Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to episode Where did we go? Was
it one million, three hundred last so.
Speaker 2 (00:06):
M I I don't remember.
Speaker 1 (00:09):
Hey, I love the stupid question last week. Bats, you
have the only correct answer for you guys. Are the
rest of you guys are off my list?
Speaker 2 (00:21):
Remember what I said?
Speaker 1 (00:27):
I except I don't remember how you guys brought it up,
But somehow I was appearing at your front step escorted
by the police. Yeah, I flipped it and right away
he was with me last night. That's the alibi early
and definitively.
Speaker 2 (00:46):
I like, though they we found out it was with
me four pm about seven.
Speaker 3 (00:54):
If you watched last week, we didn't know what he did,
and like that was part of the argument from folks
like I think myself and others like why you would
not just be like, no, yeah, we were hanging out.
Speaker 4 (01:04):
You literally just said it was murder.
Speaker 3 (01:05):
If you're paying close attention to this today's podcast, So Watts,
I wish you the best of blood.
Speaker 5 (01:15):
I think it does matter who did he murder because
there are some people I'd be like, you're the old man.
Then there's other people to be like he was totally.
Speaker 1 (01:25):
I am for the most part anti murder, just for the.
Speaker 2 (01:28):
Record, I think it would be a just cause murder.
I always think.
Speaker 6 (01:37):
I think so, like I do have calls. I did
it because just cause just calls.
Speaker 1 (01:47):
I do have a question for TV TV. When you
came a party, do you prefer like to go around
the entire party and say you're goodbyes? Or do you
like the old like Irish goodbye and just like disappear
and just yeah.
Speaker 5 (02:00):
Just Usually it's like I'll say goodbye to the host
so they know, you know, and then you're gone.
Speaker 2 (02:07):
You could do a little out the door. You could
do a little bye guys if they're paying attention, and
they're paying attention. If not, you know, that's the fun.
Speaker 7 (02:15):
Yeah, big goodbye, little grand I'm interjection now about how
this life and what he did recently.
Speaker 1 (02:25):
No, no, I'm just I'm a huge fan of like
the Irish goodbye. I don't know, are you supposed to
say Irish goodbye?
Speaker 2 (02:30):
Is that like racist?
Speaker 5 (02:32):
I don't know my heritage? Yeah anymore, I don't know,
but you know, like it's fair game.
Speaker 1 (02:41):
They just dip, you know, like I'm just gonna this party.
I'm a big fan. But my wife likes to do
like say goodbye to everybody, which I find extraordinary.
Speaker 5 (02:52):
So do you say I'll go warm up the car
like even.
Speaker 1 (02:55):
No, because I'll be out there like sitting by myself
for an hour and a half.
Speaker 5 (02:58):
Oh that sounds.
Speaker 1 (03:01):
Yeah, I gotta try and hurry this process up if
my wife's gonna do it.
Speaker 6 (03:07):
Hmm.
Speaker 8 (03:09):
You know, it does change when you have a kid
sometimes because you're like, oh, we're gonna go say It
depends what event is we gona goodbye to the grandparents,
because like good bye.
Speaker 6 (03:17):
It's a family thing, then you gotta god thing.
Speaker 8 (03:21):
But and it also depends how much alcohol has evolved,
because if you if everyone's placid, you could just you
can smug bomb.
Speaker 6 (03:28):
You just get out of there because no one's gonna
remember smoke like you know. Well.
Speaker 5 (03:32):
Also, and some people get real chatty when they've had
some to drink.
Speaker 1 (03:35):
So yeah, you think it's.
Speaker 5 (03:37):
Gonna be a quick goodbye? Might end with me.
Speaker 2 (03:41):
Actually I went to a friend's birthday party. It was
at a place where there's literally only alcohol. There's no food.
You can order food, you can like go pick up food,
but they just have.
Speaker 1 (03:51):
Ta I'm sorry, can we lost here?
Speaker 2 (03:53):
Yes?
Speaker 1 (03:53):
Yes, they had a party at their house. No, oh, okay,
you just you know, you get.
Speaker 2 (04:00):
The car and then there's just taps on the wall
and you just pour whatever you want and they don't
have any food. So we were getting ready to go
and there was some guy I didn't I didn't know
at all. I was we were getting ready to leave,
and I started talking to him about Eldin Ring. I'm like, yeah,
so what are you doing. I'm like, I play, you know,
I just played video games. And he's like, yeah, playing
elden Ring right now. I'm like, oh, he is really great,
(04:21):
isn't I always play for sometime. So I'm just blabbering
about night Rain for like twenty minutes as.
Speaker 1 (04:28):
We were This dude's wife is waiting in the car,
a sorry about el Ring.
Speaker 2 (04:34):
I only I think I only talked about night Rain
that whole time to like four different people. It was
me going night Rain is really fun, you know.
Speaker 1 (04:43):
It's like it's just like notting not just walk.
Speaker 5 (04:47):
It's a meme, but it's the meme of the girl
standing with the back of the wall and the other
girls got the tuba like thing over her face, like.
Speaker 2 (04:55):
Do you play night you play night Rain? It just
came out like a week ago. It's the hot news.
Speaker 1 (05:02):
There is a specific type of gamer, right that only
wants to talk about video games. Do you know? You
know what I mean? It's like they don't have they
don't have any other thing. Yeah, I don't have any
other thing.
Speaker 2 (05:14):
It's true, I really don't.
Speaker 1 (05:16):
I At a party, it's like, I could talk to
you about video games for let's say fifteen minutes, but
after that, you know, I'm ready to move on. What's next?
What's the next conversation?
Speaker 6 (05:26):
Right, Brian, he's gonna gravey od of hobbies.
Speaker 8 (05:29):
Now he's going he's gonna but fly fishing.
Speaker 2 (05:37):
I can talk to you about video games or my cat?
All right, you have? That's all I got.
Speaker 3 (05:44):
So there is one small exception to this, depending on
your strategy, because depending on the vibe of the party. See,
I like to have that last like all right, well
I guess I'm going. But it's because you're searching for
the after party. You know, you don't want to miss
the party, and that will happen.
Speaker 2 (06:00):
At Dix, he was looking for the after party.
Speaker 1 (06:02):
We know Frand likes a good after party.
Speaker 5 (06:04):
I'm like, I'm too old, that's.
Speaker 3 (06:08):
True, but you like you'll miss it if you're like, yeah,
I'm just out, and then you'll hear.
Speaker 4 (06:12):
Like it's every once in a while.
Speaker 3 (06:13):
But that's sort of the the gamble you have to
you might get stuck talking to somebody you don't want to,
but you might like someone's like, oh, we're doing an
after party or we're going to the karaoke you know,
stuff like that.
Speaker 5 (06:24):
You're such like an.
Speaker 2 (06:27):
Adventurous Yeah, I'm like, I want to go home, get
into my pajamas.
Speaker 1 (06:31):
Yeah.
Speaker 3 (06:35):
Once I'm wound up, then I'm like, I'm I'm good
to go talk to my night.
Speaker 9 (06:41):
Yeah, you're going home.
Speaker 2 (06:43):
I'm about to go play night Right. That's actually the
night that me Frand and Mile and played night Ring.
Speaker 4 (06:49):
Oh you can.
Speaker 2 (06:49):
As you may have noticed, I may have been a
little intoxicated. Stro that was a different night. Listen. That
is giving me an alcohole problem. Let's not talk about it.
Speaker 1 (07:03):
Oh.
Speaker 6 (07:03):
I never say bowles in not rain.
Speaker 8 (07:09):
Any other time, but nearly every goal was like, no,
we can might not We're all dead.
Speaker 6 (07:14):
Was standing in that, Brian.
Speaker 2 (07:17):
That's true. Yeah, it was pretty bad.
Speaker 4 (07:19):
It was fun though, it was very fun.
Speaker 2 (07:22):
I had a blast.
Speaker 1 (07:24):
So the big news obviously this week Sagot coming to
Street Fighter six. Everybody's very excited as well as as
TV mentioned right before the podcast started. So I had
to go watch the trailer the swimsuit costume are coming
to street Fighter six.
Speaker 2 (07:44):
But did you see Aki? Yeah, Oh my god, that
she looks so.
Speaker 1 (07:48):
I almost thought that was a new character at first,
like fucked incredible. Yeah, I was a little pissed didn't
show were you I'm looking for? What is he gonna
wear a bikini briefs? Is he gonna do you like?
Speaker 2 (08:01):
You know, maybe he's not getting the one brier. Maybe
he's not getting one, he's not getting a costume for.
Speaker 1 (08:08):
No, Maybe he'll do like the old school, like the
nineteen twenties male Yeah, video evidence.
Speaker 2 (08:21):
It was on the Capcom Spotlight.
Speaker 1 (08:23):
Yeah, Capcom had a spotlight that was exciting. What else
did they do there this Capcom Spotlight? Did they do
any resident evil?
Speaker 2 (08:31):
So, yeah, we could talk about it as we go
from start to finish. So they started with pragmata, which
apparently is not pragmata, it's pragmatic matter.
Speaker 10 (08:42):
So pragmata they don't take the Japanese aproxiation pragmatic.
Speaker 2 (08:48):
Yeah, I don't know I think I'm probably still just
gonna say Pragmata because it feels weird. But they showed
actual like gameplay and explained what's unique about it. And
we kind of heard this from people who are at
Summer Games Fest, but it was nice to actually see it.
So this is the game where you are in like
a space outfit and you've got like an android girl
(09:10):
on your back. That's that game. So you will come
across enemies that have armor on them where your bullets
cannot do anything to them, and she has to hack
them before you can do damage. So the way that
it's working, she's on your back, and there's like a
little mini puzzle that pops up where you have to
like hack in this like it's like a three by
(09:32):
three square, and there'll be certain parts of the square
that are lit up with like a blue arrow, and
you have to go from square to square with your
like one of your sticks, going into squares to hack
the enemy, whilst at the same time in a three
D like third person combat, dodging blocking sto it doesn't
(09:59):
st Yeah, So you're you're fully engrossed in the action
and having to dodge and all of that whilst you're
also doing the hacking, So I think that's pretty cool.
I was like, I'm into that. That's unique. I like
that a lot.
Speaker 1 (10:11):
Yeah, it does seem cool. I wonder if it will
like hold up for like a full game, if it'll
be like a unique twist at the beginning, but then
you're like, I just want to shoot shit by the end,
like get these puzzles out of my face, or if
it'll just it'll just continue to be entertaining throughout the
whole game. It's that really unique idea.
Speaker 2 (10:29):
It's a really unique idea. Yeah, I haven't seen anything
like that.
Speaker 5 (10:33):
I've got a lot of brainless shooters out there anyways.
Speaker 4 (10:35):
If that's your vibe, true, true, Yeah, if you love.
Speaker 2 (10:42):
If you're watching the video right now, Mylon is showing
off the what they what it looks like specifically. They
also do have.
Speaker 8 (10:52):
Solve the puzzle like whilst you're still.
Speaker 2 (10:58):
So I think if you're using a controller, I would
assume it's just one of this.
Speaker 8 (11:02):
It might be the dpad right stick, it would have
to be the deep out otherwise you can control the how.
Speaker 1 (11:08):
Could you move? If you move?
Speaker 6 (11:12):
It's is gonna sound like it's pretty crazy.
Speaker 8 (11:15):
I don't know people saying that it's like a little
mini puzzle during combat you have to dress all.
Speaker 5 (11:21):
Yeah, I feel I feel stressed out just watching it
like child stuff always makes me feel like heighten blood pressure,
you know.
Speaker 1 (11:29):
Yeah.
Speaker 2 (11:29):
The one where they're fighting two enemies is like, oh yeah,
you have to like prioritize which one you're hacking to
like take them out? Which one do you want to stop?
Speaker 5 (11:37):
Is?
Speaker 2 (11:37):
I think it's really interesting and everyone who tried it
at Summer Game Fest was like, this is really fun.
Speaker 1 (11:42):
Yeah. Yeah, it got a lot like kind of really
positive feedback from Summer Games Fest, which is good news. Yeah,
definitely up to my interest in this game, because before
I heard about this mechanic, I was gonna like, I
don't know, this doesn't really like it's gonna be my vibe.
But now I'm kind of more interested in it.
Speaker 2 (11:59):
And there are different for like opening doors and stuff too,
So they do have a variety of different puzzles that
you can do for hacking.
Speaker 1 (12:06):
So yeah, do you guys generally like puzzles in video games?
Like is that your GM? You like them?
Speaker 2 (12:14):
I do, but I can't do them because my brain
melts and then I'm get sick enough to sit in
a dark room for you know, a couple hours.
Speaker 5 (12:20):
I like them in moderation, you know, if they're simple.
Speaker 3 (12:25):
Yeah, like you mean like in like Bioshot kind of
like yeah, hacking something like that or yeah.
Speaker 1 (12:33):
Whatever, like something like that, or like the key picking
and fallout or even like I like greater like environment
like keeping.
Speaker 2 (12:41):
Yeah, I like that.
Speaker 5 (12:42):
Dungeons are good.
Speaker 3 (12:44):
Yeah, yeah, And that's the there is some distinction, right,
I like all of it, But I think I love
environmental puzzles, like I mean, it can be a simple
examples like in Got a war Wind, just the it's
the way that it feels usually for me, So like
tossing your shield up in a gate to like lock
it in place and like yeah, freezing it or whatever
(13:05):
it was. Usually when that's feels satisfying, that's like game
changing for now, Like okay, I'm in just because the
way it feels, you know, Versus some puzzles are literally
like I.
Speaker 4 (13:16):
Was trying to remember, what was that one game that
was like all puzzle stuff scored, hm, scorn. No, it
was before. It's way too vague right now, Okay, it'll
come to me.
Speaker 3 (13:28):
That's way too vague for gaming, you're like, uh, blueprints
or like no, I don't know, but some games are
like so focused on it. So I like kind of
an environmental puzzle.
Speaker 1 (13:39):
I do too. I generally like like tomb Raider and
got a War style things like that kind of like yeah,
Zelda kind of stuff, but sometimes they go too far.
Do you guys remember like what were those big ancient
beasts in Zelda Breath of the Wild around. Yeah, there
was like an elephant one that I just found to
be like just annoying, like like it really was like
(14:04):
this It's like you had to like rotate these like
these like cylinders like almost while you're inside of it.
It was like really weird. I don't know, huh.
Speaker 3 (14:13):
Some like you had to turn stuff upside down, and yeah,
I love to do.
Speaker 1 (14:17):
And you guys remember like those old like King's Quest
games where the puzzles were like you just basically had
to like try everything like combine this comb with this
piece of gum and it'll unlock this magic book.
Speaker 3 (14:33):
Like Yeah, what you realized is they were kind of
designed to get you, you know, back then to like
call a hotline where you could get like like for real,
you sort of questioned, You're like, why is this so
like weird and tricky?
Speaker 1 (14:48):
Not everything has gotten worse, right, Like some things have
definitely gotten better. Like nobody's calling nine hundred numbers anymore
to get game tips from there.
Speaker 3 (14:59):
I mean, they're just serving you ten different ads from
ten different products at the same.
Speaker 4 (15:04):
Time on a website.
Speaker 3 (15:04):
But that's soon and he is dying as we speak, too,
so it's gonna be interesting to see how AI makes
all that annoying as well.
Speaker 1 (15:10):
The websites like over like overheat your phone. There's so
much going on.
Speaker 3 (15:14):
It's honestly every time I run into those now and
I know all those websites are trying to survive.
Speaker 4 (15:20):
I'm just like, but have you looked at this?
