As Python 2's demise draws near we reflect on Python's popularity, the growing adoption of static typing, and why the Python 3 transition took so long. Plus Apple's audacious app store tactics, Google's troubles with Typescript, and more!
We debate the best way to package scripting language apps then explore interactive development and the importance of a good shell. Plus npm bans terminal ads, what comes after Rust, and why Mike hates macros.
We're back and going crazy about Crystal, a statically typed language that's as fast as C and as slick as ruby. Plus an update on Rails 6, Intel's growing adoption of Rust, and the challenge of making breaking changes.
It’s a Coder Radio special all about abstraction. What it is, why we need it, and what to do when it leaks. Plus your feedback, Mike’s next language challenge, and a functional ruby pick.
Things get heated when it’s time for Wes to check-in on Mike’s functional favorite, F#, and share his journey exploring modern .NET on Linux. Plus your feedback, combining ruby and rust, and the latest scandal with JEDI.
Chris finally gets excited about Docker just as Wes tells him it’s time to learn something new. Plus the state of browser extension development, the value of non-technical advice, and your feedback.
Mike and Wes debate the merits and aesthetics of Clojure in this week's rowdy language check-in. Plus why everyone's talking about the sensitivity conjecture, speedy TLS with rust, and more!
Mike rekindles his youthful love affair with Emacs and we debate what makes a "10x engineer". Plus the latest Play store revolt and some of your feedback.
It’s a Coder Radio special as Mike and Wes dive into functional programming in the real world and share their tips for applying FP techniques in any language.
Wes turns back the clock and explores the message passing mania of writing Objective-C without a Mac, and we wax-poetic about programming language history. Plus Mike gets real about the Windows Subsystem for Linux, and our take on the new MacBook keyboard leak.
Mike and Wes burrow into the concurrent world of Go and debate where it makes sense and where it may not. Plus gradual typing for Ruby, a new solution for Python packaging, and the real story behind Jony Ive's exit.
We take on the issues of burnout, work communication culture, and keeping everything in balance. Plus Wes asks 'Why Not Kotlin' and breaks down where it fits in his toolbox.
It's a Coder three-way as Chris checks-in with an eGPU update, and Mike shares his adventures with ReasonML. Plus the state of linux application packaging, and Chris' ultimate mobile workflow.
Apple is shaking up the foundations of UI development with SwiftUI and raising developer eyebrows with a new default shell on MacOS. Plus feedback with a FOSS dilemma and an update on our 7 languages challenge.
We react to Apple's big news at WWDC, check in with Mike's explorations of Elixir, and talk some TypeScript. Plus Mike's battles with fan noise, and why he's doubling down on the eGPU lifestyle.
Wes is back and Mike's got a few surprises in store, including a new view on Electron, a hot take on titles, and a programming challenge for the both of them. Plus when it's okay to lie to the compiler, what GitHub's Sponsors program means for open source, and your feedback.
A strong argument against Python’s batteries included model exposes some bigger problems the community is struggling with. We chat about all of it. Plus lessons learned six years after a project, a new tool, and some feedback.
Microsoft catches Mike’s eye with WSL 2, Google gets everyone's attention with their new push for Kotlin, and we get a full eGPU report.
.NET 5 has been announced and brings a new unified future to the platform. We dig in to Microsoft's plans and speculate about what they might mean for F#. Plus the value of manual testing, Visual Studio Code Remote, and Conway's Game of Life in Rust.
Mike and Wes dive into Bosque, Microsoft’s new research language, and debate if it represents the future of programming languages, or if we should all just be using F#. Plus some Qt license clarity, a handy new Rust feature, and your feedback.