:13:16):
So yeah, are we thir two games?

Speaker 1 (01:13:18):
I've got like three picked out that are going to
be kind of impactful. So I got Darntutan's load of signs.
I am who knows what damage could be done.

Speaker 2 (01:13:28):
Yeah, yeah, I don't think you want to go into
that game without some extra players, right, just because you
don't want your good players getting hurt, right, and your
extra players are are good in the matchup for sure, Right,
the Noble Line Dwarf versus the Heathen Snotling Lineman, right,

(01:13:56):
like it was put on this earth to kill snotlings
and make their days miserable, which is good because snotlings
need people to feel the way there's not things need
to feel the way people feel planning a snotlings.

Speaker 1 (01:14:09):
In my opinion, I should bring back how to talk
to snotlings.

Speaker 3 (01:14:16):
Yeah that one. I mean, yeah that could like you
can feast on snotlings as.

Speaker 2 (01:14:22):
Yeah, you could. You could walk out with a bunch
of SVP and feel good about the game. But if
you get the wrong person killed, so you're gonna feel
terrible about the game.

Speaker 1 (01:14:30):
So so that goes next up the most like the
single most impactful game of this week. There is left
K gives a funk and the barbarians like, now the
rest of us is settled around, we kind of have
like this is the game.

Speaker 2 (01:14:47):
This is a win in Yeah, this is a big one.
I think uh Shawn's straining grip on sanity relies on
a win in this game. Now, I think his team
isn't bad into black Works, and I has kind of
made his team a meme with these goblins. But I

(01:15:11):
don't know that Sean actually has players that are like
good against those goblins, right, probably not, you know, just
he I don't think he has enough tackle really to
punish those goblins. And so he's missing the dark Elf,
which means he doesn't have like his his good scoring threat.
He might have to like fire the goblin and hire

(01:15:32):
a goblin back just so that way he's got the
one turn potential because going into the game, I would
have one turn chances and Sean would not. And I'm
not sure who's getting inducements, but they gotta be comparable
in team value.

Speaker 1 (01:15:47):
As of Timon's reporting, the current indecent is Sean plus
one twenty.

Speaker 3 (01:15:53):
So he's short of Skidder, yeah, or.

Speaker 1 (01:15:56):
Like another you know something you want, because I think
skidder would be a thing that he would take.

Speaker 3 (01:16:00):
It's good as absurd here, good against the goblins.

Speaker 1 (01:16:04):
It's good at carrying the ball, like getting far enough
away from everything.

Speaker 2 (01:16:08):
Yeah, he's he's good against the goblins in multiple ways
right now. I don't think you'd want a scenario where
the Goblin the Mighty Blue tackle whatever Goblin goes after Skinner.
That would feel pretty bad. Doesn't even need a donaldist
to to get there. But yeah, I mean I think,

(01:16:29):
I think I think that game is like it's crazy important.

Speaker 1 (01:16:35):
So yeah, and our last game of the week is
your name, Yeah, just because that is potentially for first.

Speaker 2 (01:16:43):
Yeah, I don't think I've played John since the Cup incident,
so I think this is this would be a good
way for me to exercise some demons. Perhaps that's good
and I mean me, I'm mostly trying to try to
keep my team hole. I don't have to play against
the silly bombing stuff like I've had to play against
the whole rest of the season. I don't have to

(01:17:05):
play against more, which I've had to play against multiple
times this season. So his team can still do some damage.
Those flash films are are ugly, they're a little gross,
but you know, it's not as if my team is
a pushover, right, Yeah, so he may try to play.

(01:17:27):
He's he said he was gonna try to play for
the win, and I believe him. I don't think there's
any reason to doubt that. Yeah, and so I'm expecting
like Willhelm plus like Ivan, so you know that gives
him a bunch of extra strength. But neither of those
pieces are But Wilhelm is a little scary because of Clause.

(01:17:53):
But Jennings has played with Clause. I've played with clause
clause roll seven for armor breaks. You just know it.
So and then Ivan is just like a dude, right,
he doesn't carry the ball. Willhelm's actually probably the most
relevant piece in the field because it's a it's an
extra ball carrier. So there's probably a scenario where you

(01:18:14):
do like a handoff to Wilhelm and where he could
score and and that would be difficult for me to
defend against. But Wilhelm's got Russell and I've got Juggernaut,
so you know, there's all kinds of things that can
go wrong for Wilhelm or Ivan in that game. For me,
So yeah, I mean, I think it's it's a it's

(01:18:37):
a it's a game. I haven't like put too much
thought into it yet, but I fully intend to go
into that game with twenty players or whatever, sixteen players
and a bunch of rookie marauders so that if I
end up kicking to him, I'm going to give them
things that I don't mind if they die.

Speaker 3 (01:18:57):
So well, let's get interesting. We'll have to talk about it, hopefully.

Speaker 1 (01:19:03):
I think most of these important games are happening in history.

Speaker 3 (01:19:07):
What happened to last week? Yeah, if you're listening to
this and you have games outstanding, get.

Speaker 2 (01:19:12):
Them in, get them played.

Speaker 1 (01:19:13):
Yeah, give us yeah, discourse, but I don't want to
play another week before playoffs round right now? Yeah, but
appreciate y'all listening as always, make sure you're liking following,
you know, take a picture of the audio waves of
this to your local telephone calls so people can look

(01:19:36):
at it and see what we're talking about.

Speaker 2 (01:19:37):
Stuff like that, cut and paste from magazines, using letters
have you heard the good News, and hand them to
random people you find on the street.

Speaker 3 (01:19:46):
Yeah, anything, whatever it takes.

Speaker 2 (01:19:49):
Yeah, we get it out there, get it. Yeah.

Speaker 3 (01:19:52):
But thanks for listening. We'll catch out next week.

Speaker 2 (01:19:54):
Goodbye, everybody,
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