Speaker 3 (15:23):
Like at some point you just have to that's it,
Like we lost this part of the game. And like
it's way easier said than donecause you're talking about people's jobs.
But like it literally is like you're serving like a
video overlay, a scrolling overlay, and another one that poppa
and you're like, this doesn't make any sense anymore.
Speaker 4 (15:39):
Yeah, Like nobody is.
Speaker 3 (15:41):
Engaging with this anyway. Uh, that's a puzzle in itself.
Speaker 1 (15:46):
That's what I'm trying to say, right, trying to figure
out how to make money on the internet with a
gaming website.
Speaker 4 (15:51):
Yeah, yeah, truth.
Speaker 2 (15:57):
Next we had the street Fighter stuff. Yes, we got
to see Yeah, it takes you take us through that.
Speaker 1 (16:03):
I mean they showed off sagot Uh. Yeah, I don't
even know how do you you say Saga or do
you say sigott I thought it was.
Speaker 5 (16:09):
Like, yeah, but I don't know what the property is.
Speaker 1 (16:14):
I'm still up in the air and how to say
you honestly.
Speaker 4 (16:20):
The hard one.
Speaker 6 (16:21):
I don't just know that one.
Speaker 5 (16:22):
Kamakuma.
Speaker 3 (16:25):
Yeah, see, then you get into legitimate like Japanese versus
like it's okay, you're English.
Speaker 1 (16:30):
But he's not even that. He's not called a Kuma
in Japanese. He's called like I can't remember his name,
and no, it's he's got a totally different name.
Speaker 4 (16:39):
His name is not Akama.
Speaker 1 (16:40):
I can't remember what it is.
Speaker 4 (16:42):
I'll tell you either way. So sigott Or said, So
they showed.
Speaker 2 (16:48):
Him in the world to His name is Golky, that's
his name.
Speaker 1 (16:53):
So they showed off Saga, but they showed him off
a World War mode. So they didn't really show too much,
you know, just like kind of like, here's what he
looks like. Here, here's a little bit of like the
kind of this, like, you know how he's going to
be introduced, probably in World to Our mode. We'll probably
get a gameplay trailer soon, but I think they announced
him for August. I don't remember August, something coming up soon.
(17:19):
And then we got the trailers for the or the
some sneak peaks at the news. The new costumes, swimsuit costumes.
Not sure if they're going to be all the characters
or just some of the characters. Hopefully they'll do all.
Speaker 4 (17:30):
The characters, says August fifth fifth.
Speaker 1 (17:34):
There you go, So that's right around the corner. But yeah,
I was excited new characters. They're just plugging away adding
new characters to She Fighter six and they're doing a
great job. I think, seems like it.
Speaker 2 (17:45):
Yeah, I'm excited at what they're gonna do with Ingrid. Yeah,
she looks very different and she was also hated.
Speaker 1 (17:54):
Yeah, she was in What Fighter's Mega mix?
Speaker 2 (17:57):
No, that's not right, she was in one of the Yeah,
it's one of the.
Speaker 1 (18:03):
Yeah games, I can't remember what it was. During the
dark age of Capcom when they.
Speaker 2 (18:10):
Just Capcom's Dark Age. Next up was Resident Evil. We
got to take a look at Resident Evil nine. We
are going back to Raccoon City. That's exciting, exciting, it
(18:30):
is actually that's actually exciting because this is obviously like
with Raccoon City. They set off a freaking nuke in
Raccoon City to get rid of all of the monsters, zombies, whatever,
all of them. And so they were like, even in
the little like interviews that they were doing, they were saying,
we didn't think we could go back to Raccoon City,
(18:51):
but they found a way to kind of make it work.
Then they also talked about the main character, because the
main character is Grace ash Croft, who is the daughter
of a character that died in a previous Resident Evil. Well,
gotta go play it, Brian, if you haven't, I don't
know when that must have been. That's got to be
(19:11):
years ago. This is thirtieth anniversary next year.
Speaker 4 (19:14):
Thirty Yeah, I know, so amazing.
Speaker 2 (19:20):
That's crazy. So they were saying that they they wanted
to pick they they're making this like super horror like
scary Resident Evil, and they wanted they were thinking about
picking Leon for it. But they're like, it's kind of
hard to do horror around him because he's so like
he's been around all of this for so long and
he's so well trained that if something just like falls over,
(19:42):
he's not gonna go what was.
Speaker 1 (19:43):
That that was gonna shoot first and ask question, Yeah, he's.
Speaker 2 (19:46):
Gonna he's gonna be running towards it and kick down
the door and yeah.
Speaker 1 (19:50):
Yeah.
Speaker 2 (19:50):
So they picked a character who Yeah, they said here
she's intro or introverted and easily scared. So I was like,
that's interesting. They picked a character but she is an
FBI agent, so she's really well versed with guns and
how to handle them, and she is good under pressure.
But she is like someone who will scare easily, so
(20:12):
that was cool.
Speaker 8 (20:13):
And then they say she's easily scared when it's like
supernatural shit going on, Like, I think.
Speaker 1 (20:20):
She's got a normal fear response to crazy.
Speaker 2 (20:28):
All, you know, saying they said in this interview that
Leon wouldn't be scared by a bucket dropping, but she
would hear a bucket drop and be scared. Of course,
they'll both be like unnerved by the scary weird things,
but she can maybe be a little more unnerved by
non scary things. They also showed off first person and
(20:49):
third person because you're gonna be able to play the
game in the first person or third person. Yeah, and
they both look great.
Speaker 4 (20:56):
Yeah, that's exciting.
Speaker 3 (20:57):
I mean it's got to be very hard to do
make everything, especially for a horror game where you want
all the angles to be predictable, so the scarce read
you know, So it's gonna be really interesting.
Speaker 2 (21:10):
It's going to be interesting. Yeah.
Speaker 8 (21:13):
The third person is like a free flowing camera though, right, yeah,
got locked in.
Speaker 2 (21:18):
Yeah, no, it's it's over the shoulder. I think they're
going to show it in the gameplay that you're showing
soon because they're talking about the first person versus third person.
Speaker 5 (21:25):
Lighting looks great.
Speaker 2 (21:27):
Lighting does look really good. Yeah, it looks really good.
Looks the way that they were talking they were like
talking about action versus scary, and the way they're talking
about Resident Evil nine is like, this is a scary game.
So I am. I'm going to play it, but I'm
a little concerned too.
Speaker 8 (21:47):
Do you think it's more scary or less scary in
first person? Like what is your preference to reduce the scary?
Speaker 1 (21:52):
I think first person makes things more scary.
Speaker 3 (21:54):
I think, yeah, it is yeah, because it's almost through
your eyes and like you mean, you feel like you
can only see what they see.
Speaker 5 (22:03):
Yeah, you're there.
Speaker 3 (22:04):
Yeah, where every time you're in third person, it's more like, well,
I can see if there's a you know, a hand
on the back of my character's neck, you know what
I mean.
Speaker 4 (22:11):
Yeah, you can tell the difference.
Speaker 2 (22:14):
So I think I would want to play in third person,
just because when I think of Resident Evil, for me,
I think of third person. So I think i'd like
to go back to a third person Residant Evil.
Speaker 6 (22:23):
Mmm mm, I agree.
Speaker 2 (22:27):
Yeah. But it looks it looks good, looks scary.
Speaker 1 (22:30):
So did they say anything about this world because I
see pictures of it and it looks like, oh, this
is racco and City clearly bombed out, but there's other
sections that looks like maybe an intact mansion, an intact laboratory.
Speaker 2 (22:43):
Yeah, I'm not sure. They did say that they have
more developer interviews like on their website that couldn't fit
into the presentation, so they might go into that a
bit more there.
Speaker 5 (22:53):
Maybe I get some time yeah, yeah.
Speaker 2 (22:57):
February twenty seventh.
Speaker 1 (22:58):
Yeah, that's to save the thing.
Speaker 8 (23:00):
Me.
Speaker 1 (23:00):
I'm looking forward to this. I really think Yeah, cap
Con We've mentioned this before, but they've been in and
out of the park lately, and Resident Evil is definitely
on the list of like things that are been fit
really fantastic.
Speaker 4 (23:13):
You don't already have that date on your calendar.
Speaker 1 (23:16):
I'm gonna save the date. I'm gonna I'm gonna put
a little circle around it. Why what else?
Speaker 4 (23:20):
Wow, you don't have that already?
Speaker 3 (23:22):
I mean February twenty seventh, well established important day.
Speaker 4 (23:29):
It's my birthday.
Speaker 6 (23:30):
Oh.
Speaker 3 (23:31):
I say it every year because he's like from Destiny
to like, uh probably Elden. There's always been so many
games like are always coming out around that time of year,
so I'm always like, oh, that one's on my birthday. Oh,
this is exactly on it though, So it's a nice
treat for me.
Speaker 5 (23:50):
Yeah, that's happy birthday.
Speaker 3 (23:52):
But based on history, I mean you can plan there
will be like three other games around then that are
going to interfere with this.
Speaker 1 (23:58):
Yeah, which is crazy because that to be like one
of the dead parts of the year, right and now
it's like really one of the busiest parts. Yeah, which
is great though, Honestly, I I much prefer to win releases.
Had big summer game releases.
Speaker 2 (24:13):
Yeah, after Resident Evil was Monsty Hunty Big Monsty Hunty News,
Huge news. Uh, this was going over title Update two
that launches June thirtieth, So next Monday, Big Update. They
(24:34):
had a whole trailer, they had like twenty minutes of
them talking about this. So they are bringing in a
new monster well as a returning monster, but he hasn't
been in the game in a very long time, and
he's also a fan favorite and was the flagship of
Monster Hunter Try and that is Leagia Chris, which is
the Blue Dragon. He goes underwater, he's got lightning, and
(24:57):
he was actually a part of when they had underwater combat.
So I think they were always struggling like how do
we bring him back and have him not be underwater,
And they've done a really cool thing where you will
be fighting him with your weapon on outside of the water,
but they have they're introducing a whole new section of
(25:17):
the Scarlet Forest where you will be kind of fighting
him underwater, so you're not going to be pulling out
your weapon like you did in the Monster Hunter that
had underwater combat, but you can like dodge moves in there,
you can grapple things on top of him, you can
grapple to him, Like, there's a bunch of things that
you can do underwater with him, because like a big
(25:38):
part of what he does is he expands in like
a really interesting way when he's swimming. So they wanted
to kind of incorporate that because he was built as
an underwater combat monster. So I'm really happy that they
found a way to incorporate that. But still, you know,
bring him into the game. So he looks great.
Speaker 3 (25:55):
Uh yeah, I was gonna say I had some of
those ooth student vibes. And then it looks like they're
also doing arc tempered with it. It looks like I'm
watching Mylin's little video.
Speaker 1 (26:04):
Yeah.
Speaker 2 (26:05):
Yeah, So they are also bringing in arc tempered Ooth Douna,
which brings in the Gamma set of armor, so it
will have like new skills on it, introduce a new
skill potentially as well. And we got a surprise. We're
getting another returning monster. The community calls him Steve. His
(26:26):
name is Serreggio, Sireggios. It's because no one knows how
to say it, s Regios. He's coming back, and he's
like a it's like a horny, shiny boy, a lot
like he's.
Speaker 6 (26:42):
A lot like Briar.
Speaker 2 (26:43):
Yeah, he's got he's horny, and he's.
Speaker 5 (26:46):
Glazed, prefer gazed on the devil sausage. You know.
Speaker 4 (26:54):
Yes, that's what the Devil's sausage is.
Speaker 2 (26:57):
That's what it is. He's also a fan favorite. People
really liked him. So we're getting, yeah, two new returning
monsters with their armor set with all the new weapons,
new arm of bonuses, new pendants being added to it
that add new skills, and then in the trailer as well,
I'll just go through what was in the trailer. They're
doing a collab with Fender.
Speaker 4 (27:18):
I was smirking at this when I was watching. I
hadn't seen this.
Speaker 2 (27:21):
Yeah, so they did. They did an IRL collab with
Fender for the twentieth twenty twenty fifth anniversary where they
made a Raffaelos guitar. Well, now they're doing it in
game where there's going to be an event quest where
you can get a guitar like emote in game, and
they actually showed a little bit of the capture of
how they were capturing it. So they actually they had
(27:43):
the guitar that they made in person and fully captured
all of it, and then they had musicians from Fender
come and show them how to play the Monster Hunter
theme on the guitar and make sure that the fingers
lined up with the capture properly so it's actually playing
the guitar notes. They also showed that the Palaco capture
(28:05):
the Palko is doing air guitar, so they showed the
person like going crazy on an air guitar.
Speaker 4 (28:11):
I will be doing that event. It's really cool, I
was saying. On the last collab with Street Fighter. I
was like, yeah, I get it, and it is a
good idea. It's easy for them.
Speaker 3 (28:22):
I'm like, man, then what about other collabs in the
game from you know, just make cool stuff in the game.
But then I kind of forgot about the in real
life stuff and I'm totally down for this idea, but I.
Speaker 6 (28:31):
Love it Anti collab's friend.
Speaker 3 (28:39):
Well, that's what I'm trying to establish, you.
Speaker 4 (28:46):
I'm putting words in them mouth. I was saying for.
Speaker 3 (28:49):
Like them to do like Capcom games in particular. You know,
I'm like, there's all this cool stuff you could probably
do in the game. With that time that being said,
I was like, oh, I didn't think about in life collapse,
Like putting fender in the game, so.
Speaker 4 (29:04):
Yeah, gotta know we'll run a back. It makes sense.
Speaker 2 (29:08):
There's also there's a ton of changes coming to the game,
Like they're they're doing some pretty extensive passes of the weapons,
So Hammer, Switch, acc and Charge Blader getting quite substantial
changes to them just in terms of like how they're
gonna feel to play, adding moves to them, adding moves
that go into different moves, so they should be pretty fun.
(29:29):
And there's gonna be another festival event. This one is
like a summer one, and there's like Woodwoods doing stuff there,
and there's gonna be a new Diva song that she
sings and that's going to be new all of that stuff.
So there's there's there's a lot, like the title, updates
can be kind of uh, you can look at them
(29:50):
and go as not actually that much like two new
monsters coming, but they add so many event quests and
quality of life and they add like new pendants and
new also new decorations and all this stuff to the
game that it can actually end up changing quite a
lot of things of how you make builds and how
you play. So this should be quite a lot of
content here. And then yeah, we're gonna be getting at
(30:13):
DOUNA and then we're getting the collab. And then they
did also confirm that title Update three is coming at
the end of September, but this is launched on Monday.
Speaker 8 (30:24):
And tell me the gossip, the drama behind wide sitting
an overwhelmingly negative on stain I can twelve thousand negative comments.
Speaker 2 (30:38):
Yeah, yeah, so on Steam, a big part of it
is performance. Like there's some people that just straight up
can't run the game.
Speaker 4 (30:49):
And which game? Sorry, I was taking a note Monster Hunter.
Oh it's still yeah, so it's largely performance.
Speaker 6 (30:57):
Yep.
Speaker 8 (30:58):
Was that was that like a Raisin update or is
this just like kind of like having fixed it since
day one and so when now we're angry.
Speaker 2 (31:05):
I don't know what caused people to like all do
it at the same time and have it go overwhelming
and have it actually it could have been so. There
was a post that was posted about from the Monster
Hunter account that was explaining if you do this update,
you have to go into your files and delete your
shader cash to make sure that the game like re
(31:26):
does your shads. Otherwise your performance will be bad because
the game will be trying to load shaders while you're
playing and we don't want it to do that because
your performance is going to be really bad. So I
know that that was a big thing on Twitter because
it was like, why do we have to go into
the files and like delete things and stuff to get
the game to run properly, Like you should just be
doing that yourself. Every update there should be something that
(31:47):
updates that. So I think that might have been the
thing that really pushed it. But it's largely performance, but
it's also that Monster Hunter Wilds has removed a lot
of friction from the game, So when you couple that
with the performance issues, it's just a lot of people
are just not super happy.
