Riku, Airis, and Nadia partake in the Mage Duels opening rounds while Ishi trains to get a better handle on his newly healed arm. With all these new faces and adventures, what kind of new abilities will we see? How will Ishi adjust to being two-handed again? Find out on Beyond 1st Level.
Rain prepares for the Solstice games by doing a little shopping and collecting their thoughts before the Mage Duels begin. Nadia opens up to Lindsey and the group isn't there for it. Will her party ever find out about her secretive past?
Ishi has finally found Aralee and their emotions overflow. That is short lived after the fact of Ishi’s arm is shown in all its gruesomeness. Aralee will heal it but it won’t be pretty. Hopefully, Ishi can survive it, the opening ceremonies are later tonight. If you're a little squeamish. This may not be the session for you.
In this special episode, we have David (DM) joined by Will (Riku), and Sam (Nadia), summarizing and sharing their thoughts about the campaign and episodes 11 through 20 of Beyond 1st Level. What were their thoughts about the Nightmen? What is going on with Nadia and her letter? Why are we making people throw their headphones? Use this episode to catch up and hang out with Beyond 1st Level.
With the serious talks continued from last week, our group becomes a little closer to each other. Just in time for them to reach the city. After a little walking and planning, they find themselves outside the Colosseum and looking for a sponsor to get them inside to hopefully find Ishis lost teammate. Being so close to where everything has lead them, will Rain find Aralee?
The Gang takes it easy on the ship, The Hull, as they are on their way to Zasai. They meet some old friends and make some new ones. With some downtime on their hands, they finally can get to know each other and start asking the hard questions.
The Collective of Rain finds themselves in a predicament, get through the city in time to catch the last boat to Zasai or be stuck here for 2 more weeks. Will they make it to the boat? With that huge of a ship, who all will they run into on it?
The gang finally might have a name? R.A.I.N. Who knows, they never seem to have an idea of things till they are in the middle of things. Whether its taking care of a baby owlbear, messing with bimbos Or getting high in a magic shop, one thing is for sure; They just keep getting thrown things that challenge them. This is a game, right?
The Gang finally gets out of the cave and are caught in a fairly sticky situation. After which they finally make it to the Port of Vancaster. With New people and old being met, where will this new leg of their journey take them?
The end of this cave journey is in sight and the only thing standing in the way is the owlbear. But, when you throw things the adventurers weren't expecting, how will they react? More than one twist throws the gang for a loop as they are just trying to be finished with the cave and get some fresh air.
As the still nameless gang travels further down the cave, they run into what was creating the horrible smell; an acid burning Worg. Passing that, they came to a "Riddle" that put them right into the hands of the enemy. Well, for a second, then they scared the last one into helping them. He got them through the door and into a fight, one with a devastating end.
The Gang finds themselves in a cave looking for an Owlbear but finds goblins. They also find that goblins have a lot of Bugbear friends. They also find that those friends can put up quite the fight and may prove their tough challenge yet.
The gang finally enters the goblins cave and slowly make there way past a trap, only to find another one that had them sliding full speed towards who knows what. Well it's probably goblins... It is. It is goblins. Lets see how the adventures fight them off after they find themselves swimming in a pool at the bottom of the trap.
The Gang quickly warp up their affairs in Bonaborough and head off to Port Vancaster...Well they do some shopping before they leave and have some very interesting interactions. Afterwards they find themselves teaming up with a group of mercs dubbed The Nightmen. How will our Gang and this band of men get along?
In this special episode, we have David joined by Will (Riku), Kelley (Ishi), and Cesar (Airis), summarizing and sharing their thoughts about the campaign start and the first ten episodes of Beyond 1st Level. Why did they pull out 75 lbs? of rocks from the bag of holding in episode 2? How did Kelley feel about all those 1's? Use this episode to catch up and hang out with Beyond 1st Level.
The gang is on the cusp of Moonsbright, they find what they were looking for. Well, for a second. They see first hand that the swamp truly was calling to their desires to bring them in and make sure they never left. I wonder if they all get out alive?
The gang makes their way further into the Manatua despite the warnings. They even come up with a plan to get across the flooded waters without submerging themselves, but is that enough to keep them alive?
The Gang finds themselves journeying inside the cursed swamp to repair a data collector for Dundle. As long as they are in and out quick things should be fine...Wait... Did you hear that?
As the gang heads off for the Manatu Swamp, they are stopped by some oddballs outside the city but back them off rather quickly. They make a stop at a long forgotten manor and find that the manor may have a story to tell and some hints into what they may be heading into...
As thought, the spirit was not so easily defeated. In order to put it to rest, its treasure had to be returned. The gang hunts for the treasure and has chat with the Wizard Dundle of the Rain. Can he help our adventures find what they are looking for? And what does he know about Nadia?