Design Notes is a podcast about creative work and what it teaches us. Hosted by Liam Spradlin, a Senior UX Designer at Google focused on the philosophy of the user interface, the show features conversations with people from unique creative fields, uncovering what inspires and unites us in our practice. Tune in to learn how UX design connects to creative work across disciplines and around the world. Find episodes on your favorite platform at design-notes.show
In this episode, Liam speaks with Rachel Been, SVP of Design for Expedia Group, about her journey from photography to design leadership and why she believes this is "the era of the generalist." The conversation unpacks the recent launch of Expedia's new app on ChatGPT and what it means to design for "non-deterministic flows" and "infinite inputs." Rachel explains how AI is breaking old, linear design paradigms and why, in an age of...
In this episode, Liam speaks with Zรผrich-based architect and artist Fabian Bircher, whose work spans buildings, custom lighting, and interactive installations. Fabian discusses his unique creative process, where inspiration flows from both artistic concepts and the discovery of new technological possibilities. The conversation explores the materiality of light through his Buoy lamps and dichroic foil installations, the process of r...
In this episode, I reconnect with my former instructor, type designer and design coach Troy Leinster. Troy shares his journey from graphic design to type design, and explains why learning to make letters makes you a better designer.
We also dig into the importance of trusting the human eye over geometry, the productive friction of sketching by hand, and how understanding calligraphy builds a stronger persp...
Rob Giampietro, Head of Creative at Notion and former Design Director at MoMA, returns to the show to unpack the story behind Notion Faces, the popular tool that allows users to create their own illustrated avatar.
Rob details the project's journey from a beloved internal tradition to a major public launch, including the pivotal decision to scale with human illustrators instead of AI to maintain the brand's unique, handcrafted qual...
In this episode, designer, educator, and author David Reinfurt returns to the show to discuss his latest book, A *Co-* Program for Graphic Design. Born from a series of lectures delivered remotely, online, and together with collaborators and cooperators, the new book builds on his earlier "spoken" book, exploring some unexpected and intuitive overlaps between design and the rest of the world around us.
In ...
This special episode digs into the latest evolution of Google's design system: Material 3 Expressive.
Liam talks with Material Design's Android Product Manager Aneesha Kommineni, UX Researcher Michael Gilbert, and Creative Director Andy Stewart about the team's latest emotion-driven UX update. They reveal how this system isย grounded in u...
This season's special seriesย celebrating ten years since the launch of Material Design closes out with Rich Fulcher, former Google UX director and Material design lead. Fulcher remembers the career-defining journey of creating Material, what it was like to make beauty a UX priority, how to pressure test a system, and what he's learned about world-building across disciplines. Today, he's creating board games, continuing...
This season's special series celebrating ten years since the launch of Material Design continues with Adrian Secord, who describes himself as a "roving engineer." Adrian has over a decade of experience building systems and tools that transform design into robust produ...
This season's special series celebrating ten years since the launch of Material Design continues with Software Engineering Manager and Musical Theater Writer Will Larche, who talks about his path to become an engineering manager at Google. Larche, a self-proclaimed "...
This episode is part of a special series celebrating ten years of Material Design. In the episode, Liam speaks with Bethany Fong, a Design Director at Meta who was a pivotal figure in the creation of Material Design.
During her time at Google, Fong was responsible for designing the first set of Material components (including Material's signature Floating Action Button), and went on to become a design Lead on the team.
In their conv...
This season begins with a special series celebrating ten years since the launch of Material Design, which will explore the inception, evolution, and future of Google's design approach. The first episode features the founder of Material Design and Design VP Matรญas Duarte, whose work on the system has pushed design forward at Google and across devices everywhere.
In their conversation, Liam and Matรญas unpack...
Liam speaks with Googlers Connie Shi, a software engineer on Material Design, and Matvei Malkov, a software engineer on Jetpack Compose, and the trio unpack what makes coding a creative practice, and which creative choices are required when you build a design system for other developers around the world.
The wide-ranging conversation turns from complex problem solving and technical logic to the concept of creativity as the question...
Liam and Google Fonts Specialist Dave Crossland explore what digital type can teach us about digital production, emotional expression, and where we fit in the world as designers; and how โ with a little imagination โ we might unlock new possibilities.
In this episode, Liam speaks with Judith Donath, the founder of MIT's Sociable Media Lab, inventor of e-cards, and author of The Social Machine: Designs for Living Online. Donath's work offers crucial insights into the sociality of digital products and platforms, and the opportunities we have as digital producers to make t...
Liam speaks with Aline Borges, a Zรผrich-based floral designer who's made the leap from fashion coordination for magazines like Vogue and Harper's Bazaar to independent floral design and installations. The conversation covers what it's like to move between different creative fields (and countries), how to think about composition to tackle almost any creative challenge, and the courage and community it...
In this episode, we revisit a conversation from Season 1 with new media artist Harvey Moon, recorded in his San Francisco studio.
Liam and Harvey discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.
Liam speaks with streetscape and public space designer Ignacio Ciocchini, who's created much of the public furniture that New Yorkers encounter every single day โ from benches that provide personal space, to entire built landscapes for Bryant Park, to chargers for electric vehicles and more.
The conversation ranges from the materiality of the built environment, ...
In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.
In designing couture that doesn'tโor can'tโexist in physical space, The Fabricant also explores ideas of embodiment and self-act...
Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, Coming of Age in Second Life) provides important insights into how virtual space โ and our interface with it โ informs and interacts with our lives in actual space.
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It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow @DesignNotespod on Twitter for updates!
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