Speaker 1 (32:08):
You know.
Speaker 2 (32:08):
I've always said that Monster Hunter Wilds feels like it's
lost a lot of the monster hunting simulator RPG feeling
of the game where you're preparing to go for a
hunt and you're tracking down the monsters and you really
have to think about what the monster's weak to and
what are they going to be doing, what do I
need to bring with me? Also just just with like
(32:31):
if we take World, which would also cut down a
lot of that stuff. But if you take World, if
you wanted to upgrade your mantle, which Wilds and World
has both of those. If you wanted to upgrade your mantle,
you would get a side quest that would lead an
optional quest that would lead to talking to an MPC,
which would then give you another optional quest to upgrade
the mantle or get this new mantle and mons a hunt.
(32:51):
Wilds you don't have to get off the just mainline
track to get everything, whereas there's I'll give you something.
Really in previous Monster Hunters you had to go and
do optional quests to get more ingredients for your canteen.
You had to do optional quest to unlock more things
for your Palaico to do. You had to do it
with mantles. You could do all of the optional quests
(33:14):
and you would get rainbow pigment. There was just like
a bunch of things that like really padded out the
experience of things that you would want to track down
and do, whereas in Wilds, it really is if you
just do the main story and do all the stuff
that's laid out in front of you, you have all
of the mantles, they'll all be, You have all of
the Palico stuff, you have all of.
Speaker 6 (33:33):
All of that sounds like my game because I never
do the optional shit.
Speaker 2 (33:38):
It's it's really like, yeah, it's a perfect Monster Hunter
if you're like, I just want to jump in and
experience like the story and then I'll hop back in
and do some new monsters and like that's it. But
if you really like.
Speaker 8 (33:49):
That, it's a really big deviation from yeah, World, because
so I you know, I played World on stream and
I just mainlined it, and then when we got to
like a boss that was kicking my bot, everyone's like, oh,
you know do this that. I was like, I don't
have any I haven't done anything I've done, Like, I
(34:09):
don't have the tools to take this thing out. I
better go do some So that's obviously a huge deviation
from it.
Speaker 2 (34:17):
Is.
Speaker 8 (34:17):
Yeah, there's not I feel like they went overall. They
went they streamlined it too much.
Speaker 2 (34:21):
That's kind of Oh they streamlined it, weigh too much.
They really did. It was it was way too much,
I think, And it's really interesting, which I'm sure we'll
talk about in more detail, but playing Death Stranding, I'm like,
this is what I loved in Monster Hunter. Prepping before
I go, looking at the path and taking and the
stuff I'm bringing and Okay, I'm going to be in
this kind of place. I'm going to bring this, and
(34:42):
I'm like, imagine if Wild's right because they have the
weather system. I imagine if the inclement weather was like
really dangerous and you're like, there's this monster I want
to hunt in the inclemency. But when the inclemency happens,
I get this status effect and I have to deal
with this, So I got to make sure I bring
this with me. Maybe I want this kind of mantal
because it's going to protect me from it. So yeah,
it's just it's missing a lot of the the tldrs
(35:05):
that you don't feel like a monster hunter in this world.
Hunting monsters it kind of feels like you're just all
right and load me up, let's go hunt this thing.
Boom make everything you want. You also get everything really easily,
Like you don't have to hunt a monster more than
a couple times to get everything from them. Oh really yeah, which,
for you know, the last the last what twenty five
(35:26):
years of monster Hunt, it's been like, don't let the
game know that you want a gem, because you're not
gonna get it. You're gonna have to hunt for like
fifteen rathlosies to get one thing and it's that doesn't.
Speaker 5 (35:36):
Really I remember doing like full days, like you title
the stream like say, we are farming this specific monster,
going after these set pieces on the business.
Speaker 1 (35:46):
Yeah.
Speaker 6 (35:47):
Yeah, stream ends when I get this chimp. Yeah, it's
been eighty four years.
Speaker 2 (35:56):
Yeah, they've just they've made it real. They've they've removed
the fir And the way that I always describe it
is like if I'm trying to come into the door
that you want the door to be like, well, hold
on now, don't hold on, you do not yet. You
gotta go do this. You gotta go do that. Whereas
in a whiles they're like, come on in, you want
to take the couch with you on your way out?
Speaker 4 (36:15):
You need this?
Speaker 2 (36:15):
What do you need? It's very like you don't have
any None of the game is pushing back, pushing back
on you.
Speaker 4 (36:22):
Yeah, and you need that.
Speaker 2 (36:24):
Games need friction. Games without friction are like you can
just throw them in the arcade and have people pay
like a penny to play around. It feels like that, yeah, like.
Speaker 1 (36:37):
A little bit.
Speaker 6 (36:40):
It's pretty crazy.
Speaker 8 (36:40):
This is like one of the biggest releases this year,
like and the amount of behind it and even like
what you are like counting down the days for this
to come out, and didn't. It didn't have like sticking
pal you know, it didn't.
Speaker 2 (36:55):
Have the sticking power. Yeah, because you get everything. You
go on the mainline and you get appolutely everything and
you barely have to veer off to farm anything or
do anything. The difficulty thing was an issue early on.
I think they are getting to the point where they've
kind of solved that. We'll see when the new monsters
come out. Actually, but the eight star tempered monsters are
(37:18):
pretty mean. They hurt a lot, they have a lot
of health, takes much longer, so they are quite challenging.
But I mean, all of this, the foundation for Wilds
is still incredible. The world is beautiful, the combat is
really fun. They just need to with the expansion, They're
just gonna have to add all of that stuff that
really bulks it up, makes you want to stay in
(37:41):
there forever.
Speaker 1 (37:42):
Yeah.
Speaker 8 (37:45):
Yeah, Can I sidetracked a second for a game that
has also streamlined too much? Yeah, friend might be interested
in this. And Nintendo did to Marica World.
Speaker 3 (38:00):
Oh I heard a little bit about this, but yeah,
why don't you detail it?
Speaker 8 (38:04):
It is like I'm actually probably gonna put Marray Cart
well down, there's the only reason I have the Dinner
Switch two to play Murray Kart on stream to do
like our little gambling session. And what was happening was,
you know, it's an open world where all the tracks
are connected basically, so you can drive from one end
to the other. And when you go online and you
(38:26):
play an online game in there, what would be the
Murrio Kart eight equivalent of just like an online match.
There's obviously multiple like modes. There's one that's like Battle Mode,
where you just you know, you're in a battle arena
in Mario Kart and you fight other people. There's another one,
like there's a Knockout Tour, which you like race across
the map and you've got to go through checkpoints and
if you're in a certain position, you get knocked out.
(38:47):
And then there's like the normal mode, which is like
just called races. And what happens is if you're on
Bowser's Castle, it gives you like three connected maps connected
to Bowser's Castle, and you can choose from that or
you can choose random. And the thing is if you
choose random, the game bypasses. What would normally happen is
(39:09):
you've got to drive from Bowser's Castle to Peach's Castle,
and the drive there is incredibly boring. It is a
straight line with twenty four people just spamming like abilities,
and when you get to Peach's Castle, you get one
lap and the game and then the match is over.
So what people were doing is I was selecting random,
and then what that would do is it would just
(39:29):
give you three laps of Peach's Castle, like you're playing
Murray Cut eight.
Speaker 6 (39:33):
So you've got to actually experience the map.
Speaker 8 (39:36):
They patched it out, so if you click random, you
have to do you still it's going to pick a
random map from the ones that are connected, so you'll
have to go.
Speaker 6 (39:49):
On a straight line.
Speaker 8 (39:50):
And like most lobbies, when I was playing a line
out of twenty four people, there would only be maybe
two or three who were not picking random. So people
just wanted to by the map by themselves.
Speaker 6 (40:04):
And then I was like, nope, you're going to drive.
Speaker 8 (40:06):
Then this is an open world, guy, You've got to
go from point the point. They like, no bypassing it.
It's that they double down, like I actually don't. This
is a game that I've felt like I don't want
to play anymore because of a patch, which is a
kind of crazy, especially consider going to whole new clubs.
(40:28):
But the most expensive game. I don't want to play.
Speaker 1 (40:32):
The most expensive game.
Speaker 3 (40:33):
Honestly, it's like overall, it's you know, of course it's
a fairly fantastic Mario Kart World.
Speaker 4 (40:42):
But yeah, I'm never that surprised.
Speaker 3 (40:46):
That Nintendo like there's just missing, like yeah, so many
features in quality of life things, so none of it.
I mean, the decision to change something surprises me.
Speaker 4 (40:56):
So yeah, I don't. I don't know why this was
so important for them to work on. Well, it's so
weirdy and.
Speaker 8 (41:03):
They don't have another mode. They don't have another mode
that is just you race on the track that you select.
The thing is, I actually love the tracks are fucking
really good. Like I really like the tracks. I really
like the grinding mechanics and the wall riding. Like people
are doing insane shit like to get world records with
with how they play the game, and it's super fun
(41:25):
to do the tracks. The connection as an Australian often
playing in like Japanese lobbies is so much better than Marika.
I don't know what they did, but like when you
actually aim stuff, you hit things and you actually they
slow down, whereas like often when I play Marrakay, there's
like so much lag, Like I'll hit someone, they still
somehow go faster than me.
Speaker 6 (41:45):
Like I don't know what's going on here.
Speaker 8 (41:48):
But so a lot of the other parts of the
game feel really bloody good.
Speaker 6 (41:52):
But I just want to play the maps.
Speaker 8 (41:53):
I want a mode where I can just do races
around the map I selected and learn the shortcuts, because
that's the thing was like the big issue with doing
this thing where you do three laps of just going
in the straight line, you get one on the end.
You don't really get to learn the maps and learn
the shot cuts and learn like where to grind and
where to cut away time and stuff like that, which
(42:14):
is like the whole point of playing Marika online is Yeah, but.
Speaker 4 (42:19):
You can do it. You can do that on your own.
At time trials, I assume.
Speaker 1 (42:22):
You can do.
Speaker 6 (42:22):
Yeah.
Speaker 8 (42:22):
So I'm actually enjoying time Travels more than online, which
is crazy.
Speaker 4 (42:27):
Yeah, I mean it, yeah, Like that's weird.
Speaker 3 (42:31):
I had recently played in a tournament and that was
like where a lot of this came up.
Speaker 4 (42:36):
I'm like, dude, this okay.
Speaker 3 (42:38):
I'm trying to get because we had specific maps that
the teams wanted to do, so they had to communicate
over discord to like tons of teams twenty four unique players,
please make sure you choose the right map. But then
there was like one minute intermissions and people are like
stepping away, and then like that stupid randomizer would be
on the wrong map and then we'd have to like
wait and do the work.
Speaker 4 (42:58):
So the fact that there's no control for the.
Speaker 3 (43:00):
Person who's doing a tournament to just like set stuff
up for the maps is crazy. And then you're like
trying to describe to people like, Okay, here's where it
is in the world. It's in the upper left quadrant
near the this thing, you know, just like because someone
who doesn't know all the names of the maps and
where they're at, it's just kind of crazy. And then
I was reflecting as well, I'm like, how did this
(43:20):
also launch without tournament options or otherwise of like I
just can't set like what.
Speaker 4 (43:25):
Items I want in the rounds.
Speaker 3 (43:27):
And some more rule options like that should be standard
for especially for a game that took this long and
is that expensive, you know.
Speaker 1 (43:35):
So, yeah, you can't say this game was rushed out,
but it kind of feels that way sometimes when you guys.
Speaker 3 (43:39):
Are talking about it, like it's just Nintendo, man is weird,
you know that first time meme.
Speaker 4 (43:46):
But guy getting home, it's like the first time.
Speaker 3 (43:50):
It is like my time, like Nintendo's choices and doing
stuff Like I'm like, yeah, well that's a.
Speaker 6 (43:56):
Nintendo razy idea.
Speaker 8 (43:59):
When you see literal lobbies all selecting random to bypass
a mechanic of the game and then just they're like
double down down on that and go no, don't do that.
Speaker 1 (44:12):
Don't me a bungee, Like they see how we were
playing the game and then patch that out the customer.
Speaker 8 (44:24):
It's like the data interpretation. Hey, everyone's accidentally selecting random.
That must mean they want the actual maps. Let's help
them out. Yeah, track playing something awesome. Have you guys
seen that Ninja game? And Rage Bound has a demo
(44:46):
only smokes This demo is hot.
Speaker 2 (44:49):
It's really good.
Speaker 1 (44:50):
Yeah really this this game obviously is a it's a
two D side scrolling uh kind of I would say
Ninja adventure, and it really super reminded me of like
the old Ninja Guiden games on the ne e s,
but obviously updated much better graphics. But it really got
some beautiful artwork, beautiful animation, and it it What it
(45:14):
really surprised me that it does, is it harnesses a
sense of speed that the original Ninja Guiden games did
on the ne e s where the most effective way
to play these games is by rushing forward recklessly. And
I love it, Like it really captures that your your
(45:34):
character is very fast, you know, like you have what's thatpp?
Speaker 2 (45:40):
It's really really good on.
Speaker 1 (45:42):
Switch to I don't know, I don't know if the
demo the demo. I play this Steam demo. I don't
know if the demo is available on other platforms that folks, right,
it is?
Speaker 6 (45:54):
This looks like blasphemous, right, I get it now?
Speaker 1 (45:58):
Me sweet, you got like kind of your standard sword attack.
You have this kind of like the demo is kind
of weird, is it does? Like you play a couple levels,
like a couple of sub levels out of the first
level and then a couple of sub levels out of
the third level, but it's enough to kind of give
you like a taste of what the game offers, and
you kind of have this like kind of over the
(46:18):
head kind of scythe thing that kind of arcs almost
like an axe in Castlevania, and then you have like
a shuriken that goes forward, but you use up like
kind of your power beater to use those, and then
you can also charge up your sword attack, and you
can do that in two ways. Sometimes there's like these
glowing enemies that appear on screen, and if you hit them,
then you have like a charged up sword attack that
(46:41):
can one shot kill like armored enemies, or you can
stand still and charge up your sword by just holding
the X button, and that creates this like really cool
kind of like order in which you want to kill
the enemies, because like if you have like two armored
enemies and then like a couple of regular enemies and
(47:01):
then a couple of these glowing enemies, you got to
kind of prioritize who you're gonna kill and in which order.
But you gotta do it like like that because it's
all happening so fast that you just got to run
around and do it. And then you also have this
kind of like fun double jump where you have to
hit an enemy projectile or like some kind of enemy
(47:22):
to actually activate the double jump, which creates some like
kind of fun uh platforming puzzles, and then it does
this really cool thing where sometimes you find these little
side puzzles where you kind of transfer into this like
Girl Ghost, where it's timed. Her health bar runs out quickly,
(47:42):
and when her health bar runs out, like it just
over time, it runs out, and when her health bar
runs out, she dies or you transfer back into your
own body. So the whole key is to get through
this little platforming area as fast as you can using
her special abilities. It's really fun and it's like they're
(48:03):
usually about thirty seconds long, and it's just this kind
of like side puzzles, like platforming puzzles that you got
to figure out as fast as you can. It's it's
very fun. So far this game is very impressive.
