We play an original homebrewed 5th edition Dungeons & Dragons campaign.
It all ends... or does it?
Fisticuffs continued! The party does battle with a mechanical monster as the battle for Ravenwood rages. Will this fight finally TPK the party? Find out on this episode of Dangertown!
Fisticuffs! The party does battle with a mechanical monster as the battle for Ravenwood rages on. Will this fight finally TPK the party? Find out on this episode of Dangertown!
Our last session went way too long so we're a bit behind, but we have another holiday interlude for you and a new episode is on the way in a few weeks!
Strap your butts in for the wildest ride yet! The big bad Demakus army is crawling all over Ravenwood but our good friends from Red Mountain are coming to our rescue... hopefully soon. Can our heroes hold off the hoards until help arrives? Find out in this week’s episode of DangerTown.
We ran into some technical difficulties with our latest episode recording, so we're taking this week off to take care of that and we'll have the next full episode up on 11/27!
Booooo, Happy Halloween, ya ghouls! Welcome to our spookiest episode yet. Join our ghost hosts on their way through the haunted house out of their nightmares. Look out behind you!
TW: This one gets a little gory.
Buckle up your time machine seat belts, because we're about to catch up with Val! The knuckle heads are glad to have him back but it seems like there is a lot he’s not saying. Plus, things get deadly serious, the gang rides barrels down a waterfall and we've gotta find that red ball that Swans keeps going on about.
The gang attempts a prisoner exchange grift and gets more than they bargained for. They’ve got it all, fire, visions, ghost riding the whip, MOM?! Check into the DangerTown Motel and stay awhile with us. We promise you’ll make a connection.
Are we there yet?
After a lot of bad planning decisions, it’s time to tussle. Mika finally gets the bloodshed she has been waiting for and Swans helps. Trax tried their best to keep the peace but there is only so much that a gnome can do.
Now, with more questions than answers, the squad ends up back in Ravenwood and very late for an appointment with Aldra. After being scolded for things that they had no control over, Mika, Swans, and Trax take a road trip up north to Darrow to make a new friend by force. Be aware that this is our randy-est episode yet.
After making the ill-informed decision to jump into a magical chest portal, our heroes end up in The Astral Plane... maybe. With one of our friends missing and some dragonborn asshole breathing down their necks, the team is going to have to figure their way out of this one. Plus, with time passing all Willy Wonka around here, they are going to have to do it fast.
Swanson, Val, and Trax are woken up far too early, after their drunken celebration, by Mika and her Taxi... Cat Person... Tabaxi friend… Let’s just call her, Breah. It looks like everyone is destined to keep fighting in dingy coliseums. Hopefully, Mika can actually pull this off with a little help from her friends.
The boys, girl, and Trax are back in town! After defeating the evils of Red Mountain and getting some crazy visions; “the guardians” finally make it back to their Ravenwood base to figure some things out. The responsibilities never end but maybe we'll get to go drinking.
Tw: graphic description of hanging
Things are heating up in Red Mountain. Dwarves are breaking free from their mind control and fighting desperately to free the others. Our heroes must wade through the chaos to fight the asshole behind all of this, but where are they? Probably, by the big magic chandelier, that no one told us about until now.
Trax has too much to say, so only listen to the interesting parts, like Mika does. The plan is crystal clear but like one of those crystals with a bunch of cracks in it. Whatever, just let us have this fashion montage before we have to crawl through these tunnels. At least they get to finally use those walkie-talkies.
After a traumatizing bout with the hands of fate, everyone is feeling a bit worse for wear. With Ruby back on the light side, a plan begins to formulate… or maybe two plans. Okay, three. Fine, we lost count but everyone really wanted to light some furniture on fire. Is that still on the table? We’ll get back to it, if they make it through the day.
Our gang of misfits discover that something much darker than they anticipated is afoot in Red Mountain. A failed worker’s uprising, combined with mind reading and fight clubs provide for an interesting tableau. But don’t worry, our buddy, Braum has a secret surprise for all to enjoy. Welcome to DangerTown.
Ensuing their 48 hour jaunt of Ravenwood, the nerds decide to head out to Red Mountain to investigate the mysteries hidden within. Tricking bandits, glitter filled campouts, peace talks, and dwarven architecture all combine into an interesting molotov cocktail of a ten day. What will they find behind this 100ft door of intrigue? Find out next week on DangerTown.
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