Speaker 2 (48:15):
Ooh yeah, it's it's really really good. It's hard too,
like the time stuff, you got to be fast. If
you kind of mess up at any point, you got
to start again.
Speaker 1 (48:25):
Yeah.
Speaker 8 (48:26):
So it's not like a rug lot or anything. It's
just like bab linear linear progression, is it?
Speaker 1 (48:33):
Is?
Speaker 8 (48:33):
It like not Metroid binary though, it's just kind of
like linear progressives.
Speaker 6 (48:37):
Yeah, smash everything, kill the boss, and move on.
Speaker 1 (48:40):
Yeah, but it grades you at the end of every
level and it unlocks new items. For you based on
your grade, so it really incentivises you to go back
and kind of perfect your time and your score and
you're there's hidden items to find, so it incentivizes you
to go back through levels of play them again to possibly.
Speaker 8 (49:03):
The grid pot of speed, Like is it is it
incentivizing like quick as well?
Speaker 1 (49:09):
I think it had speed. I think it had like
enemies killed like your combos.
Speaker 5 (49:17):
Earlier and what it was like killing with a certain
killotine move or something, a certain number.
Speaker 8 (49:22):
Of getting hit gild. These are challenges as well.
Speaker 1 (49:27):
Yeah, it's got time how many kills killed. Yeah, so
it's you got collectibles, like there's all sorts of things.
It's judging so like speed runners, Like it's going to
turn you into a speed runner if you want to
get like everything right because you have to speed run
this each level which school like it's it really it
(49:47):
handles great, like it feels good and it looks that's
the old in guiding game that you're showing now on
the screen.
Speaker 6 (49:56):
Wow.
Speaker 1 (49:58):
Yeah, times of.
Speaker 6 (50:01):
Hods and change very cool.
Speaker 1 (50:05):
But yeah, I was really impressed by the demo. This
game comes out at the end of the month.
Speaker 6 (50:09):
To come out.
Speaker 1 (50:10):
Yeah, right, this is the dim still there. Yeah, so
doubles still there. This is the year. We got the
Shoby game coming next month and next one three D
game coming at the end of the year.
Speaker 6 (50:28):
Yep, Wolframe is gonna up died out.
Speaker 4 (50:38):
Yes, Wow, it's been a while. War Frame update.
Speaker 6 (50:45):
Yeah, I'm gonna play.
Speaker 4 (50:47):
I was reflecting like every week for a while. He's like,
I still.
Speaker 6 (50:54):
Get people coming you play giving up a Wolf I'm
gonna play a bit more.
Speaker 5 (51:01):
I still get that with space ringing people, Are you guys,
you're ever gonna go back to space?
Speaker 6 (51:06):
Well, Space Brains got an update.
Speaker 5 (51:09):
You got an up date. Yeah. So it's like their
Hord mode, right, it's.
Speaker 6 (51:12):
A hold Mond. That's all I know. I don't know
anything else about it.
Speaker 5 (51:14):
Yeah, which I mean, I really wish it was there
at launch. Cool, they got it now. But for me,
that game it's not the kind of game that you
sit with for a year, you know what I mean exactly?
And I and I certainly didn't. I did everything that
was doing that game, and I loved it. I thought
it was a phenomenal game. But then it's so hard
to like jump back into a game like that where
the combat is so demanding, right, and you have to
(51:37):
be really rehearsed to do it at the you know,
the higher difficulties. So yeah, I'll probably get around to
trying it out, but I'll probably watch some of my
is this is this lame? I'll probably go back and
watch some of my own tutorials before I do it,
just remind myself what to do.
Speaker 8 (51:54):
The amount of times when I was making little videos,
I would have to rewatch all of my old little videos,
remember what the said, what was happening?
Speaker 6 (52:03):
Then do it again.
Speaker 8 (52:07):
Yeah, was there anything Capcom we missed because we we
we did?
Speaker 2 (52:11):
No, No, that was that was it. Next year is
gonna be nuts for Capcom. They got on Musha too,
they got Resident Evil nine.
Speaker 1 (52:19):
I'm looking forward to them and they have.
Speaker 4 (52:23):
Almost every years for them, it's been amazing.
Speaker 3 (52:26):
You know.
Speaker 2 (52:26):
It's uh, that's that's crazy.
Speaker 3 (52:29):
I wonder how they're Yeah, it basically it feels like
we're approaching the end of this this like renaissance in
other words, like we had all this stuff in motion
and cycles and then then you're like, but wait, once
this is all out, So I wonder what is next
because it's gonna take a while for the next reside
Evil Wow. For the next you know, Monster Runner. I
guess it would be another Reside Evil remake, and maybe
(52:50):
like is Mega Man finally right, like almost back on
the table a bad?
Speaker 4 (52:57):
Well it did, but like.
Speaker 3 (52:58):
They're they could everything now that they do in touch
And then I was gonna say, uh, it just escaped me.
Speaker 2 (53:06):
Twenty twenty seven should be a Monster Hunter expansion.
Speaker 4 (53:10):
So that's true, they'll have I mean, that'll be big.
Speaker 1 (53:14):
What is the sun Resident Evil? Is it two out
remakes for every one new one?
Speaker 4 (53:21):
Probably something like that. I think if you just look
up basically, just.
Speaker 3 (53:26):
When when did Residentavial you know eight come out? Was
that twenty twenty three?
Speaker 1 (53:32):
Well, it feels like it's been a bit.
Speaker 4 (53:37):
But yeah, I was because they actually Devil May Cry
as well.
Speaker 3 (53:40):
We don't have a new one in the pipeline on
that that we.
Speaker 4 (53:43):
Know of yet, right, so I guess, yeah, they have
so much that.
Speaker 1 (53:46):
They didn't even develop the last one in the house.
Speaker 3 (53:49):
Right, Well, there was DMC from from so and so,
and then no, I thought that the one after that
the Okay, I thought either way, I guess it probably
DMC is is maybe one of the big ones too,
But either way, it's not like they don't have stuff.
I'm just like, man, they've just been banging.
Speaker 1 (54:11):
They have been It's been unbelievable. Yeah, the output has
been prolific and high quality.
Speaker 4 (54:17):
Yeah, it's hard to do.
Speaker 1 (54:18):
I still want to get back to that game that
watch you played it. It was like that cross between like
an action game and like a tower defense game with
the Yeah, I still want to.
Speaker 2 (54:29):
Yeah that's coming next year. That is coming out on Switch.
They also did a collector's addition for it as well,
which is really cool. I have it.
Speaker 1 (54:41):
I can go grabic switch or switch to wit too. Okay,
so this is.
Speaker 2 (54:49):
The this is the collector's thing for Kitsugami. It's the
art with this game is what the thing is is
like really cool about it. So it's got like this
is all in grieved and then they gave us a
so you have like these things that you have stands
for so you can create like a scene game with
(55:11):
different stuff. And then there's a Kami Path of the
God sped up exactly.
Speaker 5 (55:19):
It sounds.
Speaker 1 (55:28):
Me to.
Speaker 8 (55:30):
Gammy Seemi. I'm a visual and this is on.
Speaker 1 (55:35):
Switch to it's going to switch to apparently.
Speaker 6 (55:39):
I was like, what kind of plights Mario.
Speaker 5 (55:43):
Justify my purchase.
Speaker 1 (55:44):
Please find the switch to has had such a weird launch,
hasn't it. It's like what they launched with Mario Kart.
But that's basically it for like first party stuff, and
then all the third party stuff is like ports from
other consoles, so there's you know, usually like when a
(56:04):
new Nintendo console launched, like you'd be soft will have
like like twenty four new new titles for that's you know,
the we U or whatever.
Speaker 5 (56:14):
So that's the question. What's the best Nintendo console launch
lineup of all time? Is it the sixty four launch lineup?
Speaker 6 (56:23):
Probably sixty four but.
Speaker 4 (56:27):
No, I mean sixty four was like Super Mario sixty
four and.
Speaker 1 (56:30):
Theyeah right, and like Cruise in USA?
Speaker 4 (56:33):
Well, how how great wings? But I mean again, wave Runner,
Wave Race?
Speaker 5 (56:39):
Uh? Wave Race?
Speaker 1 (56:41):
Was that a long?
Speaker 5 (56:41):
What? What year did that?
Speaker 4 (56:43):
Wasn't launch?
Speaker 5 (56:44):
Ocarina come out?
Speaker 2 (56:46):
GameCube was nice? I bought it. I bought a game
cube because they had the they had the like photo
backgrounds for Resident Evil. They had like photo backgrounds.
Speaker 5 (56:55):
Was such a good console. I loved the game cube.
Speaker 4 (56:58):
Yeah, I mean gamecub actually had an interesting launch.
Speaker 5 (57:00):
It.
Speaker 4 (57:01):
I was trying to remember exactly the titles that.
Speaker 5 (57:03):
It was Twin Snakes a launch title, the Metal Gear
was it not?
Speaker 3 (57:10):
It's like yeah, but honestly, like GameCube had some interesting stuff,
but like a lot of the good stuff came.
Speaker 5 (57:18):
With Melee, right, Melee was a launch title?
Speaker 4 (57:21):
Oh yeah, Melee was was it?
Speaker 5 (57:23):
Really?
Speaker 4 (57:23):
That one was big? That was probably the big one.
Speaker 5 (57:26):
That was the one, wasn't it?
Speaker 3 (57:28):
But it was again that's one day, like it's launch Window.
It was not Launch Day. That had a lot of
like third party stuff, which at the time you're like, wow,
Madden's on the system already, Like back then that was
a big deal. But honestly, I'd have to go look
at the launch lineup. But Smash was in as I recall,
it was.
Speaker 2 (57:46):
Like December just selling a switch to He's had enough
of nickel and diming.
Speaker 5 (57:54):
Everybody was Metroid.
Speaker 4 (57:58):
All that stuff came the next year.
Speaker 3 (58:00):
So yeah, like there was Super Mario Sunshine, which came
out I think of the summer the next year, and
then I think Metroid was later that year.
Speaker 4 (58:09):
Wind Waker was further in the future, so it.
Speaker 6 (58:12):
Was more like yeah.
Speaker 5 (58:15):
Titles for sure.
Speaker 3 (58:16):
Eternal Darkness is a fund memory from folks too that
I don't think so.
Speaker 1 (58:21):
No, that was probably my favorite game a game.
Speaker 4 (58:25):
Yeah, that's really cool. I'm gonna look it up. Oh
that's right.
Speaker 3 (58:31):
Did you have Luigi's Mansion and yeah GameCube did? I
knew that Blue Storm and Star Wars, Rogue Squadron, two
Rogue Leaders. So yeah, it was a solid launch title
for Nintendo.
Speaker 4 (58:45):
You know.
Speaker 6 (58:48):
I played an MMO this wage as well.
Speaker 2 (58:50):
Oh yeah, oh and you're dead. Yeah you gotta start. Yeah,
I gotta know about that. We gotta talk about that.
Speaker 6 (58:57):
About it?
Speaker 4 (58:58):
Oh yeah, you've been telling us about it.
Speaker 5 (59:01):
Did I hadn't played it last Interesting to hear your
take on it because I've heard real mixed things.
Speaker 6 (59:08):
There was a lot of drama. I played it. It's
a it's an MMO, very typical like MMO.
Speaker 5 (59:17):
Right.
Speaker 8 (59:17):
Those are the hub Town, Exploration, grinding Craft, Green Blues,
Purple Gear, et cetera.
Speaker 6 (59:26):
I think a similar combat system to New World.
Speaker 8 (59:32):
You can have you have classes, and you have three
weapons per class. So I went like the Berserker class
and I got some game play. I got my own
game play and put them background. Look at that self promotion.
Speaker 6 (59:45):
Uh.
Speaker 8 (59:46):
The Berserker class had like basically Krados's daggers on Chaine's
between axes and like a big axe, and then you
would have a skilled tree that you could God, here go,
now I'm getting a drama. Yeah, I have a skilled
tree that you could use your perks, you know, to
(01:00:08):
level up and like mix and match, and it was
actually quite good. So, like I give you a quick
example of the combat. For me, I would use my
blades to build up a perk that gave me health
regeneration because because being a berserker, it actually like cost
your health to use your ability, so you're like use
your ability to cost your health, get your health back
with like this this perk, and then that perk then
(01:00:31):
built into like more krit damage and then I had
like a big beefy like debuff mood on my like
axes to debuff them and do damage. Like I actually
really enjoyed the combat. I actually really enjoyed the exploration.
It felt like it was an open world game more
(01:00:51):
than an MMO. I you know, how like there's that
rule with how often you need to have things in
open more games like the car like play need to
stumblock across something every thirty seconds, every forty five seconds. Yeah,
definitely in the early areas of the map, it was like, Oh,
what's that. Oh that's a vendor. Oh that's a side quest.
(01:01:12):
Oh that's a waterfall. There's a guy naked strander on
the waterfol I need to help him.
Speaker 6 (01:01:16):
Not a joke.
Speaker 8 (01:01:19):
Like bounties and that kind of thing that the open
world Expiration actually really really liked. I thought it was
pretty dense for an MMO, and I think the best
thing for me is I didn't have to like I
think I've farmed like two rocks and three trees in
like fifteen hours a gameplay. You could kind of explore
and get the gear, or you could get the money
(01:01:40):
and you could buy it. So if you're not super
into like the crafting elements of like MMOs or survival games,
you could just go and do that. And then what
you're seeing on screen at the moment is a dungeons.
So then they have these like low man, low people dungeons,
like three to five people. This is a three person
dungeon where multiple stages, multiple puzzles, big boss at the
(01:02:02):
end that will drop your gear as well. The controversy
and the huge issue with the game was the performance
was utter trash. It was like, I mean, this dungeon's okay,
now I'm still this is the best I would get,
and it's like thirty frames a second, and when I
was out in the open world, I'll be dipping down
(01:02:24):
to like twelve frames a second sometimes depending on who
I was fighting.
Speaker 6 (01:02:29):
So what the thing is? What's that?
Speaker 4 (01:02:32):
What GPUs this song?
Speaker 8 (01:02:35):
This is a twenty eighty t I so this is
just above recommended, which is a twenty.
Speaker 6 (01:02:40):
Eighty years from that.
Speaker 4 (01:02:42):
Yeah.
Speaker 8 (01:02:43):
Yeah, I mean that's why I haven't changed it, because
it's been chugging along really well for so long. I'm
scared to change stuff that's not broken. But that that
was really a thing, Like there was huge, huge, like
graphical issues in open areas, you know, like where it's
almost looking like it's from light to.
Speaker 6 (01:03:01):
Day and like frame dips.
Speaker 8 (01:03:03):
And I think one of the things that they are
trying to promote is that it's Dark Soul's combat, Like
that's one of the taglines. Almost I don't really think
it is Dark Soul's combat, But you have big bosses,
you have more action combat than you would like a
tab targeting MMO.
Speaker 6 (01:03:22):
So you know, that's what I really enjoyed about it.
Speaker 8 (01:03:26):
But the thing is if you go from playing this
is to go and play an Eldering, you feel like
you've in the board Tefty say, you're in the.
Speaker 6 (01:03:33):
Whole of frames per second.
Speaker 8 (01:03:35):
It's like so stark with like how smooth Eldering is
to compare to something like this. And that was where
people were not review bombing it, but like going really
hard in on it and saying that it's just this
was not a good beta really and it shouldn't have
been put out yet. And it's apparently meant to release
(01:03:56):
in quarter four twenty five this year, so if it
releases in its current state, I think there would probably
be an issue. That being said, it was meant to
be an old beta, it's meant to be like everyone
who played it early said they played it in February,
and this is the same build, So yeah, I really
(01:04:18):
enjoyed the foundation there. I would consider this the complete
opposite of Marathon. You know, Marathon was like uber polished,
but like no Soul, You're like, I don't know what
why this is fun? This was like this is so
fucking janky and broken, but I couldn't wait to like
just play more of it, and I wanted to keep
playing more of it, but I was like, God, damn,
I probably wouldn't if this was the full game, I
(01:04:39):
would also probably give up on it, like it's yeah,
it needs to really bump up how it's performing on
your system, and then I think it's got a great foundation.
Speaker 2 (01:05:00):
Should we talk about the destiny stuff real quick? Because
they had a stream and I saw TV was on
Twitter asking how people were feeling about it, So I'm curious,
actually what the community kind of sentiment was.
Speaker 4 (01:05:16):
TV just grown.
Speaker 5 (01:05:19):
Mentioned my tweet. I was like, that one took a
hard left turn into Nowheresville, but.
Speaker 4 (01:05:26):
You tweeted something, did you expect any other results?
Speaker 5 (01:05:29):
I don't know.
Speaker 4 (01:05:30):
It's that positivity and optimism. I doubt it.
Speaker 5 (01:05:33):
Yeah, it's that rest of development. I don't know what
I was expecting.
Speaker 4 (01:05:38):
I don't know what I was expecting.
Speaker 6 (01:05:39):
Yeah.
Speaker 5 (01:05:40):
So they showed off Kepler, which is the new destination.
They talked about the lore behind it, this group of
humans that basically watched the collapse from a distance but
were not involved in it essentially, and the existence part
of the existence of this dark matter energy and the
way that our guardians are going to interact with it.
And I do think that that is kind of cool
that are sort of exploring different motifs for their expansions,
(01:06:04):
this one being kind of similar to like a Metroid
style game where you're going to go back to places
you've already been, but you've got a new ability now
that's going to give you access to this new region
that you couldn't access previously. Stuff like that. So it
is pretty cool that you've got like the matter spark,
which is sort of like the Sam's Ball right to
(01:06:24):
access different places. You've got the ability to manipulate the
terrain a bit, and then there's also yeah, and then
there's like a teleportation canon that you're going to relay
and bounce it off of things to access different places too.
All of that stuff looks pretty cool, So like, how
that's probably gonna make Kepler feel like a really unique
(01:06:46):
space thematically. So I got no qualms with that huge
armor three point zero updates, like getting rid of the
whole resilience, Like resilience is like how for how long
have we been? Like I need Tier ten resilience right,
it's like the baseline for any end game content or
resilience is not going to be a thing anymore, you know,
(01:07:09):
So their goal to dumb it all down. You can
get into the weeds of it, but I think their goal,
if you dumb it all down, was that if you
really wanted to be the melee guy or be the
grenade spamming guy, you know, you really have new avenues
to pursue more specialized means of gameplay that might make
you distinct from the other people in your party. So
(01:07:31):
that's interesting. It'll be interesting to see how that plays out,
for sure, because it's like rewriting the laws of Destiny, right, yeah, yeah,
And so along those lines, you could also encounter some
you know, balance issues, sandbox issues that maybe slip through
QA because obviously you only have a certain number of
QA testers, and then you put it in the hands
(01:07:52):
of a couple hundred thousand players, it's a completely different story.
So it'll be interesting to see what new issues arise
too that they're going to have to take on with
this new system. Other than that, they show off the
firing range quite a bit, which was cool. It's a
feature that it's like, man, thanks for putting that. And
when I stopped being a content creator for Destiny, Yeah,
(01:08:14):
weapon reviews have I done? You know, you have to
like doing all the yeah, exactly, reviewing the frame by
frame to see numbers and all that stuff.
Speaker 3 (01:08:24):
So yeah, you have to you have to like load
into matches just to get there, you know, or like
private matches.
Speaker 5 (01:08:30):
But yeah, that's right, that's right. So or you had
to call you know, I had to like text cool guy,
cool guy, can you get it right now? And needs
going to load in so I can shoot you in
the head with this gun.
Speaker 4 (01:08:39):
Yeah, but we've got it now, regardless of what.
Speaker 5 (01:08:43):
You're regardless, and it does look really good.
Speaker 2 (01:08:45):
Like, it does look great.
Speaker 5 (01:08:47):
It looks great. It's yeah, it's not like we just
threw this together. They put some time into that.
Speaker 3 (01:08:55):
Yeah, Like jokes aside, it actually is really useful for
active players of destiny to be able throw something on
or change something and see if you, you know, you
get a different outcome without like even casually you'd be like,
I want to put this on, but I'm like, they
gotta like load into some low sector and then the
enemies are shooting at me, and then I'm like, so
this like really streamlines the entire process, right, you know,
(01:09:17):
whether or not it has exactly the amount of depth
and stuff that people want or I think it's a
great addition for the looks of it.
Speaker 6 (01:09:23):
You can.
Speaker 5 (01:09:27):
So you can, Oh, you mean like to test PVC damage. Yeah,
I would assume you can, but I don't think they
did in the footage specifically.
Speaker 1 (01:09:40):
That's not so good.
Speaker 3 (01:09:41):
Does it support a PvP sandbox test? Because it's different.
Speaker 5 (01:09:46):
I will say it's like a raid boss though, Like
you can go in there with your full raid team
and be like, is this new concoction that we've got
gonna work? Before you go through a raid and make
it to the boss you go, you could just loaded
the firing range and be like, okay, so if you're running that,
I this, what's our damage output going to look like?
Or if you're trying to low man stuff, let's test
this out and see if we can really pull off
(01:10:06):
the kind of damage numbers we want to put out
stuff like that. So that's I think that's a really
deep feature. I definitely want to call attention to that,
and you give them credit where it's due. They also
showed off the new heavy crossbow, which is if you
have not watched, it's a new weapon archetype in the game.
It's technically going to be considered a bow for like
bounties and perk interactions, but it is an actual crossbow
(01:10:30):
that goes in the heavy slot. You fire this big
heavy bolt. But the thing is you could technically have
unlimited AMMO. If you land that bolt, you can then
go retrieve it, pull it out of the dead body
or whatever, stick it back in, right, And that does
apply to PvP as well. The thing of PvP people
would be like, oh my gosh, it's gonna be busted.
I mean you have to land the headshot and then
(01:10:52):
you have to go and retrieve that bolt without dying, right,
So it's probably going to be I would say nothing
burger if people are concerned about that being busting PvP.
I mean, we already have special weapons that one shot
kill to the head too. So who do you do anyways?
Speaker 4 (01:11:05):
Yeah, right right, I.
Speaker 5 (01:11:09):
Was a p You're worried about the wrong thing, man.
And then also they show some of the new exotics
we got. The Warlocks had gauntlets that they look really cool,
Like if you looked up close at the gauntlets for
the Warlock, they have like, you know, the bottom of
a flamethrower almost has like this canister where the fuel
(01:11:32):
is stored. So it's sort of like under the arm
of the Warlock, which looks really cool, but it's modifies
your Hellion turret so that instead of just being this
brainless thing that's just shooting fire enemies, you can actually
sort of point it and direct it and it'll shoot
up into the air and then split and fragment so
it covers a wider area, right, so more like chaff,
(01:11:52):
So that's pretty cool. Titans get the thor Hammer, so
you can throw the hammer punk and then has a
really cool animation where they summon it back to their
hand and you can keep that loop going. Hunters had
a thing that was kind of neat. It's like a
yo yo tangle thing going on where if you created
a tangle their new gaunt, let's make it so that
(01:12:13):
you could throw your rope dart at the tangle and
then yank the tangle to yourself, right, and then you
could throw it grapple to it, so sort of like
out back out back. So it was really cool to see.
All in all, some neat features. I'm interested to see
how the community is going to respond to it. You know,
there's been some chatter already online. I noticed a destined
(01:12:36):
today was talking about it. He's basically saying that that's interesting,
but I don't think that. I just don't think there's
anything Destiny's bringing to the table where that's going to
get me back in, was his take, And so it
was interesting just when to go through that threat and
see who was responding with their opinions and responses to
the to the reveal event, where I think overall the
community was somewhat underwhelmed by the reveal event as a whole,
(01:13:00):
just because it only showed things that had already been
shown by content creators. As far as I'm yeah, I
think that.
Speaker 2 (01:13:07):
So I think that was maybe a bad call on
their side. I mean, probably great for content creators maybe,
but what they showed on the stream was largely what
content creators had shown earlier, and maybe I'm probably in
more detail, So it might've been better if they waited
for content creators to drop all of their stuff. After
(01:13:29):
this stream. It's like, Okay, you got to know have
an overview of this stuff. Now here are some people
showing you some more like details about it.
Speaker 4 (01:13:37):
Yeah yeah, but they're like pacings.
Speaker 3 (01:13:40):
I mean, yeah, it's it's all expectation, right, Like I
noticed they started this stream like from a production side, right,
I think they had I mean they had their sizzle
uh sort of mini vidoc and all that up front,
But then weren't they just in the shooting range for like,
you know, twenty minutes.
Speaker 4 (01:13:54):
Talking about what's coming pretty much?
Speaker 3 (01:13:56):
And that's like, I get it, they're trying to be
really casual about it, but yeah, I think the expect
was like what, okay, you know, everybody wants to see
and it's it's tough to deliver on that.
Speaker 4 (01:14:06):
And then they're saying, oh, we're gonna show you more
of the campaign next.
Speaker 3 (01:14:08):
Week because they're like just doing like casual live streams,
almost like developer chats. But I think the expectation I'm
just saying, I think it's two problems. It's the expectation
of what these streams are going to be, and it's
that people are now realizing what we've been talking about
a long time is like the teams are smaller, the
games expansions, even though they're split in half. I mean,
(01:14:29):
it's smaller, there's less it even costs less money, right,
So I think people are coming to grips with realizing
all that, like in real time, and we kind of
need to just get to a place where it's like, hey,
it's out, let it speak for itself.
Speaker 4 (01:14:42):
Yeah.
Speaker 3 (01:14:43):
I honestly like that was a thought I had during
all this is like they're not really able to do
this with.
Speaker 4 (01:14:48):
The Destiny community at this point.
Speaker 3 (01:14:50):
But it's almost like, look, the game is good even
for a medium sized expansion or whatever, like put it
out and people will talk about it and be surprised
by things, and Destiny so far from those days. It's
like you got to tell everybody and get permission from
your community up front, and like, I don't think they'll
ever win that battle right now, is what I'm saying.
(01:15:10):
Try of announcing a Destiny three.
Speaker 1 (01:15:12):
You know.
Speaker 5 (01:15:12):
Yeah, Yeah, you're right, And I do think I think
you're right about setting expectations. They probably could have been
a little bit, you know, they're probably could have gotten
ahead of the game a little bit by setting expectations
before the stream, so people knew what to expect instead
of thinking we're going to see a ton of brand
new information. If they kind of maybe pitched it as
developer commentary on some of the stuff that you've seen about, yeah,
(01:15:37):
I think that would have gone over better, because that's
really what it ended up being. And I think that
there is value in that. It is It's one thing
for a content creator to go spend a grand total
of eight hours in the studio, capture some footage, and
come home and talk about it. It's another thing entirely for
the person that worked for several months developing these features
to talk about what the inspiration was, what the goals
(01:15:59):
were with their asked for in all that stuff.
Speaker 1 (01:16:04):
Value to that.
Speaker 3 (01:16:05):
Sometime it's just branding, Like you're saying, if they called
it like our developer like walk through hangout, you know,
like it could carry a different viobe, like whatever it's,
They're never going to win that battle, regardless of what
I'm saying. Like they're trying to be transparent, and I
think I think people were still happy with some things,
but like meaning that's that's some of the ironies, like well,
we're being just hanging out, being transparent to want to
(01:16:26):
show you more before it's out, and people are like upset.
Speaker 2 (01:16:30):
I think big thing was they they so the word
that they use is they were saying, we're previewing Kepler.
So when people think of previewing Kepler, they think we're
going to like be on the planet and we're going
to be walking around and you know, what are these
things that are new that we're interacting with. And it
was much more like a sandbox dream. It's like, let's
(01:16:50):
talk about how your sandbox is changing and kind of
take you through some of that. So yeah, I think
the I think the expectations were definitely they said previewing
the new Kepplar destination and how your guardian's arsenal of
gear will evolve. The previewing the Keplar destination was I
kid you not, probably like two minutes, yeah, I And
then the rest of it was Sam Box in the
(01:17:12):
training room.
Speaker 3 (01:17:13):
So yeah, yeah, I get It's I'm not saying they
did a great job with the marketing and all this.
It's just that this is the problem they're trying. I
almost feel like they're trying to still maintain like the
classic cycle of things, but like you can't do that.
This is this is what's happening. We saw it happening
with the marathon streaming. You can't just be like, oh no, no, no,
(01:17:33):
I'm just gonna have a little stream and we'll talk
it out. Like the expectations are still really high. And
so I thought the same thing. You're like, oh, the
first Edge of eight stream from them, we're gonna see
a lot, And yeah, I said, it's like they showed
a mini VADEC up front, but then you're just in
the shooting range forever.
Speaker 4 (01:17:49):
I want to see keplar and gameplay.
Speaker 3 (01:17:51):
And then they're like now they're saying next week July
first they have a stream. They're gonna give you a
glimpse of the campaign, and like this stretching things out,
it is dangerous to play in that.
Speaker 5 (01:18:00):
You're right, it is dangerous. Like you said, expectations are high,
I would argue expectations aren't the only thing that high.
Stakes are kind of high too. With Bunchi's current situation,
they really need to win players loyalty in some cases back.
So you're right, I don't think you can just do
willy nilly streams like oh, we're just going to do
(01:18:21):
this casual thing. I think that there's a lot on
the line when people have high expectations about what they're
going to see and what's going to be delivered. Every
bad stream you have is potentially a customer or dozens, hundreds,
thousands of customers lost. It's a big deal.
Speaker 2 (01:18:36):
Yeah, but I don't know about separating them all like
across different streams, right, It's like, just have one big
stream and have the really juicy stuff that you have
to show in it so people can come away going, wow,
we got to see like some new campaign and how
you can use these new things, and I got to
use a really cool new weapon or see a new
cool weapon.
Speaker 3 (01:18:56):
Just yeah, yeah, I My wish is more what I said, like,
I don't think most people be happy with this. I'd
be more than happy if they had done just the
sort of preview with some creators, some early you know,
good a decent trailer telling you what's coming, and maybe
they've even detailed some stuff on the twid. But then honestly,
it's like lights out and we're launching, and you know,
we've got some surprises. We know we normally show more,
(01:19:18):
but it's out and we're just gonna all talk about
it when it lands. They, I think, are sitting there
thinking how am I gonna get you to pre order this?
And that is the problem that it's driving all this.
It's gotta be you know, they have to do this.
The team has to get out there and market it,
so to speak. And I think I don't know, it's
just too bad, is all I'm saying. I think if
(01:19:39):
the game genuinely is surprising, and even some of these
armor surprises, like remember you know when Destiny came out.
Of course it was a brand new game, but that's
surprise of like, oh did you know this? And now
there's so much of this, Like this is exactly what
we're doing with the ten percent change to you know,
resilience in the armor set or whatever.
Speaker 2 (01:19:55):
Yeah, you know what. It's a good point, friend, because
in terms of marketing, in terms of like people buying it,
I feel like you want to show some of the
more exciting stuff, right like keplar and how you're gonna
be working in this like Metroidvania way. The people who
want to know how their armor is changing are probably
already going to buy the expansion, So why not have
(01:20:18):
that act as more of a surprise. When people get
in there and they're like, oh, this has this on it.
Speaker 5 (01:20:24):
It becomes a community puzzles community thing.
Speaker 2 (01:20:28):
Yeah, in a community conversation. Then people find it and
they're like, oh, this is actually really cool. But we've
just had information overload for the past like a couple months.
I think when it's more like just show the fun stuff.
So if people are kind of on the outside looking in,
they can go, oh, that looks pretty cool. I think
I'll play it. And yeah, the people who were like
there's a ten percent nerf and buff to this, at
one point two percent of this, they're gonna buy it anyway.
(01:20:51):
You don't need to sell it to them.
Speaker 3 (01:20:52):
They're Buckingteah're right, yeah, because the dangerous part is like
I'm hitting at it, but it's like you're trying to
still kind of keep things going like the audiences used to,
but things are changing and we already know that they've
been unhappy with even past years, and now you've get
a situation where you got less content, even if there's
some interesting ideas in there. It's like you're pretending like
(01:21:14):
everything's almost the same, but meaning that negative feedback's coming regardless,
and you're kind of signing them up for the pre
order and like i'd like they have to again. I
think like there's the business is built around it, but
like the danger is you do all that and now
it just blows up in your face. Anyway, when the
ideal is like okay, you launch it and you just
let the audience talk about it in real time and
(01:21:36):
and they knew it was a bit of a change,
you know, and go from there.
Speaker 6 (01:21:41):
Did you think that they the devs were a little
bit flat, Like I generally got impressioned like these as
girls feel like they're I ever worked in a little
bit low at the moment, Like I don't know if
I had same energy or maybe that was made rating
too much into it.
Speaker 2 (01:21:56):
Vivian seemed pretty excited.
Speaker 6 (01:21:58):
About it, Vivian. Vivian seemed high energy.
Speaker 5 (01:22:01):
But you know, you're not the only person that said that.
Speaker 2 (01:22:04):
I have seen that. Yeah, I have seen that across
my timelineer a couple times.
Speaker 8 (01:22:09):
Yeah, I don't think that's like I'm not trying to
like calm down on them, but I've run up in
the same line of thinking of like fran Is, like
I think when the stakes are higher, like I do
think it's probably I think when the game's good, you
can have more casual live streams, right, because everyone wants
to gobble up.
Speaker 6 (01:22:26):
Any knowledge you can give them.
Speaker 8 (01:22:28):
But I think when there's a lot more pressure on,
like I think maybe that's when it's better to the
pre recording and give more of that Bungee polish and
do better at their Yeah, their advertising bread and butter
than the casual dev live streams, especially if you know
Marathon just got delayed. Like, I don't know what the
mood's like in the studio, how much pressure is, Like
you know, feels rough to sometimes parade your devs back
(01:22:50):
up there when there's been so much other external forces
applying pressure, and then to just for them to be
super high energy. We all know what that's like, turning
on at when you've had a bad day and like
putting on a smile, like giving everyone super HiPE energy.
Like it's really hard to do and if you're a
DEBI you don't do that every day, Like it can
be hard to put on a small and like sell
(01:23:11):
a products and that's what the NAFLAT they then it sells.
Speaker 6 (01:23:13):
So it's like, I think it was a bit hot.
Speaker 3 (01:23:18):
And you have, like coming off of just everything that's
been going on of I think there's some fear of
like saying the wrong thing, and so you're kind of like, uh.
Speaker 6 (01:23:26):
I just I think it was pressure too. It felt
like there's a little bit of pressure there as well.
Speaker 3 (01:23:29):
Yeah, and but again it could be anything like coming
from the production side, it's like did they even have
a rehearsal, you know, like, and it can be hard
to get energy out of people, like you're saying, depending
on who the person is and like, that is not
easy to do. That's why you have producers and usually even.
Speaker 5 (01:23:47):
One good MC can help with that too, you know, like,
yes you could. For example, when what content drop was that?
Do you guys remember when they had de Flawless come
in and he was the EMCs. He's just such a
lovable dude that everyone else in the room can be
fairly flat, but if he's keeping the conversation moving, he's
getting the information, and he's providing some you know, levity
(01:24:09):
at the same time, that could go a long way.
Speaker 3 (01:24:12):
Yeah, totally. I mean again, that's like man putting on
a live stream like that. From a professional standpoint, there's
so much that goes into it. And like I even
I was joking about the lighting, but I actually even
you know, a granted producer background, but I was like,
what's up with dmg's lighting, and like he was like,
kind of it's more moody, uh, And.
Speaker 2 (01:24:29):
I was a copactions. I think everyone at the beginning
was like, why is this so dark. Yeah, I heard
I heard that comment.
Speaker 3 (01:24:36):
Everyone was like, with a dark color tone actually sends
you know, messages, and like little things like that can
affect you.
Speaker 4 (01:24:44):
I mean in movies, they're doing it.
Speaker 3 (01:24:45):
Like intentionally, but like meaning you'll get a hint of
like weird green when it's insanity, and like obviously we
all know red can.
Speaker 4 (01:24:52):
Depict horror blah blah blah.
Speaker 3 (01:24:54):
But the point is those choices you'd be surprised on.
It's something like a live stream even when people were wearing.
People read into things too much. So sure, in any event,
I think it's all of the above that they needed
to get out there and talk about it, but they
couldn't talk about that much. You mixed up the crew
and now you're also coming off the marathon scandal, and
this is their first kind of swing after the team
(01:25:16):
has faced they major downsize, and that's like a lot,
yeah to process and be like, so just go out
there and show it off exactly.
Speaker 8 (01:25:22):
That's That's kind of where I'm coming from. I was like,
I feel like, I don't know, it seems like there's
a lot going.
Speaker 6 (01:25:28):
On, and.
Speaker 3 (01:25:30):
Yeah, the last thing I would say on it is
it's we talked about, but it's not as easy to
do the live stuff like we're showing. You know, if
you can't just play the game and have sort of
a good plan to show a bunch of stuff, it
can be really tricky.
Speaker 4 (01:25:43):
And that's why I think a lot of people are like, well,
why don't you just.
Speaker 3 (01:25:45):
Do the interviews and put together the b roll and
like produce it tightly like the video was up front,
But that was like a six to seven minute video
or whatever it was, And I think that goes a
long way. But I don't think they have the resources,
maybe the budget to pull it off, and they're trying
to like stretch everything out that.
Speaker 5 (01:26:05):
But it really was not that long ago. The Bungee
delivered a really banger product in the form of the
Final Shape, and that's just like mind boggling to me.
You know, you think about what we had so recently
and where they are now. That's got to be a
gut punch, I feel like, cause you, yeah, you know,
you made something really good and the community ate it
(01:26:26):
up like that. DLC was pretty unanimously well received.
Speaker 2 (01:26:31):
Mm it was really good.
Speaker 5 (01:26:33):
I mean, it got a PvP junkie like me to
spend like nearly two months straight only playing pbe you know,
that's a big deal to me.
Speaker 2 (01:26:43):
Yeah, it was really good.
Speaker 3 (01:26:45):
Yeah, yeah, I mean it always I wish you could
just see the budget, you know, regardless of team size,
because it comes down to how much you have to
work with, right, But it makes me wonder if let's
say that was two hundred million for final shape, like
is this one hundred million? And that's probably the difference
that we're seeing. It's just hard to understand what's going on,
you know with reading between the lines.
Speaker 5 (01:27:07):
Well, I wonder how many pre orders they got just
by uh putting the no Land beyond on it, because
wasn't that the pre order we're tricking because everyone's been
begging for no Land since literal day one of D two.
So that felt like, I let you do it.
Speaker 4 (01:27:26):
Yeah.
Speaker 2 (01:27:29):
Well, I hope that it ends up being fun for people. Listen,
they're doing a lot of like huge foundational systemic changes,
so I hope, I hope it ends up hitting because
then they can start building all the fun stuff after
they get the foundation real good.
Speaker 3 (01:27:46):
Yeah, I think it's gonna be a while of it's
just unrealistic. All of what we talked about and it's like, no,
this landed perfectly. But you know, I think through some
good pain, they can, you know, they can continue to
adapt what people want, and like, it's just how it's
gonna go. I wouldn't expect perfection and huge changes when
as you hate comes out. I kind of keep saying that,
(01:28:06):
but I know that I don't expect it to huh.
Speaker 2 (01:28:11):
I know how to fix it?
Speaker 5 (01:28:12):
Oh yeah, lay it on me.
Speaker 2 (01:28:14):
Bloodborne collab.
Speaker 11 (01:28:16):
Oh, colla, Bloodborne collabse fix everything, make Sony break the
blood Borne emergency.
Speaker 5 (01:28:27):
Yeah, break break glasses, yeah, case emergency.
Speaker 4 (01:28:32):
Yeah, let's sampagne.
Speaker 3 (01:28:34):
Stuff they show next week is kind of interesting, And
I don't think it'll be like a bad game all
round or.
Speaker 4 (01:28:39):
Something like that.
Speaker 3 (01:28:40):
I just think people's expectations are really high and I'm
happy to see them trying some new things and you've
got to break some eggs and that's just where we're
at with it, you know, mm.
Speaker 5 (01:28:47):
Hmm either way, I I just I'm feeling very positive
about the rest of twenty twenty five as a whole.
When it comes to gaming, I know I've got a
pretty roster of games I'm looking forward to playing.
Speaker 2 (01:28:58):
Oh yeah, it's non stop. Even the summer is busy
this month, there's no quiet.
Speaker 5 (01:29:04):
Grab it to next month.
Speaker 4 (01:29:05):
Yeah, we would be move on.
Speaker 3 (01:29:07):
I did want to ask on the destiny, so we
didn't touch on it. I thought one of the biggest
scandal things was like the armor balancing. Did you know
much about this stuff TV or no.
Speaker 5 (01:29:15):
I saw that there was chattering about it, but I
don't go into the weeds.
Speaker 3 (01:29:19):
Oh se okay, but what I understand, and it's something
for everybody to go out and have a conversation about.
Speaker 4 (01:29:23):
I guess.
Speaker 3 (01:29:24):
But like when you get it has to do with
the new armor and new armor set bonuses, and there's
some new gear bonuses, so in other words, trying to
get you to grind newer stuff for literally like more
damage reduction and stuff. And I guess there was like
a lot of feelings on that stuff. So that was
a big thing. And we'll see, you know, as we
go forward, if.
Speaker 5 (01:29:42):
I mean, the game's got to move forward, like and this,
I've been in this camp for a long time, but
you two, like D two has been around for a
long time. Our vaults are full. You know, people will
get mad if the new gear isn't meaningful, people will
get mad. If the new gear is too meaningful and
it validates the things they already have, people are just
gonna get mad very much. I'm just very much in
(01:30:04):
the camp like forward, forward is the way for destiny.
I have felt that way for a long time now,
and all the people that are upset about sunsetting. It's
not that I don't understand it, and then I'm not
sympathetic to it. But you have to fall off the
log in one direction or the other, and I fall
off the log saying I think forward is Desti's best path.
It's not nostalgia, it's not retroactive. It's not keeping that same.
(01:30:25):
As much as I love my eighteen Calvin's that came
out with the warmind DLC and I still use it PvP,
I do not expect that gun to do any good
in my PvE end game encounters, like it's not gonna Yeah,
forward is where we need to go.
Speaker 3 (01:30:40):
Yeah, I to go forward, so well said, Yeah, I'm
got to interrupted for that last piece, because that's what
I was wondering, Like it's it's part of the deal.
Speaker 4 (01:30:48):
It's like, if we want change, we're gonna have to
start changing to some things. And then people get pretty
upset about it.
Speaker 3 (01:30:53):
But I guess part of it was like how much
you may have to grind every three to six months,
but like that's just destiny anyway.
Speaker 5 (01:30:59):
So let's if you weren't grinding for that, you'd be
grinding for something else, and destiny if you're playing it anyways,
that's what the game is at this point. It's a
live service grinding game.
Speaker 3 (01:31:08):
I think you nailed exactly what you said, nailed it,
Like you're kind of damned if you do and damned
if you don't, but the meaningful part is important, and
like you kinda got to take some swings like this,
so we'll see they land.
Speaker 2 (01:31:20):
I think so yeah. I think if clearly they want
to keep trying to get people into Destiny and not
just like yeah, let's just throw all the nostalgia in it,
try and get some dollars and then let's just like
call it. They're trying to do big changes to let
the game, you know, improve, find a new audience, or
bring back people. So it's the right choice. It might
(01:31:41):
just be a bit of a bumpy row for a while,
but I feel like that's destiny all the time.
Speaker 5 (01:31:46):
Uncharged of the waters are choppy. That's the way it is.
Speaker 3 (01:31:49):
Yeah, but twenty twenty five has a lot of big stuff.
Speaker 2 (01:31:54):
Sorry I interrupted, that's Mecca Breaks coming out first. We
need to get to They're all blame Mecha Break.
Speaker 5 (01:32:01):
That community got so thirsty there showing off the character creation.
Speaker 2 (01:32:07):
I don't know where they actually showed off, and I
haven't watched the video yet.
Speaker 6 (01:32:13):
I already knew, already knew mechs ye for the game out.
Speaker 2 (01:32:18):
Yep, I love it, so I'm it's gonna be fun.
That was just a really fun game. I don't know
how long I'm going to play it, you know, I'm
i gonna but I have not had that much fun
in a p VP environment in like a very long time.
Speaker 6 (01:32:33):
Yep.
Speaker 5 (01:32:33):
Flex is just always cool.
Speaker 2 (01:32:36):
Yeah, nicely balanced, intuitive, that's what I've seen.
Speaker 3 (01:32:44):
Yeah, I was gonna say, Chat was talking about it
to Borderlands four and I know you're a big fan TV.
Speaker 2 (01:32:51):
Yeah, there was a lot of news.
Speaker 4 (01:32:53):
Yeah, anybody caught up on everything.
Speaker 5 (01:32:57):
Everything. I've been trying to consume as much as I can.
Speaker 6 (01:33:00):
Can you give me the too long? Didn't raid of
that board, lens.
Speaker 5 (01:33:03):
Fall, Let's shut up a lot of new systems. They
finally let people see things like like action skills for
some of the characters that hadn't shown off yet. People
got to get their hands on it at FanFest, and
they talked about, like thematically, where they wanted to go.
They did not think that the reception to their new
(01:33:24):
take on Humor and Bordlanes three was well received. They
wanted to kind of get back to what made one
and two so great was that they were so unapologetically
dark in their humor, right, I mean it really is.
It's just slapstick dark humor all the time, pedal to
the floor in that capacity with those first two games.
Even Damien, who voiced Handsome Jack, I remember an interview
(01:33:50):
back in the day that they did with him where
they're like, man, what was it like to play you
a Handsome Jack? What surprised you the most about the
fans reception to it? And the first thing he said
was like, I could not believe the voice lines they
made me record for this man, for this character, the
things that I said, and I thought to myself, that's
never going to make it into a video game, and
then all of it made it. He's like, I got
(01:34:14):
to play the biggest dick on the planet.
Speaker 4 (01:34:16):
And it was so fun, you know, and so good.
Speaker 5 (01:34:21):
I do appreciate that they're kind of returning to that.
I personally thought that the narrative, and I know a
lot of people thought this way. I thought Borderland S
three's narrative was reyeally weak and had some pretty gay
bam like there are some big holes in that plotlin too,
It's like, did some get cut here?
Speaker 1 (01:34:38):
Always thought that game.
Speaker 5 (01:34:40):
I was just like one of the things that, Yeah,
one of the things that bothered me well, I mean
and the whole like influencer duo, I just didn't think
was a really compelling antagonist duo for the game either.
But one of the things always bothered me was as
you're doing the campaign, there's a lot of voice lines
where you're starting to detect this rift between Troy and Stirt,
(01:35:01):
and it sounds like there's that's gonna come to a head,
you know, they keep hitting at it, it amps up,
and then nothing ever happens with it. It's like they
created all this friction between the two and then suddenly,
oh my brother died. That's kind of upsetting. Let's let's
have another boss fight you and me, And it was
it really fell super flat, so I did not care
for it, so that was really exciting to me. Mylin
(01:35:22):
them talking about returning to a much more darker than
you know humor theme sort of a motif for the
game narratively.
Speaker 6 (01:35:29):
Do you reckon it still works in twenty twenty five
or do you reckon it was a time?
Speaker 2 (01:35:33):
Oh?
Speaker 6 (01:35:33):
Yeah, like it still does?
Speaker 8 (01:35:35):
Okay, if I Borlands one and Bulllands two, you like
you're gonna have a good time, and then.
Speaker 5 (01:35:41):
I'll I honestly would just start with two.
Speaker 1 (01:35:44):
Yeah, yeah, I always tell you just start with two.
Speaker 5 (01:35:46):
But two, it's two does everything that one did, but
better and adds in a much better narrative component as well.
So you there are some character is that you won't know,
but like, the characters weren't super well fleshed out in
the first game anyways, so it's not like you're missing
out on a ton of exposition.
Speaker 4 (01:36:07):
Fly through the first one, though, if you want, right, you.
Speaker 5 (01:36:10):
Could probably cook through just the story stuff alone, just
to sort of an understanding of the space.
Speaker 4 (01:36:15):
But yeah, like two is where it all started to
really coming together.
Speaker 6 (01:36:19):
Yeah, for sure, he uses since three launched.
Speaker 4 (01:36:24):
Almost five or whatever.
Speaker 1 (01:36:26):
Oh my god, are you kidding me? It's been that long.
Speaker 4 (01:36:28):
It's been a lot has been Christ didn't have like a.
Speaker 6 (01:36:34):
Something like yeah that like a stand alone.
Speaker 5 (01:36:39):
Yeah, I played that one. It was kind of fun,
but honestly, the tiny tin of DLC for Orlands two
was better. And it's a whole like Dungeons and Dragons
themed DLC where Portlands goes fantasy and they crushed it,
like they knocked that DLC out of the part. So
definitely recommend that too. So if you do get Portlands,
to get all the dealcs with it, and I would
(01:37:02):
definitely recommend playing because I think you can get them
all right. They just is that sale still going on?
Like you could get everything in Borlands two for relatively cheapame.
I don't know if that's still a deal right now
or not. I know that was at one point, but
I got the I got like I rebought the whole
collection on PC just because I had everything on console initially.
(01:37:22):
But anyways, another thing, what was I gonna say? Shoot,
but it was another part about Bortlands four I was
gonna talk about, but I don't remember.
Speaker 4 (01:37:30):
Maybe what you think I was gonna say.
Speaker 3 (01:37:31):
What's interesting about it is we were going in people
were still kind of curious about it. They didn't know
about the tone, and they kind of were still holding back,
and Randy was talking about maybe we didn't say it
was gonna be eighty bucks, but that whole thing was
kind of bringing down the conversation. The mini map right
radar was not there and the community had tons of feedback.
So you turn this corner with this trailer really for
(01:37:52):
the story high that had all the like movie slam sounds. Yeah,
it did a really nice trailer and suddenly, like everybody,
he's just so happy in the which yeah, I mean,
it was really interesting to see the amount of hype.
Speaker 4 (01:38:06):
So they're really the they fixed the map.
Speaker 1 (01:38:09):
It's just yeah, and he's just like Randy shouldn't be
in front of a microphone, Yes, camera, thank you, that
guy behind the scenes.
Speaker 5 (01:38:19):
A foot should be in his mouth at all times.
Speaker 6 (01:38:21):
Yeah, yeah, seventy eleven Australian dollar das. I think it
includes that's.
Speaker 5 (01:38:32):
A steal man, yeah steal Yeah good.
Speaker 6 (01:38:36):
Okay.
Speaker 1 (01:38:38):
I will say though, the one thing that they really
knocked out of the park in three was the feel
of the shooting, Like it proved so much.
Speaker 5 (01:38:47):
I felt like, yeah, gunplay felt great, and you know, movement,
you know, sprint slide, all that stuff.
Speaker 6 (01:38:53):
I did.
Speaker 5 (01:38:54):
My first like build that I actually made for Bordlands
three was all about it all centator around, like the
ice sliding where you could just go from like standing
still to flying across the floor on your knees. Uh
you know and just like kneecapping people as you goodbye.
That was so fun.
Speaker 4 (01:39:12):
Did you play Zane?
Speaker 3 (01:39:14):
Uh?
Speaker 5 (01:39:14):
No, I ended up being a Mosemane, But I didn't
play a ton of three like I know Life two
until my eyeballs bled.
Speaker 4 (01:39:24):
But yeah, the way the story some great stuff in it.
It's still fun. It took a while to come around.
They had to add a lot.
Speaker 1 (01:39:31):
Yeah. Yeah.
Speaker 8 (01:39:34):
Is the negative reviews on boat leans to related to
something Randy said from.
Speaker 1 (01:39:40):
Probably Yeah.
Speaker 5 (01:39:43):
Yeah, probably yeah he said.
Speaker 2 (01:39:48):
When people were talking about it is going to be
eighty dollars. Yeah he was real fans will find.
Speaker 5 (01:39:56):
A way to the way, said Millionaire White.
Speaker 2 (01:40:01):
That's the terms of service changes, spy.
Speaker 6 (01:40:05):
Where you spyware. People will spam.
Speaker 1 (01:40:10):
I hate the current system for Steam reviews and how
it gets. Everybody just starts spamming it, like if if
they're unhappy with something tangentially related to the game, like
it makes the Steam reviews basically utterly worthless.
Speaker 3 (01:40:25):
Yeah it's it's I get it's gonna happen regardless, but yeah,
it's funny.
Speaker 4 (01:40:28):
We talked with what is it? Timash?
Speaker 5 (01:40:31):
Yeah, that's right, we did with no rest.
Speaker 3 (01:40:33):
I was pressing, I was opening, had a different view,
but yeah, like I was like, please like create a
system for like patch, you know, patch review slash feedback
and all this related, like peripheral feedback and like a
review should be like an actual review recommendation. But people
would still vomb it anyway, I guess. But yeah, but
(01:40:54):
I wish Steam would push people towards it, because they did.
It is amazing Steam being a platform where you actually
like they could force you to play an hour of
the game before you could leave a review, right they could,
they wanted instead you can like filter by that, and
that's normally what I do. By the way, anytime you
use Steam, you realize if you watch anybody who's played
a game for more than actually, like i'd say, several hours,
(01:41:16):
they're like, oh, this changes things. People who actually reviewed
the game versus just left a comment after like twenty minutes,
or they watched somebody stream and left the comment.
Speaker 2 (01:41:29):
Yeah, I'm strand Oh my gosh, because three of them
came play stranding to the second one. It's officially out
today if you didn't get the early access. Officially out today, Yes,
officially out today.
Speaker 6 (01:41:46):
I gotta play station play. But it's one hundred and
twenty the normal editions one hundred and twenty dollars.
Speaker 2 (01:41:59):
Australian for everything. It was eighty bucks for deluxe. For me, oh,
that's not eighty.
Speaker 6 (01:42:05):
Dollars very much, because you're.
Speaker 5 (01:42:11):
Yeah, I'm down under.
Speaker 1 (01:42:13):
We have to translate every graphic. We have to flip
it upside down to Australian English.
Speaker 2 (01:42:22):
It's eighty dollars for the deluxe edition.
Speaker 8 (01:42:25):
One hundred and forty Australian dollars to the deluxe edition.
Speaker 1 (01:42:29):
What is a normal game in Australian dollar? Dude?
Speaker 8 (01:42:32):
Normal price game is one hundred dollars. Oh Australia and
the normal and the normal price sorry, yeah, the normal
death training is one hundred and twenty, So that's twenty
dollars over what you would pay for full price.
Speaker 1 (01:42:50):
How much is Mario switched to?
Speaker 8 (01:42:55):
I think Maria Cott was one hundred and twenty twenty,
so that's the new So it's the same as Maracott.
Speaker 6 (01:43:01):
It was the same.
Speaker 2 (01:43:03):
It's seventy seventy bucks for the regular, eighty dollars for deluxe.
Speaker 6 (01:43:09):
So I'm looking at Murraycott now now I'm fucking pissed off.
Yeah you paid U. U was one hundred and forties
then one hundred and forty Australian.
Speaker 2 (01:43:18):
Yeah, that's ninety one point seventy five US dollars, so
you paid eleven dollars more.
Speaker 1 (01:43:23):
Wow. But similar to right, well, they got to send
they got to send that digital edition so far across
the ocean.
Speaker 6 (01:43:31):
Gay, it takes place.
Speaker 2 (01:43:33):
In Australia, so you should have a discount.
Speaker 6 (01:43:36):
It does maybe the.
Speaker 8 (01:43:38):
Law, maybe it's more accurate, like the Carlon network's not
up yet, so it's like, okay, now it's not completing
the game, will put a discount on it.
Speaker 2 (01:43:51):
That's training too. Yes, it's in Mexico and Australia. It's
a story reason why you're in both.
Speaker 1 (01:44:01):
So I'm not gonna care.
Speaker 6 (01:44:03):
I killed a bilb by accident.
Speaker 4 (01:44:06):
I did not you know what I did?
Speaker 2 (01:44:08):
Do? I I drove? Oh no, I walked over one
of the there's these new little chiral monsters that look
basically like a boo ghost, right, a very a cartoon
character kind of boo ghost. But they're black and have
shiny eyes, and they go on the ground. I stepped
on one, which angered the whole horde, and they run
(01:44:30):
very very fast. So I actually put a time fall
shelter right near that area, and I see it pop
up all the time that people are using it. Because
in Death Stranding too, time fall shelters keep be Tea's away,
so people are.
Speaker 1 (01:44:45):
Just like.
Speaker 2 (01:44:47):
It does, run to the shelter.
Speaker 1 (01:44:50):
So how is this game?
Speaker 5 (01:44:52):
World?
Speaker 1 (01:44:52):
Game?
Speaker 8 (01:44:56):
Just just confirming, Yeah, Marc cut World is one hundred
and in Australia, so it was just by it was
the same processing as nintend.
Speaker 3 (01:45:03):
Yeah, and to be clear, that's where it doesn't match
over here. It's like Marie Kart's more expensive than Death
Straining two over here.
Speaker 1 (01:45:09):
Yeah by ten bugs.
Speaker 2 (01:45:10):
Yeah weird.
Speaker 1 (01:45:11):
So how does this game compare to the first game? Like,
is it a direct sequel? Are the systems the same?
Have they done any quality of life stuff?
Speaker 6 (01:45:20):
Yes?
Speaker 2 (01:45:20):
Yes and yes yes yes to all of those direct
sequel It is still the same game. But I so
obviously we're very we're all very early, and I've heard
that I don't know anything about what happens later, but
people keep hinting that things are nuts later on. So,
but what this game does differently to Death Straining one
(01:45:42):
is you do get into they take you into action
a lot faster, Like there's main missions that take you through,
like doing stealth, and I think they have improved the
stealth and they take you to fighting BT's very quickly,
whereas before it was a it was a minute until
I actually like fighting something or going into camps and
killing dudes. So this is this is much faster with that,
(01:46:05):
and the quality of life of how they explain things
is better. They've got a really cool thing, which you know,
in Final Fantasy sixteen it was active time lore, whereas
in Death Stranding you can pause the cutscene and bring
up a little thing that explains what they're talking about,
and it'll pop up, like saying that they mentioned like BT,
or they mentioned someone's name, or they mentioned like the
(01:46:27):
Cairo network, and you can bring it up and read
about it. So if you're ever confused, like what was
that again, you can you can read it.
Speaker 3 (01:46:33):
It's the Amazon Lens feature thing called what's called Amazon
Prime it's actually a pretty cool feature.
Speaker 6 (01:46:39):
Yeah.
Speaker 2 (01:46:40):
I really like that feature in all games, honestly, especially
once they can be confusing. Yeah, yeah, it's.
Speaker 3 (01:46:53):
Everything is just like everything hardly anything. I just think
like you feel the quality of Greed in general, you.
Speaker 2 (01:47:00):
Do feel the quality upgrade as.
Speaker 8 (01:47:03):
Someone who didn't play Death Treating one. Like combat wise,
I feel like it's it knows what it wants to be, Like,
it's not meant to be like super like because half
half the mechanics is you stumbling with a backpack, So
it's kind of would be kind of weird if you
could just like be really smooth in combat. So yeah,
(01:47:25):
it does feel a little bit clunky, but it doesn't
feel like out of place, and it's not bad enough
to make you not want to do combat, and there's
so much other stuff going on anyway, Like it's not
a huge if that if that's what all the game was,
you probably have an issue with it, but it's not.
And it's like it really does give you a bunch
of tools to do whatever you want. Like, if you
just don't care, I just shoot everyone and just move on.
(01:47:48):
If you want to do stealth, you can do stealth.
If you want to snipe them. You can do sniping
if you want to just do a running what stare
me running belly flop on them was smoke bombing and
just w wing everyone then.
Speaker 6 (01:48:00):
Kicking and run away. Ye I love it, Like yeah,
but it looks so good. I think that's the thing
is is Oh my goodness. Yeah.
Speaker 8 (01:48:07):
Maybe the combat like execution is not. I mean, you know,
you don't play an Elder ring Row. You don't playing
not Ryan.
Speaker 6 (01:48:14):
But it just looks cool. Like everything just is always
highly polished.
Speaker 1 (01:48:19):
Are you guys on the PlayStation.
Speaker 3 (01:48:21):
Pro I'm not on the probo place I am, but
but on the comments, what I would say is how
much have you played.
Speaker 6 (01:48:30):
My own so far? Probably like fifteen hours?
Speaker 4 (01:48:34):
Oh wow, so you played a decent amount. But I
don't know how it is now.
Speaker 3 (01:48:38):
But to me, in these games, like actually, there's this
kind of skill gap that to get good, and it's
it's lessened here in other words, in a good way.
Speaker 4 (01:48:47):
It's more you can it's more forgiving.
Speaker 3 (01:48:50):
But I feel like you got to get good at
where you're like, dude, I'm just gonna drop everything.
Speaker 8 (01:48:54):
I know.
Speaker 4 (01:48:55):
I'm going into stealth.
Speaker 3 (01:48:56):
I know how to handle and like there's things you
can do that are really cinematic and and like you're
saying interesting or just goofy, And to me, it has that,
but you kind of have to work on it.
Speaker 4 (01:49:06):
They you know, it's really nice. They have a shooting
range now and stuff too that you like test it.
Speaker 6 (01:49:10):
Yeah, Like so to me, I definitely.
Speaker 8 (01:49:13):
Want to, like I cannot aim with a control like
it does have very heavy like point in the generaction.
I'm down said it and it kind of looks onto enemies.
Speaker 3 (01:49:29):
Yeah, I don't know if it did. You say it
does support it on PlayStation that you know ever mouse keyboard?
Speaker 6 (01:49:35):
Oh no, I mean like when it comes to computing,
when it comes to.
Speaker 3 (01:49:38):
People, it may, but yeah, nobody's going to hook that
stuff up. Well I would, but the live stream and stuff,
it's not realistic. But yes, I would prefer to play
it on PC.
Speaker 2 (01:49:50):
I'll tell you about so. First of all, graphic wise,
I'm on performance mode and it looks absolutely gorgeous and
there's no stuttering. It's a lock sixty. It's awesome. It's amazing.
It's really great. But the thing with death stranding, that's
really hard to get across because you watch it and
you're like man, I don't really get it. And it's
because here's the opening thing, right, This is no spoilers
(01:50:13):
at all, but you're on like a cliff side. When
you're walking and you go over different materials and different surfaces,
you feel it in the controller. You can feel every
single little bit of a difference in the terrain. And
then it starts lightly raining, and you can also feel
a very light pitapata on the controller. And then you
(01:50:34):
can as it starts to rain more and it starts thundering.
You feel all of that in the controller. And then
you also have incredible audio design and incredible visuals. And
then you're walking down this ridge and it pulls the
camera back and this music starts playing. And that is
what makes Death Stranding so incredible. It's the experience of
(01:50:55):
how well polished and how well introduced things are to
you and just how yeah, how immersive.
Speaker 6 (01:51:02):
All of it is.
Speaker 2 (01:51:02):
And man, I'm really terrified of their horror game because
let me tell you, You're walking through and like the
the you know, it like slows down the time and
he goes dune and then your little arm comes out
and goes deep. Yeah, and then and then it's all
dark and then you see and it starts. You're like,
(01:51:23):
something's nearby. I don't know what it is. It's pointing
in the direction and you see you see this giant
things stare at you and sprint towards you. It's terrifying,
Like just their whole atmosphere, like the way that they
create everything is so so good, and the loop is
so fun, like yeah, you're you're you're trying to figure
out how to get on top of this cliff to
(01:51:44):
pick up this package that's on top of a mountain
to then go deliver it to the top of another cliff.
And it's really fun to figure out out.
Speaker 8 (01:51:50):
I never thought I just never thought this kind of
game would be for me. And I ended up like
four or five hours just driving back when forwards building rods. Yeah,
like I need to build this road I need And
then like the contribute, I really really love seeing other
(01:52:10):
people's structures in your game.
Speaker 6 (01:52:13):
Is something.
Speaker 8 (01:52:15):
Special about that and how it's still what I love
about it is still more accurate, like you are still
alone in this world. You very rarely see any actual humans,
always holographs, and I've seen all the humans like underground right,
like you're just seeing the top section of the world
(01:52:35):
and it's desolate, but then you have these moments of
I guess Sam's and other parallel universes that are you know,
sending you help really in the form of these structures
that come through that you can use, and they're always
like in such good locations, and that's why they heap
up votes. And I also don't know why, Like, I
don't even know what likes to, but I keep trying
(01:52:57):
to find the best place for a structure to get lights.
Speaker 1 (01:53:00):
I want to put a like.
Speaker 6 (01:53:01):
I don't know why.
Speaker 8 (01:53:02):
It just taps into the incredible right social media don't
hit in a video game.
Speaker 6 (01:53:08):
I want to be helpful for my community. You.
Speaker 2 (01:53:10):
I think that's what it is. I think like because,
like I said, you don't know what the likes do,
but I think it feels good like that. I feel
that time fall shelter there and I know why they're
using it because they're running away from the things trying
to eat them. And I'm like that look at them
using all of the using all the time.
Speaker 6 (01:53:26):
They fizzed off.
Speaker 8 (01:53:29):
I wasn't getting the likes because I built this really
good road, but the like podium was down, the bottom
was dipping into like it.
Speaker 6 (01:53:38):
I was like, not, damn it.
Speaker 2 (01:53:41):
It does a really good job of like the atmosphere.
You definitely feel like you are alone. This is a
solitary experience, and I think that's why the community community
thing works even better, because you feel so alone and
then you see this You're like, oh my god, thank god,
there's there's something here, and you really feel connected to
the people playing. I mean, they literally took what Dark
(01:54:01):
Souls does right. Dark Souls is the same thing where
you're completely alone and you're like, dear god, this place
is scary. What the hell is waiting for me around
the corner, and then you read a really helpful message
that tells you that there's an ambush to your left
or something.
Speaker 8 (01:54:14):
Here's the thing I don't know, Like, I don't know
exactly how these mechanics work, Like how does it work
out what to show you?
Speaker 6 (01:54:22):
Is it random?
Speaker 8 (01:54:23):
Is it like if something starts getting like does it
does it have some algorithm? Like Okay, this is popular.
People are liking it.
Speaker 3 (01:54:32):
I don't think you're going to show every thing we'll see,
but that is part of it. As I understand it,
Like the more like something's getting it will be more seen.
Speaker 6 (01:54:42):
You can't turn it off or anything, can you or
change it in any way?
Speaker 2 (01:54:46):
I don't think.
Speaker 4 (01:54:47):
So that's one thing I wanted because I.
Speaker 6 (01:54:50):
Did have a thought.
Speaker 8 (01:54:50):
I was like, it would be really cool if this
was just limited to my friend's list, Like it would
be cool.
Speaker 9 (01:54:57):
Like what, Yeah, you can't, I would much.
Speaker 2 (01:55:06):
I would prefer I don't want to turn it off
because I think it's like a huge part of the game,
but being able to see my friend's stuff would be great.
Speaker 3 (01:55:15):
The first one didn't have is this seems I mean,
I've barely played it was like a couple hours, so
we'll see. But the first one I complained to the opposite,
where it did feel like I was mostly sort of
seeing some friends stuff, and like it didn't feel like
it went that far where this feels like it's a
wider experience, which is actually what I wanted in the
first one. So yeah, I don't know if there's some
(01:55:35):
settings that you can sort of ensure it's like you
and your friends call it server, but like you're definitely
hitting on something I know the community would love, Like
imagine like server setups or server wipes, you know, and
like that would be a cool thing to add to
this experience, because there's something about starting fresh. You know,
when I played Early Access, nothing was built, and first
(01:55:56):
connect the network, you see a few things. But I
can only imagine that I go back how that's changed.
But like, I don't know how you get back to
that feeling of like what was the first time?
Speaker 6 (01:56:07):
Yeah, I mean it's not how it's feel.
Speaker 5 (01:56:11):
Like.
Speaker 8 (01:56:11):
I loved it, but I could see a player that
would feel like maybe they're missing certain experiences because the
solutions already been built for them, you know, especially with
the two day Early Access, Like there was one cinematic moment.
I don't want to spoil it, but someone built like
the destruckt what's it called the time fall umbrella yea,
(01:56:33):
And I was like, ha ha, like fuck you, like
you gave me, like someone put it in like the
perfect like the jump scarce spot and you could just
sit there and I was like, oh, this is so cool.
Speaker 6 (01:56:44):
I'll give I'll give this a like. But I can
also imagine someone be.
Speaker 8 (01:56:47):
Like, well, that kind of ruins if I didn't choose
that moment, do you know, like maybe I wanted to
have that be a chase scene, which I think it
was meant to be a chase scene, but you could
just stand there because they had already built this.
Speaker 6 (01:56:59):
Dad them back and build the structure for you.
Speaker 4 (01:57:01):
So it's like people are in chance saying you might
be able to turn some of that down or off.
I'll have to look into that part.
Speaker 6 (01:57:06):
I guess you just turn it down.
Speaker 1 (01:57:09):
It is what.
Speaker 3 (01:57:09):
It's one of the many fascinating things about death straining too.
I remember that was a surprise to me where I
was like, yeah, there's something weird here with like I
want people to like my little ladder that I put up,
and like it's such a and you're like you feel
almost dirty for like yeah, you're trying to farm.
Speaker 4 (01:57:24):
Like likes like a ladder place, and.
Speaker 2 (01:57:28):
You're like you're like, okay, I want to let me
make sure that this isn't a really good place, so
this is actually really helpful for people. And then I
saw one, Oh my god, there was a side quest
thing where there was something to pick up on the
other side of this river and someone put a ladder
directly in front of the pickup and I was like, you,
son of a bitch, that's a good place.
Speaker 6 (01:57:49):
Every time, and I'm always like, oh, I'm a running
out of juice.
Speaker 8 (01:57:56):
I better put down a charge and then someone's got
to charge and I'm like, and that's like on top.
Speaker 4 (01:58:05):
Of everything, that's social aspect, which is a big part
of what he was going for.
Speaker 3 (01:58:09):
Like you can even leave stuff right in those little
mule post boxes and like you're finding somebody's gear that
they're like helping you out by leaving stuff for you.
In this you know, desolate world, it's really neat, but
very shortly, I just want to say I haven't played
that much, but two things I would say about Death
Straying too, and I love the first. I played on
the hard difficulty, so it took me like eighty some hours,
(01:58:29):
and like, you know, I love experiential gameplaying, like the feeling,
and people are like it's a walking simulator, man, I
hate it, And like, if you don't like that gameplay,
I get why, but it just feels and looks so cool.
And the first was hitting on a lot of that.
But deaths Straining two for me, one big thing I
feel like is very different is yet it's instantly engaging.
The opening cut scene makes way more sense even you know,
(01:58:50):
if you just do the recap, like it's just tighter,
and part of that is because they're.
Speaker 4 (01:58:54):
Building on something.
Speaker 3 (01:58:55):
But with like kind of mine was talking about it,
you very quickly get in a cool mission and you
can go through the you're going through like well it
would be a minor spoiler, but I won't even say it.
Speaker 4 (01:59:04):
You're going through a camp, and.
Speaker 3 (01:59:06):
The point is now you can like pull out a gun,
steal a gun, steal the boots, uh, stealth it, shoot them,
jump at them, meylay them, and like it's way more forgiving,
and it's meant to be that way.
Speaker 4 (01:59:19):
Or before.
Speaker 3 (01:59:22):
One line in the first one I remember is I
went or it took quite a while to get around
the first camp, and I wanted to avoid it because
I tried going in there.
Speaker 4 (01:59:29):
It was very punishing. The enemies like would wake up
and uh, it just was very like kind of I
don't know.
Speaker 3 (01:59:36):
It was a little more hardcore stealthy, and you had
to build on this stuff, and I feel like I
didn't get a chance to do the combat as much.
In other words, I was like, you know what, like
I was saying, it's a skill you have to develop,
but now it's way more accessible and engaging. Not to
say that it won't get more difficult, So I think
that's the thing. Don't assume that it's like some stealth game.
Just go in there if you feel like punching someone
(01:59:56):
in the back of the head, like have fun. You
know it's better with And then the second thing. I
talk a lot about how people perceive value right of
one hundred and twenty US dollars or sorry Australian dollars
for a game, and whether or not that makes a
game good, and I'm like, those are two separate things,
like what you're willing to pay for something, so all
I can say about Death Training too, and I'm kind
(02:00:18):
of joking, but not I would pay the seventy bucks
for that first two hours, especially the first like twenty minutes.
The opening is so artful and high polished, like Watts
was talking about it, the music it has this interacted
it is really walk it's insane. It's also like a
movie credits opening that's sewn into this whole concept.
Speaker 4 (02:00:41):
It's so cool. But the music, of course, like the
way they handle it and the sound and actually the haptics.
Wats was a great call. I forgot that.
Speaker 2 (02:00:49):
I wouldn't want to miss it out on Legit incredible.
Speaker 3 (02:00:52):
So it is really cool whether or not you like
the whole experience though, if you can afford. I'm just saying, like,
at least check that.
Speaker 4 (02:00:57):
That's just the first thing.
Speaker 2 (02:00:58):
That's one of those games, man, and where you're just
like listen. I know that saying it's art, but like
it's just it's a game that you go, this is
just so cool. Like even if you don't know what's
going on, or you're not like you know, it's not
your favorite genre or whatever, you're like this, I'm just
happy that I am experiencing this.
Speaker 1 (02:01:16):
Yeah, and again to play the second one.
Speaker 4 (02:01:20):
No, you don't have to.
Speaker 8 (02:01:22):
So I just watched like a fifteen minute recap and
there's also a built in recap in the start menu.
Speaker 6 (02:01:28):
I don't know how good that one.
Speaker 1 (02:01:29):
Is, but it's gonna, haven't.
Speaker 8 (02:01:32):
I feel like there's a certain level of lostness that
you're always going to happen in this Kagema world. Like, yeah,
I don't feel like I'm more lost than anyone else
in following the storyline, and I feel like I've got
enough of the basics to enjoy it.
Speaker 6 (02:01:50):
It's one of those things, like I was talking to my.
Speaker 8 (02:01:52):
Wife about I was like, this game is like something special,
and then I tried to explain it to it and
I just couldn't. I like, it made sense at the
time when I was playing, and it was the game
was telling it to me. I was like, oh, that
makes sense, you'll do that, and then I can't really
repeat it to you.
Speaker 6 (02:02:08):
I don't.
Speaker 2 (02:02:11):
There's a car and there's a han, there's a beach,
and there's dead and which means things they're connected to
the beaches. It's kind of like the realm of the dead.
And then how did we how are we traveling? Well,
my boat ship is going inside of a tar pit,
which is like the afterlife kind of, and it's transcending
(02:02:34):
through the tar pit to travel a different plane.
Speaker 6 (02:02:37):
And then I spent four hours building a bridge.
Speaker 10 (02:02:42):
Yeah you sound crazy explaining but if you, yeah, it
is confusing, but I would say you're almost better just
watching a recap online a couple of the better ones,
like twenty minutes.
Speaker 2 (02:02:52):
One hour twenty five recamp, which I'll be honest, it
was incredible. It's by suggestive gaming. It's the whole timeline.
It puts it in perfect order for you, and it
like everything made so much sense. The way that it
was organized was like, here's the important things for you
to know who these characters are, what's happening. Highly recommend
(02:03:13):
that one. How long was it one hour twenty five?
Speaker 1 (02:03:17):
That's sounds good.
Speaker 6 (02:03:19):
I just have it.
Speaker 2 (02:03:20):
I have it on when I'm like, you know, I
don't cook or clean and just listening to it as fine.
Speaker 3 (02:03:25):
But to the point you can play the game by
just reading the recap and it's actually you page through it.
They did a good job of like you read stuff
over concept ark kind of thing instead of throwing a
bunch of stuff at you, and they actually I noticed.
I was like, oh, they don't spoil a number of things,
but you still kind of get what's going on. So
it's actually good for that if you intend to even
play the original again. So I think it'll be fine,
(02:03:47):
because again, it's so weird that like, even for the
first ninety minutes like that all works fine.
Speaker 4 (02:03:53):
You're not lost with at least the start. I suspect
after that it.
Speaker 3 (02:03:57):
Starts to get confusing for sure. Yeah, but it's yeah,
it's cool. I think it's gonna fall into some Game
of the Year camps. In what little I've played, it's
pretty banging.
Speaker 8 (02:04:09):
Yep, I just think, yeah, if you can get me
building a road, like a genre that I don't even
like and care to play and having fun on that,
like you've you've got something going on with like the
immersion and the world and wanting to be in it
and then yep, the music.
Speaker 6 (02:04:26):
Yeah, it's good.
Speaker 1 (02:04:28):
All right. I think we should wrap this one tonight. Yeah,
I think you guys, I bounced off of the first
game so hard. I think you guys convinced me to
pick up the second one though, and just give it a.
Speaker 2 (02:04:41):
Shot, give it a shot.
Speaker 1 (02:04:43):
Yeah, I'll probably do that smorrow. All right, guys, thank
you all for joining us, have a wonderful and safe weekend,
and we'll see you next week.
Speaker 4 (02:04:52):
Goodbye everybody.
Speaker 1 (02:04:54):
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